Pixel Piracy is a side-scrolling 2d, real time strategy/sandbox/simulation game created by indie developer Vitali Kirpu and produced by Alexander Poysky. In the game, the player leads the life of a pirate captain. Recruit a crew, outfit and customize your ship and set sail on the open seas.
用户评测: 多半好评 (3,605 篇评测)
发行日期: 2014年7月31日

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"An open world pixelated pirate adventure game. Create your captain, build your ship, find your crew, and set sail finding treasure and plundering ships!"

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1月29日

Patch EN of the ENHANCED edition out now! Translations + Balance!

*EDIT* BUILD IS LIVE, GOGOGO!

Hey there everyone!

We at Quadro Delta are proud to present the first of a series of large patches that will bring this game up to TOP shape.

We will be applying mini patches over the next week to tweak the main patch, but in general the game is stable so you shouldn't see anything more than FOCUS mini patches (changed loot tables, tweak a single skill for X reason, etc).

I am SUPER proud to introduce the Balance Patch, a series of comprehensive, overarching changes to the game that flesh it out MUCH more, giving combat, XP, stats, skills, islands, enemies, and every single item and weapon a thorough tweaking.

1.0.14

  • First round of game balance updates, stay tuned for more goodies!
  • Revised how STATS work! (yes, you read correctly)
  • Revised ALL melee and ranged weapons and added new ones!
  • Added STATUS EFFECTS (like drunk, poison etc.)
  • Revised weapon boosts and added new ones (even to ranged weapons), some of which apply status effects
  • Added rudimentary MOD SUPPORT (some game data is now loaded from xml files and can be overwritten in the new Mods folder, don't ask us how to do it, we don't know!)
  • Added FULL translation support (existing translations can also be overwritten from Mods/Translations) Current translations are English, Spanish, Finnish, PARTIAL French (70%), PARTIAL Italian (80-90%) and FULL German. In the coming days we will be updating those PARTIAL languages with the full language sets as they come out!
  • Drunken pirates will emit BUBBLES from their FACE! (seriously, what more could you ask for?!)

It's been a LOT of hard work for the secret Balancing team, I wanted to invite them all to the forums to chat about their work!

Zach, Christian, Aaron, and Jesse, thank you all so much for the dedication!

Our translator teams are individually thanked in each language they participated in!

Mikko, you have undertaken a monumental task and have come through for everyone mate, thank you from the bottom of my heart.

Expect more big news in a few hours!

-Alex

23 条评论 了解更多

1月22日

A personal rant against my game + MAJOR patch deploying on the 29th, details inside!

Hey there everyone. Alex Poysky here once again to give you an update on what we've been working on this past month.

As I stated at the beggining of this month, we are working on a series of major patches that will be launched each month until april, which I will comprehensively call EN, HAN, and CED, which will all build up to one final MASSIVE revision to bring the game to the free, Enhanced Edition update.

The update itself is massive, and as I've stated a bunch of times already, we WILL NOT charge any more for it. Call it a massive overhaul, a dlc, or whatever you like, it won't cost you anything. I know I say this every time we mention it but you would be surprised how many people leave comments saying "OMFG THE DEVS ABANDONED THE GAME AND NOW MAKE A DLC FOR IT". I just state it as an obvious disclaimer at this point, as we have at least 7 people working on Pixel Piracy right now!

BALANCE PATCH:

You can currently play the ALMOST latest iteration of the balance patch by opting in to the BETA page on the pixel piracy properties part of the steam library.

Changes:

Honestly, waaay too many to count, as I've stated, we have 7 people tweaking the everliving heck out of the game, each stat, each skill, each price is getting an overhaul. As it's an ongoing process feel free to hop in and play around while you wait for the FINAL 1.0 (we will push more balance features like new status effects, drunkenness, poison, heal over time etc in FEBUARY as a 1.5 patch) on the 29th.

LOCALIZATION (Translations and FAN translations):

We've finally done it, it's in, no more half-assed wonky translations. We finally nailed the buggy internal system that kept the game from accepting more than 100 lines of translated code. Now we can translate all 5000 lines of code, and will do so. At first we will sadly have to rely on Google Translate for language except Finnish and Spanish, which we will translate by hand.

The upshot is that we will release the translating toold freely which will let any fan of ours just type in the text in the tool and create their own translation document, which they can send us on our forums or send me directly, and see their work uploaded to the game for everyone to enjoy.

We WILL credit those who spend the time translating obviously!

I must say I haven't had this much fun with pixel piracy in months. The game plays out more like a traditional RPG now, you won't find any more super high tier items dropping on the island next to the start anymore, and the game itself provides a stiff but fair challenge without ever becoming overwhelming.


PERSONAL VIEWS AND RANT STARTS HERE
---------------------------------

Pixel Piracy has been in a sorry state lately for a series of reasons that really grind my gears. Most of them have nothing to do with the gaming scene or development at all. LIFE sometimes gets the better of people, and for whatever the reason Pixel Piracy's work came to a crawl.

That's all stopped obviously but it still pisses me off that I could let it come to that state. Vitali is a good friend, a great guy, and he is a brilliant programmer (even if he likes using older versions of NGUI that aren't as good as we'd think in hindisight, lol), but he's just a person at the end of the day.

The stress of taking a small project, one meant for personal use, and turning it into this massive, ambitious thing, stressed him out to points he wasn't aware existed.

When we started Pixel Piracy, I was working at GamersGate.com as their head of content managment, and Vitali was working at Treehouse games. He initially had wanted to make the game a small pet project and through my insistence of taking it to a greater level, accepted and we formed Quadro Delta.

He's younger than me, so managing a studio must have been even MORE daunting. It got to him, I saw him change wholesale, the stress almost ate him alive.

Think about it, you have a small prototype, work a 9-5 job like everyone else, and some producer comes and says you have potential to make a game that'll sell like hotcakes, you are obviously Skeptical (Yes Vitali, I saying it is allright for you to be Skeptical :D). You say sure and get to work, and are happy with things until one day it just, goes insane.

I contacted Re-Logic and they picked up our title, and what happened next is what I regret the most. We put a lot of hard work into it, but still hadn't generated enough revenue to HIRE more people. I worked V to the bone, not in a bad sense but in the sense that I kept pushing him to achieve more than he alone was capable of.

He broke. Literally. I think I BROKE Vitali XD. I saw him kind of phase out and focus on getting the job done and that's that. Practical, quick, efficient, not artistic and full of life, which is when the buggyness started happening. Getting things done QUICKLY and EFFICIENTLY is not getting them done PROPERLY in the world of programming.

We royally dropped the ball, scrambled, launched the game and used the money to hire a maintenence programmer (Mikko) to fix the crapstorm.

NO we did not abandon the game, NO we didn't cash in. We messed up, pure and simple.

The worst part of it, the one I have regretted privately until this very moment, is the fact that this ordeal discouraged Vitali from FINISHING his own game. He has since begun working on a new, incredible project and is letting Mikko finish Pixel Piracy. This project has a VERY healthy base, he is doing everything right this time, and it's 100% multiplayer.

I know MIkko will get the job done, and it'll be great, but I wanted to straight up apologize for not having had the foresight to have hired him two months EARLIER. If we had, V wouldn't have become discouraged and things today would be a bit different, you wouldn't have had to put up with bugs, with a premature launch.

I also want to take it upon myself to apologize to Re-Logic for this. I feel they put their trust in us and we failed them to an extent. Regardless of how well we are doing NOW, we still messed up THEN.

In any case we are all human beings, we all succumb to stress, we were both new to developing PROFESIONAL titles, and all that is done and behind us.

It's why I took a stance with Vitali to push Pixel Privateer's launch back and offer the current version for free. We are NOT going down this road again, we are taking things in a profesional sense without losing sight of who we are as individuals.

He's going to hate me for posting this, but it's also something he deserves, as well as the rest of the team, and YOU guys for putting up with our crap.

At the end of the day I'm just a dude sitting in front of a computer with a blanket wrapped around him because it's cold and anxious to go upstairs to open up my Magic the Gathering From the Vault 20 box I just bought, Jaakko is a guy who does Yoga and fell on his ass this afternoon because there was ice on his driveway and hurt his wrist, Mikko is an ex WOW addict who likes sending funny GIFS, Tuomo is a calm and very practical guy who likes getting the job done, Nino is the amiable and silent type who smiles calmly, even when frustrated, Kole is an awesome composer, a dear friend and he ALWAYS asks how people's days have been, Jesus is the incredibly energetic type, probably talking to someone with his great booming laughter and moving his hands around so much that he reminds me of that Ship Salesman from Monkey Island, Vitali loves his cat and counterstrike and ESPECIALLY Ksenia, his girlfriend and is an absolutely spectacular friend who has always trusted my judgment and to whom I will be grateful forever for having done so.


What I'm trying to say is, we're getting the job done, we are normal, regular people. Good people who mess up and face the music and criticism head on and try and do things better the next time!

Thank you for sticking with us, we are about to prove it was worth the wait!

38 条评论 了解更多

评测

“Wow, a 10/10, but why?! Why? because this game managed to captured my heart immediately, with its excellent sound effects, cute, even if unpolished, pixel art and the ability to not only lead a pirate life, but do it with your own customized ship and crew. the promised features will make it from a 8/10 right now to the 10/10 it could be. should be. will be. this one is bound to be a classic, and not reviewing it as such would only make me look fool in hindsight.”
10 – Indiedb

“Pixel Piracy is a loveable game with its own barrel of charm the mood seems perfect and I can just forget all my other needs. I can't help but hear the sounds the pirates make every now and again even when I'm not playing. Very interested to see where this games goes down the line. The loss of my pirates may seem a bit unforgiving at the moment but I'l only try harder next time ! If you like a bit of randomness and the ability to design your own ship, assemble your crew whilst managing their needs then you might as well try this out.”
9.5 – Indiedb

“I don't give games a 10/10 that often, if not ever. But this game has so much going on for it, and it is under the radar right now. So, do yourself a favor, download the demo, have an awesome time, and then buy this game, cause it really is a gem. If you like pirates, and high sea adventure in highly randomized generated worlds, this is the game for you! It is very unforgiving, so you have to be very sure about your intentions when you play. One false planning and you have to start over from scratch (although there outside methods to save your game if you want to "cheat" save so do not worry). But the gameplay is fun, the art style, and sound effects are smarmy and swaggy. If you don't like this game, just walk the plank, because you don't enjoy fun things evidently :)”
9.7 – Indiedb

关于这款游戏

Pixel Piracy is a side-scrolling 2d, real time strategy/sandbox/simulation game created by indie developer Vitali Kirpu and produced by Alexander Poysky.
In the game, the player leads the life of a pirate captain. Recruit a crew, outfit and customize your ship and set sail on the open seas. There you’ll use any combination of aggression, diversion and trade to become the most infamous pirate crew of the seven seas! You can raid, pillage and plunder everything in your path, divert and lie to get what you want or trade for a quick buck. Remember to be careful though, death is everywhere and quite permanent! Adventure awaits…


Current features:

Sandbox open world Pirate simulator.
Procedurally generated world that changes each new game you play. While not a Roguelike in the strictest of sense, it does strike of one.
Vast over-world map full of danger, loot, and people to prey on.
Comprehensive loot system, upgrade-able weapons and armor, special and secret loot to deck out your sailors.
Parrots, Pets and Plunder!!
Death around every corner, our permadeath system will have you tearing your hair out at each loss and shrieking in delight at each victory.
Each playthrough will require around 20 hours to get through (with at least 4 playthroughs needed to see all the game has to offer)
CONSTANT updates and content patches. We update on a weekly basis (Friday), and will continue to do so for at least a year after launch in order to provide many new systems, fixes, and bits of content.

For more details on the game visit or follow us @pixelpiracygame or @alexpoysky or visit www.piracysim.com

系统需求

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7
    • Processor: 1.6 GHZ
    • Memory: 1 GB RAM
    • Graphics: Pixel Shader Capable Graphics card
    • DirectX: Version 9.0c
    • Hard Drive: 200 MB available space
有价值的用户评测
4 人中有 4 人(100%)觉得这篇评测有价值
10.9 小时(记录在案的)
发布于:2014年8月3日
起手完了三个小时的新手难度。
算是大概了解了游戏机制感觉还是很不错的。
游戏的乐趣主要在于经营养成,战斗需要的细节操作,感觉相对不太重要(至少三个小时玩笑来感觉打不过就是打不过,把人逼到海里的事情也干过,不过不会游泳风险实在太大)

不足的地方还是有的,我玩的是mac版,三个小时下来
卡过船员没办法用钩子登陆的bug(重新开始游戏之后就恢复了)然后mac版至今没办法缩放。
开发团队对于mac和lunix好像还在继续跟进修改就不吐槽了。

整体来说还是不错玩

PS.期待后期开放workshop支持mod,不然感觉游戏性也就是30小时以内

8/10
这篇评测是否有价值? 有趣
4 人中有 4 人(100%)觉得这篇评测有价值
4.5 小时(记录在案的)
发布于:2014年12月29日
熬夜玩了一晚上10个小时,终于搞的明白点了,尚未进入高潮,仅有4名船员,无有大炮
推荐这个游戏,重点是游戏的内容很有意思,而不仅仅是卖画面(2D游戏玩的就是内容)

优点:
1.开发者良心,一直在不停的更新
2.类rougelike游戏,也就是地图随机性,每个新档地图都不一样,角色不一样,船员不一样,会有新的感觉
3.音乐不错
缺点:
1.初期可能玩不太明白
2.节奏太慢,航行和走路要耗费时间
3.NPC智能捉鸡(可能也有开发者故意的,海盗吗,就是要不听话)
慢热游戏,自己探索楼主花了大概3个小时才有点感觉(也有可能楼主智商捉鸡),下面介绍下新手攻略,想自己探索的可以跳过。
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首先,进入游戏后航行要船长在船上,空格,地图选择区域,左上角航行。
钓鱼除了学技能还要有鱼竿,鱼竿在武器店,掉上来的鱼需要烹饪才可以吃,烹饪自学,清理大便,初期可以把船拆了再重做,游泳后期可学,
挖掘必须要船长带铲子,海盗打赢了可以去对面船占领(自己船上的装饰几率消失),或者在自己船销毁海盗船(得少量材料)
加点加经验额外获得升级飞快,学技能需要消费TP,差不多就这些吧,游戏愉快哦
这篇评测是否有价值? 有趣
2 人中有 2 人(100%)觉得这篇评测有价值
28.8 小时(记录在案的)
发布于:2014年8月5日
游戏的内容很有意思,风格也是我喜欢的像素风。不过目前的游戏BUG是,在编辑海盗船的时候,结构会跟显示的样子不一样,也就是说,海盗会找不到路,或者又莫名其妙的穿墙。我好多次不是因为敌人太强大,而是因为船直接困住了所有的海盗,然后他们的忠诚度一点一点消耗殆尽,全部自相残杀。。。这一点还是希望官方能够修复一下
这篇评测是否有价值? 有趣
1 人中有 1 人(100%)觉得这篇评测有价值
35.5 小时(记录在案的)
发布于:1月3日
作为小品级游戏来说,堪称眼前一亮的大作,当然不要拿它跟那些次世代大作去比较,否则对谁都不公平。

游戏的乐趣来自对未知世界的探险,角色养成,打造船只,收集宝物,具备优秀沙盒游戏的全部特质。
另外,各种恶趣味也足够欢乐:不学习“如何拉屎”技能或不穿纸尿裤就会满船大小便的海盗;平时对指令总是慢半拍的手下,一到了有酒馆的城镇,争先恐后往酒馆狂奔的劲头;各种奇葩的船型;各种呆萌的宠物……

缺点是中后期没有新的乐趣来源,仅仅为了打败4大传奇海盗而练级,稍显无聊。

个人觉得打折时收一套,用以填补碎片时间或逗自己开心一笑,还是相当值得的。
这篇评测是否有价值? 有趣
3 人中有 2 人(67%)觉得这篇评测有价值
9.7 小时(记录在案的)
发布于:2014年11月29日
《像素海盗》是一部2D横版Roguelike游戏。
总体来说还不错,9.99$很值得
·有很多种模式可供
·游戏画面唯美
·操作简单易懂
·人物萌萌哒
但也有不少BUG= =
·船员回船时经常落水
·上岛时无限后退直到海水里
总之,这是一款不错的游戏,推荐去玩
这篇评测是否有价值? 有趣
1,443 人中有 1,257 人(87%)觉得这篇评测有价值
有 1 人觉得这篇评测很有趣
9.8 小时(记录在案的)
发布于:2014年10月11日
The game has been abandoned by the original Devs and they've hired another guy to basically do little more than bug fix. The addition of new features is a pipe dream that will likely never come true. Over a year ago the original devs were promising all sorts of things ("Both seamonsters AND weather are already on the drawing board. Expect them within a month or so!" - December 2013). None of these things happened and were lies.

The game has Three locations and that is it. Islands, where you kill anyone on it. Sea battles, where you just board a ship or shoot it. Town islands, where you buy things and hire new pirates. At the start the game is pretty fun until you realise this is literally all there is to the game, the mechanics do not develop, new things are not introduced. You will do the same thing you did in hour 1 in hour 100 (Other than shoot cannons). Cannon fights are ridiculous, you could spend tens of hours collecting a crew, training them, equipping them and yet in a single cannon fight many of them will die, making all your hard work pointless.

There is no real plot. No real characters. The music is average. The graphics are frankly lazy, every island is the same and the background for the world is always the same. The gameplay is basic (You order your entire crew with 1 click..you cannot individually select) and it does not develop. Frankly, the Devs should be ashamed for cashing in on an idea and then abandoning it, breaking hundreds of promises they made and hiring some random guy to do little more than take the blame.

Don't buy the game, the developers don't deserve the money and it sends out the wrong message if you do so.

Edit: After announcing they were making a new game and seeing the negative reception it got, they announced a "free redux edition" for the game a week later, in an attempt to win back fans. This doesn't change my review. The game is still currently poor, was released unfinished and it's taken the dev 6 months of silence before announcing anything.

A games review is a review of the game; not future promises.
这篇评测是否有价值? 有趣
618 人中有 460 人(74%)觉得这篇评测有价值
有 2 人觉得这篇评测很有趣
23.4 小时(记录在案的)
发布于:2014年8月3日
Yet another miscarriage provided by early access system is upon us.
Do not believe the release date - the game is as raw as a game can possibly be and features lack of any balance, tons of bugs and deleted features.

Examples of bugs:
- Crew refusing to leave the enemy ship;
- Enemy crew spawning on inaccessible parts of ship, making it impossible to kill them or escape the encounter;
- Crew spawning on inaccessible parts of your own ship after each and every change of loading screens. They refuse to jump off as well;
- Game despawning he island before despawning the actors when changing scenes from island to open sea. May be easily exploited by approaching the same island several times - after 3 or 4 times all island actors will be drowned;
- Crew suddenly clipping through the hull and drowning for no obvious reason;
- Crew attempting to "clean" their crewmates by kicking them off the ship;
- PRESS SPACE TO INTERACT above all other windows, including the tutorial window;
- When playing on low resolutions, long lists of the goods for sale will be offscreen;
- Gunners loading the cannons with bombs endlessly. My personal record - 19 bombs loaded in a single cannon;
- many others I did not mention.

Balance issues:
-Game difficulty wildly varies and even with 15+ crew with highly trained skills and above 50+ lvl I tend to avoid 5lvl+ encounters, since at least five of my crew tends to die during those encounters;
- Rate of morale and hunger decrease varies wildly from version to version;
- There is literally no new content in shops of lvl 5 and higher. Since you visited the lvl 4 shop - you saw everything that game has to offer you. Max level of shops are 8, by the way;
- Crew tends to do everything, but not the things you need them to do. Fishermen will train, new pirates will just idle and cooks prioritise cleaning over cooking which quickly leads to crew starving cause fish was not caught, new pirates in crew dying in first encaunter since training areas occupied by slacking fishermen and once again crew starving to death while there are tons of uncooked food on board. And there is literally nothing you can do about it;
- A single crew member can capture the 8lvl+ ship with proper equipment and training. At this point I just reverted back to captain-solo gameplay on a little boat, discarding all the crew.

Deleted features:
-Food no longer spawn on enemy ships for whatever reason;
-Shackles are available for purchase in shop, promising the ability to capture prisoners during the boarding. Function was never implented, yet the item exists;
- Social encounters, featuring the change of relationship between your crew.

I could add much more to this list, but I am just done. I have no more willpower to force myself through this horrible and frustrating experience.
This is not a proper release, it is just developers feeding off the release status hype and discounts related to it.
Those slackers are so bold that they even show it as something great and to achieve - look at the news. It was just few days since release and they already published 5 hotfixes, while shouting on each corner that they are working hard for their players.
Yeah, they released a first hotfix 40 minutes after release. Second hotfix several hours later. Yeah, for me it souns that they are hardly working, actually.

It is just insulting to post unfini
这篇评测是否有价值? 有趣
318 人中有 242 人(76%)觉得这篇评测有价值
有 1 人觉得这篇评测很有趣
35.0 小时(记录在案的)
发布于:2014年10月19日
An unfinished, unpolished gem. This could be a really good game, though even after the full release, the game is riddled with bugs and is generally not an enjoyable experience. Many other reviews cover that. This game is a perfect example of the downfalls of early access.

One of the developers said this on the forums in response to their supposed shady development:

Vitali Kirpu [developer]: "We are not shady, we have alot of funds to fund pixel piracy development for the next 1-2 years or so.

My point is that it doesnt matter for us if the game is early access or full release, updates will keep coming untill nobody ever plays the game."

Take that however you want.. To me it say's "keep buying our unfinished game, and in 1-2 years you may have the privilege of a finished product"

it's an interesting glimpse of the truth of early acsess on steam. For the few good games that have thrived from early access, we as a community are left with hundreds of games just like pixel piracy.

Disappointing.
这篇评测是否有价值? 有趣
230 人中有 176 人(77%)觉得这篇评测有价值
有 1 人觉得这篇评测很有趣
14.7 小时(记录在案的)
发布于:2014年10月11日
I'm surprised this isn't Early Access, as it feels incomplete as-is and suffers a few game-breaking bugs. Skills and items, like Ship Repair and Chicken Nests, are obviously not finished/implemented into the game. There are also a few odd design choices that affect the game balance. Certain buffs are able to be applied to all crew members and stack, therefore making the game an odd one where it gets exponentially easier as it goes on. The first island should not feel more difficult than the final boss(es), imo.

Gameplay wise, it's surprisingly similar to FTL. The ship combat and map, at least, have a lot of the same feel. You hire crew (which you have to keep healthy, happy, and fed), and you sail around plundering. There are three location types in the game - islands, towns, and other ships. Within those three, there are a few different flavours (cannibals or hags on islands, big ships or little ships, towns wih differing supplies). With the exception of a few bounty hunter fetch quests, and an option at the beginning to toggle a plague (which I didn't), there are no other events or surprises in the game. It starts to feel remarkably similar after a while, but more content should be on the way. The goal is to beat up progressively tougher opponants for progressively better loot, until you fight the final four bosses (conveniently spread WAY OUT across the huge map). Defeat them, and you get a cute song and the ability to continue playing. I'd suggest watching the cute song on Youtube and buying FTL.

About 14 hours to complete Campaign mode on Beginner settings. I'd say around 3 of those hours (at least) was spent sailing - ie browsing the web in Steam's overlay, and closer to 8 hours if you don't count restarting after bugs/crashes (e.g. reloading caused my first mate to become captain while my captain was still alive, neither could progress).

All that said, it's not a BAD game. I enjoyed it, but have no desire to play it any longer as is. When it's done, it'll probably be a pretty fun open world pirate sim. It definately has charm and personality. Certainly it's not worth the price right now, in Oct 2014. Check it out in a year and see where it's at.
这篇评测是否有价值? 有趣
223 人中有 163 人(73%)觉得这篇评测有价值
有 1 人觉得这篇评测很有趣
1.8 小时(记录在案的)
发布于:2014年10月19日
An open world pirate game with old school pixel graphics, yeah sounds great, right?

But what you get is a buggy mess. The AI is terrible, the UI is unintuative and for some reason the graphics are blurry as hell, as if vaselene was smeared all over the screen. Theres a bloom slider, but it doesnt appear to fix the blur.

I must ask WHO THE HELL PUTS BLOOM IN A PIXEL GAME!? Yeah, just what I needed. Light effect on my *pixels*. Really really bad idea. And its just one of many.

This game is supposed to be complete, but it plays like an alpha. Theres no tutorials, enemies and guys spawn in places where they get stuck, bugs galore...I could go on.

In short, awesome idea, beyond terrible execution.

Dont waste your money.
这篇评测是否有价值? 有趣
350 人中有 245 人(70%)觉得这篇评测有价值
有 1 人觉得这篇评测很有趣
10.9 小时(记录在案的)
发布于:2014年8月4日
Aside from the bugs that many other negative reviews have mentioned, the gameplay is not that interesting.

Here's how the game actually plays: You pick a location from the world map and then stare at the screen until the ship arrives there. If it's a town, you get off and sell your loot and maybe buy some food. All stores in all towns of the same rank sell the same items, so you'll stop looking at the store's inventories very quickly.
On Islands, you will watch as your crew automatically fights some enemies, then open one treasure chest which always contains some gold and a few grindstones. You could also trigger one random location that either spawns some more enemies or gives you some useless items.
Against pirate ships, you just wait for the enemy to board your ship (or board theirs if they don't do it), watch as your crew automatically fights them and then click the "plunder" button to get some gold and ship parts.

That's the entire game.

Random issues I have encountered:
- Some UI functions simply do nothing if certain preconditions aren't fulfilled, so you never know if the game glitched out or you did something wrong.
- Crew members simply refuse to leave the ship after a few minutes of playing, making it impossible to board enemy ships or islands until you save and reload the game.
- The minute counter of the play timer doesn't revert at 60 minutes, so it showed my play time as 04:273:18 after four hours and 33 minutes of playing.
- The script is full of typos, grammatical errors and horrible dialogue based on internet memes ("Do you even Arrr?").
- The game does not have permadeath, despite what the store page may tell you. Losses won't make you tear your hair out; they'll simply make you reload your last autosave.
- Even if you turn autosaves off the game will still autosave when you exit.
- To use items, you have to pretend that they're an accesory that you want to equip. The help screen doesn't explain this.
- Also, healing items don't get stronger, so when your crew members each have 500+ HP you'll still be stuck with items that restore 5-30 HP. This will eventually make the game unplayable as nearly every enemy will explode on death and deal massive AoE damage to your characters which you cannot adequately heal.

I admit that I still had some fun with Pixel Piracy and that it has some addictive qualities. However, the price is absolutely ridiculous considering that you can pick up games like Transistor or Trails in the Sky for a similar amount of money.
这篇评测是否有价值? 有趣
185 人中有 132 人(71%)觉得这篇评测有价值
有 1 人觉得这篇评测很有趣
17.1 小时(记录在案的)
发布于:2014年8月4日
I really want to like this game because i loved terraria alot but, i just cant like it. I would go into detail of why but honestly people already said it. Bad AI hard to tell what crew to do glitchy every 5 seconds you hear Yar Har and cannons are so horrible and op by this point they should just take out cannons also the start can be really hard if you didnt get a pirate BUT for some reason with the right stuff ive seen 1 man crews take on tons of other pirates. The game should be in very early access. This game would be good if they fix this stuff. The devs do show that they care for this game and i hope they can make this a good game. The idea is amazing and the thought of it i love it and i have 400+ hours on terraria and i loved that game but they just made this game so bad. I really want to like this game but i cant recomend it :/
这篇评测是否有价值? 有趣
196 人中有 139 人(71%)觉得这篇评测有价值
有 1 人觉得这篇评测很有趣
12.2 小时(记录在案的)
发布于:2014年8月3日
I don't understand why this game has been released.

It's closer than a beta.
Pirates won't do what they are supposed to do, you can't force them to be usefull and all the crew starve because fishermen don't want to fish.
Inventory and global UI is pure rubish.

Not worth the investement.
这篇评测是否有价值? 有趣
132 人中有 98 人(74%)觉得这篇评测有价值
有 1 人觉得这篇评测很有趣
8.4 小时(记录在案的)
发布于:2014年11月19日
I want to recommend this game. I really do but at the game's current stage, I cannot. When I first checked that it was created by creators of Terraria, I thought to myself, "Hey, here's a nice lay-back game I could play. The creators should know how to make worlds in this game."

Then I get smacked in the face like just 3-4 hours into the game. The world does seem large and vast with variety in it, AT FIRST. Then after a while, the flaws of the game becomes so glaringly sharp that it just feels dull.

I haven't been to Lv6 or above island/pirate ships yet but except for your possible starting weapon, the Falcon Blade, there are absolutely no unique weapons. Even the Falcon Blade falls short after getting a crew of 5 combat-able pirates. After that it's just a plain Zerg rush onto enemy ships or hostile islands and wiping the populace from the face of the Earth. I guess if you want just a generic army with nothing truly special about them, this works. I wanted to feel special though.

Enemy pirate ships are not RNG encounters. They are actually listed on the map for you to go to beat up. After that, they're gone completely. So while you're traveling from point A to point B, you're sitting there looking at the screen for 1-2 minutes while playing games on your iPhone because literally nothing ever happens. In the beginning of the game, there were a rare instance of a Fishman jumping onto my ship and I had to kill it off but that never happens once you upgrade your ship to a larger one. All you will ever see on screen are your pirates pooping all over the deck, fishing for food, eating, text bubbles going so fast that you can barely read what they say and it's just plain BORING.

The chests in this game are absolutely disappointing. Except for the buried chests, the chests you find on islands and enemy ships yield about 3-10g depending on how many pirates have the 'More Gold in Chests' skill and their levels. Item loots are about 90% of the time grindstones to increase your melee weapons' damage. There are grindstones for ranged but you can only buy those. I would expect an enemy galleon to have way more than 10g and 2 grindstones in their stupid treasury box.

Game looks nice. Feels nice. Doesn't follow through. $10? Well I paid $7.50 since I had a coupon but... I've had $1 iPhone games that I've played for 20 hours so... You doods should wait.
这篇评测是否有价值? 有趣
187 人中有 130 人(70%)觉得这篇评测有价值
有 1 人觉得这篇评测很有趣
107.8 小时(记录在案的)
发布于:2014年10月10日
This game embodies everything that is wrong with the industry. It was released as full game, yet months later they are still adding things like making an end game, and fixing bugs that make it impossible to finish. The only tips and tricks to playing this stunted piece of garbage are ways to avoid game breaking bugs and make the game actually work. Very few of these tips come from the ♥♥♥♥♥♥♥s that took our money and told us to ♥♥♥♥ ourselves. Watch out for this dev in the future and avoid any trash that they release. Read the dev reports and you'll see how little work these ♥♥♥♥ suckers do on an unfinished game that we've already paid for.
这篇评测是否有价值? 有趣
78 人中有 61 人(78%)觉得这篇评测有价值
有 1 人觉得这篇评测很有趣
21.6 小时(记录在案的)
发布于:2014年8月6日
I stopped playing this game when my first mate started running in circles with a turd in his hand and a turtle on his head. He seemed confused as to whether to join his crew in the tavern or practice swords in the cabin. Or throw the turd away. Or set the turtle down. Yes, this is a problem, and I doubt the excuse of the crew having freewill really addresses this. But more on this later.

Initally it was a fun experience, though the lack of intuitive tutorials made it a little rockier to start than most games. The overall look of the game, the sound of the music, and the grunts of the pirates were all quite welcoming as well. As I conquered each island or pirate ship, things got progressively harder in a maneagable sense. I hired my first mate and named him "Vance the Lance" in honor of the hulking spear he carried. I got a kick out of his former job as a fantastic male model. Qualities I definitely need in my pirate crew.

Whatever the case, Vance and I soon had a larger crew to manage, and that's about when the problems started to happen. Arnold the Brick (because he is dumb as a bag of bricks apparently), had decided he was no longer going to cook the fish he had become so good at catching. I decided to teach another crew member how to cook expecting this to solve the problem. Ironically, this crew member nearly died to starvation because he too refused to cook, despite having both the skill and knife to do so. Meanwhile, Arnold kept providing me fish which I as the player kept placing in hopes of SOMEONE actually cooking it.

The solution to this odd problem was for me to dock at the nearest town and frantically buy fruit for my famished crew.

Now, some would say the real problem here was that the morale must have been poor. I wish I could say this was the problem, but I had my crew loaded with Rum and Gold, thus spirits were high. Nope, this was just an example of poor AI. Which brings us back to my poor first mate.

Poor Vance. I wanted to help him, but he was so absorbed in his turd/turtle ritual...it was bad. And that wasn't the only thing I saw. Many of my pirates couldn't handle things like "crawl over up that ladder" or "walk over there." I was excited to get cannons, but soon I realized that the AI was very prone to getting choked on that as well. My cannoneers would frequently take too long to load cannons. Some would be more inclined to playing cards than loading the cannon. Your game of solitaire needs to wait guys! Cannons PLEASSSE!

Then the fights would happen. I liked the chaos of it all well enough, but sometimes stupid junk would happen. Like swimming. My captain has the swimming skill, but he never seems inclined to using it when he innevitably gets knocked into the water. The knockback can get kinda crazy in the fights too. Thank goodness there is a reloading button..but sheesh.

Then there was sailing. I get the use for it, but I kinda wish there were more random occurences that would just happen to break things up. Something like, mermaid attacks...or giant white whale attacks...or seagull raiding parties... I don't know...Just something! Break up the humdrum of pooping pirates derping back and forth on a fictional ship.

The morale/hunger is the last thing that I think needs a bit more tweaking. Gold is used to pay your crew, which instantly puts them at full morale. Gold is also used to feed the crew when your sailing. You can raise their morale and their hunger (how well fed they are) at taverns. The hunger stat raises reaaaaally slowly, so unless you want to wait all day, your better off buying food for them at the ship (which costs even more gold), or fishing it (which means dealing with finicky AI). They also have to have gold to spend (apparently) to make use of the tavern...but with no way to track what gold each pirate has, it's kinda difficult to keep track of (i.e. When did I last pay them?). It also bothers me immensly that my captain never seems to eat when he is at the tavern. It seems he is damned to eating food on a ship instead of with his crew.

Ah well...I bought the game on sale at least, so I'm not OVERLY disgruntled.

Don't get me wrong. I've enjoyed my time with this game so far...but I think I will stop and wait for them to address some of these issues (hopefully) before I continue my foray into Pixel Piracy.

I'll gladly update this review in the future if some changes actually occur! Until then, Vance and his turd problem shall remain.

--------------------------------------------------------------------------------------------------------------------------------------------
EDIT:

Thought I might throw some more positives into what I thought about the game:

-Combat is frantic, but I enjoyed the chaos of it. It isn't so noticeable with small crews, but with larger crews it can be a chaotic blast.
-Creating your own boat is an interesting concept as you progress through the game. You always have the option of simply taking the enemy boat, but I enjoy plundering them and slowing adding various parts to my own ship. I'd love to see more cosmetic damage to the ship as you take bombardment shots eventually!
-Charming: I know I said it once before, but I really do like the look and sound of it all. I'm not a fan of all the shanties/tavern songs, but I do think that it is a nice touch. Visually, I enjoy the pixelated nature of the characters and the locales they inhabit.
-Looting makes me feel good, and there is always the chance you'll find something very nice (like a diamond which sells for quite a bit) I'd love to see more of this expanded, but it seems good enough for now. I'd love to see plundering expanded (i.e. attacking TRADE ships vs pirate, or attacking cities, or stealing the food stores off a ship)

And lastly, the management is a positive when the game works as I think was intended. When the AI actually does what you want, and you get into the groove of managing moral vs gold, it is fairly enjoyable. I would tweak it in different ways personally, but I think the framework in place works well enough. (i.e. I'd make taverns more effective at curing hunger, I'd make paying the crew worth less morale to place more emphasis on buying/finding rum or visiting taverns)
------
1.7 Update

The Good news:

-My first mate finally got his life straight and decided to join us on the shore.
-For about 30-40 minutes, the AI felt decent/better and I was enjoying myself well enough.
-Pets are way easier to catch now! No more grinding!
-My captain actually finally decided that bar food is OK. It may have only been a nibble, but that is progress in my book. I sincerely hope they address taverns and make them a little more useful in regards to hunger.(and on that note, I really wish I knew how much gold each crewmember had to spend!)

The Bad news:
-After about 40 minutes, my new pet chicken (called ROBOCHICKEN) decided he is part of the crew now. I caught him practicing with swords and playing cards in a corner. I didn't notice if he was also eating, but I definitely caught the bugger taking a dump next to the larder. I've got my eye on you chicken!
-The AI has gone back to being a reluctant mess. Shovelback Ray (my chief shovel carrier/treasure hunter) refuses to leave the boat for anything.
-The moral system went haywire. I paid my crew as usual, but seconds later everyone went from super happy to "KILL THE CAPTAIN" rage. I dunno...maybe the chicken is promoting a mutiny among my men?

-Eh, Better luck in 1.08 I hope!
---------------------------------------------------------------------------------------------------------------------------------------
这篇评测是否有价值? 有趣
275 人中有 182 人(66%)觉得这篇评测有价值
有 1 人觉得这篇评测很有趣
9.6 小时(记录在案的)
发布于:2014年8月2日
An interesting game with a great all around premise, but has more potential than realization.

Unfortunately, the AI is so shi!!e that what should have been a fantastic indie game falls short on all counts.
There is no real tactics besides mob rushing, and there is no way to dictate tasks for NPCs besides going to a certain location and maybe select specific enemies to attack. No being able to tell a gunner to man the turret, just put him nearby and hope he gets the hint. No way to force the fisherman to stay on task when he goes off to practice his sword skills (with a fishing pole?)

This game should still be in beta. It was released too early and the result is nothing short of pathetic.
4/10

The greatest satisfaction I got out of this game was getting it off the wishlist of my friends.
这篇评测是否有价值? 有趣
153 人中有 104 人(68%)觉得这篇评测有价值
有 1 人觉得这篇评测很有趣
1.9 小时(记录在案的)
发布于:2014年8月4日
Great idea, awful implementation. Dev has heart but I can't recommend this one yet.
这篇评测是否有价值? 有趣
175 人中有 115 人(66%)觉得这篇评测有价值
有 1 人觉得这篇评测很有趣
15.7 小时(记录在案的)
发布于:2014年8月3日
Give this game a miss.
They fully released this game and it's got a new host of game breaking glitches, I had a smoother time playing this in alpha.
It's very blurry and a strain on the eyes I think this is to do with the bloom settings.
这篇评测是否有价值? 有趣
192 人中有 125 人(65%)觉得这篇评测有价值
1.1 小时(记录在案的)
发布于:2014年8月4日
Oh man...this is so disappointing!
Unintuitive UI, no real tutorial, indirect control of units that don't obey your commands, graphics blurry as hell, lot of bugs and no fun at all.
I read a lot of negative reviews and bought anyway. I regret my purchase.
Maybe Pixel Piracy became a great game one day.
If so, I'll update this review.
At the moment, I can't recommend it.
这篇评测是否有价值? 有趣