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Pixel Piracy is a side-scrolling 2d, real time strategy/sandbox/simulation game created by indie developer Vitali Kirpu and produced by Alexander Poysky. In the game, the player leads the life of a pirate captain. Recruit a crew, outfit and customize your ship and set sail on the open seas.
發售日: 07 月 31 日
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PATCH 1.0.10

09 月 16 日

Hi folks,
it's been like 10 days since the last patch and we're back again with a good number of fixes that we're sure will improve the Pixel Piracy experience. We could have had this update earlier but Mikko has been sick with a weird virus for like 3 days and now is still recovering. So he came back today and we tried to add a few fixes and test before shipping this new patch.

Bug Fixes

  • Captured animals onboard enemy ships could not be mounted
  • Some pets would not retain their HP bonus when leveling up
  • It was possible to wait out the cannon combat timer before beginning a ship encounter
  • Pirates could not walk across a ladder with no solid block underneath
  • Fixed the formatting of played time counters
  • Fixed a bug with pathfinding grid getting an incorrect height in some ship configurations

Improvements
  • Engaging ships is now a single-click action instead of two clicks
  • Thor's Undies now gives immunity to cannon-related explosions
  • Added ladders to some ship templates to allow roof access and prevent getting stuck
  • Added new hunger and TP notification icons to crew overview
  • Re-added the old island music to the playlist
  • Shared exp amount display now shows rounded numbers
  • Ship builder now has a button for quickly removing all ship blocks
  • Can now use mouse wheel and up/down arrows to scroll between pets

Next steps now are fixing dramatic morale draining in later stages of the game (this one is being tracked, and probably we'll have it very soon) Also, after this we plan to add the ending and achievements to the game in very short term and after that revamp the savegame format and fix the AI and add the custom task priority system to each pirate.

Thanks for your feedback, it really helps!

Mikko and Jesús.

6 則回應 繼續閱讀

PATCH 1.0.9.6

09 月 7 日

This week's build contains a few small fixes and tweaks as we're preparing some background tech necessary for fixing many bugs with pirate AI (those will fix issues with tasks management, morale, etc).

As always, visit our bug tracker to report and vote for things you want us working on next. Your feedback is very important.

Bug Fixes

  • Fixed a bug with the shop interface sometimes not working correctly
  • Could not move the captain when clicking on top of a shop sign
  • Food in a barrel was not sometimes properly refunded when destroying said barrel in build mode
  • Pirates were not automagically heading to a tavern if in the vicinity of one
Improvements
  • Shared KillXP message is now one line instead of several
  • Spare swords and chicken nest are now refunded when capturing a ship
  • Cannons no longer shoot at Urns and will pick their target at random for every shot
  • Hull repair skill now has lower priority (after cleaning)

Thanks for your support.
-Mikko and Jesús.


14 則回應 繼續閱讀

評論

“Wow, a 10/10, but why?! Why? because this game managed to captured my heart immediately, with its excellent sound effects, cute, even if unpolished, pixel art and the ability to not only lead a pirate life, but do it with your own customized ship and crew. the promised features will make it from a 8/10 right now to the 10/10 it could be. should be. will be. this one is bound to be a classic, and not reviewing it as such would only make me look fool in hindsight.”
10 – Indiedb

“Pixel Piracy is a loveable game with its own barrel of charm the mood seems perfect and I can just forget all my other needs. I can't help but hear the sounds the pirates make every now and again even when I'm not playing. Very interested to see where this games goes down the line. The loss of my pirates may seem a bit unforgiving at the moment but I'l only try harder next time ! If you like a bit of randomness and the ability to design your own ship, assemble your crew whilst managing their needs then you might as well try this out.”
9.5 – Indiedb

“I don't give games a 10/10 that often, if not ever. But this game has so much going on for it, and it is under the radar right now. So, do yourself a favor, download the demo, have an awesome time, and then buy this game, cause it really is a gem. If you like pirates, and high sea adventure in highly randomized generated worlds, this is the game for you! It is very unforgiving, so you have to be very sure about your intentions when you play. One false planning and you have to start over from scratch (although there outside methods to save your game if you want to "cheat" save so do not worry). But the gameplay is fun, the art style, and sound effects are smarmy and swaggy. If you don't like this game, just walk the plank, because you don't enjoy fun things evidently :)”
9.7 – Indiedb

關於此遊戲

Pixel Piracy is a side-scrolling 2d, real time strategy/sandbox/simulation game created by indie developer Vitali Kirpu and produced by Alexander Poysky.
In the game, the player leads the life of a pirate captain. Recruit a crew, outfit and customize your ship and set sail on the open seas. There you’ll use any combination of aggression, diversion and trade to become the most infamous pirate crew of the seven seas! You can raid, pillage and plunder everything in your path, divert and lie to get what you want or trade for a quick buck. Remember to be careful though, death is everywhere and quite permanent! Adventure awaits…


Current features:

Sandbox open world Pirate simulator.
Procedurally generated world that changes each new game you play. While not a Roguelike in the strictest of sense, it does strike of one.
Vast over-world map full of danger, loot, and people to prey on.
Comprehensive loot system, upgrade-able weapons and armor, special and secret loot to deck out your sailors.
Parrots, Pets and Plunder!!
Death around every corner, our permadeath system will have you tearing your hair out at each loss and shrieking in delight at each victory.
Each playthrough will require around 20 hours to get through (with at least 4 playthroughs needed to see all the game has to offer)
CONSTANT updates and content patches. We update on a weekly basis (Friday), and will continue to do so for at least a year after launch in order to provide many new systems, fixes, and bits of content.

For more details on the game visit or follow us @pixelpiracygame or @alexpoysky or visit www.piracysim.com

系統需求 (PC)

    Minimum:
    • OS: Windows 7
    • Processor: 1.6 GHZ
    • Memory: 1 GB RAM
    • Graphics: Pixel Shader Capable Graphics card
    • DirectX: Version 9.0c
    • Hard Drive: 200 MB available space

系統需求 (MAC)

    Minimum:
    • OS: 10
    • Processor: Intel I-3
    • Additional Notes: MAC USERS must take the following steps to make the game work : http://steamcommunity.com/app/264140/discussions/0/34093781621606512/
    Recommended:
    • Additional Notes: http://steamcommunity.com/app/264140/discussions/0/34093781621606512/

Linux 系統需求

    Minimum:
    • OS: UBUNTU
    • Processor: 1.6 GHZ
    • Memory: 1 GB RAM
    • Hard Drive: 200 MB available space
    • Additional Notes: SOME LINUX/UBUNTU USERS HAVE BLACK SCREEN PROBLEMS, THE FOLLOWING FORUM LINK SHOWS HOW TO RESOLVE THEM http://steamcommunity.com/app/264140/discussions/0/34093781621606512/
    Recommended:
    • Additional Notes: http://steamcommunity.com/app/264140/discussions/0/34093781621606512/
具參考價值的客戶評論
8 人之中有 8 人(100%)認為這篇評論有參考價值
9.4 記錄時數
搶先體驗的評論
撇除遊戲背景單調,沒有劇情引導之外,
充分體驗海盜的冒險生活,盡情發揮想像創造自己心目中的船隻,並且駕駛它與夥伴打天下,
在像素風格搭配沙盒式的養成遊戲中,這款作品的玩法可說是非常的嶄新,
玩起來雖然目的很簡單,但是....咦?半天又過去了,也能說是一種時光屋吧(苦笑
而這款作品難度不低,一些運氣成分足以左右遊戲的未來走向,
夥伴的挑選(會找到忠心的左右手、或找到會霸凌其他船員的....)
遇上事件的好壞(船員有好的點子,增加能力值、或是突然跟你獅子大開口要錢...要不到就是翻臉殺人了)
敵人的威脅性
(撇除海盜與商船有標示威脅性,但島嶼就沒有了,可能會遇上一大群的暴力土著能把你給瞬間滅了)
而當你的確開始看著自己的海盜團不管是成員還是船隻漸趨成熟,
冒險以及戰鬥的規模不再是以往的簡單,也會逐漸產生一種成就感,
尤其是喜歡養成類遊戲的玩家們,不能錯過的一部精采之作。
張貼於:06 月 25 日
這篇評論有參考價值嗎?
3 人之中有 3 人(100%)認為這篇評論有參考價值
51.2 記錄時數
還不錯,但目前BUG有點多,特別是人物的AI跟移動。

建議特價的時候可入手玩玩。
張貼於:08 月 4 日
這篇評論有參考價值嗎?
2 人之中有 1 人(50%)認為這篇評論有參考價值
2.7 記錄時數
nice game, killing time and having fun
btw, my inventory is full of 25%off pixel piracy ticket
張貼於:08 月 1 日
這篇評論有參考價值嗎?
408 人之中有 310 人(76%)認為這篇評論有參考價值
6.7 記錄時數
I played this a bunch when my internet was out since it was relatively small (~200 MB) and wouldn't kill my phone's data plan to tether and install. Because of this, my time played isn't accurate - I have about another 10 hours in this game and currently on day 13 of my second save.

Anyway, on with this. First off, there's a lot to like here:

  • -Pirates
  • -Roguelike
  • -Customizeable crew and ship
  • -Characters level up, have equipment and skills
  • -Freeform exploration

But it's just not very good. I waited until it was out of "early access" in hopes to avoid a lot of problems, but alas, here I am. Anyway, the bad:

  • -Only the captain is able to follow orders directly - group orders for crew is haphazard at best.
  • -Crew that learn skills for the ship (cooking, cleaning) will do them on their own accord. In other words: even if the food stores are full of uncooked food and you have a cook, if he's too busy punting ♥♥♥♥ off the side of the ship he won't go near it. This has improved with 1.0.5, but can still be an issue for pirates with multiple skills for the ship.
  • -Cooks sometimes won't cook food. So your ship starves to death for absolutely no reason. As it stands in my save now I have around 40 in fish that's uncooked in barrels, with 3 cooks refusing to do anything. (This has been fixed as of 1.0.5 - pirates that don't have the ability to fish or clean but can cook will now do so)
  • -Multiple crew with the "cleaning" skill doesn't make the job go faster. They all scuttle after the same turd and fight over it.
  • -Managing more than a few crew is a nightmare when it comes to moral and hunger.
  • -"Animals" tend to charge in to battle. This includes chickens you're rasing for eggs. They don't survive long, and don't listen to orders very well. This makes capturing animals borderline pointless because they will suicide at the first chance they get when your ship gets boarded.
  • -Custom ship designs tend to screw up pathfinding for your crew. Expect to get stuck. A lot. Don't worry, though! If you grind your ship down to a nub it'll probably fix. Also, the dimensions aren't clear. You'll be building this sweet skiff and all of a sudden you're unable to build in a direction anymore, so you have to restart your design taking in to account this invisible wall. I'd like a grid or something, please.
  • -It's easier to pump up a captain and have him handle mobs of enemies, since he listens to orders.
  • -Combat, both island and ship to ship is largely "rinse and repeat". Cannons are fired in a short volley and then sides clash. Fun for the first few hours, gets kind of grating. No events or anything to speak of so far, at least in my playthroughs.
  • -Many of the items found don't work properly. Sushi, for example.
  • -The sound effects get old real quick. "JOLLY ROGER. JOLLY ROGER. JOLLY ROGER. JOLLY ROGER."
  • -The inventory gets cumbersome when you pick up a lot of items. It requires a trip to the store to be able to see all of the things you're carrying.
  • -Bounty hunter dialogs are slow and interrupt the player when walking around town. Yes, I know I'm on a "quest", stop telling me. On top of that, bounties don't have a set range, and sailing 30 tiles on the map for a bounty is silly.
  • -Pirates aside from captain will render behind the pirate ships, making it very difficult to track your party. New pirates added to the crew after this bug happens will render properly. There is no way to revert the bug via loading or restarting the game. http://steamcommunity.com/sharedfiles/filedetails/?id=295086852
  • -Cannons end up severing parts of the ship you're firing at, which makes boarding a problem since pirates can't cross "destroyed" tiles.
  • -I beat the four legendary pirates, but one of the encounters didn't have a captain. I can't "beat" the game with this save now as I had no prompt for beating the four pirates and the bay I'm looking for was never marked or mentioned after doing so.

Most of this would be better without the bugs, so there's at least hope that'll be enjoyable in the future. Wait for them to fix the game; don't bother with a discount if the problems never get ironed out because it's really frustrating to play a game that is mostly "difficult" due to bugs. Like I said: I was hoping this game wouldn't be the bug-fest I heard it was when they finally pushed out of "early access", but that's not the case.

I'll update this review as things change.
張貼於:08 月 1 日
這篇評論有參考價值嗎?
1,494 人之中有 992 人(66%)認為這篇評論有參考價值
4.6 記錄時數
NEW REVIEW IN PROGRESS DUE TO 1.0 RELEASE!

Okay, I know some people will whine about my opinion, but let me state my responses to your issues...

"You only have a couple of hours on the game."
How many negative reviews do you read? You'd be surprised by the number of people who have less hours on games and make extremely valid points.

"The game is still in Early Access, Way to be helpful."
Well aware of that. I see a pretty bright future for the game.

"Welcome to the world of Roguelikes/Roguelites."
Sorry, did you check to see what games are in my library?

"Whine whine whine whine whine and whine."
Erm, was that really needed?


Alright, here we go. Here goes my rant...

Pixel Piracy is being published by Re-Logic, the devs behind one of my personal favorite Indie games: Terraria. Do they get cut slack because I love Terraria so much? Nope. The gameplay is a bit repetitive, even for a roguelike. I'm a big fan of roguelikes and enjoy playing them a lot. However, this one isn't that good. The exploration thing is alright, but it could've used more detail. Managing your ship is a pain in the ♥♥♥ due to being overwhelmed with food, crewmembers, poop, ship upgrades, health, and more. It overwhelms me even more than FTL does. The graphics are average at the most, and there isn't much to it. YES, I understand this is pixelated graphics, but to the people out there who lack intelligence, I DON'T LIKE THE WAY THE PIXELATED VISUALS WERE USED. There.

The audio, oh god, the dang audio. It is so ANNOYING listening to "Me hardy har!" every three seconds. Yes, I'm well aware of this thing called 'mute' and it ruins the game, too.

The game, which I do understand, as it is in Early Access, has very little content. If it were the full game, I would rate this lower, but seeing that it isn't, I won't even bother with that. However, on the bright side of this, Pixel Piracy does have a pretty good future ahead, but it wouldn't be one of the greatest roguelikes of recent memory, like Dungeons of Dredmor and FTL. Also, for an Early Access game, I discovered little to no bugs. I've played many Early Access games, and this one was probably the best running of all of them. One other thing I saw is that it does have quite the replayability, and that it is one of those games that you dislike, but you can't help but play it anyway.

So, in conclusion, I understand the game is in Early Access, but I've played better games that came out with less content, more bugs, etc etc. If you buy it and like it, then great. I'm happy for you that it was worth it. However, I would approach this game with caution. I'm afraid that I cannot recommend this game.

Graphics- 5/10
Gameplay- 4/10
Story- 5/10
Audio- 2/10
Replayability- 9/10

.:5.0/10:.
+Bright future
+Runs well for Early Access
+Lots of replayability
-Annoying audio
-Repetitive gameplay
-Limited exploration
-Far too overwhelming
-Poorly done 8-bit graphics
___________________________________________________________________________________

EDIT: New Review in Progress as of 7/31/14

So far, based off of what I've played, it is much, much better now. The audio is much better, however the loops are very plain. The quality is much better, and the game runs great. However, the gameplay didn't change and the replayability lost it's spark. The exploration didn't change much but isn't as linear anymore. The overwhelming aspect of the game was organized much more now due to the new UI that is similar to FTL's. The devs are also very dedicated and seem to be very friendly compared to other devs out there. Kudos to them for releasing the game. And for the bright future part, looks like I was right. Most of the flaws I had with the game were fixed. Expect a positive review coming out soon.

EDIT: 8/10/14

Appears to be much more rushed than I thought. I encountered a few bugs and began disliking the game again. Forget what I said earlier about the positive review stuff. This one's staying negative.
張貼於:05 月 17 日
這篇評論有參考價值嗎?
15 人之中有 13 人(87%)認為這篇評論有參考價值
22.2 記錄時數
搶先體驗的評論
開頭不太容易玩,會一直死~我摸了1個小時多才上手,難度有點高。
不過蠻耐玩的,但可能還不是正式版,BUG也蠻多的,玩到越後面存檔需要更多時間變的有點煩,而且感覺BUG變多,比較容易出現錯誤?
可惜沒有連線,有連線樂趣可能會更多。
張貼於:02 月 9 日
這篇評論有參考價值嗎?

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Indiedb IOTY Editors choice 2013