Deep underground lies a reminder of Boarkind’s darkest hours. All it takes is one little boar to dig it back up. A block puzzler with an exploratory twist, Full Bore throws the player into an open world of crumbling mines, arcane ruins, and technological wonders with only curiosity to lead the way.
사용자 평가:
매우 긍정적 (평가 113 개) - 이 게임에 대한 사용자 평가 113개 중 82% 가 긍정적입니다.
출시 날짜: 2014년 5월 6일

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Full Bore 구매



“There may be a hundred indie puzzlers that look a bit like it, but Full Bore is in a much weightier class of its own.”

“There is no stress and no exaggerated expectations, and that's why you'll be gently pulled into its mysteries until you can't put it down.”
Gamereactor Denmark

게임에 대해

Deep underground lies a reminder of Boarkind’s darkest hours. All it takes is one little boar to dig it back up.

Harkening back to the NES era, Full Bore is an open-world puzzle game that leaves you to your own devices. With curiosity as your only guide, you will figure out how the blocks around you behave, delve deeper into a strange underground, and eventually piece together the story of a world transfigured.

Full Bore debuts a unique lighting engine that creates rich, atmospheric environments out of its old-school pixel art. Combined with our original bluesy soundtrack, you will soon find yourself immersed in Full Bore's mines, temples, scrapyards, lava tubes, inexplicable lakes and/or mysterious laboratories.

With over 150 areas, no single intended path and secrets everywhere, Full Bore gives you a world in which you can always find something new (until you find everything)

New on Steam

Full Bore is digging its way to Steam for the first time in May, featuring both Part 1: The First Dig, and the never-before-played Part 2: Into Hard Earth. Of course we're also bringing you some really boaring Trading Cards (see what we did there?), Achievements and more. Can you dig it? Great! More puns!


  • Be a pig.* Dig. *You're actually a boar, but that doesn't rhyme with dig.
  • Explore at your own pace as you learn how you can interact with the blocks around you
  • Focus on puzzle-solving and exploration, not conflict.
  • Play as either Frederick the boar or Hildi the sow
  • Original glitch/blues soundtrack gets you in the mood to dig

시스템 요구 사항

SteamOS + Linux
    • 운영체제: Windows XP
    • 프로세서: 1.8 GHz
    • 메모리: 500 MB RAM
    • 그래픽: GeForce 7600 or equivalent
    • DirectX: 버전 9.0c
    • 저장공간: 300 MB 사용 가능 공간
    • 운영체제: Windows 7 or later
    • 프로세서: 2.4 GHz
    • 메모리: 1 GB RAM
    • 그래픽: GeForce 240 or equivalent
    • DirectX: 버전 9.0c
    • 저장공간: 300 MB 사용 가능 공간
    • 운영체제: Ubuntu 12.04 or later
    • 프로세서: 1.8 GHz
    • 메모리: 500 MB RAM
    • 그래픽: GeForce 7600 or equivalent
    • 저장공간: 300 MB 사용 가능 공간
    • 운영체제: Ubuntu 12.04 or later
    • 프로세서: 2.4 GHz
    • 메모리: 1 GB RAM
    • 그래픽: GeForce 240 or equivalent
    • 저장공간: 300 MB 사용 가능 공간
유용한 고객 평가
10명 중 10명(100%)이 이 평가가 유용하다고 함
7.7 시간 기록
게시 일시: 2016년 2월 26일
The action of Full Bore takes place in a post-apocalyptic world(?), where a new sentient race of boarkind (and a few more animals) is ruling. It's a puzzle platformer in which the player controls Hildi, a boar that is accused of stealing gems from a vault of a digging company owner. As a punishment, it's sent into the mines to retrieve all the stolen treasures.

Gameplay & Level Design

The game is a puzzle platformer, which means the (almost) only gameplay is solving environmental puzzles with your own hands (hooves?). The player has the access to a map that allows to check, if there is still something left to explore in each location, which saves the time greatly and indicates the general direction of where should one proceed. To solve the puzzles, one usually needs to dig through or move some blocks. If mistakes were made, it's always possible to "rewind time" to specific moments, so that it's possible to take off where the last right step was made. On your way down (or up), more and more secrets are discovered that put the story into context. The game is an open-world one - there's no requirement to explore many of the maps, but they often hold some additional information about the past of the world or extra gems. Moving throughout the locations and maps takes some time, but a mechanism of fast travel makes it pretty convenient.

The puzzle solving is actually really absorbing and fun. First puzzles are rather straightforward, but the game gets progressively harder with new locations. There seems to be a big spike in difficulty at one point towards the end, where puzzles get really challenging and it wasn't unusual for me to spend up to half an hour solving one problem.

The controls are smooth and reactive, which is really important for a platformer. The only issue I had was with jumping down from blocks, where the boar is somewhat hesitant to do so, which costs some extra time, so much needed in many scenarios. Another thing that I found a bit disappointing is that, there seems to be no use for gems and most of the items. I mean, I wouldn't really like to see collecting those a requirement to finish the game, but an additional incentive would be ever so nice. Because of that, the last few maps, I just went straight to where I needed to go, without caring much about clearing the locations thoroughly.


I found the pixel graphics in the game very appealing. Surface is nice, cheerful and green, while digging deeper and exploring lower maps brings some darker and more volcanic colours into play. The main characters are made carefully and look really pretty (like the shaman), their animations and also animations in general are also nice and smooth. Overall, I found the graphical design really charming and detailed enough to be able to keep my attention, but not too crowded to obscure the view of the objectives.


As I've already mentioned, at some point I've noticed that going for gems and collectibles is not too rewarding, however, I kept on exploring. The reason for that is the story or more like - the history. The story itself is pretty straightforward and could be probably written down on one page of paper. Still, throughout the game, it's possible to find notes and terminal data that introduces the player to what actually happened before the current game world existed. Maybe, it's just me being a fun of post-apocalyptic settings, but after completing the game, I've spent some time reading the other players' theories on the in-game history, just out of curiosity.

Music and Sound

The background music is quite catchy and I never felt the urge to mute it, as I sometimes do in many games. It changes from location to location, each one has its own tune. Changing maps also changes the music sometimes to a different variation on a theme. It definitely wasn't a kind of a music I'd listen on a daily basis or while commuting to work, but it was really fitting to the game and just sounded nice and right.


It took me almost 10h to beat the game, but if one wants to be really thorough and get all of the collectibles, I think there would be somewhat 20-30 hours of playing there. Shame that except for achievements there's little incentive to go for it all. Still, I believe this is a really decent amount of content and fun for a cheap little game. It kept me interested and it was always fun to try and solve the puzzles to get some more diamonds or reach more lore secrets and that's what's important to me.


Full Bore is a really solid indie game, all pieces just fall right into place. The puzzles are just challenging enough to keep one entertained and thinking, but not too hard, discovering the lore is actually quite interesting, the graphics are all nice and charming and the music just completes the image of a well-made game. I probably wouldn't pay the full price for it, but it's a great catch if it's bundled or on a discount. So, if it's discounted somewhere and you want to put your brain to some work, grab it - you won't regret it (probably).
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4명 중 4명(100%)이 이 평가가 유용하다고 함
33.2 시간 기록
게시 일시: 2016년 1월 6일
Highly recommend this game. I enjoyed the puzzles, and the unfolding story. Reminds me of Toki Tori 2+ (though more similar graphics to the original toki tori), another game I have sunk many hours into.

Initial gameplay can be a bit confusing - while the controls are easy and the puzzles are easy enough initially, growing in difficulty as you progress - the open worldness of the map tends to make you feel rather lost. If you can ignore the fact your digging randomly deeper into the unknown without a clue as to where you are heading, you eventually gain your bearings and the navigation isn't too bad after that. There is a teleport feature to help you get back to previous explored regions as well, which comes in handy when you are going back to solve those puzzles you couldn't figure out first time.

The simple story of gathering gems and rescuing the miners can be done very fast avoiding most maps areas and puzzles but you can go back to regions and complete afterwards, with new conversations and a more complete ending (roll the credits a second time when you are done).

Only complaint are the two 'boss' type levels. There is one race which takes quite a bit of skill to win (though you don't need to win for storyline), and the 'dark sun' level which is frustratingly difficult and requires a bit of rewinding to get it done. Also didn't feel the game was complete until I had managed this though, as it gave the full ending. Felt out of place with the rest of the puzzles you could stop and think about, rather than dashing around unable to stay still for more than 2 seconds!

So anyone buying needs to be aware there is a high-speed element to the game, but mostly just logical puzzle solving that's heaps of fun! Almost didn't finish the boss levels, but with some determination I managed and was def worth it :)
이 평가가 유용한가요? 아니요 재미있음
1명 중 1명(100%)이 이 평가가 유용하다고 함
14.6 시간 기록
게시 일시: 2015년 12월 19일
I played the first part of the game outside Steam.

The art design is overall good, picturing several distincted stages.

Music is not bad. At least there is no music spoiling the atmosphere in game.

The open world greatly resemble that in Fez with a detailed navigation system. No worry about missing any one of the numerous mysteries in game.

The game machanism is innovative, combining platform and box puzzle, and it is really really well implemented. I would say that all the puzzles in game are well designed, whose quality doesn't drop over the large quantity.

The open world map may first seem scattered, there is actually clear and careful arrangement in it. Teleports are few but can be easily accessed, which can be a great assistance in the huge open world. Finding hidden paths is of great challenge and fun.

Storyline is plotted by message pieces scattered around the world. As you exploring the world you gradually unveil the history of the world, intriguing and humorous enough. And there is also a history viewing system, helping you arrange the whole story. So considerate.

May not as good as Braid or Fez, but it is definitely a must play game for the lovers in puzzle platform games. Definitely worth it.
이 평가가 유용한가요? 아니요 재미있음
3명 중 2명(67%)이 이 평가가 유용하다고 함
7.6 시간 기록
게시 일시: 2015년 3월 4일
플랫포머 퍼즐게임. 특성이 다른 타일들로 이루어진 맵을 탐험하며 아이템과 길을 찾는 게임입니다.

한번 들른 장소는 직관적인 맵에 표시되며 모으지 못한 아이템을 가르쳐주고 실수 했을경우를 위해 되돌리기를 지원하는 등 유저 편의성이 굉장히 좋습니다. 또한 인디 게임치곤 높은 수준의 도트 그래픽과 커다란 스케일, 눈에 띄는 버그는 없는 등 완성도가 높습니다.(첫 실행시 설정파일을 찾는 오류 메시지가 뜨는 버그가 있는듯 한데 두번째 실행부터는 멀쩡하네요.)

단점은 퍼즐 게임이라는거 자체겠죠. 액션성은 적고 난이도가 좀 있어서 머리가 상당히 피곤합니다.
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73명 중 63명(86%)이 이 평가가 유용하다고 함
60.7 시간 기록
게시 일시: 2014년 5월 2일
There are box-moving puzzles out there and then there is FullBore...

I hope I won't sound very biased saying that FullBore stands a bit aside from most of such games. Granted, it did not invent absolute novelty in the old genre. Instead, it used a different approach to it. There is a quote floating out there, "metroidvania with boars". I guess you can say so, because FB features a lot of exploration aspects and freedom of movement. And more than that, a lot of puzzles with less platforming. You aren't forced to solve them (many of them are optional), but the way these placed and designed - simply attracts you like a butterfly to the light. What could be hard in simple box moving and dirt digging..?

Don't even get me started on puzzles, these are simply fantastic. They make so much sense that by the end of figuring out another one you will feel like a pure genius. They deliver insane amount of feel of accomplishment. Soon you will realize it is not about the gem or a secret you want to get or discover, it is about solving the damn puzzle that taunts you. And the most interesting part is that none of the puzzles require from you any special ability or an item - it is all knowledge and experience. The way blocks and boxes work or interact with each other and your understanding of this mechanism is the key to solve all the puzzles.

But hey, a fun gameplay is not the only thing FullBore can be proud of. Quite lovely and pretty 2D graphics with awesome lighting and "fake" 3D effect will catch your attention at once. They fit the game surprisingly well, just like an amazing soundtrack by "The Adjective Plural Noun". But this is something you'd better to experience yourself, rather then read about in in a sloppy review.

Long story short - FullBore was quite pleasant surprise of 2013 for me (The First Dig, part 1 of the game, was released earlier; Steam version features full game). It came out of nowhere and since then I fell in love with it. Really, how could you not love these adorable little boars?

You won't get bored with Full Bore.
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