Deep underground lies a reminder of Boarkind’s darkest hours. All it takes is one little boar to dig it back up. A block puzzler with an exploratory twist, Full Bore throws the player into an open world of crumbling mines, arcane ruins, and technological wonders with only curiosity to lead the way.
ユーザーレビュー: 非常に好評 (110 件のレビュー) - このゲームのユーザーレビュー 110 件中 81% が好評です
リリース日: 2014年5月6日

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レビュー

“There may be a hundred indie puzzlers that look a bit like it, but Full Bore is in a much weightier class of its own.”
Polygon

“There is no stress and no exaggerated expectations, and that's why you'll be gently pulled into its mysteries until you can't put it down.”
Gamereactor Denmark

このゲームについて

Deep underground lies a reminder of Boarkind’s darkest hours. All it takes is one little boar to dig it back up.

Harkening back to the NES era, Full Bore is an open-world puzzle game that leaves you to your own devices. With curiosity as your only guide, you will figure out how the blocks around you behave, delve deeper into a strange underground, and eventually piece together the story of a world transfigured.

Full Bore debuts a unique lighting engine that creates rich, atmospheric environments out of its old-school pixel art. Combined with our original bluesy soundtrack, you will soon find yourself immersed in Full Bore's mines, temples, scrapyards, lava tubes, inexplicable lakes and/or mysterious laboratories.

With over 150 areas, no single intended path and secrets everywhere, Full Bore gives you a world in which you can always find something new (until you find everything)

New on Steam

Full Bore is digging its way to Steam for the first time in May, featuring both Part 1: The First Dig, and the never-before-played Part 2: Into Hard Earth. Of course we're also bringing you some really boaring Trading Cards (see what we did there?), Achievements and more. Can you dig it? Great! More puns!

Features

  • Be a pig.* Dig. *You're actually a boar, but that doesn't rhyme with dig.
  • Explore at your own pace as you learn how you can interact with the blocks around you
  • Focus on puzzle-solving and exploration, not conflict.
  • Play as either Frederick the boar or Hildi the sow
  • Original glitch/blues soundtrack gets you in the mood to dig

システム要件

Windows
SteamOS + Linux
    最低:
    • OS: Windows XP
    • プロセッサー: 1.8 GHz
    • メモリー: 500 MB RAM
    • グラフィック: GeForce 7600 or equivalent
    • DirectX: Version 9.0c
    • ストレージ: 300 MB 利用可能
    推奨:
    • OS: Windows 7 or later
    • プロセッサー: 2.4 GHz
    • メモリー: 1 GB RAM
    • グラフィック: GeForce 240 or equivalent
    • DirectX: Version 9.0c
    • ストレージ: 300 MB 利用可能
    最低:
    • OS: Ubuntu 12.04 or later
    • プロセッサー: 1.8 GHz
    • メモリー: 500 MB RAM
    • グラフィック: GeForce 7600 or equivalent
    • ストレージ: 300 MB 利用可能
    推奨:
    • OS: Ubuntu 12.04 or later
    • プロセッサー: 2.4 GHz
    • メモリー: 1 GB RAM
    • グラフィック: GeForce 240 or equivalent
    • ストレージ: 300 MB 利用可能
参考になったカスタマーレビュー
11 人中 8 人 (73%) がこのレビューが参考になったと投票しました
2 人がこのレビューが面白いと投票しました
記録時間: 1.6 時間
投稿日: 2015年9月22日
I don't particularly enjoy giving this game a bad review, because it's evident so much effort went into it. But...

"Full Bore" is an open-world 2D puzzle-platformer where you assume the role of a boar that has to, well, bore around. There's no intro, you're just thrown into an adventure where you gradually discover the story as you explore. The game doesn't hold your hand. Beside the most basic of commands, you're given no explanations or hints, but are instead left to figure it all out for yourself. The visuals and audio are likewise very nice.

However... the game was simply... boring. The core gameplay consists of digging through the Earth, solving a series of block puzzles in order to progress and collect gems. Each puzzle is solvable as soon as you chance upon it, and there are no hidden abilities, or power-ups, or unlockables of any kind. Your only ability is a time-rewind function, which is really just an implementation of an undo button. You can't run out of the rewind power, like with the sands of time in "Prince of Persia", for example. Not even enemies exist here, not in the usual form, at least. In "Full Bore" you just kind of go, and dig.

So, why explore the world and solve puzzles as all? To collect gems and unravel the story. The story, while certainly promising, isn't THAT good. The gems themselves don't seem to give you anything tangible other than the satisfaction of having collected them. The visuals get a bit confusing here. Because of the 2D sometimes it's hard to distinguish what's the foreground and what's the background. With some timed puzzles and/or mini-games, it'll be a source of frustration.

In the end, whether you like or dislike "Full Bore" all boils down to the the question of how much do you like puzzles for the sake of puzzles?

Personally, I'm not much of a fan. If you're different in that regard, then "Full Bore" should be a no-brainer.
このレビューは参考になりましたか? はい いいえ 面白い
4 人中 4 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 33.2 時間
投稿日: 1月6日
Highly recommend this game. I enjoyed the puzzles, and the unfolding story. Reminds me of Toki Tori 2+ (though more similar graphics to the original toki tori), another game I have sunk many hours into.

Initial gameplay can be a bit confusing - while the controls are easy and the puzzles are easy enough initially, growing in difficulty as you progress - the open worldness of the map tends to make you feel rather lost. If you can ignore the fact your digging randomly deeper into the unknown without a clue as to where you are heading, you eventually gain your bearings and the navigation isn't too bad after that. There is a teleport feature to help you get back to previous explored regions as well, which comes in handy when you are going back to solve those puzzles you couldn't figure out first time.

The simple story of gathering gems and rescuing the miners can be done very fast avoiding most maps areas and puzzles but you can go back to regions and complete afterwards, with new conversations and a more complete ending (roll the credits a second time when you are done).

Only complaint are the two 'boss' type levels. There is one race which takes quite a bit of skill to win (though you don't need to win for storyline), and the 'dark sun' level which is frustratingly difficult and requires a bit of rewinding to get it done. Also didn't feel the game was complete until I had managed this though, as it gave the full ending. Felt out of place with the rest of the puzzles you could stop and think about, rather than dashing around unable to stay still for more than 2 seconds!

So anyone buying needs to be aware there is a high-speed element to the game, but mostly just logical puzzle solving that's heaps of fun! Almost didn't finish the boss levels, but with some determination I managed and was def worth it :)
このレビューは参考になりましたか? はい いいえ 面白い
1 人中 1 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 14.6 時間
投稿日: 2015年12月19日
I played the first part of the game outside Steam.

The art design is overall good, picturing several distincted stages.

Music is not bad. At least there is no music spoiling the atmosphere in game.

The open world greatly resemble that in Fez with a detailed navigation system. No worry about missing any one of the numerous mysteries in game.

The game machanism is innovative, combining platform and box puzzle, and it is really really well implemented. I would say that all the puzzles in game are well designed, whose quality doesn't drop over the large quantity.

The open world map may first seem scattered, there is actually clear and careful arrangement in it. Teleports are few but can be easily accessed, which can be a great assistance in the huge open world. Finding hidden paths is of great challenge and fun.

Storyline is plotted by message pieces scattered around the world. As you exploring the world you gradually unveil the history of the world, intriguing and humorous enough. And there is also a history viewing system, helping you arrange the whole story. So considerate.

May not as good as Braid or Fez, but it is definitely a must play game for the lovers in puzzle platform games. Definitely worth it.
このレビューは参考になりましたか? はい いいえ 面白い
25 人中 23 人 (92%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
記録時間: 10.8 時間
投稿日: 2014年10月20日
イノシシが主人公のパズルアクションゲーム
最初に二人(二匹)の主人公「Hildi」「Frederick」どちらを使うかを選択できる
どちらかを選んだ所でストーリーが変わったりするのかは解らない
今回私がプレイしているのは「Hildi」なので、あくまで「Hildi」を操作している視点で書きたいと思う


木陰で静かに寝ている一匹のイノシシがいる。彼の名は「Hildi」。
目が覚めて少し歩いてみると、危険と書かれた看板が。
だが、看板の先には綺麗なお花畑がある。我慢ができるはずがないよね。
お花畑に突撃!わーい
その時、お花畑で遊んでるHildiに不幸な事故が。
ドカドカーン
「うわぁっ!落とし穴だっ!」
Hildiは深い、深い、深い穴に、深く、深く、深く落ちていく。
気が付くと、そこには謎の地下世界が広がっていた。
彼は、Hildiは無事に地上へと帰る事が出来るのだろうか・・・


基本的なアクション
Dig : 自分の上下左右1マスの、掘れるブロックを掘る
Stomp : その場で地面を叩く。衝撃によってブロックが壊れたり、ブロックが落ちたりする。
Rewind : 時間を巻き戻す。それによって危険な状況を回避できる。

・・・うんわかってる。「時間巻き戻して地上に戻れよ!」って言いたいんでしょう?わかってます。
ただし、どうやら主人公は強い衝撃(このゲームでは主に電気ショック)を受けると、昔のちょっとした事をすぐに忘れてしまうらしい。
落下してきた所でその電気ショックを早速食らったので、Rewindを使って地上に戻ることは出来ないのだ。


突っ立っててもしょうがない、とりあえず行こう。彼は謎の地下世界を進む事にした。
道中いろんな物があった。青い宝石?とか空へ浮かぶブロックとか、よくわからないことが書いてあるディスプレイとか・・
「あれ、行き止まり?」
そう思った瞬間だった。
ドカーン
Hildiは空高くへ舞い上がった!行き止まりだと思ったそれは小型ロケットだったのだ!(道中にあった緑のディスプレイに小型ロケットのことが書いてある)
そしてそのロケットは見知らぬ金庫をぶち抜いた。
「この金庫には何が入ってたんだろう」
Hildiはあんまり気にせず倉庫から続く道を進んでみる。
「何だ今の騒音は!?」
そこには「FULL BORE Mining co.」を経営する 「Gullinbursti」という名の大きなイノシシがいた。
私は無関係ですよ言わんばかりにHildiはそそくさと逃げようとする
「ちょっと待てよ・・・お前はどっからここに入ってきた?」
どうやらただでは帰してくれなそうだ・・・
「貴様盗賊だな!」
どうやらあの金庫には、道中一つだけ拾った青い宝石が沢山入っていたようだ。
「貴様には私の鉱山で働いてもらおう。無くなった分の幸運の宝石を確保するまでな・・・」

作中序盤のちょっとした会話まで書きましたが、このゲームには日本語がありません。あしからず。

序盤は操作やゲームを理解する為か比較的難易度は低い。だが先へ進むにつれて難易度がドンドコ上がっていくのでパズルが苦手な人にはおすすめ出来ないゲーム。でも難易度の高い所をクリアできたらやっぱり嬉しい。

因みに英語でイノシシは「Boar」と言います。掛けてるのかな?


個人的意見としてはBGMが秀逸なのでサウンドトラックが欲しいです・・・。
このレビューは参考になりましたか? はい いいえ 面白い
71 人中 63 人 (89%) がこのレビューが参考になったと投票しました
記録時間: 60.7 時間
投稿日: 2014年5月2日
There are box-moving puzzles out there and then there is FullBore...

I hope I won't sound very biased saying that FullBore stands a bit aside from most of such games. Granted, it did not invent absolute novelty in the old genre. Instead, it used a different approach to it. There is a quote floating out there, "metroidvania with boars". I guess you can say so, because FB features a lot of exploration aspects and freedom of movement. And more than that, a lot of puzzles with less platforming. You aren't forced to solve them (many of them are optional), but the way these placed and designed - simply attracts you like a butterfly to the light. What could be hard in simple box moving and dirt digging..?

Don't even get me started on puzzles, these are simply fantastic. They make so much sense that by the end of figuring out another one you will feel like a pure genius. They deliver insane amount of feel of accomplishment. Soon you will realize it is not about the gem or a secret you want to get or discover, it is about solving the damn puzzle that taunts you. And the most interesting part is that none of the puzzles require from you any special ability or an item - it is all knowledge and experience. The way blocks and boxes work or interact with each other and your understanding of this mechanism is the key to solve all the puzzles.

But hey, a fun gameplay is not the only thing FullBore can be proud of. Quite lovely and pretty 2D graphics with awesome lighting and "fake" 3D effect will catch your attention at once. They fit the game surprisingly well, just like an amazing soundtrack by "The Adjective Plural Noun". But this is something you'd better to experience yourself, rather then read about in in a sloppy review.

Long story short - FullBore was quite pleasant surprise of 2013 for me (The First Dig, part 1 of the game, was released earlier; Steam version features full game). It came out of nowhere and since then I fell in love with it. Really, how could you not love these adorable little boars?


You won't get bored with Full Bore.
このレビューは参考になりましたか? はい いいえ 面白い