Deep underground lies a reminder of Boarkind’s darkest hours. All it takes is one little boar to dig it back up. A block puzzler with an exploratory twist, Full Bore throws the player into an open world of crumbling mines, arcane ruins, and technological wonders with only curiosity to lead the way.
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Πολύ θετικές (114 κριτικές) - Το 82% από τις 114 κριτικές των χρηστών για αυτό το παιχνίδι είναι θετικές.
Ημερομηνία κυκλοφορίας: 6 Μαϊ 2014

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Αγορά Full Bore

 

Κριτικές

“There may be a hundred indie puzzlers that look a bit like it, but Full Bore is in a much weightier class of its own.”
Polygon

“There is no stress and no exaggerated expectations, and that's why you'll be gently pulled into its mysteries until you can't put it down.”
Gamereactor Denmark

Σχετικά με αυτό το παιχνίδι

Deep underground lies a reminder of Boarkind’s darkest hours. All it takes is one little boar to dig it back up.

Harkening back to the NES era, Full Bore is an open-world puzzle game that leaves you to your own devices. With curiosity as your only guide, you will figure out how the blocks around you behave, delve deeper into a strange underground, and eventually piece together the story of a world transfigured.

Full Bore debuts a unique lighting engine that creates rich, atmospheric environments out of its old-school pixel art. Combined with our original bluesy soundtrack, you will soon find yourself immersed in Full Bore's mines, temples, scrapyards, lava tubes, inexplicable lakes and/or mysterious laboratories.

With over 150 areas, no single intended path and secrets everywhere, Full Bore gives you a world in which you can always find something new (until you find everything)

New on Steam

Full Bore is digging its way to Steam for the first time in May, featuring both Part 1: The First Dig, and the never-before-played Part 2: Into Hard Earth. Of course we're also bringing you some really boaring Trading Cards (see what we did there?), Achievements and more. Can you dig it? Great! More puns!

Features

  • Be a pig.* Dig. *You're actually a boar, but that doesn't rhyme with dig.
  • Explore at your own pace as you learn how you can interact with the blocks around you
  • Focus on puzzle-solving and exploration, not conflict.
  • Play as either Frederick the boar or Hildi the sow
  • Original glitch/blues soundtrack gets you in the mood to dig

Απαιτήσεις συστήματος

Windows
SteamOS + Linux
    ΕΛΑΧΙΣΤΕΣ:
    • ΛΣ: Windows XP
    • Επεξεργαστής: 1.8 GHz
    • Μνήμη: 500 MB RAM
    • Γραφικά: GeForce 7600 or equivalent
    • DirectX: Έκδοση 9.0c
    • Αποθήκευση: 300 MB διαθέσιμος χώρος
    ΠΡΟΤΕΙΝΟΜΕΝΕΣ:
    • ΛΣ: Windows 7 or later
    • Επεξεργαστής: 2.4 GHz
    • Μνήμη: 1 GB RAM
    • Γραφικά: GeForce 240 or equivalent
    • DirectX: Έκδοση 9.0c
    • Αποθήκευση: 300 MB διαθέσιμος χώρος
    ΕΛΑΧΙΣΤΕΣ:
    • ΛΣ: Ubuntu 12.04 or later
    • Επεξεργαστής: 1.8 GHz
    • Μνήμη: 500 MB RAM
    • Γραφικά: GeForce 7600 or equivalent
    • Αποθήκευση: 300 MB διαθέσιμος χώρος
    ΠΡΟΤΕΙΝΟΜΕΝΕΣ:
    • ΛΣ: Ubuntu 12.04 or later
    • Επεξεργαστής: 2.4 GHz
    • Μνήμη: 1 GB RAM
    • Γραφικά: GeForce 240 or equivalent
    • Αποθήκευση: 300 MB διαθέσιμος χώρος
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Πολύ θετικές (114 κριτικές)
Πρόσφατα αναρτημένες
jbcall
( 50.8 ώρες στο μητρώο )
Αναρτήθηκε: 18 Μαΐου
Overview
Full Bore is a story-driven puzzle-adventure game in which the player plays a boar. The goal of the game is to complete the story and be the hero of boarkind, but exploration and treasure-hunting are other goals. In order to progress through the game, the player must solve puzzles. As one progresses farther into the game, the more complex and difficult the puzzles become. The mysteries unfold as the player reads lore from many years ago, enters another dimension, and explores 5 different regions of the world.
The game is usually paced at whatever speed the player wants, allowing for think time to figure out the puzzle. A few levels are high-speed action levels, in which making a mistake can be deadly. Thankfully, a handy rewind feature can help solve the trickier puzzles, and the world map keeps track of which areas have been completed and which areas have not.
The world also contains a handful of non-player-characters that the player can chat with, gaining more information about the world of Full Bore.
The levels themselves tell stories--blast marks, skeletons and broken trusses tell the stories of what people did long ago. The background music is very catchy and I love hearing it over and over. The game designers did a good job of giving levels atmosphere, some levels I feel at home in, others creep me out. The game map can be explored freely and at the player's pace, and a warp system allows the player to teleport from one region to another very quickly. In most cases, if you get stuck on one puzzle, there are plenty more to figure out.
Even after game completion, there is still stuff your boar can do--find hidden rooms, talk to NPCs, or try to solve the puzzles again!

Good Game!
I liked this game--a thinking game with a great story beneath it. This game is good for people that like logic puzzles and working out their brain. If you love good stories, this might also be the game for you. Depending on how easily you solve puzzles, this game may take anywhere between a few hours to a few days or more to solve.
I would recommend this game for anyone who wants to stretch their mind, learn a good story, wander aimlessly underground, race through a mineshaft, or just have fun in general.
Ninja-Pretzel
( 0.2 ώρες στο μητρώο )
Αναρτήθηκε: 11 Μαρτίου
A game to play when you are BOREd
Slowacki
( 7.7 ώρες στο μητρώο )
Αναρτήθηκε: 26 Φεβρουαρίου
The action of Full Bore takes place in a post-apocalyptic world(?), where a new sentient race of boarkind (and a few more animals) is ruling. It's a puzzle platformer in which the player controls Hildi, a boar that is accused of stealing gems from a vault of a digging company owner. As a punishment, it's sent into the mines to retrieve all the stolen treasures.

Gameplay & Level Design

The game is a puzzle platformer, which means the (almost) only gameplay is solving environmental puzzles with your own hands (hooves?). The player has the access to a map that allows to check, if there is still something left to explore in each location, which saves the time greatly and indicates the general direction of where should one proceed. To solve the puzzles, one usually needs to dig through or move some blocks. If mistakes were made, it's always possible to "rewind time" to specific moments, so that it's possible to take off where the last right step was made. On your way down (or up), more and more secrets are discovered that put the story into context. The game is an open-world one - there's no requirement to explore many of the maps, but they often hold some additional information about the past of the world or extra gems. Moving throughout the locations and maps takes some time, but a mechanism of fast travel makes it pretty convenient.

The puzzle solving is actually really absorbing and fun. First puzzles are rather straightforward, but the game gets progressively harder with new locations. There seems to be a big spike in difficulty at one point towards the end, where puzzles get really challenging and it wasn't unusual for me to spend up to half an hour solving one problem.

The controls are smooth and reactive, which is really important for a platformer. The only issue I had was with jumping down from blocks, where the boar is somewhat hesitant to do so, which costs some extra time, so much needed in many scenarios. Another thing that I found a bit disappointing is that, there seems to be no use for gems and most of the items. I mean, I wouldn't really like to see collecting those a requirement to finish the game, but an additional incentive would be ever so nice. Because of that, the last few maps, I just went straight to where I needed to go, without caring much about clearing the locations thoroughly.

Graphics

I found the pixel graphics in the game very appealing. Surface is nice, cheerful and green, while digging deeper and exploring lower maps brings some darker and more volcanic colours into play. The main characters are made carefully and look really pretty (like the shaman), their animations and also animations in general are also nice and smooth. Overall, I found the graphical design really charming and detailed enough to be able to keep my attention, but not too crowded to obscure the view of the objectives.

Story

As I've already mentioned, at some point I've noticed that going for gems and collectibles is not too rewarding, however, I kept on exploring. The reason for that is the story or more like - the history. The story itself is pretty straightforward and could be probably written down on one page of paper. Still, throughout the game, it's possible to find notes and terminal data that introduces the player to what actually happened before the current game world existed. Maybe, it's just me being a fun of post-apocalyptic settings, but after completing the game, I've spent some time reading the other players' theories on the in-game history, just out of curiosity.

Music and Sound

The background music is quite catchy and I never felt the urge to mute it, as I sometimes do in many games. It changes from location to location, each one has its own tune. Changing maps also changes the music sometimes to a different variation on a theme. It definitely wasn't a kind of a music I'd listen on a daily basis or while commuting to work, but it was really fitting to the game and just sounded nice and right.

Content

It took me almost 10h to beat the game, but if one wants to be really thorough and get all of the collectibles, I think there would be somewhat 20-30 hours of playing there. Shame that except for achievements there's little incentive to go for it all. Still, I believe this is a really decent amount of content and fun for a cheap little game. It kept me interested and it was always fun to try and solve the puzzles to get some more diamonds or reach more lore secrets and that's what's important to me.

Overall

Full Bore is a really solid indie game, all pieces just fall right into place. The puzzles are just challenging enough to keep one entertained and thinking, but not too hard, discovering the lore is actually quite interesting, the graphics are all nice and charming and the music just completes the image of a well-made game. I probably wouldn't pay the full price for it, but it's a great catch if it's bundled or on a discount. So, if it's discounted somewhere and you want to put your brain to some work, grab it - you won't regret it (probably).
aliasup
( 3.1 ώρες στο μητρώο )
Αναρτήθηκε: 13 Φεβρουαρίου
I'm enjoying this game a lot, and i'm not entirely sure why, but it's great. Some things that are clear is that there's a lot of little details put in for polish and a lot of thought going into making it.
Halen5
( 4.6 ώρες στο μητρώο )
Αναρτήθηκε: 5 Φεβρουαρίου
Meh, while not technically bad in any aspect, its just kinda, well, boring.
Dog
( 1.7 ώρες στο μητρώο )
Αναρτήθηκε: 22 Ιανουαρίου
Funny game, I recommend.
McTavishes
( 2.0 ώρες στο μητρώο )
Αναρτήθηκε: 21 Ιανουαρίου
I got this game as part of a Humble Bundle, I assume. It's broken - literally couldn't run it long enough to get the trading cards. Fun concept, but the code does not work.
Mushroom
( 33.2 ώρες στο μητρώο )
Αναρτήθηκε: 6 Ιανουαρίου
Highly recommend this game. I enjoyed the puzzles, and the unfolding story. Reminds me of Toki Tori 2+ (though more similar graphics to the original toki tori), another game I have sunk many hours into.

Initial gameplay can be a bit confusing - while the controls are easy and the puzzles are easy enough initially, growing in difficulty as you progress - the open worldness of the map tends to make you feel rather lost. If you can ignore the fact your digging randomly deeper into the unknown without a clue as to where you are heading, you eventually gain your bearings and the navigation isn't too bad after that. There is a teleport feature to help you get back to previous explored regions as well, which comes in handy when you are going back to solve those puzzles you couldn't figure out first time.

The simple story of gathering gems and rescuing the miners can be done very fast avoiding most maps areas and puzzles but you can go back to regions and complete afterwards, with new conversations and a more complete ending (roll the credits a second time when you are done).

Only complaint are the two 'boss' type levels. There is one race which takes quite a bit of skill to win (though you don't need to win for storyline), and the 'dark sun' level which is frustratingly difficult and requires a bit of rewinding to get it done. Also didn't feel the game was complete until I had managed this though, as it gave the full ending. Felt out of place with the rest of the puzzles you could stop and think about, rather than dashing around unable to stay still for more than 2 seconds!

So anyone buying needs to be aware there is a high-speed element to the game, but mostly just logical puzzle solving that's heaps of fun! Almost didn't finish the boss levels, but with some determination I managed and was def worth it :)
Wedge
( 2.3 ώρες στο μητρώο )
Αναρτήθηκε: 30 Δεκεμβρίου 2015
Tried to play for a couple hours. Very lame concept. Very lame story. Gave me a headache looking at all the dark colors. Not the worst game I've played though.
Xlasa
( 14.6 ώρες στο μητρώο )
Αναρτήθηκε: 19 Δεκεμβρίου 2015
I played the first part of the game outside Steam.

The art design is overall good, picturing several distincted stages.

Music is not bad. At least there is no music spoiling the atmosphere in game.

The open world greatly resemble that in Fez with a detailed navigation system. No worry about missing any one of the numerous mysteries in game.

The game machanism is innovative, combining platform and box puzzle, and it is really really well implemented. I would say that all the puzzles in game are well designed, whose quality doesn't drop over the large quantity.

The open world map may first seem scattered, there is actually clear and careful arrangement in it. Teleports are few but can be easily accessed, which can be a great assistance in the huge open world. Finding hidden paths is of great challenge and fun.

Storyline is plotted by message pieces scattered around the world. As you exploring the world you gradually unveil the history of the world, intriguing and humorous enough. And there is also a history viewing system, helping you arrange the whole story. So considerate.

May not as good as Braid or Fez, but it is definitely a must play game for the lovers in puzzle platform games. Definitely worth it.
Suicide Critic
( 8.9 ώρες στο μητρώο )
Αναρτήθηκε: 30 Οκτωβρίου 2015
Fun, charming, and above all underrated. More people should be playing this title. It's much better than the number of reviews would lead you to believe.
yuru
( 3.8 ώρες στο μητρώο )
Αναρτήθηκε: 20 Οκτωβρίου 2015
Basic 2D platform puzzler with very lovely graphics and animations. I do not enjoy puzzle games but this one seems like a lot of fun for people enjoying the genre.
Salarn
( 4.3 ώρες στο μητρώο )
Αναρτήθηκε: 25 Σεπτεμβρίου 2015
https://youtu.be/m47M8ArqrT8

Have a pun title is an easy thumbs up from me of course being a stylish platformer doesn't hurt either.
Shaft
( 1.6 ώρες στο μητρώο )
Αναρτήθηκε: 22 Σεπτεμβρίου 2015
I don't particularly enjoy giving this game a bad review, because it's evident so much effort went into it. But...

"Full Bore" is an open-world 2D puzzle-platformer where you assume the role of a boar that has to, well, bore around. There's no intro, you're just thrown into an adventure where you gradually discover the story as you explore. The game doesn't hold your hand. Beside the most basic of commands, you're given no explanations or hints, but are instead left to figure it all out for yourself. The visuals and audio are likewise very nice.

However... the game was simply... boring. The core gameplay consists of digging through the Earth, solving a series of block puzzles in order to progress and collect gems. Each puzzle is solvable as soon as you chance upon it, and there are no hidden abilities, or power-ups, or unlockables of any kind. Your only ability is a time-rewind function, which is really just an implementation of an undo button. You can't run out of the rewind power, like with the sands of time in "Prince of Persia", for example. Not even enemies exist here, not in the usual form, at least. In "Full Bore" you just kind of go, and dig.

So, why explore the world and solve puzzles as all? To collect gems and unravel the story. The story, while certainly promising, isn't THAT good. The gems themselves don't seem to give you anything tangible other than the satisfaction of having collected them. The visuals get a bit confusing here. Because of the 2D sometimes it's hard to distinguish what's the foreground and what's the background. With some timed puzzles and/or mini-games, it'll be a source of frustration.

In the end, whether you like or dislike "Full Bore" all boils down to the the question of how much do you like puzzles for the sake of puzzles?

Personally, I'm not much of a fan. If you're different in that regard, then "Full Bore" should be a no-brainer.
BROWNY_09
( 0.6 ώρες στο μητρώο )
Αναρτήθηκε: 20 Σεπτεμβρίου 2015
Yeah, alright.
Pogo
( 36.9 ώρες στο μητρώο )
Αναρτήθηκε: 12 Σεπτεμβρίου 2015
Block-pushing, dirt-digging, gem-collecting puzzles with no jump button.

I didn't do a lot of research before trying this game, so I was basically expecting a different flavor of Steamworld Dig.

Full Bore is, at its core, a series of increasingly complex block puzzles, but the puzzles are strung together to form a somewhat open world. It's kinda like Fez in that several of the puzzles are actually your travel route between areas, and other puzzles are optional for collection of treasure. On the plus side, it provides a nice cohesive framework instead of just giving you a typical puzzle game menu where you choose your next puzzle from a list. The downside is that backtracking can be a pain, although there is a warp system.

The actual puzzles generally involve a combination of digging and pushing. You can't jump. Different types of tiles behave differently: Some are suspended in place unless you dig through, some are unbreakable, some are fragile and will break just from the shock of you using the Stomp command from a close distance. Also, there's no jumping.

Did I mention you can't jump? For the uninitiated, this is extremely disorienting. You can hop up one tile height increment at a time (like stairs) by holding down a particular button (It's actually the same button that causes you to dig out the tile directly above you, which was very confusing to me when I came back to play months after doing just the tutorial).

There are no player "lives", but there are checkpoints in pretty much all of the active puzzle areas, and there is a somewhat Braid-esque rewind function. If you get stuck, you can rewind incrementally or all the way back to the checkpoint (or the door you came through, if you haven't touched a checkpoint since then). The downside to combining the open-world format and the checkpoint system is that if you get stuck on a puzzle [after touching a checkpoint] and you just can't figure it out, you pretty much have to quit to the main menu and reload your file in order to access a different route. With very few exceptions, you can follow any path you want. There are no incremental powerups that you need to unlock in order to access The Next Area. If you can find a puzzle or a secret, you have the means to solve it. I got stuck a lot in the early stages because I didn't understand the different tiles & their properties, but getting stuck in later stages led to a lot of "a-ha!" moments.

Some of the puzzles have time-sensitive elements, but the majority of them are pretty generous about giving you plenty of time to make your moves. The rewind function is a great asset, especially during the more complex multi-stage puzzles. Using time controls feels a little clumsy at times, I guess due to how it decides which points to remember. It's not that it smoothly rewinds playback (a la Braid), but it jumps back from point to point based on when it decides you made a significant-enough movement or action.

I'm going to talk about the racing segment now.

There is an extremely frustrating race against an NPC. You're required to do it, but you don't have to win to progress. You don't have to win it at all, as long as you don't care about getting 100%. In order to win, you essentially have to have flawless control of your boar through a really long obstacle course. Since the majority of the game is a series of low-stakes thoughtful non-time-sensitive puzzle solving, a high-speed high-precision segment is extremely frustrating, and the hit-or-miss nature of the rewind system means you might do more harm than good by trying to rewind partway.

There's a lot of atmosphere in this game, and I'll admit I was a little put off by the aesthetic in some areas, which is not to say that it isn't well-crafted! It's grungy, punky, and bluesy all at the same time. The sights and sounds definitely contribute to the mood and feeling in a major way. It's easy for me to imagine how different the game would feel if the exact same maps had been skinned and scored differently. The lore is interesting and ominous, and builds up very slowly. The other characters that you meet aren't especially deep, but I can easily forgive that since so much of the game involves being isolated.

I definitely recommend Full Bore to anybody who likes tough-but-possible puzzle games, or who wants to have more games starring boars.

Dark Sun / 10
PapaFrancis*
( 0.2 ώρες στο μητρώο )
Αναρτήθηκε: 8 Σεπτεμβρίου 2015
Best pig-mining simulator of 2016. Would fly bovine rocket into space mining station again. 10/10
Jeanuvia
( 32.4 ώρες στο μητρώο )
Αναρτήθηκε: 7 Σεπτεμβρίου 2015
Pretty much the best puzzle/collectithon ever.
I dig the pig
EmmaEchoic
( 4.0 ώρες στο μητρώο )
Αναρτήθηκε: 5 Σεπτεμβρίου 2015
FEZ with moving block puzzles. You'll either love this or hate this.
Sidneh
( 2.7 ώρες στο μητρώο )
Αναρτήθηκε: 16 Αυγούστου 2015
The name fits how I feel while playing this game.
Πιο χρήσιμες κριτικές  ΣΤΙΣ 180 ΠΡΟΗΓΟΥΜΕΝΕΣ ΗΜΕΡΕΣ
12 από 12 άτομα (100%) βρήκαν αυτή την κριτική χρήσιμη
Προτείνεται
7.7 ώρες στο μητρώο
Αναρτήθηκε: 26 Φεβρουαρίου
The action of Full Bore takes place in a post-apocalyptic world(?), where a new sentient race of boarkind (and a few more animals) is ruling. It's a puzzle platformer in which the player controls Hildi, a boar that is accused of stealing gems from a vault of a digging company owner. As a punishment, it's sent into the mines to retrieve all the stolen treasures.

Gameplay & Level Design

The game is a puzzle platformer, which means the (almost) only gameplay is solving environmental puzzles with your own hands (hooves?). The player has the access to a map that allows to check, if there is still something left to explore in each location, which saves the time greatly and indicates the general direction of where should one proceed. To solve the puzzles, one usually needs to dig through or move some blocks. If mistakes were made, it's always possible to "rewind time" to specific moments, so that it's possible to take off where the last right step was made. On your way down (or up), more and more secrets are discovered that put the story into context. The game is an open-world one - there's no requirement to explore many of the maps, but they often hold some additional information about the past of the world or extra gems. Moving throughout the locations and maps takes some time, but a mechanism of fast travel makes it pretty convenient.

The puzzle solving is actually really absorbing and fun. First puzzles are rather straightforward, but the game gets progressively harder with new locations. There seems to be a big spike in difficulty at one point towards the end, where puzzles get really challenging and it wasn't unusual for me to spend up to half an hour solving one problem.

The controls are smooth and reactive, which is really important for a platformer. The only issue I had was with jumping down from blocks, where the boar is somewhat hesitant to do so, which costs some extra time, so much needed in many scenarios. Another thing that I found a bit disappointing is that, there seems to be no use for gems and most of the items. I mean, I wouldn't really like to see collecting those a requirement to finish the game, but an additional incentive would be ever so nice. Because of that, the last few maps, I just went straight to where I needed to go, without caring much about clearing the locations thoroughly.

Graphics

I found the pixel graphics in the game very appealing. Surface is nice, cheerful and green, while digging deeper and exploring lower maps brings some darker and more volcanic colours into play. The main characters are made carefully and look really pretty (like the shaman), their animations and also animations in general are also nice and smooth. Overall, I found the graphical design really charming and detailed enough to be able to keep my attention, but not too crowded to obscure the view of the objectives.

Story

As I've already mentioned, at some point I've noticed that going for gems and collectibles is not too rewarding, however, I kept on exploring. The reason for that is the story or more like - the history. The story itself is pretty straightforward and could be probably written down on one page of paper. Still, throughout the game, it's possible to find notes and terminal data that introduces the player to what actually happened before the current game world existed. Maybe, it's just me being a fun of post-apocalyptic settings, but after completing the game, I've spent some time reading the other players' theories on the in-game history, just out of curiosity.

Music and Sound

The background music is quite catchy and I never felt the urge to mute it, as I sometimes do in many games. It changes from location to location, each one has its own tune. Changing maps also changes the music sometimes to a different variation on a theme. It definitely wasn't a kind of a music I'd listen on a daily basis or while commuting to work, but it was really fitting to the game and just sounded nice and right.

Content

It took me almost 10h to beat the game, but if one wants to be really thorough and get all of the collectibles, I think there would be somewhat 20-30 hours of playing there. Shame that except for achievements there's little incentive to go for it all. Still, I believe this is a really decent amount of content and fun for a cheap little game. It kept me interested and it was always fun to try and solve the puzzles to get some more diamonds or reach more lore secrets and that's what's important to me.

Overall

Full Bore is a really solid indie game, all pieces just fall right into place. The puzzles are just challenging enough to keep one entertained and thinking, but not too hard, discovering the lore is actually quite interesting, the graphics are all nice and charming and the music just completes the image of a well-made game. I probably wouldn't pay the full price for it, but it's a great catch if it's bundled or on a discount. So, if it's discounted somewhere and you want to put your brain to some work, grab it - you won't regret it (probably).
Ήταν αυτή η κριτική χρήσιμη; Ναι Όχι Αστεία
5 από 5 άτομα (100%) βρήκαν αυτή την κριτική χρήσιμη
Προτείνεται
33.2 ώρες στο μητρώο
Αναρτήθηκε: 6 Ιανουαρίου
Highly recommend this game. I enjoyed the puzzles, and the unfolding story. Reminds me of Toki Tori 2+ (though more similar graphics to the original toki tori), another game I have sunk many hours into.

Initial gameplay can be a bit confusing - while the controls are easy and the puzzles are easy enough initially, growing in difficulty as you progress - the open worldness of the map tends to make you feel rather lost. If you can ignore the fact your digging randomly deeper into the unknown without a clue as to where you are heading, you eventually gain your bearings and the navigation isn't too bad after that. There is a teleport feature to help you get back to previous explored regions as well, which comes in handy when you are going back to solve those puzzles you couldn't figure out first time.

The simple story of gathering gems and rescuing the miners can be done very fast avoiding most maps areas and puzzles but you can go back to regions and complete afterwards, with new conversations and a more complete ending (roll the credits a second time when you are done).

Only complaint are the two 'boss' type levels. There is one race which takes quite a bit of skill to win (though you don't need to win for storyline), and the 'dark sun' level which is frustratingly difficult and requires a bit of rewinding to get it done. Also didn't feel the game was complete until I had managed this though, as it gave the full ending. Felt out of place with the rest of the puzzles you could stop and think about, rather than dashing around unable to stay still for more than 2 seconds!

So anyone buying needs to be aware there is a high-speed element to the game, but mostly just logical puzzle solving that's heaps of fun! Almost didn't finish the boss levels, but with some determination I managed and was def worth it :)
Ήταν αυτή η κριτική χρήσιμη; Ναι Όχι Αστεία
2 από 2 άτομα (100%) βρήκαν αυτή την κριτική χρήσιμη
Προτείνεται
14.6 ώρες στο μητρώο
Αναρτήθηκε: 19 Δεκεμβρίου 2015
I played the first part of the game outside Steam.

The art design is overall good, picturing several distincted stages.

Music is not bad. At least there is no music spoiling the atmosphere in game.

The open world greatly resemble that in Fez with a detailed navigation system. No worry about missing any one of the numerous mysteries in game.

The game machanism is innovative, combining platform and box puzzle, and it is really really well implemented. I would say that all the puzzles in game are well designed, whose quality doesn't drop over the large quantity.

The open world map may first seem scattered, there is actually clear and careful arrangement in it. Teleports are few but can be easily accessed, which can be a great assistance in the huge open world. Finding hidden paths is of great challenge and fun.

Storyline is plotted by message pieces scattered around the world. As you exploring the world you gradually unveil the history of the world, intriguing and humorous enough. And there is also a history viewing system, helping you arrange the whole story. So considerate.

May not as good as Braid or Fez, but it is definitely a must play game for the lovers in puzzle platform games. Definitely worth it.
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3.1 ώρες στο μητρώο
Αναρτήθηκε: 13 Φεβρουαρίου
I'm enjoying this game a lot, and i'm not entirely sure why, but it's great. Some things that are clear is that there's a lot of little details put in for polish and a lot of thought going into making it.
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60.7 ώρες στο μητρώο
Αναρτήθηκε: 2 Μαΐου 2014
There are box-moving puzzles out there and then there is FullBore...

I hope I won't sound very biased saying that FullBore stands a bit aside from most of such games. Granted, it did not invent absolute novelty in the old genre. Instead, it used a different approach to it. There is a quote floating out there, "metroidvania with boars". I guess you can say so, because FB features a lot of exploration aspects and freedom of movement. And more than that, a lot of puzzles with less platforming. You aren't forced to solve them (many of them are optional), but the way these placed and designed - simply attracts you like a butterfly to the light. What could be hard in simple box moving and dirt digging..?

Don't even get me started on puzzles, these are simply fantastic. They make so much sense that by the end of figuring out another one you will feel like a pure genius. They deliver insane amount of feel of accomplishment. Soon you will realize it is not about the gem or a secret you want to get or discover, it is about solving the damn puzzle that taunts you. And the most interesting part is that none of the puzzles require from you any special ability or an item - it is all knowledge and experience. The way blocks and boxes work or interact with each other and your understanding of this mechanism is the key to solve all the puzzles.

But hey, a fun gameplay is not the only thing FullBore can be proud of. Quite lovely and pretty 2D graphics with awesome lighting and "fake" 3D effect will catch your attention at once. They fit the game surprisingly well, just like an amazing soundtrack by "The Adjective Plural Noun". But this is something you'd better to experience yourself, rather then read about in in a sloppy review.

Long story short - FullBore was quite pleasant surprise of 2013 for me (The First Dig, part 1 of the game, was released earlier; Steam version features full game). It came out of nowhere and since then I fell in love with it. Really, how could you not love these adorable little boars?


You won't get bored with Full Bore.
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40 από 41 άτομα (98%) βρήκαν αυτή την κριτική χρήσιμη
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23.6 ώρες στο μητρώο
Αναρτήθηκε: 3 Φεβρουαρίου 2015
I got Full Bore as part of some bundle or other, and to be honest I wasn't really all that psyched to own it. From the images and video provided, it looked boring. Okay, you're a boar and you dig. Great.

I'm more than pleased to report that Full Bore may have honestly been the best game I received in that bundle.

Full Bore is a game that is both cute and dark. You have boars who are also miners and say cute boar miner things and are named things like Hamm. You also have experimentation, possession, and sacrifice. The dark stuff never gets overly dark, though, and the worst bits are described in historical texts and frozen computer monitors, and never in any horrific detail.

The game begins with Hildi or Frederick (your choice) slumbering in a meadow. After chasing some butterflies into a minefield, they are blown up and fall many, many stories below ground. They are then revived by some strange technology, and spend some time getting acquainted with the controls and bashing their head into things. Then they're launched in a rocket, through the bottom of a vault.

Your preferred swine arrives just after some mysterious masked boar runs off, leaving you behind to take the blame for the vault's missing contents. Turns out, this vault belongs to the owner of the Full Bore mining company, and he's not about to let you off the hook with his riches vanished. You're pushed into another pit and sent off to recover the gem hoard.

There are two main aspects of this game: puzzle solving and exploration. If you're a fan of both, then this may be the game for you! Puzzles tend to consist primarily of the destruction and manipulation of blocks. All sorts of blocks. Dirt, sand, crates, levitating, weird colored blocks that all phase in or out of existence if you destroy any one of them... Gems are found inside blocks, and puzzles often revolve around finding ways to reach these gem blocks, and finding ways to destroy the gem blocks. Discovering and reaching doors is another huge part, as you'll have to first get to the rooms containing the gems. And you'll find that there are more than a few mysterious secrets buried beneath the world's crust.

The puzzle difficulty varies as you go. Obviously the general difficulty raises some as you get further, but you'll find puzzles of all difficulties throughout. It's understandable if you get stuck and look up some help, though this is definitely the type of game where it helps to step away for a few hours, or overnight. As you delve further, it's natural to start burning out after several rooms. I had numerous occasions where I just couldn't find any possible solution, then came back the next day and solved it in seconds.

Different areas have different gimmicks to their puzzles. The toughest area of the game is filled almost entirely with things that will break as you step off of them, leading to some very unique challenges. It's honestly pretty impressive how much variety this game's puzzles contain, considering that everything is just digging and pushing and stomping.

There's a nice, rewarding feeling when you accomplish something, too. Even a simpler challenge leaves you pretty proud of yourself. Collecting a gem and seeing your PigBoar Color's gem counter tick up one is great, but honestly most everything you do gives you a satisfying feeling of progress. Part of this is due to the obviously Fez-inspired map system, which tells you if there are any gems, doors, lore, or mysteries left in any given room. As you collect gems, they'll stack up, 1:1, in the previously emptied vault. Lore fills in the pieces of the plot, if you're into that. The mysteries... do what they do. And often, when you do some puzzling to reach a new door, upon your return you'll find that the room has undergone a subtle change to facilitate future passage to the door. Scaffolding will appear, dirt will disappear, crates will shift, all because the devs understood that nobody wants to have to solve that darn thing again in order to get back to a room that they had difficulty with the first time.

I mentioned Fez, there. The game has a few inspirations that aren't entirely obvious, at first. I am full-on bragging when I say that I noticed these three early on into the game. The first thing I noticed was a bit of a Metroid-esque feel (but without the upgrades), along with those Prime-style digital and ancient lore logs. Then the very clear Fez map and the pool puzzles (bonus points for the fox/dog that occupies the room where you learn how those work) and a certain room named "Vision" (which I actually think is slightly cleverer than Fez's counterpart). And I was thinking it was probably because I'd just recently replayed Escape Goat, but the game reminded me of that at times, as well. Lo and behold, then, when I stumbled upon direct references to each of the above! So if you're a fan of those three games/series, then once again, this may be the game for you!

There are a few endgame-type-deals which will drop you back to the title screen. You can always continue your game after these, picking up after your credit-causing conquests. You should never find yourself in a position where 100% is impossible.

I know it's a puzzle game, but there are times where you'll need to be quick. It never asks the impossible, but you will be thankful for the rewind feature when you find yourself racing the character you didn't pick at the beginning, or desperately running from exploding purple... stuff. Or fighting the final/only boss, which is tricky in its first part, rough in its second, and downright tedious and not very fun at all in its last.

I understand if the visuals don't appeal to you right off the bat, but you'll enjoy them more and more as you go. The lighting is done well, and the game can be rather pretty when it wants to. The soundtrack is cool, too, providing something to dig on while you dig on. Lots of distorted guitars laying down fitting grooves to keep you focused and immersed.

If I have to come up with a complaint that nagged at me over the course of the game, it's the camera. Generally it's centered on you, but you can also use the right analog stick (assuming you're using a controller) to look around. I assume this is just remapped keyboard keys, though, as the camera does not register the sensitivity of your tilt. This means that you can't just move the camera slightly to view an entire puzzle. The camera will shift as far as it can - up to something like a full screen's length away - and sit there. If I'm trying to see at a distance, that's fine. But when I want a better look at the puzzle I'm working on, I have to keep shifting the camera up and back and up and back instead of just looking slightly up and taking it all in. Also, on a few occasions the camera just wigged out on me. It didn't happen often, but on the few occasions that it did, it could be pretty screwy on the eyes.

I really, really enjoyed Full Bore. Far more than I ever expected to. It has good design, enjoyable writing, and most of all it has heart. It's not stuffed with references, but there are a small handful, along with bits of inspiration seeped in from strong sources and in all the right ways. Plus, wow, I got around 20+ hours out of this, and I didn't get tired of the game once through all that (okay, maybe a little bit in the Scrapyard). That's excellent for a block-manipulation indie puzzle game. If all that sounds as delightful to you as it does to me, then this is definitely the game for you.

I'll leave you with one piece of closing wisdom: remember that, in that moment before a block falls, when it's hovering Wile E. Coyote-style in the air, you can actually hop onto it and use it as a platform. Knowing this ahead of time would have spared me one big headache.
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39 από 41 άτομα (95%) βρήκαν αυτή την κριτική χρήσιμη
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28.8 ώρες στο μητρώο
Αναρτήθηκε: 25 Αυγούστου 2014
After playing Toki Tori and Blocks That Matter I started to think that I dislike such games... but now I realize that Full Bore is simply the first good tile-based puzzler that I've played. And all the competition pales in comparison.

Notice that I didn't use the word "platformer". Well, that's because I associate the word with jumping, action, reflexes, etc. And that's not what Full Bore is about, don't be fooled by the trailers. Sure, there are a few places that require quick action, but you don't need any of the qualities required by typical platformers. The stop time+rewind feature mitigates this even more. Oh, and... you actually can't jump.
Full Bore is quite a pure puzzle game. Everything, including the character, is always aligned to the tile grid. And the puzzles... they are extremely well designed and all very different. It's just hard to imagine how someone could come up with such a variety of puzzles, while keeping the set of concepts limited and so elegant.
To be clear here, Full Bore is a difficult game, but never too difficult. To me the difficulty always seemed just perfect. Every puzzle felt rewarding. And I never got stuck for too long (taking a break always helped).

About the open world thing... The world map is a lot like the one you see in FEZ. But all the rooms also have "thumbnails", and connections between them are shown very clearly. Rooms where there is nothing left to do are indicated as well. A portal system prevents travel from being tedious.
And since I started this whole FEZ topic... It is clear that some inspiration is drawn from it, and yes, there are secrets in Full Bore. But finding them, and eventually completing the game 100% is something actually doable. Without guides, that is. All the secrets have good hints for them, and there definitely are no obscure and outright impossible to find secrets (unlike in FEZ).

Full Bore can easily give you 25 hours of gameplay (this is about the minimal time that you need to explore everything, if you don't look up solutions, of course). Since I knew right away that I was going for full completion, I don't really know how much time it would take to just complete the story, while mostly ignoring optional tasks. Maybe 5 hours, maybe 10. There is even a "preliminary" ending that may let you consider the game completed, if you so choose.

What is also very nice, you can never lock yourself out of something; no location, secret, ending or achievement is missable (well, to be honest, one achievement does explicitly require a separate playthrough, but don't concern yourself with this). Explore freely without worry.

Controls are simple. Redefinable. No problems with them.
Soundtrack is great.
Graphics are immaculate.

Full Bore deserves so much more love than it gets. Really is a hidden gem (haha).

★★★★★★★★★★
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24 από 26 άτομα (92%) βρήκαν αυτή την κριτική χρήσιμη
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31.5 ώρες στο μητρώο
Αναρτήθηκε: 5 Μαΐου 2014
Stands confidently alongside Escape Goat and Toki Tori 2 as a truly great puzzle platformer. I'm very glad to have backed it, and incredibly pleased and satisfied by the result. :)
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29 από 36 άτομα (81%) βρήκαν αυτή την κριτική χρήσιμη
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1.3 ώρες στο μητρώο
Κριτική προ-κυκλοφορίας
Αναρτήθηκε: 5 Μαΐου 2014
Full Video Review here - http://youtu.be/Sha3pSRoKE4

Full Bore is a indie 2D puzzle platformer developed by three man studio Whole Hog Games. The game was Kickstarted just over a year ago to the tune of $16,383.Full Bore has lovely 2d 16 bit pixelated graphics that not only add a retro feel, but add a degree of both humour and charm to the title. Environments look great with some really well designed levels, nice use of lighting. Levels are colourful and vibrant and the whole game is easy to look at. The soundtrack of the game is also wonderful created by Miguel Acuña and the Adjective Plural Noun. It boasts a great variety of tracks that range from happy go lucky to dark and atmospheric.

The games controls are simple and easy to use, movement is controlled with WASD. The space bar is used to make the boar stomp, which is used for crumbling loose blocks of ground and for moving certain blocks. Sadly there’s no jump feature which on one hand is necessary for the way the game is designed but I personally would have liked one. One thing I like is that you get all the abilities you need in the game at the start, as levels increase in difficulty its all about using your brain rather than just using in game abilities.

Full Bore has three main elements to it's gameplay, puzzles, platforming and exploration. Full Bore isn't just a level by level platformer, you have a world to explore. By entering different doors and entrances you can go to different locations. To manage where you are and find your way around you have the handy tool of having a world map so you can track you way back should you need to. As you explore you'll come across computer control panels, books and characters, all of which you can interact with which will progress the games story, offer information and some funny jokes.

Full Bore is a highly polished indie title that is packed full of character, humour and a bloody good challenge. It brings back memories of playing Fez for the first time and I would certainly argue that its up there with Fez in terms of indie titles in the puzzle platforming genre. All in all if your a fan of puzzle platformers or just charming indie titles in general I would certainly recommend picking Full Bore up, there’s plenty here to get your monies worth and you'll get a laugh or two out of it.
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18 από 20 άτομα (90%) βρήκαν αυτή την κριτική χρήσιμη
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29.9 ώρες στο μητρώο
Αναρτήθηκε: 7 Ιουνίου 2015
This gaming is AMAZING. It's like the honor-roll love child of Cave Story, Castlevania SOTN, and Adventures of Lolo, with maybe a streak of Portal. Simply fantastic.

I don't have enough good things to say about this game. If you are on the fence, just buy it. Even if you don't like it, the devs deserve your money. I feel like I need to spread the word about this game, so more people will buy it. This is a sleeper for sure, and it's a real tragedy it didn't sell like hotcakes.

I guess I'll write a short summary about why I liked it so much. The game is an open world block puzzler. That may not sound like the greatest thing ever, but the world the devs have created oozes mystery and begs you to explore every nook and cranny to find both it's arcane secrets, and to find more puzzles to solve simply for the sake of solving more. The exploration has the same sense of wonder that SOTN or Dark Souls has, but without any real enemies to speak of. And without the stress of Dark Souls constant deaths. And when you finally do find all the pieces, the story is quite compelling, well thought out, and plotted at a masterful pace (despite the occasional typo or misspelling). The pixel art is sometimes amazing, and sometimes just ok, but they do some kind of 2D normal mapping or something to have this neat dynamic lighting. It looks great sometimes, but sometimes it looks like prerendered graphics from late 16bit early 32bit era stuff. The music is also amazing. Good tunes that are appropriate to the scene when they need to be, and entertaining when you are working out puzzles.

Things I didn't like...Not much. The occasional puzzle stumped me, but that's cause I'm too dumb. I ended up having to look up 2 of the puzzles on Youtube, which I'm fine with. Most of the time when I got stuck I would put the game down and come back later and something would pop out at me. The time rewind mechanic was helpful, but it often didn't go where you wnated it to go, and that was annoying. The race can suck it, the control just isn't built for it, and I frankly didn't find it fun. But those are totally forgiveable complaints in the grand scheme of how amazing this is.

Probably in my top 20 gmes of all-time.

BUY IT!

Devs: I liked Full Bore on FB, but you guys don't have a developer page. I'd love to be able to follow you so at least I can keep abreast of any new projects.
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15 από 16 άτομα (94%) βρήκαν αυτή την κριτική χρήσιμη
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41.9 ώρες στο μητρώο
Αναρτήθηκε: 19 Ιουνίου 2014
At first glance, Full Bore might look like a mix of Toki Tori and SteamWorld Dig. It is indeed a block puzzler with digging, but what really sets it apart from similar games is the exploration aspect, the non-linearity and the lore.

The gameplay consists of solving puzzles to progress through a vast underground world. Since you can only move by running, falling or leaping diagonally, many puzzles revolve around clearing a path or building steps to reach exits. Because of the large variation in materials you can dig through, or make crumble or fall by stomping, and the many different kinds of crates, no two puzzles in the game feel the same. At least one puzzle even have an additional solution to uncover a secret passage. And as far as puzzle games go, I've played none other with such a huge amount of secrets and collectibles.

Full Bore has a metroidvania-esque map, where collectible gems and lore, along with passages and mysteries are marked. The map is similar to that of FEZ with lines connecting all the discovered passages and completed rooms being marked in yellow. New rooms are added to the map as you discover them and are displayed as a small preview, annotated with anything left to discover. This is handy both for figuring out which way you should take to progress the story and is great for completionists.

The game is full of references to games that likely inspired the creators. I caught references to Metroid, Offspring Fling!, Escape Goat and FEZ, but I'm sure I also missed many. The Escape Goat and FEZ references are both elegantly incorporated into the game as puzzles that works well alongside its other puzzles, while still being true to their inspirations. The FEZ puzzle especially being a nice throwback to the more meta puzzles of the indie classic.

This unique game already has a place among my absolute favourites. It says something about this game that I've played it almost compulsively for a total of more than 30 hours the past week without experiencing any of the fatigue that I normally associate with puzzle games.
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15 από 17 άτομα (88%) βρήκαν αυτή την κριτική χρήσιμη
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1.8 ώρες στο μητρώο
Αναρτήθηκε: 8 Σεπτεμβρίου 2014
An instantly engaging puzzle game, with a unique personality, that boasts a lot of fun.
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14 από 16 άτομα (88%) βρήκαν αυτή την κριτική χρήσιμη
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26.7 ώρες στο μητρώο
Αναρτήθηκε: 4 Οκτωβρίου 2014
Cute, isn't it? Full bore has a charming and rather untalkative main character. You can either play as Frederick or Hildi through the story. It starts with your "crash" into the vault of Gullinbursti who then accuses you of theft and forces you to recollect his valued gems. Although this goal will be set aside after clearing the first of the five areas (Workings, Deep Dive, Bhudevi, Scrapyard and the sleepless sea all with different style and desgin) of the game and the real story will unfold from there.

And here I will state the most important aspect of the game (as I see it). The game heavily relies on your urge to explore, to search, to figure out:
- for the story: It tells you sometimes where you can find some story characters but gives you no explicit directions. You have to run around searching for them. To understand the story itself you need discover and read the various terminals spread through the different areas
- for the gameplay: It tells you how to stomp, how to climb and that you can dig. But how the different blocks behave you have to figure out yourself.
For you not to run around in circles too much and to reduce unnecessary backtracking a bit there are two "systems" implemented. The first one is that every puzzle is solvable the moment you discover it. If you can't solve it than only because you are unable to figure out the solution not because you are missing equipment. The second it that on the map at the bottom of every room there is listed if you can still discover something in said room.

The difficulty in the puzzles differs from very very easy to hard where the harder puzzles are mostly related to the "second ending" of the game or obtaining gems. Also the puzzle change from area to area. So the scrapyard plays differently then Bhudevi for example.

All of this is rounded up with a nice soundtrack. So if you have an explorative nature (up to 20+ hours of gameplay), you like the graphic style and you like puzzle platformers (and adore boars) I can only recommand Full bore to you.


PS: If you have any questions regarding the game, ask in the comments and I'll try to answer them.
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10 από 10 άτομα (100%) βρήκαν αυτή την κριτική χρήσιμη
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14.0 ώρες στο μητρώο
Αναρτήθηκε: 20 Ιουλίου 2015
Never thought I would have so much fun playing as a pig in the dirt. Full Bore is an open world, puzzle adventure. I get a Fez, Steamworld Dig, and Legend of Zelda vibe from it. Notable about this game is how well it handles the puzzle/story balance. Want to ignore the story so that you can solve puzzles, no problem. There is a big open world with many levels of puzzles. Want to just play for the story, no problem. There is a way to skip most puzzles allowing you to progress through this game's interesting and well told story.

TLDR: Full Bore is superb. Play it.
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9.5 ώρες στο μητρώο
Αναρτήθηκε: 8 Μαΐου 2014
This game has a cute charm. I get frustrated and leave sometimes, but I always find myself wanting to come back and figure it out.
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20.7 ώρες στο μητρώο
Αναρτήθηκε: 26 Φεβρουαρίου 2015
Pros:
Spatial puzzles with a broad range of difficulty
Rewind mechanic helps a lot with solving puzzles (although it can be a little awkward)
I like the pixel art
Big world
Boarish puns

Cons:
Control can feel a bit awkward sometimes
Occasionally it's difficult to distinguish the foreground from the background
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5 από 5 άτομα (100%) βρήκαν αυτή την κριτική χρήσιμη
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21.9 ώρες στο μητρώο
Αναρτήθηκε: 26 Ιουλίου 2015
Loved it! Who could have thought you could do such intriguing puzzles just with a couple of blocks!

Totally diferent than what i expected but it was for the better! The story was very intriguing!

Hope to see more from these devellopers in the future!
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15.5 ώρες στο μητρώο
Αναρτήθηκε: 1 Νοεμβρίου 2014
Playing this game is just...Pleasant, you're a cute little boar. Digging around for gems and all sorts of other secrets. Every one of which is it's own small puzzle to solve. If you're in the mood for something nice and fun, this is what you want to play.
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1.6 ώρες στο μητρώο
Αναρτήθηκε: 22 Σεπτεμβρίου 2015
I don't particularly enjoy giving this game a bad review, because it's evident so much effort went into it. But...

"Full Bore" is an open-world 2D puzzle-platformer where you assume the role of a boar that has to, well, bore around. There's no intro, you're just thrown into an adventure where you gradually discover the story as you explore. The game doesn't hold your hand. Beside the most basic of commands, you're given no explanations or hints, but are instead left to figure it all out for yourself. The visuals and audio are likewise very nice.

However... the game was simply... boring. The core gameplay consists of digging through the Earth, solving a series of block puzzles in order to progress and collect gems. Each puzzle is solvable as soon as you chance upon it, and there are no hidden abilities, or power-ups, or unlockables of any kind. Your only ability is a time-rewind function, which is really just an implementation of an undo button. You can't run out of the rewind power, like with the sands of time in "Prince of Persia", for example. Not even enemies exist here, not in the usual form, at least. In "Full Bore" you just kind of go, and dig.

So, why explore the world and solve puzzles as all? To collect gems and unravel the story. The story, while certainly promising, isn't THAT good. The gems themselves don't seem to give you anything tangible other than the satisfaction of having collected them. The visuals get a bit confusing here. Because of the 2D sometimes it's hard to distinguish what's the foreground and what's the background. With some timed puzzles and/or mini-games, it'll be a source of frustration.

In the end, whether you like or dislike "Full Bore" all boils down to the the question of how much do you like puzzles for the sake of puzzles?

Personally, I'm not much of a fan. If you're different in that regard, then "Full Bore" should be a no-brainer.
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4 από 4 άτομα (100%) βρήκαν αυτή την κριτική χρήσιμη
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24.5 ώρες στο μητρώο
Αναρτήθηκε: 20 Ιουνίου 2014
Full Bore is awesome. Here's a few reasons why:

It's challenging. In all the best ways.
Seriously, there are some absolutely devilish brain teasers to be found in here. But they are incredibly fun to figure out, in large part probably due to the great rewind function that lets you undo and redo moves, helping you get to the solution. Plus, the puzzles in this game offer a big range of difficulty levels. There is no fixed progression here, and you can solve puzzles in whatever order you desire. Each area in the game comes with it's own set of blocks, and therefore it's own set of rules you'll need to figure out in order to succeed. There is a LOT of variety in the gameplay, and it's as impressive as it's fun.

It's big. Wonderfully so.
I'll be honest, the game didn't immediately click for me, and I think this is one of the reasons. The size of the game and the fact you are free to explore in whatever order you want (you ARE given loose objectives, but it's somewhat easy to lose track of them imo) can be daunting. There are warp hubs, but you can't get to specific rooms (they usually are fast and easy to get to from the warp area, though). But once you figure out how to work with the in-game map, the game's size becomes something wonderful. The atmospheric graphics and huge variety in puzzles make sure you're exploring for the sake of exploration, not just to complete every room (which is a satisfying feeling too, though).
My one complaint would be that in some areas of the game, once you're trying to go for a 100% completion, you may have to solve certain puzzles again to get to where you want to go. This is a bit annoying, but rare enough to not be an issue. Still, it should be mentioned.

It's adorable, and atmospheric.
The character sprites? So freaking cute. The lighting effects and environments? So effective at truly making this world a joy to explore. It can be pretty creepy at times, and that's a great achievement. The artist did a truly wonderful job, and the music and sound design compliments the visuals nicely, too. (For what it's worth, at times the music feels a bit repetetive, but never to the point where it made me want to turn it off)
Lastly, the story - it's mostly told through you finding logs and books and stuff, so it's not a very direct way of storytelling (which honestly, I think is a good thing here, the puzzles can take some time to solve, and this passive storytelling fits the gameplay's pace). It took a while for me to feel involved and really get a sense of curiosity for the world and it's characters, but once I did, I thought it was a really interesting and engaging tale.

To sum it up, grab this if you like your puzzle platformers to be more puzzle than platformer. At it's core there is extremely fun and solid gameplay, and rounding everything out are gorgeous production values. Full Bore is a true gem deserving of way more attention.
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