Deep underground lies a reminder of Boarkind’s darkest hours. All it takes is one little boar to dig it back up. A block puzzler with an exploratory twist, Full Bore throws the player into an open world of crumbling mines, arcane ruins, and technological wonders with only curiosity to lead the way.
Recenzje użytkowników: Bardzo pozytywne (51)
Data wydania: 6 Maj, 2014

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Kup Full Bore



“There may be a hundred indie puzzlers that look a bit like it, but Full Bore is in a much weightier class of its own.”

“There is no stress and no exaggerated expectations, and that's why you'll be gently pulled into its mysteries until you can't put it down.”
Gamereactor Denmark

O tej grze

Deep underground lies a reminder of Boarkind’s darkest hours. All it takes is one little boar to dig it back up.

Harkening back to the NES era, Full Bore is an open-world puzzle game leaves you to own devices. With curiosity as your only guide, you will figure out how the blocks around you behave, delver deeper into a strange underground, and eventually piece together the story of a world transfigured.

Full Bore debuts a unique lighting engine that creates rich, atmospheric environments out of its old-school pixel art. Combined with our original bluesy soundtrack, you will soon find yourself immersed in Full Bore's mines, temples, scrapyards, lava tubes, inexplicable lakes and/or mysterious laboratories.

With over 150 areas, no single intended path and secrets everywhere, Full Bore gives you a world in which you can always find something new (until you find everything)

New on Steam

Full Bore is digging its way to Steam for the first time in May, featuring both Part 1: The First Dig, and the never-before-played Part 2: Into Hard Earth. Of course we're also bringing you some really boaring Trading Cards (see what we did there?), Achievements and more. Can you dig it? Great! More puns!


  • Be a pig.* Dig. *You're actually a boar, but that doesn't rhyme with dig.
  • Explore at your own pace as you learn how you can interact with the blocks around you
  • Focus on puzzle-solving and exploration, not conflict.
  • Play as either Frederick the boar or Hildi the sow
  • Original glitch/blues soundtrack gets you in the mood to dig

Wymagania systemowe

    • OS: Windows XP
    • Processor: 1.8 GHz
    • Memory: 500 MB RAM
    • Graphics: GeForce 7600 or equivalent
    • DirectX: Version 9.0c
    • Hard Drive: 300 MB available space
    • OS: Windows 7 or later
    • Processor: 2.4 GHz
    • Memory: 1 GB RAM
    • Graphics: GeForce 240 or equivalent
    • DirectX: Version 9.0c
    • Hard Drive: 300 MB available space
    • OS: Ubuntu 12.04 or later
    • Processor: 1.8 GHz
    • Memory: 500 MB RAM
    • Graphics: GeForce 7600 or equivalent
    • Hard Drive: 300 MB available space
    • OS: Ubuntu 12.04 or later
    • Processor: 2.4 GHz
    • Memory: 1 GB RAM
    • Graphics: GeForce 240 or equivalent
    • Hard Drive: 300 MB available space
Pomocne recenzje klientów
2 z 2 osób (100%) uważa, że ta recenzja jest pomocna
26.7 godz. łącznie
Cute, isn't it? Full bore has a charming and rather untalkative main character. You can either play as Frederick or Hildi through the story. It starts with your "crash" into the vault of Gullinbursti who then accuses you of theft and forces you to recollect his valued gems. Although this goal will be set aside after clearing the first of the five areas (Workings, Deep Dive, Bhudevi, Scrapyard and the sleepless sea all with different style and desgin) of the game and the real story will unfold from there.

And here I will state the most important aspect of the game (as I see it). The game heavily relies on your urge to explore, to search, to figure out:
- for the story: It tells you sometimes where you can find some story characters but gives you no explicit directions. You have to run around searching for them. To understand the story itself you need discover and read the various terminals spread through the different areas
- for the gameplay: It tells you how to stomp, how to climb and that you can dig. But how the different blocks behave you have to figure out yourself.
For you not to run around in circles too much and to reduce unnecessary backtracking a bit there are two "systems" implemented. The first one is that every puzzle is solvable the moment you discover it. If you can't solve it than only because you are unable to figure out the solution not because you are missing equipment. The second it that on the map at the bottom of every room there is listed if you can still discover something in said room.

The difficulty in the puzzles differs from very very easy to hard where the harder puzzles are mostly related to the "second ending" of the game or obtaining gems. Also the puzzle change from area to area. So the scrapyard plays differently then Bhudevi for example.

All of this is rounded up with a nice soundtrack. So if you have an explorative nature (up to 20+ hours of gameplay), you like the graphic style and you like puzzle platformers (and adore boars) I can only recommand Full Bore to you.

PS: If you have any questions regarding the game, ask in the comments and I'll try to answer them.
Zamieszczono: 4 października
Czy ta recenzja była pomocna? Tak Nie
1 z 1 osób (100%) uważa, że ta recenzja jest pomocna
44.3 godz. łącznie
Full Bore is the greatest block-based puzzle platformer I've ever played. It has fantastic graphics, fantastic music, but more importantly, a huge amount of very well-made puzzles that are fun and satisfying to complete.

You start with all abilities required to 100% the game; there is never a need to come back later with more moves to solve a puzzle. Your moveset is also quite simple. Basically, you can move, push, dig, and stomp. This simplicity of what you as a character can do allows you to have a perfect understanding of what you need to accomplish the puzzle; "It is absolutely impossible for me to get that gem unless I have a 3-block high stack here." I like that certainty in a puzzle game, as it allows you to set a goal, and then figure out how to accomplish it.

Complexity in the puzzles comes from the different block types, and how they interact with your moves, the world, and the other blocks. The different areas all introduce new block types, such as the Scrapyard's blocks that get destroyed if you walk off of them, and Bhudevi's switch blocks. It never gets ridiculously hard, though. I never had to look up a puzzle solution, and never got completely stumped for long.

Another thing I like is the map. It is extremely helpful and detailed, like Fez's map. It tells you exactly what you have remaining to get in every room. When it comes to "did I even get everything?", there's no question, and I like that a lot. It's a sharp contrast from, say, Super Metroid, where if you want every single missile expansion, you're going to have to use a whole lot of random super bombs, or look it up. In this, you'd never have to look up WHERE a puzzle is.

One complaint I have is that, as far as I know, there is absolutely no purpose for gems. I don't think any gems are needed to reach the final boss, or to get the secret ending. Yet, they're the main collectible; most of the puzzles are to get a gem. I don't really mind this though; I was going for 100%, and I didn't care about what I get for it. Having fun doing the puzzles is reward enough. It also has very low replay value, being a puzzle game and all. I've gotten a lot more hours of it because I decided to start doing speedruns, but, for most people, there's no reason to play it more after getting 100%.

One last note, the length. It took me about 20 hours to 100%, which is damn good for a little indie puzzle game I'd say. Braid only takes a couple hours, Fez is probably close to 10. This has a TON of content, a TON of puzzles, and they're all fantastic.

I am not good at writing reviews, I don't know if this will convince anyone to buy, but, basically, IT'S AMAZING. I have played Braid, and Fez, and Toki Tori 1 and 2, and Blocks That Matter, and Antichamber, and The Swapper. This is better than all of those. If you enjoyed any of those games, you will enjoy this.
Zamieszczono: 25 września
Czy ta recenzja była pomocna? Tak Nie
1 z 1 osób (100%) uważa, że ta recenzja jest pomocna
17.6 godz. łącznie
The Fez of being a pig.
Zamieszczono: 9 października
Czy ta recenzja była pomocna? Tak Nie
1 z 1 osób (100%) uważa, że ta recenzja jest pomocna
29.7 godz. łącznie
Suprisingly deep/weird story combined with gorgeus graphics topped with puzzles that makes you feel smart when you figure them out.
One of the best Indie games I have played in 2014.
I truly can recommend this game to all who likes the retro pixel perfection and challenging puzzles.
Zamieszczono: 3 października
Czy ta recenzja była pomocna? Tak Nie
0 z 3 osób (0%) uważa, że ta recenzja jest pomocna
0.2 godz. łącznie
I haven't played a whole lot of this game, and I probably never will. The premise is sorta cute, the gameplay mechanics are acceptable (barely) and beyond that there really is not a whole lot to like. There are literally dozens of similar games, and I cannot think of any reason not to play, say, Steamworld Dig over this title. Not recommended. After I get my Steam Card drops, I will not be playing it again. It would have to be more interesting to earn a 'meh'. [ 4 / 10 ]
Zamieszczono: 24 września
Czy ta recenzja była pomocna? Tak Nie
0.5 godz. łącznie
Boretastic Graphics, Borilliant Soundtrack, Boring Borelicious Puzzling!

7/10 Would Bore dig again!
Zamieszczono: 8 października
Czy ta recenzja była pomocna? Tak Nie
47.1 godz. łącznie
Amazingly fun and challenging blend of Sokoban-style crate-pushing, platforming and exploration from Metroidvanias, with tough, abstract puzzles that sometimes had me exerting brain cells having to think a dozen moves in advance for an hour or so, and sometimes made me go 'ooh, it's that simple', after having a good night's sleep. The soundtrack rocks as well, too bad it's not on sale on Steam (yet?).
Now make Full Bore 2. :)
Zamieszczono: 24 września
Czy ta recenzja była pomocna? Tak Nie
3.7 godz. łącznie
Adorable boar miners, huge-♥♥♥ world to explore, plenty of secrets and one of the best soundtracks I've heard in a long time. I recommend this game wholeheartedly. Everything about it is cool.

Except for the "race against your rival" sequence.

Seriously, screw that sequence.
Zamieszczono: 1 października
Czy ta recenzja była pomocna? Tak Nie
56 z 62 osób (90%) uważa, że ta recenzja jest pomocna
60.7 godz. łącznie
There are box-moving puzzles out there and then there is FullBore...

I hope I won't sound very biased saying that FullBore stands a bit aside from most of such games. Granted, it did not invent absolute novelty in the old genre. Instead, it used a different approach to it. There is a quote floating out there, "metroidvania with boars". I guess you can say so, because FB features a lot of exploration aspects and freedom of movement. And more than that, a lot of puzzles with less platforming. You aren't forced to solve them (many of them are optional), but the way these placed and designed - simply attracts you like a butterfly to the light. What could be hard in simple box moving and dirt digging..?

Don't even get me started on puzzles, these are simply fantastic. They make so much sense that by the end of figuring out another one you will feel like a pure genius. They deliver insane amount of feel of accomplishment. Soon you will realize it is not about the gem or a secret you want to get or discover, it is about solving the damn puzzle that taunts you. And the most interesting part is that none of the puzzles require from you any special ability or an item - it is all knowledge and experience. The way blocks and boxes work or interact with each other and your understanding of this mechanism is the key to solve all the puzzles.

But hey, a fun gameplay is not the only thing FullBore can be proud of. Quite lovely and pretty 2D graphics with awesome lighting and "fake" 3D effect will catch your attention at once. They fit the game surprisingly well, just like an amazing soundtrack by "The Adjective Plural Noun". But this is something you'd better to experience yourself, rather then read about in in a sloppy review.

Long story short - FullBore was quite pleasant surprise of 2013 for me (The First Dig, part 1 of the game, was released earlier; Steam version features full game). It came out of nowhere and since then I fell in love with it. Really, how could you not love these adorable little boars?

You won't get bored with Full Bore.
Zamieszczono: 2 maja
Czy ta recenzja była pomocna? Tak Nie
29 z 35 osób (83%) uważa, że ta recenzja jest pomocna
1.3 godz. łącznie
Full Video Review here -

Full Bore is a indie 2D puzzle platformer developed by three man studio Whole Hog Games. The game was Kickstarted just over a year ago to the tune of $16,383.Full Bore has lovely 2d 16 bit pixelated graphics that not only add a retro feel, but add a degree of both humour and charm to the title. Environments look great with some really well designed levels, nice use of lighting. Levels are colourful and vibrant and the whole game is easy to look at. The soundtrack of the game is also wonderful created by Miguel Acuña and the Adjective Plural Noun. It boasts a great variety of tracks that range from happy go lucky to dark and atmospheric.

The games controls are simple and easy to use, movement is controlled with WASD. The space bar is used to make the boar stomp, which is used for crumbling loose blocks of ground and for moving certain blocks. Sadly there’s no jump feature which on one hand is necessary for the way the game is designed but I personally would have liked one. One thing I like is that you get all the abilities you need in the game at the start, as levels increase in difficulty its all about using your brain rather than just using in game abilities.

Full Bore has three main elements to it's gameplay, puzzles, platforming and exploration. Full Bore isn't just a level by level platformer, you have a world to explore. By entering different doors and entrances you can go to different locations. To manage where you are and find your way around you have the handy tool of having a world map so you can track you way back should you need to. As you explore you'll come across computer control panels, books and characters, all of which you can interact with which will progress the games story, offer information and some funny jokes.

Full Bore is a highly polished indie title that is packed full of character, humour and a bloody good challenge. It brings back memories of playing Fez for the first time and I would certainly argue that its up there with Fez in terms of indie titles in the puzzle platforming genre. All in all if your a fan of puzzle platformers or just charming indie titles in general I would certainly recommend picking Full Bore up, there’s plenty here to get your monies worth and you'll get a laugh or two out of it.
Zamieszczono: 5 maja
Czy ta recenzja była pomocna? Tak Nie
23 z 25 osób (92%) uważa, że ta recenzja jest pomocna
31.5 godz. łącznie
Stands confidently alongside Escape Goat and Toki Tori 2 as a truly great puzzle platformer. I'm very glad to have backed it, and incredibly pleased and satisfied by the result. :)
Zamieszczono: 5 maja
Czy ta recenzja była pomocna? Tak Nie
13 z 14 osób (93%) uważa, że ta recenzja jest pomocna
26.9 godz. łącznie
After playing Toki Tori and Blocks That Matter I started to think that I dislike such games... but now I realize that Full Bore is simply the first good tile-based puzzler that I've played. And all the competition pales in comparison.

Notice that I didn't use the word "platformer". Well, that's because I associate the word with jumping, action, reflexes, etc. And that's not what Full Bore is about, don't be fooled by the trailers. Sure, there are a few places that require quick action, but you don't need any of the qualities required by typical platformers. The stop time+rewind feature mitigates this even more. Oh, and... you actually can't jump.
Full Bore is quite a pure puzzle game. Everything, including the character, is always aligned to the tile grid. And the puzzles... they are extremely well designed and all very different. It's just hard to imagine how someone could come up with such a variety of puzzles, while keeping the set of concepts limited and so elegant.
To be clear here, Full Bore is a difficult game, but never too difficult. To me the difficulty always seemed just perfect. Every puzzle felt rewarding. And I never got stuck for too long (taking a break always helped).

About the open world thing... The world map is a lot like the one you see in FEZ. But all the rooms also have "thumbnails", and connections between them are shown very clearly. Rooms where there is nothing left to do are indicated as well. A portal system prevents travel from being tedious.
And since I started this whole FEZ topic... It is clear that some inspiration is drawn from it, and yes, there are secrets in Full Bore. But finding them, and eventually completing the game 100% is something actually doable. Without guides, that is. All the secrets have good hints for them, and there definitely are no obscure and outright impossible to find secrets (unlike in FEZ).

Full Bore can easily give you 25 hours of gameplay (this is about the minimal time that you need to explore everything, if you don't look up solutions, of course). Since I knew right away that I was going for full completion, I don't really know how much time it would take to just complete the story, while mostly ignoring optional tasks. Maybe 5 hours, maybe 10. There is even a "preliminary" ending that may let you consider the game completed, if you so choose.

What is also very nice, you can never lock yourself out of something; no location, secret, ending or achievement is missable (well, to be honest, one achievement does explicitly require a separate playthrough, but don't concern yourself with this). Explore freely without worry.

Controls are simple. Redefinable. No problems with them.
Soundtrack is great.
Graphics are immaculate.

Full Bore deserves so much more love than it gets. Really is a hidden gem (haha).

Zamieszczono: 25 sierpnia
Czy ta recenzja była pomocna? Tak Nie
13 z 15 osób (87%) uważa, że ta recenzja jest pomocna
1.8 godz. łącznie
An instantly engaging puzzle game, with a unique personality, that boasts a lot of fun.
Zamieszczono: 8 września
Czy ta recenzja była pomocna? Tak Nie
10 z 12 osób (83%) uważa, że ta recenzja jest pomocna
9.5 godz. łącznie
This game has a cute charm. I get frustrated and leave sometimes, but I always find myself wanting to come back and figure it out.
Zamieszczono: 8 maja
Czy ta recenzja była pomocna? Tak Nie
20 z 32 osób (63%) uważa, że ta recenzja jest pomocna
1.0 godz. łącznie
Zamieszczono: 6 maja
Czy ta recenzja była pomocna? Tak Nie
5 z 5 osób (100%) uważa, że ta recenzja jest pomocna
41.1 godz. łącznie
At first glance, Full Bore might look like a mix of Toki Tori and SteamWorld Dig. It is indeed a block puzzler with digging, but what really sets it apart from similar games is the exploration aspect, the non-linearity and the lore.

The gameplay consists of solving puzzles to progress through a vast underground world. Since you can only move by running, falling or leaping diagonally, many puzzles revolve around clearing a path or building steps to reach exits. Because of the large variation in materials you can dig through, or make crumble or fall by stomping, and the many different kinds of crates, no two puzzles in the game feel the same. At least one puzzle even have an additional solution to uncover a secret passage. And as far as puzzle games go, I've played none other with such a huge amount of secrets and collectibles.

Full Bore has a metroidvania-esque map, where collectible gems and lore, along with passages and mysteries are marked. The map is similar to that of FEZ with lines connecting all the discovered passages and completed rooms being marked in yellow. New rooms are added to the map as you discover them and are displayed as a small preview, annotated with anything left to discover. This is handy both for figuring out which way you should take to progress the story and is great for completionists.

The game is full of references to games that likely inspired the creators. I caught references to Metroid, Offspring Fling!, Escape Goat and FEZ, but I'm sure I also missed many. The Escape Goat and FEZ references are both elegantly incorporated into the game as puzzles that works well alongside its other puzzles, while still being true to their inspirations. The FEZ puzzle especially being a nice throwback to the more meta puzzles of the indie classic.

This unique game already has a place among my absolute favourites. It says something about this game that I've played it almost compulsively for a total of more than 30 hours the past week without experiencing any of the fatigue that I normally associate with puzzle games.
Zamieszczono: 19 czerwca
Czy ta recenzja była pomocna? Tak Nie
2 z 2 osób (100%) uważa, że ta recenzja jest pomocna
2.4 godz. łącznie
Steam needs more games where you can play as an adorable boar / pig.
I approve this game.
Zamieszczono: 29 sierpnia
Czy ta recenzja była pomocna? Tak Nie
1 z 1 osób (100%) uważa, że ta recenzja jest pomocna
13.4 godz. łącznie
This game is full of a lot of thought and love. Some of these puzzles will have you stumped for hours! Full Bore deserves to be counted as a peer to other fantastic puzzlers, if not more so. I love the character design too.

If you enjoy puzzles and adventure, you will like this game.

It's not boaring and you won't regret it. ;)
Zamieszczono: 22 czerwca
Czy ta recenzja była pomocna? Tak Nie
1 z 1 osób (100%) uważa, że ta recenzja jest pomocna
1.2 godz. łącznie
Loved the Game and loved how you could just explore and get things just by looking around.
Zamieszczono: 23 czerwca
Czy ta recenzja była pomocna? Tak Nie
1 z 1 osób (100%) uważa, że ta recenzja jest pomocna
24.5 godz. łącznie
Full Bore is awesome. Here's a few reasons why:

It's challenging. In all the best ways.
Seriously, there are some absolutely devilish brain teasers to be found in here. But they are incredibly fun to figure out, in large part probably due to the great rewind function that lets you undo and redo moves, helping you get to the solution. Plus, the puzzles in this game offer a big range of difficulty levels. There is no fixed progression here, and you can solve puzzles in whatever order you desire. Each area in the game comes with it's own set of blocks, and therefore it's own set of rules you'll need to figure out in order to succeed. There is a LOT of variety in the gameplay, and it's as impressive as it's fun.

It's big. Wonderfully so.
I'll be honest, the game didn't immediately click for me, and I think this is one of the reasons. The size of the game and the fact you are free to explore in whatever order you want (you ARE given loose objectives, but it's somewhat easy to lose track of them imo) can be daunting. There are warp hubs, but you can't get to specific rooms (they usually are fast and easy to get to from the warp area, though). But once you figure out how to work with the in-game map, the game's size becomes something wonderful. The atmospheric graphics and huge variety in puzzles make sure you're exploring for the sake of exploration, not just to complete every room (which is a satisfying feeling too, though).
My one complaint would be that in some areas of the game, once you're trying to go for a 100% completion, you may have to solve certain puzzles again to get to where you want to go. This is a bit annoying, but rare enough to not be an issue. Still, it should be mentioned.

It's adorable, and atmospheric.
The character sprites? So freaking cute. The lighting effects and environments? So effective at truly making this world a joy to explore. It can be pretty creepy at times, and that's a great achievement. The artist did a truly wonderful job, and the music and sound design compliments the visuals nicely, too. (For what it's worth, at times the music feels a bit repetetive, but never to the point where it made me want to turn it off)
Lastly, the story - it's mostly told through you finding logs and books and stuff, so it's not a very direct way of storytelling (which honestly, I think is a good thing here, the puzzles can take some time to solve, and this passive storytelling fits the gameplay's pace). It took a while for me to feel involved and really get a sense of curiosity for the world and it's characters, but once I did, I thought it was a really interesting and engaging tale.

To sum it up, grab this if you like your puzzle platformers to be more puzzle than platformer. At it's core there is extremely fun and solid gameplay, and rounding everything out are gorgeous production values. Full Bore is a true gem deserving of way more attention.
Zamieszczono: 20 czerwca
Czy ta recenzja była pomocna? Tak Nie