Deep underground lies a reminder of Boarkind’s darkest hours. All it takes is one little boar to dig it back up. A block puzzler with an exploratory twist, Full Bore throws the player into an open world of crumbling mines, arcane ruins, and technological wonders with only curiosity to lead the way.
使用者評論: 極度好評 (103 篇評論) - 103 個使用者中有 83% 為該遊戲做出正面評論。
發售日: 2014 年 05 月 6 日


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"While the sense of discovery, puzzles and graphics are just fantastic, you wont stop marvelling at the amount of content. Best of Indies 2013, see link."


“There may be a hundred indie puzzlers that look a bit like it, but Full Bore is in a much weightier class of its own.”

“There is no stress and no exaggerated expectations, and that's why you'll be gently pulled into its mysteries until you can't put it down.”
Gamereactor Denmark


Deep underground lies a reminder of Boarkind’s darkest hours. All it takes is one little boar to dig it back up.

Harkening back to the NES era, Full Bore is an open-world puzzle game that leaves you to your own devices. With curiosity as your only guide, you will figure out how the blocks around you behave, delve deeper into a strange underground, and eventually piece together the story of a world transfigured.

Full Bore debuts a unique lighting engine that creates rich, atmospheric environments out of its old-school pixel art. Combined with our original bluesy soundtrack, you will soon find yourself immersed in Full Bore's mines, temples, scrapyards, lava tubes, inexplicable lakes and/or mysterious laboratories.

With over 150 areas, no single intended path and secrets everywhere, Full Bore gives you a world in which you can always find something new (until you find everything)

New on Steam

Full Bore is digging its way to Steam for the first time in May, featuring both Part 1: The First Dig, and the never-before-played Part 2: Into Hard Earth. Of course we're also bringing you some really boaring Trading Cards (see what we did there?), Achievements and more. Can you dig it? Great! More puns!


  • Be a pig.* Dig. *You're actually a boar, but that doesn't rhyme with dig.
  • Explore at your own pace as you learn how you can interact with the blocks around you
  • Focus on puzzle-solving and exploration, not conflict.
  • Play as either Frederick the boar or Hildi the sow
  • Original glitch/blues soundtrack gets you in the mood to dig


SteamOS + Linux
    • OS: Windows XP
    • Processor: 1.8 GHz
    • Memory: 500 MB RAM
    • Graphics: GeForce 7600 or equivalent
    • DirectX: Version 9.0c
    • Storage: 300 MB available space
    • OS: Windows 7 or later
    • Processor: 2.4 GHz
    • Memory: 1 GB RAM
    • Graphics: GeForce 240 or equivalent
    • DirectX: Version 9.0c
    • Storage: 300 MB available space
    • OS: Ubuntu 12.04 or later
    • Processor: 1.8 GHz
    • Memory: 500 MB RAM
    • Graphics: GeForce 7600 or equivalent
    • Storage: 300 MB available space
    • OS: Ubuntu 12.04 or later
    • Processor: 2.4 GHz
    • Memory: 1 GB RAM
    • Graphics: GeForce 240 or equivalent
    • Storage: 300 MB available space
19 人之中有 17 人(89%)認為這篇評論值得參考
29.9 記錄時數
張貼於:06 月 7 日
This gaming is AMAZING. It's like the honor-roll love child of Cave Story, Castlevania SOTN, and Adventures of Lolo, with maybe a streak of Portal. Simply fantastic.

I don't have enough good things to say about this game. If you are on the fence, just buy it. Even if you don't like it, the devs deserve your money. I feel like I need to spread the word about this game, so more people will buy it. This is a sleeper for sure, and it's a real tragedy it didn't sell like hotcakes.

I guess I'll write a short summary about why I liked it so much. The game is an open world block puzzler. That may not sound like the greatest thing ever, but the world the devs have created oozes mystery and begs you to explore every nook and cranny to find both it's arcane secrets, and to find more puzzles to solve simply for the sake of solving more. The exploration has the same sense of wonder that SOTN or Dark Souls has, but without any real enemies to speak of. And without the stress of Dark Souls constant deaths. And when you finally do find all the pieces, the story is quite compelling, well thought out, and plotted at a masterful pace (despite the occasional typo or misspelling). The pixel art is sometimes amazing, and sometimes just ok, but they do some kind of 2D normal mapping or something to have this neat dynamic lighting. It looks great sometimes, but sometimes it looks like prerendered graphics from late 16bit early 32bit era stuff. The music is also amazing. Good tunes that are appropriate to the scene when they need to be, and entertaining when you are working out puzzles.

Things I didn't like...Not much. The occasional puzzle stumped me, but that's cause I'm too dumb. I ended up having to look up 2 of the puzzles on Youtube, which I'm fine with. Most of the time when I got stuck I would put the game down and come back later and something would pop out at me. The time rewind mechanic was helpful, but it often didn't go where you wnated it to go, and that was annoying. The race can suck it, the control just isn't built for it, and I frankly didn't find it fun. But those are totally forgiveable complaints in the grand scheme of how amazing this is.

Probably in my top 20 gmes of all-time.


Devs: I liked Full Bore on FB, but you guys don't have a developer page. I'd love to be able to follow you so at least I can keep abreast of any new projects.
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5 人之中有 5 人(100%)認為這篇評論值得參考
14.0 記錄時數
張貼於:07 月 20 日
Never thought I would have so much fun playing as a pig in the dirt. Full Bore is an open world, puzzle adventure. I get a Fez, Steamworld Dig, and Legend of Zelda vibe from it. Notable about this game is how well it handles the puzzle/story balance. Want to ignore the story so that you can solve puzzles, no problem. There is a big open world with many levels of puzzles. Want to just play for the story, no problem. There is a way to skip most puzzles allowing you to progress through this game's interesting and well told story.

TLDR: Full Bore is superb. Play it.
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2 人之中有 2 人(100%)認為這篇評論值得參考
21.9 記錄時數
張貼於:07 月 26 日
Loved it! Who could have thought you could do such intriguing puzzles just with a couple of blocks!

Totally diferent than what i expected but it was for the better! The story was very intriguing!

Hope to see more from these devellopers in the future!
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68 人之中有 61 人(90%)認為這篇評論值得參考
60.7 記錄時數
張貼於:2014 年 05 月 2 日
There are box-moving puzzles out there and then there is FullBore...

I hope I won't sound very biased saying that FullBore stands a bit aside from most of such games. Granted, it did not invent absolute novelty in the old genre. Instead, it used a different approach to it. There is a quote floating out there, "metroidvania with boars". I guess you can say so, because FB features a lot of exploration aspects and freedom of movement. And more than that, a lot of puzzles with less platforming. You aren't forced to solve them (many of them are optional), but the way these placed and designed - simply attracts you like a butterfly to the light. What could be hard in simple box moving and dirt digging..?

Don't even get me started on puzzles, these are simply fantastic. They make so much sense that by the end of figuring out another one you will feel like a pure genius. They deliver insane amount of feel of accomplishment. Soon you will realize it is not about the gem or a secret you want to get or discover, it is about solving the damn puzzle that taunts you. And the most interesting part is that none of the puzzles require from you any special ability or an item - it is all knowledge and experience. The way blocks and boxes work or interact with each other and your understanding of this mechanism is the key to solve all the puzzles.

But hey, a fun gameplay is not the only thing FullBore can be proud of. Quite lovely and pretty 2D graphics with awesome lighting and "fake" 3D effect will catch your attention at once. They fit the game surprisingly well, just like an amazing soundtrack by "The Adjective Plural Noun". But this is something you'd better to experience yourself, rather then read about in in a sloppy review.

Long story short - FullBore was quite pleasant surprise of 2013 for me (The First Dig, part 1 of the game, was released earlier; Steam version features full game). It came out of nowhere and since then I fell in love with it. Really, how could you not love these adorable little boars?

You won't get bored with Full Bore.
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40 人之中有 39 人(98%)認為這篇評論值得參考
23.6 記錄時數
張貼於:02 月 3 日
I got Full Bore as part of some bundle or other, and to be honest I wasn't really all that psyched to own it. From the images and video provided, it looked boring. Okay, you're a boar and you dig. Great.

I'm more than pleased to report that Full Bore may have honestly been the best game I received in that bundle.

Full Bore is a game that is both cute and dark. You have boars who are also miners and say cute boar miner things and are named things like Hamm. You also have experimentation, possession, and sacrifice. The dark stuff never gets overly dark, though, and the worst bits are described in historical texts and frozen computer monitors, and never in any horrific detail.

The game begins with Hildi or Frederick (your choice) slumbering in a meadow. After chasing some butterflies into a minefield, they are blown up and fall many, many stories below ground. They are then revived by some strange technology, and spend some time getting acquainted with the controls and bashing their head into things. Then they're launched in a rocket, through the bottom of a vault.

Your preferred swine arrives just after some mysterious masked boar runs off, leaving you behind to take the blame for the vault's missing contents. Turns out, this vault belongs to the owner of the Full Bore mining company, and he's not about to let you off the hook with his riches vanished. You're pushed into another pit and sent off to recover the gem hoard.

There are two main aspects of this game: puzzle solving and exploration. If you're a fan of both, then this may be the game for you! Puzzles tend to consist primarily of the destruction and manipulation of blocks. All sorts of blocks. Dirt, sand, crates, levitating, weird colored blocks that all phase in or out of existence if you destroy any one of them... Gems are found inside blocks, and puzzles often revolve around finding ways to reach these gem blocks, and finding ways to destroy the gem blocks. Discovering and reaching doors is another huge part, as you'll have to first get to the rooms containing the gems. And you'll find that there are more than a few mysterious secrets buried beneath the world's crust.

The puzzle difficulty varies as you go. Obviously the general difficulty raises some as you get further, but you'll find puzzles of all difficulties throughout. It's understandable if you get stuck and look up some help, though this is definitely the type of game where it helps to step away for a few hours, or overnight. As you delve further, it's natural to start burning out after several rooms. I had numerous occasions where I just couldn't find any possible solution, then came back the next day and solved it in seconds.

Different areas have different gimmicks to their puzzles. The toughest area of the game is filled almost entirely with things that will break as you step off of them, leading to some very unique challenges. It's honestly pretty impressive how much variety this game's puzzles contain, considering that everything is just digging and pushing and stomping.

There's a nice, rewarding feeling when you accomplish something, too. Even a simpler challenge leaves you pretty proud of yourself. Collecting a gem and seeing your PigBoar Color's gem counter tick up one is great, but honestly most everything you do gives you a satisfying feeling of progress. Part of this is due to the obviously Fez-inspired map system, which tells you if there are any gems, doors, lore, or mysteries left in any given room. As you collect gems, they'll stack up, 1:1, in the previously emptied vault. Lore fills in the pieces of the plot, if you're into that. The mysteries... do what they do. And often, when you do some puzzling to reach a new door, upon your return you'll find that the room has undergone a subtle change to facilitate future passage to the door. Scaffolding will appear, dirt will disappear, crates will shift, all because the devs understood that nobody wants to have to solve that darn thing again in order to get back to a room that they had difficulty with the first time.

I mentioned Fez, there. The game has a few inspirations that aren't entirely obvious, at first. I am full-on bragging when I say that I noticed these three early on into the game. The first thing I noticed was a bit of a Metroid-esque feel (but without the upgrades), along with those Prime-style digital and ancient lore logs. Then the very clear Fez map and the pool puzzles (bonus points for the fox/dog that occupies the room where you learn how those work) and a certain room named "Vision" (which I actually think is slightly cleverer than Fez's counterpart). And I was thinking it was probably because I'd just recently replayed Escape Goat, but the game reminded me of that at times, as well. Lo and behold, then, when I stumbled upon direct references to each of the above! So if you're a fan of those three games/series, then once again, this may be the game for you!

There are a few endgame-type-deals which will drop you back to the title screen. You can always continue your game after these, picking up after your credit-causing conquests. You should never find yourself in a position where 100% is impossible.

I know it's a puzzle game, but there are times where you'll need to be quick. It never asks the impossible, but you will be thankful for the rewind feature when you find yourself racing the character you didn't pick at the beginning, or desperately running from exploding purple... stuff. Or fighting the final/only boss, which is tricky in its first part, rough in its second, and downright tedious and not very fun at all in its last.

I understand if the visuals don't appeal to you right off the bat, but you'll enjoy them more and more as you go. The lighting is done well, and the game can be rather pretty when it wants to. The soundtrack is cool, too, providing something to dig on while you dig on. Lots of distorted guitars laying down fitting grooves to keep you focused and immersed.

If I have to come up with a complaint that nagged at me over the course of the game, it's the camera. Generally it's centered on you, but you can also use the right analog stick (assuming you're using a controller) to look around. I assume this is just remapped keyboard keys, though, as the camera does not register the sensitivity of your tilt. This means that you can't just move the camera slightly to view an entire puzzle. The camera will shift as far as it can - up to something like a full screen's length away - and sit there. If I'm trying to see at a distance, that's fine. But when I want a better look at the puzzle I'm working on, I have to keep shifting the camera up and back and up and back instead of just looking slightly up and taking it all in. Also, on a few occasions the camera just wigged out on me. It didn't happen often, but on the few occasions that it did, it could be pretty screwy on the eyes.

I really, really enjoyed Full Bore. Far more than I ever expected to. It has good design, enjoyable writing, and most of all it has heart. It's not stuffed with references, but there are a small handful, along with bits of inspiration seeped in from strong sources and in all the right ways. Plus, wow, I got around 20+ hours out of this, and I didn't get tired of the game once through all that (okay, maybe a little bit in the Scrapyard). That's excellent for a block-manipulation indie puzzle game. If all that sounds as delightful to you as it does to me, then this is definitely the game for you.

I'll leave you with one piece of closing wisdom: remember that, in that moment before a block falls, when it's hovering Wile E. Coyote-style in the air, you can actually hop onto it and use it as a platform. Knowing this ahead of time would have spared me one big headache.
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