Pixel Boy and the ever expanding dungeon is an Action-RPG Shoot-em-up with dynamically generated stages across twenty levels and four acts each with an epic boss. Players can stack and combine power ups into over 6000 different powerful weapons as well as craft custom armours to overcome the dangers of the dungeon.
Recenzje użytkowników: W większości pozytywne (98)
Data wydania: 30 Maj, 2014

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Kup Pixel Boy and the Ever Expanding Dungeon


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"Made by Giant Box Games in Cape Town"

Najnowsze aktualizacje Wyświetl wszystkie (10)

26 czerwca

Steam Summer Sale Community Vote

Just a quick heads up to let everyone know that Pixel Boy is in the Steam Summer Sale Community vote for the next 7 hours, if successful it will be slashed to 35% off. We hope that everyone will vote for the Rogue Like category and give Pixel Boy a chance to be exposed to more people.


We can win this David Vs Goliath vote battle.


Komentarzy: 0 Więcej

19 czerwca

Pixel Boy v1.09 (06-19-2014)

These are the latest fixes and changes to Pixel Boy. Thanks to the community and everyone that has helped us find errors.

+A hardcore mode is now able to be started from the main menu. When you die, thats it, you start over. (more changes to come to this mode in the future now that it’s in place)
+There is now High Score tracking for hardcore mode. (looking into leaderboards on steamworks)
+Your Top Hardcore Score will now be displayed on the main menu
+Added a separate scene upon death for hardcore mode, showing current score from that run and top score before shipping you out to the main menu to try again.
+Added new music to deathUI’s (ooh chilling)
+Switch room now has treasure chest for loot, awards a single powerful power up, ammo and coins.
+Added minimap Icons for the Switch Room and the RGB key pieces. They will only appear once Pixel Boy has been very close nearby or after an extended period of time.
+There are now destructible objects throughout the environment. These things can be smashed and broken to award coins and ammo. (Link would be proud) Due to this, prices in Resolutia have risen.
+Several new sounds have been added to new and old functions

-Astral shot should no longer shoot through most walls just through enemies.
-When PenGUIN is dizzy shieldspin will now properly trigger damage.
-Ammo has been tuned to a lower drop frequency and quantity
-Weird unexplained explosion on begining of some scenes should no longer exist.
-Health Pots purchased from the shady old shaman now only award five health points per potion.
-The enemies HP levels have been re tuned.
-Baby slimes should now die+slow when they impact with Pixel Boy, you monster.
-Pixel Boys death has become more dramatic and colorful
-All bosses have been tweaked and made so that they can no longer be one shot, they should always be a formidable foe now.
-Treasure chest icons will no longer appear on the map until Pixel Boy has been close to them.
-The elevator will now appear on the map once Pixel Boy has been nearby.
-All main menu elements have had their sounds corrected and the about box goes fullscreen now and can be exited by clicking ‘about’ again.
-Sorted the scoring system to be more advanced and reasonable, as well, added some new things that reward score
-When using the Anvil in the dungeon, and clicking the button to repair you should no longer waste ammo
-Decimals have been removed from stats menu, crits and hopefully everywhere.
-Really large shield combos should no longer be tossing enemies about. (looking at you turtles)
-The trap rooms have had their enemies adjusted and tweaked.
-The rushing enemies from the switch room have been removed temporarily.
-The scene changing system has been rewritten and should hopefully address all the unusual places people have wound up.
-Treasure chests have had their treasure altered.
-A weird heat seeker error has been resolved, was causing weird frame rate problems.
-Mobs now drop different treasure rates. Most powerful power ups must be retrieved from switch rooms.
-Costs of powerups has been in some cases increased dramatically based upon strength
-Cost of crafting becomes substantially more expensive as time goes on
-Cost of anvils has increased.
-Cost of armour crafting has been increased

If you find more issues or there are any inconsistencies please email us at info@giantboxgames.com or post it on the forums.

Thanks for the patience and support.

Komentarzy: 1 Więcej

O tej grze

Pixel Boy is an Action-RPG Shoot-em-up with dynamically generated stages across four acts each with an epic boss finale. Players can craft custom armours as well as stack and combine power ups into over 6000 different powerful weapons to overcome the dangers of the dungeon.

  • Four uniquely themed acts each with dynamically generated dungeon levels within.
  • Epic Boss Battles at the end of each act with unique mechanics and challenges
  • Many different Combine-able and Stack-able Weapons and Power ups for OVER 6000!!! unique combinations
  • Crafting system with five types of armour each with several tiered levels that have different effects and powers
  • Character leveling with customize-able builds across several base stats
  • Multiple Vendors and shops to purchase better items, power ups, and equipment
  • A wide variety of enemies with unique combat approaches
  • Steam Achievements
  • Steam Trading Cards

Pixel Boy features an awesome electronic original soundtrack composed entirely by popular and talented French artist Pyramid.

Pick up the soundtrack today!

Help Pixel Boy on his arduous journey to become the Hero of Resolutia and this year’s Dungeon Runner’s World Champion!

Pixel Boy is a dungeon crawling top down Action Shooter. You control Pixel Boy and enter the randomly generated dungeons below the town of Resolutia. There are four acts in total, each with a powerful boss at their climax. Every dungeon is filled to the brim with aggressive and deadly enemies. As Pixel Boy you will encounter swarms of giant ants, packs of snapping dogs and even lethal dungeon birds. To help Pixel Boy bear this burden there are many tools at your disposal. Various pixel powerups can be found or purchased to help Pixel Boy overcome the treacherous dungeons beneath Resolutia.

Spreadshot, Shields, Splitshot, Heat seekers, Critical Strike Modifiers, Time Stoppers and much more are available. Three pixel powers can be equipped at a time and are stackable AND combinable so that Pixel Boy can find the best combination of over 6000 powers to defeat his adversaries most efficiently.

Various types and tiers of armours can be crafted by obtaining the appropriate armour orbs dropped within the dungeons depths. Each piece of armour has different effects, abilities and levels of power dependent on its tier and orbs used to create it.

Throughout the dungeon Pixel Boy may encounter a variety of randomly generated unique rooms. Make sure Pixel Boy pockets any keys he finds, as treasure rooms have chests that are always locked to protect their secrets. Be wary every time Pixel Boy moves from room to room, as simply entering a room could trigger a dangerous trap; locking him in the room until every monster has been defeated within. Pixel Boy should also pay close attention to torches as they could lead the way to secrets and treasures. Collect all the coins Pixel Boy finds and spend them on items, powerups and armour at the shops back in town.

  • PC
  • Mac
  • Linux

  • Daily Dungeon Mode (very soon)
  • Additional powerups
  • Costume rewards
  • Several more narrators
  • Playable Pixel Girl (due to popular request)
  • Full Controller Support

    We hope to be able to continue to update the game and add these kind of features continually after release, free of charge of course.
    So don't hesitate to send your suggestions and ideas.

We would like to extend a big thank you to everyone that has supported us along our journey in the development of Pixel Boy, you all kick butt and have made it super worthwhile. If you would like to follow us or discuss anything Pixel Boy related, feel free to visit our site, twitter, and like us on Facebook. Please don't hesitate to let us know about a bug, error, exploit or heck, even just something you dislike, we are always listening.

Giant Box Games
Twitter - @TeamPixelBoy

Wymagania systemowe

Mac OS X
SteamOS + Linux
    • OS: Windows XP +
    • Processor: Dual Core
    • Memory: 1 GB RAM
    • Graphics: 256mb at least and nothing over... let's say, five years old.
    • Hard Drive: 500 MB available space
    • Additional Notes: It shouldn't be too much of a feat to run Pixel Boy, but if you are trying to play on a modded refrigerator, purchase at your own risk.
    • OS: Windows 7/8
    • Processor: Quad Core
    • Memory: 4 GB RAM
    • Graphics: The newest of the new is obviously recommended. How much of a difference it will make, well of that we're not sure.
    • DirectX: Version 9.0
    • Hard Drive: 500 MB available space
    • Sound Card: Creative Labs Sound Blaster AWE32 or Tandy 1000
    • Additional Notes: If these specs don't play it, there is probably something wrong with your computer, or you. Also, the sound card was a joke, sorry, bad taste to all those that are still holding out for the Sound Cards triumphant return.
    • OS: OSX 10.5+
    • Processor: Dual Core
    • Memory: 1 GB RAM
    • Graphics: 256mb at least and nothing over... let's say, five years old.
    • Hard Drive: 500 MB available space
    • OS: Most 32-bit and 64-bit Linux OS
    • Processor: Dual Core
    • Memory: 1 GB RAM
    • Graphics: 256mb at least and nothing over... let's say, five years old.
    • Hard Drive: 500 MB available space
Pomocne recenzje klientów
14 z 14 osób (100%) uważa, że ta recenzja jest pomocna
11.7 godz. łącznie
Zamieszczono: 2 listopada
+ lets me find my own way to beat it -> I feel clever (Although I suspect the authors did not intend this but left holes in their game design instead)
+ lets me shoot my own bullet hell (But see below!)
+ very effective character stats system (Health, damage, range, etc. - all have direct influence. No overhead-layer with "strength, dexterity, endurance,...")
+ the music
+ not too easy and enough health points to not be too frustrating (your mileage my vary)

- NO expanding dungeon! (Did normal mode in ONE DAY) You only get: 4 acts. Each has: 4 maps + 1 boss map.
- Procedurally generated? Big words for merely swapping around the same rooms.
- very limited monster variety
- boring level graphics - although that's the smallest of the problems for me.
- broken ammunition / weapon design

The ammunition rules in this game effectively kill most of the fun you could have had with the advertised weapon system:
- Die in normal mode: lose all weapons !
- Empty your ammo -> lose your current weapon !
- Ammunition *as loot* drops only in ineffective doses

It is not easy to maintan armor repair costs with the loot money. But ammunition cost?! Even if I dedicate all my money to ammunition...
- I can only buy ammo in town
- I can only go to town before starting the next map
- I can only fill up the (250 shot) magazine of the weapon.
Effectively I had to use the boring one-shot default weapon most of the time because it has unlimited ammo. And only use the cool weapons sparingly. Switching these weapons on and off was an additional annoyance. (HOTKEY?!) Did I mention you lose ALL weapons when you die? I feel betrayed by the ads promising me to shoot one gorgeous pixel wave after another.

The game design also has other very rough edges. Example: Shooting the containers standing around all over the maps takes multiple shots on most containers. So I stood and fired and waited until they broke - this filled at least 25% of all time I played this game. Very annoying. Although I carried neither armor nor upgraded weapon for a long time to save money, I still needed the money from many of the containers. So why not let all of the containers break on first bullet? It would then turn around the experience and be fun instead - to see all the environment break under my bullets fast and easy. (By the way: More damage does NOT make them break faster. In later levels you even get containers that need MORE shots. FACEPALM! I suspect very short sighted game design here: "These containers look more robust, so I decide they break after 4 shots instead of 3.")

All that said - I DO like the game.

But I made it my mission to warn you and tell the truth - which the ads DO NOT.
Czy ta recenzja była pomocna? Tak Nie
9 z 9 osób (100%) uważa, że ta recenzja jest pomocna
1.1 godz. łącznie
Zamieszczono: 30 października
I like this game for many reasons and I will state them now. One: I love the graphical feel of it and even though it has a lot of vibrant lights and colors there isn't much in the way of power needed to run the game. Two: The weapon system is a very cool and new thing to me. I have seen some things similar but I have not seen something quite like this. Three: I like that it has the feel of a hack and slash game yet it has no real hack nor does it have slash. I like this game but the game play can become stale and that is a very common thing with this kind of indie came. I would like to see this game become a starting point for new developers but I can't say this game is revolutionary. I can play it for some time, but I end up becoming bored after playing for more than 45 minutes. I would give this game a 3 OUT OF 5 stars because it just can't give me the feel that I can get fro, some of my personal favorite games in this genre like Diablo III or Some other AAA games that can pull me in and always make me want to improve my skill with random armor and other things like that. So my main verdict about this game is that it needs more to pull me and any other players into the game for any sort of time.
Czy ta recenzja była pomocna? Tak Nie
8 z 8 osób (100%) uważa, że ta recenzja jest pomocna
1.1 godz. łącznie
Zamieszczono: 7 listopada
This is a fun RPG adventure! It is filled with action and loot! Have fun playing it because it's awesome!
Czy ta recenzja była pomocna? Tak Nie
8 z 9 osób (89%) uważa, że ta recenzja jest pomocna
12.6 godz. łącznie
Zamieszczono: 10 listopada
Worth if you get it on sale
Fun game
Czy ta recenzja była pomocna? Tak Nie
8 z 10 osób (80%) uważa, że ta recenzja jest pomocna
11.5 godz. łącznie
Zamieszczono: 31 października
I think it's pretty damn obvious that I enjoyed this. :)
Czy ta recenzja była pomocna? Tak Nie
1 z 9 osób (11%) uważa, że ta recenzja jest pomocna
0.7 godz. łącznie
Zamieszczono: 16 listopada
Very bland and repetitive game. I had high hopes for it but the difficulty level along with any sort of progression are non-existent.
Czy ta recenzja była pomocna? Tak Nie
3 z 15 osób (20%) uważa, że ta recenzja jest pomocna
6.7 godz. łącznie
Zamieszczono: 31 października
Slow, Repetative, EASY, boring, Still early access even though the page says otherwise

Recommended price: $3.00
Grade: F (4/10)
Gameply Time:
Casual: 6-10 hours
Standard play-through: 5 hours
Objectives only: 2 hours
Pro gamers objectives only: 1 hour or less

Pixel Boy is just good enough to play it one time through, and that's only if you have nothing better to do. You know those games that aren't horrible enough to quit half way through, and you just feel like you need to finish it to get it over with? Pixel boy is that game. There is no challenge; as long as you keep enough money on you to repair armor you will never die. If you are the type of player who runs through rooms instead of clearing them one at a time, this game probably has a good pace for you, if you like it casual that is. I like to check every room and take it slow so-to-speak. but movement speed is a crawl even with speed modifiers and enemy attacks are even slower. Enemies are pretty standard Zelda clones. Predictable directional attacks and different speeds of melee attack

Armor crafting is nothing special, type is based on the color you have the most of, there are no combinations beyond basic stats, for a roguelike this is disappointing, upgrading the tier only makes the basic stats more powerful. Weapon's don't "Craft" either, you can only add the listed effect to what you have already. don't expect spread shot and flaming pixels to give you a flame thrower or anything. At the end of the game you have easily 10-12 effects on one crafted powerup and you just face-roll over everything. You can only add one of each powerup to a crafted powerup. This is for balance but if the game was faster, and better such a craft would be right at home.

Gameplay from start to finish for me was 5 1/2 hours, the rest of my recorded time was me getting up for food and bathroom. I consider myself a gamer of medium skill, if you are good and run through rooms you can easily beat this game in an hour. if you like it room by room like me prepare for a game lasting you 3 1/2 hours.
Czy ta recenzja była pomocna? Tak Nie
4.7 godz. łącznie
Zamieszczono: 22 listopada
Pixel Boy is a game with a lot of failed potential, the core gameplay is fun but the bland environments, repitive enemies, lackluster bosses and simplistic crafting/progression system make Pixel boy a game not worth playing.

I bought pixel boy because the trailer and screen shots looked exciting, the description promised a game with a lot of replay value and customization and the majority of reviews are positive. My first major disappointment was in learning that the weapon customization system was built around consumable powerups with 250 shots each, this leads to a lot of time spend managing ammo and switching to the basic shot type, rather then getting to use the different weapons. Which is a shame because the variety of weapon types and combinations are interesting and fun, but the limited ammo means you never get to really explore all the different options.

My biggest issues with the game are the length and the difficulty. I beat the game on hardcore mode in about 3 hours, which felt like longer because the game really drags on. I felt little to no challenge after I was about 1/3 of the way through the game, and I only finished it because I felt like I had to. The game is composed of 4 acts of 4 levels each with a boss battle at the end of each act. There is no difference between any level, they are generated from a minimal set of rooms and populated with 4 randomly chosen monsters out of a fairly small set. The boss battles are a joke, the first boss is easy, but takes a long time to beat because of how under-powered you are at that point in the game, while the last 3 bosses can each be beaten in a matter of seconds.

With a little bit of reworking of the progression system, an actual sense of difficulty and some more variety the game could be fun but as it stands it is a fairly dull game with hints of potential for something more. As far as I can tell from the steam page the game is not in early access or anything and the last update by the developers was over 5 months ago, so I don't hold out hope that the game will get better.

I bought pixel boy for about 10$ and I would say it was worth about 25% of that. I would only recommend pixel boy if you can put up with the issues described above and the game is on sale for at least 50% off.
Czy ta recenzja była pomocna? Tak Nie
122 z 134 osób (91%) uważa, że ta recenzja jest pomocna
33.7 godz. łącznie
Zamieszczono: 30 maja
I only expected to play Pixel Boy for a little while, but here I am three hours later hopelessly addicted and unable to contain my thoughts on it. The dungeon-crawling genre is one we've all come to know and love, but I can't even remember the last time one felt as fresh and unique as Pixel Boy and the Ever Expanding Dungeon. There are plenty of reasons why this stands out among the rest of the bunch on Steam;

My first moment with Pixel Boy is a relaxing one, with a slightly blurred image of the quaint little pixel town, Resolutia rolling by the title screen as I'm treated to the relaxing melodies of french electro artist Pyramid. I already feel like I'm in a most blissful state. However, this feeling of relaxation quickly ends, as I start the game and am thrown into the confines of a dark, dusty old dungeon and a glowing trail of blue light as my only guide in this confusion. The game eases you into the mechanics using a humorous narrator that reminded me a lot of Professor Frink from The Simpsons. The lines are delivered infrequently enough to not be a hindrance and are actually pretty damn funny.

The almost Minecraft-like graphics are extremely familiar and nostalgic and work exceptionally beautiful in tandem with it's mellow, almost cosmic sounding soundtrack. You're introduced to the armor and pixel power crafting system which are incredibly dynamic and massive in scope when it comes to the number of possibilities and the diversity shown in their execution. Fiddling around with the vast amount of powerups you come across to see which new powerful attacks you can come up with quickly becomes an obsession.

After finding the RGB keys and making it out of the first dungeon alive, you're brought back to the pixel-y town from the title-screen which you learn is your base of operations. This base will supply you with a multitude of features including shops for pixel powerups, armor, crafting, a monster museum to keep track of the enemies you've encountered, and doors leading to each of the main campaign dungeons. There is also a mysterious and colorful fountain in the center of the town which seems to be the source of the bliss enducing melody you hear.

Once you're done with your introduction to the the town, you will quickly return back to the depths of new dungeons where the pace really begins to pick up, with the music being kicked up a notch going from mellow ambiance to heavy, pulsating rhythms that pump you up for the oncoming journey. The action itself is fantastically solid and fast paced, with an array of stylish monsters and crazy bullet patterns there is a lot going on on the screen at once and it can become a serious sensory-overload in the best way possible. The top-down action combat here is very reminiscent of classics such as Smash T.V. or Pocky and Rocky combined with a weapon combo system similar to Gunstar Heroes and that is a *very* good thing for old school gamers or fans of the golden age of gaming.

The roguelike elements become strongly apparent here and are just right, with heavy randomized factors to the dungeon even involving a slot machine minigame to help decide the mobs for your current run (A really cool touch to the randomized aspect of these games!) and persistant stats and gold that will carry over between your deaths, making each consecutive and seemingly impossible run that much easier. The dungeons become extremely challenging and you'll be forced to utilize every item you find and every shop you happen to come across, as well as chestrooms which contain useful powerups for you to use (sometimes negative effects for the unlucky) if you're able to find or buy keys throughout the floor.

Pixel Boy really hits that rogue-lite sweet spot and will feel right at home with fans of games like Full Mojo Rampage or Binding of Isaac who want extreme replayability and even deeper, faster paced gameplay. This is an absolute must-have for any dungeon-crawler or rogue-lite collection.
Czy ta recenzja była pomocna? Tak Nie
60 z 73 osób (82%) uważa, że ta recenzja jest pomocna
23.0 godz. łącznie
Zamieszczono: 29 maja
Pixel Boy is probably one of the most addictive Rouge-Like style games I have ever played. The visual effects alone make the game worth while let alone the massively intricate powerup systems which seems to form endless combinations. I have played this game in older beta releases and the full release is just so polished and well put together that it almost feels like a whole new game. Big up to Giant Box games on this release! If you like rogue-likes, rpgs, levelling up or just plain dungeon crawling. This game is for you!
Czy ta recenzja była pomocna? Tak Nie
32 z 36 osób (89%) uważa, że ta recenzja jest pomocna
5.4 godz. łącznie
Zamieszczono: 31 maja
I’ve only played a bit over one hour and a half so far but having completed Act 1 and playing halfway up the second I feel like I’ve played far enough to the point where I’m able to provide a clear opinion on the game so let’s get started with it:

The game works really well with the top-down perspective it uses and the camera being a little bit sideways giving a 3D layer to the whole world makes for a refreshing take on the more simple 2D dungeons other games in the same veins provide and makes the whole world feel a lot more vibrant. The color scheme used for the game is very nice and comes particularly good to its right when running around in the dungeons, shooting pixels and conjuring a whole variety of colors on screen when your pixels are a bit more upgraded.

The sound accompanies these randomly generated dungeons very well and while there are some minor issues to be had like the boss theme of Act 1 that stopped playing at a certain moment, leaving the room in silence, I often found myself humming along with them while I ventured further into these dungeons, looking what would be creeping at me around the next corner.

These dungeons, randomly generated as mentioned before, each have atmospheric rooms and while it sometimes seems like the focus was laid a bit too much on each room individually, where the interconnection between them and the general layout could have been better, they are all very good and have some very likable things to it. One thing I thought to be particularly good about the way dungeons in this game work, is the fact that it’s one, giant open place. While there are some optional rooms, closed off in the beginning, when you open the first door, every other door in the dungeon opens and this makes for some interesting gameplay mechanics. Enemies are hereby not contained to one room and can traverse the different rooms, based on their movement so even though you may have already cleared out a room, that doesn’t mean it’s still going to be empty when you reenter it later what makes that you are continuously actively playing, instead of traversing a bunch of empty rooms. The open nature of the dungeon also makes that different upgrades can very well encourage different styles of playing: Some upgrades provide the ability for pixels to bounce of walls, so you may want to increase range with your points gained by leveling and take out enemies from around the corner or a different room entirely. Other upgrades, like heat-seeking pixels that go on to get larger and pass through enemies may make you more of an aggressive player, running into rooms blindly with your high damage output. Many different combinations can be made and experimenting with them is encourages which makes that each run varies a lot, even beyond the enemies that are randomly chosen.

Because yes, enemies are also random, not random in terms of their design, but random in the way that it won’t always be the same set of enemies you encounter when replaying a level. The enemies their selves are also varied in ways of attacks where small scorpions may try to take you out from a distance by using their angle to sling a pixel at you, Pixel Boy’s equivalent of bullets btw, but bigger scorpions are actually more tanky build and come in close to deal with you using their angle itself to deliver a hard-striking blow that even damages the ground it hits with its impact itself.


In short, I think Pixel Boy is a great game and its smooth controls, which I had not yet mentioned, in combination with the always engrossing and varying nature of the dungeons and the enemies itself make for an addictive and always fun to play experience!
Czy ta recenzja była pomocna? Tak Nie
49 z 67 osób (73%) uważa, że ta recenzja jest pomocna
3.1 godz. łącznie
Zamieszczono: 7 czerwca
I bought this game because the video looked cool and most of the reviews were positive. I was expecting a game with customization, progression, and creativity. It failed to meet my expectations in any of these categories.

Right off the bat it says that it's an "action RPG". I thought this meant all these cool powerups were things I could invest in with things like skill points. No. You just find/buy the powerups and they only last 250 shots. Not much of a point using them except for the 'bosses' which will be discussed later.

You do level up and get stat points which is cool... but then again it isn't. All you do with your stat points is put them into damage as you do very little. Attack speed? So my powerups can run out even faster? Very lame options here. Just get damage. Zzz...

The armor system is yet another under delivered concept. Cool you get customizable armor? That sounds great. Oh it breaks after 5 or so hits? Well I guess that's fine... Oh it isn't really customizable? You just pick 5 of the same boring stats (damage x 5)? Hmmm but they have unique effects! Could be some cool combinations! No. It only has 5 types, depending on what type of 'orb' you use the most of. They all are just an effect on when you get HIT, something you should never do. And the effects hardly do anything other than cause lag. Miss.

Bosses I mentioned before. I've been to 2 before I stopped playing. The FIRST boss. Even if you put ALL of your points into damage and save all of the powerups for this fight it will take a very long time. It is pointless to use the 'mechanics' of the lightning trap as it seems to do nothing. All you do is run around in a circle at the bottom of the map shooting it... and shooting it... and shooting it. It has a ridiculous amount of health and isn't interesting at all. I finally figured out that the only way to hurt it is the fire powerup. Dumb.

The 2nd boss isn't much better. Once again it has near infinite health. Boring. Once again it is just a reskinned mob. Boring.

The mob types are very repetive as are the environment"s". "Act 1 and 2" were the exact same. The same boring environment and mob types, just more hp and probably damage. Horrible.

There were only 2 things that weren't terrible about the game and even then they were just fine and ripoffs of other games.

The graphics looked fine. A copy of Geometry wars and Minecraft, but not as well done as either.

The narrator was okay. Very similar to Bastion to have an involved narrator but nowhere as good.

I regret buying this game. It feels like an alpha or an early access game. Not finished at all and the updates they are planning on adding don't address any of the short comings. Not worth $10, maybe $4. Save your money and get Binding of Isaac if you want a game like this, much better. The large amount of positive reviews I suspect were written by the Devs or their friends/family. I could find no reviews of the game online.

Sorry if I was harsh Devs, I do not mean to hurt your feelings but this is a bad game and I feel swindled.
Czy ta recenzja była pomocna? Tak Nie
33 z 41 osób (80%) uważa, że ta recenzja jest pomocna
2.0 godz. łącznie
Zamieszczono: 30 maja
Pixel boy is a Dungeon Crawler at it's finest.
I love the style, the random generated dungeons and the action you will get.
You can change the way you shoot if you find the items for it.
Don't like a normal straight shot?
How about a shot that split the pixel in 4 smaller pixels?
it's very cool to experiment with the shots.
If you like Games like The Binding of Isaac or Full Mojo Rampage, you will definitely enjoy this great game too.

Btw : Soundtrack is great, too.

GG Oricalchos :)
Czy ta recenzja była pomocna? Tak Nie
29 z 36 osób (81%) uważa, że ta recenzja jest pomocna
0.9 godz. łącznie
Zamieszczono: 30 maja
Pixel Boy is a dungeon crawler that is very entertaining and that presents a great array of customization. It presents a Minecraft-like environment and it is gorgeous. The powerup combinations are one of the highlights of this game. You can make so many different types of "pixel-weapons" and there is enough for every type of player (I personally am not a fan of the "Spread" weapon power-up).

The only (minor) problem I have with it is the fact that the enemies are also picked at random for each of the levels. I found myself dying to enemies that I clearly could not do anything to protect myself from very early in the game. This was not something that made the game any less enjoyable because the levels themselves (and the power-ups) are all random so it is always a very good experience regardless.
Czy ta recenzja była pomocna? Tak Nie
21 z 23 osób (91%) uważa, że ta recenzja jest pomocna
1.5 godz. łącznie
Zamieszczono: 30 maja
Pixel Boy is a ton of fun! Great art style, very cool lighting and it's such a colorful game. If you like rouge like games this is your game, lots of customization with the armor crafting and a cool weapon combo mechanic that's really fun to play around with. Soundtrack is amazing too, fits in with the world really well. Pick this up NOW! This is probably the most underrated indie game on PC right now. A true gem. The PC Master Race has another reason to gloat.

***** Five Stars
Editors Choice Award.
Game of the day.
Game of the week.
Game of the year.
Game of the decade.
Czy ta recenzja była pomocna? Tak Nie
36 z 50 osób (72%) uważa, że ta recenzja jest pomocna
13.1 godz. łącznie
Zamieszczono: 30 maja
Do you love top down Rogue-like dungeon crawlers like The Binding of Isaac?

If yes: Then you NEED this game more than a Heroin addict needs a hot-shot.

If no: Then you should still check this out, it may just change your mind. Because this game is WAY better than that above mentioned flash game about a naked baby locked in a basement.

In all seriousness, I love this game. The controls are super responsive, which is important because ♥♥♥♥ get hectic when you start getting to some of the lower levels. As is the case with most good rouge-likes, the randomly generated nature of the levels means that no two runs are the same. The thing that really sets this game apart though, is the powerup and crafting system. The devs claim there are over 6000 different weapon combinations, and I can believe it. Once you start stacking split and spread shots the game starts looking like a bullet hell shmup that even puts Ikaruga to shame. Top it off with a great soundtrack, and you have a game that pumps blood to my nether regions faster than a topless Daenerys Targaryen.
Czy ta recenzja była pomocna? Tak Nie
18 z 20 osób (90%) uważa, że ta recenzja jest pomocna
15.2 godz. łącznie
Zamieszczono: 30 maja
I was told of this game from a follower on my stream and being a fan of indie rogue types I said "why not". Boy was I surprised at the depth this game has. The aesthetic's are just stunning. The gameplay is incredibly smooth and when you start to think "Boy this is easy with all these upgrades and such" the game goes and shows you that maybe you shouldn't be so confident after all. The soundtrack is amazing and fits the game perfectly. The dev's also came to my stream and answered questions and genuinely cared about what the people had to say, whether it was advice or criticism. If your still not convinced check out streamers or youtube and I can bet you'll be hooked. 10/10

Also keep in mind these dev's are adding more content in the future for free adding even more replay value for a game that's only $9.99
Czy ta recenzja była pomocna? Tak Nie
18 z 21 osób (86%) uważa, że ta recenzja jest pomocna
2.7 godz. łącznie
Zamieszczono: 31 maja
WOOH FUN! Pew-pew pixel bullets, random mobs, random dungeon levels, pretty colours, pretty sounds, crafting, more crafting, more pretty colours - just play it!
Czy ta recenzja była pomocna? Tak Nie
19 z 23 osób (83%) uważa, że ta recenzja jest pomocna
6.2 godz. łącznie
Zamieszczono: 30 maja
This game is dope! A lot of love went into it and you can tell :D
Czy ta recenzja była pomocna? Tak Nie
19 z 23 osób (83%) uważa, że ta recenzja jest pomocna
0.7 godz. łącznie
Zamieszczono: 30 maja
first thing great game so far its really fun
secondly i found a small glitch
i leveled up at the same time as i died so i went to the black death screen but i had the tab to level up message at the bottom of the screen i pressed tab hoping to be revived but instead the game froze on the black screen and i had to close this really doesnt effect the game much but it forced me to close the game
Czy ta recenzja była pomocna? Tak Nie