Pixel Boy and the ever expanding dungeon is an Action-RPG Shoot-em-up with dynamically generated stages across twenty levels and four acts each with an epic boss. Players can stack and combine power ups into over 6000 different powerful weapons as well as craft custom armours to overcome the dangers of the dungeon.
用户评测:
最新:
褒贬不一 (11 篇评测) - 过去 30 天内的 11 篇用户评测中有 63% 为好评。
总体:
褒贬不一 (186 篇评测) - 186 篇用户的游戏评测中有 66% 为好评。
发行日期: 2014年5月30日

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评测

“if your youth was spent training your fingers by dodging bullets and frantically firing weapons at foes in games like Xenon II, Galaga, Metroid and others, you’ll love what Pixel Boy has to offer”
8.6/10 – htxt.africa

“a surefire win for fans of the roguelike genre”
4/5 – Twinfinite

“The art design is fabulous, in that it slightly modernized the 8-bit theme, then puked neon all over it”
GamerTell "A" – Technology Tell

关于这款游戏


Pixel Boy is an Action-RPG Shoot-em-up with dynamically generated stages across four acts each with an epic boss finale. Players can craft custom armours as well as stack and combine power ups into over 6000 different powerful weapons to overcome the dangers of the dungeon.

NOW FEATURING CONTROLLER SUPPORT AND A BRAND NEW SURVIVAL MODE!


  • Four uniquely themed acts each with dynamically generated dungeon levels within.
  • Epic Boss Battles at the end of each act with unique mechanics and challenges
  • Many different Combine-able and Stack-able Weapons and Power ups for OVER 6000!!! unique combinations
  • Crafting system with five types of armour each with several tiered levels that have different effects and powers
  • Character leveling with customize-able builds across several base stats
  • Multiple Vendors and shops to purchase better items, power ups, and equipment
  • A wide variety of enemies with unique combat approaches
  • Steam Achievements
  • Steam Trading Cards
  • Survival Mode
  • Controller Support


Pixel Boy features an awesome electronic original soundtrack composed entirely by popular and talented French artist Pyramid.

Pick up the soundtrack today!
http://0pyramid0.bandcamp.com/album/pixel-boy-ost



Help Pixel Boy on his arduous journey to become the Hero of Resolutia and this year’s Dungeon Runner’s World Champion!



Pixel Boy is a dungeon crawling top down Action Shooter. You control Pixel Boy and enter the randomly generated dungeons below the town of Resolutia. There are four acts in total, each with a powerful boss at their climax. Every dungeon is filled to the brim with aggressive and deadly enemies. As Pixel Boy you will encounter swarms of giant ants, packs of snapping dogs and even lethal dungeon birds. To help Pixel Boy bear this burden there are many tools at your disposal. Various pixel powerups can be found or purchased to help Pixel Boy overcome the treacherous dungeons beneath Resolutia.

Spreadshot, Shields, Splitshot, Heat seekers, Critical Strike Modifiers, Time Stoppers and much more are available. Three pixel powers can be equipped at a time and are stackable AND combinable so that Pixel Boy can find the best combination of over 6000 powers to defeat his adversaries most efficiently.

Various types and tiers of armours can be crafted by obtaining the appropriate armour orbs dropped within the dungeons depths. Each piece of armour has different effects, abilities and levels of power dependent on its tier and orbs used to create it.

Throughout the dungeon Pixel Boy may encounter a variety of randomly generated unique rooms. Make sure Pixel Boy pockets any keys he finds, as treasure rooms have chests that are always locked to protect their secrets. Be wary every time Pixel Boy moves from room to room, as simply entering a room could trigger a dangerous trap; locking him in the room until every monster has been defeated within. Pixel Boy should also pay close attention to torches as they could lead the way to secrets and treasures. Collect all the coins Pixel Boy finds and spend them on items, powerups and armour at the shops back in town.


  • PC
  • Mac
  • Linux


We would like to extend a big thank you to everyone that has supported us along our journey in the development of Pixel Boy, you all kick butt and have made it super worthwhile. If you would like to follow us or discuss anything Pixel Boy related, feel free to visit our site, twitter, and like us on Facebook. Please don't hesitate to let us know about a bug, error, exploit or heck, even just something you dislike, we are always listening.

We hope to be able to continue to update the game and add features continually after release, free of charge of course.
So don't hesitate to send your suggestions and ideas.

Giant Box Games
http://pixelboygame.com
http://www.facebook.com/pixelboygame
Twitter - @TeamPixelBoy

系统需求

Windows
Mac OS X
SteamOS + Linux
    最低配置:
    • 操作系统: Windows XP +
    • 处理器: Dual Core
    • 内存: 1 GB RAM
    • 图形: 256mb at least and nothing over... let's say, five years old.
    • 存储空间: 需要 500 MB 可用空间
    • 附注事项: It shouldn't be too much of a feat to run Pixel Boy, but if you are trying to play on a modded refrigerator, purchase at your own risk.
    推荐配置:
    • 操作系统: Windows 7/8
    • 处理器: Quad Core
    • 内存: 4 GB RAM
    • 图形: The newest of the new is obviously recommended. How much of a difference it will make, well of that we're not sure.
    • DirectX 版本: 9.0
    • 存储空间: 需要 500 MB 可用空间
    • 声卡: Creative Labs Sound Blaster AWE32 or Tandy 1000
    • 附注事项: If these specs don't play it, there is probably something wrong with your computer, or you. Also, the sound card was a joke, sorry, bad taste to all those that are still holding out for the Sound Cards triumphant mainstream return.
    最低配置:
    • 操作系统: OSX 10.5+
    • 处理器: Dual Core
    • 内存: 1 GB RAM
    • 图形: 256mb at least and nothing over... let's say, five years old.
    • 存储空间: 需要 500 MB 可用空间
    最低配置:
    • 操作系统: Most 32-bit and 64-bit Linux OS
    • 处理器: Dual Core
    • 内存: 1 GB RAM
    • 图形: 256mb at least and nothing over... let's say, five years old.
    • 存储空间: 需要 500 MB 可用空间
消费者评测
消费者评测系统更新!了解更多
最新:
褒贬不一 (11 篇评测)
总体:
褒贬不一 (186 篇评测)
最近发布
RM2.50™
( 3.8 小时(记录在案的) )
发布于:6月26日
This game is bad.
An example of bad rouge-like. DO NOT bother to BUY it.
The gameplay is dull and not rewarding.
Waste of money and time even it is on sale tho.
The monster are hard and annoying.
Damn, I hate this game.
The music is sick tho.

3/10.
是否有价值? 欢乐
dσσdlє™
( 9.5 小时(记录在案的) )
发布于:6月13日
免费获取的产品
I'm not going to get into the wordy, half a page long review of the game and every single little detail f whats wrong/right with the game. Over all this game is very good, and has aspects of many other games that i really enjoy, mainly The Binding of Isaac. The soundtrack is great and i actually like listening to it, where as most games i automatically mute the music.

If you are on the fence about this game, it is a lot of fun although it is not a game that you will probably want to continually play for hours and hours. Its a nice medium length game, that has the ability to bep played more even when finished. I would truely like to see more added into the game and some silly little broken parts of the game fixed.

In the end this game is definately worth the price, and for a small developer it is very well done.
是否有价值? 欢乐
MajorGamer
( 3.8 小时(记录在案的) )
发布于:6月11日
This is a very simple roguelite. It plays to be more action oriented but the enemy variety doesn't play to that strength. There just aren't enough of them in the game and a few overlap what they do. Even the room variety is very low. You'll see most if not all the rooms in the very first floor with 16 total. The game is even designed to get you permenantly stuck if you die too much since you'll be stuck in a later floor with only your basic attack. Fortunately for that point (unfortunately for the game), this game is very easy.

Early on you have to be careful. Avoiding enemies and their attacks and conserving your ammo. Not helped by the fact the doors to each room can easily obscure enemies and their bullets. However, by the time I hit the second zone, I was already a death machine and things only snowballed for me from there. Bonus health, lifesteal, and bullets in all directions made me nearly invincible. The only way I was dying at that point was if I decided to stop shooting and hug everything instead. Bosses included. There is a reason why the rarest achievement in the game is getting 100 deaths. Personally, I won with only one death. That may be the most damning sentence for a roguelite.
是否有价值? 欢乐
Dolan Tmurp
( 3.6 小时(记录在案的) )
发布于:6月3日
I don't get the bad reviews. For it's price, it's a great little game.

Well, it's a weird one also.

I don't know the guys who made this, but i think they're former atari programmers from the 80's who got stuck in a time bubble somewhere and decided the make a game after playing Isaac. Also, maybe they were drunk and/or high on shrooms.

But it's fun. and colorful. very colorful. and the soundtrack is really good, ambient at times, electro at others, it can feel out of tune with the game at first, but it starts growing on you after a while.

all in all, i don't regret buying it.

Go ahead and give it a chance ;)
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Jakasmo ᕦʕ•͡ᴥ•ʔᕤ
( 3.5 小时(记录在案的) )
发布于:5月29日
A really nice game for the price.
Much fun to come :)
是否有价值? 欢乐
adam_mack1980
( 6.4 小时(记录在案的) )
发布于:5月29日
Picked this one up on sale, quite a fun game. Weapon and armour leveling adds a bit more depth to the gameplay. Works well with an X box controller. Overall a good game for the money.
是否有价值? 欢乐
Tim
( 3.6 小时(记录在案的) )
发布于:5月24日
+ Nice, atmospheric, addictive, nice relaxing electronic music
+ Linux support

- Frame-rate not really high
是否有价值? 欢乐
Coffee cat
( 0.4 小时(记录在案的) )
发布于:5月24日
Decent overhead dungeon crawler. Far from perfect but a fun little romp.
是否有价值? 欢乐
Plato
( 4.4 小时(记录在案的) )
发布于:3月23日
I like this game so far. Cool Level Ups and Power Ups, nice top view game, runs smooth, nice music, works well with xbox controller. Small download quick install, definitely recommend it on sale.
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Cupcake
( 0.4 小时(记录在案的) )
发布于:3月22日
I got this game for a dollar first of all, but it still wasnt really worth it. Yes, i only have 23 minutes in this game but i got bored pretty quick! It was very slow and the only way to upgrade speed/firing speed/range etc. was to get lvl ups, which took forever. i went into the town but couldnt do anything due to it saying i couldnt leave because of narroration in progress, but there wasnt anyone talking. Also, I didnt really like how the power ups worked. Whenever you recieved one it had a number of bullets you could fire until you ran out, I thought it ruined the "go in blazing" strategy i usually do in these type of games. I wouldn't reccomend this for regular price, but if it is on sale and you dont mind slow games, it could have potential.
是否有价值? 欢乐
最有价值的评测  在过去的 30 天内
2 人中有 2 人(100%)觉得这篇评测有价值
推荐
6.4 小时(记录在案的)
发布于:5月29日
Picked this one up on sale, quite a fun game. Weapon and armour leveling adds a bit more depth to the gameplay. Works well with an X box controller. Overall a good game for the money.
这篇评测是否有价值? 欢乐
1 人中有 1 人(100%)觉得这篇评测有价值
推荐
3.5 小时(记录在案的)
发布于:5月29日
A really nice game for the price.
Much fun to come :)
这篇评测是否有价值? 欢乐
1 人中有 1 人(100%)觉得这篇评测有价值
推荐
3.6 小时(记录在案的)
发布于:6月3日
I don't get the bad reviews. For it's price, it's a great little game.

Well, it's a weird one also.

I don't know the guys who made this, but i think they're former atari programmers from the 80's who got stuck in a time bubble somewhere and decided the make a game after playing Isaac. Also, maybe they were drunk and/or high on shrooms.

But it's fun. and colorful. very colorful. and the soundtrack is really good, ambient at times, electro at others, it can feel out of tune with the game at first, but it starts growing on you after a while.

all in all, i don't regret buying it.

Go ahead and give it a chance ;)
这篇评测是否有价值? 欢乐
1 人中有 1 人(100%)觉得这篇评测有价值
推荐
9.5 小时(记录在案的)
发布于:6月13日
免费获取的产品
I'm not going to get into the wordy, half a page long review of the game and every single little detail f whats wrong/right with the game. Over all this game is very good, and has aspects of many other games that i really enjoy, mainly The Binding of Isaac. The soundtrack is great and i actually like listening to it, where as most games i automatically mute the music.

If you are on the fence about this game, it is a lot of fun although it is not a game that you will probably want to continually play for hours and hours. Its a nice medium length game, that has the ability to bep played more even when finished. I would truely like to see more added into the game and some silly little broken parts of the game fixed.

In the end this game is definately worth the price, and for a small developer it is very well done.
这篇评测是否有价值? 欢乐
最有价值的评测  总体
12 人中有 12 人(100%)觉得这篇评测有价值
有 4 人觉得这篇评测很欢乐
推荐
10.0 小时(记录在案的)
发布于:2015年4月13日
这个周末终于有点时间,花6个小时通关了这个独立游戏的normal难度
像素男孩和不断扩张的地牢是一个带有些微rougelike元素的地牢平面射击游戏。
简单介绍一下这个游戏的要素。

编辑了半天发现[list][/list]和[olist][/olist] 里面本身和互相都不能嵌套么。。
不然就会报错:在尝试处理您的请求的过程中出现了错误:32

解决了,原来是在再次编辑时标签占用字符过多超过字符限制了,直接删掉一大段内容就好了OTL

护甲:
  • 每次放入5颗宝石铸造,只能在城镇中铸造(教学关不算),护甲等级和宝石种类决定属性,数量最多的宝石决定被动技能,数量一样多按排序决定
  • 护甲等级:
    • tier1,铸造花费100,基础护甲值10
    • tier2,铸造花费400,基础护甲值15
    • tier3,铸造花费750,基础护甲值20
    • tier4,铸造花费1250,基础护甲值25
    • tier5,铸造花费2000,基础护甲值30
  • 护甲宝珠:
    • 红色宝珠,火属性,加护甲值, 决定被动:被击时周身放出一轮子弹
    • 绿色宝珠,风属性,加射程, 决定被动:被击时放出龙卷风
    • 蓝色宝珠,冰属性,加伤害, 决定被动:被击时冰冻周围敌人,实际上是被击后对敌人发动从天上掉落的跟踪性子弹攻击。。。不知道为何
    • 黄色宝珠,敏捷属性,加移动速度,决定被动:从危险逃离(就造过一次,不知道什么效果)
    • 橙色宝珠,岩浆属性,加射速, 决定被动:被击时掉落岩浆
  • 穿上护甲时血量被护甲值所替代,护甲的护甲值可以在铁砧处花钱修复,一旦耐久归0护甲就消失,当然护甲附加的属性也没了,得重新铸造。

弹药系统:
  • 有三格弹药装备栏位,
    一格弹药都不装备时射出单个无特效的小型子弹。
  • 装备弹药时三格弹药栏中的特效会相互叠加,一同进行消耗。
    大部分同种类的弹药特效也可以叠加,提升效果。
  • 弹药类型:
    • H:装备时增加最大生命
    • M: 在背后进行镜像射击
    • SH: 装备时有保护性的像素在周身旋转,伤害靠近的敌人
    • 蓝色的R: 子弹射出后一定时间返回,再次进行伤害,但是会减少射程
    • 红色的R: 血越少,攻击越高
    • SP: 子弹分裂
    • S: 扇形射出,根据装备数量不同有3,5,7条
    • B: 增加子弹大小
    • G: 子弹逐渐变大
    • HS: 追踪敌人
    • LS: 生命吸收,要装备着打死很多敌人才会回1格血
    • C: 子弹有几率造成暴击伤害,根据装备的数量有20%的几率造成2/3/4倍暴击伤害
    • SL: 使敌人减速
    • A: 穿透攻击
  • 主动消耗道具:
    按Q使用,最多装备5个
    • E: 5秒内360度自动射出子弹,这个子弹会受到当前装备弹药的加成
    • I : 无敌一段时间
    • T: 一段时间内进入类似子弹时间的效果
  • 大部分只有在宝箱开出后才能解锁,之后才能在商店购买。
    只能说弹药解锁效率太低了。
  • 还有部分弹药和主动道具没解锁,也不高兴再打第二遍了。
  • 不同种类弹药可以花钱合成一个弹药,效果叠加,因为只有3个装备栏位,只有通过合成才能实现很多弹药属性叠加。当然你可以把所有种类的弹药合成起来成为一个超级弹药,但代价比较大,游戏流程掉落的金钱并不足以支持。所以只能不同情况用不同类型组合的弹药。
    我是合成了2个包含所有种类的弹药用来打BOSS和应付被包围的情况。
  • 合成14种弹药后打起来效果很炫呀!
  • 所有弹药最大弹药量都是500,用完消失,用完之前可以在弹药合成处花钱重新填装到500,
    不同种类弹药填装价格不同,同一弹药从1填装到500和从499填装到500价格都是一样的。
    不过重新填装弹药总是比买新的弹药合成要划算。
  • 升级,这游戏也有升级系统,一级四个属性点自由分配,属性有:生命、射程、伤害、移动速度、射速。

关卡相关:
  • 此游戏一共四大关,每大关四小关+一个BOSS关,一路都是线性无法回头的,无法通过重复刷之前的图来提升等级和钱,打完好像领个奖杯回到标题画面就删档了。
    一开始挺容易的,后面出现多种类血厚攻高的敌人,地图又变得很大,难度一下就上来了。
    每关开始处房间有:铁砧(花钱修复护甲),红色饺子汤(忘记名字了,什么生命泉水吧,一次性,喝了回复所有生命,满血也能喝,注意别浪费了),回城镇的升降梯
  • 打开门后关卡正式开始,升降梯会升上去。
  • 每关找到红绿蓝三把钥匙后在出口按E进入下一关。
  • 每关开始的地方都有两个起先打不开的门,里面有一个大号宝箱。
    通过激活在地图某一处的机关(一个按E后会冒光柱的机关)开门,这个宝箱有比较大的几率解锁新弹药。
  • 每一小关(除了BOSS关)都会有一个房间有四个宝箱,需要钥匙开启,建议找到全开,有可能解锁新的弹药。
  • HARDCORE模式个人感觉相当难。

杂项:
  • 有时进入一个房间后头上会冒感叹号,此时房间的所有门都锁死并不断生成怪物,因为没地方周旋,如果火力不猛很容易被群殴死。
  • 关于加点,到后面觉得射程和移动速度够用就行了,还是伤害和射击速度两个决定最终DPS的属性比较重要。
  • 关于BOSS:个人觉得前三个BOSS还挺好打的,第四个BOSS一开始是个蛋,无法被攻击,要引诱它撞上房间四角上的石头破壳才能攻击。
  • 每过一小关可以在下一关的开始坐电梯(好吧,木制升降梯)回城镇休整一下,比如护甲没了重新造个护甲,买弹药合成弹药补充弹药值什么的。
  • 空格键的护盾记得用呀。
  • 掉落物:敌人会掉落:金钱,蘑菇,弹药,子弹(补充装备栏弹药数量,没装备弹药就不补充,白吃了)
  • 商店:
    城镇弹药商店,卖已解锁的弹药和主动道具
    城镇护甲宝石商店,卖5种类型的护甲宝石
    地牢中和出口同一格子的商店,卖随机加减属性的蘑菇(30)、开宝箱的钥匙(30)、生命药水(回复6生命,30),没记错的话。。。
  • 关于蘑菇:
    蘑菇有5种颜色,对应5种不同属性,吃蘑菇对五项属性(生命,射程,伤害,移动速度,射速)进行随机的加减。是不是永久的?当然是了,这勉强也算是

    roguelike射击游戏呀。把所有钱用来买蘑菇吃结果属性全降到1了怎么办?删游戏呗。。。
  • 敌人挺有趣的,需要各种策略应付,不过每次小关开始会随机摇出四种敌人类型生成。

导致我通关后认为它并不是那么好玩的要素:
  • 因为获得金钱较少,为了节省弹药,打单个怪的时候把弹药卸下来,打箱子木桶的时候也要把弹药卸下来,好烦呀!就不能设个快捷键么。
  • 物品栏中的弹药无法移动位置,特别别扭
  • 常会有怪物卡位穿墙的情况
  • 游戏内容感觉还是比较少,到后面,地图重复而且特别大,怪物重复,到处都是怪物追着你跑,还缺钱,感觉游戏体验并不是很愉快,我要爽,我要爽呀!
  • 这个游戏射出带多种特效的像素子弹的美术风格还是挺喜欢的,但是:不能爽!╮(╯▽╰)╭
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117 人中有 110 人(94%)觉得这篇评测有价值
有 2 人觉得这篇评测很欢乐
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11.7 小时(记录在案的)
发布于:2014年11月2日
Good:
+ lets me find my own way to beat it -> I feel clever (Although I suspect the authors did not intend this but left holes in their game design instead)
+ lets me shoot my own bullet hell (But see below!)
+ very effective character stats system (Health, damage, range, etc. - all have direct influence. No overhead-layer with "strength, dexterity, endurance,...")
+ the music
+ not too easy and enough health points to not be too frustrating (your mileage my vary)

Bad:
- NO expanding dungeon! (Did normal mode in ONE DAY) You only get: 4 acts. Each has: 4 maps + 1 boss map.
- Procedurally generated? Big words for merely swapping around the same rooms.
- very limited monster variety
- boring level graphics - although that's the smallest of the problems for me.
- broken ammunition / weapon design

The ammunition rules in this game effectively kill most of the fun you could have had with the advertised weapon system:
- Die in normal mode: lose all weapons !
- Empty your ammo -> lose your current weapon !
- Ammunition *as loot* drops only in ineffective doses

It is not easy to maintan armor repair costs with the loot money. But ammunition cost?! Even if I dedicate all my money to ammunition...
- I can only buy ammo in town
- I can only go to town before starting the next map
- I can only fill up the (250 shot) magazine of the weapon.
Effectively I had to use the boring one-shot default weapon most of the time because it has unlimited ammo. And only use the cool weapons sparingly. Switching these weapons on and off was an additional annoyance. (HOTKEY?!) Did I mention you lose ALL weapons when you die? I feel betrayed by the ads promising me to shoot one gorgeous pixel wave after another.

The game design also has other very rough edges. Example: Shooting the containers standing around all over the maps takes multiple shots on most containers. So I stood and fired and waited until they broke - this filled at least 25% of all time I played this game. Very annoying. Although I carried neither armor nor upgraded weapon for a long time to save money, I still needed the money from many of the containers. So why not let all of the containers break on first bullet? It would then turn around the experience and be fun instead - to see all the environment break under my bullets fast and easy. (By the way: More damage does NOT make them break faster. In later levels you even get containers that need MORE shots. FACEPALM! I suspect very short sighted game design here: "These containers look more robust, so I decide they break after 4 shots instead of 3.")

All that said - I DO like the game.

But I made it my mission to warn you and tell the truth - which the ads DO NOT.
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145 人中有 128 人(88%)觉得这篇评测有价值
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33.7 小时(记录在案的)
发布于:2014年5月30日
I only expected to play Pixel Boy for a little while, but here I am three hours later hopelessly addicted and unable to contain my thoughts on it. The dungeon-crawling genre is one we've all come to know and love, but I can't even remember the last time one felt as fresh and unique as Pixel Boy and the Ever Expanding Dungeon. There are plenty of reasons why this stands out among the rest of the bunch on Steam;

My first moment with Pixel Boy is a relaxing one, with a slightly blurred image of the quaint little pixel town, Resolutia rolling by the title screen as I'm treated to the relaxing melodies of french electro artist Pyramid. I already feel like I'm in a most blissful state. However, this feeling of relaxation quickly ends, as I start the game and am thrown into the confines of a dark, dusty old dungeon and a glowing trail of blue light as my only guide in this confusion. The game eases you into the mechanics using a humorous narrator that reminded me a lot of Professor Frink from The Simpsons. The lines are delivered infrequently enough to not be a hindrance and are actually pretty damn funny.

The almost Minecraft-like graphics are extremely familiar and nostalgic and work exceptionally beautiful in tandem with it's mellow, almost cosmic sounding soundtrack. You're introduced to the armor and pixel power crafting system which are incredibly dynamic and massive in scope when it comes to the number of possibilities and the diversity shown in their execution. Fiddling around with the vast amount of powerups you come across to see which new powerful attacks you can come up with quickly becomes an obsession.

After finding the RGB keys and making it out of the first dungeon alive, you're brought back to the pixel-y town from the title-screen which you learn is your base of operations. This base will supply you with a multitude of features including shops for pixel powerups, armor, crafting, a monster museum to keep track of the enemies you've encountered, and doors leading to each of the main campaign dungeons. There is also a mysterious and colorful fountain in the center of the town which seems to be the source of the bliss enducing melody you hear.

Once you're done with your introduction to the the town, you will quickly return back to the depths of new dungeons where the pace really begins to pick up, with the music being kicked up a notch going from mellow ambiance to heavy, pulsating rhythms that pump you up for the oncoming journey. The action itself is fantastically solid and fast paced, with an array of stylish monsters and crazy bullet patterns there is a lot going on on the screen at once and it can become a serious sensory-overload in the best way possible. The top-down action combat here is very reminiscent of classics such as Smash T.V. or Pocky and Rocky combined with a weapon combo system similar to Gunstar Heroes and that is a *very* good thing for old school gamers or fans of the golden age of gaming.

The roguelike elements become strongly apparent here and are just right, with heavy randomized factors to the dungeon even involving a slot machine minigame to help decide the mobs for your current run (A really cool touch to the randomized aspect of these games!) and persistant stats and gold that will carry over between your deaths, making each consecutive and seemingly impossible run that much easier. The dungeons become extremely challenging and you'll be forced to utilize every item you find and every shop you happen to come across, as well as chestrooms which contain useful powerups for you to use (sometimes negative effects for the unlucky) if you're able to find or buy keys throughout the floor.


Pixel Boy really hits that rogue-lite sweet spot and will feel right at home with fans of games like Full Mojo Rampage or Binding of Isaac who want extreme replayability and even deeper, faster paced gameplay. This is an absolute must-have for any dungeon-crawler or rogue-lite collection.
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78 人中有 62 人(79%)觉得这篇评测有价值
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23.0 小时(记录在案的)
发布于:2014年5月29日
Pixel Boy is probably one of the most addictive Rouge-Like style games I have ever played. The visual effects alone make the game worth while let alone the massively intricate powerup systems which seems to form endless combinations. I have played this game in older beta releases and the full release is just so polished and well put together that it almost feels like a whole new game. Big up to Giant Box games on this release! If you like rogue-likes, rpgs, levelling up or just plain dungeon crawling. This game is for you!
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49 人中有 43 人(88%)觉得这篇评测有价值
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11.5 小时(记录在案的)
发布于:2015年3月14日
Damn shrooms ruined me man... I'm at -7 speed... a snail is faster than me.

Nice dungeon crawler otherwise (on sale though, full price you may feel you didn't get your moneys worth other than the fungi fest)... just stay away from the mushrooms, sure sometimes they give great highs but the lows man... THE LOWS!

Addendum: This game is a pretty sweet top down shooter overall... I heartily recommend it and heck, you need to shroom if you want to increase your stats above the level limit so yay for fungi!
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100 人中有 71 人(71%)觉得这篇评测有价值
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3.1 小时(记录在案的)
发布于:2014年6月7日
I bought this game because the video looked cool and most of the reviews were positive. I was expecting a game with customization, progression, and creativity. It failed to meet my expectations in any of these categories.

Right off the bat it says that it's an "action RPG". I thought this meant all these cool powerups were things I could invest in with things like skill points. No. You just find/buy the powerups and they only last 250 shots. Not much of a point using them except for the 'bosses' which will be discussed later.

You do level up and get stat points which is cool... but then again it isn't. All you do with your stat points is put them into damage as you do very little. Attack speed? So my powerups can run out even faster? Very lame options here. Just get damage. Zzz...

The armor system is yet another under delivered concept. Cool you get customizable armor? That sounds great. Oh it breaks after 5 or so hits? Well I guess that's fine... Oh it isn't really customizable? You just pick 5 of the same boring stats (damage x 5)? Hmmm but they have unique effects! Could be some cool combinations! No. It only has 5 types, depending on what type of 'orb' you use the most of. They all are just an effect on when you get HIT, something you should never do. And the effects hardly do anything other than cause lag. Miss.

Bosses I mentioned before. I've been to 2 before I stopped playing. The FIRST boss. Even if you put ALL of your points into damage and save all of the powerups for this fight it will take a very long time. It is pointless to use the 'mechanics' of the lightning trap as it seems to do nothing. All you do is run around in a circle at the bottom of the map shooting it... and shooting it... and shooting it. It has a ridiculous amount of health and isn't interesting at all. I finally figured out that the only way to hurt it is the fire powerup. Dumb.

The 2nd boss isn't much better. Once again it has near infinite health. Boring. Once again it is just a reskinned mob. Boring.

The mob types are very repetive as are the environment"s". "Act 1 and 2" were the exact same. The same boring environment and mob types, just more hp and probably damage. Horrible.

There were only 2 things that weren't terrible about the game and even then they were just fine and ripoffs of other games.

The graphics looked fine. A copy of Geometry wars and Minecraft, but not as well done as either.

The narrator was okay. Very similar to Bastion to have an involved narrator but nowhere as good.

I regret buying this game. It feels like an alpha or an early access game. Not finished at all and the updates they are planning on adding don't address any of the short comings. Not worth $10, maybe $4. Save your money and get Binding of Isaac if you want a game like this, much better. The large amount of positive reviews I suspect were written by the Devs or their friends/family. I could find no reviews of the game online.

Sorry if I was harsh Devs, I do not mean to hurt your feelings but this is a bad game and I feel swindled.
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一名开发者在 2014年11月26日下午1:31 作出回复
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