Pixel Boy and the ever expanding dungeon is an Action-RPG Shoot-em-up with dynamically generated stages across twenty levels and four acts each with an epic boss. Players can stack and combine power ups into over 6000 different powerful weapons as well as craft custom armours to overcome the dangers of the dungeon.
Évaluations des utilisateurs : Plutôt positive (101 évaluation(s))
Date de parution: 30 mai 2014

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Acheter Pixel Boy and the Ever Expanding Dungeon

 

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"Made by Giant Box Games in Cape Town"

Mises à jour récentes Tout voir (12)

3 décembre

Pixel Boy v1.11 (12-03-2014)

These are the latest fixes and changes to Pixel Boy. Thanks to the community and everyone that has helped us find errors.

**** ADDITIONS ****
+Another enemy has entered the survival mode

**** CHANGES / FIXES ****
•Full controller support from Launch To Quit.
•Improved survival mode frame rate dips
•Armour Positioning should now always be correct
•Ammo reduced in survival
•Boss HP adjusted in survival
•Legs should now correctly follow the body (who’d have thought ehh?)
•various other small bug fixes and improvements that I forgot to write down.
•Fixed Linux Bug resulting in players being unable to play.

If you find more issues or there are any inconsistencies please email us at info@giantboxgames.com or post it on the forums. We pay close attention and many of the fixes / additions in this update are thanks to players pointing them out to us.

Thanks for the patience and support.

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26 novembre

Pixel Boy v1.1 (11-26-2014)

These are the latest fixes and changes to Pixel Boy. Thanks to the community and everyone that has helped us find errors.

**** ADDITIONS ****
+Controller Support Added for many controllers
+Survival Mode Added
+New SFX, GFX, and various things and what nots.
+New Trailer

**** CHANGES / FIXES ****
•Save / Load systems for Normal Mode is now fixed and rewritten from scratch. No more sketchiness (we hope)
•Act doors should now at all times lead to the exact right places, even when people attempt to go out of their way and break them. (we’re not point fingers, but, you know who you are ;) )
•All scenes are now error free, not just in the Retail build, but in Unity too, hurray for efficiency.
•Menus over other menus? No thank you. Menus have all been rewritten and sorted. While they are not the most incredible things ever made, they definitely always work the way they’re supposed to now.
•Main menu is now nice and functional. We are considering removing the Launcher as now all options are accessible through the options menu.
•SFX / Music / Narration / Mute settings should now properly save / load throughout your journey when you want or don’t want to hear them.
•We added the talented Haley Requa to our credits for her wicked good programming work.
•Survival best time tracking in main menu.
•Trap rooms bizarre issues resolved throughout the acts
•No more town level gain exploit
•Skip slot machine with controller or space
•Control messaging throughout the game has been rewritten and is hopefully clearer
•Death Menus now properly function the way they should and send the players to the right spots.
•Armour shop now allows players to properly sell their orbs / powerups
•In normal mode you now only lose the powerups you were holding when you die. Everything in your bag, and all your XP is saved so you can try again.
•Hardcore mode now ensures that when you die, you lose everything and must start the game from the beginning again. (tread carefully)
•Armour crafting has been tuned and the UI works better than it did.
•The entire power up / power up crafting system has been rewritten to be more efficient and easier to use with far less impact on the system. (Clarification- it is now only ~10% of the lines of code it used to be)
•The power up shop now accurately reflects the powerups you have found throughout the dungeon.
•The tutorial has been reworked to reflect the new control scheme.
•Things in the main menu grey out when they are supposed to.
•The main menu should now properly scale to different monitors and resolve the menu not being visible to a very few.
•Main menu has confirmation dialogs before starting any mode or deleting your save
•Fixed achievements that seemed to not work for some, and one that was previously unachieveable.
•Fixed inventory is full but not full problems.
•Astral shot now correctly affects all the things it should affect… effect?
•Right click or press action 2 to remove materials from a crafting table now.
•Refilling ammo no longer unequips to item unnecessarily
•Refilling ammo has had its cost rebalanced
•Repairing armour has had its cost rebalanced
•Coins / Keys / Armour Orbs / Ammo pickups will all now move towards the magnet Pixel Boy carries in his pocket. Making picking things up much easier, and also making the treasure fountains look cooler.
•New burials in the graveyard
•Enemies and Bosses have had their AI modified and been rebalanced so that the OP powerups are no longer too OP.
•Only Mirror shot should be using more than one bullet per shot now
•When armour is destroyed its stats or now properly taken away.
•When armour is crafted on top of another armour, the effects will no longer stack ridiculously and exploitatively.
•Level up ring will no longer appear in town and other areas it was not wanted. Go home Level up ring, you’re drunk.
•The ammo cap has been increased to 500, you’re right, we made a mistake having it so low.
•Tooltips in inventory should now be accurate and function perfectly.
•Power up crafting pricing has been adjusted. What? Don’t look at me, it’s called inflation.
•Icewebs will not attract heatseekers when up in their webs
•N Bossman’s collision detection has been reworked.
•All bosses have had their nameplates corrected.
•Store graphics now list the proper descriptions, no misleading information here… hopefully.
•Ammo pickups give 10 ammo now.
•OTU’s are disabled in non ammo depleting areas.
•Everybodies favorite power up spread shot is now always available in the store for a low price
•Things should properly now auto equip when appropriate
•& Many more things I probably forgot to document.

If you find more issues or there are any inconsistencies please email us at info@giantboxgames.com or post it on the forums. We pay close attention and many of the fixes / additions in this update are thanks to players pointing them out to us.

Thanks for the patience and support.

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Articles

“if your youth was spent training your fingers by dodging bullets and frantically firing weapons at foes in games like Xenon II, Galaga, Metroid and others, you’ll love what Pixel Boy has to offer”
8.6/10 – htxt.africa

“a surefire win for fans of the roguelike genre”
4/5 – Twinfinite

“The art design is fabulous, in that it slightly modernized the 8-bit theme, then puked neon all over it”
GamerTell "A" – Technology Tell

À propos de ce jeu


Pixel Boy is an Action-RPG Shoot-em-up with dynamically generated stages across four acts each with an epic boss finale. Players can craft custom armours as well as stack and combine power ups into over 6000 different powerful weapons to overcome the dangers of the dungeon.

NOW FEATURING CONTROLLER SUPPORT AND A BRAND NEW SURVIVAL MODE!


  • Four uniquely themed acts each with dynamically generated dungeon levels within.
  • Epic Boss Battles at the end of each act with unique mechanics and challenges
  • Many different Combine-able and Stack-able Weapons and Power ups for OVER 6000!!! unique combinations
  • Crafting system with five types of armour each with several tiered levels that have different effects and powers
  • Character leveling with customize-able builds across several base stats
  • Multiple Vendors and shops to purchase better items, power ups, and equipment
  • A wide variety of enemies with unique combat approaches
  • Steam Achievements
  • Steam Trading Cards
  • Survival Mode
  • Controller Support


Pixel Boy features an awesome electronic original soundtrack composed entirely by popular and talented French artist Pyramid.

Pick up the soundtrack today!
http://0pyramid0.bandcamp.com/album/pixel-boy-ost



Help Pixel Boy on his arduous journey to become the Hero of Resolutia and this year’s Dungeon Runner’s World Champion!



Pixel Boy is a dungeon crawling top down Action Shooter. You control Pixel Boy and enter the randomly generated dungeons below the town of Resolutia. There are four acts in total, each with a powerful boss at their climax. Every dungeon is filled to the brim with aggressive and deadly enemies. As Pixel Boy you will encounter swarms of giant ants, packs of snapping dogs and even lethal dungeon birds. To help Pixel Boy bear this burden there are many tools at your disposal. Various pixel powerups can be found or purchased to help Pixel Boy overcome the treacherous dungeons beneath Resolutia.

Spreadshot, Shields, Splitshot, Heat seekers, Critical Strike Modifiers, Time Stoppers and much more are available. Three pixel powers can be equipped at a time and are stackable AND combinable so that Pixel Boy can find the best combination of over 6000 powers to defeat his adversaries most efficiently.

Various types and tiers of armours can be crafted by obtaining the appropriate armour orbs dropped within the dungeons depths. Each piece of armour has different effects, abilities and levels of power dependent on its tier and orbs used to create it.

Throughout the dungeon Pixel Boy may encounter a variety of randomly generated unique rooms. Make sure Pixel Boy pockets any keys he finds, as treasure rooms have chests that are always locked to protect their secrets. Be wary every time Pixel Boy moves from room to room, as simply entering a room could trigger a dangerous trap; locking him in the room until every monster has been defeated within. Pixel Boy should also pay close attention to torches as they could lead the way to secrets and treasures. Collect all the coins Pixel Boy finds and spend them on items, powerups and armour at the shops back in town.


  • PC
  • Mac
  • Linux


We would like to extend a big thank you to everyone that has supported us along our journey in the development of Pixel Boy, you all kick butt and have made it super worthwhile. If you would like to follow us or discuss anything Pixel Boy related, feel free to visit our site, twitter, and like us on Facebook. Please don't hesitate to let us know about a bug, error, exploit or heck, even just something you dislike, we are always listening.

We hope to be able to continue to update the game and add features continually after release, free of charge of course.
So don't hesitate to send your suggestions and ideas.

Giant Box Games
http://pixelboygame.com
http://www.facebook.com/pixelboygame
Twitter - @TeamPixelBoy

Configuration requise

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP +
    • Processor: Dual Core
    • Memory: 1 GB RAM
    • Graphics: 256mb at least and nothing over... let's say, five years old.
    • Hard Drive: 500 MB available space
    • Additional Notes: It shouldn't be too much of a feat to run Pixel Boy, but if you are trying to play on a modded refrigerator, purchase at your own risk.
    Recommended:
    • OS: Windows 7/8
    • Processor: Quad Core
    • Memory: 4 GB RAM
    • Graphics: The newest of the new is obviously recommended. How much of a difference it will make, well of that we're not sure.
    • DirectX: Version 9.0
    • Hard Drive: 500 MB available space
    • Sound Card: Creative Labs Sound Blaster AWE32 or Tandy 1000
    • Additional Notes: If these specs don't play it, there is probably something wrong with your computer, or you. Also, the sound card was a joke, sorry, bad taste to all those that are still holding out for the Sound Cards triumphant mainstream return.
    Minimum:
    • OS: OSX 10.5+
    • Processor: Dual Core
    • Memory: 1 GB RAM
    • Graphics: 256mb at least and nothing over... let's say, five years old.
    • Hard Drive: 500 MB available space
    Minimum:
    • OS: Most 32-bit and 64-bit Linux OS
    • Processor: Dual Core
    • Memory: 1 GB RAM
    • Graphics: 256mb at least and nothing over... let's say, five years old.
    • Hard Drive: 500 MB available space
Évaluations intéressantes des utilisateurs
9 personne(s) sur 9 (100%) ont trouvé cette évaluation utile
7.0 heures en tout
Posté le : 16 juillet
Bonsoir à tous,
Pixel Boy est un excellent jeu, honnêtement, le gameplay est à la fois simple et riche, et on prend vite goût à améliorer son arme pixelisée. La bande son est très sympathique, et le jeu est plutôt beau dans son genre.
Cependant, j'ai un reproche majeur à faire à ce jeu que j'ai trouvé génial : la difficulté... En effet ce jeu est extrêmement facile, je ne suis JAMAIS mort depuis que je l'ai installé, j'ai fait la campagne en mode normal sans mourir, puis j'ai tenté le mode Hardcore que j'ai réalisé sans plus de difficulté... Voici le principal défaut du jeu, une fois que vous avez réussi à vous 'forger' une arme surpuissante, plus rien ne peut plus vous approcher, et vos munitions n'ont aucun risque de tomber à zéro car un seul tir suffit à nettoyer une salle, sans parler des boss qui se font littéralement pulvériser par ces armes (véridique : 2 tirs pour les deux premiers boss, et 3 pour les deux derniers)
La durée de vie est donc malheureusement assez courte (voyez j'ai fait deux fois le jeu en 6h) et on est assez déçu de finir le dernier boss en 3 munitions...
Bref, ce jeu propose un concept très intéressant, il faut absolument y jeter un oeil au moins une fois pour voir de quoi il s'agit, que vous aimiez ou non la difficulté.
(NB: Je ne vous ai pas non plus parlé de l'achievement mourir 100 fois ni du bug de score une fois votre partie terminée)
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6 personne(s) sur 8 (75%) ont trouvé cette évaluation utile
9.4 heures en tout
Posté le : 28 juin
Le rythme du jeu est très mou car on se balade souvent avec un tir très basique. La musique, bien réalisée, n’est pas du tout adaptée au jeu. Très calme, elle aurait été bien mieux dans un jeu d’énigmes / puzzles que dans un jeu d’action.

Les salles sont petites et puisque l’on joue en vue de dessus, l’action est souvent masquée par le chambranle des portes. La principale technique pour battre les monstres est donc de rentrer, tirer un coup puis reculer dans le couloir en attendant qu’ils attaquent tous un par un. Il n’y a aucun intérêt à explorer les niveaux et pire que tout, il n’y a quasi aucune évolution dans les environnements, on a juste la sensation de stagner toujours et encore dans le même donjon. Les boss ne sont pas très impressionnants et si vous avez le malheur de les affronter avec un tir décent ils ne tiendront pas plus de 5 à 10 secondes (y compris pour le boss final).

Le jeu est pour le moment assez bugué, on peut par exemple citer les tirs qui sont arrêtés par les objets, mais quand je dis objets, je parle bien de tous les objets, pièces d’or y compris ! Dans un jeu où le gameplay se base sur le tir et la collecte d’argent c’est vraiment dommage…

Si pour le moment il n’y a aucun intérêt de jouer à Pixel Boy tant il y a de jeux lui ressemblant et beaucoup mieux, peut-être que d’ici quelques mois il vaudra le coup. C’est tout ce que je lui souhaite car les premières images m’avaient vraiment donné envie d’y jouer !

Lire le test complet sur Game Side Story

Petite présentation en vidéo : https://www.youtube.com/watch?v=RWUC0F2gD7I
Cette évaluation vous a-t-elle été utile ? Oui Non
43 personne(s) sur 43 (100%) ont trouvé cette évaluation utile
11.7 heures en tout
Posté le : 2 novembre
Good:
+ lets me find my own way to beat it -> I feel clever (Although I suspect the authors did not intend this but left holes in their game design instead)
+ lets me shoot my own bullet hell (But see below!)
+ very effective character stats system (Health, damage, range, etc. - all have direct influence. No overhead-layer with "strength, dexterity, endurance,...")
+ the music
+ not too easy and enough health points to not be too frustrating (your mileage my vary)

Bad:
- NO expanding dungeon! (Did normal mode in ONE DAY) You only get: 4 acts. Each has: 4 maps + 1 boss map.
- Procedurally generated? Big words for merely swapping around the same rooms.
- very limited monster variety
- boring level graphics - although that's the smallest of the problems for me.
- broken ammunition / weapon design

The ammunition rules in this game effectively kill most of the fun you could have had with the advertised weapon system:
- Die in normal mode: lose all weapons !
- Empty your ammo -> lose your current weapon !
- Ammunition *as loot* drops only in ineffective doses

It is not easy to maintan armor repair costs with the loot money. But ammunition cost?! Even if I dedicate all my money to ammunition...
- I can only buy ammo in town
- I can only go to town before starting the next map
- I can only fill up the (250 shot) magazine of the weapon.
Effectively I had to use the boring one-shot default weapon most of the time because it has unlimited ammo. And only use the cool weapons sparingly. Switching these weapons on and off was an additional annoyance. (HOTKEY?!) Did I mention you lose ALL weapons when you die? I feel betrayed by the ads promising me to shoot one gorgeous pixel wave after another.

The game design also has other very rough edges. Example: Shooting the containers standing around all over the maps takes multiple shots on most containers. So I stood and fired and waited until they broke - this filled at least 25% of all time I played this game. Very annoying. Although I carried neither armor nor upgraded weapon for a long time to save money, I still needed the money from many of the containers. So why not let all of the containers break on first bullet? It would then turn around the experience and be fun instead - to see all the environment break under my bullets fast and easy. (By the way: More damage does NOT make them break faster. In later levels you even get containers that need MORE shots. FACEPALM! I suspect very short sighted game design here: "These containers look more robust, so I decide they break after 4 shots instead of 3.")

All that said - I DO like the game.

But I made it my mission to warn you and tell the truth - which the ads DO NOT.
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14 personne(s) sur 14 (100%) ont trouvé cette évaluation utile
8.3 heures en tout
Posté le : 9 août
This won't read like a Thumbs up review, but there is no maybe button.
First, a disclaimer. I have been looking for a Twin stick shooter rpg for ages. This almost fills the void.

Pros:
The controls are solid. The character responds well to commands.
The music is pretty fantastic.
The graphics, while simple, are pretty well done. I love dem square trees.
You can feel pretty powerful.

_______

Cons:
The bullets (pixels) are incredibly glowy. After a few levels, it's just about all you can see. But it doesn't matter much because;

The game is waaaay too easy. Once you implement resource management and get a few upgraded equips, you neve run out of ammo. Which isn't even a complaint really, I hate ammo hunting, but when I can one shot an entire room and kill the final boss before I get a good look at him, things are a tad too easy.

The game is waaaaay too short. I put like 3 hours into it and it's done. Which is unfortunate, because I was a lot of fun,

The interface. It's not pretty, and doesn't offer a lot of information about what you're looking at. For example, if you're crafting and you want to know how much ammo one of your equips have, you have to leave the crafting table, open up your inventory, and equip the item. There are no tooltips, except to tell you what each item does (also not available while crafting). Some simple quality of life enhancements would make this game a TON better.

Small gripe, the monsters don't die as soon as they take a killing blow, and that can be frustrating. It's like, ok, he's dead, but he still got a hit on you after taking all that damage and oh look, now he explodes.
_____

The Breakdown:
I like this game. I really do. I'm also glad I got it on sale, because at it's current state, I would have felt a tad dissapointed. I DID have fun with it, and I think a lot of people will, but it just doesnt feel complete.

The BrightSide:
The developer is being very active. There have already been a few updates that introduce new features, with more on the way. So if you can bare with it through some of it's growing pains, then I would say it's an absolute buy. Now get out there and shoot some pixels!

Gaming on Ubuntu 14.04. Pixel Boy runs great on it.
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12 personne(s) sur 12 (100%) ont trouvé cette évaluation utile
3.0 heures en tout
Posté le : 14 juillet
Pixel boy and the ever expanding dungeon seems to be a unintentional spiritual succesor to inside a star filled sky. Both with how the powerups are handled and the over all gameplay of shmup (shoot-em-up) vs rougelike. Currently however this game is quite short, in less than an hour I've managed to play through and expereince as much as I feel I can from it in it's current state (future updates are promised with more content).

I do suggest purchasing this game for it's great gameplay style, groovy chill soundtrack and attempt to refresh an old genre but only if you absolutely love rougelike games.
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11 personne(s) sur 11 (100%) ont trouvé cette évaluation utile
30.2 heures en tout
Posté le : 23 octobre
This is more of a casual game, in the sense that dungeons can be completed in a short amount of time. Still, I ended up becoming addicted after the first few minutes. The powerup combos are a really big plus, since you can customise your attack as you like. The graphics are interesting and different, which is appreciated. Loved it.
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12 personne(s) sur 13 (92%) ont trouvé cette évaluation utile
6.8 heures en tout
Posté le : 6 août
Lets see....it's.... Beautiful. Beautiful sound track, beautiful colors, so very simple yet beautifully challenging. It's beautiful in the way it smacks you around becuase you are to much of a spaz and haven't realized there are tactics to fighting each mob...you can only run backwards for so long before that fails you. You will learn <space bar> is your best friend. The most Beautiful thing about this game is that it's only $10.......what a steal. I would pay at least twice that much.
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10 personne(s) sur 10 (100%) ont trouvé cette évaluation utile
1.0 heures en tout
Posté le : 28 juin
This is an amazing game
=======================
PROS
=======================
-Super addictive
-Randomly generated dungeons
-Bunches of power-ups and armor
-Pretty funny too!
========================
CONS
========================
-Your characters voice is really annoying
-It's kind of repetitive
========================
All in all it's a great game and I'd recommend it to anyone
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11 personne(s) sur 12 (92%) ont trouvé cette évaluation utile
1.5 heures en tout
Posté le : 16 octobre
Pros:
-Cool graphics
-Awesome music
-Fun and interesting powerup combinations

Cons:
-Buggy AI sometimes
-Repetitive

Would recommend and suggest considering it when on sale.
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12 personne(s) sur 14 (86%) ont trouvé cette évaluation utile
1.0 heures en tout
Posté le : 21 juin
Some early features of the game were broken, but it has great gameplay and tons of potential.
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13 personne(s) sur 16 (81%) ont trouvé cette évaluation utile
3.8 heures en tout
Posté le : 22 juin
Good game, maybe a bit easy (never died) and i think it has some interface problems, overall it is a good game and i recommend it.
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10 personne(s) sur 11 (91%) ont trouvé cette évaluation utile
1.1 heures en tout
Posté le : 30 octobre
I like this game for many reasons and I will state them now. One: I love the graphical feel of it and even though it has a lot of vibrant lights and colors there isn't much in the way of power needed to run the game. Two: The weapon system is a very cool and new thing to me. I have seen some things similar but I have not seen something quite like this. Three: I like that it has the feel of a hack and slash game yet it has no real hack nor does it have slash. I like this game but the game play can become stale and that is a very common thing with this kind of indie came. I would like to see this game become a starting point for new developers but I can't say this game is revolutionary. I can play it for some time, but I end up becoming bored after playing for more than 45 minutes. I would give this game a 3 OUT OF 5 stars because it just can't give me the feel that I can get fro, some of my personal favorite games in this genre like Diablo III or Some other AAA games that can pull me in and always make me want to improve my skill with random armor and other things like that. So my main verdict about this game is that it needs more to pull me and any other players into the game for any sort of time.
FIN
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8 personne(s) sur 8 (100%) ont trouvé cette évaluation utile
2.6 heures en tout
Posté le : 5 décembre
just... just too damn fun while being delightfully difficult (maybe it's just me) another great rogue-like to go along with Rogue Legacy. The pixel construction mechanic is sweet with some pretty ridiculously cool combinations. Great soundtrack that gets (pleasantly) stuck in my head and drags me back in to dungeon crawl again.
Hands down the best part though is the narration at the beginning of every level, really adds a touch of zazz that any nerd can love.
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9 personne(s) sur 10 (90%) ont trouvé cette évaluation utile
3.9 heures en tout
Posté le : 11 octobre
Pixel Boy and the Ever Expanding Dungeon. I have fallen in love. Litterally. I started playing this game after adding Nickervision on steam. 500+ hours play time. So I thought I would give it a shot, and damn good! Cheap for what it is! And Nickervision (Nick I guess his name is) is very active on steam, testing and developing the game, getting suggestions and even asking me what should be added! I've never been good at this type of thing but this game is so good! Randomized everything! Mobs, floors and more! Buy please! They deserve it!!

Reminds me of Pokémon Mystery Dungeon a bit, but more randomixed and not Pokémon
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9 personne(s) sur 10 (90%) ont trouvé cette évaluation utile
6.4 heures en tout
Posté le : 4 septembre
This game is great!!! I recomend it to anyone who enjoys a challenge!! Combat is fun, power ups are creative and enemies and boss fight are awesome!!! Not a big fan of the narrator but its not a major problem :D
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10 personne(s) sur 12 (83%) ont trouvé cette évaluation utile
0.4 heures en tout
Posté le : 6 juillet
Death... Lots of death...
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10 personne(s) sur 12 (83%) ont trouvé cette évaluation utile
2.1 heures en tout
Posté le : 16 juillet
Why wouldn't I? When i first saw it no negative reviews it's freaking fun,has it's horrible puns,and i gotta admit, the beginning wasn't that good, but it gets freaking fun after.
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10 personne(s) sur 12 (83%) ont trouvé cette évaluation utile
1.9 heures en tout
Posté le : 6 juillet
If you like a good raid/dungeon game, well then my friend... This is for you...
No buy the god dam game instead of looking down here!!!
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10 personne(s) sur 12 (83%) ont trouvé cette évaluation utile
2.5 heures en tout
Posté le : 16 octobre
The best part of the powerup combinations is when it gets completely out of hand and ridiculous. I'd recommend this considering how little it costs.
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8 personne(s) sur 9 (89%) ont trouvé cette évaluation utile
1.1 heures en tout
Posté le : 7 novembre
This is a fun RPG adventure! It is filled with action and loot! Have fun playing it because it's awesome!
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