Pixel Boy and the ever expanding dungeon is an Action-RPG Shoot-em-up with dynamically generated stages across twenty levels and four acts each with an epic boss. Players can stack and combine power ups into over 6000 different powerful weapons as well as craft custom armours to overcome the dangers of the dungeon.
Användarrecensioner: Mest positivt (88 recensioner)
Utgivningsdatum: 30 maj, 2014

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"Made by Giant Box Games in Cape Town"

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26 juni

Steam Summer Sale Community Vote

Just a quick heads up to let everyone know that Pixel Boy is in the Steam Summer Sale Community vote for the next 7 hours, if successful it will be slashed to 35% off. We hope that everyone will vote for the Rogue Like category and give Pixel Boy a chance to be exposed to more people.


We can win this David Vs Goliath vote battle.


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19 juni

Pixel Boy v1.09 (06-19-2014)

These are the latest fixes and changes to Pixel Boy. Thanks to the community and everyone that has helped us find errors.

+A hardcore mode is now able to be started from the main menu. When you die, thats it, you start over. (more changes to come to this mode in the future now that it’s in place)
+There is now High Score tracking for hardcore mode. (looking into leaderboards on steamworks)
+Your Top Hardcore Score will now be displayed on the main menu
+Added a separate scene upon death for hardcore mode, showing current score from that run and top score before shipping you out to the main menu to try again.
+Added new music to deathUI’s (ooh chilling)
+Switch room now has treasure chest for loot, awards a single powerful power up, ammo and coins.
+Added minimap Icons for the Switch Room and the RGB key pieces. They will only appear once Pixel Boy has been very close nearby or after an extended period of time.
+There are now destructible objects throughout the environment. These things can be smashed and broken to award coins and ammo. (Link would be proud) Due to this, prices in Resolutia have risen.
+Several new sounds have been added to new and old functions

-Astral shot should no longer shoot through most walls just through enemies.
-When PenGUIN is dizzy shieldspin will now properly trigger damage.
-Ammo has been tuned to a lower drop frequency and quantity
-Weird unexplained explosion on begining of some scenes should no longer exist.
-Health Pots purchased from the shady old shaman now only award five health points per potion.
-The enemies HP levels have been re tuned.
-Baby slimes should now die+slow when they impact with Pixel Boy, you monster.
-Pixel Boys death has become more dramatic and colorful
-All bosses have been tweaked and made so that they can no longer be one shot, they should always be a formidable foe now.
-Treasure chest icons will no longer appear on the map until Pixel Boy has been close to them.
-The elevator will now appear on the map once Pixel Boy has been nearby.
-All main menu elements have had their sounds corrected and the about box goes fullscreen now and can be exited by clicking ‘about’ again.
-Sorted the scoring system to be more advanced and reasonable, as well, added some new things that reward score
-When using the Anvil in the dungeon, and clicking the button to repair you should no longer waste ammo
-Decimals have been removed from stats menu, crits and hopefully everywhere.
-Really large shield combos should no longer be tossing enemies about. (looking at you turtles)
-The trap rooms have had their enemies adjusted and tweaked.
-The rushing enemies from the switch room have been removed temporarily.
-The scene changing system has been rewritten and should hopefully address all the unusual places people have wound up.
-Treasure chests have had their treasure altered.
-A weird heat seeker error has been resolved, was causing weird frame rate problems.
-Mobs now drop different treasure rates. Most powerful power ups must be retrieved from switch rooms.
-Costs of powerups has been in some cases increased dramatically based upon strength
-Cost of crafting becomes substantially more expensive as time goes on
-Cost of anvils has increased.
-Cost of armour crafting has been increased

If you find more issues or there are any inconsistencies please email us at info@giantboxgames.com or post it on the forums.

Thanks for the patience and support.

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Om detta spel

Pixel Boy is an Action-RPG Shoot-em-up with dynamically generated stages across four acts each with an epic boss finale. Players can craft custom armours as well as stack and combine power ups into over 6000 different powerful weapons to overcome the dangers of the dungeon.

  • Four uniquely themed acts each with dynamically generated dungeon levels within.
  • Epic Boss Battles at the end of each act with unique mechanics and challenges
  • Many different Combine-able and Stack-able Weapons and Power ups for OVER 6000!!! unique combinations
  • Crafting system with five types of armour each with several tiered levels that have different effects and powers
  • Character leveling with customize-able builds across several base stats
  • Multiple Vendors and shops to purchase better items, power ups, and equipment
  • A wide variety of enemies with unique combat approaches
  • Steam Achievements
  • Steam Trading Cards

Pixel Boy features an awesome electronic original soundtrack composed entirely by popular and talented French artist Pyramid.

Pick up the soundtrack today!

Help Pixel Boy on his arduous journey to become the Hero of Resolutia and this year’s Dungeon Runner’s World Champion!

Pixel Boy is a dungeon crawling top down Action Shooter. You control Pixel Boy and enter the randomly generated dungeons below the town of Resolutia. There are four acts in total, each with a powerful boss at their climax. Every dungeon is filled to the brim with aggressive and deadly enemies. As Pixel Boy you will encounter swarms of giant ants, packs of snapping dogs and even lethal dungeon birds. To help Pixel Boy bear this burden there are many tools at your disposal. Various pixel powerups can be found or purchased to help Pixel Boy overcome the treacherous dungeons beneath Resolutia.

Spreadshot, Shields, Splitshot, Heat seekers, Critical Strike Modifiers, Time Stoppers and much more are available. Three pixel powers can be equipped at a time and are stackable AND combinable so that Pixel Boy can find the best combination of over 6000 powers to defeat his adversaries most efficiently.

Various types and tiers of armours can be crafted by obtaining the appropriate armour orbs dropped within the dungeons depths. Each piece of armour has different effects, abilities and levels of power dependent on its tier and orbs used to create it.

Throughout the dungeon Pixel Boy may encounter a variety of randomly generated unique rooms. Make sure Pixel Boy pockets any keys he finds, as treasure rooms have chests that are always locked to protect their secrets. Be wary every time Pixel Boy moves from room to room, as simply entering a room could trigger a dangerous trap; locking him in the room until every monster has been defeated within. Pixel Boy should also pay close attention to torches as they could lead the way to secrets and treasures. Collect all the coins Pixel Boy finds and spend them on items, powerups and armour at the shops back in town.

  • PC
  • Mac
  • Linux

  • Daily Dungeon Mode (very soon)
  • Additional powerups
  • Costume rewards
  • Several more narrators
  • Playable Pixel Girl (due to popular request)
  • Full Controller Support

    We hope to be able to continue to update the game and add these kind of features continually after release, free of charge of course.
    So don't hesitate to send your suggestions and ideas.

We would like to extend a big thank you to everyone that has supported us along our journey in the development of Pixel Boy, you all kick butt and have made it super worthwhile. If you would like to follow us or discuss anything Pixel Boy related, feel free to visit our site, twitter, and like us on Facebook. Please don't hesitate to let us know about a bug, error, exploit or heck, even just something you dislike, we are always listening.

Giant Box Games
Twitter - @TeamPixelBoy


    • OS: Windows XP +
    • Processor: Dual Core
    • Memory: 1 GB RAM
    • Graphics: 256mb at least and nothing over... let's say, five years old.
    • Hard Drive: 500 MB available space
    • Additional Notes: It shouldn't be too much of a feat to run Pixel Boy, but if you are trying to play on a modded refrigerator, purchase at your own risk.
    • OS: Windows 7/8
    • Processor: Quad Core
    • Memory: 4 GB RAM
    • Graphics: The newest of the new is obviously recommended. How much of a difference it will make, well of that we're not sure.
    • DirectX: Version 9.0
    • Hard Drive: 500 MB available space
    • Sound Card: Creative Labs Sound Blaster AWE32 or Tandy 1000
    • Additional Notes: If these specs don't play it, there is probably something wrong with your computer, or you. Also, the sound card was a joke, sorry, bad taste to all those that are still holding out for the Sound Cards triumphant return.
    • OS: OSX 10.5+
    • Processor: Dual Core
    • Memory: 1 GB RAM
    • Graphics: 256mb at least and nothing over... let's say, five years old.
    • Hard Drive: 500 MB available space
    • OS: Most 32-bit and 64-bit Linux OS
    • Processor: Dual Core
    • Memory: 1 GB RAM
    • Graphics: 256mb at least and nothing over... let's say, five years old.
    • Hard Drive: 500 MB available space
Hjälpsamma kundrecensioner
121 av 133 personer (91%) fann denna recension hjälpsam
33.7 timmar totalt
I only expected to play Pixel Boy for a little while, but here I am three hours later hopelessly addicted and unable to contain my thoughts on it. The dungeon-crawling genre is one we've all come to know and love, but I can't even remember the last time one felt as fresh and unique as Pixel Boy and the Ever Expanding Dungeon. There are plenty of reasons why this stands out among the rest of the bunch on Steam;

My first moment with Pixel Boy is a relaxing one, with a slightly blurred image of the quaint little pixel town, Resolutia rolling by the title screen as I'm treated to the relaxing melodies of french electro artist Pyramid. I already feel like I'm in a most blissful state. However, this feeling of relaxation quickly ends, as I start the game and am thrown into the confines of a dark, dusty old dungeon and a glowing trail of blue light as my only guide in this confusion. The game eases you into the mechanics using a humorous narrator that reminded me a lot of Professor Frink from The Simpsons. The lines are delivered infrequently enough to not be a hindrance and are actually pretty damn funny.

The almost Minecraft-like graphics are extremely familiar and nostalgic and work exceptionally beautiful in tandem with it's mellow, almost cosmic sounding soundtrack. You're introduced to the armor and pixel power crafting system which are incredibly dynamic and massive in scope when it comes to the number of possibilities and the diversity shown in their execution. Fiddling around with the vast amount of powerups you come across to see which new powerful attacks you can come up with quickly becomes an obsession.

After finding the RGB keys and making it out of the first dungeon alive, you're brought back to the pixel-y town from the title-screen which you learn is your base of operations. This base will supply you with a multitude of features including shops for pixel powerups, armor, crafting, a monster museum to keep track of the enemies you've encountered, and doors leading to each of the main campaign dungeons. There is also a mysterious and colorful fountain in the center of the town which seems to be the source of the bliss enducing melody you hear.

Once you're done with your introduction to the the town, you will quickly return back to the depths of new dungeons where the pace really begins to pick up, with the music being kicked up a notch going from mellow ambiance to heavy, pulsating rhythms that pump you up for the oncoming journey. The action itself is fantastically solid and fast paced, with an array of stylish monsters and crazy bullet patterns there is a lot going on on the screen at once and it can become a serious sensory-overload in the best way possible. The top-down action combat here is very reminiscent of classics such as Smash T.V. or Pocky and Rocky combined with a weapon combo system similar to Gunstar Heroes and that is a *very* good thing for old school gamers or fans of the golden age of gaming.

The roguelike elements become strongly apparent here and are just right, with heavy randomized factors to the dungeon even involving a slot machine minigame to help decide the mobs for your current run (A really cool touch to the randomized aspect of these games!) and persistant stats and gold that will carry over between your deaths, making each consecutive and seemingly impossible run that much easier. The dungeons become extremely challenging and you'll be forced to utilize every item you find and every shop you happen to come across, as well as chestrooms which contain useful powerups for you to use (sometimes negative effects for the unlucky) if you're able to find or buy keys throughout the floor.

Pixel Boy really hits that rogue-lite sweet spot and will feel right at home with fans of games like Full Mojo Rampage or Binding of Isaac who want extreme replayability and even deeper, faster paced gameplay. This is an absolute must-have for any dungeon-crawler or rogue-lite collection.
Upplagd: 30 maj
Var denna recension hjälpsam? Ja Nej
57 av 69 personer (83%) fann denna recension hjälpsam
23.0 timmar totalt
Pixel Boy is probably one of the most addictive Rouge-Like style games I have ever played. The visual effects alone make the game worth while let alone the massively intricate powerup systems which seems to form endless combinations. I have played this game in older beta releases and the full release is just so polished and well put together that it almost feels like a whole new game. Big up to Giant Box games on this release! If you like rogue-likes, rpgs, levelling up or just plain dungeon crawling. This game is for you!
Upplagd: 29 maj
Var denna recension hjälpsam? Ja Nej
31 av 35 personer (89%) fann denna recension hjälpsam
5.4 timmar totalt
I’ve only played a bit over one hour and a half so far but having completed Act 1 and playing halfway up the second I feel like I’ve played far enough to the point where I’m able to provide a clear opinion on the game so let’s get started with it:

The game works really well with the top-down perspective it uses and the camera being a little bit sideways giving a 3D layer to the whole world makes for a refreshing take on the more simple 2D dungeons other games in the same veins provide and makes the whole world feel a lot more vibrant. The color scheme used for the game is very nice and comes particularly good to its right when running around in the dungeons, shooting pixels and conjuring a whole variety of colors on screen when your pixels are a bit more upgraded.

The sound accompanies these randomly generated dungeons very well and while there are some minor issues to be had like the boss theme of Act 1 that stopped playing at a certain moment, leaving the room in silence, I often found myself humming along with them while I ventured further into these dungeons, looking what would be creeping at me around the next corner.

These dungeons, randomly generated as mentioned before, each have atmospheric rooms and while it sometimes seems like the focus was laid a bit too much on each room individually, where the interconnection between them and the general layout could have been better, they are all very good and have some very likable things to it. One thing I thought to be particularly good about the way dungeons in this game work, is the fact that it’s one, giant open place. While there are some optional rooms, closed off in the beginning, when you open the first door, every other door in the dungeon opens and this makes for some interesting gameplay mechanics. Enemies are hereby not contained to one room and can traverse the different rooms, based on their movement so even though you may have already cleared out a room, that doesn’t mean it’s still going to be empty when you reenter it later what makes that you are continuously actively playing, instead of traversing a bunch of empty rooms. The open nature of the dungeon also makes that different upgrades can very well encourage different styles of playing: Some upgrades provide the ability for pixels to bounce of walls, so you may want to increase range with your points gained by leveling and take out enemies from around the corner or a different room entirely. Other upgrades, like heat-seeking pixels that go on to get larger and pass through enemies may make you more of an aggressive player, running into rooms blindly with your high damage output. Many different combinations can be made and experimenting with them is encourages which makes that each run varies a lot, even beyond the enemies that are randomly chosen.

Because yes, enemies are also random, not random in terms of their design, but random in the way that it won’t always be the same set of enemies you encounter when replaying a level. The enemies their selves are also varied in ways of attacks where small scorpions may try to take you out from a distance by using their angle to sling a pixel at you, Pixel Boy’s equivalent of bullets btw, but bigger scorpions are actually more tanky build and come in close to deal with you using their angle itself to deliver a hard-striking blow that even damages the ground it hits with its impact itself.


In short, I think Pixel Boy is a great game and its smooth controls, which I had not yet mentioned, in combination with the always engrossing and varying nature of the dungeons and the enemies itself make for an addictive and always fun to play experience!
Upplagd: 31 maj
Var denna recension hjälpsam? Ja Nej
46 av 63 personer (73%) fann denna recension hjälpsam
3.1 timmar totalt
I bought this game because the video looked cool and most of the reviews were positive. I was expecting a game with customization, progression, and creativity. It failed to meet my expectations in any of these categories.

Right off the bat it says that it's an "action RPG". I thought this meant all these cool powerups were things I could invest in with things like skill points. No. You just find/buy the powerups and they only last 250 shots. Not much of a point using them except for the 'bosses' which will be discussed later.

You do level up and get stat points which is cool... but then again it isn't. All you do with your stat points is put them into damage as you do very little. Attack speed? So my powerups can run out even faster? Very lame options here. Just get damage. Zzz...

The armor system is yet another under delivered concept. Cool you get customizable armor? That sounds great. Oh it breaks after 5 or so hits? Well I guess that's fine... Oh it isn't really customizable? You just pick 5 of the same boring stats (damage x 5)? Hmmm but they have unique effects! Could be some cool combinations! No. It only has 5 types, depending on what type of 'orb' you use the most of. They all are just an effect on when you get HIT, something you should never do. And the effects hardly do anything other than cause lag. Miss.

Bosses I mentioned before. I've been to 2 before I stopped playing. The FIRST boss. Even if you put ALL of your points into damage and save all of the powerups for this fight it will take a very long time. It is pointless to use the 'mechanics' of the lightning trap as it seems to do nothing. All you do is run around in a circle at the bottom of the map shooting it... and shooting it... and shooting it. It has a ridiculous amount of health and isn't interesting at all. I finally figured out that the only way to hurt it is the fire powerup. Dumb.

The 2nd boss isn't much better. Once again it has near infinite health. Boring. Once again it is just a reskinned mob. Boring.

The mob types are very repetive as are the environment"s". "Act 1 and 2" were the exact same. The same boring environment and mob types, just more hp and probably damage. Horrible.

There were only 2 things that weren't terrible about the game and even then they were just fine and ripoffs of other games.

The graphics looked fine. A copy of Geometry wars and Minecraft, but not as well done as either.

The narrator was okay. Very similar to Bastion to have an involved narrator but nowhere as good.

I regret buying this game. It feels like an alpha or an early access game. Not finished at all and the updates they are planning on adding don't address any of the short comings. Not worth $10, maybe $4. Save your money and get Binding of Isaac if you want a game like this, much better. The large amount of positive reviews I suspect were written by the Devs or their friends/family. I could find no reviews of the game online.

Sorry if I was harsh Devs, I do not mean to hurt your feelings but this is a bad game and I feel swindled.
Upplagd: 7 juni
Var denna recension hjälpsam? Ja Nej
32 av 40 personer (80%) fann denna recension hjälpsam
2.0 timmar totalt
Pixel boy is a Dungeon Crawler at it's finest.
I love the style, the random generated dungeons and the action you will get.
You can change the way you shoot if you find the items for it.
Don't like a normal straight shot?
How about a shot that split the pixel in 4 smaller pixels?
it's very cool to experiment with the shots.
If you like Games like The Binding of Isaac or Full Mojo Rampage, you will definitely enjoy this great game too.

Btw : Soundtrack is great, too.

GG Oricalchos :)
Upplagd: 30 maj
Var denna recension hjälpsam? Ja Nej