Pixel Boy and the ever expanding dungeon is an Action-RPG Shoot-em-up with dynamically generated stages across twenty levels and four acts each with an epic boss. Players can stack and combine power ups into over 6000 different powerful weapons as well as craft custom armours to overcome the dangers of the dungeon.
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Nella media (175 recensioni) - 175 recensioni degli utenti (66%) per questo gioco sono positive.
Data di rilascio: 30 mag 2014

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Acquista Pixel Boy and the Ever Expanding Dungeon

 

Recensioni

“if your youth was spent training your fingers by dodging bullets and frantically firing weapons at foes in games like Xenon II, Galaga, Metroid and others, you’ll love what Pixel Boy has to offer”
8.6/10 – htxt.africa

“a surefire win for fans of the roguelike genre”
4/5 – Twinfinite

“The art design is fabulous, in that it slightly modernized the 8-bit theme, then puked neon all over it”
GamerTell "A" – Technology Tell

Informazioni sul gioco


Pixel Boy is an Action-RPG Shoot-em-up with dynamically generated stages across four acts each with an epic boss finale. Players can craft custom armours as well as stack and combine power ups into over 6000 different powerful weapons to overcome the dangers of the dungeon.

NOW FEATURING CONTROLLER SUPPORT AND A BRAND NEW SURVIVAL MODE!


  • Four uniquely themed acts each with dynamically generated dungeon levels within.
  • Epic Boss Battles at the end of each act with unique mechanics and challenges
  • Many different Combine-able and Stack-able Weapons and Power ups for OVER 6000!!! unique combinations
  • Crafting system with five types of armour each with several tiered levels that have different effects and powers
  • Character leveling with customize-able builds across several base stats
  • Multiple Vendors and shops to purchase better items, power ups, and equipment
  • A wide variety of enemies with unique combat approaches
  • Steam Achievements
  • Steam Trading Cards
  • Survival Mode
  • Controller Support


Pixel Boy features an awesome electronic original soundtrack composed entirely by popular and talented French artist Pyramid.

Pick up the soundtrack today!
http://0pyramid0.bandcamp.com/album/pixel-boy-ost



Help Pixel Boy on his arduous journey to become the Hero of Resolutia and this year’s Dungeon Runner’s World Champion!



Pixel Boy is a dungeon crawling top down Action Shooter. You control Pixel Boy and enter the randomly generated dungeons below the town of Resolutia. There are four acts in total, each with a powerful boss at their climax. Every dungeon is filled to the brim with aggressive and deadly enemies. As Pixel Boy you will encounter swarms of giant ants, packs of snapping dogs and even lethal dungeon birds. To help Pixel Boy bear this burden there are many tools at your disposal. Various pixel powerups can be found or purchased to help Pixel Boy overcome the treacherous dungeons beneath Resolutia.

Spreadshot, Shields, Splitshot, Heat seekers, Critical Strike Modifiers, Time Stoppers and much more are available. Three pixel powers can be equipped at a time and are stackable AND combinable so that Pixel Boy can find the best combination of over 6000 powers to defeat his adversaries most efficiently.

Various types and tiers of armours can be crafted by obtaining the appropriate armour orbs dropped within the dungeons depths. Each piece of armour has different effects, abilities and levels of power dependent on its tier and orbs used to create it.

Throughout the dungeon Pixel Boy may encounter a variety of randomly generated unique rooms. Make sure Pixel Boy pockets any keys he finds, as treasure rooms have chests that are always locked to protect their secrets. Be wary every time Pixel Boy moves from room to room, as simply entering a room could trigger a dangerous trap; locking him in the room until every monster has been defeated within. Pixel Boy should also pay close attention to torches as they could lead the way to secrets and treasures. Collect all the coins Pixel Boy finds and spend them on items, powerups and armour at the shops back in town.


  • PC
  • Mac
  • Linux


We would like to extend a big thank you to everyone that has supported us along our journey in the development of Pixel Boy, you all kick butt and have made it super worthwhile. If you would like to follow us or discuss anything Pixel Boy related, feel free to visit our site, twitter, and like us on Facebook. Please don't hesitate to let us know about a bug, error, exploit or heck, even just something you dislike, we are always listening.

We hope to be able to continue to update the game and add features continually after release, free of charge of course.
So don't hesitate to send your suggestions and ideas.

Giant Box Games
http://pixelboygame.com
http://www.facebook.com/pixelboygame
Twitter - @TeamPixelBoy

Requisiti di sistema

Windows
Mac OS X
SteamOS + Linux
    Minimi:
    • Sistema operativo: Windows XP +
    • Processore: Dual Core
    • Memoria: 1 GB RAM
    • Scheda video: 256mb at least and nothing over... let's say, five years old.
    • Storage: 500 MB available space
    • Additional Notes: It shouldn't be too much of a feat to run Pixel Boy, but if you are trying to play on a modded refrigerator, purchase at your own risk.
    Consigliati:
    • Sistema operativo: Windows 7/8
    • Processore: Quad Core
    • Memoria: 4 GB RAM
    • Scheda video: The newest of the new is obviously recommended. How much of a difference it will make, well of that we're not sure.
    • DirectX: Version 9.0
    • Storage: 500 MB available space
    • Scheda audio: Creative Labs Sound Blaster AWE32 or Tandy 1000
    • Additional Notes: If these specs don't play it, there is probably something wrong with your computer, or you. Also, the sound card was a joke, sorry, bad taste to all those that are still holding out for the Sound Cards triumphant mainstream return.
    Minimi:
    • Sistema operativo: OSX 10.5+
    • Processore: Dual Core
    • Memoria: 1 GB RAM
    • Scheda video: 256mb at least and nothing over... let's say, five years old.
    • Storage: 500 MB available space
    Minimi:
    • Sistema operativo: Most 32-bit and 64-bit Linux OS
    • Processore: Dual Core
    • Memoria: 1 GB RAM
    • Scheda video: 256mb at least and nothing over... let's say, five years old.
    • Storage: 500 MB available space
Recensioni utili
14 persone su 22 (64%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
10.0 ore in totale
Pubblicata: 14 novembre 2015
(SOMEWHAT LONG READ BUT VERY VERY INFORMATIVE TO BUYER)

It is not a bad game BUT some "features" are quite frustrating and unintuitive uncreative, also , the trailers are misleading, it seems you only get powerups like those after grinding - late game - spending money which brings me to

first off... THE NARRATOR, if there were any that make me wanna slit my veins.... he is very annoying.. and seems purposely made annoying with no real factor as to why.... other than to be a "joke" , a very very bad joke in bad taste... detracting from the games atmosphere.

Armor- you can craft armor that gives you bonus stats, helpful , but , they cost quite a bit to make even decent ones with scarce resources that you find , and the armor is too expensive to repair , and some enemys , hit you a lot of the time.

Crafting - is garbage... in my inventory i am told what powerups do such as split - grow ect. but when i want to craft at the bench 2 powerups together , the crafting screen doesnt tell me which powerups i am combining... only their picture/letter. making crafting a pain in the ♥♥♥♥.. having to close and repopen the menus to know what you are doing

Poweups- they have limited ammo and when combined have even less ammo??? and you can only have 3 equiped...
(i explain later) why...WHY? is it because you enemies are bland? and would otherwise be easily defeated if i had unlimted ammo?
there are loot chests with more powerups and YOU HAVE TO BUY KEYS FOR THEM and the mostly drop mushrooms instead of powerups and those mushrooms seem 80% degenerative instead of aiding ... and money is already hard to manage. BC it cost money to combine powerups so you can keep the ones you found to keep in the three slots...

oh and if you die with your good powerups all combined together and equiped, you lose them, having to restart the quest of finding them in the first place

it costs money to repair armor , buy keys hoping to get powerups , buying HP potions because of cramped rooms , creeps hiding behind walls. and buying mushrooms in hopes of stat bonuses BC of slow leveling up... and Money to Combine powerups and buying ammo for those powerups so you dont lose them....

Enemies - bland.... boring , and annoying

enviroments - are also very bland and Cookie Cutter... only boss rooms are any different and have some some.. pizzazz

THe town is annoying to navigate through.. having to load a shop that should be outside or be enterable already... Preloaded NPC are useless, personal home is useless

Overall a lot of what should make this game fun DETRACT from the game i guess thats what you get for 5 or less dollars though........Fix it and i will change to positive
Questa recensione ti è stata utile? No Divertente
9 persone su 15 (60%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
2.1 ore in totale
Pubblicata: 10 dicembre 2015
Friendly dev and quite a solid game.

Not 100% my cup of tea but for a fan of this genre this game has PLENTY to offer:)
Questa recensione ti è stata utile? No Divertente
1 persone su 2 (50%) hanno trovato questa recensione utile
3.4 ore in totale
Pubblicata: 23 marzo
I like this game so far. Cool Level Ups and Power Ups, nice top view game, runs smooth, nice music, works well with xbox controller. Small download quick install, definitely recommend it on sale.
Questa recensione ti è stata utile? No Divertente
104 persone su 111 (94%) hanno trovato questa recensione utile
2 persone hanno trovato questa recensione divertente
11.7 ore in totale
Pubblicata: 2 novembre 2014
Good:
+ lets me find my own way to beat it -> I feel clever (Although I suspect the authors did not intend this but left holes in their game design instead)
+ lets me shoot my own bullet hell (But see below!)
+ very effective character stats system (Health, damage, range, etc. - all have direct influence. No overhead-layer with "strength, dexterity, endurance,...")
+ the music
+ not too easy and enough health points to not be too frustrating (your mileage my vary)

Bad:
- NO expanding dungeon! (Did normal mode in ONE DAY) You only get: 4 acts. Each has: 4 maps + 1 boss map.
- Procedurally generated? Big words for merely swapping around the same rooms.
- very limited monster variety
- boring level graphics - although that's the smallest of the problems for me.
- broken ammunition / weapon design

The ammunition rules in this game effectively kill most of the fun you could have had with the advertised weapon system:
- Die in normal mode: lose all weapons !
- Empty your ammo -> lose your current weapon !
- Ammunition *as loot* drops only in ineffective doses

It is not easy to maintan armor repair costs with the loot money. But ammunition cost?! Even if I dedicate all my money to ammunition...
- I can only buy ammo in town
- I can only go to town before starting the next map
- I can only fill up the (250 shot) magazine of the weapon.
Effectively I had to use the boring one-shot default weapon most of the time because it has unlimited ammo. And only use the cool weapons sparingly. Switching these weapons on and off was an additional annoyance. (HOTKEY?!) Did I mention you lose ALL weapons when you die? I feel betrayed by the ads promising me to shoot one gorgeous pixel wave after another.

The game design also has other very rough edges. Example: Shooting the containers standing around all over the maps takes multiple shots on most containers. So I stood and fired and waited until they broke - this filled at least 25% of all time I played this game. Very annoying. Although I carried neither armor nor upgraded weapon for a long time to save money, I still needed the money from many of the containers. So why not let all of the containers break on first bullet? It would then turn around the experience and be fun instead - to see all the environment break under my bullets fast and easy. (By the way: More damage does NOT make them break faster. In later levels you even get containers that need MORE shots. FACEPALM! I suspect very short sighted game design here: "These containers look more robust, so I decide they break after 4 shots instead of 3.")

All that said - I DO like the game.

But I made it my mission to warn you and tell the truth - which the ads DO NOT.
Questa recensione ti è stata utile? No Divertente
126 persone su 142 (89%) hanno trovato questa recensione utile
33.7 ore in totale
Pubblicata: 30 maggio 2014
I only expected to play Pixel Boy for a little while, but here I am three hours later hopelessly addicted and unable to contain my thoughts on it. The dungeon-crawling genre is one we've all come to know and love, but I can't even remember the last time one felt as fresh and unique as Pixel Boy and the Ever Expanding Dungeon. There are plenty of reasons why this stands out among the rest of the bunch on Steam;

My first moment with Pixel Boy is a relaxing one, with a slightly blurred image of the quaint little pixel town, Resolutia rolling by the title screen as I'm treated to the relaxing melodies of french electro artist Pyramid. I already feel like I'm in a most blissful state. However, this feeling of relaxation quickly ends, as I start the game and am thrown into the confines of a dark, dusty old dungeon and a glowing trail of blue light as my only guide in this confusion. The game eases you into the mechanics using a humorous narrator that reminded me a lot of Professor Frink from The Simpsons. The lines are delivered infrequently enough to not be a hindrance and are actually pretty damn funny.

The almost Minecraft-like graphics are extremely familiar and nostalgic and work exceptionally beautiful in tandem with it's mellow, almost cosmic sounding soundtrack. You're introduced to the armor and pixel power crafting system which are incredibly dynamic and massive in scope when it comes to the number of possibilities and the diversity shown in their execution. Fiddling around with the vast amount of powerups you come across to see which new powerful attacks you can come up with quickly becomes an obsession.

After finding the RGB keys and making it out of the first dungeon alive, you're brought back to the pixel-y town from the title-screen which you learn is your base of operations. This base will supply you with a multitude of features including shops for pixel powerups, armor, crafting, a monster museum to keep track of the enemies you've encountered, and doors leading to each of the main campaign dungeons. There is also a mysterious and colorful fountain in the center of the town which seems to be the source of the bliss enducing melody you hear.

Once you're done with your introduction to the the town, you will quickly return back to the depths of new dungeons where the pace really begins to pick up, with the music being kicked up a notch going from mellow ambiance to heavy, pulsating rhythms that pump you up for the oncoming journey. The action itself is fantastically solid and fast paced, with an array of stylish monsters and crazy bullet patterns there is a lot going on on the screen at once and it can become a serious sensory-overload in the best way possible. The top-down action combat here is very reminiscent of classics such as Smash T.V. or Pocky and Rocky combined with a weapon combo system similar to Gunstar Heroes and that is a *very* good thing for old school gamers or fans of the golden age of gaming.

The roguelike elements become strongly apparent here and are just right, with heavy randomized factors to the dungeon even involving a slot machine minigame to help decide the mobs for your current run (A really cool touch to the randomized aspect of these games!) and persistant stats and gold that will carry over between your deaths, making each consecutive and seemingly impossible run that much easier. The dungeons become extremely challenging and you'll be forced to utilize every item you find and every shop you happen to come across, as well as chestrooms which contain useful powerups for you to use (sometimes negative effects for the unlucky) if you're able to find or buy keys throughout the floor.


Pixel Boy really hits that rogue-lite sweet spot and will feel right at home with fans of games like Full Mojo Rampage or Binding of Isaac who want extreme replayability and even deeper, faster paced gameplay. This is an absolute must-have for any dungeon-crawler or rogue-lite collection.
Questa recensione ti è stata utile? No Divertente