Pixel Boy and the ever expanding dungeon is an Action-RPG Shoot-em-up with dynamically generated stages across twenty levels and four acts each with an epic boss. Players can stack and combine power ups into over 6000 different powerful weapons as well as craft custom armours to overcome the dangers of the dungeon.
Gebruikersrecensies: Grotendeels positief (105 recensies)
Releasedatum: 30 mei 2014

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"Made by Giant Box Games in Cape Town"

Recente updates Alles weergeven (13)

18 december 2014

Pixel Boy v1.12 (12-18-2014)

These are the latest fixes and changes to Pixel Boy. Thanks to the community for their support.

**** CHANGES / FIXES ****
•Modified all destructibles in the game to now only take single hits to destroy
•Tweaked survival modes spawning patterns slightly
•Adjusted ammo pickup values to 15 from 10
•Adjusted several enemy AI to be more responsive
•Modified level builders to produce some more variety
•Addressed some Keyboard / Controller bugs
•Fixed many other small bugs reported to us by players (thanks :) )

If you find more issues or there are any inconsistencies please email us at info@giantboxgames.com or post on the forums.

Thanks for the patience and support.

1 opmerkingen Meer informatie

3 december 2014

Pixel Boy v1.11 (12-03-2014)

These are the latest fixes and changes to Pixel Boy. Thanks to the community and everyone that has helped us find errors.

**** ADDITIONS ****
+Another enemy has entered the survival mode

**** CHANGES / FIXES ****
•Full controller support from Launch To Quit.
•Improved survival mode frame rate dips
•Armour Positioning should now always be correct
•Ammo reduced in survival
•Boss HP adjusted in survival
•Legs should now correctly follow the body (who’d have thought ehh?)
•various other small bug fixes and improvements that I forgot to write down.
•Fixed Linux Bug resulting in players being unable to play.

If you find more issues or there are any inconsistencies please email us at info@giantboxgames.com or post it on the forums. We pay close attention and many of the fixes / additions in this update are thanks to players pointing them out to us.

Thanks for the patience and support.

0 opmerkingen Meer informatie


“if your youth was spent training your fingers by dodging bullets and frantically firing weapons at foes in games like Xenon II, Galaga, Metroid and others, you’ll love what Pixel Boy has to offer”
8.6/10 – htxt.africa

“a surefire win for fans of the roguelike genre”
4/5 – Twinfinite

“The art design is fabulous, in that it slightly modernized the 8-bit theme, then puked neon all over it”
GamerTell "A" – Technology Tell

Over dit spel

Pixel Boy is an Action-RPG Shoot-em-up with dynamically generated stages across four acts each with an epic boss finale. Players can craft custom armours as well as stack and combine power ups into over 6000 different powerful weapons to overcome the dangers of the dungeon.


  • Four uniquely themed acts each with dynamically generated dungeon levels within.
  • Epic Boss Battles at the end of each act with unique mechanics and challenges
  • Many different Combine-able and Stack-able Weapons and Power ups for OVER 6000!!! unique combinations
  • Crafting system with five types of armour each with several tiered levels that have different effects and powers
  • Character leveling with customize-able builds across several base stats
  • Multiple Vendors and shops to purchase better items, power ups, and equipment
  • A wide variety of enemies with unique combat approaches
  • Steam Achievements
  • Steam Trading Cards
  • Survival Mode
  • Controller Support

Pixel Boy features an awesome electronic original soundtrack composed entirely by popular and talented French artist Pyramid.

Pick up the soundtrack today!

Help Pixel Boy on his arduous journey to become the Hero of Resolutia and this year’s Dungeon Runner’s World Champion!

Pixel Boy is a dungeon crawling top down Action Shooter. You control Pixel Boy and enter the randomly generated dungeons below the town of Resolutia. There are four acts in total, each with a powerful boss at their climax. Every dungeon is filled to the brim with aggressive and deadly enemies. As Pixel Boy you will encounter swarms of giant ants, packs of snapping dogs and even lethal dungeon birds. To help Pixel Boy bear this burden there are many tools at your disposal. Various pixel powerups can be found or purchased to help Pixel Boy overcome the treacherous dungeons beneath Resolutia.

Spreadshot, Shields, Splitshot, Heat seekers, Critical Strike Modifiers, Time Stoppers and much more are available. Three pixel powers can be equipped at a time and are stackable AND combinable so that Pixel Boy can find the best combination of over 6000 powers to defeat his adversaries most efficiently.

Various types and tiers of armours can be crafted by obtaining the appropriate armour orbs dropped within the dungeons depths. Each piece of armour has different effects, abilities and levels of power dependent on its tier and orbs used to create it.

Throughout the dungeon Pixel Boy may encounter a variety of randomly generated unique rooms. Make sure Pixel Boy pockets any keys he finds, as treasure rooms have chests that are always locked to protect their secrets. Be wary every time Pixel Boy moves from room to room, as simply entering a room could trigger a dangerous trap; locking him in the room until every monster has been defeated within. Pixel Boy should also pay close attention to torches as they could lead the way to secrets and treasures. Collect all the coins Pixel Boy finds and spend them on items, powerups and armour at the shops back in town.

  • PC
  • Mac
  • Linux

We would like to extend a big thank you to everyone that has supported us along our journey in the development of Pixel Boy, you all kick butt and have made it super worthwhile. If you would like to follow us or discuss anything Pixel Boy related, feel free to visit our site, twitter, and like us on Facebook. Please don't hesitate to let us know about a bug, error, exploit or heck, even just something you dislike, we are always listening.

We hope to be able to continue to update the game and add features continually after release, free of charge of course.
So don't hesitate to send your suggestions and ideas.

Giant Box Games
Twitter - @TeamPixelBoy


Mac OS X
SteamOS + Linux
    • OS: Windows XP +
    • Processor: Dual Core
    • Memory: 1 GB RAM
    • Graphics: 256mb at least and nothing over... let's say, five years old.
    • Hard Drive: 500 MB available space
    • Additional Notes: It shouldn't be too much of a feat to run Pixel Boy, but if you are trying to play on a modded refrigerator, purchase at your own risk.
    • OS: Windows 7/8
    • Processor: Quad Core
    • Memory: 4 GB RAM
    • Graphics: The newest of the new is obviously recommended. How much of a difference it will make, well of that we're not sure.
    • DirectX: Version 9.0
    • Hard Drive: 500 MB available space
    • Sound Card: Creative Labs Sound Blaster AWE32 or Tandy 1000
    • Additional Notes: If these specs don't play it, there is probably something wrong with your computer, or you. Also, the sound card was a joke, sorry, bad taste to all those that are still holding out for the Sound Cards triumphant mainstream return.
    • OS: OSX 10.5+
    • Processor: Dual Core
    • Memory: 1 GB RAM
    • Graphics: 256mb at least and nothing over... let's say, five years old.
    • Hard Drive: 500 MB available space
    • OS: Most 32-bit and 64-bit Linux OS
    • Processor: Dual Core
    • Memory: 1 GB RAM
    • Graphics: 256mb at least and nothing over... let's say, five years old.
    • Hard Drive: 500 MB available space
Nuttige klantrecensies
57 van de 59 mensen (97%) vonden deze recensie nuttig
11.7 uur in totaal
Geplaatst: 2 november 2014
+ lets me find my own way to beat it -> I feel clever (Although I suspect the authors did not intend this but left holes in their game design instead)
+ lets me shoot my own bullet hell (But see below!)
+ very effective character stats system (Health, damage, range, etc. - all have direct influence. No overhead-layer with "strength, dexterity, endurance,...")
+ the music
+ not too easy and enough health points to not be too frustrating (your mileage my vary)

- NO expanding dungeon! (Did normal mode in ONE DAY) You only get: 4 acts. Each has: 4 maps + 1 boss map.
- Procedurally generated? Big words for merely swapping around the same rooms.
- very limited monster variety
- boring level graphics - although that's the smallest of the problems for me.
- broken ammunition / weapon design

The ammunition rules in this game effectively kill most of the fun you could have had with the advertised weapon system:
- Die in normal mode: lose all weapons !
- Empty your ammo -> lose your current weapon !
- Ammunition *as loot* drops only in ineffective doses

It is not easy to maintan armor repair costs with the loot money. But ammunition cost?! Even if I dedicate all my money to ammunition...
- I can only buy ammo in town
- I can only go to town before starting the next map
- I can only fill up the (250 shot) magazine of the weapon.
Effectively I had to use the boring one-shot default weapon most of the time because it has unlimited ammo. And only use the cool weapons sparingly. Switching these weapons on and off was an additional annoyance. (HOTKEY?!) Did I mention you lose ALL weapons when you die? I feel betrayed by the ads promising me to shoot one gorgeous pixel wave after another.

The game design also has other very rough edges. Example: Shooting the containers standing around all over the maps takes multiple shots on most containers. So I stood and fired and waited until they broke - this filled at least 25% of all time I played this game. Very annoying. Although I carried neither armor nor upgraded weapon for a long time to save money, I still needed the money from many of the containers. So why not let all of the containers break on first bullet? It would then turn around the experience and be fun instead - to see all the environment break under my bullets fast and easy. (By the way: More damage does NOT make them break faster. In later levels you even get containers that need MORE shots. FACEPALM! I suspect very short sighted game design here: "These containers look more robust, so I decide they break after 4 shots instead of 3.")

All that said - I DO like the game.

But I made it my mission to warn you and tell the truth - which the ads DO NOT.
Was deze recensie nuttig? Ja Nee Grappig
19 van de 20 mensen (95%) vonden deze recensie nuttig
8.3 uur in totaal
Geplaatst: 9 augustus 2014
This won't read like a Thumbs up review, but there is no maybe button.
First, a disclaimer. I have been looking for a Twin stick shooter rpg for ages. This almost fills the void.

The controls are solid. The character responds well to commands.
The music is pretty fantastic.
The graphics, while simple, are pretty well done. I love dem square trees.
You can feel pretty powerful.


The bullets (pixels) are incredibly glowy. After a few levels, it's just about all you can see. But it doesn't matter much because;

The game is waaaay too easy. Once you implement resource management and get a few upgraded equips, you neve run out of ammo. Which isn't even a complaint really, I hate ammo hunting, but when I can one shot an entire room and kill the final boss before I get a good look at him, things are a tad too easy.

The game is waaaaay too short. I put like 3 hours into it and it's done. Which is unfortunate, because I was a lot of fun,

The interface. It's not pretty, and doesn't offer a lot of information about what you're looking at. For example, if you're crafting and you want to know how much ammo one of your equips have, you have to leave the crafting table, open up your inventory, and equip the item. There are no tooltips, except to tell you what each item does (also not available while crafting). Some simple quality of life enhancements would make this game a TON better.

Small gripe, the monsters don't die as soon as they take a killing blow, and that can be frustrating. It's like, ok, he's dead, but he still got a hit on you after taking all that damage and oh look, now he explodes.

The Breakdown:
I like this game. I really do. I'm also glad I got it on sale, because at it's current state, I would have felt a tad dissapointed. I DID have fun with it, and I think a lot of people will, but it just doesnt feel complete.

The BrightSide:
The developer is being very active. There have already been a few updates that introduce new features, with more on the way. So if you can bare with it through some of it's growing pains, then I would say it's an absolute buy. Now get out there and shoot some pixels!

Gaming on Ubuntu 14.04. Pixel Boy runs great on it.
Was deze recensie nuttig? Ja Nee Grappig
15 van de 17 mensen (88%) vonden deze recensie nuttig
6.8 uur in totaal
Geplaatst: 6 augustus 2014
Lets see....it's.... Beautiful. Beautiful sound track, beautiful colors, so very simple yet beautifully challenging. It's beautiful in the way it smacks you around becuase you are to much of a spaz and haven't realized there are tactics to fighting each mob...you can only run backwards for so long before that fails you. You will learn <space bar> is your best friend. The most Beautiful thing about this game is that it's only $10.......what a steal. I would pay at least twice that much.
Was deze recensie nuttig? Ja Nee Grappig
13 van de 14 mensen (93%) vonden deze recensie nuttig
1.1 uur in totaal
Geplaatst: 30 oktober 2014
I like this game for many reasons and I will state them now. One: I love the graphical feel of it and even though it has a lot of vibrant lights and colors there isn't much in the way of power needed to run the game. Two: The weapon system is a very cool and new thing to me. I have seen some things similar but I have not seen something quite like this. Three: I like that it has the feel of a hack and slash game yet it has no real hack nor does it have slash. I like this game but the game play can become stale and that is a very common thing with this kind of indie came. I would like to see this game become a starting point for new developers but I can't say this game is revolutionary. I can play it for some time, but I end up becoming bored after playing for more than 45 minutes. I would give this game a 3 OUT OF 5 stars because it just can't give me the feel that I can get fro, some of my personal favorite games in this genre like Diablo III or Some other AAA games that can pull me in and always make me want to improve my skill with random armor and other things like that. So my main verdict about this game is that it needs more to pull me and any other players into the game for any sort of time.
Was deze recensie nuttig? Ja Nee Grappig
14 van de 16 mensen (88%) vonden deze recensie nuttig
1.5 uur in totaal
Geplaatst: 16 oktober 2014
-Cool graphics
-Awesome music
-Fun and interesting powerup combinations

-Buggy AI sometimes

Would recommend and suggest considering it when on sale.
Was deze recensie nuttig? Ja Nee Grappig
14 van de 16 mensen (88%) vonden deze recensie nuttig
30.2 uur in totaal
Geplaatst: 23 oktober 2014
This is more of a casual game, in the sense that dungeons can be completed in a short amount of time. Still, I ended up becoming addicted after the first few minutes. The powerup combos are a really big plus, since you can customise your attack as you like. The graphics are interesting and different, which is appreciated. Loved it.
Was deze recensie nuttig? Ja Nee Grappig
12 van de 13 mensen (92%) vonden deze recensie nuttig
3.9 uur in totaal
Geplaatst: 11 oktober 2014
Pixel Boy and the Ever Expanding Dungeon. I have fallen in love. Litterally. I started playing this game after adding Nickervision on steam. 500+ hours play time. So I thought I would give it a shot, and damn good! Cheap for what it is! And Nickervision (Nick I guess his name is) is very active on steam, testing and developing the game, getting suggestions and even asking me what should be added! I've never been good at this type of thing but this game is so good! Randomized everything! Mobs, floors and more! Buy please! They deserve it!!

Reminds me of Pokémon Mystery Dungeon a bit, but more randomixed and not Pokémon
Was deze recensie nuttig? Ja Nee Grappig
12 van de 13 mensen (92%) vonden deze recensie nuttig
2.6 uur in totaal
Geplaatst: 5 december 2014
just... just too damn fun while being delightfully difficult (maybe it's just me) another great rogue-like to go along with Rogue Legacy. The pixel construction mechanic is sweet with some pretty ridiculously cool combinations. Great soundtrack that gets (pleasantly) stuck in my head and drags me back in to dungeon crawl again.
Hands down the best part though is the narration at the beginning of every level, really adds a touch of zazz that any nerd can love.
Was deze recensie nuttig? Ja Nee Grappig
12 van de 13 mensen (92%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
0.5 uur in totaal
Geplaatst: 21 december 2014
Fun game with interesting mechanics. Really enjoyed the music and weapon combos!
Was deze recensie nuttig? Ja Nee Grappig
12 van de 14 mensen (86%) vonden deze recensie nuttig
1.1 uur in totaal
Geplaatst: 7 november 2014
This is a fun RPG adventure! It is filled with action and loot! Have fun playing it because it's awesome!
Was deze recensie nuttig? Ja Nee Grappig
12 van de 14 mensen (86%) vonden deze recensie nuttig
6.4 uur in totaal
Geplaatst: 4 september 2014
This game is great!!! I recomend it to anyone who enjoys a challenge!! Combat is fun, power ups are creative and enemies and boss fight are awesome!!! Not a big fan of the narrator but its not a major problem :D
Was deze recensie nuttig? Ja Nee Grappig
12 van de 14 mensen (86%) vonden deze recensie nuttig
5.8 uur in totaal
Geplaatst: 21 december 2014
a neat shooter rpg with cool music and lots of upgrading and customization fun. Pretty challenging so far, but im enjoying it.
Was deze recensie nuttig? Ja Nee Grappig
13 van de 16 mensen (81%) vonden deze recensie nuttig
0.8 uur in totaal
Geplaatst: 14 oktober 2014
Split shot + Spread Shot + Heat seekers = THUMBS UP!
Was deze recensie nuttig? Ja Nee Grappig
13 van de 16 mensen (81%) vonden deze recensie nuttig
2.5 uur in totaal
Geplaatst: 16 oktober 2014
The best part of the powerup combinations is when it gets completely out of hand and ridiculous. I'd recommend this considering how little it costs.
Was deze recensie nuttig? Ja Nee Grappig
9 van de 9 mensen (100%) vonden deze recensie nuttig
4.8 uur in totaal
Geplaatst: 10 december 2014
The premise of this game is great: a twin stick shooter with combinable / craftable powerups and armor, and RPG lite character leveling.

Originally, there were some balance related issues that I felt detracted from the fun too much for me to recommend the game (limited ammo on powerups combined with bugs that required more ammo to break crates and the amount of gold you could earn per level compared to what it would cost to get back all those cool powerups when they ran out) but recent changes have addressed those concerns, and the addition of controller support improved the experience even more!

There are still some minor bugs to be squashed, but overall the game is fun, and the developers are very actively engaged in listening to user feedback and fixing issues they report!
Was deze recensie nuttig? Ja Nee Grappig
Een ontwikkelaar heeft op 1 jan om 10:37vm gereageerd
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11 van de 13 mensen (85%) vonden deze recensie nuttig
12.6 uur in totaal
Geplaatst: 10 november 2014
Worth if you get it on sale
Fun game
Was deze recensie nuttig? Ja Nee Grappig
12 van de 15 mensen (80%) vonden deze recensie nuttig
0.8 uur in totaal
Geplaatst: 2 oktober 2014
Awesome, love the colors and the power ups. Can't wait for the survival update!
Was deze recensie nuttig? Ja Nee Grappig
12 van de 15 mensen (80%) vonden deze recensie nuttig
1.0 uur in totaal
Geplaatst: 3 oktober 2014
Did I just create a 3x spread shot + heat seeking pixels? Yes, yes I did. Lots of fun.
Was deze recensie nuttig? Ja Nee Grappig
12 van de 15 mensen (80%) vonden deze recensie nuttig
1.4 uur in totaal
Geplaatst: 12 oktober 2014
Game is good and dev jumped right up to help when I posted my Original review , game is saving perfectly now , game is pretty fun from what I have been able to play of it and now I can get even farther :D thanks again,
Was deze recensie nuttig? Ja Nee Grappig
22 van de 34 mensen (65%) vonden deze recensie nuttig
1.8 uur in totaal
Geplaatst: 20 december 2014
Short version: This game feels slow, boring, and unfinished. And the game mechanics seem to be working against itself. That being said, it's probably an okay kids game.

Long version: At first glance, this game seems pretty decent. Twin stick styled overhead shooter with eye pleasing low poly graphics, responsive controls, and decent music. But after playing nearly two hours of it, I can say so far it's been very same-y and disappointing. It's not a roguelike, as I've seen it be referred to as, since there's little penalty for death. It's just a twin stick dungeon crawler type thing.

First off, the combat. WASD moves the character, mouse shoots. You can get limited ammo power ups, wear armor, blah. The enemies are for the most part nonthreatening, so the power ups aren't really vital. Plus the level design is really claustrophobic. So enemies will usually be funneling through narrow halls and doorways, oftentimes getting stuck on each other. The only real danger of being hit is at the start of the floor, when the doors open, and enemies from the adjacent rooms all bum rush you, getting shot from offscreen, or when an enemy decides to hide behind a door frame and ram into you. And because the game is pretty slow at the beginning, you have plenty of time to react to any encroaching danger, at least if you can see it. Another serious issue comes from the fact that the enemy ai doesn't seem to know how to navigate the modular rooms, and frequently gets stuck in door frames. Or if they are a roaming type, end up collecting in a far off corner of the map, no where near the player. The usually frenetic and fun combat that usually comes from twin stick shooters just isn't here.

The level design itself, as I mentioned before, seems to be working against the game mechanics. It's a twin stick shooter shoehorned into tight boxes and hallways. With the exception of the boss fights, which do open up a bit, the level design is nearly identical boxes and hallways. There's really no reason to dodge anything when the better alternative is to just run back into the previous room and shoot enemies as they get stuck in the door frame. There are a few bigger rooms that may spawn, but they usually have a gimmick about them take takes up most of the real estate, but the gimmick is usually 'hold the space bar for a bit'. And even though the floors are randomly generated, it's hard to tell, because thus far they've all looked nearly identical in layout. You start on the bottom left corner of the map, next to a set of bonus rooms you can unlock somewhere on that floor. The exit to the next floor is generally only a few room to the top right, and a tresure chest room reasonably close to that. And a few square rooms scattered around all of this, hiding exit keys and monsters. The boss rooms open up a bit, but the bosses themselves are pretty simplistic and easy.

There's a selection of power ups, but a lot of them seem superfluous. There's spread and split shots, which seem pointless since there's very few areas that aren't tiny boxes with bottle necks. You have homing shots, shots that make your bullets bigger, passive bullet shields, single use bomb like items. You can equip armor that gives you extra hits and passive abilities. But really, you'd probably just be better off pumping all of your stat points into damage and speed and just using whatever else you might have. You can also get stat boosting or reducing mushrooms, but they don't really factor in much, since they seem fairly rare, and barely bump your stats in either direction. So neither risk nor reward.

The bright spots are the graphics and music. The graphics are colorful and pleasing, while still having a low poly look. The overhead prospective is fine, with the exception that enemies can hide behind door frames and get cheap hits on you as a result. Game runs fine, with the exception of the second boss, which for some bizarre reason tanked my framerate down to almost single digits. And the music is chiptune-y and reasonably catchy. Having closed the game out 15 minutes ago, I can't even remember any of the musical tracks already, but it did serve it's purpose of being something inoffensive playing in the background.

Overall, this feels like an early access game that just happened to be put on the full release list. There's not much content (apparently I'm already half way through the game, and the only reason I have almost two hours in it is because of the slow pace), and the combat doesn't change past the tutorial. I can really only recommend it at a deep discount, as a bundle extra, or as something for a younger kid to play. But I can't personally recommend it, considering there's better alternatives on Steam that are cheaper too.
Was deze recensie nuttig? Ja Nee Grappig