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In the year of 18XX, the west is overrun by thugs and outlaws. A group of bandits have kidnapped Mayor Johnsons daughter and are spreading havok across the land. Only Gunman Clive can bring order to the west and save the girl! Jump and shoot your way across 16 diverse and challenging levels and fight massive bosses.
Veröffentlichung: 3. Jan. 2014
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Reviews

“From start to finish, Gunman Clive is a fantastic platformer”
8.7 – IGN (3DS)

“the game is still a steal at $2. Fans of 2D action platformers need to check it out”
8 – Destructoid (3DS)

Über das Spiel

In the year of 18XX, the west is overrun by thugs and outlaws. A group of bandits have kidnapped Mayor Johnsons daughter and are spreading havok across the land. Only Gunman Clive can bring order to the west and save the girl!

Jump and shoot your way across 16 diverse and challenging levels and fight massive bosses. Gunman Clive is an old-school sidescrolling platform game set in the old west with full 3D graphics and a unique artstyle.

Features:

  • Old school sidescrolling action
  • Full 3D graphics
  • Unique sketch shaded artstyle
  • 3 different playable characters
  • Dozens of different enemies
  • Epic boss battles
  • Supports Xbox 360 controllers

Systemvoraussetzungen

    Minimum:
    • OS: Windows XP SP2
    • Processor: 2 GHz
    • Memory: 1 GB RAM
    • Graphics: OpenGL 2.0
    • Hard Drive: 150 MB available space
Hilfreiche Kundenreviews
12 von 13 Personen (92%) fanden dieses Review hilfreich
1.0 Std. insgesamt
The scene is set: bandits have overrun the town, absconded with your love, and left a trail of destruction and peril in their wake (not to mention a rampant duck infestation). As the only hope left in the rampant west, you must don your sharpshooter and set out to take back the hostage (and maybe score a kiss in the process)!

Clearly I could be talking of no other game than Gunman Clive, a western side-scrolling shooter with a stylish look and a budget price tag, originally released on the 3DS and now making its way to PC. It’s a simplistic game that could have easily felt at home on the NES, featuring many of the basic design philosophies common in that generation. You have a very limited range of moves, capable of jumping and shooting and little else, and are sent through short platforming levels with only spouts of variation therein, ending with a climactic boss fight that seems designed more to test who has the fastest trigger finger than anything else.

There are a few ways to look at a game of this nature. On one side, side-scrolling shooters have seen a great deal of innovation in recent years taking advantage of modern technologies to create games the likes of which could never have existed on the limited tech that started the genre, and making something like this seem a tad outdated in comparison.

On the other there’s absolutely nothing wrong with a simple, dare I say retro, simplicity which Gunman Clive so fully embraces. In some ways I enjoyed having such an uncluttered and uncomplicated direction that doesn’t require a great deal of thought to play, and is almost refreshing compared to more advanced titles of recent memory. All that said, what developer Bertil Horberg never managed or even attempted, was to outdo my expectations.

Every set piece, enemy encounter, and platform design felt like something I’d seen and played a hundred times over already, and eventually began to grate on me as scenes unfolded with so little originality. I can forgive a game to paying homage to others, but there’s something so...generic, about the way Gunman Clive plays, that I found it hard to be impressed after the initial awe of the fantastic visual style. The cheap deaths and lack of any checkpoints within levels also proved frustrating, for however short they may be.

Were it to cost anymore I might have a hard time recommending Gunman Clive in any great respect, but for $2 it’s a perfectly solid (if often unremarkable) experience, that most should have no trouble finding an hour or two of enjoyment in. I would have liked for the developer to have spent more time designing and fine tuning the levels and controls, as most of the budget and focus seems to have been spent on the visuals (which while great, can’t make up for average to mediocre gameplay), but all the same there are far worse things to spend $2 and an hour of your time, provided you know what you're getting.
Verfasst: 25. März
War dieses Review hilfreich? Ja Nein
11 von 15 Personen (73%) fanden dieses Review hilfreich
0.7 Std. insgesamt
You can play as a duck. 10/10
Verfasst: 8. Juli
War dieses Review hilfreich? Ja Nein
4 von 4 Personen (100%) fanden dieses Review hilfreich
1.7 Std. insgesamt
A short but sweet platformer that is well worth the cheap $2 price tag. I loved the charming cartoony style of the graphics, and they could go up to very high resolution. The soundtrack is very suiting as well. If you are a fan of Mega Man games, you'll love this wonderful platformer with a Wild West twist.
Verfasst: 25. Mai
War dieses Review hilfreich? Ja Nein
1 von 1 Personen (100%) fanden dieses Review hilfreich
2.3 Std. insgesamt
This game has a lot of flaws. Not game breaking ones, but they are there, taunting you constantly. Now, I have this game on the 3DS, but somehow it got screwed up on steam, and there is absolutely no way I can really describe why this is; and I'm sure I'm alone on that. But let me explain how I feel about Gunman Clive.
The presentation is wonderful. The art style matches the scenario, and it looks great anyways. The graphics support the look greatly. But the flaws lie in the gameplay. Now to stop any confusion, I like and recommend this game, but for sakes and purposes, I really need to address everything I didn't like and what I did like, about this game. First and foremost, the jumping is a bit odd. It's not like you can't get used to it, but due to how short lived the game in nature really is, it is simply hard to get used to overall. I'll get to it's duration later. For now, with the odd jump mechanic, this makes platforming unneccesarlily difficult, leading to pretty cheap deaths especially when you first start playing. Shooting is a key aspect of the game, and it is pretty fun. The upgrades are odd though. I can think of two upgrades are useless and the rest are very helpful; assuming you can keep them longer than a few seconds. Seriously, keeping an upgrade for a long period of time is impossible, because if you get hit, you lose your upgrade. Just to clearify, this game can be compared to Mega Man, so with this in mind, and can tell you that YOU GET HIT, ALOT. Like, way too often. At least in Mega Man, the jumping is more precise and shooting things is more satisfying. But then again, with the upgrades, it's like Contra. But in Contra, you can shoot in all 8 directions. OH yeah, I forgot to mention you can only shoot straight forward. This limits you to shooting straight left or straight right. In that regard, it is more like Mega Man than Contra. It's almost as if they put Mega Man in the world of Contra, and BOOM! You have this game. Well, not really. The game still heavily consists of platforming, some of which require precise jumps, but with the poor jumping mechanics, IT'S TOO DAMN HARD! I don't have a problem with a hard game, but the difficulty seems to be based off the poor gameplay and not clever design. Hold on, I know what you must be thinking; "HOW is the jumping broken?" Well, let me put this simply to solidify the idea permanently into your head ~ you fall at the same rate as you go up jumping.
The music follows a central theme, and typically has the same couple of notes. But since this game is so short it really doesn't get annoying at all; Catchy even. But the music is undeniably pretty cliché for a western themed... Anything, really.
I talked a little bit too much about the jumping, so let's move on to the shooting. As mentioned before, the power ups are cool, for a bit. Until you lose them and probably die shortly afterward. Anyways, the main enemies (Who are colored blue for some reason) consist of cowboy rouges and, uh, that's it. Well, the rouges have varients, like the ones that shoot, and the ones that throw dynamite... Or the one that shoots in a diagonal direction. Later, when you are on the moon (Don't ask) there are other contraptions that try and shoot you (They are colored yellow. Why? Again, don't ask.) But don't worry, you have a life bar and infinate lives, so enemies aren't the hugest threat, just an inusense you have to deal with through the course of the game. Whatever, regular enemies. But the bosses are where the bar is dropped for me. The first boss not only is not fair, but way too dificult, even for my standards. His next moves are not predictable. That would be fine if he had less health, or you didn't die so quickly so you could actually take some abuse but NO! This guy can take at least 5 times the abuse than you can, and he is literally HUGE! The next boss is on a train; but can you guess what it is? A train... YOU ARE ON A TRAIN FIGHTING A TRAIN! That would be hilarious if that wasn't ruined because this boss has all the issues of the first boss, just that now you have to shoot it in a specific spot. Doing this with it's health bar as long as a mile, and it having some seriously cheap, usually undodgeable attacks makes this boss a serious frustration factor that for me lasted the game. The next boss, basically a regular enemy, just larger, harder, and has a grapple hook hand. The boss... Is actually really easy. It took me two tries before I developt a stategy that worked. Seriously, this is a pretty large change in difficulty. The level leading up it is actually pretty hard. Not too agitating, but still frustrating in a few areas. (Espesially the friggin' mushrooms.) Lastly the final boss, is easily the EASIEST part of the game. I'm being honest here, I beat the final boss on my first try, in about one or two minuets. Dodge the fists (which are red, oddly), jump on his fist after he feels like to stop punching you, and shoot his head. Done. Oh, I should mention that the final boss is a giant robot ~ In the old west. Well, it is on the moon, so...
Controdictory to what you might expect me to say, and based on what I said, I can easily recommend this anyone. Given that the person likes retro games like I do, probably. Despite it being flawed, the concept, the gameplay, and everything else is wonderful.

I will rate this game... around a 6/10
Better on the 3DS, though.
Verfasst: 29. März
War dieses Review hilfreich? Ja Nein
1 von 1 Personen (100%) fanden dieses Review hilfreich
1.3 Std. insgesamt
This is a short but enjoyable Mega Man-esque platformer with some humor and a little bit of variety. The hybrid 3D/drawn style is well done, along with the Old West styled music. Some levels and bosses can be hard until you learn their patterns, but the game is forgiving with infinite lives and saving. Three different characters are available along with legit achievements.
Verfasst: 14. Mai
War dieses Review hilfreich? Ja Nein
13 von 20 Personen (65%) fanden dieses Review hilfreich
3.7 Std. insgesamt
Gunman Clive ist ein Spiel zum verlieben.
Ich hatte es damals im Debut Bundle von Indieroyale gekauft und nach den ersten paar Sekunden hatte ich mich in das Spiel verliebt und die Liebe hielt leider nicht sonderlich lang an. Warum? Weil das Spiel klein ist. Dieses Spiel kann man in ~30 Minuten durchspielen und wenn man es nochmal erneut spielt, verliebt man sich einfach ein weiteres mal.
Aber das soll nicht heißen, dass dieses Spiel immer nur das selbe ist. Es gibt 3 verschiedene Schwierigkeitsmodi (die nur die Lebensenergie von einem unterschiedlich hoch / niedrig machen), 2 unterschiedliche Charaktere bzw einen 3., den man bekommt, wenn man das Spiel durchgespielt hat. Die 3 Charaktere unterscheiden sich zudem allesamt leicht bis stark.
Das was das Spiel so verlixt suechtig machend macht sind die kurzen, knackigen Level die sich zum Teil immer wieder neu erfinden und da stoert es wirklich gar nicht, dass es gerade mal 20 Stages gibt die man alle in ~1 Minute schaffen kann.
Das Herzstueck in dem Spiel sind letztendlich die zum Teil heftigen Bosskaempfe! Alle haben ein Chema was immer unterschiedlich ist, es heißt einfach nur letztendlich wissen wie man ausweichen muss aber trotzdem fordernt.

Einen kleinen Kritikpunkt habe ich hier aber trotzdem:
Man wird hier nie wirklich bestraft fuer's sterben. Das soll heißen, dass man beim sterben nur zum Anfang einer Stage gesetzt wird und kein Leben verliert und das nicht mal beim hoechsten Schwierigkeitsgrad. Da geht hier leider ein wenig das Oldschool Jump'n'Run Feeling floeten.

Mit dem Spiel hat man zwischen 2 - 5 Stunden Spaß, denn dann hat man alle Achievements GARANTIERT geschafft. Trotzdem hat das Spiel selbst dannach noch einen Wiederspielwert, da man immer wieder seine Zeiten verbessern kann.
Verfasst: 6. Januar
War dieses Review hilfreich? Ja Nein