Your enjoyment of this game heavily depends on whether you liked NES platforming games, since Gunman Clive is highly reminiscent of those, albeit with better graphical assets among other things.
People usually compare this game to Mega Man, but it's really more similar to Ghosts and Goblins.
The setting is obviously that of the Wild West, and you're entasked with saving some lady, or something... The story is definitely minimal, so if you're expecting a narrative about life as a cowboy, you might be disappointed.
All the sounds and audio fit well in the game, although they aren't extremely impressive. One of my main complaints on this topic are that some of the music tracks are quieter than others. Ironically, the boss theme is the most silent of the bunch, which doesn't do the game any good.
Personally, I'm glad the graphics aren't 8-bit, since we already have enough of those types of retro platformers. This game has a rather pleasing art style, even though it is a bit simplistic, and the color palette consists of mainly brown (with the exception of enemies).
When playing the game, I found it to be difficult, but not agonizingly frustrating when playing on the highest difficulty. There are three difficulty settings, which only affect how much health you have. If you die, you'll be forced to restart the enitre level. Forutnately, each stage is only around a minute long, but that doesn't stop them from being challenging.
You won't be forced to restart the entire game when you run out of lives though, because this game doesn't abide by that common and annoying feature. You're able to select any level you've unlocked once you've beaten them.
For its price, Gunman Clive offers a decent amount of stages: 16 standard levels and 4 boss fight stages.
While the game doesn't introduce any unique gimmicks I haven't seen in a platformer before, it's a polished game and certainly fun to play.
There are power ups too, which you can find from killing the many enemies you'll encounter, or just stumbling upon them on the ground. These are just different types of guns, and the occasional healing item.
One thing I highly appreciate about this game is that it retains the quirkiness of old video games. You'll have to fight pelicans, eat cake to restore your health and even travel to the moon near the end of the game.
It also carries a great amount of replayability. You can earn achievements for completing all of the levels quickly, or without suffering from any injuries. There are also two characters you can choose from: Clive, and the... one lady... (who plays much differently).Most importantly, once you complete the game for the first time, you unlock duck mode. While being a duck, you can't attack, but get a jump boost to compensate. Boss levels don't appear here since ducks are extremely useless in combat situations. By the way, this is much more challenging than playing as anyone else, although it's not entirely apparent in the beginning areas.
It's basically a pacifist run of the game, except you can't change your mind half way through because you get annoyed at dying a lot.Pros:
- It's a retro platformer, but not a poorly made one. The graphics are also of a unique style.
- It made me hate pelicans and ducks, but taught me that large beaks are a great place to store explosives.
- There's a lot of replayability.
- The level design is well thought out.
- DUCK MODE
7.5 / 10
- The music tracks don't have a consistent volume.
- The second boss (the train), makes all the other bosses in the game look stupid in comparison.
- Nothing extremely unique is included here, with one exception.
- No controller support.