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In the year of 18XX, the west is overrun by thugs and outlaws. A group of bandits have kidnapped Mayor Johnsons daughter and are spreading havok across the land. Only Gunman Clive can bring order to the west and save the girl! Jump and shoot your way across 16 diverse and challenging levels and fight massive bosses.
Çıkış Tarihi: 3 Oca 2014
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Gunman Clive Satın Alın

$1.99

İncelemeler

“From start to finish, Gunman Clive is a fantastic platformer”
8.7 – IGN (3DS)

“the game is still a steal at $2. Fans of 2D action platformers need to check it out”
8 – Destructoid (3DS)

Oyun Açıklaması

In the year of 18XX, the west is overrun by thugs and outlaws. A group of bandits have kidnapped Mayor Johnsons daughter and are spreading havok across the land. Only Gunman Clive can bring order to the west and save the girl!

Jump and shoot your way across 16 diverse and challenging levels and fight massive bosses. Gunman Clive is an old-school sidescrolling platform game set in the old west with full 3D graphics and a unique artstyle.

Features:

  • Old school sidescrolling action
  • Full 3D graphics
  • Unique sketch shaded artstyle
  • 3 different playable characters
  • Dozens of different enemies
  • Epic boss battles
  • Supports Xbox 360 controllers

Sistem Gereksinimleri

    Minimum:
    • OS: Windows XP SP2
    • Processor: 2 GHz
    • Memory: 1 GB RAM
    • Graphics: OpenGL 2.0
    • Hard Drive: 150 MB available space
Yararlı müşteri incelemeleri
15 kişiden 11 tanesi (73%) bu incelemeyi yararlı buldu
kayıtlı 0.7 saat
You can play as a duck. 10/10
Yayınlanma: 8 Temmuz
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4 kişiden 4 tanesi (100%) bu incelemeyi yararlı buldu
kayıtlı 1.7 saat
A short but sweet platformer that is well worth the cheap $2 price tag. I loved the charming cartoony style of the graphics, and they could go up to very high resolution. The soundtrack is very suiting as well. If you are a fan of Mega Man games, you'll love this wonderful platformer with a Wild West twist.
Yayınlanma: 25 Mayıs
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1 kişiden 1 tanesi (100%) bu incelemeyi yararlı buldu
kayıtlı 2.3 saat
This game has a lot of flaws. Not game breaking ones, but they are there, taunting you constantly. Now, I have this game on the 3DS, but somehow it got screwed up on steam, and there is absolutely no way I can really describe why this is; and I'm sure I'm alone on that. But let me explain how I feel about Gunman Clive.
The presentation is wonderful. The art style matches the scenario, and it looks great anyways. The graphics support the look greatly. But the flaws lie in the gameplay. Now to stop any confusion, I like and recommend this game, but for sakes and purposes, I really need to address everything I didn't like and what I did like, about this game. First and foremost, the jumping is a bit odd. It's not like you can't get used to it, but due to how short lived the game in nature really is, it is simply hard to get used to overall. I'll get to it's duration later. For now, with the odd jump mechanic, this makes platforming unneccesarlily difficult, leading to pretty cheap deaths especially when you first start playing. Shooting is a key aspect of the game, and it is pretty fun. The upgrades are odd though. I can think of two upgrades are useless and the rest are very helpful; assuming you can keep them longer than a few seconds. Seriously, keeping an upgrade for a long period of time is impossible, because if you get hit, you lose your upgrade. Just to clearify, this game can be compared to Mega Man, so with this in mind, and can tell you that YOU GET HIT, ALOT. Like, way too often. At least in Mega Man, the jumping is more precise and shooting things is more satisfying. But then again, with the upgrades, it's like Contra. But in Contra, you can shoot in all 8 directions. OH yeah, I forgot to mention you can only shoot straight forward. This limits you to shooting straight left or straight right. In that regard, it is more like Mega Man than Contra. It's almost as if they put Mega Man in the world of Contra, and BOOM! You have this game. Well, not really. The game still heavily consists of platforming, some of which require precise jumps, but with the poor jumping mechanics, IT'S TOO DAMN HARD! I don't have a problem with a hard game, but the difficulty seems to be based off the poor gameplay and not clever design. Hold on, I know what you must be thinking; "HOW is the jumping broken?" Well, let me put this simply to solidify the idea permanently into your head ~ you fall at the same rate as you go up jumping.
The music follows a central theme, and typically has the same couple of notes. But since this game is so short it really doesn't get annoying at all; Catchy even. But the music is undeniably pretty cliché for a western themed... Anything, really.
I talked a little bit too much about the jumping, so let's move on to the shooting. As mentioned before, the power ups are cool, for a bit. Until you lose them and probably die shortly afterward. Anyways, the main enemies (Who are colored blue for some reason) consist of cowboy rouges and, uh, that's it. Well, the rouges have varients, like the ones that shoot, and the ones that throw dynamite... Or the one that shoots in a diagonal direction. Later, when you are on the moon (Don't ask) there are other contraptions that try and shoot you (They are colored yellow. Why? Again, don't ask.) But don't worry, you have a life bar and infinate lives, so enemies aren't the hugest threat, just an inusense you have to deal with through the course of the game. Whatever, regular enemies. But the bosses are where the bar is dropped for me. The first boss not only is not fair, but way too dificult, even for my standards. His next moves are not predictable. That would be fine if he had less health, or you didn't die so quickly so you could actually take some abuse but NO! This guy can take at least 5 times the abuse than you can, and he is literally HUGE! The next boss is on a train; but can you guess what it is? A train... YOU ARE ON A TRAIN FIGHTING A TRAIN! That would be hilarious if that wasn't ruined because this boss has all the issues of the first boss, just that now you have to shoot it in a specific spot. Doing this with it's health bar as long as a mile, and it having some seriously cheap, usually undodgeable attacks makes this boss a serious frustration factor that for me lasted the game. The next boss, basically a regular enemy, just larger, harder, and has a grapple hook hand. The boss... Is actually really easy. It took me two tries before I developt a stategy that worked. Seriously, this is a pretty large change in difficulty. The level leading up it is actually pretty hard. Not too agitating, but still frustrating in a few areas. (Espesially the friggin' mushrooms.) Lastly the final boss, is easily the EASIEST part of the game. I'm being honest here, I beat the final boss on my first try, in about one or two minuets. Dodge the fists (which are red, oddly), jump on his fist after he feels like to stop punching you, and shoot his head. Done. Oh, I should mention that the final boss is a giant robot ~ In the old west. Well, it is on the moon, so...
Controdictory to what you might expect me to say, and based on what I said, I can easily recommend this anyone. Given that the person likes retro games like I do, probably. Despite it being flawed, the concept, the gameplay, and everything else is wonderful.

I will rate this game... around a 6/10
Better on the 3DS, though.
Yayınlanma: 29 Mart
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1 kişiden 1 tanesi (100%) bu incelemeyi yararlı buldu
kayıtlı 1.3 saat
This is a short but enjoyable Mega Man-esque platformer with some humor and a little bit of variety. The hybrid 3D/drawn style is well done, along with the Old West styled music. Some levels and bosses can be hard until you learn their patterns, but the game is forgiving with infinite lives and saving. Three different characters are available along with legit achievements.
Yayınlanma: 14 Mayıs
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1 kişiden 1 tanesi (100%) bu incelemeyi yararlı buldu
kayıtlı 0.9 saat
A short, Western-themed 2D platformer in the Mega Man vein. A solid little game which can beaten in around an hour. Levels are short but have no checkpoints so dying restarts the level. Not too much of a problem except for a couple of levels that accounted for over half of my deaths. Some of the level design is of the "you need to die once to know what to avoid next time" variety. There's also the feeling that the devs went down a platformer checklist when creating level features but some of the stuff they did is pretty cool.

Bosses are pretty standard, not great, not bad. Enemies drop gun power-ups and they're mostly in the Contra style. There's no up/down/diagonally shooting, though you can shot while crouched and jumping and this stops feeling restrictive with a couple of minutes of playing. Your health bar doesn't do a particularly good job of conveying how many hits you have until death, as you'll get killed at times with what looks like to be a decent chunk left. Game would've been better off just having some type of numeric representation of health, those this isn't too big of a deal. There are no game overs, you have infinite attempts at levels.

There are three playable characters, Clive, Ms. Johnson, and the duck. Ms. Johnson is clearly inspired by Peach from Mario 2 in how she controls, with the big difference between her and Clive is that she can float for a bit on her jumps. The duck cannot hurt enemies but can jump/fly and is more of a challenge run character.

All said, a decent little game with some replayability, though a bit on the boring/bland side at times but hey, it's 2 buck at full price. Worth picking up if you're looking for a Mega Man-esque platformer.
Yayınlanma: 19 Temmuz
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1 kişiden 1 tanesi (100%) bu incelemeyi yararlı buldu
kayıtlı 0.1 saat
zorundamymmm :)
Yayınlanma: 9 Ocak
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