Julkaistu 29. lokakuu.
I was concerned when I saw this game in the steam library having mostly bad reviews. "Hmm," I said to myself ",a Half-Life fan-made mod that has bad reviews? Surely these reviewers are too picky." Well the picky reviewers were right, Half-Life: Before was bad. It's not like, 'unplayable' bad, or the 'spit-shine-on-game-release-shelves' bad that Call Of Duty does, it's just, bad. Creashock Studios, you could have made something cool out of this 1.5 level map (the map-count being one of the problems) but you didn't. The one thing awesome about Half-Life is everything isn't given to you in the first five seconds of game-play. As said erlier, this could have been really cool, telling the story of how the Crystal that was used in the first Half-Life game was discovered, it's power, etc. etc. AND answering the question of how the Crystal was aquired (without going to any lore videos and/or articles). Also, I was confused how Mr.Winner (I now realize why he was given that name) got onto the ship to begin with, a lighting bold hit it, and Poof, he's there. The map count could have been increased, the boss could have been more than a moveless shell with a barnicle as it's wepon, and the list goes on and on. I think what was supposed to happen is they were trying to make Half-Life a (do not quote me on this) Spunk-Gargle-Wee-Wee game, like Call Of Duty. But over-all, it was bad.