Distant Worlds is a vast, pausable real-time 4X space strategy game. Experience the full depth and detail of turn-based strategy, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game.
リリース日: 2014年5月23日
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New 1.9.5.7 Official Update Available!

2014年8月13日

Distant Worlds: Universe is now updated to 1.9.5.7.

The six major updates since release, including the newest 1.9.5.7 released today, have included fixes for most of the issues reported since release (over 100 in total)! Additionally, more than 100 improvements to game balance, AI and user interface have been made, as well as some additional tutorial tweaks and the addition of an "Introductory Game" mode to get new players started more easily.

The user interface improvements include significant adjustments to support larger font sizes on larger monitors and allow more of the interface to scale. In addition, game performance optimizations have nearly doubled performance since release.

Also included are several new modding features, which lift the limitations on race-specific technologies as well as improving modding in a few other areas. If you wish, each faction can have a much more detailed and fully unique tech tree now. The AI's research path can also now be specifically set to optimize each faction exactly the way you want.

The AI in Universe has improved significantly with each update, both in fleet coordination, exploration, research strategy, ship design, construction and pre-warp strategy.

Finally, we've included a host of fixes for pirate gameplay as well, if you prefer to seek your own fortune among the stars.

This update will automatically install when you restart Steam, as long as you are on the non-beta branch.

This build has the following changes from 1.9.5.5:


CRASH FIXES
- fixed crash when evaluating designs
- fixed rare crash when drawing ships
- fixed crash when giving monetary gifts to other empires
- fixed crash when sorting ships in fleets
- fixed crash when ship attacks target
- fixed crash when reviewing pirate character traits
- fixed crash when fighter evaluates enemy threats
- fixed crash when empire declares war
- fixed crash when opening Construction Yards screen
- fixed rare crash when applying sun shadow graphics on planets in low-memory conditions

BUG FIXES
- character energy savings bonuses now properly reduce energy consumption instead of increasing it

GAME BALANCE
- counterespionage strength adjusted - slightly less chance of intercepting enemy intelligence missions
- reduced chance of empires switching to Corporate Nationalism government type when available
- altered empire military strength measurement to better account for fighters (affects diplomacy and AI empire evaluations)
- independent colonies now recruit more defending militia troops
- AI now gives higher preference to mining station build locations that are closer to space ports, colonies, etc
- strategic resources used in construction (for components) now weighted slightly higher when considering stockpiles at spaceports and elsewhere

SHIP DESIGN
- AI ship design now properly adds damage control components when repair bots are unavailable
- further optimized AI ship design process to allow shrinking designs with maximum construction size while still ensuring critical components are present (e.g. weapons on military ships)
- Fighter Bay components now considered as weapons in military ship designs (i.e. can have military ship designs with no weapons except for Fighter Bays)

PIRATES
- pirate factions now pay maintenance for any non-pirate raider troops (once have proper colonies)
- pirate faction flags retain pirate symbol in top-left corner when edited in game editor
- pirate faction flags propery update in galaxy view when edited in game editor
- pirate factions can now build normal planetary facilities and wonders at fully owned colonies using right-click pop-up menu and action buttons

MODDING
- now allow per-race modding for user interface in a theme (add subfolders named by race under images\ui\chrome folder to mod most chrome images, e.g. customization\THEMENAME\images\ui\chrome\human)
- custom characters with '?' appearance order now never appear at game start
- allow including GameText.txt from a custom mod (i.e. read from theme folder)
- altered images\units\creatures folder to be read from the mod (if present) instead of the root game folder
- allow modding MP3 files in sounds\EFFECTS (not just WAV files)
- fighters now properly use WeaponImageIndex value in fighters.txt to allow customization of fighter weapon effects
- allow customizing diplomacy mood music to be race-specific (music played when open Diplomatic Contact screen). Will play race-specific music when named race subfolder present under Customization\THEMENAME\sounds\effects (e.g. Customization\MyTheme\sounds\effects\human). Mood music filenames as follows: diplomacyMoodNeutral.mp3, diplomacyMoodAngry.mp3, diplomacyMoodHappy.mp3, diplomacyMoodMenacing.mp3
- increased maximum number of components from 170 to 300 (components.txt)
- added optional ship design template files for planet destroyers in themes. To use, place a custom ship design template named "PlanetDestroyer.txt" in the appropriate race folder
- added new super weapon types, allowing different types of planet destroyer weapons: in addition to the default super beam weapons can now also have super torpedos, super missiles, super rail guns, super phasers. Any of these can be set to be planet destroying weapons when damage is 10,000 or greater (weapon component Value1). Particularly useful in conjunction with new planet destroyer ship design templates mentioned above. To add these new super weapons to a custom theme, use the following values in the components.txt file (Type): 62=SuperTorpedo, 63=SuperMissile, 64=SuperRailGun, 65=SuperPhaser. You can also focus an empire's tech efforts to these new areas using the following new values in the race policy files (ResearchDesignTechFocus1-6): 30=SuperTorpedo, 31=SuperMissile, 32=SuperRailGun, 33=SuperPhaser

OTHER
- slightly improved game performance
- can now build bases in disputed systems if your empire has a colony in the system
- decreased chance of counterintelligence intercepting enemy intelligence missions, especially when targeted enemy agent has high mission skill level (i.e. harder to catch)
- fixed display of game difficulty level in Achievements tab of Empire Comparisons screen (was previously sometimes mislabelling difficulty levels)
- AI ship design now better at shrinking mining ships when maximum construction size is low
- AI ship design now better at shrinking military ships with fighter bays when maximum construction size is low

9 件のコメント 詳細を見る

Distant Worlds : Universe Updated Again!

2014年7月1日

Since the very successful release of Distant Worlds: Universe on May 23rd, we've also released five major free updates over the course of more than a month of additional full-time development. Distant Worlds: Universe was already among the best-selling games on our store as well as the Steam store, where it stayed in the Top 10 for all games for two weeks. It has also been praised in many reviews, including multiple 90% reviews from mainstream reviewers. Now, Distant Worlds: Universe has become better than ever!

These updates, including the newest 1.9.5.5 released today, have included fixes for most of the issues reported since release (over 75 in total)! Additionally, more than 100 improvements to game balance, AI and user interface have been made, as well as some additional tutorial tweaks and the addition of an "Introductory Game" mode to get new players started more easily.

The user interface improvements include significant adjustments to support larger font sizes on larger monitors and allow more of the interface to scale. In addition, game performance optimizations have nearly doubled performance since release.

Also included are several new modding features, which lift the limitations on race-specific technologies as well as improving modding in a few other areas. If you wish, each faction can have a much more detailed and fully unique tech tree now. The AI's research path can also now be specifically set to optimize each faction exactly the way you want.

The AI in Universe has improved significantly with each update, both in fleet coordination, exploration, research strategy, ship design, construction and pre-warp strategy.

Finally, we've included a host of fixes for pirate gameplay as well, if you prefer to seek your own fortune among the stars.

Distant Worlds: Universe is the newest chapter of this critically acclaimed sci-fi series, adding incredible new features and an exciting new storyline. Universe is also the ultimate collector’s edition, the first time all previous Distant Worlds releases have been included in one package, along with an updated manual and greatly expanded modding support.

Changelog:

CRASH FIXES
• added extra safeguards to help prevent crashes when using faulty themes
• fixed rare crash when giving diplomatic gifts

BUG FIXES
• now cancel intelligence missions when target colony or base conquered, destroyed, etc
• fixed bug where sometimes getting tech bonuses from disassembling ships without advanced tech
• Ion Defense and Tractor Beams no longer counted as weapons when checking civilian designs in Ship Design editor
• ensure never load pirate raider troops when loading troops onto transports (e.g. loading troops from own colony while attacking pirate base)
• ensure custom planetmaps getting loaded ('other' folder)
• ensure mouse scroll wheel retains focus when Character and Empire Policy screens are closed
• ensure colonies only appear once in Top Colonies screen, even when controlled by pirates
• fixed problem where ships with advanced tech were sometimes not giving tech bonuses when disassembled

MODDING
• NEW MODDING FEATURE: defined Research path. Optionally allow specifying project order for a race for each tech tree (see new entries in race files: WeaponsResearchProjectOrder, EnergyResearchProjectOrder, HighTechResearchProjectOrder)
• reverted file loading for certain files to be encoding neutral, i.e. does not matter whether ANSI or UTF-8 (resources.txt, components.txt, research.txt)
• increased maximum government amount to 60 (governments.txt)
• increased maximum planetary facility amount to 100 (facilities.txt)
• increased maximum fighter amount to 50 (fighters.txt)

USER INTERFACE
• increased font sizes for main menu items when screen resolution is greater than 1920x1080
• increased font size for Galactopedia topic index
• increased font size of hover panel at bottom-middle of screen
• increased font size in Game Options screens
• slightly increased font size in main view for system names, nebula names, etc
• increased font size of tradeable items in Diplomacy trade screen
• increased font size in hover tech descriptions in Diplomacy trade screen
• increased font size in Component Guide screen (Design Detail screen and Research screen)
• ensure correct empire remains selected in Diplomacy screen when conclude trade deal

GAME BALANCE AND AI
• further improved AI ship design: no longer add too many extra reactors, nor remove too many shield components, when attempting to shrink a new design to fit within construction size limits
• increased chance of counterintelligence missions successfully intercepting enemy intelligence missions, especially for agents with high counterintelligence skill levels
• random government selection more balanced (no longer frequently choosing Military Dictatorship)
• initial home system ruins (Age of Shadows) now never contain system map bonuses
• reduced number of spaceports empire builds when has low population
• increased maximum fleet count. Now relates to overall number of ships and bases, up to maximum of 100 fleets
• AI empires now check whether colony is safe to build at prior to initiating research station construction (e.g. check for nearby pirates)
• lowered effectiveness of counterintelligence, now better accounts for duration of intercepted mission (3 months vs one year, etc)

PIRATES
• ensure pirate smuggling freighters repair at pirate base when damaged
• ensure pirate smuggling freighters retrofit when necessary and able
• empire will not detect and attack pirate smugglers when they are smuggling resources for that empire
• ensure that pirate-owned colonies are included when checking for wonder completion
• pirate factions now get research bonuses from scientists at their bases
• pirate factions can now change their home base to any space port in their empire by selecting new option in right-click pop-up menu

OTHER
• ensure that new settings and savegame folder locations are properly created (My Documents\My Games\Distant Worlds Universe)

18 件のコメント 詳細を見る

レビュー

“Distant Worlds: Universe is my favourite space strategy game. Not my favourite space strategy game released this week and not my favourite space strategy game released this year. It’s the definitive version of the best space strategy game I’ve ever played and I want to share the excitement with everyone”
Rock Paper Shotgun

“Distant Worlds: Universe is perhaps the finest 4x Space game in a generation, certainly since Galactic Civilizations 2. It's a challenging and complex game packed with features that allows you to choose just how you want to play it, while accommodating a wide variety of play-styles and strategies.”
9/10 – Strategy Informer

“Its enormous, complex and - above all - fun.”
4.5/5 – Digitally Downloaded

ゲームについて

The Universe is Yours!
Distant Worlds: Universe is the newest chapter of this critically acclaimed sci-fi series, adding incredible new features and an exciting new storyline.  Universe is also the ultimate collector’s edition, the first time all previous Distant Worlds releases have been included in one package, along with an updated manual and greatly expanded modding support.  

Distant Worlds is a vast, pausable real-time 4X space strategy game. Experience the full depth and detail of turn-based strategy, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game.  

Vast galaxies are made to order: up to 1400 star systems, with up to 50,000 planets, moons and asteroids. Galaxies are so deep, fun and immersive that you won’t want to finish the game.  Build, expand and improve your empire while playing through one of the storylines, with victory conditions or in an open-ended sandbox mode.

Each galaxy is packed with life and activity. Encounter other empires, independent alien colonies, traders, pirates and space monsters. Explore star systems, asteroid fields, gas clouds, supernovae, galactic storms and black holes. Discover evidence of civilizations long since past, uncovering secrets about the galaxy's troubled history...

Best of all, you can play the game your way: enjoy a quick, intense game in a crowded sector of space or take your time in an epic game spread across a vast galaxy! 

Distant Worlds: Universe contains all of the following:


Features:

  • Truly Epic-Scale Galaxies: play in galaxies with up to 1400 star systems and 50,000 planets, moons and asteroids. Vast nebula clouds spiral out from the galactic core, shaping the distribution of star clusters in the galaxy
  • Private Enterprise: the private citizens of your empire automatically take care of mundane tasks like mining resources, transporting cargo, migration between colonies, tourism and much more. This frees you from micro-management and instead allows you to focus on a macro-scale
  • Diplomacy: interact with other empires, discussing treaties, making trade offers or just giving them a piece of your mind. Talk to pirate factions, tapping into their underground information, or paying them to do your dirty work for you...
  • Choose your Playstyle: Start with a single planet and sub-light ships, or as an established space-faring civilization with warp drives.  Play as a Standard empire or as a Pirate faction, with many adjustable victory conditions and gameplay choices depending on your actions.
  • Intelligent Automation: automate the various tasks in your empire, so that you can focus on the areas that you enjoy most. Or have your advisors make suggestions in different areas like colonization, defence or diplomacy – helping you learn the best tactics and strategies
  • Explore: explore the vast galaxy, discovering valuable resources, potential colonies for your empire and making contact with other empires. Uncover secrets that lift the veil on the galaxy’s mysterious past...
  • Colonize: send out colony ships to found new worlds for your empire. Develop your new colonies by keeping them well-supplied with a steady stream of valuable resources
  • Defend: patrol the outlying areas of your empire to protect from raiding pirates or dangerous space monsters. Construct defensive bases at your colonies. Build up your fleets to defend against enemy empires. Recruit troops to invade enemy colonies and conquer the galaxy!
  • Espionage: covertly seek out information about other empires, or even disrupt their progress with acts of sabotage
  • Research: develop new technologies for use in building your own unique ships and star bases
  • Characters:  including Leaders, Admirals, Generals, Ambassadors, Governors, Agents and Scientists, all with defined skills and traits and the opportunity to advance and improve
  • Design and Build: A very flexible system allows you to design and build the ships and star bases in your empire. Construct mighty military ships ranging from escorts to carriers and dreadnoughts at your space ports, or build mining stations, research installations or secret monitoring facilities at remote locations throughout the galaxy
  • Built-in Game Editor: fine-tune your own galaxy, adding or removing star systems, planets, asteroid fields, ships, star bases, space monsters or anything else. Modify the attributes of any empire in your game
  • Extensive Help: exhaustive, built-in, context-sensitive help is always only a single key-press away. Press F1 at any time for a detailed explanation of the current game screen, your currently selected item, etc
  • Tutorials: in-game tutorials familiarize you with all of the game elements and tools

New to Universe!

  • The entire Distant Worlds series in one package! Universe includes the Original Distant Worlds, Return of the Shakturi, Legends, Shadows and the new Universe expansion!
  • Comprehensive Modding and Customization Support: Allows adding/removing/changing most items: resources (including new colony-manufactured resources), ship components, planetary facilities and wonders, fighter designs, alien races and race families, diplomatic dialog, empire policy, custom characters, ship and base design templates, governments, plagues, research tech trees and more
    • Can customize most of the images used in the game: ships and bases, fighters, alien races, planetary facilities and wonders, characters, troops, components, resources, ancient ruins, planets, stars, asteroids, animated in-game effects and more
    • Use a previously saved and editor-customized game as a map for a new game (instead of generating a new galaxy)
    • Powerful new event system accessible from a considerably-upgraded Game Editor. Set up your own storyline in a custom map with triggered events and custom victory conditions
    • Add story triggers on specific in-game objects or events, executing one or more actions on other in-game objects (either immediately or delayed)
    • Can replace most of the user interface icons and sound effects
    • Add your own custom help files to the in-game Galactopedia
    • Switch between different customization sets with a couple of mouse clicks from the main game menu
    • Comprehensive 99-page Modding Guide that outlines how to make Mods and explains all of the settings in detail
  • A new official storyline built using the new modding capabilities, covering the first war between the Freedom Alliance and the Shaktur Axis, in which you have access to the tech required to build your own planet destroyers, establish the Ancient Guardians and research and deploy the Xaraktor virus.
 

 

システム要件

    Minimum:
    • OS: Windows XP SP3, Vista, Windows 7 or 8
    • Processor: Pentium 4 @1.5 GHz
    • Memory: 1 GB RAM
    • Graphics: minimum 1024 x 768 resolution, 32 bit
    • DirectX: Version 9.0c
    • Hard Drive: 1 GB available space
    • Sound Card: DirectX 9 compatible
    • Additional Notes: Requires Windows Media Player, Internet Explorer
    Recommended:
    • OS: Windows Vista, Windows 7 or 8 (64-bit)
    • Processor: Dual Core CPU @ 2.0 GHz
    • Memory: 4 GB RAM
    • Graphics: minimum 1024 x 768 resolution, 32 bit
    • DirectX: Version 9.0c
    • Hard Drive: 1 GB available space
    • Sound Card: DirectX 9 compatible
    • Additional Notes: Requires Windows Media Player, Internet Explorer
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56 人中 54 人 (96%) がこのレビューが参考になったと投票しました
アカウント内の製品数: 1,907
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広大な宇宙にて様々な種族や勢力が出会う時、
紡がれるのは一体どんな物語であろうか…

このゲームを端的に表すならばリアルタイム4x、リアルタイムで探索・領土拡大・技術開発・敵勢力の根絶を行っていくストラテジです。
すなわち『Civilization』シリーズをリアルタイムにしたもの、と捉えていただくのが非常にわかりやすいでしょう。
本作はSF宇宙物がテーマということで、かつての名作『Master of Orion 2』の方をベースに捉えていただくほうがわかりやすい方も多いでしょうか。
同様のジャンルには同じく宇宙SFものの『Sins of a Solar Empire』などがありますが、こちらはマルチプレイヤーを廃した代わりに
他に類を見ない膨大な世界のボリュームと壮大なスケールを持ち、各部分もより深いシミュレートをなされています。

例を挙げると、本ゲームにおける宇宙船の制作は使用しているパーツの生産から始まりますが、
そのパーツそれぞれにも細かく何種類もの素材が設定されており、
プレイヤーはそれらを実際の生産惑星へと幾つもの方法で調達していく必要があるというものです。
もちろんそれに限らず各々の船の管理や技術開発、新技術によって得られたパーツを利用した新たな船の設計生産
(プレイヤーはパーツを自分で設定して自由に船を設計することが出来ます)、
惑星の統治、災害への対応や他勢力との交渉…
任意でのポーズが可能ではあるもののプレイヤーが都度すべてを手作業で行うのは恐らく大きな苦痛にすらなるでしょう。

そこで本ゲームに用意された大きな要素として高度な自動化が挙げられます。
これは予め傾向を細く設定可能なAIへ任意の処理を好きなように委任することが可能というものです。
また一時的な委任解除なども簡単に行なえ、プレイスタイルに応じて非常にフレシキブルな運用を可能としています。
これによりプレイヤーは自身の興味のある項目のみを好きなときにプレイすることすら可能になるのです。
AIの完成度も十分なものがあり、それによるストレスを感じることは少ないことでしょう。
これによりプレイヤーは必要な操作を任意のタイミングで覚えることも出来、ゲームの敷居を大幅に下げることにもなっています。
このAIはもちろん敵にも使われており、各種の傾向設定機能と合わせてバリエーションを演出します。
SFならではの技術の差異や生態の差もここに変化を加え、ゲームへのスパイスとなっています。

そしてゲームを彩る海賊勢力。
これらもよくあるただの武力による一時的な妨害としてのみ存在しているのではなく、
各々の利益に基づいて活動する独立勢力として設定されています。
プレイヤーはこれらに各種のミッションを任意に出し利用・協力することすらも可能となっています。
果ては通常の勢力としてではなく、プレイヤーがこれらの海賊勢力の一つとして、
通常とは異なった内容でゲームをプレイすることも可能となっており、よりゲームのリプレイ性を高めてくれることでしょう。

そしてこのゲームを更にユニークたらしめるのが強力なインゲームエディタとMOD機能です。
インゲームエディタはゲームの任意のタイミングで任意の要素を追加・修正・削除が可能であり、
プレイヤーの望む宇宙の状況を簡単に作り上げ、その結果をAIたちが織りなす結果として眺める、
もしくはプレイヤーの手腕でさらなる波乱を起こす、サンドボックス要素の大幅な補強にもなっています。
プレイヤーは任意の登場人物をゲーム宇宙に作り上げ、その成就を神の視点で眺めていくこともできるのです。

MOD機能も0から何かをつくり上げるような高度なスクリプティング機能などは搭載されていないものの、
逆にエンジン側に設定されている項目はほぼすべて簡単なテキストを用いてそれらを非常に簡単に製作可能であります。
3Dを用いない簡素なグラフィックもここでは味方となります。
プレイヤーは簡単に望む宇宙を作り上げていくことが可能でしょう。
このタイプのゲームにしては珍しく、日本語の表示だけでなく入力にもデフォルトで対応しているのも嬉しいところです。

有志による日本語化パッチなども存在しており、
宇宙4xや、新たな形の4xを求めていたプレイヤーだけでなく、
既存の4xは難しそう or 時間がかかると敬遠していたプレイヤーや、
ライフゲームのように展開する壮大なスケールの宇宙帝国興亡記を眺めることを好むプレイヤーなどにも
本作は傑作として映る可能性を秘めているでしょう。
投稿日: 2014年5月25日
このレビューは参考になりましたか? はい いいえ
12 人中 12 人 (100%) がこのレビューが参考になったと投票しました
アカウント内の製品数: 262
2 件のレビュー
記録時間: 104.4 時間
☑ 最大1400もの星系、万もの惑星のある巨大な銀河。空虚な星雲、豊かな地球型惑星、観光資源や研究施設となるブラックホール。

☑ リアクター、エンジン、燃料タンク、センサー、シールド、装甲、ソーラーパネル、たくさんのコンポーネントからなる詳細な宇宙船の設計。

☑ 対空砲やレールガンから、魚雷、乗船部隊、トラクタービーム、コロニー爆撃用の核、ブラックホール兵器、惑星破壊兵器までの多様な武器。

☑ それらのコンポーネントやコロニーの要求する多種多様な資源。資源不足はその高騰、帝国の建造計画の深刻な遅延を招くかもしれない。

☑ それらの資源のための採掘基地、帝国にあまねく蠢く輸送船。

☑ その輸送船や資源を狙う海賊。あなたが海賊となって略奪、密輸、傭兵などで暗躍することも。

☑ 個性豊かな種族と特有の勝利条件。例を挙げれば、ゼノフォビアな科学者のQuamenoは40%速い研究、さらに研究ボーナスのある政治体制を持ち、通常の条件に加えて研究と孤立から勝利点を得る。恐ろしい戦士のMortalenは継戦能力と強力かつ維持費の安価な地上戦力を持ち、通常の条件に加えて征服と英雄から勝利点を得る。

☑ 宇宙に散らばった古代の遺産。強力な戦艦、古代の研究施設、あるいは恐ろしい災厄。待ち受けているのはいいことばかりとは限らない。

☑ キャラクター。指導者、提督、将軍、科学者、情報機関のエージェント、違ったスキルを持ち、生き延びれば成長してゆくだろう。

☑ 詳細なパラメータと心ゆくまでのマイクロマネジメント。望む限りの最適化。

☑ 高度な自動化機能。このようにとても複雑なゲームで、学習曲線は非常に極端。慣れてきたとしても広大な帝国の隅々を完璧に統治するのは大変。そこでもし望むなら、このゲームのすべては自動化することができる。さまざまな事項に目を通したいけど何をしていいかよくわからない?助言のみにセットしてあなたが裁可しよう。統治よりも戦いに興味がある?すべてを自動化して君の艦隊だけを操作しよう。帝国の拡張は自分で決めたい?植民と外交だけをマニュアルにすればいい。好きなところをつまみ食いしよう。

☑ あんまり超かっこいいとは言えない(Moddingが楽と言う意味ではいいかもだけど)グラフィックとサウンド。

☑ ゲーム後半になるとそこそこレスポンスがよくないUI。

2014/5/31までの発売記念特価でも$50は安いゲームではないし、ましてや見た目に超かっこよさそうとは言えないゲームならなおさらだ。
だがあなたが4Xゲームを欲していて、広大な銀河を探検し、帝国を拡張し、開拓して資源を活用し、敵を殲滅したいなら、広大な銀河帝国の統治者としてあなたの帝国を眺めて悦に入りたいのなら、このゲームはどのゲームよりもその感覚を満足させてくれるだろう。
投稿日: 2014年5月25日
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783 人中 739 人 (94%) がこのレビューが参考になったと投票しました
アカウント内の製品数: 236
6 件のレビュー
記録時間: 49.6 時間
Beware as you are just looking at the best 4X game that is.

Don't look at my played time here, this game was available for years already from a very unheard of distributor BUT now is available on Steam at last for the people to see it already.

Maybe you are wondering why it costs so much. Well it has 4 expansions build in it already so that's why. But believe me IT'S WORTH IT. If you like 4X games, this is just a must have.

The cons:

1. The game is not turn based. Everything is done in real time. You can pause the game and speed it up or slow down at your own liking. This may be a + for someone though...
2. It's not as shiny as some other 4X games so if pretty graphics are what you prefer you may be disappointed.
3. The game can be demanding even on high end PC's if you run really large galaxy.
4. Unfriendly UI. If you run huge resolution you will have problems to read the text.
5. The learning curve... you will spend hours getting into the game. But don't be afraid, huge automation can be set up to help you.
6. No multiplayer. I don't mind it but maybe you do?

The Pros:

Everything else. It's the most complex, never ending fun 4X game I have played. Just the way how the AI is done hooked me up. But to make it fair here are some picks for you.

1. Huge amount of races that actually play in character. It's not like in other games where every AI plays the same way but has different stats. Here the AI behaves in the ways how they are described. They play in character like in RPG game.
2. HUGE galaxies. Trust me you never saw something like this before in other 4x games. Each game can last for dozens of hours if you want.
3. Set up your game to the last possible thing you can imagine. The start up set up is just incredible.
4. Automation ... don't like research, or ship design, or diplomacy, or anything else you can imagine? You can automate it. You can focus only on the one thing you like the most!
5. Pirates ... you can even play as one.
6. Mods ... do you want 10 more races or to play Star trek 4x? ... You can have it.
7. Micromanagement ... it can be endless.
8. The complexity, you can spend hours in design tables that make sense in comparison to Moo3 for example.
9. Battles, there is very few games that can simulate such large scale engagements over the whole galaxy.
10. Play it your own way. You can win the game without any battle if you want. On the other side waging wars is FUN.

Do you need to know more? Watch some videos on YouTube from Das24680. He has also full tutorials for those who would need them.

*Update - I have added more Pros as this game deserves it and I have forgot to mention them.
投稿日: 2014年5月23日
このレビューは参考になりましたか? はい いいえ
276 人中 241 人 (87%) がこのレビューが参考になったと投票しました
アカウント内の製品数: 148
5 件のレビュー
記録時間: 35.4 時間
Distant Worlds is the best 4x available today. It's combination of depth and accessibility is unmatched in this genre.

How, you might ask, does it accomplish this feat? Variable micromanagement. If you want to nurture your colonies from day one, to design every strut and gravatic beam weapon on your ships, and ensure that the right espionage agent ends up on a mission to steal operations maps from your dreaded enemy, you can. On the other hand, if you want the AI to deal with all the micromanagement and to instead cruise around the galaxy in your prototype hyperdrive rocket, look at the ruins of ancient civilizations and run from giant space lobsters, you can do that instead. You can even combine the two -- more or less -- and tool around in the rocket while occasionally changing tax rates, build orders, and spy/diplomatic targets.

Unlike most 4x games, DW is built on the back of a fairly intricate economic simulator. But wait - simulator - does that mean I can't control it??? Not directly. The civilian economy, all those little freightors, gas mining ships, and tourist vessels... that is almost entirely out of your hands. You can set up your military/industrial base to encourage good civilian use, but the civies decide for themselves whether they want to pick up a load of Cason gas and move it to where you need fuel for your next military campaign.

DW:U brings better pathing, improved AI, and expanded mod capabilities to an already great game.

Cons: The game resolution is set to your desktop resolution because it runs in a borderless window. Consequently, the font can be small and hard to read. If this is a problem for you, one solution is to lower your desktop resolution before launching the game.

*This review is based upon many hours of DW:Legends gameplay. Universe brings 2 additional expansions worth of gameplay to the table and I look forward to getting to know it well.
投稿日: 2014年5月23日
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209 人中 164 人 (78%) がこのレビューが参考になったと投票しました
アカウント内の製品数: 79
5 件のレビュー
記録時間: 124.7 時間
The collection of Distant Worlds and all of it's expansions + a lot of extra stuff including tons of modding support.
Those who are my closer friends know I'm a huge fan of this game due to the constant talking about it for soon 4 years.
I would recommend it to any and all strategists who enjoy playing a 4x Space Empire Simulator Strategy game.

Officially my Top game of all time.
投稿日: 2014年5月23日
このレビューは参考になりましたか? はい いいえ