Distant Worlds is a vast, pausable real-time 4X space strategy game. Experience the full depth and detail of turn-based strategy, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game.
Recenzje użytkowników:
Najnowsze:
W większości pozytywne (39) - 71% z 39 recenzji użytkowników z ostatnich 30 dni było pozytywnych.
Ogółem:
W większości pozytywne (713) - 79% z 713 recenzji użytkowników dla tej gry jest pozytywnych.
Data wydania: 23 Maj, 2014

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LETNIA WYPRZEDAŻ! Koniec oferty: 4 lipca

-50%
$59.99
$29.99
 

Najnowsze aktualizacje Wyświetl wszystkie (13)

28 maja

Distant Worlds: Universe daily deal!

The critically acclaimed Distant Worlds: Universe gets a daily deal on Steam!

For 48 hours the game will get a -60% discount on Steam! Distant Worlds: Universe is a massive and epic 4x game, recently labelled by Rock, Paper, Shotgun as one the best space strategy game of all times. Few if any other games offer the same scale and level of detail of Distant Worlds: Universe. It's the ultimate space strategy experience. If you haven't played it yet, don't miss this opportunity!

http://store.steampowered.com/app/261470/

Komentarzy: 38 Więcej

4 maja

Slitherine lands on Bundle Stars! Distant Worlds: Universe at 50% off!

Amazing news!

We are happy to announce that Slitherine lands on Bundle Stars!

Starting from today a number of our games will be sold on the Bundle Stars store at a very special discount price!

If you are of a mind to save don’t miss this amazing offer. A whole Slitherine bundle comprising of three different tiers with so many titles at an incredibly cheap price. Three games for 1.99$, seven for 3.99$ and eight for 7.99$!

https://www.bundlestars.com/en/bundle/slitherine-bundle

The details of the bundle are as follow:

Tier 1: $1.99

- Battle of the Bulge
- Time of Fury
- Pride of Nations

Tier 2: $3.99 (including Tier 1!)


- Vietnam ‘65
- Ravenmark
- Legions of Steel
- Close Combat Panthers in the Fog

Tier 3: $7.99 (Including Tier 1 and Tier 2!)


- Pandora First Contact


The Bundle offer is valid until May 14th!

But it’s not all, folks. Be sure not to miss these amazing discounts on some of our other titles:

Battle Academy – 75% off!
Battle Academy 2: Eastern Front – 75% off!
Battle of the Bulge – 33% off!
Buzz Aldrin’s Space Program Manager – 50% off!
Distant Worlds: Universe – 50% off!
Last Days of Old Earth – 15% off!
Order of Battle: Pacific – 40% off!
Vietnam ’65 – 50% off!
Warhammer 40,000: Armageddon – 35% off!

All the discounts will be valid for 72 hours.

By buying these titles on Bundle Stars you will receive Steam keys and you will need to activate the products on Steam.


What are you waiting for? Don’t miss this unique opportunity and visit the Bundle Stars store now!

Komentarzy: 1 Więcej

Recenzje

“Distant Worlds: Universe is my favourite space strategy game. Not my favourite space strategy game released this week and not my favourite space strategy game released this year. It’s the definitive version of the best space strategy game I’ve ever played and I want to share the excitement with everyone”
Rock Paper Shotgun

“Distant Worlds: Universe is perhaps the finest 4x Space game in a generation, certainly since Galactic Civilizations 2. It's a challenging and complex game packed with features that allows you to choose just how you want to play it, while accommodating a wide variety of play-styles and strategies.”
9/10 – Strategy Informer

“Its enormous, complex and - above all - fun.”
4.5/5 – Digitally Downloaded

O tej grze

The Universe is Yours!
Distant Worlds: Universe is the newest chapter of this critically acclaimed sci-fi series, adding incredible new features and an exciting new storyline.  Universe is also the ultimate collector’s edition, the first time all previous Distant Worlds releases have been included in one package, along with an updated manual and greatly expanded modding support.  

Distant Worlds is a vast, pausable real-time 4X space strategy game. Experience the full depth and detail of turn-based strategy, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game.  

Vast galaxies are made to order: up to 1400 star systems, with up to 50,000 planets, moons and asteroids. Galaxies are so deep, fun and immersive that you won’t want to finish the game.  Build, expand and improve your empire while playing through one of the storylines, with victory conditions or in an open-ended sandbox mode.

Each galaxy is packed with life and activity. Encounter other empires, independent alien colonies, traders, pirates and space monsters. Explore star systems, asteroid fields, gas clouds, supernovae, galactic storms and black holes. Discover evidence of civilizations long since past, uncovering secrets about the galaxy's troubled history...

Best of all, you can play the game your way: enjoy a quick, intense game in a crowded sector of space or take your time in an epic game spread across a vast galaxy! 

Distant Worlds: Universe contains all of the following:


Features:

  • Truly Epic-Scale Galaxies: play in galaxies with up to 1400 star systems and 50,000 planets, moons and asteroids. Vast nebula clouds spiral out from the galactic core, shaping the distribution of star clusters in the galaxy
  • Private Enterprise: the private citizens of your empire automatically take care of mundane tasks like mining resources, transporting cargo, migration between colonies, tourism and much more. This frees you from micro-management and instead allows you to focus on a macro-scale
  • Diplomacy: interact with other empires, discussing treaties, making trade offers or just giving them a piece of your mind. Talk to pirate factions, tapping into their underground information, or paying them to do your dirty work for you...
  • Choose your Playstyle: Start with a single planet and sub-light ships, or as an established space-faring civilization with warp drives.  Play as a Standard empire or as a Pirate faction, with many adjustable victory conditions and gameplay choices depending on your actions.
  • Intelligent Automation: automate the various tasks in your empire, so that you can focus on the areas that you enjoy most. Or have your advisors make suggestions in different areas like colonization, defence or diplomacy – helping you learn the best tactics and strategies
  • Explore: explore the vast galaxy, discovering valuable resources, potential colonies for your empire and making contact with other empires. Uncover secrets that lift the veil on the galaxy’s mysterious past...
  • Colonize: send out colony ships to found new worlds for your empire. Develop your new colonies by keeping them well-supplied with a steady stream of valuable resources
  • Defend: patrol the outlying areas of your empire to protect from raiding pirates or dangerous space monsters. Construct defensive bases at your colonies. Build up your fleets to defend against enemy empires. Recruit troops to invade enemy colonies and conquer the galaxy!
  • Espionage: covertly seek out information about other empires, or even disrupt their progress with acts of sabotage
  • Research: develop new technologies for use in building your own unique ships and star bases
  • Characters:  including Leaders, Admirals, Generals, Ambassadors, Governors, Agents and Scientists, all with defined skills and traits and the opportunity to advance and improve
  • Design and Build: A very flexible system allows you to design and build the ships and star bases in your empire. Construct mighty military ships ranging from escorts to carriers and dreadnoughts at your space ports, or build mining stations, research installations or secret monitoring facilities at remote locations throughout the galaxy
  • Built-in Game Editor: fine-tune your own galaxy, adding or removing star systems, planets, asteroid fields, ships, star bases, space monsters or anything else. Modify the attributes of any empire in your game
  • Extensive Help: exhaustive, built-in, context-sensitive help is always only a single key-press away. Press F1 at any time for a detailed explanation of the current game screen, your currently selected item, etc
  • Tutorials: in-game tutorials familiarize you with all of the game elements and tools

New to Universe!

  • The entire Distant Worlds series in one package! Universe includes the Original Distant Worlds, Return of the Shakturi, Legends, Shadows and the new Universe expansion!
  • Comprehensive Modding and Customization Support: Allows adding/removing/changing most items: resources (including new colony-manufactured resources), ship components, planetary facilities and wonders, fighter designs, alien races and race families, diplomatic dialog, empire policy, custom characters, ship and base design templates, governments, plagues, research tech trees and more
    • Can customize most of the images used in the game: ships and bases, fighters, alien races, planetary facilities and wonders, characters, troops, components, resources, ancient ruins, planets, stars, asteroids, animated in-game effects and more
    • Use a previously saved and editor-customized game as a map for a new game (instead of generating a new galaxy)
    • Powerful new event system accessible from a considerably-upgraded Game Editor. Set up your own storyline in a custom map with triggered events and custom victory conditions
    • Add story triggers on specific in-game objects or events, executing one or more actions on other in-game objects (either immediately or delayed)
    • Can replace most of the user interface icons and sound effects
    • Add your own custom help files to the in-game Galactopedia
    • Switch between different customization sets with a couple of mouse clicks from the main game menu
    • Comprehensive 99-page Modding Guide that outlines how to make Mods and explains all of the settings in detail
  • A new official storyline built using the new modding capabilities, covering the first war between the Freedom Alliance and the Shaktur Axis, in which you have access to the tech required to build your own planet destroyers, establish the Ancient Guardians and research and deploy the Xaraktor virus.
 

 

Wymagania systemowe

    Minimalne:
    • System operacyjny: Windows XP SP3, Vista, Windows 7, 8, 10
    • Procesor: Pentium 4 @1.5 GHz
    • Pamięć: 1 GB RAM
    • Karta graficzna: minimum 1024 x 768 resolution, 32 bit
    • DirectX: Wersja 9.0c
    • Miejsce na dysku: 1 GB dostępnej przestrzeni
    • Karta dźwiękowa: DirectX 9 compatible
    • Dodatkowe uwagi: Requires Windows Media Player, Internet Explorer
    Zalecane:
    • System operacyjny: Windows Vista, Windows 7, 8 (64-bit), 10
    • Procesor: Dual Core CPU @ 2.0 GHz
    • Pamięć: 4 GB RAM
    • Karta graficzna: minimum 1024 x 768 resolution, 32 bit
    • DirectX: Wersja 9.0c
    • Miejsce na dysku: 1 GB dostępnej przestrzeni
    • Karta dźwiękowa: DirectX 9 compatible
    • Dodatkowe uwagi: Requires Windows Media Player, Internet Explorer
Recenzje klientów
System recenzji użytkowników został zaktualizowany! Dowiedz się więcej
Najnowsze:
W większości pozytywne (39)
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W większości pozytywne (713)
Niedawno opublikowane
epneff1
( 110.5 godz. łącznie )
Zamieszczono: 26 czerwca
This is the only space 4x game that has ever really gripped me. It has some interface issues that could be improved, but no 4x game is as deep or rewarding to play. Stellaris has potential as Paradox continues to support it, but for now DWU is my king of the space 4xs.
Przydatne? Tak Nie Zabawna
Percival Kekingsworth
( 67.7 godz. łącznie )
Zamieszczono: 26 czerwca
Critically underrated.

It's a shame that it received any poor reviews.

While the game is a bit hefty on the price end, currently $60, $30 if you catch it on a sale, you DO get every DLC for free. It's worth either price, I wouldn't mind spending the full $60 on this, for it has proved its worth.

Distant Worlds is an incredibly open-ended space 4x strategy sandbox game. You can manage huge aspects of your empire, down to ship design, attitude toward migrants/foreign alien races, pirates, economy, etc. The generated maps are huge, and one thing about this game that really makes me drool is the seamless transition between galaxy to sector to star system to planet, as well as the lack of direct paths connecting systems that restrict travel; in other words, you can travel literally anywhere on the map, not just concrete points on a straight line between systems. If you want to have a space battle in middle-of-nowhere-deep-space, you can. Anyways, managing a space empire is not easy when you command nearly everything. Such responsibility requires a rather intense learning experience, satisfied by reading a guide or two, maybe watching a youtube series.

Once you get the hang of the game (I recommend setting nearly every aspect of your empire to manual control, where the magic is) you can start to open up many other avenues of gameplay. The mod support for Distant Worlds is fantastic, albeit quite contained. The small community, however, seems dedicated.

10/10
Przydatne? Tak Nie Zabawna
Telephoney
( 38.9 godz. łącznie )
Zamieszczono: 25 czerwca
Stardate 164, the 18th day of the 8th month.

The war with the Tamarians to our Northeast has not progressed to the expectations of the council. What was intended to be a short colonial war to annex the outer-colonies of the Tamarians has turned into a dragging war of attrition. After the unfortunate Invasion of Orto and the loss of the Alliance's Elite Guard, the empire lacks the reserves to assault the colonial militias of our enemy. However, the war progresses in our favor. Our superior naval forces continue to capture and scuttle the mining stations of our enemy, bleeding their navy dry as we hit it hard in our border sorties.

Stardate 165, the 2nd day of the 2nd month.

Hell is upon us. What started as a simple petty war of imperialism between two of the lesser empires has sent shockwaves throughout the galaxy. The delicate system of overlapping and contradicting guarentees and alliances has burst and thrown the galaxy into a haelstrom of practically free-for-all war. Most empires are at war with at least four others, and many at war with eight or greater. The Ferengi Alliance sits in a tenuous position. With the supreme navy of the galaxy, direct attacks on our systems seem unlikely, however, a deeper threat looms. The empire relies on mining stations in the nebulous border-zones of the empire, which draw the ire and greed of neighbors who wish to see those resources their own. The people are already worn out from the long colonial war with the Tamarians to the north-east, and though that front has been settled, this promises to be a war on a far grander, and more destructive scale. Only the alliance with our strong trading partner to the Southeast, the Federation has held strong. This is to be, I believe, our greatest crutch in this war. As long as the trade routes between us are protected against the vast swaths of enemies, our two nations can continue to hold fast. However, at this very moment, over half a dozen of our outlying mining stations are under attack, and the pirates grow worrisomely powerful, half the galaxy feeding into them for supplies and mercenary services. Trade cut as it has been, and war on several fronts, I look to the hands of fate to decide the future of the Alliance. Hell is upon us.
Przydatne? Tak Nie Zabawna
JDCollie
( 24.4 godz. łącznie )
Zamieszczono: 25 czerwca
The most fun I've had with a 4x in quite awhile :D
Przydatne? Tak Nie Zabawna
Fluffy Bunny
( 68.7 godz. łącznie )
Zamieszczono: 18 czerwca
One of the games that i gave 30 euro for it and after that regreted for that decision.... Better to have burned that money and throw the ash out of the window. That much this game sucks...
Przydatne? Tak Nie Zabawna
BG
( 88.5 godz. łącznie )
Zamieszczono: 17 czerwca
Once you get into the game it is great, take it off easy and get challanged. Dont expect in depth space fighting as it is mostly an overview when you are invading or defending but i love watching my empire grow to be THE power in the galaxy
Przydatne? Tak Nie Zabawna
Iridescence
( 105.1 godz. łącznie )
Zamieszczono: 17 czerwca
While there are many games now set in space this is really the only one that makes me actually feel like I am exploring a universe. It is simply the best 4X I've ever played and its depth puts most other games to shame. Start in a tiny corner of a 1400 star universe, get humiliated by space pirates, slowly map out your little corner of space, secure a few strategic resources and planets, build up your technology slowly, design your ideal fleet in minute detail,make first contact with aliens, send some of your secret agents to steal their secrets and finally you are ready to start building a real space empire.

One thing, you should not play the game on fully automated mode until you know what is going on with it. This is the best way to confuse yourself. Automated mode is great when you want to cut down on micromanagement late in the game, it is not a substitute for actually learning how to play. Best way to learn how to play is to start in a pre-warp universe and just take it slow. Put everything on manual at first with the computer making suggestions of what to do. At the beginning you will only have one planet and a few ships to worry about, it is not too overwhelming. Pay off the pirates when they come as your military is probably not strong enough to fight them, you'll get revenge later. Set your tax rate as low as possible to make your planet grow faster, occasionally raising it back when you need money.

Przydatne? Tak Nie Zabawna
Grim Madder
( 38.4 godz. łącznie )
Zamieszczono: 14 czerwca
I have played so many hours of this (500+) This is the best 4X Space game made. Better than MOO 1 and 2. (Oh no he didn't!).

Play everything on manual. You will learn how the game works and you will get caught up in the story that is unfolding. If that sounds daunting watch Larry Monte's vids on youtube. This is a campaign that can stretch for weeks.

All I can say is you either get into this game or you don't. If you do, it will just capture you and wrap you up in little spacey bits of goodness.
Przydatne? Tak Nie Zabawna
skunkdude
( 97.6 godz. łącznie )
Zamieszczono: 13 czerwca
I like it, I play it.
Przydatne? Tak Nie Zabawna
Rebelkid
( 72.3 godz. łącznie )
Zamieszczono: 12 czerwca
First of all if you want to learn the game, here is a good YOutube Video tutorial from Dastactic
https://www.youtube.com/watch?v=ImB1MBJeGLo&list=PLGB6RkFB7ZmNxjw-XsdpbmTfYStObtNFc


I usually can never stick to any strategy games too much for one reason or the other, but Distant Worlds has been an exception. This is not just a space strategy game. Its amore of a simulation of an Empire, or writing a story of your race from begining of one planet, building your very first space station to finally spreading out to the stars. Every game i have played, i have had a unique experience, each game telling a different story. From freighters trasporting goods from one part of your empire to another, to passanger ships transporting migrants to other colonies within your empire, to tourists visiting that tourist resort you created near a black hole.

There is soo many things you can do in this game. It is only normal the UI would be a wee bit complicated. But once you learn the way the UI works, things get a lot easier. If you are willing to overlook the Graphics, and take the time to learn the game. I assure this game will take away your life assuming you are a space scifi fan like i am.

Gameplay

Starting from Galaxy map, every part of the galaxy si accessable, you can mvoe your ships to any part of the galaxy, build a star base anywhere, as opposed to having access to only the systems and not the area between it. This essentially increases the scale of the Universe immensly as compared to Stellaris if your playing in 1000 star system.

There are nearly 20 different types of resources, each of these resources needs to be mined by your minign stations, transported by freighters over to your space ports. From where these resources will be used to build ships and other thigns necessary. The transportation is handled by the private sector, so you do not need to worry about that. Each ship component uses certian types of resources, So an entire spaceship with hyper drives, proximity sensors, maxos blasters will use a whole host of resources which your spaceports will need an active stock of in its Cargohold. SO there is no automatic teleporatation of resources, its realistic.

Ships and starbases can be custom designed, if you want to leave the designing aspect to the AI, that can be done as well. But it will be a lot more usefull to design your own ships for specefic needs. You could fit exploration ships with long range sensors and place them on the edges of enemy systems, giving active information of ship movements with a sector. IF you simply want a starbase to give your colonies better access to entertainment and medicial facilities to improve their happiness and popuilation growth, that can be done as well...

Combat

IF you decide to build on giant fleet, for your entire empire, you are bound to ragequit. You will be attacked by pirates in different star systems, some times by giant fleets, sometimes by small 1 or 2 ships, some times by space bugs. The only way to adequatly defend your self is too create escorts and automate them to protect your trade lanes, build small strike fleets to defend vulnarable sectors and few bigger fleets for large engagements. Monitering stations are extremely necessary to find out enemy fleet movements and for better defence co-ordination, otherwise this will become a game of whack-a-mole with pirates constantly harassing you.

Ground combat is more or less simple, you have defensive troops which give massive defensive bonus, you have normal troops used for both attack and defence and then you have armoured regiments for purely offensive use, and then finally you ahve special forces to take out defensive emplacements like shields. There is arduamantry skill system for troops , as more they fight better they will get in combat effectiveness...

Exploration

Exploration is a rather huge aspect of the game, there are plenty of goodies out there to get from death star space weapons, to abaondned ships, to an ancient starship graveyards where you can end your contructors to repair the ships to special anomalies on planets where you can get tech, credits or activate something sinister which you will later regret.
PIrate bases are surprisingly well hidden, so you will rarely stumble upon them. Its easier to use the charecters to steal their territory map or operations map.

PIrates

PIrates are probably one of the best(As well as the most annoying) features in the game. There are bascially 3 different types.

Smugglers - they basically use indipendent feighters to transport goods into your empire, earning oney from the private sector. you can infact ask smuggling pirates to get the goods that your empire does not have. They are less aggressive, but they will have a few military ships

Mercenries - They basically do what you pay them to do, they will attack other pirate bases, planets, starbases if you pay them enough. Other empires will also use this feature against you. SO if youare getting harassed by a pirate merc faction. Most likely your rival is funding them.

Raiders - They basically raid, burn ♥♥♥♥ and pillage. YOU can pay them off to keep them away from you or you can wipe them out. BUt if you pay them off for too long, by mid game Raiders and merc factions can get extremely powerfull. Even far more powerfull than other Empires.

Trade

Trade in the game is a lot more realistic. Private sector will often go to nearby empires and purchase goods your empire might not have. They will even purchase goods from pirate bases assuming you pay them off to not be hostile with you.
The amount of trade done will positivly effect your relationship with another empire. So you might have in MId to late game freighers from several empires trading and traporting goods withint your empire.

Misc

AI is pretty good compared to other games, it certianly is not a walk over if you change all the setting to extreme. There is also an very good AI mod from icemania in Matrix forums which makes the AI a lot better. The AI still surprises many Vtearan players.

The End game threat is possible one of the hardest in any stratgy game history. Wars against the Shakturi are allways EPIC in scale. The size and scale of battle IMHO is unmatched by any other game until now. If you are not carefull, they will wipe out everyone and everything literally.


Final Comments

This game is dream come true for any space stratgy fan, Galaxy is literally alive from pirate attacks, boarding action , freighters, migrants , tourists , smugglers , space creatures. A pretty decent in game back story, with forgotten ships, starship graveyards , starbases and the massive scale of a 1400 star map with 50,000 odd planets and moons give the game an immense sense of scale and mystery.

I easily Rate this a solid 9/10
Przydatne? Tak Nie Zabawna
Najbardziej przydatne recenzje  W ciągu ostatnich 30 dni
22 z 24 osób (92%) uważa, że ta recenzja jest pomocna
Polecane
357.4 godz. łącznie
Zamieszczono: 29 maja
Distant Worlds: Universe (DWU) is one of those games not everyone will enjoy for the relative complexity and depth of its mechanics and gameplay, made more difficult to comprehend with a strange looking, but highly functional, UI.


If you have been looking for a game where you will be:

1. MANAGING a massive empire spanning hundreds of stars, and thousands of planets;
2. COMMANDING thousands of fleets, billions of soldiers, and trillions of citizens;
3. FIGHTING against dozens of different interstellar empires, invading hundreds of different pre-FTL empires, and defending yourself against (similar to) Mass Effect's Reapers;
4. CONTROLLING your ship and station constructions down to what components will they be made from, where they will be built from, whilst managing dozens of different materials which will be used to create these components and constructs;

5. All the above supported by a relatively deep research tree (much, much more with mods), with dozens of different weapons, shields, armor, FTL drives, and other several types of components this game has;
6. All this played using a clunky, but very informative, UI;
7. With a very 2.5D and pixelated ship/station designs (which can simply be upgraded with an HD mod);

THEN THIS WILL MOST PROBABLY BE YOUR GAME.


Just look at my playtime and you can probably assume that I'm having a lot of fun with this game. That said, mods are highly recommend after your first or second playthrough because they add so much more and they extend your gameplay much, much longer. These mods add things such as:
1. Dozens of new components
2. Dozens of new races
3. Dozens of new ship designs
4. Dozens of new technologies to research
5. Dozens of new materials to harvest and manage
6. Smarter AI, much more difficult than the vanilla AI


So yeah. If you liked all the above and you're fine learning using Youtube tutorials, reading, scrolling through dozens of websites just to learn how to play the game enough for you to figure out other things by yourself, then you should buy this game.

You shouldn't buy this game if you don't have a lot of time to learn the mechanics, or you have no patience to visit dozens of websites just to figure something out, or you don't like looking at forums to figure out some hidden, un-explained mechanics, or you don't like 2D sprites, or you hate clunky UI and have no wish to penetrate it to feel the gameplay behind it.


Decide for yourself :D

P.S. If you're interested in buying this game, but you're afraid that you might not find a decent tutorial on the internet, then I highly recommend the very tutorial which taught me to play this game from 100% automation (AKA watching the game play itself) to 0% automation (AKA I'm the Emperor and I rule almost everything I am able to control). This excellent tutorial made me love this game a hundredfold, and I have to thank the one who wrote it.

So here it is: https://www.reddit.com/r/DistantWorlds/comments/3678ah/the_masochists_guide_to_dominating_the_galaxy/
Czy ta recenzja była pomocna? Tak Nie Zabawna
11 z 13 osób (85%) uważa, że ta recenzja jest pomocna
Polecane
54.4 godz. łącznie
Zamieszczono: 30 maja
As I write this the game is on sale.
Don't let me Steam time fool you. I got this game from Matrix several years ago and between the orginal game and expansions must have poured 2000 hours in so far.
With the currently promising but underwhelming Stellaris and the kiddies game that seems to be Master of Orian remake this remains the number one 4X game.

For me it's so important to have some element of tactical control over the battles. I micro manage the game and set my fellt order (engagement range, target priorities etc) before hand and do a little fiddling during large battles.
Stellaris like GalCiv is just "Watch the battle movie in friustration as the Ai does things with your fleet only an idiot would do!"
This is the 4X game of the last 10 years. Stellaris might overtake it after a few patches and DLC (after all this game was no where near as good on release as it is now) but for now, after dabhling in Stellaris and finding it rather weak and simplistic - essp in combat - Distant Worlds wins hands down
Czy ta recenzja była pomocna? Tak Nie Zabawna
9 z 10 osób (90%) uważa, że ta recenzja jest pomocna
Według 2 osób ta recenzja jest zabawna
Polecane
11.3 godz. łącznie
Zamieszczono: 30 maja
The learning curve on this game makes EVE cry. The amount of micromanaging is mind-boggling.

Thankfully, you can automate about 99% of it! Just sit there and watch the game play for you!

I love 4x games. RTS 4x games are a bit touch and go. This one is just crazy. It's not something you're going to learn to play the first time you play. Hell, I have almost 10 hours in it so far and I still don't understand most of it. The UI isn't that easy ot use, some of the commands (or lack thereof) don't make sense, and for the life of me I can't figure out how to attack an Empire's home planet, even though I have troops and bombard weapons.

Overall I'd give this game a 7/10, because I can see what it can do. I've watched vids on Youtube of people who know what they're doing, and the game seems deep and fun. I'm just not there yet. I'm at the base of Mount Everest looking up. In a speedo. And High Heels.
Czy ta recenzja była pomocna? Tak Nie Zabawna
7 z 7 osób (100%) uważa, że ta recenzja jest pomocna
Polecane
105.1 godz. łącznie
Zamieszczono: 17 czerwca
While there are many games now set in space this is really the only one that makes me actually feel like I am exploring a universe. It is simply the best 4X I've ever played and its depth puts most other games to shame. Start in a tiny corner of a 1400 star universe, get humiliated by space pirates, slowly map out your little corner of space, secure a few strategic resources and planets, build up your technology slowly, design your ideal fleet in minute detail,make first contact with aliens, send some of your secret agents to steal their secrets and finally you are ready to start building a real space empire.

One thing, you should not play the game on fully automated mode until you know what is going on with it. This is the best way to confuse yourself. Automated mode is great when you want to cut down on micromanagement late in the game, it is not a substitute for actually learning how to play. Best way to learn how to play is to start in a pre-warp universe and just take it slow. Put everything on manual at first with the computer making suggestions of what to do. At the beginning you will only have one planet and a few ships to worry about, it is not too overwhelming. Pay off the pirates when they come as your military is probably not strong enough to fight them, you'll get revenge later. Set your tax rate as low as possible to make your planet grow faster, occasionally raising it back when you need money.

Czy ta recenzja była pomocna? Tak Nie Zabawna
8 z 9 osób (89%) uważa, że ta recenzja jest pomocna
Według 6 osób ta recenzja jest zabawna
Polecane
46.2 godz. łącznie
Zamieszczono: 29 maja
This game is massive and hard to get into, but you can automate most everything and just push fleets around and that is fun. After awhile I felt like I was barely scratching the surface of this game but am too intimated to crack it open and really learn how it fits together.

To really enjoy this game to its potential you need to be 7 or more smart, but I am only 5 smart.
Czy ta recenzja była pomocna? Tak Nie Zabawna
5 z 5 osób (100%) uważa, że ta recenzja jest pomocna
Według 2 osób ta recenzja jest zabawna
Polecane
180.1 godz. łącznie
Zamieszczono: 30 maja
Extremely complex amazing game, The Dwarf Fortress and Rimworld of the 4x Genre, there is a steep learing curve, but the game isn't too hard to pick up. Mods make the game better, and full conversions to other sci-fi universes by mod creators ensure infinite replayability. If you have played Stellaris, or licked the MOO games and see this on sale or you have $60s kicking, pick it up and give it a try, if its too daunting you can always refund it.
Czy ta recenzja była pomocna? Tak Nie Zabawna
6 z 8 osób (75%) uważa, że ta recenzja jest pomocna
Polecane
47.1 godz. łącznie
Zamieszczono: 29 maja
It's a really great game! More complex than stellaris, better in every way but unfortunately no multiplayer so stellaris it is :(
Czy ta recenzja była pomocna? Tak Nie Zabawna
4 z 6 osób (67%) uważa, że ta recenzja jest pomocna
Według 2 osób ta recenzja jest zabawna
Polecane
28.2 godz. łącznie
Zamieszczono: 11 czerwca
This: |
This is the learning "curve".
You see, it's not a "curve", it's a 90 degree straight line...
Czy ta recenzja była pomocna? Tak Nie Zabawna
1 z 1 osób (100%) uważa, że ta recenzja jest pomocna
Polecane
67.7 godz. łącznie
Zamieszczono: 26 czerwca
Critically underrated.

It's a shame that it received any poor reviews.

While the game is a bit hefty on the price end, currently $60, $30 if you catch it on a sale, you DO get every DLC for free. It's worth either price, I wouldn't mind spending the full $60 on this, for it has proved its worth.

Distant Worlds is an incredibly open-ended space 4x strategy sandbox game. You can manage huge aspects of your empire, down to ship design, attitude toward migrants/foreign alien races, pirates, economy, etc. The generated maps are huge, and one thing about this game that really makes me drool is the seamless transition between galaxy to sector to star system to planet, as well as the lack of direct paths connecting systems that restrict travel; in other words, you can travel literally anywhere on the map, not just concrete points on a straight line between systems. If you want to have a space battle in middle-of-nowhere-deep-space, you can. Anyways, managing a space empire is not easy when you command nearly everything. Such responsibility requires a rather intense learning experience, satisfied by reading a guide or two, maybe watching a youtube series.

Once you get the hang of the game (I recommend setting nearly every aspect of your empire to manual control, where the magic is) you can start to open up many other avenues of gameplay. The mod support for Distant Worlds is fantastic, albeit quite contained. The small community, however, seems dedicated.

10/10
Czy ta recenzja była pomocna? Tak Nie Zabawna
2 z 3 osób (67%) uważa, że ta recenzja jest pomocna
Polecane
306.4 godz. łącznie
Zamieszczono: 29 maja
Lots of hidden depth to this game. If its on sale then its a very safe choice.
Czy ta recenzja była pomocna? Tak Nie Zabawna