Verfasst: 17. Mai
This game came out in March 2010 for 30 bucks, but I couldn't register it on Matrix website, since I bought it on Gamer's Gate. I bought the 1st expansion from Matrix (only place available), got it to work once, got a new pc, they came out with a patch and 2 never worked together again (customer support was useless). Five years later this comes to Steam with all 3 expansions. This game is 5 years old and not worth the 60 dollar price tag, and it's only 32 bit. If you're lucky, you might actually complete a game before it gets really bogged down from all the ships in play.
From what I've seen of Matrix, they would rather discontinue a game before dropping the price tag to something reasonable. All their games are over-price. So if you're waiting for a 50% off sale, it'll never happen, the most you might get is 10% off at the end of the year.
This game is buggy.
Just in my limited time of play, I've found so many bugs. I'll list a few that just irritated me.
When setting up your empires policies. I like mine setup so that whenever a new planet is colonized, it immediately starts building a defensive base. However that's not always available from game to game. I've started 7 seven games so far (all with the exact same settings and race). Of those seven, only in 3 I had the option to build defensive bases when a planet is colonized. I think it was games, 1, 4, and 5. How does that make any sense?
Games 2, 3, 4, had to be abandoned due to some weird glitch that caused my population growth to jump to 109%, maxing it out in seconds, then my cash and income showed infinity, my 1 and only planet would build every ship, regardless of how they were queued, except colony ships.
Game 5, my automated explorers would explore a system, but when you clicked on a specific location, it wouldn't tell you how much of a % of that resource there was. So then you had to do it manually. Game abandoned.
Game 6 had to be abandon because all the civilian ships (the ones you can't control) just sat at a starbase and wouldn't move. Since no resources were being delivered, nothing could be built. After messing around with it for 1/2 hour I gave up.
Often times you give your ships orders and they just ignore them. For instance, I wanted a fleet to attack a pirate base that was close, gave the order and it just sat there ignoring the order. Or I order a constructor ship to refit/refuel, but they just ignore the order. Some of my constructor ships were like 10 levels behind on tech, but just refused to upgrade. I remember this problem from when I played this game 5 years ago.
Sometimes there's the option to refuel a ship, other times there isn't.
Sometimes you can build a certain base on a remote or colonized planet (with a constructor), other times you can't. Or it'll accept the order, but won't actually build it.
And the list goes on and on.
And there are some in game mechanics that I just can't stand or don't make sense to me.
For instance, the bigger your empire, the more you have invested in research, the less you research. I read the reason for that was so the smaller empires had a chance of catching up in tech. Yes, lets just pointlessly build money sucking bases that do nothing.
You get leaders (heroes or whatever you want to call them), and then the leaders get dismissed randomly due to incompetence. My empire leader in game 1 was dismissed, never got another. WTF! (actually completed game 1). Game 2 had 2 empire leaders from the start, only one of them had stats. Supposedly some of the buildings you build will attracted new leaders. I had a Science academy (they're supposed to increase the chance of getting a researcher) on 40 planets (game 1), but I had no research leaders thought out the game (the only 1 I had was dismissed early on). One of my fleet leaders was killed in battle, even though I lost no ships and none of them took any damage (except shields halfway). I noticed that for every leader that's dismissed, it also says there were killed.
Looking at the research tree, for some of the items you have no clue why you would want to research them. Like energy collection, I have no idea what it does for you or why I even need it.
For bases you can click on "mercenary defense mission". There's no explanation in the help for it. Clicking on it costs some money. But when the base gets attacked, it makes no difference. I've tried this before, during and after a raid from pirates. I have yet to figure out what it actually does.
One of the expansions added different types of troops, frankly they could have just left that out and just stuck with one type of troop for all the difference it makes.
I read that people who like this game just love the pre-warp option, frankly, that just makes the game even more boring then it already is, waiting for tech to get researched so you can actually get somewhere.
The messages you get flash on by and there's no way to adjust message speed. You can look in to the message history, but it's useless since clicking on messages in there doesn't take you to the location and by the time you look in there, it's too late anyway.
I do like some of the options they've added for the game, like setting a limit on how many sectors out you can colonize out.
Also if you fully automate everything, then the game will play it self and you can go watch tv. Why did I buy this game again?
Depending on your automation settings, either the game is fast to micromanagement from hell. With ship designs, it's either the game makes the designs, or you do, but not both. Just what I want to do, spend hours designing ships only to find out that I have to abandon the game due to some weird bug that was never fixed.
Due to all the bugs that haven't been fixed, and unless they fixed a lot of the issues, the only thing it deserves so far is a negative.
Currently on game 7, wonder if I'll actually be able to finish it.......