Distant Worlds is a vast, pausable real-time 4X space strategy game. Experience the full depth and detail of turn-based strategy, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game.
Nutzerreviews:
Kürzlich:
Größtenteils positiv (24 Reviews) - 75% der 24 Nutzerreviews der letzten 30 Tage sind positiv.
Insgesamt:
Sehr positiv (717 Reviews) - 80 % der 717 Nutzerreviews für dieses Spiel sind positiv.
Veröffentlichung: 23. Mai 2014

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SUMMER SALE! Angebot endet am 4. Juli

-50%
$59.99
$29.99
 

Kürzliche Updates Alle anzeigen (13)

28. Mai

Distant Worlds: Universe daily deal!

The critically acclaimed Distant Worlds: Universe gets a daily deal on Steam!

For 48 hours the game will get a -60% discount on Steam! Distant Worlds: Universe is a massive and epic 4x game, recently labelled by Rock, Paper, Shotgun as one the best space strategy game of all times. Few if any other games offer the same scale and level of detail of Distant Worlds: Universe. It's the ultimate space strategy experience. If you haven't played it yet, don't miss this opportunity!

http://store.steampowered.com/app/261470/

38 Kommentare Weiterlesen

4. Mai

Slitherine lands on Bundle Stars! Distant Worlds: Universe at 50% off!

Amazing news!

We are happy to announce that Slitherine lands on Bundle Stars!

Starting from today a number of our games will be sold on the Bundle Stars store at a very special discount price!

If you are of a mind to save don’t miss this amazing offer. A whole Slitherine bundle comprising of three different tiers with so many titles at an incredibly cheap price. Three games for 1.99$, seven for 3.99$ and eight for 7.99$!

https://www.bundlestars.com/en/bundle/slitherine-bundle

The details of the bundle are as follow:

Tier 1: $1.99

- Battle of the Bulge
- Time of Fury
- Pride of Nations

Tier 2: $3.99 (including Tier 1!)


- Vietnam ‘65
- Ravenmark
- Legions of Steel
- Close Combat Panthers in the Fog

Tier 3: $7.99 (Including Tier 1 and Tier 2!)


- Pandora First Contact


The Bundle offer is valid until May 14th!

But it’s not all, folks. Be sure not to miss these amazing discounts on some of our other titles:

Battle Academy – 75% off!
Battle Academy 2: Eastern Front – 75% off!
Battle of the Bulge – 33% off!
Buzz Aldrin’s Space Program Manager – 50% off!
Distant Worlds: Universe – 50% off!
Last Days of Old Earth – 15% off!
Order of Battle: Pacific – 40% off!
Vietnam ’65 – 50% off!
Warhammer 40,000: Armageddon – 35% off!

All the discounts will be valid for 72 hours.

By buying these titles on Bundle Stars you will receive Steam keys and you will need to activate the products on Steam.


What are you waiting for? Don’t miss this unique opportunity and visit the Bundle Stars store now!

1 Kommentare Weiterlesen

Reviews

“Distant Worlds: Universe is my favourite space strategy game. Not my favourite space strategy game released this week and not my favourite space strategy game released this year. It’s the definitive version of the best space strategy game I’ve ever played and I want to share the excitement with everyone”
Rock Paper Shotgun

“Distant Worlds: Universe is perhaps the finest 4x Space game in a generation, certainly since Galactic Civilizations 2. It's a challenging and complex game packed with features that allows you to choose just how you want to play it, while accommodating a wide variety of play-styles and strategies.”
9/10 – Strategy Informer

“Its enormous, complex and - above all - fun.”
4.5/5 – Digitally Downloaded

Über dieses Spiel

The Universe is Yours!
Distant Worlds: Universe is the newest chapter of this critically acclaimed sci-fi series, adding incredible new features and an exciting new storyline.  Universe is also the ultimate collector’s edition, the first time all previous Distant Worlds releases have been included in one package, along with an updated manual and greatly expanded modding support.  

Distant Worlds is a vast, pausable real-time 4X space strategy game. Experience the full depth and detail of turn-based strategy, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game.  

Vast galaxies are made to order: up to 1400 star systems, with up to 50,000 planets, moons and asteroids. Galaxies are so deep, fun and immersive that you won’t want to finish the game.  Build, expand and improve your empire while playing through one of the storylines, with victory conditions or in an open-ended sandbox mode.

Each galaxy is packed with life and activity. Encounter other empires, independent alien colonies, traders, pirates and space monsters. Explore star systems, asteroid fields, gas clouds, supernovae, galactic storms and black holes. Discover evidence of civilizations long since past, uncovering secrets about the galaxy's troubled history...

Best of all, you can play the game your way: enjoy a quick, intense game in a crowded sector of space or take your time in an epic game spread across a vast galaxy! 

Distant Worlds: Universe contains all of the following:


Features:

  • Truly Epic-Scale Galaxies: play in galaxies with up to 1400 star systems and 50,000 planets, moons and asteroids. Vast nebula clouds spiral out from the galactic core, shaping the distribution of star clusters in the galaxy
  • Private Enterprise: the private citizens of your empire automatically take care of mundane tasks like mining resources, transporting cargo, migration between colonies, tourism and much more. This frees you from micro-management and instead allows you to focus on a macro-scale
  • Diplomacy: interact with other empires, discussing treaties, making trade offers or just giving them a piece of your mind. Talk to pirate factions, tapping into their underground information, or paying them to do your dirty work for you...
  • Choose your Playstyle: Start with a single planet and sub-light ships, or as an established space-faring civilization with warp drives.  Play as a Standard empire or as a Pirate faction, with many adjustable victory conditions and gameplay choices depending on your actions.
  • Intelligent Automation: automate the various tasks in your empire, so that you can focus on the areas that you enjoy most. Or have your advisors make suggestions in different areas like colonization, defence or diplomacy – helping you learn the best tactics and strategies
  • Explore: explore the vast galaxy, discovering valuable resources, potential colonies for your empire and making contact with other empires. Uncover secrets that lift the veil on the galaxy’s mysterious past...
  • Colonize: send out colony ships to found new worlds for your empire. Develop your new colonies by keeping them well-supplied with a steady stream of valuable resources
  • Defend: patrol the outlying areas of your empire to protect from raiding pirates or dangerous space monsters. Construct defensive bases at your colonies. Build up your fleets to defend against enemy empires. Recruit troops to invade enemy colonies and conquer the galaxy!
  • Espionage: covertly seek out information about other empires, or even disrupt their progress with acts of sabotage
  • Research: develop new technologies for use in building your own unique ships and star bases
  • Characters:  including Leaders, Admirals, Generals, Ambassadors, Governors, Agents and Scientists, all with defined skills and traits and the opportunity to advance and improve
  • Design and Build: A very flexible system allows you to design and build the ships and star bases in your empire. Construct mighty military ships ranging from escorts to carriers and dreadnoughts at your space ports, or build mining stations, research installations or secret monitoring facilities at remote locations throughout the galaxy
  • Built-in Game Editor: fine-tune your own galaxy, adding or removing star systems, planets, asteroid fields, ships, star bases, space monsters or anything else. Modify the attributes of any empire in your game
  • Extensive Help: exhaustive, built-in, context-sensitive help is always only a single key-press away. Press F1 at any time for a detailed explanation of the current game screen, your currently selected item, etc
  • Tutorials: in-game tutorials familiarize you with all of the game elements and tools

New to Universe!

  • The entire Distant Worlds series in one package! Universe includes the Original Distant Worlds, Return of the Shakturi, Legends, Shadows and the new Universe expansion!
  • Comprehensive Modding and Customization Support: Allows adding/removing/changing most items: resources (including new colony-manufactured resources), ship components, planetary facilities and wonders, fighter designs, alien races and race families, diplomatic dialog, empire policy, custom characters, ship and base design templates, governments, plagues, research tech trees and more
    • Can customize most of the images used in the game: ships and bases, fighters, alien races, planetary facilities and wonders, characters, troops, components, resources, ancient ruins, planets, stars, asteroids, animated in-game effects and more
    • Use a previously saved and editor-customized game as a map for a new game (instead of generating a new galaxy)
    • Powerful new event system accessible from a considerably-upgraded Game Editor. Set up your own storyline in a custom map with triggered events and custom victory conditions
    • Add story triggers on specific in-game objects or events, executing one or more actions on other in-game objects (either immediately or delayed)
    • Can replace most of the user interface icons and sound effects
    • Add your own custom help files to the in-game Galactopedia
    • Switch between different customization sets with a couple of mouse clicks from the main game menu
    • Comprehensive 99-page Modding Guide that outlines how to make Mods and explains all of the settings in detail
  • A new official storyline built using the new modding capabilities, covering the first war between the Freedom Alliance and the Shaktur Axis, in which you have access to the tech required to build your own planet destroyers, establish the Ancient Guardians and research and deploy the Xaraktor virus.
 

 

Systemanforderungen

    Minimum:
    • Betriebssystem: Windows XP SP3, Vista, Windows 7, 8, 10
    • Prozessor: Pentium 4 @1.5 GHz
    • Arbeitsspeicher: 1 GB RAM
    • Grafik: minimum 1024 x 768 resolution, 32 bit
    • DirectX: Version 9.0c
    • Speicherplatz: 1 GB verfügbarer Speicherplatz
    • Soundkarte: DirectX 9 compatible
    • Zusätzliche Anmerkungen: Requires Windows Media Player, Internet Explorer
    Empfohlen:
    • Betriebssystem: Windows Vista, Windows 7, 8 (64-bit), 10
    • Prozessor: Dual Core CPU @ 2.0 GHz
    • Arbeitsspeicher: 4 GB RAM
    • Grafik: minimum 1024 x 768 resolution, 32 bit
    • DirectX: Version 9.0c
    • Speicherplatz: 1 GB verfügbarer Speicherplatz
    • Soundkarte: DirectX 9 compatible
    • Zusätzliche Anmerkungen: Requires Windows Media Player, Internet Explorer
Nutzerreviews
Nutzerreview-System aktualisiert! Mehr erfahren
Kürzlich:
Größtenteils positiv (24 Reviews)
Insgesamt:
Sehr positiv (717 Reviews)
Kürzlich verfasst
burntbagle198
( 5.3 Std. insgesamt )
Verfasst: 1. Juli
Everything you could ask for in a 4X/grand stratagy (-the graphics)
Hilfreich? Ja Nein Lustig
GreenFox
( 105.4 Std. insgesamt )
Verfasst: 29. Juni
The greatest 4x ever. The other 4x games are so unrealistics with the kinda restricted turn base system and the square/exagon tiles.
You manage an empire/whatelse choosing to dominate the galaxy via war or trade.

- CONS
Sometimes the diplomacy is limited; the AI dont understand when you are a mega threat and it wont try to ally with you. You can really abuse the AI, but sometimes is smart enough to understand when the war is lost.
The AI for automation of the small fleet is kinda weird and pirates can really be annoying if you are an expanded "nation", but probably is realistic to have annoying bugs in your domination.
Sometimes you cannot command efficiently part of a fleet (the light ships) to avoid to suicide on a planet base without changing all the stance of an entire class of ship.
Conquest of planets is "Meh", you just throw units until you have the more firepower. You have to use some tactics, but not so much.
The governament type make your "nation" unique, but only on statistics. Only the "Hive command" has enjoyable unique aspects, the others is only a "game style" choice.
The economy system could be better.

+ PROS
Custom fleet and ship with a tons of module. You can choose the size of the model and the design.
Automate aspect of the game to enjoy what really you want and let the AI take care (efficently) of the annoying stuff, so you can learn first some part and then you can manage all your "nation".
The combat system is sweet, you really feel your customization in action and the glory of your "Main fleet".
Replayable game.

It's a complex game that can give you challenges. If it's too much complex, let the AI automate some stuff. In the list of CONS and PROS could be appear that I dont like the game, but the CONS are just details that dont ruin the PROS.
Hilfreich? Ja Nein Lustig
Krein
( 104.8 Std. insgesamt )
Verfasst: 29. Juni
Well, if you are reading this then you are in need of help deciding if you should buy this game. I like most people looking for a new moo2, have my own ideas on what would be the best game in the genre. So this review will start with my ideals.


- complexity


- the ability to manage things on the grand scale (i.e. just globally order things)


- or to micro manage every aspect of a planet/ship including placement of the parts on the ship design


- difficulty (no cheating AI's and a game that pushes you all the way)


- technologies that make you want to replay as a different type of race and culture


- I like star systems with a multitude of planets and other heavenly bodies (i.e. wormholes, asteroids, etc.)


So from this list of my ideals, which is by no means the complete list, I will now inform you if this game delivers.

With respect to complexity I find that this game delivers. With the state owned ships and the private ships you never have full control of your suply lines but you can either have the AI manage your escort ships or do it yourself. You can manage nearly all other aspects of the game.

The grandscale is sometimes my preferred method in this game for the mid to late game. It works well as the ships that are built pick up your grandscale orders (like nearest constructor- fix this ship, or you can have the AI make up your fleets).

You can micromanage most things but this game fails at the ship design. The player can only choose what parts are on the ship, not where they are on the ship. I believe that damage that occurs after the shields and armor is done to random parts on the ship.

As for all other ideals this game delivers a good difficulty curve, incorporates multi-planet systems, and has a good research tree that is enjoyable and keeps your desire to replay high.

So,

THIS GAME IS EASY TO RECOMMEND,

because it delivers on nearly all of my biggest desires for a space simulation game. The main problems are the lack of ship design aspects and decent space monsters that challenge. The pirates that I have yet to mention fix the challenging monsters.

P.S. I have deliberately only talked about the game play of a normal nation not as a pirate nation because that is just icing on the cake!!

P.P.S. This game is worth $60US!!!! But if you are quick to this post get it for $30US in the summer sale
Hilfreich? Ja Nein Lustig
FireWood
( 348.6 Std. insgesamt )
Verfasst: 28. Juni
Distant Worlds : The only video game smart enough to play with itself.
Hilfreich? Ja Nein Lustig
epneff1
( 133.8 Std. insgesamt )
Verfasst: 26. Juni
This is the only space 4x game that has ever really gripped me. It has some interface issues that could be improved, but no 4x game is as deep or rewarding to play. Stellaris has potential as Paradox continues to support it, but for now DWU is my king of the space 4xs.
Hilfreich? Ja Nein Lustig
Percival Kekingsworth
( 67.7 Std. insgesamt )
Verfasst: 26. Juni
Critically underrated.

It's a shame that it received any poor reviews.

While the game is a bit hefty on the price end, currently $60, $30 if you catch it on a sale, you DO get every DLC for free. It's worth either price, I wouldn't mind spending the full $60 on this, for it has proved its worth.

Distant Worlds is an incredibly open-ended space 4x strategy sandbox game. You can manage huge aspects of your empire, down to ship design, attitude toward migrants/foreign alien races, pirates, economy, etc. The generated maps are huge, and one thing about this game that really makes me drool is the seamless transition between galaxy to sector to star system to planet, as well as the lack of direct paths connecting systems that restrict travel; in other words, you can travel literally anywhere on the map, not just concrete points on a straight line between systems. If you want to have a space battle in middle-of-nowhere-deep-space, you can. Anyways, managing a space empire is not easy when you command nearly everything. Such responsibility requires a rather intense learning experience, satisfied by reading a guide or two, maybe watching a youtube series.

Once you get the hang of the game (I recommend setting nearly every aspect of your empire to manual control, where the magic is) you can start to open up many other avenues of gameplay. The mod support for Distant Worlds is fantastic, albeit quite contained. The small community, however, seems dedicated.

10/10
Hilfreich? Ja Nein Lustig
Telephoney
( 43.8 Std. insgesamt )
Verfasst: 25. Juni
Stardate 164, the 18th day of the 8th month.

The war with the Tamarians to our Northeast has not progressed to the expectations of the council. What was intended to be a short colonial war to annex the outer-colonies of the Tamarians has turned into a dragging war of attrition. After the unfortunate Invasion of Orto and the loss of the Alliance's Elite Guard, the empire lacks the reserves to assault the colonial militias of our enemy. However, the war progresses in our favor. Our superior naval forces continue to capture and scuttle the mining stations of our enemy, bleeding their navy dry as we hit it hard in our border sorties.

Stardate 165, the 2nd day of the 2nd month.

Hell is upon us. What started as a simple petty war of imperialism between two of the lesser empires has sent shockwaves throughout the galaxy. The delicate system of overlapping and contradicting guarentees and alliances has burst and thrown the galaxy into a haelstrom of practically free-for-all war. Most empires are at war with at least four others, and many at war with eight or greater. The Ferengi Alliance sits in a tenuous position. With the supreme navy of the galaxy, direct attacks on our systems seem unlikely, however, a deeper threat looms. The empire relies on mining stations in the nebulous border-zones of the empire, which draw the ire and greed of neighbors who wish to see those resources their own. The people are already worn out from the long colonial war with the Tamarians to the north-east, and though that front has been settled, this promises to be a war on a far grander, and more destructive scale. Only the alliance with our strong trading partner to the Southeast, the Federation has held strong. This is to be, I believe, our greatest crutch in this war. As long as the trade routes between us are protected against the vast swaths of enemies, our two nations can continue to hold fast. However, at this very moment, over half a dozen of our outlying mining stations are under attack, and the pirates grow worrisomely powerful, half the galaxy feeding into them for supplies and mercenary services. Trade cut as it has been, and war on several fronts, I look to the hands of fate to decide the future of the Alliance. Hell is upon us.
Hilfreich? Ja Nein Lustig
JDCollie
( 24.4 Std. insgesamt )
Verfasst: 25. Juni
The most fun I've had with a 4x in quite awhile :D
Hilfreich? Ja Nein Lustig
Fluffy Bunny
( 68.7 Std. insgesamt )
Verfasst: 18. Juni
One of the games that i gave 30 euro for it and after that regreted for that decision.... Better to have burned that money and throw the ash out of the window. That much this game sucks...
Hilfreich? Ja Nein Lustig
BG
( 92.6 Std. insgesamt )
Verfasst: 17. Juni
Once you get into the game it is great, take it off easy and get challanged. Dont expect in depth space fighting as it is mostly an overview when you are invading or defending but i love watching my empire grow to be THE power in the galaxy
Hilfreich? Ja Nein Lustig
Hilfreichste Reviews  In den letzten 30 Tagen
11 von 11 Personen (100 %) fanden dieses Review hilfreich
Empfohlen
105.1 Std. insgesamt
Verfasst: 17. Juni
While there are many games now set in space this is really the only one that makes me actually feel like I am exploring a universe. It is simply the best 4X I've ever played and its depth puts most other games to shame. Start in a tiny corner of a 1400 star universe, get humiliated by space pirates, slowly map out your little corner of space, secure a few strategic resources and planets, build up your technology slowly, design your ideal fleet in minute detail,make first contact with aliens, send some of your secret agents to steal their secrets and finally you are ready to start building a real space empire.

One thing, you should not play the game on fully automated mode until you know what is going on with it. This is the best way to confuse yourself. Automated mode is great when you want to cut down on micromanagement late in the game, it is not a substitute for actually learning how to play. Best way to learn how to play is to start in a pre-warp universe and just take it slow. Put everything on manual at first with the computer making suggestions of what to do. At the beginning you will only have one planet and a few ships to worry about, it is not too overwhelming. Pay off the pirates when they come as your military is probably not strong enough to fight them, you'll get revenge later. Set your tax rate as low as possible to make your planet grow faster, occasionally raising it back when you need money.

War dieses Review hilfreich? Ja Nein Lustig
6 von 6 Personen (100 %) fanden dieses Review hilfreich
Empfohlen
67.7 Std. insgesamt
Verfasst: 26. Juni
Critically underrated.

It's a shame that it received any poor reviews.

While the game is a bit hefty on the price end, currently $60, $30 if you catch it on a sale, you DO get every DLC for free. It's worth either price, I wouldn't mind spending the full $60 on this, for it has proved its worth.

Distant Worlds is an incredibly open-ended space 4x strategy sandbox game. You can manage huge aspects of your empire, down to ship design, attitude toward migrants/foreign alien races, pirates, economy, etc. The generated maps are huge, and one thing about this game that really makes me drool is the seamless transition between galaxy to sector to star system to planet, as well as the lack of direct paths connecting systems that restrict travel; in other words, you can travel literally anywhere on the map, not just concrete points on a straight line between systems. If you want to have a space battle in middle-of-nowhere-deep-space, you can. Anyways, managing a space empire is not easy when you command nearly everything. Such responsibility requires a rather intense learning experience, satisfied by reading a guide or two, maybe watching a youtube series.

Once you get the hang of the game (I recommend setting nearly every aspect of your empire to manual control, where the magic is) you can start to open up many other avenues of gameplay. The mod support for Distant Worlds is fantastic, albeit quite contained. The small community, however, seems dedicated.

10/10
War dieses Review hilfreich? Ja Nein Lustig
6 von 9 Personen (67 %) fanden dieses Review hilfreich
5 Personen fanden dieses Review lustig
Empfohlen
28.2 Std. insgesamt
Verfasst: 11. Juni
This: |
This is the learning "curve".
You see, it's not a "curve", it's a 90 degree straight line...
War dieses Review hilfreich? Ja Nein Lustig
2 von 2 Personen (100 %) fanden dieses Review hilfreich
Empfohlen
104.8 Std. insgesamt
Verfasst: 29. Juni
Well, if you are reading this then you are in need of help deciding if you should buy this game. I like most people looking for a new moo2, have my own ideas on what would be the best game in the genre. So this review will start with my ideals.


- complexity


- the ability to manage things on the grand scale (i.e. just globally order things)


- or to micro manage every aspect of a planet/ship including placement of the parts on the ship design


- difficulty (no cheating AI's and a game that pushes you all the way)


- technologies that make you want to replay as a different type of race and culture


- I like star systems with a multitude of planets and other heavenly bodies (i.e. wormholes, asteroids, etc.)


So from this list of my ideals, which is by no means the complete list, I will now inform you if this game delivers.

With respect to complexity I find that this game delivers. With the state owned ships and the private ships you never have full control of your suply lines but you can either have the AI manage your escort ships or do it yourself. You can manage nearly all other aspects of the game.

The grandscale is sometimes my preferred method in this game for the mid to late game. It works well as the ships that are built pick up your grandscale orders (like nearest constructor- fix this ship, or you can have the AI make up your fleets).

You can micromanage most things but this game fails at the ship design. The player can only choose what parts are on the ship, not where they are on the ship. I believe that damage that occurs after the shields and armor is done to random parts on the ship.

As for all other ideals this game delivers a good difficulty curve, incorporates multi-planet systems, and has a good research tree that is enjoyable and keeps your desire to replay high.

So,

THIS GAME IS EASY TO RECOMMEND,

because it delivers on nearly all of my biggest desires for a space simulation game. The main problems are the lack of ship design aspects and decent space monsters that challenge. The pirates that I have yet to mention fix the challenging monsters.

P.S. I have deliberately only talked about the game play of a normal nation not as a pirate nation because that is just icing on the cake!!

P.P.S. This game is worth $60US!!!! But if you are quick to this post get it for $30US in the summer sale
War dieses Review hilfreich? Ja Nein Lustig
3 von 4 Personen (75 %) fanden dieses Review hilfreich
Empfohlen
72.3 Std. insgesamt
Verfasst: 12. Juni
First of all if you want to learn the game, here is a good YOutube Video tutorial from Dastactic
https://www.youtube.com/watch?v=ImB1MBJeGLo&list=PLGB6RkFB7ZmNxjw-XsdpbmTfYStObtNFc


I usually can never stick to any strategy games too much for one reason or the other, but Distant Worlds has been an exception. This is not just a space strategy game. Its amore of a simulation of an Empire, or writing a story of your race from begining of one planet, building your very first space station to finally spreading out to the stars. Every game i have played, i have had a unique experience, each game telling a different story. From freighters trasporting goods from one part of your empire to another, to passanger ships transporting migrants to other colonies within your empire, to tourists visiting that tourist resort you created near a black hole.

There is soo many things you can do in this game. It is only normal the UI would be a wee bit complicated. But once you learn the way the UI works, things get a lot easier. If you are willing to overlook the Graphics, and take the time to learn the game. I assure this game will take away your life assuming you are a space scifi fan like i am.

Gameplay

Starting from Galaxy map, every part of the galaxy si accessable, you can mvoe your ships to any part of the galaxy, build a star base anywhere, as opposed to having access to only the systems and not the area between it. This essentially increases the scale of the Universe immensly as compared to Stellaris if your playing in 1000 star system.

There are nearly 20 different types of resources, each of these resources needs to be mined by your minign stations, transported by freighters over to your space ports. From where these resources will be used to build ships and other thigns necessary. The transportation is handled by the private sector, so you do not need to worry about that. Each ship component uses certian types of resources, So an entire spaceship with hyper drives, proximity sensors, maxos blasters will use a whole host of resources which your spaceports will need an active stock of in its Cargohold. SO there is no automatic teleporatation of resources, its realistic.

Ships and starbases can be custom designed, if you want to leave the designing aspect to the AI, that can be done as well. But it will be a lot more usefull to design your own ships for specefic needs. You could fit exploration ships with long range sensors and place them on the edges of enemy systems, giving active information of ship movements with a sector. IF you simply want a starbase to give your colonies better access to entertainment and medicial facilities to improve their happiness and popuilation growth, that can be done as well...

Combat

IF you decide to build on giant fleet, for your entire empire, you are bound to ragequit. You will be attacked by pirates in different star systems, some times by giant fleets, sometimes by small 1 or 2 ships, some times by space bugs. The only way to adequatly defend your self is too create escorts and automate them to protect your trade lanes, build small strike fleets to defend vulnarable sectors and few bigger fleets for large engagements. Monitering stations are extremely necessary to find out enemy fleet movements and for better defence co-ordination, otherwise this will become a game of whack-a-mole with pirates constantly harassing you.

Ground combat is more or less simple, you have defensive troops which give massive defensive bonus, you have normal troops used for both attack and defence and then you have armoured regiments for purely offensive use, and then finally you ahve special forces to take out defensive emplacements like shields. There is arduamantry skill system for troops , as more they fight better they will get in combat effectiveness...

Exploration

Exploration is a rather huge aspect of the game, there are plenty of goodies out there to get from death star space weapons, to abaondned ships, to an ancient starship graveyards where you can end your contructors to repair the ships to special anomalies on planets where you can get tech, credits or activate something sinister which you will later regret.
PIrate bases are surprisingly well hidden, so you will rarely stumble upon them. Its easier to use the charecters to steal their territory map or operations map.

PIrates

PIrates are probably one of the best(As well as the most annoying) features in the game. There are bascially 3 different types.

Smugglers - they basically use indipendent feighters to transport goods into your empire, earning oney from the private sector. you can infact ask smuggling pirates to get the goods that your empire does not have. They are less aggressive, but they will have a few military ships

Mercenries - They basically do what you pay them to do, they will attack other pirate bases, planets, starbases if you pay them enough. Other empires will also use this feature against you. SO if youare getting harassed by a pirate merc faction. Most likely your rival is funding them.

Raiders - They basically raid, burn ♥♥♥♥ and pillage. YOU can pay them off to keep them away from you or you can wipe them out. BUt if you pay them off for too long, by mid game Raiders and merc factions can get extremely powerfull. Even far more powerfull than other Empires.

Trade

Trade in the game is a lot more realistic. Private sector will often go to nearby empires and purchase goods your empire might not have. They will even purchase goods from pirate bases assuming you pay them off to not be hostile with you.
The amount of trade done will positivly effect your relationship with another empire. So you might have in MId to late game freighers from several empires trading and traporting goods withint your empire.

Misc

AI is pretty good compared to other games, it certianly is not a walk over if you change all the setting to extreme. There is also an very good AI mod from icemania in Matrix forums which makes the AI a lot better. The AI still surprises many Vtearan players.

The End game threat is possible one of the hardest in any stratgy game history. Wars against the Shakturi are allways EPIC in scale. The size and scale of battle IMHO is unmatched by any other game until now. If you are not carefull, they will wipe out everyone and everything literally.


Final Comments

This game is dream come true for any space stratgy fan, Galaxy is literally alive from pirate attacks, boarding action , freighters, migrants , tourists , smugglers , space creatures. A pretty decent in game back story, with forgotten ships, starship graveyards , starbases and the massive scale of a 1400 star map with 50,000 odd planets and moons give the game an immense sense of scale and mystery.

I easily Rate this a solid 9/10
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1 von 1 Personen (100 %) fanden dieses Review hilfreich
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348.6 Std. insgesamt
Verfasst: 28. Juni
Distant Worlds : The only video game smart enough to play with itself.
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61 von 68 Personen (90 %) fanden dieses Review hilfreich
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104.7 Std. insgesamt
Verfasst: 24. Mai 2014
Das Spiel ist super ABER nur für Spieler geeignet, die eine steile Lernkurve nicht scheuen und auf Grafik und Effekte pfeifen. Aber dann bekommt ihr viel für euer Geld (auch wenn aktuell 55€ etwas teuer ist).

Zum Spiel
Es ist klassisches Weltraumaufbaustrategiespiel :-) Also ihr besiedelt Planeten, baut und techt Flotten und geht kriegerisch oder diplomatisch gegen Aliens vor. Dazu gibt es noch Zufallsereignisse und Entdeckungen in der Galaxis. TOLL. Der Clue nun, dieses Spiel ist viel komplexer als andere Vertreter seines Genres. Es gibt nichts was es nicht gibt. Wer mehr dazu sehen will kann in mein Video schauen:
https://www.youtube.com/watch?v=TFro55QkmHQ&feature=youtu.be
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11 von 11 Personen (100 %) fanden dieses Review hilfreich
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166.5 Std. insgesamt
Verfasst: 28. Mai
Dieses epochale Meisterwerk ist jedem zu empfehlen, der ein Spiel mit echtem Tiefgang sucht. "Distant Worlds" ist eine Space-Opera, die ihresgleichen sucht und bei der der Spieler seine eigene Geschichte schreiben kann.

Grafik, Animation & Sound 6,5/10
Der einzige Schwachpunkt von "Distant Worlds" ist die etwas unspektakulär gehaltene 2D-Grafik. Ein grafisches Feuerwerk wird hier nicht entfesselt. Echte Strategen sollten sich aber nicht von so einer Kleinigkeit beeinflussen lassen. Die Grafik erfüllt ihren Zweck und das Spiel zieht einen so schnell in seinen Bann, dass die Optik zur Nebensache wird. Die Geräuschkulisse und Effekte sind in Ordnung und die Hintergrundmusik abwechslungsreich und überdurchschnittlich gut, auch wenn in der Regel die musikalische Untermalung in solchen Spielen abgeschaltet wird.

Steuerung & Interface 7,5/10
Das Interface ist für ein derart komplexes Spiel schon in Ordnung. Ist der erste Schock überwunden, hat man die Bedienung schnell heraus. Etwas fummelig empfand ich die Navigation auf der Karte, wenn ich schnell an einen anderen Punkt in der Galaxie heranzoomen wollte. Eher ein kleines Hindernis und nicht den Spielfluss störend. Die Bedienelemente und Buttons könnten aber durchaus etwas größer sein. Die Auflösung von "Distant Worlds" ist im Spiel nicht einstellbar, sondern orientiert sich an der Desktopauflösung. Da meine Desktopauflösung auf 1920 x 1080 gestellt ist, wirkte das Interface etwas klein. Ich war aber zu Faul diese extra für das Spiel immer umzustellen und mit einem 27" Monitor sieht man doch noch recht passabel.

Atmosphäre 9/10
Das Universum ist lebendig und man identifiziert sich sehr schnell mit seinem Imperium. Ein weiterer Pluspunkt ist die Tatsache, dass so ziemlich alles editierbar ist. Angefangen von den Bezeichnungen der Schiffsklassen, den Namen der Planeten und Sonnensystemen oder der Charaktere. Die Nebenhandlungen sind interessant und man fragt sich ständig, wohin die Reise geht. Es wäre noch schön, wenn die Events durch kleine Filme untermalt würden, anstatt durch lediglich reine Textfenster oder man einen kleinen visuellen Überflug über seine Kolonien machen könnte.

Spielumfang 10(12)/10
Zehn Punkte sind im Prinzip zu wenig. Die Einstellmöglichkeiten und damit verbundene Langzeitmotivation sind erheblich. Zu alldem gab es mit den Add-Ons noch einen voll funktionstüchtigen Editor spendiert. Alles in allem ist der Umfang des Spiels derart überdurchschnittlich, dass ich hier zwei Extra Punkte gebe.

Künstliche Intelligenz 8/10
Die künstliche Intelligenz macht ihre Sache recht gut. Während meines Krieges ärgerte mich mein kräftemäßig unterlegener Gegner, indem er seine Flotten einfach nicht zum Kampf stellte, sofern ich nicht für ihn wichtige Ziele - wie seine Kolonien - angriff. Er sprengte sogar einige Förderanlagen tief in meinem Raum, so dass ich ständig eine nicht unerhebliche Zahl von Schiffen für Bewachungsdienste abziehen musste. Sofern es die Steuerung des eigenen Reiches betrifft, sollten jedoch einige Dinge lieber selbst in die Hand genommen werden.
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811 von 862 Personen (94 %) fanden dieses Review hilfreich
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50.1 Std. insgesamt
Verfasst: 23. Mai 2014
Beware as you are just looking at the best 4X game that is.

Don't look at my played time here, this game was available for years already from a very unheard of distributor BUT now is available on Steam at last for the people to see it already.

Maybe you are wondering why it costs so much. Well it has 4 expansions build in it already so that's why. But believe me IT'S WORTH IT. If you like 4X games, this is just a must have.

The cons:

1. The game is not turn based. Everything is done in real time. You can pause the game and speed it up or slow down at your own liking. This may be a + for someone though...
2. It's not as shiny as some other 4X games so if pretty graphics are what you prefer you may be disappointed.
3. The game can be demanding even on high end PC's if you run really large galaxy.
4. Unfriendly UI. If you run huge resolution you will have problems to read the text.
5. The learning curve... you will spend hours getting into the game. But don't be afraid, huge automation can be set up to help you.
6. No multiplayer. I don't mind it but maybe you do?

The Pros:

Everything else. It's the most complex, never ending fun 4X game I have played. Just the way how the AI is done hooked me up. But to make it fair here are some picks for you.

1. Huge amount of races that actually play in character. It's not like in other games where every AI plays the same way but has different stats. Here the AI behaves in the ways how they are described. They play in character like in RPG game.
2. HUGE galaxies. Trust me you never saw something like this before in other 4x games. Each game can last for dozens of hours if you want.
3. Set up your game to the last possible thing you can imagine. The start up set up is just incredible.
4. Automation ... don't like research, or ship design, or diplomacy, or anything else you can imagine? You can automate it. You can focus only on the one thing you like the most!
5. Pirates ... you can even play as one.
6. Mods ... do you want 10 more races or to play Star trek 4x? ... You can have it.
7. Micromanagement ... it can be endless.
8. The complexity, you can spend hours in design tables that make sense in comparison to Moo3 for example.
9. Battles, there is very few games that can simulate such large scale engagements over the whole galaxy.
10. Play it your own way. You can win the game without any battle if you want. On the other side waging wars is FUN.

Do you need to know more? Watch some videos on YouTube from Das24680. He has also full tutorials for those who would need them.

*Update - I have added more Pros as this game deserves it and I have forgot to mention them.
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18 von 25 Personen (72 %) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
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3.3 Std. insgesamt
Verfasst: 6. April 2015
Das beste 4x-RTS -Game, dass ich bisher gespielt habe. Der Diplomatiepart ist hier das Beste, was ich im 4x-Genre je gesehen habe. Aber auch die anderen Features sind sehr gut umgesetzt. Die Forschung ist angenehm komplex. Mit Universe bekommt Ihr das kompletteste Distant Worlds. Leider ist es "nur" auf englisch erhältlich. Mich stört das nicht. Der Schwierigkeitsgrad ist voll skalierbar. Wer MoO und GalCiv mochte, wird an Distant Worlds seine helle freude haben, auch wenn es nicht rundenbasiert abläuft. Das Geschehen sit jederzeit pausierbar. Für grössere Galaxien soltle aber ein potenter Rechenknecht und genug Arbeitsspeicher vorhanden sein. Grafikkarte ist nicht entscheidend, da die Grafik "nur" zweckmässig ist - und mir gefällt sie sehr gut. Es gibt sehr viele Menüs und man kann, wenn man will, alles Automatisieren, was man selber nicht machen möchte. Für Grossstrategen ist DW:U ein Pflichtkauf - alle anderen sollten sich erst einmal auf Youtube umschauen. Da gibt es viele Letsplays und AARs. Das einzige Manko ist ein fehlender Multiplayer. Aber ich kann es wirklich uneingeschränkt empfehlen!
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