Distant Worlds is a vast, pausable real-time 4X space strategy game. Experience the full depth and detail of turn-based strategy, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game.
Évaluations des utilisateurs :
Récentes :
positives (23 évaluation(s)) - 82% des 23 évaluations des utilisateurs dans les 30 derniers jours sont positives.
Globales :
très positives (654 évaluation(s)) - 80% des 654 évaluations des utilisateurs pour ce jeu sont positives.
Date de parution : 23 mai 2014

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4 mai

Slitherine lands on Bundle Stars! Distant Worlds: Universe at 50% off!

Amazing news!

We are happy to announce that Slitherine lands on Bundle Stars!

Starting from today a number of our games will be sold on the Bundle Stars store at a very special discount price!

If you are of a mind to save don’t miss this amazing offer. A whole Slitherine bundle comprising of three different tiers with so many titles at an incredibly cheap price. Three games for 1.99$, seven for 3.99$ and eight for 7.99$!

https://www.bundlestars.com/en/bundle/slitherine-bundle

The details of the bundle are as follow:

Tier 1: $1.99

- Battle of the Bulge
- Time of Fury
- Pride of Nations

Tier 2: $3.99 (including Tier 1!)


- Vietnam ‘65
- Ravenmark
- Legions of Steel
- Close Combat Panthers in the Fog

Tier 3: $7.99 (Including Tier 1 and Tier 2!)


- Pandora First Contact


The Bundle offer is valid until May 14th!

But it’s not all, folks. Be sure not to miss these amazing discounts on some of our other titles:

Battle Academy – 75% off!
Battle Academy 2: Eastern Front – 75% off!
Battle of the Bulge – 33% off!
Buzz Aldrin’s Space Program Manager – 50% off!
Distant Worlds: Universe – 50% off!
Last Days of Old Earth – 15% off!
Order of Battle: Pacific – 40% off!
Vietnam ’65 – 50% off!
Warhammer 40,000: Armageddon – 35% off!

All the discounts will be valid for 72 hours.

By buying these titles on Bundle Stars you will receive Steam keys and you will need to activate the products on Steam.


What are you waiting for? Don’t miss this unique opportunity and visit the Bundle Stars store now!

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Articles

“Distant Worlds: Universe is my favourite space strategy game. Not my favourite space strategy game released this week and not my favourite space strategy game released this year. It’s the definitive version of the best space strategy game I’ve ever played and I want to share the excitement with everyone”
Rock Paper Shotgun

“Distant Worlds: Universe is perhaps the finest 4x Space game in a generation, certainly since Galactic Civilizations 2. It's a challenging and complex game packed with features that allows you to choose just how you want to play it, while accommodating a wide variety of play-styles and strategies.”
9/10 – Strategy Informer

“Its enormous, complex and - above all - fun.”
4.5/5 – Digitally Downloaded

À propos de ce jeu

Retrouvez la traduction française réalisée par la communauté en cliquant sur ce lien

The Universe is Yours!
Distant Worlds: Universe is the newest chapter of this critically acclaimed sci-fi series, adding incredible new features and an exciting new storyline.  Universe is also the ultimate collector’s edition, the first time all previous Distant Worlds releases have been included in one package, along with an updated manual and greatly expanded modding support.  

Distant Worlds is a vast, pausable real-time 4X space strategy game. Experience the full depth and detail of turn-based strategy, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game.  

Vast galaxies are made to order: up to 1400 star systems, with up to 50,000 planets, moons and asteroids. Galaxies are so deep, fun and immersive that you won’t want to finish the game.  Build, expand and improve your empire while playing through one of the storylines, with victory conditions or in an open-ended sandbox mode.

Each galaxy is packed with life and activity. Encounter other empires, independent alien colonies, traders, pirates and space monsters. Explore star systems, asteroid fields, gas clouds, supernovae, galactic storms and black holes. Discover evidence of civilizations long since past, uncovering secrets about the galaxy's troubled history...

Best of all, you can play the game your way: enjoy a quick, intense game in a crowded sector of space or take your time in an epic game spread across a vast galaxy! 

Distant Worlds: Universe contains all of the following:


Features:

  • Truly Epic-Scale Galaxies: play in galaxies with up to 1400 star systems and 50,000 planets, moons and asteroids. Vast nebula clouds spiral out from the galactic core, shaping the distribution of star clusters in the galaxy
  • Private Enterprise: the private citizens of your empire automatically take care of mundane tasks like mining resources, transporting cargo, migration between colonies, tourism and much more. This frees you from micro-management and instead allows you to focus on a macro-scale
  • Diplomacy: interact with other empires, discussing treaties, making trade offers or just giving them a piece of your mind. Talk to pirate factions, tapping into their underground information, or paying them to do your dirty work for you...
  • Choose your Playstyle: Start with a single planet and sub-light ships, or as an established space-faring civilization with warp drives.  Play as a Standard empire or as a Pirate faction, with many adjustable victory conditions and gameplay choices depending on your actions.
  • Intelligent Automation: automate the various tasks in your empire, so that you can focus on the areas that you enjoy most. Or have your advisors make suggestions in different areas like colonization, defence or diplomacy – helping you learn the best tactics and strategies
  • Explore: explore the vast galaxy, discovering valuable resources, potential colonies for your empire and making contact with other empires. Uncover secrets that lift the veil on the galaxy’s mysterious past...
  • Colonize: send out colony ships to found new worlds for your empire. Develop your new colonies by keeping them well-supplied with a steady stream of valuable resources
  • Defend: patrol the outlying areas of your empire to protect from raiding pirates or dangerous space monsters. Construct defensive bases at your colonies. Build up your fleets to defend against enemy empires. Recruit troops to invade enemy colonies and conquer the galaxy!
  • Espionage: covertly seek out information about other empires, or even disrupt their progress with acts of sabotage
  • Research: develop new technologies for use in building your own unique ships and star bases
  • Characters:  including Leaders, Admirals, Generals, Ambassadors, Governors, Agents and Scientists, all with defined skills and traits and the opportunity to advance and improve
  • Design and Build: A very flexible system allows you to design and build the ships and star bases in your empire. Construct mighty military ships ranging from escorts to carriers and dreadnoughts at your space ports, or build mining stations, research installations or secret monitoring facilities at remote locations throughout the galaxy
  • Built-in Game Editor: fine-tune your own galaxy, adding or removing star systems, planets, asteroid fields, ships, star bases, space monsters or anything else. Modify the attributes of any empire in your game
  • Extensive Help: exhaustive, built-in, context-sensitive help is always only a single key-press away. Press F1 at any time for a detailed explanation of the current game screen, your currently selected item, etc
  • Tutorials: in-game tutorials familiarize you with all of the game elements and tools

New to Universe!

  • The entire Distant Worlds series in one package! Universe includes the Original Distant Worlds, Return of the Shakturi, Legends, Shadows and the new Universe expansion!
  • Comprehensive Modding and Customization Support: Allows adding/removing/changing most items: resources (including new colony-manufactured resources), ship components, planetary facilities and wonders, fighter designs, alien races and race families, diplomatic dialog, empire policy, custom characters, ship and base design templates, governments, plagues, research tech trees and more
    • Can customize most of the images used in the game: ships and bases, fighters, alien races, planetary facilities and wonders, characters, troops, components, resources, ancient ruins, planets, stars, asteroids, animated in-game effects and more
    • Use a previously saved and editor-customized game as a map for a new game (instead of generating a new galaxy)
    • Powerful new event system accessible from a considerably-upgraded Game Editor. Set up your own storyline in a custom map with triggered events and custom victory conditions
    • Add story triggers on specific in-game objects or events, executing one or more actions on other in-game objects (either immediately or delayed)
    • Can replace most of the user interface icons and sound effects
    • Add your own custom help files to the in-game Galactopedia
    • Switch between different customization sets with a couple of mouse clicks from the main game menu
    • Comprehensive 99-page Modding Guide that outlines how to make Mods and explains all of the settings in detail
  • A new official storyline built using the new modding capabilities, covering the first war between the Freedom Alliance and the Shaktur Axis, in which you have access to the tech required to build your own planet destroyers, establish the Ancient Guardians and research and deploy the Xaraktor virus.
 

 

Configuration requise

    Minimum:
    • Système d'exploitation : Windows XP SP3, Vista, Windows 7, 8, 10
    • Processeur : Pentium 4 @1.5 GHz
    • Mémoire vive : 1 GB de mémoire
    • Graphiques : minimum 1024 x 768 resolution, 32 bit
    • DirectX : Version 9.0c
    • Espace disque : 1 GB d'espace disque disponible
    • Carte son : DirectX 9 compatible
    • Notes supplémentaires : Requires Windows Media Player, Internet Explorer
    Recommandée :
    • Système d'exploitation : Windows Vista, Windows 7, 8 (64-bit), 10
    • Processeur : Dual Core CPU @ 2.0 GHz
    • Mémoire vive : 4 GB de mémoire
    • Graphiques : minimum 1024 x 768 resolution, 32 bit
    • DirectX : Version 9.0c
    • Espace disque : 1 GB d'espace disque disponible
    • Carte son : DirectX 9 compatible
    • Notes supplémentaires : Requires Windows Media Player, Internet Explorer
Évaluations des utilisateurs
Customer Review system updated! Learn more
Récentes :
positives (23 évaluation(s))
Globales :
très positives (654 évaluation(s))
Publiées récemment
Mytheos
( 236.7 heures en tout )
Posté le : 5 mai
Best 4x game I have ever played. If you love a solid and complex game, you owe it to yourself to buy this one.
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Erik Reiz
( 64.6 heures en tout )
Posté le : 3 mai
There is alot of reviews outthere about the game mechanics UI etc so i wont talk about them.. it works okay but could do some little work.. Anyways game is just AWESOME to the point of 15 systems with 20-22 planets. after that point it quickly snowballs to uncontrollable mess unfortuntelly. I play everything manuel and enjoyed alot but as i said after 15 systems or so even if you automote some aspects of game it is not that fun as its used to be..

but even for first couple hours of joy the become somewhat powerful empire it is worth the price.. I bought it %50 or so if you find it for that price dont miss it.
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Hanekem
( 178.8 heures en tout )
Posté le : 2 mai
This is, hands down, the most complex 4x I ever played.
And I've been playing it since the first release, back when it was only Distant Worlds (this version has four, I think, expansions already integrated)
It does things differently from others, and this is a very good thing.
Let me explain

The most notable thing is the existence of the civilian sector. Unlike most 4x, you aren't a god, you control the state, but not the people and you really need the peoplet to sustain your empire and, thus, must protect them and nurture them so that your tax base grows.
Though it is a bit more complex than that.
The first thing you have to understand is that resources? there are lots of those in game, and came in three cathegories, Strategic, Luxury and Super.
Strategic are needed to keep your warmachine going, Luxury enhance the value of your civilians helping their planets grow faster and more devoped (and thus more profitable), supers are technically luxury as in that they are used by your civilians but they have profound effects, are very rare, expensive and desireable that I generally put them appart (specially since all empires can restrict the trading of these resources to other empires).
Not all planets, asteroids, nevula and what not have all resources, so it si important to have multiple mines thoughout your territory and beyond to feed your industrial might.
Not only this allows you to deepen your stockpiles, buti t also lowers the price of the resource in question, which in turn lowers the cost of components that contain that resource .

Ship components are manufactured from the Strategic resources, it is not abstracted, and generally needs several resources, in different quantities, to produce a single components.
Because of this the logistics of the game are complex, but it is generally of little immediate concern to the player, you aren't going to be manually moving resources, the traders are for that (so you better protect our mines, miners and trade ships) and do so more or less automatically, of course, scarcity of the resource modifies its price, and therefore a component might be made cheaper by having multiple mines.

Speaking of which here is where the game shines, see, because you need to protect the civilian sector, the mines and the trade ships you need more than the battleline, you also need cheap, inexpensive and discardable escorts to police your inner lines both from imperial raiders and pirates.
Spaking of which, it is important to note that this means war is more complex than throwing your fleets at the enemy. You have to protect the homefront too.
Or, if the enemy is more dangerous than you and can't fight it head on, you can try to collapse his economy by raiding his soft underbelly or by hiring pirates to do the raiding for you, you can even do that in peace time, but of course, you might just get found out.

Speaking of pirates, dealing with them can be complicated. using them as proxy might be tampting, but they aren't the most loyal of folks, and letting them grow too large might be... unwise.

The game has several modes, but have a basic divide you can be a normal empire or a pirate nation, this changes how you play the game significantly as they have completely different playstyles.
As a Normal empire, you can start at different levels of development, from pre-warp all the way to being an already stablished star nation.
I love Pre-warp start, it is impressive seeing the little ships puttering on your starting system, as you develop and industralize it, turning it into the cornerstone of your empire

While you can micro everything, the AI is reasonable and generally does a good job, though as of late I prefer to contorl where the mines get built to make it easier on my navy.

Thing is, this is not a game for everybody. It is dificult, demanding and expensive. The art and interphase could be better, but it is functional and do their jobs well enough. But it is, hands down, the most ambitious demanding and complete 4x I ever played.
Worth every penny to me.
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Sean.Mccain
( 216.2 heures en tout )
Posté le : 30 avril
Excellent game!
10/10
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Clinton Loomis
( 167.2 heures en tout )
Posté le : 23 avril
Yes.
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Obergruppenführer Smith
( 105.9 heures en tout )
Posté le : 21 avril
Best 4x game currently on the market. Great balance of depth and beauty. UI will turn some people off but I find it easy to use, all the information I would ever need is one click away.
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Xtreeme
( 66.3 heures en tout )
Posté le : 20 avril
A great space opera adventure!


DWU = Distant World Universe

Music/Sound 67.5% the middle between good and very good

Sounds from the ships are nearly very good 75%, but music is only good I give it 60%, of course some tracks are excellent but there a few of them, and they do not perfectly visualize space opera for me. Music could be improved. People from Matrix Games should have listened to soundtracks from Hegemonia Legions of Iron and putted something similar instead. They should have also listened to the sound effects in Hegemonia.

Interface 90% the middle between very good and excellent

In every game it is necessary to learn the interface, DWU is not different in fact it takes more time than usual, but I do not consider this to be a problem, this game is bigger than the average RTS. All the information that the player needs is nicely and intuitively presented on the screen.
I would like to see some improvements on ship design interface. Parts that are necessary to build a specific ship should not only be described as it is now, but they should also be highlighted in the module window.
There is also a problem with fleets, when a ship is clearly slower than the rest of the fleet, the entire fleet would travel with that lower speed. Interface should point out which of the ships is slowing down the entire fleet. It is a big problem when you have up to 40 ships in a fleet.

Graphics 75% nearly very good

I think it is perfectly justified, that the game is presented in 2d. The scope of this game is better captured in 2d, 3d would not run even on high-end machines. What I would like to see is improved devastations on ships in form of particles this could be a great eye candy. I would like to see ships being smashed into pieces, which later are orbiting around a planet this could be achieved with particle physics. These pieces can later be removed when they collide with an asteroid or a planet. I will leave the problem of repairing such a destroyed ship to the developers. One thing is for sure even if the game is in 2d; there is still room to improve the graphics.

Gameplay 100% Excellent

When then player starts its own custom game in pre-warp era it is necessary to build a space station, then the player must build an exploration ship to search for resources on planets and asteroids. After that the player must build a construction ship to build mining stations on planets and asteroids. The economy is divided between a state sector and private sector, the player controls only the state sector. In order to maintain the state and its expenses, the player has to choose how high the taxes should be on each colony. This is basically the main game mechanics.

There are 21 races in the game. And they all have different goals in the game if you decide to turn on race specific victory conditions. But basically victory conditions can be divided into, trade, exploration, research war, intelligence and diplomacy. When the player has to choose a race from these 21 races, it must firstly choose between quantity and quality of the military ships. A race that can reproduce itself very fast can produce lots of money that can be spent on military ships, but such a race is usually stupid and therefore the military ships would not be very advanced.

In opposition to this, there are races that do not reproduce very fast and therefore does not produce lots of money, but they are very intelligent and therefore they can research new technologies faster. It is a well-known mechanics from other RTS games.
The game is huge and I thing that setting things to be operated by the AI was a must in this game, especially units.

AI 100%Excellent

I think the AI acts very rationally. The AI knows when there is a good time to declare war, pay the tribute or propose peace for the player. I was very impressed when I saw that the AI has sent its own military ship to keep an eye on my military ships when they were located in AI’s home system, even if I had good relationships with that opponent. I was also impressed by the rationality the AI had when I proposed many different deals.



Pros
+ Lots of technologies
+ A possibility to design your own ship
+ Convincing reactions from the AI
+ Space opera climate.
+ Lots of races.
+ Lots of options to customize the game

Cons
- Music/Sound

Conclusion: 86.5%

The greatest space opera game I ever played, but there is still room for small improvements.
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Naeva
( 67.0 heures en tout )
Posté le : 18 avril
I honestly think anyone who's a fan of space 4x and paradox style strategy could find something to love in this game. I got it recently and literally lost my entire weekend to being absorbed it in. That hasn't happened since I was a kid.

The systems are quite complex, it's got a bit of a learning cliff. Sure you can automate everything but if you don't understand what the settings do then everything falls apart a little. My biggest criticism would be how obtuse some things are. I'd highly recommend spending a couple of hours watching guide videos or reading about systems (Das Tactics on youtube has a great series, and the subbreddit is quite helpful).

If that sounds like the kind of effort you're willing to put in to stop being hopelessly confused then this is the game for you. It's scale is amazing, the stories that come out of it are brilliant. You can go from being a civilisation just stretching its wings in a large and hostile universe to deploying planet cracking weapons against intergallactic supervillians. You start as a galaxy spanning empire and police/nuture your favourite empires to greatness. There's really not a lot of "point" to the game, victory is achieved by simply being the most awesome at everything with a little bit of flavour for race. The joy is in the simulation depth and the emergent stories as you set about doing whatever it is you want to do. Hell you can turn victory conditions off and just mess around if you like.

Once you understand how to get things flowing smoothly to create the kind of game you want to play with the automation there's a little bit for every tactics/strategy gamer in this. Diplomacy your way to galactic peace, engineer hyper efficient ships, steal lie and plant chaos, raid, commit genocide, micro to your hearts content and win battles through abusing range mechanics, bored ships, screw with trade lanes, optimise logistics, kill a leader.. the list goes on.

And when you've exhausted all the different starts and play styles that might be fun, play as a pirate nation or install one of the amazing mods and do it all again!
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LuShang
( 166.2 heures en tout )
Posté le : 8 avril
Easily the most indepth Space 4x game on the market. After recently playing both MoO and Polaris Sector, I found myself picking this game up. This game, with mods for extra races granted, had all the depth and events I was looking for. It had more in depth ship design, more in depth economy, a huge science tree, unique feeling races, huge scale. Just did everything better. I go back to MoO or Endless Space and it feels much more tiny in comparison. Endless Space at least engages me with it's lore and well designed races.

Overall, if you're looking for a 4x itch to scratch, this game scratches it. Overall 10/10
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Bloodstar
( 89.3 heures en tout )
Posté le : 3 avril
This game is marginally thumbs down for me. I don't hate it and I spent a lot of time studying it and learning how to play. That said, I really wanted to love this game, however, it just misses being a good game. Considering how many people say its the greatest 4x space game, I guess I'm the odd one out, but I really don't think it deserves those accolades.

The interface looks clunky, but once you understand how to use it, it's actually not too bad, although it is not quite to the standard of polished interfaces in some games. The text size is a huge problem, unless you have eagle eyes. Not being able to increase text size is a substantial ommission.

The map and races are all pretty good, although I found there actually wasn't a lot of meaningful differences between them.

The automation is quite good, but again, feels like there is a layer of auto control that is missing for me. I'm happy to automate, but I want to be able to give a little more specific direction from a strategic perspective to feel like I'm still controlling the game, rather than simply watchng it. For example, controlling which races I will allow as immigrants. I might be wrong, it felt like I either blocked it or risked having traitors in my midst.

I think a significant weakness is the difficulty in defending territory from attacks that often have no warning. If you have the tech for scanners that can see far into space, you can get some warning, but I feel that there is something missing in the design that requires this. I'm agnostic on space lanes by the way. I think what's missing is at least some indicator of a contact incoming, even if its unidentified. It really needs something to give you a heads up. Finding a planet is dead after the fact is annoying.

The greatest weakness this game has is a lack of feedback to the player that gets your attention. A game with this much automation and size needs to automate important warning and bring them to your attention BEFORE they hit, so you have time to think about remedial action. You might automate a lot, but without timely feedback, I felt a bit blind. The frustration related to this eventually caused me to dump the game. Something like the warning system on EU IV would be a huge improvement.

I did try the AI and Star Trek mods. They are both good.
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shortysean
( 100.8 heures en tout )
Posté le : 3 avril
One of the best 4x games out there if not the best
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Soldaris
( 146.9 heures en tout )
Posté le : 2 avril
Probably one of the best 4x games I have ever played.
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jkroschwitz
( 398.6 heures en tout )
Posté le : 30 mars
Honestly the best space-themed 4X game out there.

Only con would be the lame-♥♥♥ graphics ... I don't mind, though.
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Deimhin
( 0.2 heures en tout )
Posté le : 27 mars
best crash bug simulator I've ever played.

10/10
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John Wick
( 108.0 heures en tout )
Posté le : 27 mars
My specs:
Win 10 64b
Intel i5-4690K
Amd Radeon R9 200 series running Crimson 16.2
SSD


-Plenty of species to choose from.
-You can choose which parts to have automated (all parts of governing can be automated if you want).
-Customizable basics like how many and which types of opponents you want to play against.
-Small, medium and HUGE maps.
-Plenty of mods to choose from.
-Up to 4x speed, if you feel things are going a bit slow.

Cheers!
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AlmostRetarded71IQ
( 24.7 heures en tout )
Posté le : 24 mars
This game is amazing.

Beware though, it's very hands off. You CAN micromanage everything if you're OCD but if you also prefer to sit back and only make the big decisions while your private corporations and local administrators keep the smaller stuff running then you can do that too, and that's exactly what I do.

Very very deep and complex.
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avml45
( 494.2 heures en tout )
Posté le : 19 mars
I don't need to give a long review to show this game is awesome. The fact that most reviewers have 100+ hours in the game should be a good enough sign this game is amazing.
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Proper Verb Tense
( 190.6 heures en tout )
Posté le : 18 mars
Workflow is high, but the game is brilliant. If you don't mind clicking a lot, this game is amazing. Graphics are lame, but the complexity is really good.
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Nazowa
( 1.4 heures en tout )
Posté le : 16 mars
Shall I say the worst ever user interface I have ever seen in a game ? Yes I will and I have played a lot of games. Not only it is extremely ugly but it is also extremely counter-intuitive and counter-productive. The background itself with the zillion starts makes it impossible to see anything is just the starter.

This is one product where the creators got confused about having lots of features and actually being able to use them.

I will try to sink in more time into this when I got nothing else to do but with this UI it is like torture.
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jojobe
( 75.4 heures en tout )
Posté le : 15 mars
Its good and has huge modding community.
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Évaluations les plus pertinentes  Dans les 30 derniers jours
3 personne(s) sur 3 (100%) ont trouvé cette évaluation utile
Recommandé
67.0 heures en tout
Posté le : 18 avril
I honestly think anyone who's a fan of space 4x and paradox style strategy could find something to love in this game. I got it recently and literally lost my entire weekend to being absorbed it in. That hasn't happened since I was a kid.

The systems are quite complex, it's got a bit of a learning cliff. Sure you can automate everything but if you don't understand what the settings do then everything falls apart a little. My biggest criticism would be how obtuse some things are. I'd highly recommend spending a couple of hours watching guide videos or reading about systems (Das Tactics on youtube has a great series, and the subbreddit is quite helpful).

If that sounds like the kind of effort you're willing to put in to stop being hopelessly confused then this is the game for you. It's scale is amazing, the stories that come out of it are brilliant. You can go from being a civilisation just stretching its wings in a large and hostile universe to deploying planet cracking weapons against intergallactic supervillians. You start as a galaxy spanning empire and police/nuture your favourite empires to greatness. There's really not a lot of "point" to the game, victory is achieved by simply being the most awesome at everything with a little bit of flavour for race. The joy is in the simulation depth and the emergent stories as you set about doing whatever it is you want to do. Hell you can turn victory conditions off and just mess around if you like.

Once you understand how to get things flowing smoothly to create the kind of game you want to play with the automation there's a little bit for every tactics/strategy gamer in this. Diplomacy your way to galactic peace, engineer hyper efficient ships, steal lie and plant chaos, raid, commit genocide, micro to your hearts content and win battles through abusing range mechanics, bored ships, screw with trade lanes, optimise logistics, kill a leader.. the list goes on.

And when you've exhausted all the different starts and play styles that might be fun, play as a pirate nation or install one of the amazing mods and do it all again!
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2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
Recommandé
178.8 heures en tout
Posté le : 2 mai
This is, hands down, the most complex 4x I ever played.
And I've been playing it since the first release, back when it was only Distant Worlds (this version has four, I think, expansions already integrated)
It does things differently from others, and this is a very good thing.
Let me explain

The most notable thing is the existence of the civilian sector. Unlike most 4x, you aren't a god, you control the state, but not the people and you really need the peoplet to sustain your empire and, thus, must protect them and nurture them so that your tax base grows.
Though it is a bit more complex than that.
The first thing you have to understand is that resources? there are lots of those in game, and came in three cathegories, Strategic, Luxury and Super.
Strategic are needed to keep your warmachine going, Luxury enhance the value of your civilians helping their planets grow faster and more devoped (and thus more profitable), supers are technically luxury as in that they are used by your civilians but they have profound effects, are very rare, expensive and desireable that I generally put them appart (specially since all empires can restrict the trading of these resources to other empires).
Not all planets, asteroids, nevula and what not have all resources, so it si important to have multiple mines thoughout your territory and beyond to feed your industrial might.
Not only this allows you to deepen your stockpiles, buti t also lowers the price of the resource in question, which in turn lowers the cost of components that contain that resource .

Ship components are manufactured from the Strategic resources, it is not abstracted, and generally needs several resources, in different quantities, to produce a single components.
Because of this the logistics of the game are complex, but it is generally of little immediate concern to the player, you aren't going to be manually moving resources, the traders are for that (so you better protect our mines, miners and trade ships) and do so more or less automatically, of course, scarcity of the resource modifies its price, and therefore a component might be made cheaper by having multiple mines.

Speaking of which here is where the game shines, see, because you need to protect the civilian sector, the mines and the trade ships you need more than the battleline, you also need cheap, inexpensive and discardable escorts to police your inner lines both from imperial raiders and pirates.
Spaking of which, it is important to note that this means war is more complex than throwing your fleets at the enemy. You have to protect the homefront too.
Or, if the enemy is more dangerous than you and can't fight it head on, you can try to collapse his economy by raiding his soft underbelly or by hiring pirates to do the raiding for you, you can even do that in peace time, but of course, you might just get found out.

Speaking of pirates, dealing with them can be complicated. using them as proxy might be tampting, but they aren't the most loyal of folks, and letting them grow too large might be... unwise.

The game has several modes, but have a basic divide you can be a normal empire or a pirate nation, this changes how you play the game significantly as they have completely different playstyles.
As a Normal empire, you can start at different levels of development, from pre-warp all the way to being an already stablished star nation.
I love Pre-warp start, it is impressive seeing the little ships puttering on your starting system, as you develop and industralize it, turning it into the cornerstone of your empire

While you can micro everything, the AI is reasonable and generally does a good job, though as of late I prefer to contorl where the mines get built to make it easier on my navy.

Thing is, this is not a game for everybody. It is dificult, demanding and expensive. The art and interphase could be better, but it is functional and do their jobs well enough. But it is, hands down, the most ambitious demanding and complete 4x I ever played.
Worth every penny to me.
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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
Recommandé
166.2 heures en tout
Posté le : 8 avril
Easily the most indepth Space 4x game on the market. After recently playing both MoO and Polaris Sector, I found myself picking this game up. This game, with mods for extra races granted, had all the depth and events I was looking for. It had more in depth ship design, more in depth economy, a huge science tree, unique feeling races, huge scale. Just did everything better. I go back to MoO or Endless Space and it feels much more tiny in comparison. Endless Space at least engages me with it's lore and well designed races.

Overall, if you're looking for a 4x itch to scratch, this game scratches it. Overall 10/10
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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
Recommandé
64.6 heures en tout
Posté le : 3 mai
There is alot of reviews outthere about the game mechanics UI etc so i wont talk about them.. it works okay but could do some little work.. Anyways game is just AWESOME to the point of 15 systems with 20-22 planets. after that point it quickly snowballs to uncontrollable mess unfortuntelly. I play everything manuel and enjoyed alot but as i said after 15 systems or so even if you automote some aspects of game it is not that fun as its used to be..

but even for first couple hours of joy the become somewhat powerful empire it is worth the price.. I bought it %50 or so if you find it for that price dont miss it.
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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
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236.7 heures en tout
Posté le : 5 mai
Best 4x game I have ever played. If you love a solid and complex game, you owe it to yourself to buy this one.
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1 personne(s) sur 2 (50%) ont trouvé cette évaluation utile
Recommandé
66.3 heures en tout
Posté le : 20 avril
A great space opera adventure!


DWU = Distant World Universe

Music/Sound 67.5% the middle between good and very good

Sounds from the ships are nearly very good 75%, but music is only good I give it 60%, of course some tracks are excellent but there a few of them, and they do not perfectly visualize space opera for me. Music could be improved. People from Matrix Games should have listened to soundtracks from Hegemonia Legions of Iron and putted something similar instead. They should have also listened to the sound effects in Hegemonia.

Interface 90% the middle between very good and excellent

In every game it is necessary to learn the interface, DWU is not different in fact it takes more time than usual, but I do not consider this to be a problem, this game is bigger than the average RTS. All the information that the player needs is nicely and intuitively presented on the screen.
I would like to see some improvements on ship design interface. Parts that are necessary to build a specific ship should not only be described as it is now, but they should also be highlighted in the module window.
There is also a problem with fleets, when a ship is clearly slower than the rest of the fleet, the entire fleet would travel with that lower speed. Interface should point out which of the ships is slowing down the entire fleet. It is a big problem when you have up to 40 ships in a fleet.

Graphics 75% nearly very good

I think it is perfectly justified, that the game is presented in 2d. The scope of this game is better captured in 2d, 3d would not run even on high-end machines. What I would like to see is improved devastations on ships in form of particles this could be a great eye candy. I would like to see ships being smashed into pieces, which later are orbiting around a planet this could be achieved with particle physics. These pieces can later be removed when they collide with an asteroid or a planet. I will leave the problem of repairing such a destroyed ship to the developers. One thing is for sure even if the game is in 2d; there is still room to improve the graphics.

Gameplay 100% Excellent

When then player starts its own custom game in pre-warp era it is necessary to build a space station, then the player must build an exploration ship to search for resources on planets and asteroids. After that the player must build a construction ship to build mining stations on planets and asteroids. The economy is divided between a state sector and private sector, the player controls only the state sector. In order to maintain the state and its expenses, the player has to choose how high the taxes should be on each colony. This is basically the main game mechanics.

There are 21 races in the game. And they all have different goals in the game if you decide to turn on race specific victory conditions. But basically victory conditions can be divided into, trade, exploration, research war, intelligence and diplomacy. When the player has to choose a race from these 21 races, it must firstly choose between quantity and quality of the military ships. A race that can reproduce itself very fast can produce lots of money that can be spent on military ships, but such a race is usually stupid and therefore the military ships would not be very advanced.

In opposition to this, there are races that do not reproduce very fast and therefore does not produce lots of money, but they are very intelligent and therefore they can research new technologies faster. It is a well-known mechanics from other RTS games.
The game is huge and I thing that setting things to be operated by the AI was a must in this game, especially units.

AI 100%Excellent

I think the AI acts very rationally. The AI knows when there is a good time to declare war, pay the tribute or propose peace for the player. I was very impressed when I saw that the AI has sent its own military ship to keep an eye on my military ships when they were located in AI’s home system, even if I had good relationships with that opponent. I was also impressed by the rationality the AI had when I proposed many different deals.



Pros
+ Lots of technologies
+ A possibility to design your own ship
+ Convincing reactions from the AI
+ Space opera climate.
+ Lots of races.
+ Lots of options to customize the game

Cons
- Music/Sound

Conclusion: 86.5%

The greatest space opera game I ever played, but there is still room for small improvements.
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27 personne(s) sur 28 (96%) ont trouvé cette évaluation utile
Recommandé
142.4 heures en tout
Posté le : 25 février
A lot of the other reviews for this product, whether for or against, are quite spot-on, in both their assessment of the game's strengths, and its weaknesses. The game's scale is almost unimaginable (700 Star Systems in a Medium game? How many planets is that? Thousands?) the rich game play, the ugly graphics, the variety (what, 30 playable races plus custom options?), the obtuse economic model (I have well over a hundred hours in this game, and still haven't really figured it out).

I love it, but it is definitely NOT for everyone.

The one thing I want to touch on is something that other reviews fail to mention, or only mention briefly: micromanagement and automation. The flexibility you have for setting how many decisions you get to / have to make is just over the top. I have never seen another game with anywhere near the fine control over such things.

You absolutely CAN turn off most (or all, if you are crazy) of the automated decision making processes, and handle everything yourself. Good luck with that.

The opposite extreme is also true. You can turn everything over to the AI, and turn it into a giant Galactic Civilization Simulator. This would be a lot more fun if the graphics were better.

I typically play somewhere in-between. I turn most of the tedious planet management stuff over to the AI, and keep tech, treaties, and colonization all to me. By mid to late game, I usually have most of my fleets automated, doing defensive missions like swatting pirates and the like, with one or two Aggressor fleets under my direct command.

Someone (I forget exactly who) suggested taking that to a new level. Pick a nice, aggressive race. Build up your early empire, and then turn everything over to the AI. Production, Tech, Diplomacy, the whole nine yards. Take a fleet, and become the Admiral. Chase pirates. When your Empire goes to war, punish her enemies. The ability to speed up game speed during those times when nothing interesting is happening really makes this a viable game play option.

I guess, in my final conclusion, what I like the most about this game is its re-playability. Not just in starting a new game with different settings, but in actually HOW you play the game. Not many games offer you that choice.
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12 personne(s) sur 13 (92%) ont trouvé cette évaluation utile
Recommandé
227.2 heures en tout
Posté le : 20 février
This is a the best Space 4X game you can play. Because unlike the glut of all the other 4X games out there. It is in this game that I truly feel like I am managing a living breathing empire. You can dictate just how much you wish to involve yourself in the management of your empire which is great for new players.

Civilian ships will do their own thing and fill in the gaps in your empires demands. They handle the mundane tasks like transporting resources and population throughout the galaxy and mining. Even the population reacts to your tax policy on planets by migrating to the less taxed planets in your control... or they may even migrate to other factions planets because your taxes are too high. You can even control how your empire handles the migration of other races, even to extreme degrees like enslavement and extermination.

The AI does its job when assigned to manage any role you set it too. I like to allow it to control my military fleets and let them go to work when I declare war.

Those two things are nearly entirely absent in most 4X games or they are over simplified to the point they hardly matter. While the game makes it feel like you are running a living and breathing empire... its not without its faults.

Your planets are static things and have no real dynamic meaning other than fulfilling your expansion. Yes you have building but they are mostly focused around defence or building troops. Forget improving them in any meaningful way or have them sate a specific role in your empire. Strangely in Distant Worlds, you have no terraforming feature or even the ability to improve a planets overall quality. There is a terraformer, but it only restores a planet back to its original quality and never higher.

The economy in this game is just... ugh. For all the hours I have put into this game I still only have a vague idea of how it works. Get energy collection tech fast so your reactors don't burn energy in system. Make sure your civilian builds use a different fuel source than your military. Prioritize that your mining bases and ships have plenty of space to carry large amounts of cargo back home. Hopefully... your Empire will remain well stocked if you follow those guidelines!

Combat is really where this game suffers for me and is why I usually just the AI handle it, because there is Zero depth to how your ships approach a fight. Unless your enemy actually has the tech to stop your ships from warping in right on top of them. It just comes down to who has the bigger boots in a shin kicking competition. So your ships warp in point blank and if the enemy wants to run it has to endure nearly ten seconds of being mobbed. So as long as you are efficient with your ships designs and have a large empire, you will eventually grind your opponents into the ground.
TLDR; Good 4X game, combat is weak.
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13 personne(s) sur 18 (72%) ont trouvé cette évaluation utile
Non recommandé
89.3 heures en tout
Posté le : 3 avril
This game is marginally thumbs down for me. I don't hate it and I spent a lot of time studying it and learning how to play. That said, I really wanted to love this game, however, it just misses being a good game. Considering how many people say its the greatest 4x space game, I guess I'm the odd one out, but I really don't think it deserves those accolades.

The interface looks clunky, but once you understand how to use it, it's actually not too bad, although it is not quite to the standard of polished interfaces in some games. The text size is a huge problem, unless you have eagle eyes. Not being able to increase text size is a substantial ommission.

The map and races are all pretty good, although I found there actually wasn't a lot of meaningful differences between them.

The automation is quite good, but again, feels like there is a layer of auto control that is missing for me. I'm happy to automate, but I want to be able to give a little more specific direction from a strategic perspective to feel like I'm still controlling the game, rather than simply watchng it. For example, controlling which races I will allow as immigrants. I might be wrong, it felt like I either blocked it or risked having traitors in my midst.

I think a significant weakness is the difficulty in defending territory from attacks that often have no warning. If you have the tech for scanners that can see far into space, you can get some warning, but I feel that there is something missing in the design that requires this. I'm agnostic on space lanes by the way. I think what's missing is at least some indicator of a contact incoming, even if its unidentified. It really needs something to give you a heads up. Finding a planet is dead after the fact is annoying.

The greatest weakness this game has is a lack of feedback to the player that gets your attention. A game with this much automation and size needs to automate important warning and bring them to your attention BEFORE they hit, so you have time to think about remedial action. You might automate a lot, but without timely feedback, I felt a bit blind. The frustration related to this eventually caused me to dump the game. Something like the warning system on EU IV would be a huge improvement.

I did try the AI and Star Trek mods. They are both good.
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5 personne(s) sur 6 (83%) ont trouvé cette évaluation utile
Recommandé
21.2 heures en tout
Posté le : 24 février
Greetings!

Don't get my 21 hrs wrong, I owned this game before it was available on Steam. Add 200 hrs of long campaigns.

This game is a lot of fun if you can get past the heavy learning curve. And, that is a steep, steep curve.

It is long, immersive, and functions well. The AI is more than competant and provides a good challenge. Each game will tell a long and interesting story unique to you and your play style. I suggest changing starting conditions each time you play. This game gives you a lot of options (seriously, a lot) and I think that many people will enjoy playing it.

My only concern is the learning curve. Check out youtube playthroughs or internet reviews before buying.

Lastly, it is on sale (rare!) for 50% off and I think that it is worth every penny of that.

Once you have played it a couple times, check out the mods! The mod community is well developed and offers many popular sci fi universes to use in your game. This game becomes an immersive version of Star Trek, Star Wars, Battlestar Galactica or whatever.

Give it a try!

I give it a perfect score of 5/7
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6 personne(s) sur 8 (75%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
Recommandé
264.3 heures en tout
Posté le : 14 février
The best single player space 4x grand strategy game since MOO2.

Maps can be from a few hundred systems to 1400+, the alien races have character, and more settings than you can shake a stick at allow you to play anything from automating everything and watching the computer play with itself, to running a single ship around, to running only the economy or only the military, to micromanaging /everything/. There are optional events, a 'hero character' system, a ship-building system, a monster tech tree... Graphics are not spectacular but are tolerable - I don't generally play grand strategy for the graphics.

This is a game I enjoy a lot. It's not for everyone - it has a fairly steep learning curve, games (especially large ones) can take a long time to play, and balancing everything can be a lot of work - but it's definitely for me. If you are a fan of space 4x games, this one is definitely worth trying. Recommended.
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4 personne(s) sur 5 (80%) ont trouvé cette évaluation utile
Recommandé
66.4 heures en tout
Posté le : 26 février
I like it but it was a hard sell. I read the reviews good and bad and I thought that I'd give it a try. I almost asked for a refund the first hour of play but I gave it more time and found a way to play that I enjoy. In my opinion it is much more for the simulation crowd than the strategy people. If you like sim type game then you'll like this after you learn how to do things because you can automate as much or as little as you like. If someone likes to micromanage then this is their dream game. If you were to play a game without automating at least some things then it'd you'd probably play this game forver. Seriously there is so much depth to it that people who play it enough to learn it will be very impressed by it even if they don't like it. I would suggest trying it and read the tutorials etc. and see if you want to see the whole game or not.

pros - Depth & options 2nd to none. You can design ships, galaxies, your gavernment, anything and everything has options.
endless replay value as there are so many options that you could play it very differently 100's or 1000's of times.
It's very well balanced, difficult for all equally lol. There is no race/government combo strategy that has a big edge over others from what I've seen. If you think you're being smart researching different planets to colonize to spread out fast, maybe you are, but maybe the other guy is researching better weapons to come take them from you etc. It's balanced, Having a strategy that works great one game may backfire on you in the next.
smart but fair AI. It does'nt seem like every AI civ is out to get you but at the same time you won't dominate them on normal or harder levels of play.

cons - graphics are ok, some are good and some pretty basic
race/character portraits - they are good but lacking options in a game that has options for everything else. If you have 10 human generals/admirals or whatever, they all have the same profile photo. If you meet another civilization that is the same race as you, guess what? their leader is your long lost twin. seriously add some photos.
some things either lack explanation or it's not easy to find or understand it.
it needs more mouse over pop up descriptions and more detailed descriptions about exactly what your choices are. As an example - Your advisor says trade your rare fruit to this faction, it doesn't tell me what I get for it or that the faction will then be upset when I stop trading it one day etc. Some is obvious but more info or details in the popup would be nice.

Lastly some advice for those that try it. PAUSE is your friend, don't rush in this game. AUTOMATE is your friend until you know what you can and like to do. If you don't understand something then it's better to let the AI handle it. Like for me designing ships looks like you'd need a engineering degree, I let the AI design all of them and it does great.

So I'm happy with the purchase even though I initially thought I wasn't. Give it a try if anything that I said sounds good to you.

Oh and Devs, I like cards, add trading cards.
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2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
Recommandé
108.0 heures en tout
Posté le : 27 mars
My specs:
Win 10 64b
Intel i5-4690K
Amd Radeon R9 200 series running Crimson 16.2
SSD


-Plenty of species to choose from.
-You can choose which parts to have automated (all parts of governing can be automated if you want).
-Customizable basics like how many and which types of opponents you want to play against.
-Small, medium and HUGE maps.
-Plenty of mods to choose from.
-Up to 4x speed, if you feel things are going a bit slow.

Cheers!
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3 personne(s) sur 4 (75%) ont trouvé cette évaluation utile
Recommandé
246.0 heures en tout
Posté le : 9 mars
By far the most indepth and flexible 4x game available, you can really play however you want and mold the game to fit your playstyle, the galaxy as opposed to many other games in the genre is incredibly dynamic and feels alive thanks to it being real time everything flows naturaly with the time, immersion is greatly helped by the addition of the AI controlled civilian sector who transport goods and people all around the galaxy, for me personally only half the fun has been managing my own empire, its just as great to take it easy and watch the galaxy develop itself.
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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
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75.4 heures en tout
Posté le : 15 mars
Its good and has huge modding community.
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2 personne(s) sur 3 (67%) ont trouvé cette évaluation utile
Recommandé
190.6 heures en tout
Posté le : 18 mars
Workflow is high, but the game is brilliant. If you don't mind clicking a lot, this game is amazing. Graphics are lame, but the complexity is really good.
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2 personne(s) sur 3 (67%) ont trouvé cette évaluation utile
Recommandé
494.2 heures en tout
Posté le : 19 mars
I don't need to give a long review to show this game is awesome. The fact that most reviewers have 100+ hours in the game should be a good enough sign this game is amazing.
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3 personne(s) sur 5 (60%) ont trouvé cette évaluation utile
Recommandé
179.4 heures en tout
Posté le : 26 février
Best 4x game I've played in my 20ish years of playing them.
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3 personne(s) sur 6 (50%) ont trouvé cette évaluation utile
Recommandé
57.7 heures en tout
Posté le : 23 février
Loved it
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1 personne(s) sur 2 (50%) ont trouvé cette évaluation utile
Recommandé
398.6 heures en tout
Posté le : 30 mars
Honestly the best space-themed 4X game out there.

Only con would be the lame-♥♥♥ graphics ... I don't mind, though.
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