Distant Worlds is a vast, pausable real-time 4X space strategy game. Experience the full depth and detail of turn-based strategy, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game.
Gebruikersrecensies: Erg positief (517 recensies)
Releasedatum: 23 mei 2014

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"The definitive version of the best space strategy game I’ve ever played"
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18 juni

Flash Sale! Distant Worlds: Universe 50% discounted!

Hi all!

Special Deal this day! Distant Worlds: Universe gets a 50% discount!

But you need to hurry up! You have only 24h to grab it!

10 opmerkingen Meer informatie

28 mei

Your chance to grab the best 4x space game at 50% off

A year ago Distant Worlds: Universe released on our store and on Steam. Since then, press and players, old and new of the series, have been playing and praising this game as the best 4X space game ever made.

PCGamesN wrote it is "and exceedingly complex, infinitely rewarding space strategy game", while
GameWatcher wrote "Distant Worlds: Universe is the finest 4X space game in a generation".
RockPaperShotgun called it "one of the most unique, enormous and engrossing strategy games ever made".

We really wanted to celebrate this anniversary with you so, starting today at 7 PM CEST/ 5 PM UTC/ 1 PM EDT and for the next 48 hours, the game will be on sale for only $ 29,99!

The sale will end on Saturday 30th at 7 PM CEST/ 5 PM UTC/ 1 PM EDT!

Now, this is your chance to get Distant Worlds: Universe for half the price, but hurry up!

GET IT NOW

25 opmerkingen Meer informatie

Recensies

“Distant Worlds: Universe is my favourite space strategy game. Not my favourite space strategy game released this week and not my favourite space strategy game released this year. It’s the definitive version of the best space strategy game I’ve ever played and I want to share the excitement with everyone”
Rock Paper Shotgun

“Distant Worlds: Universe is perhaps the finest 4x Space game in a generation, certainly since Galactic Civilizations 2. It's a challenging and complex game packed with features that allows you to choose just how you want to play it, while accommodating a wide variety of play-styles and strategies.”
9/10 – Strategy Informer

“Its enormous, complex and - above all - fun.”
4.5/5 – Digitally Downloaded

Over dit spel

The Universe is Yours!
Distant Worlds: Universe is the newest chapter of this critically acclaimed sci-fi series, adding incredible new features and an exciting new storyline.  Universe is also the ultimate collector’s edition, the first time all previous Distant Worlds releases have been included in one package, along with an updated manual and greatly expanded modding support.  

Distant Worlds is a vast, pausable real-time 4X space strategy game. Experience the full depth and detail of turn-based strategy, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game.  

Vast galaxies are made to order: up to 1400 star systems, with up to 50,000 planets, moons and asteroids. Galaxies are so deep, fun and immersive that you won’t want to finish the game.  Build, expand and improve your empire while playing through one of the storylines, with victory conditions or in an open-ended sandbox mode.

Each galaxy is packed with life and activity. Encounter other empires, independent alien colonies, traders, pirates and space monsters. Explore star systems, asteroid fields, gas clouds, supernovae, galactic storms and black holes. Discover evidence of civilizations long since past, uncovering secrets about the galaxy's troubled history...

Best of all, you can play the game your way: enjoy a quick, intense game in a crowded sector of space or take your time in an epic game spread across a vast galaxy! 

Distant Worlds: Universe contains all of the following:


Features:

  • Truly Epic-Scale Galaxies: play in galaxies with up to 1400 star systems and 50,000 planets, moons and asteroids. Vast nebula clouds spiral out from the galactic core, shaping the distribution of star clusters in the galaxy
  • Private Enterprise: the private citizens of your empire automatically take care of mundane tasks like mining resources, transporting cargo, migration between colonies, tourism and much more. This frees you from micro-management and instead allows you to focus on a macro-scale
  • Diplomacy: interact with other empires, discussing treaties, making trade offers or just giving them a piece of your mind. Talk to pirate factions, tapping into their underground information, or paying them to do your dirty work for you...
  • Choose your Playstyle: Start with a single planet and sub-light ships, or as an established space-faring civilization with warp drives.  Play as a Standard empire or as a Pirate faction, with many adjustable victory conditions and gameplay choices depending on your actions.
  • Intelligent Automation: automate the various tasks in your empire, so that you can focus on the areas that you enjoy most. Or have your advisors make suggestions in different areas like colonization, defence or diplomacy – helping you learn the best tactics and strategies
  • Explore: explore the vast galaxy, discovering valuable resources, potential colonies for your empire and making contact with other empires. Uncover secrets that lift the veil on the galaxy’s mysterious past...
  • Colonize: send out colony ships to found new worlds for your empire. Develop your new colonies by keeping them well-supplied with a steady stream of valuable resources
  • Defend: patrol the outlying areas of your empire to protect from raiding pirates or dangerous space monsters. Construct defensive bases at your colonies. Build up your fleets to defend against enemy empires. Recruit troops to invade enemy colonies and conquer the galaxy!
  • Espionage: covertly seek out information about other empires, or even disrupt their progress with acts of sabotage
  • Research: develop new technologies for use in building your own unique ships and star bases
  • Characters:  including Leaders, Admirals, Generals, Ambassadors, Governors, Agents and Scientists, all with defined skills and traits and the opportunity to advance and improve
  • Design and Build: A very flexible system allows you to design and build the ships and star bases in your empire. Construct mighty military ships ranging from escorts to carriers and dreadnoughts at your space ports, or build mining stations, research installations or secret monitoring facilities at remote locations throughout the galaxy
  • Built-in Game Editor: fine-tune your own galaxy, adding or removing star systems, planets, asteroid fields, ships, star bases, space monsters or anything else. Modify the attributes of any empire in your game
  • Extensive Help: exhaustive, built-in, context-sensitive help is always only a single key-press away. Press F1 at any time for a detailed explanation of the current game screen, your currently selected item, etc
  • Tutorials: in-game tutorials familiarize you with all of the game elements and tools

New to Universe!

  • The entire Distant Worlds series in one package! Universe includes the Original Distant Worlds, Return of the Shakturi, Legends, Shadows and the new Universe expansion!
  • Comprehensive Modding and Customization Support: Allows adding/removing/changing most items: resources (including new colony-manufactured resources), ship components, planetary facilities and wonders, fighter designs, alien races and race families, diplomatic dialog, empire policy, custom characters, ship and base design templates, governments, plagues, research tech trees and more
    • Can customize most of the images used in the game: ships and bases, fighters, alien races, planetary facilities and wonders, characters, troops, components, resources, ancient ruins, planets, stars, asteroids, animated in-game effects and more
    • Use a previously saved and editor-customized game as a map for a new game (instead of generating a new galaxy)
    • Powerful new event system accessible from a considerably-upgraded Game Editor. Set up your own storyline in a custom map with triggered events and custom victory conditions
    • Add story triggers on specific in-game objects or events, executing one or more actions on other in-game objects (either immediately or delayed)
    • Can replace most of the user interface icons and sound effects
    • Add your own custom help files to the in-game Galactopedia
    • Switch between different customization sets with a couple of mouse clicks from the main game menu
    • Comprehensive 99-page Modding Guide that outlines how to make Mods and explains all of the settings in detail
  • A new official storyline built using the new modding capabilities, covering the first war between the Freedom Alliance and the Shaktur Axis, in which you have access to the tech required to build your own planet destroyers, establish the Ancient Guardians and research and deploy the Xaraktor virus.
 

 

Systeemeisen

    Minimum:
    • OS: Windows XP SP3, Vista, Windows 7 or 8
    • Processor: Pentium 4 @1.5 GHz
    • Memory: 1 GB RAM
    • Graphics: minimum 1024 x 768 resolution, 32 bit
    • DirectX: Version 9.0c
    • Hard Drive: 1 GB available space
    • Sound Card: DirectX 9 compatible
    • Additional Notes: Requires Windows Media Player, Internet Explorer
    Recommended:
    • OS: Windows Vista, Windows 7 or 8 (64-bit)
    • Processor: Dual Core CPU @ 2.0 GHz
    • Memory: 4 GB RAM
    • Graphics: minimum 1024 x 768 resolution, 32 bit
    • DirectX: Version 9.0c
    • Hard Drive: 1 GB available space
    • Sound Card: DirectX 9 compatible
    • Additional Notes: Requires Windows Media Player, Internet Explorer
Nuttige klantrecensies
301 van de 325 mensen (93%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
358.3 uur in totaal
Geplaatst: 9 maart
I write this review shortly after it becoming my most-played game on Steam.

It's difficult to summarize what is- without question- the best space 4X that exists.

With all my hours, I've never even really played past the midgame. There's so much replayability just in restarting galaxies with different settings. I constantly got somewhere in the midgame and realized there was a setting I wanted to change.

You'd be surprised how much some of those galaxy generation settings make a difference. Things like pirate amount, pirate strength, colonization range, galaxy size, colony influence range, and even the generic difficulty setting.

I constantly toyed with all of them. Trying less but stronger pirates. More but weaker pirates. I finally found the balance I like.

Colonization range matters. Too large and empires jump over each other's borders. Too small and you run out of in-range planets you can colonize.

Galaxy size, in relation to star amount. You can do 15x15 with 1400 stars, or 10x10 with 1400 stars. The difference of course is the density of the entire galaxy.

Influence range. Colonies project "influence" and these influence circles are considered your territory. This is a setting typically not thought of- just set to the recommended setting- but this matters too. For example I'm experimenting with having it set to the minimum setting- 10%- and this is all kinds of interesting. The influence circles basically don't extend beyond their respective solar systems, leaving the vastness of space permanently unclaimed. Multiple empires can have mines within a single solar system, and not ♥♥♥♥♥ at each other for having mines in the other's territory.

The difficulty setting. I played on Normal for the longest time. But I began to notice that towards the midgame, I would have like 16 colonies and every other empire would have like 3 or 4. I was vastly ahead. Bumping the difficulty up to Hard allows the AI to keep up with me, and it's common for a few to stay ahead of me as well. An extremely welcome change, to not just breeze through the entire game.

Ship design is amazing. I love unlocking new components and building ships from scratch. Testing them out in battle. When they wreck face, I feel like it's because I designed them well.

Lots of people describe the game as a space opera and it really is. The stories it creates, the politics that unfold, are amazing.

This game swept me away. I've played it for countless hours on end. There is a feeling of vastness to it that no other 4X has given me, whether in playing them myself or watching others. The fact that the game is real time rather than turn-based is a big part of this.

Look up pictures of the galaxy map for this game, largest size. You actually feel like you're a pathetic little nothing, in just one of the 1400!!! solar systems in the galaxy. Many empires, you'll never actually meet, just because they're so far away.

The reason this is the best is because of immersion, because of its mechanics that effortlessly cause such immersion. Fine control over resources, ship design, and surprisingly good diplomacy.

You can design your mining stations to be weak and have fleets to protect them, at the cost of state funds. Or you can decide to make them extra freaking beefy so that they can hold pirates off on their own, at the cost of the private sector, which usually has a ♥♥♥♥♥♥♥♥ of cash laying around anyway.

Need I go on?

I really hope you guys found this helpful. Comments are greatly welcomed!
Was deze recensie nuttig? Ja Nee Grappig
71 van de 82 mensen (87%) vonden deze recensie nuttig
2 mensen vonden deze recensie grappig
65.7 uur in totaal
Geplaatst: 5 februari
Distant Worlds: Universe - The definition of a true RT4X, but not a game for everyone.

I feel as though this review doesn't do the game justice, as I highly enjoy this game. That said, there are things about it that most gamers would have trouble with, despite Distant Worlds generally being a good game.

Gameplay-wise, Distant Worlds is extremely deep. The tech tree is enormous and even makes logical sense. Basic gameplay is very similar to an RTS, while the amount of control you have over every aspect of your empire goes down to the very designs of your ships. This may seem too deep, but you can automate anything you don't want to have to deal with - you can even basically let the AI take over for you while you watch if you want.

Graphically, the game is a bit dated, though it will look familiar to people who have played older RTSs and indie 4Xs. There's not much to say here, as it's a 2D game without too many graphical frills. However, I'm kinda glad the graphics are so basic - there's so much going on in this game that 3D graphics of any sort would kill even modern GPUs.

The soundtrack is something I could gush over for days, but I'm not going to. It basically varies from cinimatic to orchestral classical, and even a bit of monophonic chamber classical (though it all meshes together very well). One thing, however, is that the entire soundtrack plays at all times, so you may end up with peaceful exploration music during a brutal war, or a high-intensity battle theme while you're peacefully exploring the galaxy.

Quality-wise, this game is all over the map. On one hand, the game runs surprisingly smoothly for what can be considdered the biggest RT4X ever made in terms of map size. On the other hand, there are parts of the game that don't feel finished, particularly the system used for ground combat.

One thing to note: This game has a steep learning curve dispite all the automation features. Mistakes will hurt, and they will hurt HARD.

The Bottom Line

Gameplay: 9/10 - Deep, almost too deep in fact.
Graphics: 5/10 - Nothing special, but there's no slowdown.
Soundtrack: 10/10 - Incredible
Quality: X/10 - I can't give a rating in this category, as the game is all over the map here.

Overall: 8/10 - A little rough around the edges, but definately a solid entry in the RT4X genre.

Recommended for: Fans of RT4Xs, people who liked Civilization but were bored by how simple it was
Not Recommended for: The average gamer.

P.S. Pirates suck
Was deze recensie nuttig? Ja Nee Grappig
232 van de 366 mensen (63%) vonden deze recensie nuttig
2 mensen vonden deze recensie grappig
109.1 uur in totaal
Geplaatst: 25 februari
tl;dr: functionality does not match the high price (worth $25 US imo); many features are complex, mysterious and frustrating; too much AI

My apologies, this is going to be a long review because DW:U is a complicated game.

Pros
  • A ton of features and complexity
  • A ton of automation
  • If you like 4x gaming, you could get a lot of hours out of the game (bang for the buck)
  • Vast galaxy size and many races
  • Many things can be modded

Cons
  • The AI will often override your settings and actions. For example:
    - in settings, say you set minimum number of troops on a planet to 4
    - in settings, you set minimum population for troops to 1 million inhabitants
    - let's say you have 20ish planets and many have huge populations (greater than 1.5 billion)
    - let's say you are at peace and your economy is growing. Cash on hand is 300k (top number...upper right), cash flow is 5k (middle number...upper right) and bonus income is 30k (bottom number...upper right)

    You will scroll through your planets and see that many do not have 4 troops. The reason is because the AI believes you do not have the cash flow to support 4 troops per planet. The AI also believes that lower populations do not warrant 4 troops. So....even though you set 4 troops for planets with any population...the AI decides otherwise.

    You could even manually place recruit orders for 4 troops on all the planets. You will later review those planets and discover that the AI cancelled those recruit orders or got rid of the troops.

    A typical game would let you live with the consequences of your settings. Not so in this game. If there is an income level involved in deciding to build troops then that income level should be a setting. It is not, you must live with it and the enemy will often capture your planets because you have no troops defending them. TONS OF FRUSTRATION (and not fun)
  • None of the hidden rules are published and there are a ton of them. Every time I have weird or frustrating behavior, I need to go to the forum. Often, people state how they "think" it works.
  • To bypass the AI frustrations you would need to go 100% manual. I've found AI quirks in nearly every aspect of the game. Due to the complexity of the game, a fully manual game will take hundreds of hours to complete and is not a realistic option IMO. Even on manual, you will still need to work around some quirks (e.g. removing low fuel ships before issuing a move command for a fleet).
  • The developers do not seem to be active in the community
  • The game starts to feel like cat herding and trying to trick the AI into doing what you want. Often, the solution is the go completely manual. A completely manual game will take forever to play (at least hundreds of hours)

    For example: A fleet will fly at 1/3 speed if any ship is overly damaged or is low on fuel. They will also consume more fuel at lower speeds over long distances, compouding the problem. So...every time...before sending a 50 ship fleet to a destination you need to review the status of ships in the fleet, remove ships that will slow down the fleet and then automate or scrap the ships you just removed.
  • Some user interface features are cool but other common tasks can require many clicks
  • Very small community (dead game)
  • Overly complex user interface (e.g. some right click options are only available at certain zoom levels)
Was deze recensie nuttig? Ja Nee Grappig
32 van de 40 mensen (80%) vonden deze recensie nuttig
2 mensen vonden deze recensie grappig
416.0 uur in totaal
Geplaatst: 9 april
I'm going to start this off with the obligatory, this game isn't for everyone. But for me, this game is the ultimate 4x space sim.

Many people complain about the price of the game, that it's just too high. I sympathize, I would be very upset if that prevented my from owning/playing the game. The reality is, this game has tons of content and accomodates tons of play styles. I've put in nearly 500 hours and still feel like there's a bunch of things that I still have to experience.

My main draw to the game is its scope. The size of the universe (at the largest setting) is simply astonishing. This is the only space sim (next to elite dangerous) that really captures the immense size of the universe. This has essentially ruined Galactic Civilizations for me. I played GalCiv2 to death but have found GalCivIII very hard to get into now that I've been spoiled by DWU.

DWU is a simulation first, game second. Much like Crusader Kings 2 and Europa Universalis IV, you can just let the computer AI manage your empire's decisions. DWU has an incredible amount of options regarding what aspects of the empire you want to control so it's up to you to decide. I find that starting as a prewarp empire is essential when getting into the game initially. It reduces the early game scope to what most players are familiar with: exploration, finding critical resources and developing some crucial early technologies that allow you to expand and defend your empire.

The visual presentation is very utilitarian. The menus are probably the weakest visual element, but some other aspects of the game are gorgeous. I think the late game galaxy view is a sight to behold. So many moving parts bring an incredible amout of life to the game, something you don't get in GalCivIII or any of game I've played for that matter.

The ship graphics can be modded, but it's a relatively basic 2d representation. Managing large battles can be challenging when ships overlap, but I have not had to many problems in that regard. I still prefer the 2d presentation which allows for the massive scale over the more limited 3d turn based views of GalCivIII.

The game also allows you to play as a pirate faction which can be a very fun experience, it's more intimate. You also have the ability to custom build/upgrade your own ships. You can have the AI do this, but that takes a huge strategical element out of the game. I'm finding that I like to micro manage this process more and more.

This game is one of those rare games that will age (and has aged) very well. The game mechanics are solid and the simulation is just stellar. By focusing on those core elements and not so much on the visual side, we have a product that is in a category of it's own. I understand that some people won't get over the price premium and put way more emphasis on the visual side of things, but I think they are missing the point of what this game ultimately achieves. For them I recommend GalCivIII (which I enjoy playing), but I will be turning to DWU to scratch my Space 4X itches most of the time. Highly recommended.
Was deze recensie nuttig? Ja Nee Grappig
20 van de 26 mensen (77%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
92.7 uur in totaal
Geplaatst: 25 maart
Ok, so this is my first review i have ever written and I've played alot of games especially in the 4x genre, but this game compelled me to do so...

First off when I fired up the game all excited it seemed overwhelming at first with all the menus in the interface. I soon realized that most everything was automated and it played more of a choose your own adventure approach which kind of turned me off... Then I digged deeper and found that you could turn off all these automated options and control every aspect of your empire...

All I can say is WOW!! This game has trivialized every 4x game I have ever played. I am currently in the GCIII early access and that is a great game, but compared to this it is boring. Ill probably only play GCIII when I'm too inebriated to play distant worlds. I see some crying about the price saying this isn't a AAA game, well thank god for that, because unlike AAA game titles this is actually a good game with unlimited hours of replayability and mods galore, and if that's not worth sixty bucks well I don't know what to tell you.

Bottom line: flat out best 4x game i have ever played. If you are a fan of this genre and don't own this game it is the biggest mistake you have made in your life as a strategy gamer.

4x Games currently owned: (some not on steam older gamer with hard copies.)
CIV 1-5
GCiv 1-3
Endless Space
Endless Legends
Fallen Enchatress
Civ Beyond Earth
Dominions 4
Age of wonders III
Worlds of Magic
HOMM III-VI
Hearts of Iron I-II
Crusader KIngs II
Eropa Uneversialis IV
Was deze recensie nuttig? Ja Nee Grappig