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Distant Worlds is a vast, pausable real-time 4X space strategy game. Experience the full depth and detail of turn-based strategy, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game.
Releasedatum: 23 mei 2014
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Distant Worlds : Universe Updated Again!

1 juli 2014

Since the very successful release of Distant Worlds: Universe on May 23rd, we've also released five major free updates over the course of more than a month of additional full-time development. Distant Worlds: Universe was already among the best-selling games on our store as well as the Steam store, where it stayed in the Top 10 for all games for two weeks. It has also been praised in many reviews, including multiple 90% reviews from mainstream reviewers. Now, Distant Worlds: Universe has become better than ever!

These updates, including the newest released today, have included fixes for most of the issues reported since release (over 75 in total)! Additionally, more than 100 improvements to game balance, AI and user interface have been made, as well as some additional tutorial tweaks and the addition of an "Introductory Game" mode to get new players started more easily.

The user interface improvements include significant adjustments to support larger font sizes on larger monitors and allow more of the interface to scale. In addition, game performance optimizations have nearly doubled performance since release.

Also included are several new modding features, which lift the limitations on race-specific technologies as well as improving modding in a few other areas. If you wish, each faction can have a much more detailed and fully unique tech tree now. The AI's research path can also now be specifically set to optimize each faction exactly the way you want.

The AI in Universe has improved significantly with each update, both in fleet coordination, exploration, research strategy, ship design, construction and pre-warp strategy.

Finally, we've included a host of fixes for pirate gameplay as well, if you prefer to seek your own fortune among the stars.

Distant Worlds: Universe is the newest chapter of this critically acclaimed sci-fi series, adding incredible new features and an exciting new storyline. Universe is also the ultimate collector’s edition, the first time all previous Distant Worlds releases have been included in one package, along with an updated manual and greatly expanded modding support.


• added extra safeguards to help prevent crashes when using faulty themes
• fixed rare crash when giving diplomatic gifts

• now cancel intelligence missions when target colony or base conquered, destroyed, etc
• fixed bug where sometimes getting tech bonuses from disassembling ships without advanced tech
• Ion Defense and Tractor Beams no longer counted as weapons when checking civilian designs in Ship Design editor
• ensure never load pirate raider troops when loading troops onto transports (e.g. loading troops from own colony while attacking pirate base)
• ensure custom planetmaps getting loaded ('other' folder)
• ensure mouse scroll wheel retains focus when Character and Empire Policy screens are closed
• ensure colonies only appear once in Top Colonies screen, even when controlled by pirates
• fixed problem where ships with advanced tech were sometimes not giving tech bonuses when disassembled

• NEW MODDING FEATURE: defined Research path. Optionally allow specifying project order for a race for each tech tree (see new entries in race files: WeaponsResearchProjectOrder, EnergyResearchProjectOrder, HighTechResearchProjectOrder)
• reverted file loading for certain files to be encoding neutral, i.e. does not matter whether ANSI or UTF-8 (resources.txt, components.txt, research.txt)
• increased maximum government amount to 60 (governments.txt)
• increased maximum planetary facility amount to 100 (facilities.txt)
• increased maximum fighter amount to 50 (fighters.txt)

• increased font sizes for main menu items when screen resolution is greater than 1920x1080
• increased font size for Galactopedia topic index
• increased font size of hover panel at bottom-middle of screen
• increased font size in Game Options screens
• slightly increased font size in main view for system names, nebula names, etc
• increased font size of tradeable items in Diplomacy trade screen
• increased font size in hover tech descriptions in Diplomacy trade screen
• increased font size in Component Guide screen (Design Detail screen and Research screen)
• ensure correct empire remains selected in Diplomacy screen when conclude trade deal

• further improved AI ship design: no longer add too many extra reactors, nor remove too many shield components, when attempting to shrink a new design to fit within construction size limits
• increased chance of counterintelligence missions successfully intercepting enemy intelligence missions, especially for agents with high counterintelligence skill levels
• random government selection more balanced (no longer frequently choosing Military Dictatorship)
• initial home system ruins (Age of Shadows) now never contain system map bonuses
• reduced number of spaceports empire builds when has low population
• increased maximum fleet count. Now relates to overall number of ships and bases, up to maximum of 100 fleets
• AI empires now check whether colony is safe to build at prior to initiating research station construction (e.g. check for nearby pirates)
• lowered effectiveness of counterintelligence, now better accounts for duration of intercepted mission (3 months vs one year, etc)

• ensure pirate smuggling freighters repair at pirate base when damaged
• ensure pirate smuggling freighters retrofit when necessary and able
• empire will not detect and attack pirate smugglers when they are smuggling resources for that empire
• ensure that pirate-owned colonies are included when checking for wonder completion
• pirate factions now get research bonuses from scientists at their bases
• pirate factions can now change their home base to any space port in their empire by selecting new option in right-click pop-up menu

• ensure that new settings and savegame folder locations are properly created (My Documents\My Games\Distant Worlds Universe)

18 opmerkingen Meer informatie

New Official Update Available!

20 juni 2014

Distant Worlds: Universe is now updated to This patch adds a few more fixes and makes game balance and AI improvements. Distant Worlds is improved even further with a new Modding Feature and a move to a common saved games and settings folder, to make applying future updates more convenient.

This update will automatically install when you restart Steam, as long as you are on the non-beta branch.

This build has the following changes from

- fixed rare crash when determining object visibility for an empire

- fixed bug where loading a previously saved game was sometimes auto-switching to default theme, even when default theme was already loaded
- building pirate bases, fortresses and Criminal Network using the Facility dropdown list in the Colonies screen now properly assigns facility ownership to player pirate faction
- now ensure that cost for building pirate Criminal Network is always properly deducted
- now ensure that custom ship names (shipNames.txt) are used for new pirate ships built using the Build Order screen
- fixed bug where ship design images were being rotated when received a popup message about new ship type research breakthrough (e.g. Carriers)
- fixed bug where Robotic Troops (BattleBots from Robotic Troop Foundry) were not getting maintenance reduction bonuses when recruited from action button under Selection Panel

- AI ship designer now always adds sufficient reactors to ship designs (possibly more than one) to enable hyperdrive to operate at full speed
- AI ship designer now more willing to shrink new designs to fit within current construction size limits, especially when first obtain hyperdrive technology
- altered size of starting Colonization Module component (now 300 instead of 360, updated components.txt)
- NEW MODDING FEATURE: allow restricting any research project to specific races using the new ALLOWED RACES line in the research.txt file (updated header comments of research.txt explains)
- improved AI research pathing to better emphasize tech focuses from empire policy (ResearchDesignTechFocus1-6), while still researching other important techs
- increased research output for lab components by approximately 50% (components.txt and research.txt)

- Shakturi now have faster construction and lower ship maintenance (updated Shakturi.txt race file)
- Shakturi ship design templates now use more weapons and other components (military ships, medium & large spaceports, defensive bases)
- Shakturi empire policy now builds more large military ships and less small military ships
- reputation gain from attacking pirates is now reduced by 50%
- Robotic Troops are now cheaper to maintain (25% of normal instead of 33%), and now twice as fast to recruit
- empires are now more willing to use excess cash on hand as factor when deciding whether to build new ships (e.g. low or negative cashflow, but large cash reserves on hand), especially when at war
- now much harder to perform intelligence missions against Ancient Guardians (steal maps, tech, etc)

- no longer scrap and rebuild fighters after loading a saved game
- all sound effects (button clicks, etc) are now disabled when effect volume is set to zero in options screen
- savegame and settings folder location is now standardized to "My Documents\My Games\Distant Worlds Universe" (this remains the same across version updates)

- now send a message to an empire when one of their colonies is lost to a pirate faction that builds a Criminal Network there
- immediately update empire list in Diplomacy screen when trade Empire contact (can now immediately see new empire in list)

9 opmerkingen Meer informatie


“Distant Worlds: Universe is my favourite space strategy game. Not my favourite space strategy game released this week and not my favourite space strategy game released this year. It’s the definitive version of the best space strategy game I’ve ever played and I want to share the excitement with everyone”
Rock Paper Shotgun

“Distant Worlds: Universe is perhaps the finest 4x Space game in a generation, certainly since Galactic Civilizations 2. It's a challenging and complex game packed with features that allows you to choose just how you want to play it, while accommodating a wide variety of play-styles and strategies.”
9/10 – Strategy Informer

“Its enormous, complex and - above all - fun.”
4.5/5 – Digitally Downloaded

Info over het spel

The Universe is Yours!
Distant Worlds: Universe is the newest chapter of this critically acclaimed sci-fi series, adding incredible new features and an exciting new storyline.  Universe is also the ultimate collector’s edition, the first time all previous Distant Worlds releases have been included in one package, along with an updated manual and greatly expanded modding support.  

Distant Worlds is a vast, pausable real-time 4X space strategy game. Experience the full depth and detail of turn-based strategy, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game.  

Vast galaxies are made to order: up to 1400 star systems, with up to 50,000 planets, moons and asteroids. Galaxies are so deep, fun and immersive that you won’t want to finish the game.  Build, expand and improve your empire while playing through one of the storylines, with victory conditions or in an open-ended sandbox mode.

Each galaxy is packed with life and activity. Encounter other empires, independent alien colonies, traders, pirates and space monsters. Explore star systems, asteroid fields, gas clouds, supernovae, galactic storms and black holes. Discover evidence of civilizations long since past, uncovering secrets about the galaxy's troubled history...

Best of all, you can play the game your way: enjoy a quick, intense game in a crowded sector of space or take your time in an epic game spread across a vast galaxy! 

Distant Worlds: Universe contains all of the following:


  • Truly Epic-Scale Galaxies: play in galaxies with up to 1400 star systems and 50,000 planets, moons and asteroids. Vast nebula clouds spiral out from the galactic core, shaping the distribution of star clusters in the galaxy
  • Private Enterprise: the private citizens of your empire automatically take care of mundane tasks like mining resources, transporting cargo, migration between colonies, tourism and much more. This frees you from micro-management and instead allows you to focus on a macro-scale
  • Diplomacy: interact with other empires, discussing treaties, making trade offers or just giving them a piece of your mind. Talk to pirate factions, tapping into their underground information, or paying them to do your dirty work for you...
  • Choose your Playstyle: Start with a single planet and sub-light ships, or as an established space-faring civilization with warp drives.  Play as a Standard empire or as a Pirate faction, with many adjustable victory conditions and gameplay choices depending on your actions.
  • Intelligent Automation: automate the various tasks in your empire, so that you can focus on the areas that you enjoy most. Or have your advisors make suggestions in different areas like colonization, defence or diplomacy – helping you learn the best tactics and strategies
  • Explore: explore the vast galaxy, discovering valuable resources, potential colonies for your empire and making contact with other empires. Uncover secrets that lift the veil on the galaxy’s mysterious past...
  • Colonize: send out colony ships to found new worlds for your empire. Develop your new colonies by keeping them well-supplied with a steady stream of valuable resources
  • Defend: patrol the outlying areas of your empire to protect from raiding pirates or dangerous space monsters. Construct defensive bases at your colonies. Build up your fleets to defend against enemy empires. Recruit troops to invade enemy colonies and conquer the galaxy!
  • Espionage: covertly seek out information about other empires, or even disrupt their progress with acts of sabotage
  • Research: develop new technologies for use in building your own unique ships and star bases
  • Characters:  including Leaders, Admirals, Generals, Ambassadors, Governors, Agents and Scientists, all with defined skills and traits and the opportunity to advance and improve
  • Design and Build: A very flexible system allows you to design and build the ships and star bases in your empire. Construct mighty military ships ranging from escorts to carriers and dreadnoughts at your space ports, or build mining stations, research installations or secret monitoring facilities at remote locations throughout the galaxy
  • Built-in Game Editor: fine-tune your own galaxy, adding or removing star systems, planets, asteroid fields, ships, star bases, space monsters or anything else. Modify the attributes of any empire in your game
  • Extensive Help: exhaustive, built-in, context-sensitive help is always only a single key-press away. Press F1 at any time for a detailed explanation of the current game screen, your currently selected item, etc
  • Tutorials: in-game tutorials familiarize you with all of the game elements and tools

New to Universe!

  • The entire Distant Worlds series in one package! Universe includes the Original Distant Worlds, Return of the Shakturi, Legends, Shadows and the new Universe expansion!
  • Comprehensive Modding and Customization Support: Allows adding/removing/changing most items: resources (including new colony-manufactured resources), ship components, planetary facilities and wonders, fighter designs, alien races and race families, diplomatic dialog, empire policy, custom characters, ship and base design templates, governments, plagues, research tech trees and more
    • Can customize most of the images used in the game: ships and bases, fighters, alien races, planetary facilities and wonders, characters, troops, components, resources, ancient ruins, planets, stars, asteroids, animated in-game effects and more
    • Use a previously saved and editor-customized game as a map for a new game (instead of generating a new galaxy)
    • Powerful new event system accessible from a considerably-upgraded Game Editor. Set up your own storyline in a custom map with triggered events and custom victory conditions
    • Add story triggers on specific in-game objects or events, executing one or more actions on other in-game objects (either immediately or delayed)
    • Can replace most of the user interface icons and sound effects
    • Add your own custom help files to the in-game Galactopedia
    • Switch between different customization sets with a couple of mouse clicks from the main game menu
    • Comprehensive 99-page Modding Guide that outlines how to make Mods and explains all of the settings in detail
  • A new official storyline built using the new modding capabilities, covering the first war between the Freedom Alliance and the Shaktur Axis, in which you have access to the tech required to build your own planet destroyers, establish the Ancient Guardians and research and deploy the Xaraktor virus.



    • OS: Windows XP SP3, Vista, Windows 7 or 8
    • Processor: Pentium 4 @1.5 GHz
    • Memory: 1 GB RAM
    • Graphics: minimum 1024 x 768 resolution, 32 bit
    • DirectX: Version 9.0c
    • Hard Drive: 1 GB available space
    • Sound Card: DirectX 9 compatible
    • Additional Notes: Requires Windows Media Player, Internet Explorer
    • OS: Windows Vista, Windows 7 or 8 (64-bit)
    • Processor: Dual Core CPU @ 2.0 GHz
    • Memory: 4 GB RAM
    • Graphics: minimum 1024 x 768 resolution, 32 bit
    • DirectX: Version 9.0c
    • Hard Drive: 1 GB available space
    • Sound Card: DirectX 9 compatible
    • Additional Notes: Requires Windows Media Player, Internet Explorer
Nuttige klantrecensies
718 van de 757 mensen (95%) vonden deze recensie nuttig
235 producten op account
6 recensies
48.9 uur in totaal
Beware as you are just looking at the best 4X game that is.

Don't look at my played time here, this game was available for years already from a very unheard of distributor BUT now is available on Steam at last for the people to see it already.

Maybe you are wondering why it costs so much. Well it has 4 expansions build in it already so that's why. But believe me IT'S WORTH IT. If you like 4X games, this is just a must have.

The cons:

1. The game is not turn based. Everything is done in real time. You can pause the game and speed it up or slow down at your own liking. This may be a + for someone though...
2. It's not as shiny as some other 4X games so if pretty graphics are what you prefer you may be disappointed.
3. The game can be demanding even on high end PC's if you run really large galaxy.
4. Unfriendly UI. If you run huge resolution you will have problems to read the text.
5. The learning curve... you will spend hours getting into the game. But don't be afraid, huge automation can be set up to help you.
6. No multiplayer. I don't mind it but maybe you do?

The Pros:

Everything else. It's the most complex, never ending fun 4X game I have played. Just the way how the AI is done hooked me up. But to make it fair here are some picks for you.

1. Huge amount of races that actually play in character. It's not like in other games where every AI plays the same way but has different stats. Here the AI behaves in the ways how they are described. They play in character like in RPG game.
2. HUGE galaxies. Trust me you never saw something like this before in other 4x games. Each game can last for dozens of hours if you want.
3. Set up your game to the last possible thing you can imagine. The start up set up is just incredible.
4. Automation ... don't like research, or ship design, or diplomacy, or anything else you can imagine? You can automate it. You can focus only on the one thing you like the most!
5. Pirates ... you can even play as one.
6. Mods ... do you want 10 more races or to play Star trek 4x? ... You can have it.
7. Micromanagement ... it can be endless.
8. The complexity, you can spend hours in design tables that make sense in comparison to Moo3 for example.
9. Battles, there is very few games that can simulate such large scale engagements over the whole galaxy.
10. Play it your own way. You can win the game without any battle if you want. On the other side waging wars is FUN.

Do you need to know more? Watch some videos on YouTube from Das24680. He has also full tutorials for those who would need them.

*Update - I have added more Pros as this game deserves it and I have forgot to mention them.
Geplaatst: 23 mei 2014
Was deze recensie nuttig? Ja Nee
237 van de 269 mensen (88%) vonden deze recensie nuttig
142 producten op account
5 recensies
35.4 uur in totaal
Distant Worlds is the best 4x available today. It's combination of depth and accessibility is unmatched in this genre.

How, you might ask, does it accomplish this feat? Variable micromanagement. If you want to nurture your colonies from day one, to design every strut and gravatic beam weapon on your ships, and ensure that the right espionage agent ends up on a mission to steal operations maps from your dreaded enemy, you can. On the other hand, if you want the AI to deal with all the micromanagement and to instead cruise around the galaxy in your prototype hyperdrive rocket, look at the ruins of ancient civilizations and run from giant space lobsters, you can do that instead. You can even combine the two -- more or less -- and tool around in the rocket while occasionally changing tax rates, build orders, and spy/diplomatic targets.

Unlike most 4x games, DW is built on the back of a fairly intricate economic simulator. But wait - simulator - does that mean I can't control it??? Not directly. The civilian economy, all those little freightors, gas mining ships, and tourist vessels... that is almost entirely out of your hands. You can set up your military/industrial base to encourage good civilian use, but the civies decide for themselves whether they want to pick up a load of Cason gas and move it to where you need fuel for your next military campaign.

DW:U brings better pathing, improved AI, and expanded mod capabilities to an already great game.

Cons: The game resolution is set to your desktop resolution because it runs in a borderless window. Consequently, the font can be small and hard to read. If this is a problem for you, one solution is to lower your desktop resolution before launching the game.

*This review is based upon many hours of DW:Legends gameplay. Universe brings 2 additional expansions worth of gameplay to the table and I look forward to getting to know it well.
Geplaatst: 23 mei 2014
Was deze recensie nuttig? Ja Nee
156 van de 197 mensen (79%) vonden deze recensie nuttig
79 producten op account
5 recensies
122.7 uur in totaal
The collection of Distant Worlds and all of it's expansions + a lot of extra stuff including tons of modding support.
Those who are my closer friends know I'm a huge fan of this game due to the constant talking about it for soon 4 years.
I would recommend it to any and all strategists who enjoy playing a 4x Space Empire Simulator Strategy game.

Officially my Top game of all time.
Geplaatst: 23 mei 2014
Was deze recensie nuttig? Ja Nee
134 van de 167 mensen (80%) vonden deze recensie nuttig
226 producten op account
5 recensies
38.2 uur in totaal
If you ever thought Master of Orion 3's paradigm of a 4X game designed around macromanagement instead of micromanagement was a good idea that Quicksilver and Atari horribly bungled, this is the game for you. Even if you didn't, this is probably the best space 4X released in the past several years.

The key difference here is that CodeForce, unlike Quicksilver, managed to pair that paradigm with a more streamlined design and an AI that can actually handle whatever tasks the player chooses to delegate to it - from diplomacy, to infrastructure building, to research, to strategic or tactical fleet combat, while largely staying out of the player's way and providing a wealth of information, or helpful suggestions, to help the player make decisions in those areas the player chooses to take on themselves.
Geplaatst: 23 mei 2014
Was deze recensie nuttig? Ja Nee
127 van de 163 mensen (78%) vonden deze recensie nuttig
48 producten op account
32 recensies
0.2 uur in totaal
been playing since shadows realease.

The best 4x game i have ever played and i have played them all. huge to small maps, smart A.I., HUGE learnig curve, you will most likley never finish a game thats how big one map can be! lots of customizable options, you can be a valiant ruler and ensure the happiness of your empire. or you can rule threw force, enslaving or exterminating all those who oppose you, or a mix of whatever you want and like to play. custom design ships, pick weapons, armor, tractor beams, emp cannons just to name a few. fight against or ally with dozens or a few of other species and empires. play as a pirate and rule the stars threw subterfuge, stealing,hijacking ships, raiding,intimadation and just being a pirate. the game can be played however you want. THIS GAME WILL KEEP YOU WANTING MORE time and time again. if you even some what like the genere this is the game for you.

Ok I will add a cons : old graphics which may be improved with mods. For the rest, it's awesome.
Geplaatst: 23 mei 2014
Was deze recensie nuttig? Ja Nee