Discover the lost treasures of Ukampa in South America as Aban Hawkins searches for his estranged father, world-famous archeaologist, Jim Hawkins. Aban Hawkins races into the frozen tundra of the antarctic, undiscovered temple ruins and the vast caverns of South America in search of his father and the legendary treasure rumored to lie...
Évaluations des utilisateurs :
Récentes :
variables (57 évaluation(s)) - 54% des 57 évaluations des utilisateurs dans les 30 derniers jours sont positives.
Globales :
très positives (351 évaluation(s)) - 82% des 351 évaluations des utilisateurs pour ce jeu sont positives.
Date de parution : 3 juin 2014

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À propos de ce jeu

Discover the lost treasures of Ukampa in South America as Aban Hawkins searches for his estranged father, world-famous archeaologist, Jim Hawkins. The elder Hawkins mysteriously disappeared while exploring the ruins. Before his disappearance, the elder Hawkins entrusted his daughter, Tina with a map to the location of the ruins but with a grave warning that death awaits around every corner.

Aban Hawkins races into the frozen tundra of the antarctic, undiscovered temple ruins and the vast caverns of South America in search of his father and the legendary treasure rumored to lie behind the Golden Door of Poko-Mum.

Features

■ 1001 Lives to pass 100+ Levels
Devious traps and cleverly designed levels ensure a variety of challenges that will test the limits of your skills, reflexes and patience.

■ 4-Player Local Co-op and Versus Gameplay
Test your platforming and treasure skills with up to 4 of your friends!

■ Retro with style
Classic 8-bit style chiptunes by Rushjet1 and Misoka with true-to-Famicom graphics

■ Secret of Ukampa
Unlock nearly two-dozen secret characters, each with vastly different gameplay and abilities

■ Watch the Story unfold
The action and mystery advances through in-game cutscenes, each character with their own unique story!

Configuration requise

Windows
Mac OS X
    Minimum:
    • Système d'exploitation : Windows 8 / 7 / Vista / XP
    • Processeur : Core 2 Duo
    • Mémoire vive : 2 GB de mémoire
    • Graphiques : Intel: GMA 950 and up, ATI/AMD: X-Series 300 and up, Radeon-Series 9600 and up, Nvidia GeForce 6000 and up
    • Espace disque : 256 MB d'espace disque disponible
    Recommandée :
    • Processeur : 2.4 GHz Dual Core 2.0 (or higher)
    • Mémoire vive : 4 GB de mémoire
    • Espace disque : 256 MB d'espace disque disponible
    Minimum:
    • Système d'exploitation : 10.8
    • Processeur : Core 2 Duo
    • Mémoire vive : 2 GB de mémoire
    • Graphiques : Intel: GMA 950 and up, ATI/AMD: X-Series 300 and up, Radeon - Series 9600 and up. Nvidia: Geforce 6000 and up.
    • Espace disque : 256 MB d'espace disque disponible
    Recommandée :
    • Système d'exploitation : 10.9
    • Processeur : 2.4 GHz Dual Core 2.0 (or higher)
    • Mémoire vive : 4 GB de mémoire
    • Graphiques : Intel HD Graphics 4000 and higher, ATI Radeon HD-Series 4650 and higher, Nvidia GeForce 2xx-Series and up.
Évaluations des utilisateurs
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Récentes :
variables (57 évaluation(s))
Globales :
très positives (351 évaluation(s))
Publiées récemment
Moist Sponge
( 0.3 heures en tout )
Posté le : 25 juin
This game is not fun, it's just purely designed to be annoying, don't waste time or money on this.
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Underwhelmed
( 1.8 heures en tout )
Posté le : 23 juin
This game requires you to really pay attention. Most of the traps can be spotted as soon as they come on screen, and will be on specific kinds of blocks, but only most of them. There are also some traps that are not telegraphed until you step on them. It is always possible to escape (spikes for instance will poke their tips out of the ground right before they actually eject) provided you see and react in time. "In time" is often less than a second though.

A lot of the stages are a little too long for their own good, or posses one or two too many gotcha moments. While you get over 1000 lives to finish the game (there are one ups that are really hard to get to so there is always that) watching 30 lives get taken on one stage can be a little frustrating. I wouldn't say that this game is as bad as say "I wanna be the guy" but 1001's fairness treads about an angstrom short of crossing the line into trail and error nonsense. Fortunately, there is a "skip stage" function if you get too stuck. Don't be afraid to use it, you can always come back later.

This is a pretty good game assuming you have the patience for it. Some users have been reporting pretty bad save wrecking bugs of late, so keep that in mind.
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Exit Mundi
( 3.4 heures en tout )
Posté le : 23 juin
1001 Swears

It has tons of legitimately cheap deaths and requires memorization and trial and error gameplay over dozens of frustrating failures. You will scream four letter words galore at the monitor. It also has a wide variety of game modes, a ton of levels, and is absolutely and thoroughly addictive as hell. It is not a fair game, and I feel it doesn't have to be. It's a cheap, frustrating ode to continuous perseverance that is done extremely well, and if you're into that, you'll love this. If you wanna be the guy, this game does what it sets out to do extremely well.
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SargeSmash
( 10.6 heures en tout )
Posté le : 22 juin
I wasn't sure how much I'd enjoy this game going in. Any time I hear the words "troll" and "platformer" in the same sentence, I get worried.

Turns out I needn't have worried. Yes, the game is full of hidden spike traps. Falling boulders. Pits. You name it, there's a way to die. But it also turns out that giving the player 1001 lives to start, and more upon retreiving each relic at the end of each set of stages, makes things more palatable; even more so considering a good run through most stages takes under a minute.

There's a lot of memorization there, so in a lot of ways, it's a speed-runner's dream game. It takes a lot of attempts, but you'll start breezing through early traps to get to the trouble spots over and over, and eventually, you'll get the perfect run down. You'll bask in the exultation of victory when you get through that doorway at the end of each stage. In many ways, it's a very, very compressed version of the sorts of deaths something like Battletoads threw at you; deaths you won't see coming, but in stages that are far shorter, with a much more generous helping of lives. In other words, tweaks that would have made a wildly creative game like Battletoads nearly perfect.

It also certainly helps that the game controls wonderfully. Controls are tight and responsive, with a unique dual-jump setup. Not a double-jump, but two different ones: a single-block jump, and a higher double-height one. You'll use both to make it to the end, and you might think the double-height one would be the way to go, but the single-block jump will keep you from impaling yourself in quite a few spaces, or bopping your head on a ceiling and plummeting to your doom. It's quite efficient, and perhaps more precise than using a hold-the-button system for higher jumps.

It's actually a very nice-looking game, too. It's very pixelated, but the art design is very cohesive and strong in this one. It's clearly a step above the usual 8-bit indie look. Matt Kap, who also was responsible for Castle in the Darkness, headed up the graphical design. The soundtrack is pretty limited, but you'll get pumped when that "key obtained" music starts playing. RushJet1 did a lot of the work here, and hearing him put his NES music skills to use is a joy.

If you've got any sort of patience for games like Electronic Super Joy or Super Meat Boy, you will likely enjoy this one as well. I actually prefer it to either of those games, because I like the theme and the controls more than either of those games, but they're different variants on the same theme: short-but-brutal platforming. Two thumbs up.
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Jvie
( 15.2 heures en tout )
Posté le : 21 juin
a very good game
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Brandongl
( 4.5 heures en tout )
Posté le : 21 juin
The type of game you can die up to 50 times on a single level, but for some reason isn't frustrating or annoying.
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Soniclinkz
( 0.5 heures en tout )
Posté le : 20 juin
Produit reçu gratuitement
I actually did not mind this game. It's Hard, but that's how the game is. Have fun with this one, but I probably don't recommend playing it for long sessions. unless you have nerves of steel to be able to be put under the pressure of dying numerous times, then congrats! No, really, I don't think most people would be able to do it without going through 1001 controllers.
There is a reason for the number 1001 in this game, why is that? I'll let you find that out for yourself :P
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Angus
( 0.5 heures en tout )
Posté le : 19 juin
This game makes me so mad.... But I keep playing
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「Bad Mr Frostii」
( 7.3 heures en tout )
Posté le : 18 juin
Really fun game! I have no issues with the game itself, as a matter of fact, I loved the seven hours I spent with it.

However, the game has decided it'll start crashing on startup.
I've tried all the "fixes," and none of them work.
Until this problem is fixed, I can't recommend this game, because you'll get over halfway through, only to find you can't play it anymore.
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Zero Cool
( 0.1 heures en tout )
Posté le : 18 juin
Fun game.
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Évaluations les plus pertinentes  Dans les 30 derniers jours
12 personne(s) sur 15 (80%) ont trouvé cette évaluation utile
Recommandé
10.8 heures en tout
Posté le : 8 juin
A rage game at its finest. It gives you the ever so wanted skip stage button. The traps are well placed and puzzles designed nicely, this game will make you feel frustrated when you keep missing the same jump again and again, but not so much that it becomes "imnpossible". Button mashing in this game may help in the first few levels, spamming buttons and screaming at your screen as traps activate below your feet. But in the later levels, you are required to execute with perfect precision, jumping and blocking traps at the same time.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
7 personne(s) sur 9 (78%) ont trouvé cette évaluation utile
Recommandé
0.4 heures en tout
Posté le : 12 juin
=^_^= You enjoyed Montezuma's Revenge or Rick Dangerous in the past? Get this, it's fun! Chances are, you won't finish the later stages, but who knows? It's one of those games where you should play as long as you feel that you're getting some fun out of it!

If you don't know the games that inspired this, watch a video first. One of later stages. It's a puzzle jumper! One mistake and you restart the stage. But you have 999 lives, so that's okay. You'll be able to avoid most hazards by remembering what they look like, or the blocks that spawn them. The game looks gorgeous! The synth music is really nice, too!
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21 personne(s) sur 38 (55%) ont trouvé cette évaluation utile
Non recommandé
0.6 heures en tout
Posté le : 11 juin
The game is more about learning where the traps are hidden rather than getting past them.

If you want skillfull platforming and trap dodging, Super Meat Boy is a way better option.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
Recommandé
0.5 heures en tout
Posté le : 20 juin
Produit reçu gratuitement
I actually did not mind this game. It's Hard, but that's how the game is. Have fun with this one, but I probably don't recommend playing it for long sessions. unless you have nerves of steel to be able to be put under the pressure of dying numerous times, then congrats! No, really, I don't think most people would be able to do it without going through 1001 controllers.
There is a reason for the number 1001 in this game, why is that? I'll let you find that out for yourself :P
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
6 personne(s) sur 10 (60%) ont trouvé cette évaluation utile
Non recommandé
7.3 heures en tout
Posté le : 18 juin
Really fun game! I have no issues with the game itself, as a matter of fact, I loved the seven hours I spent with it.

However, the game has decided it'll start crashing on startup.
I've tried all the "fixes," and none of them work.
Until this problem is fixed, I can't recommend this game, because you'll get over halfway through, only to find you can't play it anymore.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
2 personne(s) sur 3 (67%) ont trouvé cette évaluation utile
Recommandé
0.5 heures en tout
Posté le : 13 juin
Very good game, addicting just like Spelunky but linear. I highly recommend.
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2 personne(s) sur 3 (67%) ont trouvé cette évaluation utile
Recommandé
8.5 heures en tout
Posté le : 12 juin
This game is AWESOME! It's the type of games that make you hate the developers while making you want to send them all your money. It's really frustrating, but really fun. It's a little like Super Meat Boy, but less about crazy speed and stupid levels of precision and more about reading the levels, learning the patterns, and mastering them.

The controls are great (I played with an Xbox One controller), which is really important for this type of game.

If you like difficult games with short levels (most of them are less than a minute once you FINALLY manage to beat them), you should like this game.
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22 personne(s) sur 44 (50%) ont trouvé cette évaluation utile
Non recommandé
2.5 heures en tout
Posté le : 11 juin
I got this game in an humble bundle, i STRONGLY recommend, if you really want to play it, that you do not spend over a dollar to legally get the lisence.

At first you get into the first levels and the game is tricky and challenging. It feels right. Until you are about at half of the water levels, at this point you stop using your skills to avoid traps only to start memorizing patterns over and over again until you get it right, and then to start memorizing the next pattern afterwards. At this point, "traps" are unfair and are more about "dead-ends" than traps. If you miss-step the pattern, what you get is instant death. You do not have, like other platformers, options to react or anything.

The fact that this games keeps putting you into checkmate positions at all time make it not worth your time. It is trying to exploit the old Dark Souls meme of "dying over and over again but it's normal to die in the game" but it's missing the whole point. You're not really "trying" again, you're just ♥♥♥♥♥♥ off you have to restart because the damn level design is crappy.
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Évaluations les plus pertinentes  Globales
3 personne(s) sur 3 (100%) ont trouvé cette évaluation utile
Recommandé
131.5 heures en tout
Posté le : 18 novembre 2014
Très bon jeu de plate-forme à l'ancienne. Le game design est surtout basé sur le die'n'retry pur et dur et l'apprentissage de strats par coeur. L'originalité du gameplay réside dans les sauts, deux boutons y sont dédiés: petit saut et grand saut. La deuxième partie du jeu nommée Antarctica possède de gros pics de difficultés faisant passé la première partie pour un tutorial. Un jeu que je conseille à tous les amateurs du genre, vous pouvez l'acheter les yeux fermés.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
3 personne(s) sur 3 (100%) ont trouvé cette évaluation utile
Recommandé
14.7 heures en tout
Posté le : 15 juin 2015
1001 pièges et 1001 morts douloureuses. Un petit trial and error hardcore mais riche et addictif, avec du multi en prime.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante