Discover the lost treasures of Ukampa in South America as Aban Hawkins searches for his estranged father, world-famous archeaologist, Jim Hawkins. Aban Hawkins races into the frozen tundra of the antarctic, undiscovered temple ruins and the vast caverns of South America in search of his father and the legendary treasure rumored to lie...
Обзоры пользователей:
Смешанные (всего 67) - 58% из 67 обзоров пользователей за последние 30 дней положительные.
Очень положительные (всего 360) - 82% из 360 обзоров этой игры положительны
Дата выхода: 3 июн. 2014

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Купить 1001 Spikes

ЛЕТНЯЯ РАСПРОДАЖА! Предложение заканчивается 4 июля


Об этой игре

Discover the lost treasures of Ukampa in South America as Aban Hawkins searches for his estranged father, world-famous archeaologist, Jim Hawkins. The elder Hawkins mysteriously disappeared while exploring the ruins. Before his disappearance, the elder Hawkins entrusted his daughter, Tina with a map to the location of the ruins but with a grave warning that death awaits around every corner.

Aban Hawkins races into the frozen tundra of the antarctic, undiscovered temple ruins and the vast caverns of South America in search of his father and the legendary treasure rumored to lie behind the Golden Door of Poko-Mum.


■ 1001 Lives to pass 100+ Levels
Devious traps and cleverly designed levels ensure a variety of challenges that will test the limits of your skills, reflexes and patience.

■ 4-Player Local Co-op and Versus Gameplay
Test your platforming and treasure skills with up to 4 of your friends!

■ Retro with style
Classic 8-bit style chiptunes by Rushjet1 and Misoka with true-to-Famicom graphics

■ Secret of Ukampa
Unlock nearly two-dozen secret characters, each with vastly different gameplay and abilities

■ Watch the Story unfold
The action and mystery advances through in-game cutscenes, each character with their own unique story!

Системные требования

Mac OS X
    • ОС: Windows 8 / 7 / Vista / XP
    • Процессор: Core 2 Duo
    • Оперативная память: 2 GB ОЗУ
    • Видеокарта: Intel: GMA 950 and up, ATI/AMD: X-Series 300 and up, Radeon-Series 9600 and up, Nvidia GeForce 6000 and up
    • Место на диске: 256 MB
    • Процессор: 2.4 GHz Dual Core 2.0 (or higher)
    • Оперативная память: 4 GB ОЗУ
    • Место на диске: 256 MB
    • ОС: 10.8
    • Процессор: Core 2 Duo
    • Оперативная память: 2 GB ОЗУ
    • Видеокарта: Intel: GMA 950 and up, ATI/AMD: X-Series 300 and up, Radeon - Series 9600 and up. Nvidia: Geforce 6000 and up.
    • Место на диске: 256 MB
    • ОС: 10.9
    • Процессор: 2.4 GHz Dual Core 2.0 (or higher)
    • Оперативная память: 4 GB ОЗУ
    • Видеокарта: Intel HD Graphics 4000 and higher, ATI Radeon HD-Series 4650 and higher, Nvidia GeForce 2xx-Series and up.
Обзоры покупателей
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Смешанные (всего 67)
Очень положительные (всего 360)
Recently Posted
( 20.6 ч. в игре )
Опубликовано: 30 июня
Yes, this game's difficulty is not for everyone. Yes, this game will troll you several times. And yes, you'll die a lot — sometimes just a couple of steps away from clearing a level! If you can't stand any of that, then I'll get this out of the way for you right now: just give this one a miss, but at least strongly consider buying it. Otherwise, go right ahead and grab this game! It's pretty cheap and yet provides a fair amount of bang for your buck.

The presentation is amazing, the 8-bit-style art looks great (both in-game and during cutscenes), and most notably the controls are tight, precise, and work like a dream. You have a button for each a low and a high jump (one and two tiles high, respectively), and you also have a shoot button to take out the occasional critter, stop projectiles that are coming at you, break blocks to unveil secret collectibles, and change the trajectory of spinning blade traps. Mastering these controls is key to survive the increasingly deadly gauntlets you'll come across along the way.

Throughout the game, you'll be able to unlock guest characters from other indie games. Each character has their own gameplay gimmicks such as higher jump height, hovering, or rapid-fire shooting. There are also a few unlockable extra game modes but I personally didn't find them that interesting.

If you're a fan of NES-styled, tough as nails titles, I can't recommend this one enough. The levels are tough but they never feel like they're impossible, although a few of them may have an RNG factor which could lead to some unfair, perhaps even unavoidable deaths. I will admit that I quit the game a few times because of stuff like that, but there was something about it that kept me coming back. It's fun, addicting, challenging, and very satisfying once you get the hang of it.

(P.S.: The adorable Curly Brace from "Cave Story" is one of the guest characters in this game!)
( 4.7 ч. в игре )
Опубликовано: 29 июня
1001 Spikes is a game that seems like it should be frustrating, which makes it all the more impressive that it generally isn't. Between the well-cultivated atmosphere and the responsive, reliable controls, a death doesn't feel like you've been cheated, even when spikes suddenly skewer you from the platform you thought was safe - rather, it feels like you and the ruins are each constantly plotting to outwit the other.

That's not to say that it's not difficult, just that the difficulty, speaking as someone who is just past the halfway point, seems fair. In general, even the most nefarious traps give just enough warning that in theory you could avoid them all the first time you saw them - though, well, that's not too likely. While the game makes a point of being 'hardcore' with your life counter steadily ticking down from 1001 and autosave keeping you honest, it's more forgiving than it looks there as well - the relics you collect at the end of areas give you bonus lives and it's fairly reasonable to stay 'on pace'. There's also a nice variety of levels and challenges to face - some where you'll be carefully planning out each move, and some where you'll be madly dashing through corridors.

In all, 1001 Spikes feels as though it turned out exactly as intended - simply put, it's a well-crafted game, and one worth experiencing.
( 41.1 ч. в игре )
Опубликовано: 29 июня
Totally worth the purchase IMO. Old-School memory skills required, eye pleasing pixel-art to consume, and Souls-Like courage recommened.
( 1.3 ч. в игре )
Опубликовано: 29 июня
Only at the lava world (world 4 of 7, I believe), but man, this game is lots of fun.

It's a punishing platformer, a IWBTG-lite mixed with the level-progression of Super Meat Boy and the style of La Mulana. What's nice is that the game teaches you quickly how to anticipate kill-switches, so in the end it's rather fair when you die again and again (because, well, you should have seen it coming). I've played the game barely an hour, and I already love it. I'll check back in with the replay value assessment when I've finished.
( 1.5 ч. в игре )
Опубликовано: 29 июня
Challenging + Addictive


Worth the price?: Perhaps a little steep, buy on sale.

-Excellent soundtrack
-Practice makes perfect levels, feels rewarding to finally beat a level
-TONS of unlocks
-Great cut scenes and character story
-You get to talk to rats

-Almost every level will make you cry tears of agony

I would recommend this game to hardcore platformer fans who love a challenge and to be trolled by the game from time to time. If you get frustrated easily with constant failure then this game is not for you, you gotta work hard to clear a level. Best of luck resisting to punch your screen with this one.
Moist Sponge
( 0.3 ч. в игре )
Опубликовано: 25 июня
This game is not fun, it's just purely designed to be annoying, don't waste time or money on this.
( 0.3 ч. в игре )
Опубликовано: 25 июня
( 1.8 ч. в игре )
Опубликовано: 23 июня
This game requires you to really pay attention. Most of the traps can be spotted as soon as they come on screen, and will be on specific kinds of blocks, but only most of them. There are also some traps that are not telegraphed until you step on them. It is always possible to escape (spikes for instance will poke their tips out of the ground right before they actually eject) provided you see and react in time. "In time" is often less than a second though.

A lot of the stages are a little too long for their own good, or posses one or two too many gotcha moments. While you get over 1000 lives to finish the game (there are one ups that are really hard to get to so there is always that) watching 30 lives get taken on one stage can be a little frustrating. I wouldn't say that this game is as bad as say "I wanna be the guy" but 1001's fairness treads about an angstrom short of crossing the line into trail and error nonsense. Fortunately, there is a "skip stage" function if you get too stuck. Don't be afraid to use it, you can always come back later.

This is a pretty good game assuming you have the patience for it. Some users have been reporting pretty bad save wrecking bugs of late, so keep that in mind.
Exit Mundi
( 3.4 ч. в игре )
Опубликовано: 23 июня
1001 Swears

It has tons of legitimately cheap deaths and requires memorization and trial and error gameplay over dozens of frustrating failures. You will scream four letter words galore at the monitor. It also has a wide variety of game modes, a ton of levels, and is absolutely and thoroughly addictive as hell. It is not a fair game, and I feel it doesn't have to be. It's a cheap, frustrating ode to continuous perseverance that is done extremely well, and if you're into that, you'll love this. If you wanna be the guy, this game does what it sets out to do extremely well.
( 10.6 ч. в игре )
Опубликовано: 22 июня
I wasn't sure how much I'd enjoy this game going in. Any time I hear the words "troll" and "platformer" in the same sentence, I get worried.

Turns out I needn't have worried. Yes, the game is full of hidden spike traps. Falling boulders. Pits. You name it, there's a way to die. But it also turns out that giving the player 1001 lives to start, and more upon retreiving each relic at the end of each set of stages, makes things more palatable; even more so considering a good run through most stages takes under a minute.

There's a lot of memorization there, so in a lot of ways, it's a speed-runner's dream game. It takes a lot of attempts, but you'll start breezing through early traps to get to the trouble spots over and over, and eventually, you'll get the perfect run down. You'll bask in the exultation of victory when you get through that doorway at the end of each stage. In many ways, it's a very, very compressed version of the sorts of deaths something like Battletoads threw at you; deaths you won't see coming, but in stages that are far shorter, with a much more generous helping of lives. In other words, tweaks that would have made a wildly creative game like Battletoads nearly perfect.

It also certainly helps that the game controls wonderfully. Controls are tight and responsive, with a unique dual-jump setup. Not a double-jump, but two different ones: a single-block jump, and a higher double-height one. You'll use both to make it to the end, and you might think the double-height one would be the way to go, but the single-block jump will keep you from impaling yourself in quite a few spaces, or bopping your head on a ceiling and plummeting to your doom. It's quite efficient, and perhaps more precise than using a hold-the-button system for higher jumps.

It's actually a very nice-looking game, too. It's very pixelated, but the art design is very cohesive and strong in this one. It's clearly a step above the usual 8-bit indie look. Matt Kap, who also was responsible for Castle in the Darkness, headed up the graphical design. The soundtrack is pretty limited, but you'll get pumped when that "key obtained" music starts playing. RushJet1 did a lot of the work here, and hearing him put his NES music skills to use is a joy.

If you've got any sort of patience for games like Electronic Super Joy or Super Meat Boy, you will likely enjoy this one as well. I actually prefer it to either of those games, because I like the theme and the controls more than either of those games, but they're different variants on the same theme: short-but-brutal platforming. Two thumbs up.
Наиболее полезные обзоры  In the past 30 days
13 из 16 пользователей (81%) посчитали этот обзор полезным
10.8 ч. в игре
Опубликовано: 8 июня
A rage game at its finest. It gives you the ever so wanted skip stage button. The traps are well placed and puzzles designed nicely, this game will make you feel frustrated when you keep missing the same jump again and again, but not so much that it becomes "imnpossible". Button mashing in this game may help in the first few levels, spamming buttons and screaming at your screen as traps activate below your feet. But in the later levels, you are required to execute with perfect precision, jumping and blocking traps at the same time.
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8 из 10 пользователей (80%) посчитали этот обзор полезным
0.4 ч. в игре
Опубликовано: 12 июня
=^_^= You enjoyed Montezuma's Revenge or Rick Dangerous in the past? Get this, it's fun! Chances are, you won't finish the later stages, but who knows? It's one of those games where you should play as long as you feel that you're getting some fun out of it!

If you don't know the games that inspired this, watch a video first. One of later stages. It's a puzzle jumper! One mistake and you restart the stage. But you have 999 lives, so that's okay. You'll be able to avoid most hazards by remembering what they look like, or the blocks that spawn them. The game looks gorgeous! The synth music is really nice, too!
Был ли этот обзор полезен? Да Нет Забавный
2 из 2 пользователей (100%) посчитали этот обзор полезным
0.5 ч. в игре
Опубликовано: 20 июня
Товар получен бесплатно
I actually did not mind this game. It's Hard, but that's how the game is. Have fun with this one, but I probably don't recommend playing it for long sessions. unless you have nerves of steel to be able to be put under the pressure of dying numerous times, then congrats! No, really, I don't think most people would be able to do it without going through 1001 controllers.
There is a reason for the number 1001 in this game, why is that? I'll let you find that out for yourself :P
Был ли этот обзор полезен? Да Нет Забавный
3 из 4 пользователей (75%) посчитали этот обзор полезным
8.5 ч. в игре
Опубликовано: 12 июня
This game is AWESOME! It's the type of games that make you hate the developers while making you want to send them all your money. It's really frustrating, but really fun. It's a little like Super Meat Boy, but less about crazy speed and stupid levels of precision and more about reading the levels, learning the patterns, and mastering them.

The controls are great (I played with an Xbox One controller), which is really important for this type of game.

If you like difficult games with short levels (most of them are less than a minute once you FINALLY manage to beat them), you should like this game.
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2 из 3 пользователей (67%) посчитали этот обзор полезным
0.5 ч. в игре
Опубликовано: 13 июня
Very good game, addicting just like Spelunky but linear. I highly recommend.
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7 из 13 пользователей (54%) посчитали этот обзор полезным
Не рекомендую
7.4 ч. в игре
Опубликовано: 18 июня
Really fun game! I have no issues with the game itself, as a matter of fact, I loved the seven hours I spent with it.

However, the game has decided it'll start crashing on startup.
I've tried all the "fixes," and none of them work.
Until this problem is fixed, I can't recommend this game, because you'll get over halfway through, only to find you can't play it anymore.
Был ли этот обзор полезен? Да Нет Забавный
23 из 45 пользователей (51%) посчитали этот обзор полезным
1 пользователь посчитал этот обзор забавным
Не рекомендую
0.6 ч. в игре
Опубликовано: 11 июня
The game is more about learning where the traps are hidden rather than getting past them.

If you want skillfull platforming and trap dodging, Super Meat Boy is a way better option.
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23 из 46 пользователей (50%) посчитали этот обзор полезным
Не рекомендую
2.5 ч. в игре
Опубликовано: 11 июня
I got this game in an humble bundle, i STRONGLY recommend, if you really want to play it, that you do not spend over a dollar to legally get the lisence.

At first you get into the first levels and the game is tricky and challenging. It feels right. Until you are about at half of the water levels, at this point you stop using your skills to avoid traps only to start memorizing patterns over and over again until you get it right, and then to start memorizing the next pattern afterwards. At this point, "traps" are unfair and are more about "dead-ends" than traps. If you miss-step the pattern, what you get is instant death. You do not have, like other platformers, options to react or anything.

The fact that this games keeps putting you into checkmate positions at all time make it not worth your time. It is trying to exploit the old Dark Souls meme of "dying over and over again but it's normal to die in the game" but it's missing the whole point. You're not really "trying" again, you're just ♥♥♥♥♥♥ off you have to restart because the damn level design is crappy.
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15 из 16 пользователей (94%) посчитали этот обзор полезным
18.0 ч. в игре
Опубликовано: 19 июня 2014
Долго не мог понять, что мне так эта игра напоминает, но потом до меня дошло - это как комбо в файтинге. Одно длинное, сложное комбо. Нажмешь не ту кнопку, нажмешь ее не в нужном месте или не в нужное время и все - начинай поновой. Умирать придется часто на каждом уровне, кроме, пожалуй вводных. И, несмотря на то, что эти уровни в большинстве своем проходятся за полминуты-минуту, тратить на них времени придется гораздо больше.
В виде приятных бонусов здесь дополнительные персонажи и костюмы на главного героя из других тайтлов, немного меняющие стиль всего прохождения. Ну и игра обладает просто приятным сеттингом - храм в стиле южноамериканских племен, полный ловушек и прочей дряни, но манящий своими сокровищами в конце пути. Всегда любил такое.
Так что всем фанатам сложных, но интересных платформеров, выполненных в 8-битном стиле, рекомендуется.
Был ли этот обзор полезен? Да Нет Забавный
3 из 3 пользователей (100%) посчитали этот обзор полезным
17.2 ч. в игре
Опубликовано: 27 марта
Суровый платформер с графикой в стиле игр восьми-битной эпохи и хорошей чиптюновой музыкой. Здесь довольно удобное управление (кнопка маленького прыжка, кнопка большого прыжка, кнопка атаки). Помимо основного режима, здесь присутствует несколько игровых режимов для коопа: есть и арена, есть и режимы для прохождения. Для дополнительных режимов можно открыть других персонажей из классических игр, у которых есть свои особенности.
С точки зрения геймплея, как-то неоднозначно. Сначала ты ищешь маршрут, по которому ты сможешь взять ключ и добраться до двери, затем, ты должен умереть очень-очень много раз от всяких разных подлых подстав, после этого учишь тайминги и потом уже все исполняешь. На более ранних этапах все не так плохо. Но чем дальше, тем все хуже. Для примера: после множества попыток, еле как берешь ключ и идешь себе к двери, с трудом до нее добираешься, ждешь, пока она откроется, а в это время умираешь от внезапных шипов. И все надо исполнять зааааново. При этом надо еще понять, как этих шипов избежать, поэтому тратится еще несколько попыток.
Если честно, игра мне не слишком понравилась. Но не вижу смысла опускать игру из-за этого. Интересные моменты тут есть, да и левел-дизайн, не считая некоторых подстав, сделан весьма грамотно. Но вся ее суть игры сводится к следующему: умираешь-тратишь кучу времени на заучивание и исполнение маршрута – проходишь.
Итог: если вам нравится такой тип игр (I Wanna Be The Guy, I Wanna Be The Boshy, Super Meat Boy, Wings Of Vii и т. п.), то 1001 spikes придется вам по душе. Если вам не хочется тратить кучу времени и постоянно умирать от подстав, то лучше купите что-то другое.
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