Discover the lost treasures of Ukampa in South America as Aban Hawkins searches for his estranged father, world-famous archeaologist, Jim Hawkins. Aban Hawkins races into the frozen tundra of the antarctic, undiscovered temple ruins and the vast caverns of South America in search of his father and the legendary treasure rumored to lie...
使用者評論: 極度好評 (171 篇評論)
發售日: 2014 年 06 月 3 日


購買 1001 Spikes



"1001 Spikes is nightmarishly tough but impossible to put down. It's a treat for retro fans and hardcore masochists."


NICALIS FANS GET A LOYALTY DISCOUNT! 33-percent off 1001 Spikes if you already own Cave Story+ or NightSky!


Discover the lost treasures of Ukampa in South America as Aban Hawkins searches for his estranged father, world-famous archeaologist, Jim Hawkins. The elder Hawkins mysteriously disappeared while exploring the ruins. Before his disappearance, the elder Hawkins entrusted his daughter, Tina with a map to the location of the ruins but with a grave warning that death awaits around every corner.

Aban Hawkins races into the frozen tundra of the antarctic, undiscovered temple ruins and the vast caverns of South America in search of his father and the legendary treasure rumored to lie behind the Golden Door of Poko-Mum.


■ 1001 Lives to pass 100+ Levels
Devious traps and cleverly designed levels ensure a variety of challenges that will test the limits of your skills, reflexes and patience.

■ 4-Player Local Co-op and Versus Gameplay
Test your platforming and treasure skills with up to 4 of your friends!

■ Retro with style
Classic 8-bit style chiptunes by Rushjet1 and Misoka with true-to-Famicom graphics

■ Secret of Ukampa
Unlock nearly two-dozen secret characters, each with vastly different gameplay and abilities

■ Watch the Story unfold
The action and mystery advances through in-game cutscenes, each character with their own unique story!


Mac OS X
    • OS: Windows 8 / 7 / Vista / XP
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: Intel: GMA 950 and up, ATI/AMD: X-Series 300 and up, Radeon-Series 9600 and up, Nvidia GeForce 6000 and up
    • Hard Drive: 256 MB available space
    • Processor: 2.4 GHz Dual Core 2.0 (or higher)
    • Memory: 4 GB RAM
    • Hard Drive: 256 MB available space
    • OS: 10.8
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: Intel: GMA 950 and up, ATI/AMD: X-Series 300 and up, Radeon - Series 9600 and up. Nvidia: Geforce 6000 and up.
    • Hard Drive: 256 MB available space
    • OS: 10.9
    • Processor: 2.4 GHz Dual Core 2.0 (or higher)
    • Memory: 4 GB RAM
    • Graphics: Intel HD Graphics 4000 and higher, ATI Radeon HD-Series 4650 and higher, Nvidia GeForce 2xx-Series and up.
28 人之中有 25 人(89%)認為這篇評論有參考價值
14.7 記錄時數
張貼於:07 月 2 日
Everybody knows that 1001 Spikes is a masterpiece of mechanics and the pinnacle of level design as an art form, but, for as much as I have relished every agonizing, brilliant moment, my favorite thing about it is the respite stages at the end of each area. You simply move through the level, free from danger, and ironically these are the moments in which I truly feel like I am on an adventure.

It's not that I use this time to reflect on the challenges that I've surmounted. It's not that transition in which I am saying goodbye to one area with its distinctive tileset before moving on to another. The romance of these stages is simpler than that: It's just a pleasure to move through an exotic space! By suddenly stripping away all semblance of difficulty, 1001 Spikes startles you into noticing that one of the basic strengths of videogames is the experience of place.

When all of the scorpions and dart-shooting busts and crushing effigies and flamethrowers fall away, there's just you and a decaying ruin, adorned by idols carved from bricks of gold and lit by columns of blue flame, housed within the red dirt of the jungle and deep purple caverns, overgrown with vines that sway as you brush by, curtained by waterfalls and the slowly flooding drip of leaking ceilings, and eroded by lakes of fire barely contained with thick stone dams. Corridors narrow to a crawlspace and balloon outward into large pedestal chambers. They wind from side to side, rising and falling, or provide a shambling staircase out of darkness.

The fundamental lines of these spatial compositions are as beautiful as the pixel art with which they are drawn, and these little journeys are yet further characterized by situational events. Rope bridges collapse behind you, imposing doors are opened with the depression of multiple switches or the assembly of several ritual keys, and gates crumble away with the terrain, dropping you into the abyss. These surprises somehow manage to evoke a sense of mystery even though there are no puzzles to solve and a sense of adventure even though your path is a straight line. I could play an entire game comprised of these completely safe yet intriguing and enchanting stages.

Ukampa lies behind me in ruins, its golden skulls all safely ensconced within my loot sack, but I am not finished with 1001 Spikes. Not by a long sight. More adventures await. Regardless, I am more than ready to say that I don't just enjoy this game; I love it.
6 人之中有 6 人(100%)認為這篇評論有參考價值
7.3 記錄時數
張貼於:10 月 26 日
This game is NOT I repeat NOT for those who pretain to the following:
- unable to Maintain their cool / have a short fuse
- Give up easily
- Have had no experience with platforming prior to this game
- Want a causal experience
- Hate spikes

Now then onto my opinion of the game. This game is by far one of my favorite platformers that I have played right next to super meat boy. This game is as tough as it can get and if you want to make it far you will need to have the psychologic idea of "if it looks like it's able to kill you, it probably will"

Now I will admit this game's degree of difficulty at times goes down to out right troll level, with traps right at the finishing door which will kind of ruin the vibe of completeing the level. I will also say that Some of the golden skulls as well as levels I would of had no idea how to do unless I googled how to finish it or obtain the skull.

Onto some positive notes I personally love the difficulty of this game! I view myself as a veteran; claimably a master when it comes to platforming and and it's nice to see games like this come and basically give you a slap in the face and say "you think you're hot stuff huh? Try this on for size then". It gives us gamers the reality check we need to see that we are not "MLG" or "Greatest Platformer in NA", we are just gamers with more fun to experience with this game and to overcome it through all the hard times and trials it provides. The major positive aside, I also adored how it seemed so retro as I feel it really fit with the style of game, as it was 3D or something, this game would end up looking much worse in my opinion. The music is also divine and the little details really add to the ruins and complete this game. If you are looking for a nice little challenge than please without hesitation pick up this fantastic game. And don't you worry about your extra lives, as you have 1001~
4 人之中有 4 人(100%)認為這篇評論有參考價值
18.3 記錄時數
張貼於:11 月 2 日
1001 Spikes a.k.a. Aban Hawkins vs. Shootface McHateYou.

This is not a game for the faint of heart or the buttery of fingers. It's a difficult puzzle platformer that requires more quick reflexes than analytical thinking, those there's plenty in this game to test both.

This game is painfully fair as well. There's really only one stage in the game that feels like a crapshoot, and that comes near the end of the postgame. The rest, if you die, it's because you haven't figured out the level yet.

There are plenty of different characters to check out once you've beaten the main game with the main character, as well as other game modes to explore. You definitely get your money's worth.

If you enjoy difficult games, puzzle platformers or getting sniped repeatedly by wall statues, this game is for you.
4 人之中有 4 人(100%)認為這篇評論有參考價值
60.1 記錄時數
張貼於:07 月 19 日
Disclaimer: If you inherently can’t stand timing-based platforming and a certain level of trial-and-error/memorization, this game is not for you.

Mario really changed platforming huh? I mean he pretty much created it with his appearance in Donkey Kong, but it was Super Mario Bros. that defined core platforming mechanics for years to come. Chief among these is the jumping itself: SMB added a momentum based system as well as variable jump lengths depending on how long you held down the button. Put these together and you had a game that just felt better than any other game at the time. Fast forward to today and we’re in a resurgence of the genre, with a new SMB, Super Meat Boy, taking its place as king with the most refined Mario controls to date.

How does 1001 Spikes fit into this? Well…

1001 Spikes scales back the jump mechanics to pre-Super Mario Bros.; there’s no momentum system or variable jump based on length of button press. Instead, there are just two jumps: a jump that clears 1 tile and a jump that clears 2 tiles.

What does this mean? Well as far as negatives go it means that you never get the same sense of great game feel as you do in Super Meat Boy. That’s not to say the game feels bad though; you can change the direction of your jumps in mid-air, so it’s not clunky like Castlevania or Ghosts n’ Goblins. It also means that it’s more accessible; you have to worry less about mastering a complex physics system and more about your timing and reflexes. With more reliable jumps you can also have more daunting challenges, without a lot of the error in the trial-and-error.

But the biggest thing it facilitates is puzzles. It’s not always advantageous to use the high jump, even with jump correction; the game makes you use both. You see, most of the game’s obstacles are traps, with slight visual clues of where they could be. This works synergistically with the jump system; you’ll have to constantly think on your feet about where traps could be located and how to handle them, but because of the rigid jumping you’ll also have to problem solve about what sequence of jumps and landings to use to get you to your goal. There are a lot of “puzzle platformers” out there but more often than not they’re puzzle games that just happen to be platformers. This game uses platforming as its puzzle mechanics; rarely do I see a game so multifaceted and yet so singular in its design. Even once you’ve carved out a path you’ll still have to think quickly to execute it; unlike platformers like Meat Boy there’s no clear break in between obstacles. Traps add an extra sense of cohesion to the levels as you have to keep moving and thinking on your feet with no time to catch your breath. It’s a really unique feeling for a platformer, and frankly it’s exhausting at first. But as you play more, you’ll get better at the game and at the quick thinking and memorization needed to complete each level. While the game doesn’t build in the sense of reward like Super Meat Boy does, it doesn’t really need it; by the time you beat each level, you’ll have gained the satisfaction of solving a puzzle and of executing tight platforming in one.

This is all reinforced by a smart lives system where you have to actually learn how to play the game, and not just muscle through it like Meat Boy, so that you can preserve your lives and prevent yourself from starting over from the beginning. It – oh wait, you don’t have to start over? You just get three more lives? …Then what’s the point?

This is the start of a few baffling decisions; why have a life system at all? Or a level skip option? Why is there a store anyway? I get that it creates a strong connection between the side modes and characters and the real gameplay as Aban but it ends up feeling grindy and “pay-to-win”.

Speaking of side modes and characters, this game has a lot of content! There’s a single screen Mario Bros. style fighting game, a Kid Icarus style climbing game with scroll locking, and The Lost Levels, which actually is the game I expected except in short form, with a reduced number of levels and only 101 lives, but a Game Over if you lose them all. It doesn’t introduce any new mechanics but it does put them together in new ways, and to be honest a shortened form probably works better for that Game Over concept anyway.

The best part of the game though is the level design. With rigid jumps and movement speeds there’s already a lot of potential for fine-tuned gauntlets to jump through, with a lot of pixel-perfect platforming that really matches the aesthetic and gives you the feeling that nothing about this experience should have been any different. But what’s great is how it layers it: every level has a teaching layer, a “get through the level the first time” layer, and a speedrunning multiple path layer, and everything in the game is created with these layers in mind, all without ever sacrificing internal logic. There are no scripted events here; everything is created using the tools given, and anticipation of how the player will tackle it. So let’s say there’s some spikes on a timer, and there seems to be a conveniently different colored block as a safe spot. Well that block is going to have logic to it; it’s not going to be just arbitrarily discolored, but discolored because, it has hidden spikes in it, or maybe it’s actually a cracked block and will break when you stand on it. When all of these layers and the logic within them come together it creates a world that feels like it existed before you and will continue to exist after you’re gone, rather than just a series of arbitrary obstacles. You create the timings yourself, there isn’t one set way you have to do it; a favorite mechanic of mine includes pushing a sliding ice block, that you can jump on and ride. Its velocity is set and firm, but it’s up to you to set it into motion, not the game. This is a damn fine platformer, and in my opinion, probably bests Super Meat Boy as my favorite to date.
3 人之中有 3 人(100%)認為這篇評論有參考價值
27.8 記錄時數
張貼於:10 月 27 日
There are a lot of good levels in single player and a large number of characters. Some of the characters are very similar, but there are enough unique ones that it doesn't really matter too much. The multiplayer modes are decent, but not as good as the singleplayer. The game has lots of traps, but once you die to one you can anticipate other similar traps later. I never found it to be too unfair, since it's pretty much impossible to run out of lives.
3 人之中有 3 人(100%)認為這篇評論有參考價值
2.5 記錄時數
張貼於:11 月 27 日
"We are going to die" (Indiana Jones Temple of Doom) Yes, you are going to die in this game about every 10 to 20 secs upon entering a new level. The levels are not random but there are brutal none the less. This is a side scrolling 8 bit platform game which requires you to pretty much memorize the stages because the you will never know what to expect. The ceiling may come falling down or spikes may come out of a block you just never know what is going to happen. Trial and error is the name of the game here. If you like games like Spelunky, Super Meatboy, Braid ect. Then you are going to love this game i sure do. Not for the faint of heart just for the persistent hardcore. Highly recommmend!
3 人之中有 3 人(100%)認為這篇評論有參考價值
33.0 記錄時數
張貼於:10 月 7 日
1001 Spikes might throw the occasional cheap and dirty trick but for the most part it plays by a set of rules. You follow the rules you'll do fine on most levels aside from two which were complete hair-pullers for me (9-4 and 10-4, if you're wondering. Yes, it's difficult but far fairer than many of it's nay-sayers claim. I honestly found it to be easier than Super Meat Boy and it doesn't do as much out of nowhere stuff as IWBTG.
15 人之中有 9 人(60%)認為這篇評論有參考價值
1.8 記錄時數
張貼於:07 月 29 日
I got this as soon as it came out, and honestly, its not really all that much fun. I mean all the elements are there - it has great retro graphics, excellent music, and hard-as-nails difficulty, but I just found myself not really wanting to play it.

I think it comes down to the fact that its not *really* a fair difficulty. Yes you can learn to avoid certain pitfalls, but you never really feel like a boss doing it.

Sorry, I would not recommend.
2 人之中有 2 人(100%)認為這篇評論有參考價值
18.4 記錄時數
張貼於:06 月 27 日
Can we talk about Aban Hawkins & the 1001 Spikes?
We're gonna talk about Aban Hawkins & the 1001 Spikes.

I'm gonna start with few statements that are all absolute facts:

You truly feel being alive during this. This is like if Dark Souls was made for adults. You will never leave the ruins of Ukampa Temple alive.

Did any of these made you feel scared, afraid or panicked? If so, get out.

The rest of you, keep listening.

I ♥♥♥♥ing love this game. Ever been into Rick Dangerous, La-Mulana, Cave Story, Spelunky or Super Meat Boy? If so, good because this should be right down your alley then. This game looks, sounds and plays like 8-bit title from the mid to late 80's, but the level- and game design is all 2014, baby. And don't let the limited color palette or resolution startle you, this game is audiovisually gorgeous - at least if you can appreciate real games made for grownups.

The controls are really sharp, responsive and overall snappy. One of the favourite things about this game is that you can only move, throw daggers and jump either a small jump or big jump - both controlled by separate buttons. There's none of the slick fluid like movement and variable running speed or jumping heights, instead you have super accurate controls, so controlling Aban to his death feels ever so good and precise!

Speaking of death, there's plenty of that packed in this bundle of fun and joy! There's SO many ways you can die in this game, and guess what? It's all your fault! My favourite part about this game is that it gets gradually harder and harder, but never it becomes ♥♥♥♥♥♥♥♥ to play. No matter how tricky construction of death and misery is in front of you, you can always tell them before hand: Subtle changes on the tiles, lack of foliages, bit of animation, maybe sound effect or bit of delay and effect before your inevitable death and decay. It might feel cheap, but each level can be eventually figured out and mastered, and you're gonna feel ♥♥♥♥ing great as you do so - even more if you happen to find one of the hidden golden skulls.

I also wanna say right now that this game does not compare to I Wanna Be The Guy - because I Wanna Be The Guy is not a hard game for a good reason. IWBTG is a ♥♥♥♥ty ♥♥♥♥ing game and prime example of how you should not design a game. Having completed that game, I have all the right to call it a ♥♥♥♥ing garbage it definetly is.

Anyhow! Still interested? Good! The game actually does have a plot of some sort, that is delivered in the similar subtly animated still anime frames like in the NES Ninja Gaiden series. There's also a whole new continent to explore on a New Game+, variable multiplayer options and also "lost levels" during the development time that you can try out for your pleasure. There's plenty of unlockable character, each with their own special abilities, you can buy stuff to be unlocked in the game's store and it has also couple really, really well hidden super secrets I'm not gonna even spoil.

As far as I know, I have no gripes with this game. Some people with third party controllers had some issues, but the game's been updated few times and the Steam Forums have workarounds for those issues in case you stumble into any.

TL;DR This game is like if Dark Souls was made for adults in 8-bit glory. You will become a man after this game (even if you're a woman, there will be chesthair and beard everywhere). You will love and you will hate this game, and you're ♥♥♥♥ing glad that you didn't miss this one out.

11/10, would spike again.
2 人之中有 2 人(100%)認為這篇評論有參考價值
24.0 記錄時數
張貼於:07 月 13 日
Harkening back to the NES era, this game is a masterpiece of design, sporting tight as hell controls, great pixel art and a nightmarish difficulty curve. When I say nightmarish, however, I mean it. This game pulls no punches. If you're easily frustrated, stay away, but if you think you're a bad enough dude (or gal) to make it through 1001 traps without pulling literally all of your hair out, this game is for you.
1 人之中有 1 人(100%)認為這篇評論有參考價值
9.8 記錄時數
張貼於:07 月 8 日
If you hate yourself, you owe it to yourself to play this game. Hardcore, frustrating, defeating, 1001 Spikes is one of those rare games that is actively out to kill you, the player, and it will do so often, to hair-pulling results. I love it. I love it to death. I love every single awful teeth-clenching second of it. Just remember: if you want easy, go play something else. Anything else. If you want something that is genuinely satisfying each time you beat a level, play this.
1 人之中有 1 人(100%)認為這篇評論有參考價值
34.1 記錄時數
張貼於:09 月 7 日
1001 Spikes is a difficult platformer that's well made and if you want a challenge of I Wanna Be The Guy/Boshy levels that's had a lot of work and an entire engine dedicated to it this is your game.

Don't let the title fool you though there's a lot more than 1001 spikes.

Also you can play as Curly Brace.

Double Also you can murder penguins.
1 人之中有 1 人(100%)認為這篇評論有參考價值
26.4 記錄時數
張貼於:06 月 20 日
It's like a more fair IWBTG. I always felt like the game cheated me in IWBTG, but in 1001 Spikes every death feels like my fault. Ridiculously hard, but really fun and rewarding. Great music and graphic style that I excpected from Nicalis.
1 人之中有 1 人(100%)認為這篇評論有參考價值
15.5 記錄時數
張貼於:07 月 4 日
Strong recommend if you enjoyed games like I Wanna be the Guy or Battle Kid (2010, for the NES).

Only negative is that keyboard/gamepad input OCCASIONALLY stutters, which may or may not be at a critical time. Fix your timestep (or whatever), dev!
3 人之中有 2 人(67%)認為這篇評論有參考價值
0.5 記錄時數
張貼於:06 月 21 日
There are games that are difficult, yet fair. You slowly climb your way up to the victory by perfecting your muscle memory, remembering enemies patterns, learning game's mechanics, etc. But there are games that try too hard to be difficult. 1001 spikes is one of them.

Starting from about 6 - 7 level the desing of the game starts to be horrendously assholish. Narrow corridors with traps shooting darts that you have to shoot down with your knives or whatever, million spikes coming out of every surface on a map, voids, scorpions, etc. You die, you start over, ♥♥♥♥ing infuriating :P

Dying in Spelunky, Super Meat Boy or LIMBO is fun. Dying in 1001 spikes is just painful. Like a spike in your scrotum. It's still a good game though, if you're a masochist.
3 人之中有 2 人(67%)認為這篇評論有參考價值
21.5 記錄時數
張貼於:07 月 15 日
Great game for anyone who loves difficult but fair platformers. A lot of value packed into this game. Very well done.
3 人之中有 2 人(67%)認為這篇評論有參考價值
16.4 記錄時數
張貼於:07 月 17 日
It's like super meat boy and I wanna be the guy had a meth baby and it was raised by la mulana.
3 人之中有 2 人(67%)認為這篇評論有參考價值
0.7 記錄時數
張貼於:10 月 2 日
I really love this game but I bought 2 copies BECAUSE IT SAID MULTIPLAYER along with local Co-op. Now I'm out $15 for this misleading category. Next time just put local so eveyone is happy.
5 人之中有 3 人(60%)認為這篇評論有參考價值
1.1 記錄時數
張貼於:09 月 27 日
This game makes me not hate my ex-wife.
13 人之中有 7 人(54%)認為這篇評論有參考價值
22.1 記錄時數
張貼於:07 月 20 日
While this game isn't terrible it just seems like a waste of $15.

It seems like a retro game which wanted to be as hard as old NES games but what this game doesn't understand is that ♥♥♥♥♥♥*t traps don't make your game enjoyable or challenging in a fair way, instead it makes the player extremely frustrated to die to something they had no idea was there in the first place and unfortunatly ♥♥♥♥♥♥*t traps are the main source of difficulty of this game. This isn't Super Meat Boy or Rogue Legacy hard, no... This is ♥♥♥♥♥♥*t hard like Ghost & Goblins and I Wanna be the Guy Gaiden!
(Although I wanna be the guy gaiden can be excused since that game was deliberately made with the intent that it's ♥♥♥♥♥♥*t where this game was not)
The Multiplayer elements of this game aren't worth your time in the slightest, the levels are poorly designed with ♥♥♥♥♥♥*t traps as a main source of difficulty and overall I just cannot reccomend this game in the slightest. Now there were parts of this game I did legitimately enjoy and the Tower of Nanar feels like the way they should've designed this game but the problem is that with all the horrible hidden traps and sooo much waiting for certain levels and stages which go on for over a minute I just cannot reccomend this game in the slightest even if you are a fan of this genre I just can't reccomend it.

The only good thing I can really say about this game is the Spritework and the Music. The 8-Bit Spritework is very pleasent to look at and is animated pretty well and the soundtrack is just absoloutly wonderful with my favourite themes being the tower of Nanar Stage 5 and World 4 but if the best thing about your game is the graphics and music then why even bother spending your money on this?

Overall this game just isn't worth your time or money and instead of being looked at and acknowledged we should probably just leave it alone and let time forget this.