Discover the lost treasures of Ukampa in South America as Aban Hawkins searches for his estranged father, world-famous archeaologist, Jim Hawkins. Aban Hawkins races into the frozen tundra of the antarctic, undiscovered temple ruins and the vast caverns of South America in search of his father and the legendary treasure rumored to lie...
Brugeranmeldelser:
Samlet:
Meget positive (294 anmeldelser) - 88% af de 294 brugeranmeldelser for dette spil er positive.
Udgivelsesdato: 3. jun 2014

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Om dette spil

Discover the lost treasures of Ukampa in South America as Aban Hawkins searches for his estranged father, world-famous archeaologist, Jim Hawkins. The elder Hawkins mysteriously disappeared while exploring the ruins. Before his disappearance, the elder Hawkins entrusted his daughter, Tina with a map to the location of the ruins but with a grave warning that death awaits around every corner.

Aban Hawkins races into the frozen tundra of the antarctic, undiscovered temple ruins and the vast caverns of South America in search of his father and the legendary treasure rumored to lie behind the Golden Door of Poko-Mum.

Features

■ 1001 Lives to pass 100+ Levels
Devious traps and cleverly designed levels ensure a variety of challenges that will test the limits of your skills, reflexes and patience.

■ 4-Player Local Co-op and Versus Gameplay
Test your platforming and treasure skills with up to 4 of your friends!

■ Retro with style
Classic 8-bit style chiptunes by Rushjet1 and Misoka with true-to-Famicom graphics

■ Secret of Ukampa
Unlock nearly two-dozen secret characters, each with vastly different gameplay and abilities

■ Watch the Story unfold
The action and mystery advances through in-game cutscenes, each character with their own unique story!

Systemkrav

Windows
Mac OS X
    Minimum:
    • Styresystem: Windows 8 / 7 / Vista / XP
    • Processor: Core 2 Duo
    • Hukommelse: 2 GB RAM
    • Grafik: Intel: GMA 950 and up, ATI/AMD: X-Series 300 and up, Radeon-Series 9600 and up, Nvidia GeForce 6000 and up
    • Diskplads: 256 MB tilgængelig plads
    Anbefalet:
    • Processor: 2.4 GHz Dual Core 2.0 (or higher)
    • Hukommelse: 4 GB RAM
    • Diskplads: 256 MB tilgængelig plads
    Minimum:
    • Styresystem: 10.8
    • Processor: Core 2 Duo
    • Hukommelse: 2 GB RAM
    • Grafik: Intel: GMA 950 and up, ATI/AMD: X-Series 300 and up, Radeon - Series 9600 and up. Nvidia: Geforce 6000 and up.
    • Diskplads: 256 MB tilgængelig plads
    Anbefalet:
    • Styresystem: 10.9
    • Processor: 2.4 GHz Dual Core 2.0 (or higher)
    • Hukommelse: 4 GB RAM
    • Grafik: Intel HD Graphics 4000 and higher, ATI Radeon HD-Series 4650 and higher, Nvidia GeForce 2xx-Series and up.
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Samlet:
Meget positive (294 anmeldelser)
Senest opslået
usjmanian
( 0.1 timer bogført )
Indsendt: 2. maj
ONLY LOCAL CO-OP

BE WARNED
Hjælpsom? Ja Nej Sjov
Overwatch Advocate
( 62.4 timer bogført )
Indsendt: 1. maj
1001 Spikes has the misfortune of coming at a time when we feel like we've had enough of its ilk. We've played Indiana Jones-themed platformers (La Mulana and Spelunky), short-level-many-lives platformers (Super Meat Boy, I Wanna Be The Guy), and technologically accurate retro homages (Shovel Knight). It's unfortunate because 1001 Spikes is all these things, but it's also something more.
It tosses out the fiddly analog jumping of Super Meat Boy in favor of digital two-button jumping. You know where your jumps are going to take you, even if you play blindfolded. The challenge is picking the right place and time to jump. There are no leaps of faith. The limited pallet of hazards allows you to grow muscle memory. Far from being an exercise in trial and error, 1001 Spikes is a game you can get good at. My second playthrough took 10% as long as my first.
Instead of the single-screen levels of Super Meat Boy, you have levels that you can't finish while holding your breath. There are parts where you really have to think hard about how you can pass an obstacle. There are shortcuts. If Super Meat Boy is a triceps dip, 1001 Spikes is a push-up.
If you've played IWTBTG, you'll know that that game can kill you in ways that are funny. 1001 Spikes has jokes too, but they are funnier.
1001 Spikes has a story, and a damn good one. It's told in Ninja Gaiden style cutscenes which are long but don't overstay their welcome. It's about a love-hate relationship. The protagonist goes on an adventure to prove something to himself -- when you play this game it will be to prove something to yourself. 1001 Spikes is a Japanese indie game, and when it comes to story it seems like Japanese indie developers can do something that Americans can't. They can set their games in worlds that seem real. They can be sentimental without being sappy.
Hjælpsom? Ja Nej Sjov
- dan -
( 1.0 timer bogført )
Indsendt: 10. april
A tough as nails retro platformer from the creator of cave story, 1001 spikes is an infuriatingly tough game. There are a good selection of stages and modes and the co op mode is hilarious. The game has a neat Indiana jones style storyline and acsthetic which i quite enjoyed. Graphics and sound are well done and the controls are tight, another excellent game from nicalis
pros
-very polished
-tough but fair
-lots of content
cons
-crushingly difficult

recommended if you enjoy brutal retro platformers 4/5
Hjælpsom? Ja Nej Sjov
10:40pm
( 1.6 timer bogført )
Indsendt: 4. april
Beginner's Trap: The Game. Looks like Spelunky and La-Mulana, except without the good, original level design.
Hjælpsom? Ja Nej Sjov
Rick Moranis
( 9.4 timer bogført )
Indsendt: 14. marts
Trial and error, trial and error . . . .

game uses cheap non telegraphed traps to kill you and extend playtime

You can watch a video of a level and master it that way; not much reliance on timing jumps

The tower of nanaar mode was fun though since it gives you a couple of lives and starts you right where the cheap trap killed you.

There are much better platformers on Steam than this trial and error fest
Hjælpsom? Ja Nej Sjov
Papa Bloss
( 0.4 timer bogført )
Indsendt: 18. februar
Game has great potential, however the numerous game breaking bugs are too difficult to ignore.
Hjælpsom? Ja Nej Sjov
every bae is halloween
( 4.5 timer bogført )
Indsendt: 17. februar
I dig the idea of a challenging platformer designed to hone your skills, and at first, 1001 Spikes lives up to this, but then two things happened:

1. Levels began tossing obstacles from offscreen, leading to cheap deaths if I didn't scroll the screen properly or predict what was going to happen via audio cues.
2. Somehow a game styled on 8-bit graphics began lagging for me on a system that damn well ought to be able to handle it. When you have to throw knives with precision to stop a dart lodging itself in your face, this is a fatal flaw.

I lost interest in the middle of world 3 and who knows? Maybe there was more fun stuff. I know I really enjoyed the Tower of whatever hidden mode, but the main campaign wasn't pulling me in anymore.
Hjælpsom? Ja Nej Sjov
Batman
( 0.6 timer bogført )
Indsendt: 16. februar
Assertion failed
Hjælpsom? Ja Nej Sjov
Nensuru Tripa Seca
( 6.0 timer bogført )
Indsendt: 12. februar
The good

-The challenge: Hard but fair. Some traps may look unavoidable but if you take your time to look at the enviorment clues you could see it coming.

-Graphics/Sound

-The depth: Most of it comes from the ways the levels try to kill the player. Movement is rather simple and easy to master.

-Co-op: The singleplayer campaing is avaliable for up to 4 players to play and the progress carries over. Local co-op only.

-Replayability: Many characters to unluck and most of them has a unique ability that changes the way you play.

The bad

-
Hjælpsom? Ja Nej Sjov
Samurai Vader
( 0.7 timer bogført )
Indsendt: 9. februar
1001 Spikes is a difficult platformer made by Nicalis (Cave Story+, The Binding of Isaac). Father of the protagonist is missing - only thing there's left by him is a map and a letter to seek Ukampa ruins in South America. Challenge accepted.

Controls are made pretty tight, you won't have any problems regarding movement or jumping, which are required for hard platformers anyway. Jumping isn't depending on the intensity of your button pushing and is always same height, because you actually have two buttons to jump - you can do a small (1 block up) or a big (2 blocks up) jump. But that isn't something bad, you'll get used to it quickly.

Level design is nice, all levels are made with emphasis on speedrunning, so they are not long - expect usually about 1 minute per level from start to finish. That doesn't mean you'd need only one minute to beat every level, you'll be dying a lot. There are many traps and passages that just asks for you to die so you know what to avoid next time.

The game also requires some basic multitasking skills, as there are passages where you have to check spikes around you, and throw daggers at shooting traps meanwhile - you'll have to count the time of trap reset to throw at the right time. Do you still thing that 1001 lives for 1001 Spikes is enough for you?

Controls, game menu and overall presentation of the game is polished and worth the price. That includes sweet pixelart graphics and great 8bit soundtrack that won't get old (well, it did, but you'll still like it).

Conclusion:
This game is a great buy for those who want a 2D platforming challenge. It's not easy, it requires proper training for every level, and is rewarding enough in the end, with the feel of success.


For more reviews, join Samurai Vader's Point of View group and follow my curator page, I'm always happy to see feedback about my reviews.
Hjælpsom? Ja Nej Sjov
Schloe
( 2.9 timer bogført )
Indsendt: 22. januar
This game is wonderful. It's like they took super meat boy and gave it a lot more depth. That said, I'm not partial to this style of game. I like open worldy type stuff that you can get lost in. The only way you can get lost in this game is to get stuck at a particular puzzle or sequence because you die before you can figure out what you're looking at.

4/5, would recommend to friends and enemies for the same reason.
Hjælpsom? Ja Nej Sjov
noahk777
( 0.2 timer bogført )
Indsendt: 21. januar
OK, so first off, the controls just don't even. Not, 'They don't even.....' They just don't actually work. I tried on both Windows 8.1 and Windows 10. The controls on a keyboard don't work, so if you don't have a controller, do NOT get this game. And, may I point out, when I contacted the devs, they didn't even reply. When I posted in the game's Steam forums other players pretty much said 'Yeah, it just dosn't work'. Once a controller was connected, I began playing, and from what I'v played, it has good mechanics and nice level design. It is very challenging like old NES games. I am putting a 'yes' on recommending the game, but if you have no controller, do NOT buy.
Hjælpsom? Ja Nej Sjov
Jeddunk
( 0.6 timer bogført )
Indsendt: 9. januar
Baby's first platformer with traps!
Better than Rebirth!
Hjælpsom? Ja Nej Sjov
Peej
( 15.9 timer bogført )
Indsendt: 8. januar
Super fun if you like overcoming well-designed challenges that require you to memorize the level and have pretty precise execution.

If you want a narrative or interactive fiction or some other reason to play a game besides pushing buttons to control your character to victory, then this one isn't for you.
Hjælpsom? Ja Nej Sjov
Little Mac(kerel)
( 29.9 timer bogført )
Indsendt: 7. januar
This game is incredibly difficult, but that's what makes it so tremendously rewarding. The controls are very tight, giving you a lot of precision to work with.
Some people say the game feels too trial-and-error for them, which is sort of true, but that's part of the reason that I love the game. There are a lot of patterns that you'll start to learn that will help you to avoid obstacles, but sometimes you jump onto a platform that look safe and suddenly you're full of spikes. Sometimes you'll say "that block DEFINITELY has spikes in it;" you land on it, there aren't any spikes, but you're expecting them so you freak out and jump off in a panic only to fly face-first into a dart.
Sometimes this lack of "red blocks = spikes, yellow statues = darts" means that you'll die to traps that you couldn't possibly predict; I can see how that could become frustrating quickly, but with 1,001 lives to burn through, I never thought "wow this is 100% ♥♥♥♥♥♥♥t," it was just something to catalogue into "sneaky traps on this level." And honestly, I love that tense feeling of "what could be in this next area that's going to kill me?" It's not so random that you can't outwit some of the traps, but it isn't so formulaic that you can learn "this means this so do this" to breeze through levels.
I think this game could have VERY easily gone in an entirely different direction if it wasn't for the level design and the soundtrack. All of the levels are built in a way that makes it possible to speedrun through them if you're willing to spend the time learning the traps and perfecting the technique. I've had hours of fun just playing one level with a friend, passing the controller back and forth while we try to perfectly time a jump, then a knife throw, then do a crazy high-jump wibble-wobble to fall underneath a dart with surgical precision. That was fun because the levels aren't overly long, some of the trips are hidden but not completely unknown (spikes flash for a second before they pop out, darts only come out of statue mouths, etc.). There are no invisible blocks that you're going to bump into. There are some tiles that fall out from under you or ceiling blocks that will fall onto your head, but these will usually (I can't say "always" with 100% certainty) be marked or have some sort of audible warning; you can escape them if your reflexes are fast enough. However, my reflexes are not usually fast enough and I have to learn some of these things by getting killed by them.
The soundtrack is well-made and a real pleasure to listen to if you're into chip-tune music. It definitely has that 8-bit NES-era feel to it, but it's all layered and orchestrated in a way that makes it so much more complex than "bleepity bloop background noises." You typically won't get new background music until you progress to the next area of the map, which means you'll probably be hearing the same music for a long time. That might not be your bag, but I can say that personally I never got tired of the soundtrack, even when I spent 400 lives on the same level. I do still get a weird sense of anxiety whenever I hear the music from the fire maps, though...
Overall, this game is really a blast to experience, especially since you can unlock new characters by finding the secret golden skulls on each map. The unlockable characters will only be able to grab coins from the main levels, but they all have their own little differing mechanics that makes them fun to play the extra modes with.
If you're planning on playing this game solo, go in knowing that there's going to be a lot of repetition while you try to learn the levels. It's still a lot of fun, but I would recommend having a friend to share in the good-natured cornucopia of death that you're about to experience.
Hjælpsom? Ja Nej Sjov
Heartlessmushroom
( 18.0 timer bogført )
Indsendt: 6. januar
Aban Hawkings, welcome to die.
Hjælpsom? Ja Nej Sjov
shaolinpunks
( 1.0 timer bogført )
Indsendt: 5. januar
Super fun game! Unfotunatley I can't give it a thumbs up. Steam Cloud syncing does not work with this game. Even though it's listed as one of the selling points.

5 DAYS LATER.

It's been 5 days since I emailed the dev asking about Steam Cloud save troubleshooting. Have not recieved a response yet.
Hjælpsom? Ja Nej Sjov
the lost hamburger
( 19.2 timer bogført )
Indsendt: 1. januar
You can play as creator of Braid shooting errors.

10/10
Hjælpsom? Ja Nej Sjov
dwuGs
( 4.1 timer bogført )
Indsendt: 31. december 2015
I hate this game.

But it's alright.
Hjælpsom? Ja Nej Sjov
Furret
( 27.6 timer bogført )
Indsendt: 26. december 2015
Warning: this game is difficult, really difficult. If that is not something you like, do not get this.

If however, that is something you like, Go on reading other reviews. I don't feel like writing a big review right now, so I'll just quickly recommend this for anyone who likes difficult games.

have fun y'all
Hjælpsom? Ja Nej Sjov
Mest hjælpsomme anmeldelser  I de sidste 30 dage
5 af 5 brugere (100%) fandt denne anmeldelse brugbar
Anbefalet
62.4 timer bogført
Indsendt: 1. maj
1001 Spikes has the misfortune of coming at a time when we feel like we've had enough of its ilk. We've played Indiana Jones-themed platformers (La Mulana and Spelunky), short-level-many-lives platformers (Super Meat Boy, I Wanna Be The Guy), and technologically accurate retro homages (Shovel Knight). It's unfortunate because 1001 Spikes is all these things, but it's also something more.
It tosses out the fiddly analog jumping of Super Meat Boy in favor of digital two-button jumping. You know where your jumps are going to take you, even if you play blindfolded. The challenge is picking the right place and time to jump. There are no leaps of faith. The limited pallet of hazards allows you to grow muscle memory. Far from being an exercise in trial and error, 1001 Spikes is a game you can get good at. My second playthrough took 10% as long as my first.
Instead of the single-screen levels of Super Meat Boy, you have levels that you can't finish while holding your breath. There are parts where you really have to think hard about how you can pass an obstacle. There are shortcuts. If Super Meat Boy is a triceps dip, 1001 Spikes is a push-up.
If you've played IWTBTG, you'll know that that game can kill you in ways that are funny. 1001 Spikes has jokes too, but they are funnier.
1001 Spikes has a story, and a damn good one. It's told in Ninja Gaiden style cutscenes which are long but don't overstay their welcome. It's about a love-hate relationship. The protagonist goes on an adventure to prove something to himself -- when you play this game it will be to prove something to yourself. 1001 Spikes is a Japanese indie game, and when it comes to story it seems like Japanese indie developers can do something that Americans can't. They can set their games in worlds that seem real. They can be sentimental without being sappy.
Fandt du denne anmeldelse brugbar? Ja Nej Sjov
Mest hjælpsomme anmeldelser  I de sidste 90 dage
2 af 2 brugere (100%) fandt denne anmeldelse brugbar
1 person fandt denne anmeldelse sjov
Anbefalet
1.0 timer bogført
Indsendt: 10. april
A tough as nails retro platformer from the creator of cave story, 1001 spikes is an infuriatingly tough game. There are a good selection of stages and modes and the co op mode is hilarious. The game has a neat Indiana jones style storyline and acsthetic which i quite enjoyed. Graphics and sound are well done and the controls are tight, another excellent game from nicalis
pros
-very polished
-tough but fair
-lots of content
cons
-crushingly difficult

recommended if you enjoy brutal retro platformers 4/5
Fandt du denne anmeldelse brugbar? Ja Nej Sjov
Mest hjælpsomme anmeldelser  I de sidste 180 dage
22 af 27 brugere (81%) fandt denne anmeldelse brugbar
Anbefalet
0.7 timer bogført
Indsendt: 9. februar
1001 Spikes is a difficult platformer made by Nicalis (Cave Story+, The Binding of Isaac). Father of the protagonist is missing - only thing there's left by him is a map and a letter to seek Ukampa ruins in South America. Challenge accepted.

Controls are made pretty tight, you won't have any problems regarding movement or jumping, which are required for hard platformers anyway. Jumping isn't depending on the intensity of your button pushing and is always same height, because you actually have two buttons to jump - you can do a small (1 block up) or a big (2 blocks up) jump. But that isn't something bad, you'll get used to it quickly.

Level design is nice, all levels are made with emphasis on speedrunning, so they are not long - expect usually about 1 minute per level from start to finish. That doesn't mean you'd need only one minute to beat every level, you'll be dying a lot. There are many traps and passages that just asks for you to die so you know what to avoid next time.

The game also requires some basic multitasking skills, as there are passages where you have to check spikes around you, and throw daggers at shooting traps meanwhile - you'll have to count the time of trap reset to throw at the right time. Do you still thing that 1001 lives for 1001 Spikes is enough for you?

Controls, game menu and overall presentation of the game is polished and worth the price. That includes sweet pixelart graphics and great 8bit soundtrack that won't get old (well, it did, but you'll still like it).

Conclusion:
This game is a great buy for those who want a 2D platforming challenge. It's not easy, it requires proper training for every level, and is rewarding enough in the end, with the feel of success.


For more reviews, join Samurai Vader's Point of View group and follow my curator page, I'm always happy to see feedback about my reviews.
Fandt du denne anmeldelse brugbar? Ja Nej Sjov
15 af 18 brugere (83%) fandt denne anmeldelse brugbar
3 personer fandt denne anmeldelse sjov
Anbefalet
18.1 timer bogført
Indsendt: 5. december 2015
I'm having a lot of fun with this game.

The graphics and music draw a ton of inspiration from NES games, as does the incredibly hard and often trial-and-error style of gameplay. While the game is very challenging, and often unfair, it still feels incredibly rewarding because you get a little bit further with each attempt. It's twitchy platforming action with a lot of projectiles, and some cruel traps thrown in. That's probably not for everyone, but I like it.

The graphics are beautiful, and I'm very excited to see each new area. It looks and feels like a NES game with some subtle modern touches that wouldn't be possible on a real NES. For example, background vines animate when you walk past them. There's tons of references to classic games like Mario or Ghosts n Goblins, and the cutscenes even have intentional spelling errors!

There's tons of content and different game modes too. I've still not seen everything, 11 hours in. And then there's replay value on top of that.

However, a lot of what makes 1001 Spikes great also hurts it. The difficulty does ramp up pretty damn high. At first I was playing this game together with my girlfriend, and that was awesome - the levels are well designed for multiple players. But eventually I had to dump her because we were progressing too slowly together. It's hard to concentrate with a group of people when playing such a difficult game.

So I guess if I had to complain about something, I'd say more could have been done to make this game more accessible. Maybe an easy mode? Or maybe the whole game should have just been easier in general. I love it as it is, but I would have liked to play the whole thing with friends.
Fandt du denne anmeldelse brugbar? Ja Nej Sjov
9 af 12 brugere (75%) fandt denne anmeldelse brugbar
Anbefalet
21.1 timer bogført
Indsendt: 30. november 2015
Hard as nails but incredibly addicting. You probably already know from the screenshots and trailer if this is your kind of game or not, but I would recommend it to anyone looking for a seriously challenging game.

As a completionist I 100%'d the game, golden skulls and all but even without you're looking at a solid 15-20 hours of gameplay. One of my favourite games of 2014, which is something I didn't think I'd be saying when I bought it.
Fandt du denne anmeldelse brugbar? Ja Nej Sjov
12 af 22 brugere (55%) fandt denne anmeldelse brugbar
10 personer fandt denne anmeldelse sjov
Anbefalet
4.1 timer bogført
Indsendt: 31. december 2015
I hate this game.

But it's alright.
Fandt du denne anmeldelse brugbar? Ja Nej Sjov
1 af 1 brugere (100%) fandt denne anmeldelse brugbar
Ikke anbefalet
1.0 timer bogført
Indsendt: 5. januar
Super fun game! Unfotunatley I can't give it a thumbs up. Steam Cloud syncing does not work with this game. Even though it's listed as one of the selling points.

5 DAYS LATER.

It's been 5 days since I emailed the dev asking about Steam Cloud save troubleshooting. Have not recieved a response yet.
Fandt du denne anmeldelse brugbar? Ja Nej Sjov
1 af 2 brugere (50%) fandt denne anmeldelse brugbar
2 personer fandt denne anmeldelse sjov
Anbefalet
2.9 timer bogført
Indsendt: 26. november 2015
Makes me very mad
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Mest hjælpsomme anmeldelser  I alt
87 af 96 brugere (91%) fandt denne anmeldelse brugbar
Anbefalet
15.9 timer bogført
Indsendt: 3. juni 2014
There is probably some joke or pun to be made about the 1001 spikes but I'm coming up empty. So I'll just say that it looks like the spike maker counted up the order wrong and ...

Ok I have nothing. Luckily Nicalis have something quite special in this platformer from the affectionately named "♥♥♥♥ing troll ♥♥♥ game" genre.

The gameplay is simple enough (with one oddity, which I will get to). You enter a level, you avoid traps and make some jumps while also shooting knives at the occasional enemy. You find the key and perhaps the hidden mask object and make your way to the exit. You then repeat this process through longer and more difficult stages until you run out of things to do. Along the way expect plenty of water, fire, snakes, scorpions, crushing blocks, spikes and even more spikey spikes. There isn't anything particularly original here if you have played similar games in the past (stretching a long way back) but what is here has been proven to work.

The controls are a little strange in that you have two jump buttons, one "high" and one "low". This saves you having to judge how hard to press a button (high enough to clear a spike, but low enough to avoid the fire above?) but it can get a bit fiddly at times. Personally I always found myself using the high jump unless a situation specifically seemed to call for it. In these cases, such as jumping on a block without triggering an arrow trap it was handy, but I'm still not sold on the concept. Still, everything works and you can aim your jumps properly and it doesn't feel floaty. If anything, jumping and shooting fails a bit more often than it should, when trying to line up a small object like an arrow (when you are standing shots line up perfectly). This isn't a big deal though, so in this regard the controls get a solid pass.

To complement the tight controls, the level design is all important in a game like this and 1001 Spikes doesn't let you down. The levels all seem lengthy but not "too long" and there is a good variety in the challenges. For example, one level will have you carefully negotiating spiked passages, waiting for just the right moment to advance forward. The next level will require you to make a series of fast paced jumps as everything falls down around you. Levels feel unique, despite reusing a lot of assets and the effort required to pass them should make them memorable long after.

That is, if you don't give up on it. The magic of "♥♥♥♥ing troll ♥♥♥ game" is in how much they troll you and how much of it you can take. Think you have finished the level? Well you forgot about that block, right at the end which will drop on your head without warning. This will kill you, forcing you to restart the level (no checkpoints here!) in an increasingly infuriating manner. So where does it sit on the troll meter? Above Super Meat Boy, some obstacles you just can't avoid. But it is also well below something like I want to Be The Boshy. Most traps give you a split second of warning, such as the tips of spikes showing before they impale you. Because of this, most deaths (but not all) feel like they are a result of you not paying close enough attention. The game does a good job of training you too. Chance are if you find a good place to rest while you evaluate the next section of a level? There are spikes on that block.

So you'll die, but you'll learn and progress always feels achievable (or you can skip levels, so it isn't a big drama). Note that you do technically have a life limit (x1000) but 1ups are easily farmable by redoing short stages and finding the bonus pick up. So 1001 Spikes is tough but just fair enough (think 1-5 deaths on an easy stage, 20-30 on a hard one), which will hopefully not put off too many people.

Having said that, one of the most difficult challenges the game offers is getting through the story parts without hitting "skip". They are long, stretching on forever and the text forwards far too slowly. I kind of enjoy the ironic tone to the writing, but little of importance is said and there doesn't seem to be any need for a story at all. Rest assured you can safely skip it and get back to the spikes.

To round out the package, the game offers other arcade style modes which can be played in 4 player local coop (sorry online fans). These include challenges such as climbing a high tower and competitive modes like holding an urn the longest, which remind me strongly of old NES or even C64 titles and other treats like an extra difficult tribute to a past game. Rest assured too that the coins you collect in those modes are not completely going to waste.

Now I'm not a big coop gamer (people who are will love playing through the main game with a friend), so these extras are not necessarily for me, but they do make an easy purchase decision even easier. Further the game provides a wide variety of unlockable characters, each with their own abilities (longer jumps, double jumps etc). This lets you tackles the levels again with different approaches and helps alleviate any concerns about the number of available levels (although there are enough anyway, without spoiling anything, probably a lot more than you think!).

In terms of presentation, 1001 is more functional than impressive, but everything does the job. The music is suitably excellent and the sound effects inoffensive. If anything the menu systems and cutscenes could use an extra coat of polish, but as mentioned before they are best skipped anyway, so perhaps skimping on them was the best approach after all.

I really like 1001 Spikes. I realise it will not be for everybody, given the brutal style. But it is just accessible enough that everybody should give it a go, just in case they get the right level of sadistic fun out of it.

Just keep an eye out for that 1001'th spike. That'll be the one that gets you or ... yeah still nothing.
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50.7 timer bogført
Indsendt: 2. juni 2014
Easily one of my favorite platformers, I cannot recommend this game enough! It's full of difficult moments but it never feels unfair. All of the unlockable characters have an immense amount of detail added to them, each one that references another game respects the source material completely and totally. This is the instant-classic of 2014.
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8.1 timer bogført
Indsendt: 26. oktober 2014
This game is NOT I repeat NOT for those who pretain to the following:
- unable to Maintain their cool / have a short fuse
- Give up easily
- Have had no experience with platforming prior to this game
- Want a causal experience
- Hate spikes

Now then onto my opinion of the game. This game is by far one of my favorite platformers that I have played right next to super meat boy. This game is as tough as it can get and if you want to make it far you will need to have the psychologic idea of "if it looks like it's able to kill you, it probably will"

Now I will admit this game's degree of difficulty at times goes down to out right troll level, with traps right at the finishing door which will kind of ruin the vibe of completeing the level. I will also say that Some of the golden skulls as well as levels I would of had no idea how to do unless I googled how to finish it or obtain the skull.

Onto some positive notes I personally love the difficulty of this game! I view myself as a veteran; claimably a master when it comes to platforming and and it's nice to see games like this come and basically give you a slap in the face and say "you think you're hot stuff huh? Try this on for size then". It gives us gamers the reality check we need to see that we are not "MLG" or "Greatest Platformer in NA", we are just gamers with more fun to experience with this game and to overcome it through all the hard times and trials it provides. The major positive aside, I also adored how it seemed so retro as I feel it really fit with the style of game, as it was 3D or something, this game would end up looking much worse in my opinion. The music is also divine and the little details really add to the ruins and complete this game. If you are looking for a nice little challenge than please without hesitation pick up this fantastic game. And don't you worry about your extra lives, as you have 1001~
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17.3 timer bogført
Indsendt: 25. januar 2015
1001 Spikes is a great platforming experience that takes problem solving, good reflexes, and patience.

1001 Spikes is not on the easy side of platformers, but the learning curve is very fair. Your controls and goal are simple and the "easy to learn, hard to master" philosophy is in full effect here. 1001 Spikes avoids one of the big sins of platforming (lack of precision) very well. Your characters have a high and low jump, and some type of attack. The gameplay feels satisfying. With a little trial and error, you will find yourself knocking projectiles out of the sky, dodging pressure sensitive spikes and juggling between high and low jumps. It feels very inutitve traversing the levels and the range and weight of your characters actions begin to feel like second nature. The boss fights are also refreshing.

The various characters you can unlock (most being cameos) are all very neat and have their own quirks, however you cannot enjoy them interchangeably. It was such a let down for me to unlock a new character after some hard runs only to find out that I have to restart from level 1 with that character rather than being able pick up where I left off. This can give you an opportunity to play around with all your characters and really get to know them, but the game is kind of forcing you to take character tryouts seriously by pushing you back to square one. With that complaint aside, I found trying out all the characters very enjoyable. Curly Braces from Cave Story is probably the easiest to play with her jet booster, but my favorite is President Thompson with his double jump and machine gun.

The alternate modes (or hint hint, there is a whole separate campaign if you know where to look) are fun and add plenty of replay and longevity. The co-op modes were extremely enjoyable and I was actually able to beat some levels with people who were new or rusty to platformers. Still, I would say playing through one of the co-op campaigns of 1001 Spikes with a friend was one of my favorite serious, short, co-op experiences.

I think some relative comparisons are in order to be more helpful.I enjoyed Super Meat Boy and Spelunky to an extent: I am not a fan of slippery or floaty characters in platformers (SMB) and I found it was way more fun to just kill all my friends in local co-op than actually try to work together and beat Spelunky (I also preferred the original art style).

However, I definitely really like all 3 games, so here are some relevant details:SMB has a faster restart than 1001 and unlimited lives (though 1001 offers plenty of lives and you can always go back and earn more), 1001 Spikes has set levels you choose rather than randomized ones that string together like Spelunky, 1001 Spikes has significantly more unlocks than the other 2, 1001 Spikes has set aside co-op campaigns while Spelunky offers some competition and only the main campaign with enabled co-op, 1001 Spikes has some action in the form of shooting, while SMB has none and Spelunky has more depth with in game shop and variance of weapons, The boss levels in 1001 are a good mix of action and platforming, SMB was strictly speed based platforming, Spelunky feels more like a Mario boss fight.

1001 Spikes has a lot of replay value, great controls, and satisfying gameplay. The co-op, large cast of characters, alternate modes and long campaign are equally challenging and fun.
(I happened to play it without internet last summer, so please ignore the short amount of hours as it is definitely not accurate).
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18.1 timer bogført
Indsendt: 2. juli 2014
Everybody knows that 1001 Spikes is a masterpiece of mechanics and the pinnacle of level design as an art form, but, for as much as I have relished every agonizing, brilliant moment, my favorite thing about it is the respite stages at the end of each area. You simply move through the level, free from danger, and ironically these are the moments in which I truly feel like I am on an adventure.

It's not that I use this time to reflect on the challenges that I've surmounted. It's not that transition in which I am saying goodbye to one area with its distinctive tileset before moving on to another. The romance of these stages is simpler than that: It's just a pleasure to move through an exotic space! By suddenly stripping away all semblance of difficulty, 1001 Spikes startles you into noticing that one of the basic strengths of videogames is the experience of place.

When all of the scorpions and dart-shooting busts and crushing effigies and flamethrowers fall away, there's just you and a decaying ruin, adorned by idols carved from bricks of gold and lit by columns of blue flame, housed within the red dirt of the jungle and deep purple caverns, overgrown with vines that sway as you brush by, curtained by waterfalls and the slowly flooding drip of leaking ceilings, and eroded by lakes of fire barely contained with thick stone dams. Corridors narrow to a crawlspace and balloon outward into large pedestal chambers. They wind from side to side, rising and falling, or provide a shambling staircase out of darkness.

The fundamental lines of these spatial compositions are as beautiful as the pixel art with which they are drawn, and these little journeys are yet further characterized by situational events. Rope bridges collapse behind you, imposing doors are opened with the depression of multiple switches or the assembly of several ritual keys, and gates crumble away with the terrain, dropping you into the abyss. These surprises somehow manage to evoke a sense of mystery even though there are no puzzles to solve and a sense of adventure even though your path is a straight line. I could play an entire game comprised of these completely safe yet intriguing and enchanting stages.

Ukampa lies behind me in ruins, its golden skulls all safely ensconced within my loot sack, but I am not finished with 1001 Spikes. Not by a long sight. More adventures await. Regardless, I am more than ready to say that I don't just enjoy this game; I love it.
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4.0 timer bogført
Indsendt: 3. juni 2014
A really hard platformer, and a homage/love letter to both old platformers and Spleunker. (As well as to the NIS platformer, Prinny, a Disgaea spin-off, due to the large amount of lives.) 1001 Spikes does a really good job at it's name, giving you a spike death for each of your 1001 lives! It has a ton of content, either local co-op or single player, and tons of stuff to unlock for fun, like extra characters.

Each level has a collectable Golden Skull to find, usually hidden, at each threshold they have some extra content for those who dare to get collect them which come in the form of extra modes or characters. When you play as one of the unlockable characters, your level progress is seperate from the main hero and each other unlockable character, and the skulls replaced with coins which you can use to unlock even more stuff with in the shop. Each almost every character plays entirely different, even the cosplay ones for the main hero have entirely different playstyles and plenty of little details to them. (The Belmont cameo cosplay removes your ranged option of a throwing knife, to a shorter distanced whip, in an exchange for damage power, stuff like that.)

It might seem a bit pricey at $15.00 USD, maybe even still at the $10.00 USD discount price, but it's worth it. With all that content, along with the option to try a hand at speedrunning the game with the timer aid, or getting a better time on a certain level, there is a lot to love and your dollar goes a long way.

The bad side: There are a few bugs, some people are having a little trouble launching the game or getting music to play after death in a level and having to restart, but hopefully they will fix it soon. There are slight workarounds for each bug at the moment, and they aren't making the game cripplingly unplayable.

Overall, if you like the idea of the game, and you are up for a tough challenge, it's worth picking up. One of my favorite platformers, for sure!
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12.4 timer bogført
Indsendt: 18. juli 2015
1001 spike and is a classic 2D action platformer where you play as Aban Hawkins, basically indiana jones minus the whip, who sets out on an adventure to Ukampa to find not only his father but the treasure of the temple in order to prove he is better than him. The 1001 in the title is actually refering to the number of lives you start with. (Though it could mean the spikes because there is a damn lot of them).

You have 1001 lives to best your way through all '30' levels of the Ukampa tomb but don't let that discourage you or make you think that's all the lives you have. At the end of each section, you'll find an artifact which gives you a large chunk of lives. Along with those, there is a skull collectible in each level (including the room that's just a straight walk to the artifact) which I highly recommend collecting. Not only does it grant you a life every time you pick it up (It has to be recollected every time you die) but it also lets you unlock new, fun characters.

These unlockable characters really encourage replaying the game to see how much better you can do with them, the different ways they can clear the levels with their unique abilities (These characters are also characters from different games which helps to encourage unlocking them just to see who they are. See Super Meat Boy if you wonder what I mean by 'From different games') Lastly these characters also have a different collectible to the skull. In this case, a coin that gives you money from 100 to 1000 and beyond as you get to the later levels which allow you to buy even more lives.

For the price you're buying, you're definitely getting your money's worth. Not only is there the main game 1001 spikes but there is also side stories that unlock which take Aban to new dangerous adventures and *Bit of a spoiler* After beating the 'boss', a whole new set of levels open up.

It's definitely worth the buy.

I can understand that the idea of a rage game can turn some people off when they think of games like "I wanna be the guy" or "Eryi's action" on steam but erase those from your mind. This game is definitely designed to lead to a rage at some point depending on your patience, of course but it's not one big trap feast. Like you won't walk through trees just for an apple to shoot down and kill you like in IWBTG. It's not that kind.

You will stumble into some traps or do something wrong that requires you to kill yourself (Selecting retry in the menu takes a life) but as the game goes on, you will start to spot the signs like in Eryi's action where you can suspect which spots are trapped. Everything in 1001 spikes makes a distinct sound like the click of spikes to help you figure out the timing.

I can definitely recommend this game. If this helps you decide to buy it, then I wish you luck.
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25 af 35 brugere (71%) fandt denne anmeldelse brugbar
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4.6 timer bogført
Indsendt: 3. juni 2014
1001 Spikes is a hardcore platformer in every sense of the word. It will stop at nothing to impale you on spikes, crush you with a boulder, burn you alive, and then impale you on even more spikes. Some may even call this a rage game by how hard it gets, but stepping up to the challenge and completing each level is really satisfying.

Here's a quick look video that goes over the postives and negatives of this game. But for those of you who just wanna read about it, continue below. (Info about other modes below since this only covers story, which is the meat of the game)

http://youtu.be/3kUrYLU_9qw

Let me begin my review with what this game is about. You're an adventurer exploring trap-infested dungeons, and the whole reason you're there is because you want to get the treasure to prove to your late father that you're a real man. Yeah, a guy with daddy issues. The reason this is called 1001 spikes is because you get that many lives to complete the game with, but you can get more by collecting artifacts and golden skulls. It's pretty straightforward, but the fun comes with the challenging maps.

In every level, you need to collect a key, then go to the exit. But it's not as simple as that. Hidden spikes will pop up without warning, dart traps will suddenly fire when you go near, and platforms with fall without warning as soon as you step on them. Because of this, you will die many times and have to start over from the beginning. Yet each time you will become a little wiser and learn the patterns until you eventually reach the end. Very much a trial and error system, but a good one that keep things challenging, but not enough to feel too cheap and make me want to quit.

Another good thing is the ability to drag your friends in for some local co-op or minigames. Things can get very hectic and fun as you try to complete levels together or kill each other. Every character plays a bit different too, such as playing Knight Arthur from Ghouls 'n Ghosts and having his armor get knocked off after a hit for a second life. There's even an interesting tower-climbing mode with boss battles if you collect golden skulls to unlock it, so don't forget to grab them as you play the story mode. The last mode you get is basically the same as the story, but the levels are hard right off the bat and you only get 100 lives.

However, this game isn't without some faults.
-There isn't any online multiplayer, nor is there any bots. So if you're all by your lonesome, half of the game's selling point doesn't apply to you. Sure you can play the levels by yourself, but it's kinda boring and the levels lose most of their dynamics since they cater to multiple people.
-Some people may take issue with the pixel graphics and over-saturation of them in today's market. And while I personally don't mind the graphic style, lots of people avoid games simply for this reason alone.
-Even though I do like the difficulty, sometimes I found myself frustrated with some of the trial and error gameplay. Can't tell you how many times I was so close to the end only to be sent back to the beginning from a hidden spike trap.
-Honestly, I think this should be a $10 game. I was halfway through the campaign after only one and a half hours, so with it being so short on its single-player mode, it may turn a few people away. Though admittedly, the later levels are gonna take you much longer to complete since they start getting insane.

To wrap this up, this game is for those who like a challenge. It even caters to those who are perfectionists and want every collectible and the best times. So if you have buds to play with, this is a good buy. But if you only want it for the single player, get it if you've been itching for a game that really pushes you to beat it. And if you're still on the fence, wait for a discount and this will definitely be worth it.
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11 af 11 brugere (100%) fandt denne anmeldelse brugbar
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7.6 timer bogført
Indsendt: 18. januar 2015
1001 Spikes is a game I feel like I've been waiting for. Simple mechanics (though the two different kinds of jump add a really strong depth to the limited actions available) coupled with exquisitely thoughtful, punishing level design. There is something exhilarating and magical about a game that gives you something that seems nearly impossible on your first few passes, but soon becomes a second-nature breeze after a few runs, and this game continually throws such moments at you. Put up against other (still worthy) contemporary games that operate from a more classical home console mode of game-making demonstrates just how sharp and vital retro aesthetics and ideas still can be.
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34 af 53 brugere (64%) fandt denne anmeldelse brugbar
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2.4 timer bogført
Indsendt: 9. januar 2015
The number was in no way exaggerated.
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12 af 13 brugere (92%) fandt denne anmeldelse brugbar
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84.0 timer bogført
Indsendt: 16. juni 2014
It's the most difficult indie game I have ever played. There's basically a death trap everywhere you step, so if you manage to pass a death trap, you'll die by another one. It's fun trying to run away from all the death traps, and complete the levels as fast as possible. The Skulls and unlockable characters make it even more fun, and they give a lot of replay value. And just when you though you're done with the game, now that you completed World 5, BOOM! Another 5 worlds (Antarctica) Gets unlocked, And they're x5 times more difficult than Ukampa! Everytime you die, you want to try again, and again and again. And everytime you die, you get better. You probably think this is a negative review, you're wrong. Doing all this stuff I listened makes the game a lot of fun, the levels are well-designed, and there are surprised everywhere. There's even Local Co-Op, and extra game modes, which are a lot of fun too! I'm giving this game a solid 10/10, of course, I completed the whole Story Mode. Making a review without experiencing everything is a little stupid in my opinion. Yesterday I spend 12 hours straight in this game. It's really addicting, and the graphics are beatiful. If you like Hard games, pick this up immediately, you even get a "33% Off" discount if you own Cave Story+ or NightSky, which makes the game cost only 6,66€ If you already bought this game, I'm just going to say one thing: Good Luck!
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12 af 13 brugere (92%) fandt denne anmeldelse brugbar
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26.2 timer bogført
Indsendt: 2. november 2014
1001 Spikes a.k.a. Aban Hawkins vs. Shootface McHateYou.

This is not a game for the faint of heart or the buttery of fingers. It's a difficult puzzle platformer that requires more quick reflexes than analytical thinking, those there's plenty in this game to test both.

This game is painfully fair as well. There's really only one stage in the game that feels like a crapshoot, and that comes near the end of the postgame. The rest, if you die, it's because you haven't figured out the level yet.

There are plenty of different characters to check out once you've beaten the main game with the main character, as well as other game modes to explore. You definitely get your money's worth.

If you enjoy difficult games, puzzle platformers or getting sniped repeatedly by wall statues, this game is for you.
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