Drifter is an open-world sandbox space trading game with a procedurally-generated galaxy 100,000 light years across made up of tens of thousands of star systems to explore and features an original soundtrack by composer Danny Baranowsky.
Análisis de usuarios:
Variados (144 análisis) - El 69% de los 144 análisis de los usuarios sobre este juego son positivos.
Fecha de lanzamiento: 4 mar. 2014

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Juego con acceso anticipado

Obtén acceso inmediato e involúcrate con este juego mientras se desarrolla.

Nota: Este juego con acceso anticipado no está terminado y puede o no cambiar más adelante. Si no te entusiasma jugarlo en su estado actual, entonces deberías esperar a ver si el juego avanza más en su desarrollo. Más información

Lo que dicen los desarrolladores:


Because Drifter is an open-world sandbox game we feel like it’s a good fit for Early Access. The game is already enjoyable and relatively bug free, however, it is missing a number of features that we feel should be in the game before calling it 1.0. We hope that this way you’ll be able to have fun with the game while it’s still being worked on; this will give us the ability to create the best game possible based on your support and feedback.

We’ve also created a roadmap on the Drifter wiki (http://celsiusgs.com/drifter/wiki/Development_Roadmap) so you can see where the game is currently, and where it’s headed, to help you make an informed decision before you support the game.

While there will likely be some bugs and hiccups along the way, we will strive to ensure that Drifter is playable and relatively polished during its journey to completion.

Thank you!

Early Access Pricing

Because Drifter is still in development, and as a way of saying thank you for supporting us, the game will be $11.99 while on Early Access. This is 20% off its intended full price of $14.99.”
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Actualizaciones recientes Ver todos (21)

8 de octubre

Drifter 0.7.0 is out!

Drifter 0.7.0 is now live! This is the first release in the 0.7.x series, codename "Defiant".

Note: We've got a new trailer and new screenshots up on the store page, so you should definitely check those out!

Because I’m going to be in Seattle next week for Steam Dev Days I really didn’t want to delay updates any further so I decided to go ahead release 0.7.0! We managed to get the bulk of the initial 0.7.0 update done and Material Synthesis is about 90% of the way there. So the plan is for me to complete Material Synthesis and add it in 0.7.1 in 1-2 weeks time after I get back. In the meantime there’s a ton of new stuff in 0.7.0 and the game is looking amazing, even if I do say so myself.

We’ve spent a lot of time filing down rough edges and generally polishing the game to where we’re very happy with how it looks and feels. There’s still some work to be done but it’s much closer to feeling “done” as of 0.7.0. In addition to an all new starfield background we’ve improved the look and feel of the UI in a number of areas, station interiors are now more interactive and all of the current items and equipment in the game now have icons. That said, the full list of what’s new and improved is below!

One big change I feel is important to note is I removed the old controller UI interaction system as I was never particularly happy with it and it was proving to be difficult to maintain. So going forward the controller will use what I’m calling a “joypointer” where the left analog stick moves a virtual pointer. Pressing the “GUI Accept” button will click buttons and holding it will let you drag things like lists and sliders. Also if you press the “GUI Cancel” button it will allow you to quickly leave station areas and close menus instead of hunting for the close button. It’s still not 100% where it needs to be but it already works a lot better than the old system and we’ll be improving it in the coming weeks.


  • New trailer and screenshots
  • New (much better) starfield background
  • New UI and HUD color scheme and fonts
  • New ship radial menu colors and design
  • New ship radial menu icons for jump, stop, system, dock
  • New “joypointer” for better controller UI interaction
  • New integrated UI for Station interiors
  • New interior for material synthesis
  • New interior transitions with fades and audio
  • New docking sequence including docking animation
  • New fade transition on undocking, and rotating stars in bay
  • Player now lands in docking bay instead of the station hub
  • Player ship now docked in docking bay, with idle animation
  • Improved Odyssey model and texture
  • Improved pilot quarters and docking bay interior
  • Improved main and pause menu design
  • Improved station info bar
  • Improved item detail popover
  • Improved ship info block in Docking Bay
  • Improved sliders ui with a border
  • Improved ship display size in Ship Market and Ship Fitting
  • Improved star halo
  • Added comma separators to ship equipment amounts and prices in market
  • Added item detail popup for remote market view
  • Added Star halos and planetary atmosphere in system map
  • All current equipment and item icons are complete!
    • All existing icons polished up
    • 17 new icons
      • Antimatter, Trilumin, Fusion Reactors, Chemical Processors
      • Mining Laser, Particle Beam, Gamma Beam, Neutron Lancer
      • Industrial Robots, Iron, Molybdenum, Adamantine
      • Station, Colony and Ship Components
      • Farm Animals, Domestic Animals
  • Implemented 99% of Material Synthesis functionality and UI 0.7.x weekly builds will contain usable implementation
  • Fixed memory leak in scene system
  • Fixed Rogue Librarian mission being incompletable

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17 de septiembre

Drifter 0.6.14 is out!

Drifter 0.6.14 is now live!

There's probably not going to be a build next weekend as we're pretty much in the final stretch for 0.7.0 and instead we'll be pushing on finalizing that so we can get it out before the month is over!

That said this week we've still got some new icons and a bunch of solid bugfixes lined up.

The full details as to what's new in 0.6.14 are listed below and are also over on the wiki: http://celsiusgs.com/drifter/wiki/Current_Build_and_Known_Bugs

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Acerca de este juego

Drifter is an open-world sandbox space trading game with a procedurally-generated galaxy 100,000 light years across made up of tens of thousands of star systems to explore and features an original soundtrack by composer Danny Baranowsky. Take on the role of a spaceship captain attempting to eke out a living among the stars by trading goods between star systems, hunting pirates for bounties, mining asteroids for valuable ore, or even becoming a pirate yourself. The choice is yours!

Requisitos del sistema

Mac OS X
SteamOS + Linux
    • SO: Windows XP SP1
    • Procesador: x86 1.5 GHz
    • Memoria: 1 GB de RAM
    • Gráficos: 256MB OpenGL 1.5 compatable
    • Almacenamiento: 1 GB de espacio disponible
    • SO: OS X 10.6
    • Procesador: x86-64 1.5 GHz
    • Memoria: 1 GB de RAM
    • Gráficos: 256MB OpenGL 1.5 compatible
    • Almacenamiento: 1 GB de espacio disponible
    • SO: Ubuntu Linux 12.04 LTS or equivalent
    • Procesador: x86 1.5 GHz
    • Memoria: 1 GB de RAM
    • Gráficos: 256MB OpenGL 1.5 compatible
    • Almacenamiento: 1 GB de espacio disponible
Análisis de usuarios
Sistema de análisis de usuarios actualizado en septiembre de 2016. Más información.
Variados (144 análisis)
Tipo de análisis

Tipo de compra


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(¿qué es esto?)
2 análisis coinciden con los filtros de arriba ( Negativos)
Análisis más útiles  Global
No recomendado
0.7 h registradas
Análisis de acceso anticipado
Publicado el 5 de enero de 2015
At the moment of write this review, this game is unplayable for me. You only can move your ship forward, right, and left. You start the game without any tip about how to play to it. Interface is horrible, even with undefined buttons there. Development progress is really slowly with 5-6 months from last update.
¿Te ha sido útil este análisis? No Divertido
No recomendado
15.7 h registradas
Análisis de acceso anticipado
Publicado el 19 de diciembre de 2015
Es una pena que un juego que pudiera ser realmente bueno se quede en nada, las actualizaciones son esteticas, ningún cambio importante desde hace tiempo. Cierto es que tiene un montón de sistemas que visitar pero sinceramente todos son parecidos, no hay un solo motivo por el cual visitarlos, los enemigos no son para nada dificiles de vencer, solo van hacía ti disparando y dan la vuelta. Las misiones son aburridas, ve aquí mata a tal o cual nave, lleva una carga a tal sistema y poco más. Olvidate del crafteo, minear y demás, al igual que la economía.

Olvidaros de facciones, consecuencias de ayudar o no a una nave/facción o cualquier otra cosa que se ocurra.

Ojala me equivoque pero por el tiempo que lleva con el acceso anticipado se quedara asi durante mucho mucho tiempo. Es lo que hay con juegos con acceso anticipado, que puede o no salir adelante, este no lo creo.
¿Te ha sido útil este análisis? No Divertido