Drifter is an open-world sandbox space trading game with a procedurally-generated galaxy 100,000 light years across made up of tens of thousands of star systems to explore and features an original soundtrack by composer Danny Baranowsky.
Análisis de usuarios: Muy positivos (95 análisis)
Fecha de lanzamiento: 4 mar. 2014

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Juego con acceso anticipado

Obtén acceso inmediato e involúcrate con este juego mientras se desarrolla.

Nota: Este juego con acceso anticipado no está terminado y puede o no cambiar más adelante. Si no te entusiasma jugarlo en su estado actual, entonces deberías esperar a ver si el juego avanza más en su desarrollo. Más información

Lo que dicen los desarrolladores:


Because Drifter is an open-world sandbox game we feel like it’s a good fit for Early Access. The game is already enjoyable and relatively bug free, however, it is missing a number of features that we feel should be in the game before calling it 1.0. We hope that this way you’ll be able to have fun with the game while it’s still being worked on; this will give us the ability to create the best game possible based on your support and feedback.

We’ve also created a roadmap on the Drifter wiki (http://celsiusgs.com/drifter/wiki/Development_Roadmap) so you can see where the game is currently, and where it’s headed, to help you make an informed decision before you support the game.

While there will likely be some bugs and hiccups along the way, we will strive to ensure that Drifter is playable and relatively polished during its journey to completion.

Thank you!

Early Access Pricing

Because Drifter is still in development, and as a way of saying thank you for supporting us, the game will be $11.99 while on Early Access. This is 20% off its intended full price of $14.99.”
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Recomendado por mentores

"A procedurally generated sandbox of fun, guns, trading and missions. So far I've been having a great time."
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Actualizaciones recientes Ver todos (7)

1 de julio

The Year of Drifter!

The Beginning of the End

Don’t worry this isn’t a post about how we’re giving up. It is in fact the complete opposite of that!

Drifter has been in development for quite some time, almost going on 4 years now! It’s been somewhat slow going at times mainly because it’s a fairly big game and we’re a pretty small team. That said we definitely wouldn’t be here and Drifter wouldn’t exist as it does if it weren’t for the support of amazing people like you who believe in us and have been supporting us along the way.

Trying to juggle development and promotion over such a protracted development cycle has caused a lot of slip ups and it feels like its been hard at times to keep the momentum going. Thankfully we have been fortunate enough to have a game that suits itself well to Early Access and that people have been playing and enjoying it for quite some time now but it is about time we thought about pushing it towards version 1.0 and a proper release.

While there is still quite a lot of work to be done it feels like the end is in sight and if we can maintain a steady pace of development and enthusiasm throughout the rest of the year we’ll be very close to if not at 1.0 before the year is out!

That’s the idea behind The Year of Drifter: we’re going to try and turn the final push towards 1.0 throughout the rest of the year into a celebration of the development of the game. It’s my feeling that this will not only help us keep our pace up but it’ll be pretty interesting to you so you can stay tuned and watch as things come together. We’ll be trying some new stuff as well like live streaming and feature polls and, despite it being a single player only game, I have some ideas of some in-game events that we’re going to be running later on in the summer and going into the fall.

It should be an exciting time and I’ll hope you’ll join us!


As part of The Year of Drifter, and considering that folks have occasionally complained about the cost of shipping, I’ve managed to figure out how to offer FREE SHIPPING on the remaining posters and I’m offering a special deal where you can buy a poster and a copy of the game together as well.

Not only is it a sweet poster but buying one helps support the development of the game!


0.6.2 Is Incoming

I’m just putting the finishing touches on 0.6.2 and that’ll be released by this weekend most likely!

I’ll reserve a full post to go into the gory details but in 0.6.2 I’ve finally fixed the last of the docking queue bugs so you should never again get stuck waiting to launch your ship!

Also you’ll be able to buy special containers that you can permanently place in space as extra storage that you can use while mining (or being an evil pirate) so you don’t need to go back to base as often.

Finally I’m introducing a new mechanic where you can override the hyperspace jump cooldown if you need or want to jump more quickly. Obviously there will be a risk to doing this but I think it should add an interesting dynamic to the game.

0.7.0 And Beyond

After 0.6.2 I’m going to get back to working on the exploration related feature I keep teasing* as the next major milestone but do keep an eye on the Development Roadmap to see a broad list of what I have planned for the coming weeks and months.

*And no, it’s not wormholes (precisely).

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20 de febrero

Drifter 0.6.1 Released!

Drifter 0.6.1 has been released!

The biggest change for 0.6.1 is the UI overhaul started in 0.6.0 is now nearly complete. Most of the UI in the game now supports keyboard and gamepad interaction. It's not quite 100% but it should be pretty good for couch gaming at this point.

We've also updated and added a number of new item and equipment icons.

In addition to this there are a large number of UI improvements and bugfixes, you can get the full details in the release notes page on the wiki: http://celsiusgs.com/drifter/wiki/Current_Build_and_Known_Bugs

Existing save games from 0.6.0 should still work with 0.6.1.


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Acerca de este juego

Drifter is an open-world sandbox space trading game with a procedurally-generated galaxy 100,000 light years across made up of tens of thousands of star systems to explore and features an original soundtrack by composer Danny Baranowsky. Take on the role of a spaceship captain attempting to eke out a living among the stars by trading goods between star systems, hunting pirates for bounties, mining asteroids for valuable ore, or even becoming a pirate yourself. The choice is yours!

Requisitos del sistema

Mac OS X
SteamOS + Linux
    • OS: Windows XP SP1
    • Processor: x86 1.5 GHz
    • Memory: 1 GB RAM
    • Graphics: 256MB OpenGL 1.5 compatable
    • Hard Drive: 1 GB available space
    • OS: OS X 10.6
    • Processor: x86-64 1.5 GHz
    • Memory: 1 GB RAM
    • Graphics: 256MB OpenGL 1.5 compatible
    • Hard Drive: 1 GB available space
    • OS: Ubuntu Linux 12.04 LTS or equivalent
    • Processor: x86 1.5 GHz
    • Memory: 1 GB RAM
    • Graphics: 256MB OpenGL 1.5 compatible
    • Hard Drive: 1 GB available space
Análisis útiles de usuarios
A 6 de 6 personas (100%) les ha sido útil este análisis
37.3 h registradas
Publicado el 30 de julio
Análisis de acceso anticipado
There is nothing happening with this game aside from meaningless trade item updates.

Whats actually wrong:

1. No factions. This alone breaks the game by it's very nature. There are things to do like trading and mining but these things are pointless given the fact that you can just hang around a space station killing everyone who leaves and then selling the loot to said space station without anyone being upset about the means in which you acquired these goods.

2. There is no galaxy. It's just an illusion. All solar systems are basically empty, sure there may be a star and some planets but the only thing to interact with is space stations. A vast majority of the galaxy has zero space stations so there is no reason to venture beyond more than 3-5 solar systems in your entire play though. Also, every Earth-like planet is literally Earth.

3. No AI whatsoever. All enemy ships follow the exact same pattern of attack. This is most evident if you alter the games files to allow yourself enough speed to outrun the enemy. All enemies will spot you, dive towards you firing at you while never trying to lead you with there weapons. They will fly by you and turn to shoot again. If you go faster than them by editing the games files to get in front of them they will ignore you and turn away from you to shoot at where you should be.

After collecting all the ships and playing through the game I initially thought there was a lot of reason to think Drifter had a really bright future. However, after seeing none of this games issues ever being addressed in an honest light by the Dev and seeing updated that included literally nothing but items the players could have added themselves by playing with the game files I cannot recommend this game to anyone. Nor do I think anything is really going to come of Drifter. Instead of making a game I believe this developer is concentrating on making the illusion of a game.

Tip: You can save at a station, exit the game, reload and the station will have 50% of it's inventory respawned!
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A 4 de 5 personas (80%) les ha sido útil este análisis
8.4 h registradas
Publicado el 8 de julio
Análisis de acceso anticipado
I'm reviewing version 0.6.1:

I wouldn't recommend the game in this "Early Access" status.

-interesting to see how the game works
-different ships, few weapons and other ship-upgrades
-space-fight is kind of funny (because it's not really hard)

-UI (menus, space station,...) are ok, but sometimes you have to go through so many menus for easy repetitive tasks like selling stuff, buying stuff,..)
-no space stations or other things in more than 90% of the galaxy. so there's no point in exploring right now beside mining, space-fight and a few missions (also space-fight or flying from A to B)

This game feels like a like an (rough) idea and reminds me of the game "galaxy on fire". I hope the Dev will do something with it. I'll look at it again in 2 years.
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A 2 de 4 personas (50%) les ha sido útil este análisis
11.6 h registradas
Publicado el 20 de julio
Análisis de acceso anticipado
TL;DR - This is almost good. Ensure that you really want this game before buying it.

I don't think I've had this much fun with an early access game before. If you like games such as Flash Trek, Elite Dangerous, X Rebirth, EVE Online and are fondly looking forward to Star Citizen, then Drifter is the game for you. Without delving into detail, Drifter is your basic space flight sim with elements of combat and trading. Your ultimate and only goal is to make bank. How you make this money is totally up to you; mine asteroids, trade with stations or become a gun for hire. You're thrown into a massive, procedurally generated galaxy, with thousands of star systems to explore. The ship designs are sleek and unique, and combat is dead simple. Even if you've never touched a game like this before, I can guarantee you'll pick up the controls easily. Super fun, I can't wait to see what the future has in store for Drifter.

  • Literally X for dummies. If you've ever played one of the games I listed above and were scared away by the complexity, don't worry - Drifter is dumbed down to a fault. There are less than one hundred keybinds!
  • Perfect for the potato in your life! I get constant 60fps on my wonderful 4GB RAM / integrated Intel GPU shitbox. This is some next-gen witchery.
  • Gamepad support! Self explanatory. The game requires little to no keyboard/mouse input in gamepad mode - almost every function can be mapped to a controller.
  • Looks super pretty. The lens flare might be maddening at times, but the models and effects are breathtaking.
  • The combat is idiotproof. Point and shoot. It's poetry, really.

  • The game has been in (slow) development for four years. This might be a personal thing, but just seeing this really raised some red flags with me. The developer has made some recent claims about returning to the game, however. They've made the promise to have full release by the end of the year (as of July 1, 2015)
  • Very, very little to do. You can take missions, yes - but that's pretty much all you can do. There are six or seven kinds of missions and all of them are almost the same, barring very slight differences (kill this ship in this system, deliver this item from this system to this system, etc)
  • Everything looks the same. There are maybe ... twenty or so different ships. Out of these twenty models, I've only ever seen eight or nine of them while roaming the galaxy. Out of the eight or nine, there seem to be only four kinds of 'pirate' (the only ships you're tasked to hunt with the kill missions) ships. The planets and the suns are nothing special, really.
  • Limited gamepad support. The only qualm I have with the gamepad support is the fact that you can't: calibrate the sticks or change stick control (eg. map movement from left joystick to right joystick)
  • The combat is mindnumbing. There is no such thing as 'altitude', or 'variable height' in Drifter. All of the action takes place on the same level on the y-axis. It's simple, but it's not exciting. It boils down to playing a game of chicken with your enemy while holding down the fire button. Not only that, but the combat AI is stupid.
  • Much too expensive for what the game is, currently. I wouldn't pay more than ten dollars for this to be honest. Wait for a sale or buy it as part of a bundle.
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A 1 de 2 personas (50%) les ha sido útil este análisis
0.8 h registradas
Publicado el 2 de agosto
Análisis de acceso anticipado
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A 58 de 63 personas (92%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
19.6 h registradas
Publicado el 5 de febrero
Análisis de acceso anticipado
If you want to play Elite: Dangerous but can't run it, this is the perfect game for you.
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