Drifter is an open-world sandbox space trading game with a procedurally-generated galaxy 100,000 light years across made up of tens of thousands of star systems to explore and features an original soundtrack by composer Danny Baranowsky.
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リリース日: 2014年3月4日

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早期アクセスゲーム

今すぐアクセスしてプレイ開始;開発途中のゲームに参加しよう。

注: この早期アクセスゲームは不完全であり、これから変わることも、変わらないこともありえます。現時点でこのゲームをプレイしても満足に遊べない場合は、 ゲームの開発が更に進捗するまで待ってみる必要があるかもしれません。 詳細はこちら

開発者からの注意書き:

“Hello!

Because Drifter is an open-world sandbox game we feel like it’s a good fit for Early Access. The game is already enjoyable and relatively bug free, however, it is missing a number of features that we feel should be in the game before calling it 1.0. We hope that this way you’ll be able to have fun with the game while it’s still being worked on; this will give us the ability to create the best game possible based on your support and feedback.

We’ve also created a roadmap on the Drifter wiki (http://celsiusgs.com/drifter/wiki/Development_Roadmap) so you can see where the game is currently, and where it’s headed, to help you make an informed decision before you support the game.

While there will likely be some bugs and hiccups along the way, we will strive to ensure that Drifter is playable and relatively polished during its journey to completion.

Thank you!

Early Access Pricing


Because Drifter is still in development, and as a way of saying thank you for supporting us, the game will be $11.99 while on Early Access. This is 20% off its intended full price of $14.99.”
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Drifter を購入する

スペシャルプロモーション! 7月8日 に終了

-17%
$11.99
$9.95
 

キュレーターによりおすすめされています

"A procedurally generated sandbox of fun, guns, trading and missions. So far I've been having a great time."
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7月1日

The Year of Drifter!



The Beginning of the End

Don’t worry this isn’t a post about how we’re giving up. It is in fact the complete opposite of that!

Drifter has been in development for quite some time, almost going on 4 years now! It’s been somewhat slow going at times mainly because it’s a fairly big game and we’re a pretty small team. That said we definitely wouldn’t be here and Drifter wouldn’t exist as it does if it weren’t for the support of amazing people like you who believe in us and have been supporting us along the way.

Trying to juggle development and promotion over such a protracted development cycle has caused a lot of slip ups and it feels like its been hard at times to keep the momentum going. Thankfully we have been fortunate enough to have a game that suits itself well to Early Access and that people have been playing and enjoying it for quite some time now but it is about time we thought about pushing it towards version 1.0 and a proper release.

While there is still quite a lot of work to be done it feels like the end is in sight and if we can maintain a steady pace of development and enthusiasm throughout the rest of the year we’ll be very close to if not at 1.0 before the year is out!

That’s the idea behind The Year of Drifter: we’re going to try and turn the final push towards 1.0 throughout the rest of the year into a celebration of the development of the game. It’s my feeling that this will not only help us keep our pace up but it’ll be pretty interesting to you so you can stay tuned and watch as things come together. We’ll be trying some new stuff as well like live streaming and feature polls and, despite it being a single player only game, I have some ideas of some in-game events that we’re going to be running later on in the summer and going into the fall.

It should be an exciting time and I’ll hope you’ll join us!

Posters

As part of The Year of Drifter, and considering that folks have occasionally complained about the cost of shipping, I’ve managed to figure out how to offer FREE SHIPPING on the remaining posters and I’m offering a special deal where you can buy a poster and a copy of the game together as well.

Not only is it a sweet poster but buying one helps support the development of the game!

http://driftergame.com/posters.php

0.6.2 Is Incoming

I’m just putting the finishing touches on 0.6.2 and that’ll be released by this weekend most likely!

I’ll reserve a full post to go into the gory details but in 0.6.2 I’ve finally fixed the last of the docking queue bugs so you should never again get stuck waiting to launch your ship!

Also you’ll be able to buy special containers that you can permanently place in space as extra storage that you can use while mining (or being an evil pirate) so you don’t need to go back to base as often.



Finally I’m introducing a new mechanic where you can override the hyperspace jump cooldown if you need or want to jump more quickly. Obviously there will be a risk to doing this but I think it should add an interesting dynamic to the game.

0.7.0 And Beyond

After 0.6.2 I’m going to get back to working on the exploration related feature I keep teasing* as the next major milestone but do keep an eye on the Development Roadmap to see a broad list of what I have planned for the coming weeks and months.



*And no, it’s not wormholes (precisely).

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2月20日

Drifter 0.6.1 Released!



Drifter 0.6.1 has been released!

The biggest change for 0.6.1 is the UI overhaul started in 0.6.0 is now nearly complete. Most of the UI in the game now supports keyboard and gamepad interaction. It's not quite 100% but it should be pretty good for couch gaming at this point.

We've also updated and added a number of new item and equipment icons.

In addition to this there are a large number of UI improvements and bugfixes, you can get the full details in the release notes page on the wiki: http://celsiusgs.com/drifter/wiki/Current_Build_and_Known_Bugs

Existing save games from 0.6.0 should still work with 0.6.1.

Enjoy!

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このゲームの掲示板でバグを報告したりフィードバックを残そう

このゲームについて

Drifter is an open-world sandbox space trading game with a procedurally-generated galaxy 100,000 light years across made up of tens of thousands of star systems to explore and features an original soundtrack by composer Danny Baranowsky. Take on the role of a spaceship captain attempting to eke out a living among the stars by trading goods between star systems, hunting pirates for bounties, mining asteroids for valuable ore, or even becoming a pirate yourself. The choice is yours!

システム要件

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP SP1
    • Processor: x86 1.5 GHz
    • Memory: 1 GB RAM
    • Graphics: 256MB OpenGL 1.5 compatable
    • Hard Drive: 1 GB available space
    Minimum:
    • OS: OS X 10.6
    • Processor: x86-64 1.5 GHz
    • Memory: 1 GB RAM
    • Graphics: 256MB OpenGL 1.5 compatible
    • Hard Drive: 1 GB available space
    Minimum:
    • OS: Ubuntu Linux 12.04 LTS or equivalent
    • Processor: x86 1.5 GHz
    • Memory: 1 GB RAM
    • Graphics: 256MB OpenGL 1.5 compatible
    • Hard Drive: 1 GB available space
参考になったカスタマーレビュー
19 人中 19 人 (100%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
記録時間: 6.6 時間
投稿日: 7月1日
早期アクセスレビュー
So you feel like playing an open world space game, but you don't want to go HAM and play one of the super complex/hard ones like Elite Dangerous, Oolite or even EVE? This game got you covered!

Drifter has all the elements you would expect from a good space exploration/"simulation" game but packaged in a much more casual way, while still feeling very sandboxy with little handholding.

Things you can do with this game:
  • All the activities you would expect you could do: Trading, bounty hunting, mining, courier jobs etc.

  • Play with your left hand while drinking a cup of coffee with your right hand! Drifter has very simple controls and you can reach almost everything with your WASD hand. Only the occasional mouse input is needed. Gamepad's an option too.

  • Experience the thrill of a newtonian physics model! But this time it's much less of a mindfluck because it's restricted to a 2D plane.

  • Play it on your old computer! Has constant 60 FPS on my ancient Linux machine which has only 2GB RAM which it has to share with the low-spec Intel integrated graphics card. Yep! Awesome performance!

All in all even with the limited scope of the early access beta Drifter has hit a wonderful balance of simplicty and open world space simulation and I'm excited to see how the final game will look like!
このレビューは参考になりましたか? はい いいえ 面白い
4 人中 2 人 (50%) がこのレビューが参考になったと投票しました
記録時間: 0.2 時間
投稿日: 7月2日
早期アクセスレビュー
Super cool open world space trading!
このレビューは参考になりましたか? はい いいえ 面白い
5 人中 5 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 23.5 時間
投稿日: 2月8日
早期アクセスレビュー
初代シルフィードを髣髴とさせる擬似3Dというかバーズビュー2Dというかそんな感じのオープンワールド宇宙探索ゲーム
当然自キャラは宇宙船
Starpoint Gemini 2 とかよりはGalaxy on Fire 2 寄りだけど、仲間とかそういうのも無いし、ストーリーも無いし、派閥なんか無いし、宇宙人もいない(そもそもキャラがいない)
正直言って色々無い
スカスカ

宇宙船も超少ない
少ないのに機体デザインが同じでシンメトリーなのとアンシンメトリーなのとで分かれて2機になってたりする
まあ最終的には3機しか選べない
んで全体的になんだけどめっちゃローポリゴン
しかもデザインはスタイリッシュとは言いがたい

戦闘簡単
敵のAIが強さや状況関係なく一つしかないから敵めっちゃバカ
加えて敵の武器はプラズマカノンのみでミサイルすら撃ってこない

と、ここまで散々言ってきたけどこのゲーム好き
こういう単純で自由なゲームは何でかだらだらやってしまう
なのでBooなんて押せない

さて、このゲームの進め方なのですが、これ系ではおなじみ戦闘、交易、採掘の三つ

戦闘は海賊退治やスマグラー退治なんかのミッション受けて敵機を落としに行く
賞金首は倒した際に賞金もらえるしドロップも売れるしミッション報酬も出るんで、多分一番手っ取り早く稼げる
エスケープポッドやプラズマカノンがドロップしたら装備してみよう
初期船のシュライクはエンジン出力、防御力、運動性と高めでバランスが取れててぶっちゃけ強い
積載が低いんで交易、採掘には使いづらいし、弾薬が重い実弾武器も使いづらいけど、もともと出力がでかいのでエネルギー武器向き
完全上位互換のケルベロス買えるまでそのままで良いくらい
火力最強、機動性に劣る大型戦闘艦のイーグレットまで粘っても平気
シュライクでもパーツを最上級にしとけば辺境で海賊の集団に襲われても普通に戦えますが

交易は序盤の取引資金が無いころがキツイ
なので10万Cr位溜まるまでシュライクで海賊狩るほうが早いです
船は積載あれば後はあんまり関係ないです
安全度の高めなハイテク星とローテク星を行ったり来たりしてればモリモリCr溜まります
最高の交易船オデッセイはやたら高いですが、取引資金さえ溜まってくれば余裕です

多分採掘が一番趣味レベル
アステロイドに行ってひたすら小惑星を壊してOreを拾う
精錬施設のあるステーション行って精錬して売る
地味だし単調だし時間かかってあんまり儲からない
一応ヴェスピッドが積載そこそこあって採掘向き(戦闘艦としてもそこそこ)

まだベータなんで船やイベントなんかはこれから追加されると思いますが
船のカラーカスタムくらいは早めにさせてほしいけど
グラフィック素朴なんでクライアント軽いのは好きなんだけど、船はもう少し凝ってくんないかなと思っとります

最後に、私が悪いんですがチュートリアル全然読んでなかったせいでジャンプにアンチマターが必要だとわからなくてしばらく悩んでました
アンチマターをマーケットで買って、ギャラクシーマップで行き先決定してルートを表示させればジャンプできます
このレビューは参考になりましたか? はい いいえ 面白い
54 人中 51 人 (94%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
記録時間: 19.6 時間
投稿日: 2月5日
早期アクセスレビュー
If you want to play Elite: Dangerous but can't run it, this is the perfect game for you.
このレビューは参考になりましたか? はい いいえ 面白い
37 人中 32 人 (86%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
記録時間: 1.2 時間
投稿日: 1月16日
早期アクセスレビュー
It has inertia! This may annoy the hell out of you, and you've now been warned at least once to know that that means. Inertia annoys a lot of people in space combat games, but here's how you figure out if you hate it or not: Independence War. That is all you need to know about Inertial space combat. This is in a 2D plane so it's a little bit easier, so if you thought Independence War was difficult, don't worry because I completely agree, IW2 was!

This game is a lot of fun. Big Picture mode friendly! It is very controller friendly, even in beta! That may not matter to you, but that's a plus for a lot of people. You might be annoyed to know that you NEED a mouse (at this point), but in the tutorial I only needed it 3 times, and after that just to interact with inventory, look at map easier, etc. Still, just a bit. It's definitely a PC game, not a mobile port or dumbed down for a controller, if anything it does the same thing as Freelancer did and gives us a simulation without requiring a joystick.

I'm pretty sure I voted No in Greenlight but my memory is a little fuzzy on that so I may have clicked 'Yes of Course This Game Is Great And Belongs on Steam!'. That's what the button says, right? I'm backpedaling really hard so my memory is fuzzy on that subject. Either way, yes it's worth the price of a movie. Whatever metric exists for you at $10-15 for a big screen entertainment ration.

It's still BETA, it says in the top left corner, so if anything about beta versions bothers you (UI, etc) wait for the final release! It's got a bright blue Early Access box for a reason.

It's good. Real good.

I would arguably say it's the same gameplay as Freelancer. Considering the video and screenshots, take that for what it's worth. If you think I'm a fool to compare this game to the AMAZING FREELANCER then it's 5/10.

If you possibly think I'm right, it's (Freelancer +9/10) = 9/10 (-Freelancer)

If you don't like space games, go read The Hyperion Cantos.

9/10 - Early Access, Beta, etc
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