Drifter is an open-world sandbox space trading game with a procedurally-generated galaxy 100,000 light years across made up of tens of thousands of star systems to explore and features an original soundtrack by composer Danny Baranowsky.
用户评测: 多半好评 (116 篇评测) - 116 篇用户评测中有 76% 为好评。
发行日期: 2014年3月4日







Because Drifter is an open-world sandbox game we feel like it’s a good fit for Early Access. The game is already enjoyable and relatively bug free, however, it is missing a number of features that we feel should be in the game before calling it 1.0. We hope that this way you’ll be able to have fun with the game while it’s still being worked on; this will give us the ability to create the best game possible based on your support and feedback.

We’ve also created a roadmap on the Drifter wiki (http://celsiusgs.com/drifter/wiki/Development_Roadmap) so you can see where the game is currently, and where it’s headed, to help you make an informed decision before you support the game.

While there will likely be some bugs and hiccups along the way, we will strive to ensure that Drifter is playable and relatively polished during its journey to completion.

Thank you!

Early Access Pricing

Because Drifter is still in development, and as a way of saying thank you for supporting us, the game will be $11.99 while on Early Access. This is 20% off its intended full price of $14.99.”

购买 Drifter



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Drifter 0.6.3 is out!

Featuring a number of quality of life improvements, new icon artwork, and a number of bug fixes you can get the details of what’s new and fixed on the wiki: http://celsiusgs.com/drifter/wiki/Current_Build_and_Known_Bugs

Drifter 0.7.0 and Beyond

Thank you for your continued patience as we work towards 0.7.0. Despite my attempts at trying to increase the frequency of updates we have fallen behind in that regard and I apologize for that. The good news is we have been able to focus on finalizing all of the design work for Drifter 1.0 over the last few months and I feel like there’s finally a clear path for finishing the game.

Drifter 0.7.0 should be finalized in the next few weeks which will finally see the replacement of the placeholder planet textures with procedurally generated ones, the introduction of the Material Synthesis system, and the introduction of the frequently-hinted-at spatial anomalies which will add a new element of exploration to the game.

Once Drifter 0.7.0 is out, I feel like there are maybe 3 or 4 major updates left before we hit 1.0 and the game is finished. With the major design work out of the way most of what is left is implementation, and we’re going to push for a major update every 4 weeks. I realize it’s been difficult for us to maintain a consistent schedule but I really want to get the game to 1.0 and properly released and the only way to do this is to keep pushing for it.

That said, Drifter 1.0 is not going to mean the end of development on the game because there’s still a lot of things I’m hoping to add to the game post-release but I feel like this is a necessary step and it’s been a long time coming.

In the meantime, enjoy some concept art Sven has been working on for three new station facilities we’re adding leading up to 1.0!

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Drifter 0.6.2 is out!

Drifter 0.6.2 has been released!

Before I talk a bit about the update I just wanted to say that now that 0.6.2 is out and it isn't hanging things up, I'm going to attempt a new development track system as we move towards 1.0. Basically we're going to be working on two release tracks going forward with a small release every week or so and a bigger update being worked on in tandem with a longer ~1 month release cycle or so.

There are a few issues I'm hoping this will solve:

1) It will help keep up the momentum for us. There's a ton of stuff big and small that has to be done and getting releases out on a regular basis will be motivational and it will make sure that big and small picture items get addressed properly.

2) It will allow us to be more visible with what we're working on and avoid going silent on updates for long periods of time. I really don't enjoy getting into situations where people were getting concerned if the game was still being worked on or not and all I could do was to insist that it was. This way we show, instead of tell.

Anyway! That out of the way, here's more on 0.6.2:

Some highlights include the fact that I re-wrote the entire station docking control system to prevent people from getting stuck while trying to undock from busy stations!

We also added a new 3D animation system which will allow us to add little animations all over the place. For the moment it is being used to make the rock shields on the Aspis spin:

I've added a new Jumpdrive Console which, in addition to giving important information about your ship's jump drive now allows you to override the cooldown lockout. This comes with a risk of course, because your jump drive could overload and damage your ship (and void your warranty!):

Also we've added containers that you can deploy in space that you can use for storing things that you can't fit in your hold, such as the spoils of mining, or maybe the spoils of slightly less legal activities:

Finally we've added a new station type, the Agricultural Station:

There have of course been a number of other new icons added and bugs fixed. You can get the full details in the release notes page on the wiki:


Existing save games from 0.6.1 should still work with 0.6.2.


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在讨论版中为这款游戏汇报 BUG,并留下反馈


Drifter is an open-world sandbox space trading game with a procedurally-generated galaxy 100,000 light years across made up of tens of thousands of star systems to explore and features an original soundtrack by composer Danny Baranowsky. Take on the role of a spaceship captain attempting to eke out a living among the stars by trading goods between star systems, hunting pirates for bounties, mining asteroids for valuable ore, or even becoming a pirate yourself. The choice is yours!


Mac OS X
SteamOS + Linux
    • 操作系统: Windows XP SP1
    • 处理器: x86 1.5 GHz
    • 内存: 1 GB RAM
    • 图形: 256MB OpenGL 1.5 compatable
    • 存储空间: 需要 1 GB 可用空间
    • 操作系统: OS X 10.6
    • 处理器: x86-64 1.5 GHz
    • 内存: 1 GB RAM
    • 图形: 256MB OpenGL 1.5 compatible
    • 存储空间: 需要 1 GB 可用空间
    • 操作系统: Ubuntu Linux 12.04 LTS or equivalent
    • 处理器: x86 1.5 GHz
    • 内存: 1 GB RAM
    • 图形: 256MB OpenGL 1.5 compatible
    • 存储空间: 需要 1 GB 可用空间
65 人中有 57 人(88%)觉得这篇评测有价值
3.8 小时(记录在案的)
I backed Drifter on Kickstarter. It got funded in juni 2012. More than 3 years later next to nothing has changed. Might still have potential, but the developer probably doesn't care anymore. Very infrequent updates change next to nothing.
I'll revise this review if this game ever gets finished.
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23 人中有 19 人(83%)觉得这篇评测有价值
1.4 小时(记录在案的)
Game has not had an update that has added content in a very long time. All the things they promised to add in have not been added. I'm pretty sure this game will stay in early access forever, as I'm sure the developer has pulled a doublefine and run off with all the money before finishing the game.
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22 人中有 17 人(77%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
0.6 小时(记录在案的)
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10 人中有 9 人(90%)觉得这篇评测有价值
2.9 小时(记录在案的)
After the years i have had this game there has been almost no change, whats going on dev!
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12 人中有 10 人(83%)觉得这篇评测有价值
0.3 小时(记录在案的)
Trailer is a bit misleading in my opinion, especially at the end. They are hinting at planetory exploration, but potential buyers should be aware that this game is 2d. There is no way to change the Z axis.

Now if this is something they are hinting at implementing due to it being early access, I think that this has potential. We'll have to see how it goes.

In it's current state though it didn't capture my attention.
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