Drifter is an open-world sandbox space trading game with a procedurally-generated galaxy 100,000 light years across made up of tens of thousands of star systems to explore and features an original soundtrack by composer Danny Baranowsky.
Análises de utilizadores:
No geral:
Praticamente positivas (135 análises) - 71% das 135 análises de utilizadores sobre este jogo são positivas.
Data de lançamento: 4 Mar, 2014

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O que os desenvolvedores têm a dizer:

“Hello!

Because Drifter is an open-world sandbox game we feel like it’s a good fit for Early Access. The game is already enjoyable and relatively bug free, however, it is missing a number of features that we feel should be in the game before calling it 1.0. We hope that this way you’ll be able to have fun with the game while it’s still being worked on; this will give us the ability to create the best game possible based on your support and feedback.

We’ve also created a roadmap on the Drifter wiki (http://celsiusgs.com/drifter/wiki/Development_Roadmap) so you can see where the game is currently, and where it’s headed, to help you make an informed decision before you support the game.

While there will likely be some bugs and hiccups along the way, we will strive to ensure that Drifter is playable and relatively polished during its journey to completion.

Thank you!

Early Access Pricing


Because Drifter is still in development, and as a way of saying thank you for supporting us, the game will be $11.99 while on Early Access. This is 20% off its intended full price of $14.99.”
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Atualizações recentes Ver todas (24)

25 de Março

Drifter 0.8.0 is out!



Drifter 0.8.0 is now live! This is the first release in the 0.8.x series, codename "Event Horizon".

The biggest reason we're moving so quickly from 0.7.x to 0.8.x is that we've finally implemented Lua script support and in-game missions are now completely scriptable instead of the horrible mission templates we were using before.

Because the Lua API for Drifter is still very new we are currently not providing the raw Lua source for missions but I'm hoping by 0.8.1 or 0.8.2 or so they will be raw text files that you can play around with and even make your own missions!

There's been a bunch more polish as well and stuff continues to look better and better. That said, we'll give you a bit of a rundown of what's new and fixed below.

NOTE: Older savegames still work but any missions you have that were in progress will not be able to be continued because the new scriptable missions are not compatible.

WHAT'S NEW

  • New Ship Status UI in the ship menu
    • Displays all equipment installed on the ship
    • Displays current ship statistics and status
  • New HUD mail message notifications
    • Messages now display read/unread state
    • Displayed on the bottom left of the HUD
    • And in the top left of the station headers
  • New jump status information in the HUD
  • New icons in the starmap and station views
  • Ship menu now has icons and is neater
  • New procedural mission system
    • Missions are now fully scripted!
    • This build includes improved versions of all existing mission types
    • With the new system, mission types and variation will get rapidly better.
    • Missions now visually formatted
    • Missions now send you mail when completed
    • Missions now display HUD messages
    • Missions now check and display requirements
      • i.e If you don't have cargo space for the mission item
    • Missions now have random mission-specific responses
    • Mission information in active list is now dynamic
      • i.e Distance to targets, etc
    • Missions display objectives more clearly
    • Missions display state more clearly
      • i.e Patrol missions show waypoint progress
      • Information displayed by mission is mission specific
      • Completion deadlines for urgent missions are clearer
    • Terminate missions now spawn the enemy when close
      • Fixes mission specific NPC's being killed before you arrive
  • UI polish and improvements
    • Main menu and pause menus visually polished
    • UI headers now display in all station views
    • Starmap search field now auto focuses
    • Plot course and View system buttons in Starmap Search
    • All tables and views polished further
    • Assets view shows ship icon
    • More scrollbar momentum and click improvements
    • Can no longer use jump console while jump state is active
    • Can no longer view the local station as a remote station
    • Can no longer load when no save is selected
BUGS FIXED
  • Jump state save caused some ships to become “stuck”
  • Afterburner sound no longer stays active while paused
  • Table sorting now works (again!)


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10 de Março

Drifter 0.7.2 is out!



Drifter 0.7.2 is now live!

This week's build is mostly UI fixes/cleanup and bug fixes.

The full details as to what's new in 0.7.2 are listed below and are also over on the wiki: http://celsiusgs.com/drifter/wiki/Current_Build_and_Known_Bugs


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Drifter is an open-world sandbox space trading game with a procedurally-generated galaxy 100,000 light years across made up of tens of thousands of star systems to explore and features an original soundtrack by composer Danny Baranowsky. Take on the role of a spaceship captain attempting to eke out a living among the stars by trading goods between star systems, hunting pirates for bounties, mining asteroids for valuable ore, or even becoming a pirate yourself. The choice is yours!

Requisitos do Sistema

Windows
Mac OS X
SteamOS + Linux
    Mínimos:
    • Sistema Operativo: Windows XP SP1
    • Processador: x86 1.5 GHz
    • Memória: 1 GB de RAM
    • Placa gráfica: 256MB OpenGL 1.5 compatable
    • Espaço no disco: Requer 1 GB de espaço livre
    Mínimos:
    • Sistema Operativo: OS X 10.6
    • Processador: x86-64 1.5 GHz
    • Memória: 1 GB de RAM
    • Placa gráfica: 256MB OpenGL 1.5 compatible
    • Espaço no disco: Requer 1 GB de espaço livre
    Mínimos:
    • Sistema Operativo: Ubuntu Linux 12.04 LTS or equivalent
    • Processador: x86 1.5 GHz
    • Memória: 1 GB de RAM
    • Placa gráfica: 256MB OpenGL 1.5 compatible
    • Espaço no disco: Requer 1 GB de espaço livre
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