Drifter is an open-world sandbox space trading game with a procedurally-generated galaxy 100,000 light years across made up of tens of thousands of star systems to explore and features an original soundtrack by composer Danny Baranowsky.
Análises de utilizadores: Praticamente positivas (116 análises) - 76% das 116 análises de utilizadores sobre este jogo são positivas.
Data de lançamento: 4 Mar, 2014

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O que os desenvolvedores têm a dizer:

“Hello!

Because Drifter is an open-world sandbox game we feel like it’s a good fit for Early Access. The game is already enjoyable and relatively bug free, however, it is missing a number of features that we feel should be in the game before calling it 1.0. We hope that this way you’ll be able to have fun with the game while it’s still being worked on; this will give us the ability to create the best game possible based on your support and feedback.

We’ve also created a roadmap on the Drifter wiki (http://celsiusgs.com/drifter/wiki/Development_Roadmap) so you can see where the game is currently, and where it’s headed, to help you make an informed decision before you support the game.

While there will likely be some bugs and hiccups along the way, we will strive to ensure that Drifter is playable and relatively polished during its journey to completion.

Thank you!

Early Access Pricing


Because Drifter is still in development, and as a way of saying thank you for supporting us, the game will be $11.99 while on Early Access. This is 20% off its intended full price of $14.99.”
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Atualizações recentes Ver todas (9)

16 de Dezembro de 2015

Drifter 0.6.3 is out!



Featuring a number of quality of life improvements, new icon artwork, and a number of bug fixes you can get the details of what’s new and fixed on the wiki: http://celsiusgs.com/drifter/wiki/Current_Build_and_Known_Bugs

Drifter 0.7.0 and Beyond

Thank you for your continued patience as we work towards 0.7.0. Despite my attempts at trying to increase the frequency of updates we have fallen behind in that regard and I apologize for that. The good news is we have been able to focus on finalizing all of the design work for Drifter 1.0 over the last few months and I feel like there’s finally a clear path for finishing the game.

Drifter 0.7.0 should be finalized in the next few weeks which will finally see the replacement of the placeholder planet textures with procedurally generated ones, the introduction of the Material Synthesis system, and the introduction of the frequently-hinted-at spatial anomalies which will add a new element of exploration to the game.

Once Drifter 0.7.0 is out, I feel like there are maybe 3 or 4 major updates left before we hit 1.0 and the game is finished. With the major design work out of the way most of what is left is implementation, and we’re going to push for a major update every 4 weeks. I realize it’s been difficult for us to maintain a consistent schedule but I really want to get the game to 1.0 and properly released and the only way to do this is to keep pushing for it.

That said, Drifter 1.0 is not going to mean the end of development on the game because there’s still a lot of things I’m hoping to add to the game post-release but I feel like this is a necessary step and it’s been a long time coming.

In the meantime, enjoy some concept art Sven has been working on for three new station facilities we’re adding leading up to 1.0!







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4 de Setembro de 2015

Drifter 0.6.2 is out!



Drifter 0.6.2 has been released!

Before I talk a bit about the update I just wanted to say that now that 0.6.2 is out and it isn't hanging things up, I'm going to attempt a new development track system as we move towards 1.0. Basically we're going to be working on two release tracks going forward with a small release every week or so and a bigger update being worked on in tandem with a longer ~1 month release cycle or so.

There are a few issues I'm hoping this will solve:

1) It will help keep up the momentum for us. There's a ton of stuff big and small that has to be done and getting releases out on a regular basis will be motivational and it will make sure that big and small picture items get addressed properly.

2) It will allow us to be more visible with what we're working on and avoid going silent on updates for long periods of time. I really don't enjoy getting into situations where people were getting concerned if the game was still being worked on or not and all I could do was to insist that it was. This way we show, instead of tell.

Anyway! That out of the way, here's more on 0.6.2:

Some highlights include the fact that I re-wrote the entire station docking control system to prevent people from getting stuck while trying to undock from busy stations!

We also added a new 3D animation system which will allow us to add little animations all over the place. For the moment it is being used to make the rock shields on the Aspis spin:



I've added a new Jumpdrive Console which, in addition to giving important information about your ship's jump drive now allows you to override the cooldown lockout. This comes with a risk of course, because your jump drive could overload and damage your ship (and void your warranty!):



Also we've added containers that you can deploy in space that you can use for storing things that you can't fit in your hold, such as the spoils of mining, or maybe the spoils of slightly less legal activities:



Finally we've added a new station type, the Agricultural Station:



There have of course been a number of other new icons added and bugs fixed. You can get the full details in the release notes page on the wiki:

http://celsiusgs.com/drifter/wiki/Current_Build_and_Known_Bugs

Existing save games from 0.6.1 should still work with 0.6.2.

Enjoy!

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Drifter is an open-world sandbox space trading game with a procedurally-generated galaxy 100,000 light years across made up of tens of thousands of star systems to explore and features an original soundtrack by composer Danny Baranowsky. Take on the role of a spaceship captain attempting to eke out a living among the stars by trading goods between star systems, hunting pirates for bounties, mining asteroids for valuable ore, or even becoming a pirate yourself. The choice is yours!

Requisitos do Sistema

Windows
Mac OS X
SteamOS + Linux
    Mínimos:
    • Sistema Operativo: Windows XP SP1
    • Processador: x86 1.5 GHz
    • Memória: 1 GB de RAM
    • Placa gráfica: 256MB OpenGL 1.5 compatable
    • Espaço no disco: Requer 1 GB de espaço livre
    Mínimos:
    • Sistema Operativo: OS X 10.6
    • Processador: x86-64 1.5 GHz
    • Memória: 1 GB de RAM
    • Placa gráfica: 256MB OpenGL 1.5 compatible
    • Espaço no disco: Requer 1 GB de espaço livre
    Mínimos:
    • Sistema Operativo: Ubuntu Linux 12.04 LTS or equivalent
    • Processador: x86 1.5 GHz
    • Memória: 1 GB de RAM
    • Placa gráfica: 256MB OpenGL 1.5 compatible
    • Espaço no disco: Requer 1 GB de espaço livre
Análises úteis de clientes
3 de 4 pessoas (75%) acharam esta análise útil
12.1 hrs em registo
Publicada: 11 Janeiro
Análise de Acesso Antecipado
I find myself wishing I had the source code so I could fix the long standing issues that are painfully obvious. Like all the UI buttons that do nothing, but aren't disabled or hidden. Development of this Unity3D game is very slow, I can only assume that the developer has been focusing all thier attention on artwork or sound. While I do see a few code issues that were updated in the last update, it's not enough changes to make me believe this developer is really spending more than a few hours per month on the game at best.

All that said, Drifter does offer a very interesting take on a tried and true genre of space exploration combined with the open world freedoms that we've come to love with newer games. There were some nit-picky things that I noted that I felt were rather wierd, like no one would build a mining base in a star system that has nothing to mine. Some of the complaints that other users have made are really easy things to fix, and I say that as a developer myself. One suce complaint was the ability to tell the difference between different types of star systems at a glance. Thats easily done by displaying them with different colors on the galaxy view.

Aside from the overbearing development slowness and persistent game issues, I'd give the game an overall 7.5 out of 10. I would recommend this game for space exploration enthusiasts. If you're just looking for a space shooter, this game can keep your attention for a while. It'll hold your attention even longer, if you also like trading resources for money, or going mining, or just running errands.
Achaste esta análise útil? Sim Não Engraçada
57 de 64 pessoas (89%) acharam esta análise útil
3.8 hrs em registo
Publicada: 9 de Novembro de 2015
Análise de Acesso Antecipado
I backed Drifter on Kickstarter. It got funded in juni 2012. More than 3 years later next to nothing has changed. Might still have potential, but the developer probably doesn't care anymore. Very infrequent updates change next to nothing.
I'll revise this review if this game ever gets finished.
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18 de 22 pessoas (82%) acharam esta análise útil
1.4 hrs em registo
Publicada: 13 de Dezembro de 2015
Análise de Acesso Antecipado
Game has not had an update that has added content in a very long time. All the things they promised to add in have not been added. I'm pretty sure this game will stay in early access forever, as I'm sure the developer has pulled a doublefine and run off with all the money before finishing the game.
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17 de 21 pessoas (81%) acharam esta análise útil
1 pessoa achou esta análise engraçada
0.6 hrs em registo
Publicada: 19 de Dezembro de 2015
Análise de Acesso Antecipado
Vaporware.
Achaste esta análise útil? Sim Não Engraçada
9 de 10 pessoas (90%) acharam esta análise útil
0.3 hrs em registo
Publicada: 17 de Agosto de 2015
Análise de Acesso Antecipado
Trailer is a bit misleading in my opinion, especially at the end. They are hinting at planetory exploration, but potential buyers should be aware that this game is 2d. There is no way to change the Z axis.

Now if this is something they are hinting at implementing due to it being early access, I think that this has potential. We'll have to see how it goes.

In it's current state though it didn't capture my attention.
Achaste esta análise útil? Sim Não Engraçada