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Entropy is an open-universe science fiction MMO with a strong focus on freeform gameplay and large-scale space combat. Explore a hostile galaxy filled with over a hundred solar systems, each completely explorable, where you can hunt, trade, mine and salvage in order to survive.
Date de parution: 9 déc 2013
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Message des développeurs :

“Entropy is a sandbox science fiction MMOG with a strong focus on freeform gameplay and large-scale space combat, and is available right now for Windows, Mac, and Linux. Set in a true open-world sandbox, Entropy is an ambitious entry into the era of community-driven projects, where players will help decide the game’s development direction, helping to build the definitive sci-fi MMO experience.

The Early Access release of Entropy sees us launch with a strong foundation of features, including incredible multiplayer space combat, where each instance can hold more than a hundred simultaneous players all battling for supremacy, and a player-driven trading system, where both trading stations and players will determine the state of the economy. Add to this, mining, salvaging and exploration (of over a hundred explorable systems), as well as a developing dynamic mission system, and you have a game with scale, ambition, and the desire to build a community who wish to develop the best experience possible.

We’ll be releasing updates approximately every week, with a major update being delivered roughly every month. As an Alpha build, there will be some bugs, and features that are being fleshed out further or are yet to be included, so bear that in mind. However, we want our community to be vocal, creative and passionate, so please get involved in the discussion on the Entropy Steam Community pages and help us create the definitive MMO experience.”
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Mises à jour récentes Tout voir (22)

Entropy Release Notes - 17 Apr 2014

17 avril 2014

HIGHLIGHTS
  • Nova - wager on your PvP skills in a new gladiatorial combat sport
  • Shuttles - hire a ship to move between Stations where you have ships hangared
  • System Map - movement improvements and new optional camera mode
  • Fuel Depots - automated refueling installations added to some wilderness systems

NOVA
  • Nova is a gladiatorial ship combat sport that, while of dubious legality, is quickly growing in popularity across the Confederation
  • Nova matches pit up to five ships against each other in a 'free for all' duel - the last ship left in the match Sector wins
  • Each participant pays an entrance fee to take part in a Nova match, and the winner receives a large share of the total entrance fees from all participants, with the second and third place ships receiving significantly smaller shares
  • Nova Sectors with 10,000 Cr, 50,000 Cr and 100,000 Cr entrance fees can be found in Arenev, near to the Station Sector
  • Attempting to enter a Nova Sector will open a confirmation window for the entrance fee
  • Paying the fee will place you in the Nova Sector
  • Once at least two players have entered a Nova Sector, the match will start in 1 minute
  • Once five players (the maximum) have have entered a Nova Sector, the match will start in 10 seconds
  • Ships are free to move around the Nova Sector while waiting for a match to start, but all ships are considered 'neutral' to each other
  • When a match starts, all ships are immediately considered 'hostile' to each other
  • Ships are 'knocked out' of a Nova match when they are defeated or leave the match Sector (by flying through the Sector boundary)
  • Leaving a Nova Sector before the match start timer begins (when you are the only person in the Sector) will cancel the match and refund the entrance fee
  • Leaving a Nova Sector once the match start timer begins (once two or more players have entered) will forfeit the entrance fee

SHUTTLES
  • Shuttles are light starships (typically refitted Augers made obsolete by the Auger REV2) that can be hired to move between Stations where a character has ships hangared
  • It is now possible to hire Shuttles at all Stations, via a new icon on the Station interface
  • A shuttle can only be hired if a character has at least one ship hangared at a different Station
  • Shuttles can use Void Gates (they do not require fuel) and enter Station Sectors. They cannot enter other types of Sector, and can only dock at a Station where the character has at least one ship hangared
  • Shuttles are unarmed, have no Cargo, Secure Cargo, Passenger or Module Capacity, and no Ability Slots
  • Shuttles will generally be ignored by NPCs, but can be intercepted and attacked by other players, according to the normal PvP rules
  • Docking at a Station or being defeated ends a Shuttle hire (if defeated while piloting a Shuttle, a character will respawn at the Station where the Shuttle was hired)

SYSTEM MAP
  • Maximum speed on the System Map has been increased for all ships
  • Maximum turn rate on the System Map has been increased for all ships
  • Inertial compensation is now correctly applied while on the System Map, preventing ships from 'sliding' as much when changing direction
  • Sensor Radius and Signature Radius on the System Map have been increased for all ships, in order to compensate for the higher movement speeds
  • The default zoom level on the System Map has been reduced
  • The zoom level selected by the player on the System Map (default bindings [PgUp] and [PgDn]) should now be persistent
  • A new optional System Map 'chase' camera mode has been added and can be enabled via the Options window
  • In chase mode the System Map camera defaults to a position above and behind your ship, and the camera can be rotated to look around by left-click and dragging (when LMB is released, the camera will automatically swing back to the 'chase' position)
  • The previous two-part animation when using a Void Gate on the System Map has been removed and replaced with a much shorter sequence
  • The positions of Void Gates in all star systems has been revised - all Gates should now be located on the outer edges of star systems, and their positions should better reflect the layout of the Region Map

FUEL DEPOTS
  • Automated Fuel Depots have been added to System X-279, System D-949, System X-319, System H-159, System Q-383 and System N-260
  • Fuel Depots are automated installations that offer Refined Fuel at a premium rate
  • Fuel Depots are located in their own Sectors - like normal Station Sectors, these Sectors are 'safe zones' where no PvP is allowed
  • Entering a Fuel Depot Sector and approaching the Fuel Depot will automatically open a pop-up window where Refined Fuel can be purchased

FACTION CONFLICT
  • The bonuses that Station defences receive from Heat Exchangers (improved turret firing rates), Capacitors (improved shield regeneration) and Drone Bays (improved repair rates) have been increased - it should now be significantly harder to cripple a Station without first disabling these emplacements
  • The 24 hour period of 'martial law' following a Crisis in a Frontier star system (during which no Tension can be earned in the system), should now be indicated on the Region Map, System and Sector HUDs and Station GUI
  • News stories have been added for when a megacorporation increases the Tension in a frontier system to 50% and 75% of the amount required to trigger a Crisis

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FEATURE UPDATE #1: HOSTILE TAKEOVER

1 avril 2014

Welcome to Entropy's first Major Feature Update! Hostile Takeover introduces the faction conflict system, allowing Pilots who have taken a contract with one of the 'Big Three' megacorporation’s to struggle for control of the Confederation's Frontier star systems.

HIGHLIGHTS
  • Tension and Stability - corporate players can destabilise Frontier systems administered by rivals and maintain control of their corporation's systems
  • Crises - destabilising a Frontier system triggers a Crisis, during which the system's Station is vulnerable to attack
  • New Frontier Stations - revised and expanded Stations that serve as the focus for control of Frontier systems in crisis

Pilots can now for the first time participate in faction PvP warfare events which truly matter within the universe. Members of the ‘Big Three’ megacorporation’s can now participate in actions within the frontier systems in-order to de-stabilise the frontier systems and send them into Crisis.

Once a frontier system has entered Crisis, Pilots can engage in player versus player combat within that system. If the attacking megacorporation is to succeed, it must cripple that systems station by disabling the station core before the Crisis ends. Members of the opposing megacorps can increase and decrease the duration of crisis by defeating players of the opposing megacorp anywhere in the system except the station sector.

Stations are protected by several turrets and weapon platforms consisting of several turrets protected by a central shield generator. In addition to this Stations also have various emplacements which provide their defences with passive bonuses, disabling these weaken the Station’s defences.

We would like to invite all Early Access players to provide us with feedback with regard to this update, with a focus on your opinions on how fund you find the tension system, Crisis, and the Faction Conflict system overall.
We plan to refine the system over the next few weeks and months with your feedback taken as a key consideration!

You can view the full patch notes, discuss, and provide your feedback in the Faction Conflict Discussion Thread.

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À propos du jeu

Entropy is an open-universe science fiction MMO with a strong focus on freeform gameplay and large-scale space combat. Explore a hostile galaxy filled with over a hundred solar systems, each completely explorable, where you can hunt, trade, mine and salvage in order to survive. In Entropy, you can play the way you want, and take part in shaping a universe where you, the players, are in control.

Key features

  • Massively multiplayer Space Combat
    Entropy finally delivers a true dogfighting experience in an MMO environment. Experience the thrill of skill-based combat set against a massively multiplayer arena, where up to a hundred simultaneous players per instance can fight for supremacy.

  • Dynamic Trade
    Economics is the engine that drives the universe of Entropy, and a good knowledge of supply and demand can make you a fortune. Whether you play the market and trade between different stations, transporting goods across star systems crawling with pirates, mine rich asteroids or loot ancient relics, there are many routes to riches.

  • Customisation
    A deep character development system allows you to customize yours skills and ship modules to be the best possible pilot in the role that you want to play. Offensive, defensive and passive abilities allow you to customise your approach to combat and survival. Add to this a deep avatar creator with infinite variations, and you have a game intent on making each player unique and specialised.

  • Exploration
    Entropy already has 120 explorable star systems that can be interacted with on three different gameplay levels. The Galaxy map allows you to plot routes across the galaxy, through safe or hostile territory. The System map is where you travel between locations, hunt down players with valuable loot, and discover Sectors containing rich mining fields and ancient derelicts. These Sectors are the 3D levels in which the action will take place. Many sectors are permanent features of a system, but there are also dynamic Sectors that will only appear through persistent exploration.

    Entropy is a true MMO - not just an arena shooter or a single-player game with added online functionality. You can interact with thousands of other players - some friendly, many hostile. Your actions will shape and influence the persistent universe.

Early Access Founders program

Entropy's Founders program is designed to benefit our early adopters by providing a range of benefits, including a generous amount of starting funds and no character or stat resets prior to the full launch. Other benefits include exclusive character creation assets, ships, skins and increased character slots. There are no Microtransactions in the Entropy Early Access, so when buy the game, you get the game, whatever the package.

Colonist



  • Full access to the game, free updates and new content every month during Early Access
  • No character reset in early access, get ahead before launch
  • 2 character slots
  • Bonus credits! Start with 250,000 Credits

Explorer



  • Full access to the game, free updates and new content every month during Early Access
  • No character reset in early access, get ahead before launch
  • 4 character slots
  • Exclusive options in avatar creation
  • Bonus ship! In addition to one of the standard starter ships, choose from:
  • Razorwasp fighter class
  • Raven scout class
  • Photon clipper class
  • Bonus credits! Start with 500,000 Credits (Applies only to the first character created - additional characters receive standard starting cash)
  • Chat highlight - your name will be highlighted Orange in all in-game chat channels

Founder



  • Full access to the game, free updates and new content every month during Early Access
  • No character reset in early access, get ahead before launch
  • 8 character slots
  • Exclusive options in avatar creation
  • Bonus ship with unique skin! In addition to one of the standard starter ships, choose from:
  • Razorwasp fighter class with unique skin
  • Raven scout class with unique skin
  • Photon clipper class with unique skin
  • Bonus credits! Start with 1,000,000 Credits (Applies only to the first character created - additional characters receive standard starting cash)
  • Chat highlight - your name will be highlighted Blue in all in-game chat channels
  • The Epic package includes 2 additional Colonist versions of the game to gift to your friends

Configuration requise (PC)

    Minimum:
    • OS: Windows Vista 64-bit
    • Processor: 64-bit Dual Core CPU running at 2.0 GHz or higher
    • Memory: 4 GB RAM
    • Graphics: Dedicated graphics card supporting Shader Model 3.0 and 512 MB
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 2 GB available space
    • Sound Card: Any
    • Additional Notes: Network latency less than 200ms; Network bandwith at least 512Kbit/s
    Recommended:
    • OS: Windows 7 64-bit
    • Processor: 64-bit Dual Core CPU running at 3.0 GHz or higher
    • Memory: 4 GB RAM
    • Graphics: Dedicated graphics card supporting Shader Model 3.0 and 1 GB
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 4 GB available space
    • Sound Card: Any
    • Additional Notes: Network latency less than 100ms; Network bandwith at least 1Mbit/s

Configuration requise (MAC)

    Minimum:
    • OS: Mac OS X 10.5.0
    • Processor: Dual Core CPU running at 2.0 GHz or higher
    • Memory: 4 GB RAM
    • Graphics: Dedicated graphics card supporting Shader Model 3.0 and 512 MB
    • Network: Broadband Internet connection
    • Hard Drive: 2 GB available space
    • Sound Card: Any
    • Additional Notes: Network latency less than 200ms; Network bandwith at least 512 Kbit/s
    Recommended:
    • OS: Mac OS X 10.8.6
    • Processor: Dual Core CPU running at 3.0 GHz or higher
    • Memory: 4 GB RAM
    • Graphics: Dedicated graphics card supporting Shader Model 3.0 and 1 GB
    • Network: Broadband Internet connection
    • Hard Drive: 4 GB available space
    • Sound Card: Any
    • Additional Notes: Network latency less than 100ms; Network bandwith at least 1 Mbit/s

Configuration requise (Linux)

    Minimum:
    • OS: Ubuntu 12.04
    • Processor: Dual Core CPU running at 2.0 GHz or higher
    • Memory: 4 GB RAM
    • Graphics: Dedicated graphics card supporting Shader Model 3.0 and 512 MB
    • Network: Broadband Internet connection
    • Hard Drive: 2 GB available space
    • Sound Card: Any
    • Additional Notes: Network latency less than 200ms; Network bandwith at least 512 Kbit/s
    Recommended:
    • OS: Ubuntu 13.10
    • Processor: Dual Core CPU running at 3.0 GHz or higher
    • Memory: 4 GB RAM
    • Graphics: Dedicated graphics card supporting Shader Model 3.0 and 1 GB
    • Network: Broadband Internet connection
    • Hard Drive: 4 GB available space
    • Sound Card: Any
    • Additional Notes: Network latency less than 100ms; Network bandwith at least 1 Mbit/s
Évaluations intéressantes des utilisateurs
2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
51 produits enregistrés
3 évaluations
5.8 heures en tout
It's not the galaxy which is hostile but the game itself ! I recommand to wait at least 6 month to get a game (real one). For the moment, it's just a fail...
Posté le : 2 mars 2014
Cette évaluation vous a-t-elle été utile ? Oui Non
3 personne(s) sur 11 (27%) ont trouvé cette évaluation utile
9 produits enregistrés
1 évaluation
0.4 heures en tout
A la recherche de Eve online, payant et pourtant sans moyens. Pale copie, decevant...
Posté le : 10 décembre 2013
Cette évaluation vous a-t-elle été utile ? Oui Non
184 personne(s) sur 216 (85%) ont trouvé cette évaluation utile
191 produits enregistrés
5 évaluations
5.0 heures en tout
First of all this game is in a early stage. There are issues and bugs so before you even consider buying it you need to ask yourself if you're patient enough to help an upcoming MMO shape into you want it to be. If you do not have the ability to be able to figure how the game works on your own and deal with problems then I would say your best bet is to move along.

The game is a great concept with lots of potential in my eyes. The graphics are nice and even though there weren't a lot of character creation options (hopefully a lot more will be added) I still made a character that I was happy with. When I first logged in everything was pretty much easy to figure out. Once I got to the station after following my quest line I came across an issue with being unable to find an item to complete my quest.

Once I was able to continue with my mission progress I received another quest asking me to go to an Unknown Sector - I am now unsure of what to do. I leave the station and port out onto the map and there is no direction telling me where to go. I tried exploring on my own but was killed several times. I plan to try again today and figure out where I need to go.

As for combat it's very smooth and fluid and the only thing I don't really like is having to hit "alt" for free mouse movement, which normally but be fine, but it puts your ship in a bit of a freeze frame yet still moving though space. If you could just keep your camera the same and use free mouse that would be great!

Overall I see myself sticking around to help the progression of the game. The devs seem really nice as I have spoken to them and just really friendly people who really want to make a great game that is community focused.

**Update**

I never figured out the mission I was working on and instead I abanonded it thinking it was bugged (it was) then later found out that there is no way to pick up a dropped mission (it was told to me a fix will be implemented to pick abanonded missions back up.)

I decided to try going back to the first station you come across and when I did the mission board was full of missions and the encounters were a lot easier and "green" to me. Only issue I find now is I don't get credit for the missions.

So figured I would toss in a quick update on my review to let everyone know a little expoloring and things can be figured out without tool tips or a guide. However, I do really hope to see a lot more explantion in mission logs and tool tips.
Posté le : 10 décembre 2013
Cette évaluation vous a-t-elle été utile ? Oui Non
209 personne(s) sur 307 (68%) ont trouvé cette évaluation utile
41 produits enregistrés
1 évaluation
18.2 heures en tout
This game does have a lot of potential but it's just way too early to buy now. I can't seem to complete any missions beyond the tutorial. I get pirate kill missions and don't get credit for any of the kills. I did "find thief" missions and no one could find where sectors 1 - 5 were. All the space traveling is done in a 2d birds eye view, which I am not a fan of. This game is extremely instanced and each instance is very small. I hit loading screens every 3-4 minutes on average. I tried using my saitek x52 pro and there seems to be no joystick support. I think this game may be fun in the future but at this time I feel like I purchased this game thinking it was something else than it is.
Posté le : 10 décembre 2013
Cette évaluation vous a-t-elle été utile ? Oui Non
43 personne(s) sur 50 (86%) ont trouvé cette évaluation utile
89 produits enregistrés
3 évaluations
9.2 heures en tout
First thing is first. This is early access, so there's going to be a lot of bugs and features that just simply aren't created yet.

With that said, this game popped up out of nowhere and is a pleasant surprise. Imagine if Freelancer & EVE Online had a kid. In fact, my first impressions of Entropy feels like an open world Star Conflict with mining & trading.

There are a lot of quirks with the combat, system travel, trading, etc. and it will take a bit to get used to. For instance:

There is a lot you have to figure out for yourself. You simply can't right click on an object and get info for it right now. Flying around sectors needs an overhaul. I see what they are trying to do, but moving around on a 2D plane just takes me out of the game - but thats how you get to places. Everything takes place in little zones and you can't exactly explore to your hearts content, as you are unable to go outside of the "grid". There are tons upon tons of loading screens. Everything you do = loading screen. They just released a patch that has made loading significantly faster, but I wish that there was less 2D traveling/cutscenes and more space.

All in all, Entropy is a nice little surprise before Christmas. I recommend it to anyone who, like me, got a big Egoshaft up their *** from X Rebirth. It's simply a whole lot more fun, surprisingly polished for Early Access, and takes the edge off of waiting for Star Citizen and Elite Dangerous.
Posté le : 10 décembre 2013
Cette évaluation vous a-t-elle été utile ? Oui Non