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Entropy is an open-universe science fiction MMO with a strong focus on freeform gameplay and large-scale space combat. Explore a hostile galaxy filled with over a hundred solar systems, each completely explorable, where you can hunt, trade, mine and salvage in order to survive.
Date de parution: 9 déc 2013
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Ce que les développeurs ont à dire :

“Entropy is a sandbox science fiction MMOG with a strong focus on freeform gameplay and large-scale space combat, and is available right now for Windows, Mac, and Linux. Set in a true open-world sandbox, Entropy is an ambitious entry into the era of community-driven projects, where players will help decide the game’s development direction, helping to build the definitive sci-fi MMO experience.

The Early Access release of Entropy sees us launch with a strong foundation of features, including incredible multiplayer space combat, where each instance can hold more than a hundred simultaneous players all battling for supremacy, and a player-driven trading system, where both trading stations and players will determine the state of the economy. Add to this, mining, salvaging and exploration (of over a hundred explorable systems), as well as a developing dynamic mission system, and you have a game with scale, ambition, and the desire to build a community who wish to develop the best experience possible.

We’ll be releasing updates approximately every week, with a major update being delivered roughly every month. As an Alpha build, there will be some bugs, and features that are being fleshed out further or are yet to be included, so bear that in mind. However, we want our community to be vocal, creative and passionate, so please get involved in the discussion on the Entropy Steam Community pages and help us create the definitive MMO experience.”
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Acheter Entropy Colonist

Acheter Entropy Explorer

Acheter Entropy Founder

Mises à jour récentes Tout voir (24)

Entropy Release Notes - 4 June 2014

4 juin 2014

HIGHLIGHTS
  • Abilities - six new abilities and a new type of consumable drone have been added, and many abilities have received updated visual effects
  • GUI - many new and improved features, including trade and combat logs, friends list, chat improvements and a visual update for the HUD
  • Containers - create a temporary container in space that can be used in various ways, including for trading items and Credits between players
  • Targeting - it's now easier to manually select targets (default hotkey [R]) and the range at which 'select nearest hostile' and 'select nearest friendly' will function has been increased

Once again we're afraid the full notes are too long to be posted here - please see the forums for the full release notes.

Thanks!

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Entropy Release Notes - 20 May 2014

20 mai 2014

HIGHLIGHTS
  • New player experience - tutorial improvements and new Pilot Manual to teach you the basics
  • 3D gameplay - revised and expanded Sectors to explore
  • CODE Power Management - revised CODE system and GUI makes it easier to adjust your ship's performance on the fly
  • Faults - ships and modules can now develop problems and system failures through damage and defeat
  • Plus many bug fixes, improvements and balance adjustments!

Please see the Entropy forums for the full release notes - they were too big to fit in an announcement!

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À propos du jeu

Entropy is an open-universe science fiction MMO with a strong focus on freeform gameplay and large-scale space combat. Explore a hostile galaxy filled with over a hundred solar systems, each completely explorable, where you can hunt, trade, mine and salvage in order to survive. In Entropy, you can play the way you want, and take part in shaping a universe where you, the players, are in control.

Key features

  • Massively multiplayer Space Combat
    Entropy finally delivers a true dogfighting experience in an MMO environment. Experience the thrill of skill-based combat set against a massively multiplayer arena, where up to a hundred simultaneous players per instance can fight for supremacy.

  • Dynamic Trade
    Economics is the engine that drives the universe of Entropy, and a good knowledge of supply and demand can make you a fortune. Whether you play the market and trade between different stations, transporting goods across star systems crawling with pirates, mine rich asteroids or loot ancient relics, there are many routes to riches.

  • Customisation
    A deep character development system allows you to customize yours skills and ship modules to be the best possible pilot in the role that you want to play. Offensive, defensive and passive abilities allow you to customise your approach to combat and survival. Add to this a deep avatar creator with infinite variations, and you have a game intent on making each player unique and specialised.

  • Exploration
    Entropy already has 120 explorable star systems that can be interacted with on three different gameplay levels. The Galaxy map allows you to plot routes across the galaxy, through safe or hostile territory. The System map is where you travel between locations, hunt down players with valuable loot, and discover Sectors containing rich mining fields and ancient derelicts. These Sectors are the 3D levels in which the action will take place. Many sectors are permanent features of a system, but there are also dynamic Sectors that will only appear through persistent exploration.

    Entropy is a true MMO - not just an arena shooter or a single-player game with added online functionality. You can interact with thousands of other players - some friendly, many hostile. Your actions will shape and influence the persistent universe.

Early Access Founders program

Entropy's Founders program is designed to benefit our early adopters by providing a range of benefits, including a generous amount of starting funds and no character or stat resets prior to the full launch. Other benefits include exclusive character creation assets, ships, skins and increased character slots. There are no Microtransactions in the Entropy Early Access, so when buy the game, you get the game, whatever the package.

Colonist



  • Full access to the game, free updates and new content every month during Early Access
  • No character reset in early access, get ahead before launch
  • 2 character slots
  • Bonus credits! Start with 250,000 Credits

Explorer



  • Full access to the game, free updates and new content every month during Early Access
  • No character reset in early access, get ahead before launch
  • 4 character slots
  • Exclusive options in avatar creation
  • Bonus ship! In addition to one of the standard starter ships, choose from:
  • Razorwasp fighter class
  • Raven scout class
  • Photon clipper class
  • Bonus credits! Start with 500,000 Credits (Applies only to the first character created - additional characters receive standard starting cash)
  • Chat highlight - your name will be highlighted Orange in all in-game chat channels

Founder



  • Full access to the game, free updates and new content every month during Early Access
  • No character reset in early access, get ahead before launch
  • 8 character slots
  • Exclusive options in avatar creation
  • Bonus ship with unique skin! In addition to one of the standard starter ships, choose from:
  • Razorwasp fighter class with unique skin
  • Raven scout class with unique skin
  • Photon clipper class with unique skin
  • Bonus credits! Start with 1,000,000 Credits (Applies only to the first character created - additional characters receive standard starting cash)
  • Chat highlight - your name will be highlighted Blue in all in-game chat channels
  • The Epic package includes 2 additional Colonist versions of the game to gift to your friends

Configuration requise (PC)

    Minimum:
    • OS: Windows Vista 64-bit
    • Processor: 64-bit Dual Core CPU running at 2.0 GHz or higher
    • Memory: 4 GB RAM
    • Graphics: Dedicated graphics card supporting Shader Model 3.0 and 512 MB
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 2 GB available space
    • Sound Card: Any
    • Additional Notes: Network latency less than 200ms; Network bandwith at least 512Kbit/s
    Recommended:
    • OS: Windows 7 64-bit
    • Processor: 64-bit Dual Core CPU running at 3.0 GHz or higher
    • Memory: 4 GB RAM
    • Graphics: Dedicated graphics card supporting Shader Model 3.0 and 1 GB
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 4 GB available space
    • Sound Card: Any
    • Additional Notes: Network latency less than 100ms; Network bandwith at least 1Mbit/s

Configuration requise (MAC)

    Minimum:
    • OS: Mac OS X 10.5.0
    • Processor: Dual Core CPU running at 2.0 GHz or higher
    • Memory: 4 GB RAM
    • Graphics: Dedicated graphics card supporting Shader Model 3.0 and 512 MB
    • Network: Broadband Internet connection
    • Hard Drive: 2 GB available space
    • Sound Card: Any
    • Additional Notes: Network latency less than 200ms; Network bandwith at least 512 Kbit/s
    Recommended:
    • OS: Mac OS X 10.8.6
    • Processor: Dual Core CPU running at 3.0 GHz or higher
    • Memory: 4 GB RAM
    • Graphics: Dedicated graphics card supporting Shader Model 3.0 and 1 GB
    • Network: Broadband Internet connection
    • Hard Drive: 4 GB available space
    • Sound Card: Any
    • Additional Notes: Network latency less than 100ms; Network bandwith at least 1 Mbit/s

Configuration requise (Linux)

    Minimum:
    • OS: Ubuntu 12.04
    • Processor: Dual Core CPU running at 2.0 GHz or higher
    • Memory: 4 GB RAM
    • Graphics: Dedicated graphics card supporting Shader Model 3.0 and 512 MB
    • Network: Broadband Internet connection
    • Hard Drive: 2 GB available space
    • Sound Card: Any
    • Additional Notes: Network latency less than 200ms; Network bandwith at least 512 Kbit/s
    Recommended:
    • OS: Ubuntu 13.10
    • Processor: Dual Core CPU running at 3.0 GHz or higher
    • Memory: 4 GB RAM
    • Graphics: Dedicated graphics card supporting Shader Model 3.0 and 1 GB
    • Network: Broadband Internet connection
    • Hard Drive: 4 GB available space
    • Sound Card: Any
    • Additional Notes: Network latency less than 100ms; Network bandwith at least 1 Mbit/s
Évaluations intéressantes des utilisateurs
3 personne(s) sur 3 (100%) ont trouvé cette évaluation utile
60 produits enregistrés
5 évaluations
5.8 heures en tout
Avis donné pendant l'accès anticipé
It's not the galaxy which is hostile but the game itself ! I recommand to wait at least 6 month to get a game (real one). For the moment, it's just a fail...
Posté le : 2 mars 2014
Cette évaluation vous a-t-elle été utile ? Oui Non
2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
69 produits enregistrés
1 évaluation
26.3 heures en tout
Avis donné pendant l'accès anticipé
gros potentiel ! les combats sont pas mal mais pour le moment pas de gros gros contenu de sortie .. jeu à surveiller
Posté le : 23 juillet 2014
Cette évaluation vous a-t-elle été utile ? Oui Non
17 personne(s) sur 21 (81%) ont trouvé cette évaluation utile
12 produits enregistrés
2 évaluations
95.6 heures en tout
Avis donné pendant l'accès anticipé
Fun game, needs more players but it is still in early alpha so it's ok. You can play as 1 of 3 corporations, pirate, or independent. You can trade, mine, freight run, passenger taxi, or do pve bounty missions for credits. Or just farm npcs for credits, xp, and loot. When you are part of a corporation you can fight to take over stations of other corporations. When you are pirate everything turns hostile including players and you can only dock at independent stations. Independent players can only be attacked by pirates. The starter combat ship is decent enough to be able to pvp at the start of the game.

Has a dynamic market system and tax rate. Crafting is soon to be implemented into the game. Only 12 ships available for purchase right now, more to come later. 4 starter ships. Skills come with levels and you can increase damage, shields, hull points, speed, turning, radar range, cargo space, etc. Revamping costs credits according to level. Abilities can be bought at certain stations and use energy. Fuel is used to make jumps through gates when you purchase a ship. Starter ships don't use fuel. When you purchase a ship you can learn about the CODE system which lets you allocate power to different subsystems like shields, weapons, or engines. There are modules you can install to your ship to have certain benefits like more weapon damage, faster engine speed, or better turning. Also modules allow you to increase your cargo space or convert your cargo space to accomodate passengers for taxi missions.

This game has a lot and is only in alpha. Highly recommend for purchase. You can see the potential of the game and know it is worth the money. The devs are very active in the community. It just might take a while before the ball starts rolling.
Posté le : 23 juin 2014
Cette évaluation vous a-t-elle été utile ? Oui Non
17 personne(s) sur 24 (71%) ont trouvé cette évaluation utile
5 produits enregistrés
6 évaluations
2.5 heures en tout
Avis donné pendant l'accès anticipé
I know this game is early access, and that there will be bugs and things that are not quite complete, and I accept that, so I am not going to mention anything involving bugs or glitches, and will instead focus on the playability and feeling of the game.

To be blunt, this game is an unplayable abomination.

The only good thing I can say about it, is whoever worked on the character creation did a good job, as for the rest of the game, not much good can be said.

When I first started, I chose to be a merchant, and went through the tutorial. As a merchant, you start off with a ship that handles like a brick that is drifting in space. All you get are a couple of crappy laser guns, and you are off, fighting enemies, selling vaccines, and doing stuff.

After a few missions, I found myself noticing how slow and long winded and just plain boring the game was, and found myself bored and frustrated.

The game is so boring, that I literally found myself rolling cigarettes and making sandwiches while I wated for my ship to fly from being in-view of a station to at the door of the station.

I decided to try another character, and this time went with a survival/combat guy. I was given a slightly faster ship, but it looked practically identical to the slow cargo ship I had been given as a merchant. Furthermore, while the top speed of the ship was slightly higher, it still handled like a brick drifting in space.

With the combat ship, I was given a few guns instead of the two lame lazers you get with the cargo ship, but for some reason, I could kill enemies easier with the lame lazers than with the big combat guns. For some reason, they just did not do as much damage.

It seems that whatever you start off as, merchant or fighter, you will have slow unresponsive controls. Also, you will go through the exact same tutorial.

I have not played much at the time of typing this, and I will be checking back in from time to time to see if things improve, and if they do, I will come back and edit this post, but for now, I can't even stand to load the game up and see it.

It is slow, boring, and frustrating. However, it is more than just that, the problems are much more fundamental and deep rooted.

Here are the negative things that I have noticed:

-It is not an open single world, it is divided up into instances that need to be loaded. I understand that space is big, and you can't have loads of solar systems all in one world, but they have not only divided it up by solar system, they have also divided it up by whatever is in each system. Instead of load a solar system and fly from 1 planet to another, you load a solar system, then load a planet, and if you fly too far away from the planet, asteroid belt, ship, or whatever else you are near, you will come to an orange floating grid, that if you go beyond, will take you back to the main menu for what part you want to load.

-Not only does the ship handle like a drifting brick, but the controls have been designed by a madman, because nothing is where you would expect it to be, and it just feels very uncomfortable and awkward to move.

-The loading menu, has been disguised as a 2D top view of your ship flying around the solar system. So instead of just choosing what instance you want to load, you have to fly there very slowly.

-You can fly directly through the sun or planets, and it does not blow you up or do anything to you, this does not seem like a bug either, it looks like its just how its going to be. When you are in the weird flying around slowly choosing what instance to load menu, you can't crash in to anything, suns, planets, ships, whatever, its all without mass.

-The user interface and writing are so small that you simply can't read it. I have this loaded on a large 32'' screen, and no matter what resolution I put it at, all the writing is about size 6px.

-It is too organge. From the logo to the UI, there is orange all over the place.

-There are giant chunks of information that are just missing, with most of the things being unexplained.

-The whole system is totally over complicated for the sake of being over complicated. For example, if you buy a new gun for your ship. First you have to buy the gun, then it will get moved to your warehouse menu. Once this happens, you can open your warehouse and then your ship cargo and drag it over, and once you have done that, you can drag it from your cargo to the slot you want to equip it on.

This means you can end up buying things to trade, only to spend ages slowly flying bored out of your mind to sell them for peanuts, just to discover you left them in your warehouse anyway, and have to fly all the way back again.

-A whole load more that I wont bother boring you with.

How anyone can have the guts to ask for money for this is beyond my understanding. I rather give the cash to a beggar on the street, and at least get the feeling of having helped someone in return.

Buying this game is like paying to be arrested so you can be made to wait for bail.

Overall, I give this one a 2/10 at best. Lets see if it improves with time.
Posté le : 9 mai 2014
Cette évaluation vous a-t-elle été utile ? Oui Non
9 personne(s) sur 10 (90%) ont trouvé cette évaluation utile
33 produits enregistrés
2 évaluations
30.1 heures en tout
Avis donné pendant l'accès anticipé
The game is very much fun. I played at the early access and the population was a little bit small now knowing the grows the game totally catches one self. the athmosphere, the soundtrack does the rest, gives you a real good sci fi feeling.

i am a pvp maniac and yes ... that game is awesome for pvp its tactics etc are very much of what you need!

The grafics are awesome too plus the handling of the ships is somewhat unique. The developement team is very much into patching and working with the community! so that i like!

so go play and maybe add me :D

Posté le : 14 juillet 2014
Cette évaluation vous a-t-elle été utile ? Oui Non