Entropy is an open-universe science fiction MMO with a strong focus on freeform gameplay and large-scale space combat. Explore a hostile galaxy filled with over a hundred solar systems, each completely explorable, where you can hunt, trade, mine and salvage in order to survive.
Nutzerreviews: Ausgeglichen (353 Reviews)
Veröffentlichung: 9. Dez. 2013

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Early Access-Spiel

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Was die Entwickler zu sagen haben:

“Entropy is a sandbox science fiction MMOG with a strong focus on freeform gameplay and large-scale space combat, and is available right now for Windows, Mac, and Linux. Set in a true open-world sandbox, Entropy is an ambitious entry into the era of community-driven projects, where players will help decide the game’s development direction, helping to build the definitive sci-fi MMO experience.

The Early Access release of Entropy sees us launch with a strong foundation of features, including incredible multiplayer space combat, where each instance can hold more than a hundred simultaneous players all battling for supremacy, and a player-driven trading system, where both trading stations and players will determine the state of the economy. Add to this, mining, salvaging and exploration (of over a hundred explorable systems), as well as a developing dynamic mission system, and you have a game with scale, ambition, and the desire to build a community who wish to develop the best experience possible.

We’ll be releasing updates approximately every week, with a major update being delivered roughly every month. As an Alpha build, there will be some bugs, and features that are being fleshed out further or are yet to be included, so bear that in mind. However, we want our community to be vocal, creative and passionate, so please get involved in the discussion on the Entropy Steam Community pages and help us create the definitive MMO experience.”
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Kürzliche Updates Alle anzeigen (26)

22. Oktober 2014

Entropy Release Notes - 22 October 2014

SYSTEM TRAVEL & NAVIGATION
  • Colliding with a solid object (like an asteroid, Station or Void Gate) while using Void Warp will now destroy your ship, as if you had been defeated in combat
  • Added new Self Destruct button to upper-right of main HUD - clicking this will activate your ship's emergency self-destruct, which can be used to return to a Station if your ship becomes (or is already) 'stuck' somewhere in a star system
  • Added new Locations button to upper-right of main HUD - clicking this will open a list of all the Void Gates and Stations in the current star system
  • Clicking on a Void Gate or Station in the Locations list will select it as your current target
  • Note that encounter areas are not shown in this initial version of the Locations list
  • When a route is selected via the Galaxy Map, the next Void Gate in the route will be coloured blue on the HUD, and if it is not in view, a blue arrow at the edge of the targeting reticule will point towards it

GUI
  • It is now possible to select and load munitions for weapons while docked at a Station - right-click on an installed weapon module in the Inventory window and select the 'Charge' option to select from the available munitions
  • Improved display of text after resizing a GUI window
  • The 'Warehouse' section has been removed from the Inventory window when opened on the HUD - in order to access your Warehouse at a Station, you must dock at the Station

FACTION CONFLICT
  • Station emplacements will no longer attack players contracted with rival megacorps unless the star system is in crisis
  • Stations and Station emplacements are now immune from harm unless the star system is in crisis
  • Tension tooltips should now display the correct megacorps, according to the star system

BUG FIXES
  • Fixed an issue that could cause a new Pilot to have no ship after the tutorial mission
  • Derelicts should now be visible, allowing them to be salvaged (although note that the contents of derelicts are due to be updated when Manufacturing is added in a future update)
  • Fixed some issues with Derelicts and salvaging
  • It should no longer be possible to continue to pay for repairs once all Faults have been repaired
  • Depleted resource asteroids should now despawn correctly
  • Fixed a bug with visual effects from mining beams, salvage beams and laser weapons
  • Loot windows can now be re-opened if closed before all loot is collected
  • Fixed some issues with character avatars on the character selection screen
  • Fixed display of Tension bars on Galaxy Map
  • Fixed an error when docking with a Station while flying a shuttle
  • Fixed some issues with consumable items
  • Fixed an error when viewing info on another player
  • The trading post in Barrum's Fall should no longer generate delivery missions to itself
  • Fixed some issues with slider bars in GUI windows
  • Fixed some issues with entering a Void Gate with warp engaged
  • Fixed a crash associated with clicking on the Speartech R7 railgun
  • Fixed some issues with Cartel invites

15 Kommentare Weiterlesen

16. Oktober 2014

FEATURE UPDATE #2: BRAVE NEW WORLD

Welcome to Entropy's second Major Feature Update! Brave New World is the biggest update to Entropy since the beginning of our Early Access phase, and includes many major changes to the game:

HIGHLIGHTS
  • New Travel System - System Map travel has been removed, and all travel now occurs in full 3D via the new Void Warp system
  • New Game World - to accomodate the new travel mechanics, the game world has been completely revised and rebuilt from the ground up
  • Revised Goods Economy - paving the way for the crafting system and a more player-driven economy
  • Processing - the first stage of the crafting system allows players to process Resources mined from asteroids into Materials
  • GUI Revisions - many additions and improvements to both the station GUI and ship HUD

The full release notes won't fit here, so please be sure to check the forum post for full details!

3 Kommentare Weiterlesen
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Über dieses Spiel

Entropy is an open-universe science fiction MMO with a strong focus on freeform gameplay and large-scale space combat. Explore a hostile galaxy filled with over a hundred solar systems, each completely explorable, where you can hunt, trade, mine and salvage in order to survive. In Entropy, you can play the way you want, and take part in shaping a universe where you, the players, are in control.

Key features

  • Massively multiplayer Space Combat
    Entropy finally delivers a true dogfighting experience in an MMO environment. Experience the thrill of skill-based combat set against a massively multiplayer arena, where up to a hundred simultaneous players per instance can fight for supremacy.

  • Dynamic Trade
    Economics is the engine that drives the universe of Entropy, and a good knowledge of supply and demand can make you a fortune. Whether you play the market and trade between different stations, transporting goods across star systems crawling with pirates, mine rich asteroids or loot ancient relics, there are many routes to riches.

  • Customisation
    A deep character development system allows you to customize yours skills and ship modules to be the best possible pilot in the role that you want to play. Offensive, defensive and passive abilities allow you to customise your approach to combat and survival. Add to this a deep avatar creator with infinite variations, and you have a game intent on making each player unique and specialised.

  • Exploration
    Entropy already has 120 explorable star systems that can be interacted with on three different gameplay levels. The Galaxy map allows you to plot routes across the galaxy, through safe or hostile territory. The System map is where you travel between locations, hunt down players with valuable loot, and discover Sectors containing rich mining fields and ancient derelicts. These Sectors are the 3D levels in which the action will take place. Many sectors are permanent features of a system, but there are also dynamic Sectors that will only appear through persistent exploration.

    Entropy is a true MMO - not just an arena shooter or a single-player game with added online functionality. You can interact with thousands of other players - some friendly, many hostile. Your actions will shape and influence the persistent universe.

Early Access Founders program

Entropy's Founders program is designed to benefit our early adopters by providing a range of benefits, including a generous amount of starting funds and no character or stat resets prior to the full launch. Other benefits include exclusive character creation assets, ships, skins and increased character slots. There are no Microtransactions in the Entropy Early Access, so when buy the game, you get the game, whatever the package.

Colonist



  • Full access to the game, free updates and new content every month during Early Access
  • No character reset in early access, get ahead before launch
  • 2 character slots
  • Bonus credits! Start with 250,000 Credits

Explorer



  • Full access to the game, free updates and new content every month during Early Access
  • No character reset in early access, get ahead before launch
  • 4 character slots
  • Exclusive options in avatar creation
  • Bonus ship! In addition to one of the standard starter ships, choose from:
  • Razorwasp fighter class
  • Raven scout class
  • Photon clipper class
  • Bonus credits! Start with 500,000 Credits (Applies only to the first character created - additional characters receive standard starting cash)
  • Chat highlight - your name will be highlighted Orange in all in-game chat channels

Founder



  • Full access to the game, free updates and new content every month during Early Access
  • No character reset in early access, get ahead before launch
  • 8 character slots
  • Exclusive options in avatar creation
  • Bonus ship with unique skin! In addition to one of the standard starter ships, choose from:
  • Razorwasp fighter class with unique skin
  • Raven scout class with unique skin
  • Photon clipper class with unique skin
  • Bonus credits! Start with 1,000,000 Credits (Applies only to the first character created - additional characters receive standard starting cash)
  • Chat highlight - your name will be highlighted Blue in all in-game chat channels
  • The Epic package includes 2 additional Colonist versions of the game to gift to your friends

Systemvoraussetzungen

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows Vista 64-bit
    • Processor: 64-bit Dual Core CPU running at 2.0 GHz or higher
    • Memory: 4 GB RAM
    • Graphics: Dedicated graphics card supporting Shader Model 3.0 and 512 MB
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 2 GB available space
    • Sound Card: Any
    • Additional Notes: Network latency less than 200ms; Network bandwith at least 512Kbit/s
    Recommended:
    • OS: Windows 7 64-bit
    • Processor: 64-bit Dual Core CPU running at 3.0 GHz or higher
    • Memory: 4 GB RAM
    • Graphics: Dedicated graphics card supporting Shader Model 3.0 and 1 GB
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 4 GB available space
    • Sound Card: Any
    • Additional Notes: Network latency less than 100ms; Network bandwith at least 1Mbit/s
    Minimum:
    • OS: Mac OS X 10.5.0
    • Processor: Dual Core CPU running at 2.0 GHz or higher
    • Memory: 4 GB RAM
    • Graphics: Dedicated graphics card supporting Shader Model 3.0 and 512 MB
    • Network: Broadband Internet connection
    • Hard Drive: 2 GB available space
    • Sound Card: Any
    • Additional Notes: Network latency less than 200ms; Network bandwith at least 512 Kbit/s
    Recommended:
    • OS: Mac OS X 10.8.6
    • Processor: Dual Core CPU running at 3.0 GHz or higher
    • Memory: 4 GB RAM
    • Graphics: Dedicated graphics card supporting Shader Model 3.0 and 1 GB
    • Network: Broadband Internet connection
    • Hard Drive: 4 GB available space
    • Sound Card: Any
    • Additional Notes: Network latency less than 100ms; Network bandwith at least 1 Mbit/s
    Minimum:
    • OS: Ubuntu 12.04
    • Processor: Dual Core CPU running at 2.0 GHz or higher
    • Memory: 4 GB RAM
    • Graphics: Dedicated graphics card supporting Shader Model 3.0 and 512 MB
    • Network: Broadband Internet connection
    • Hard Drive: 2 GB available space
    • Sound Card: Any
    • Additional Notes: Network latency less than 200ms; Network bandwith at least 512 Kbit/s
    Recommended:
    • OS: Ubuntu 13.10
    • Processor: Dual Core CPU running at 3.0 GHz or higher
    • Memory: 4 GB RAM
    • Graphics: Dedicated graphics card supporting Shader Model 3.0 and 1 GB
    • Network: Broadband Internet connection
    • Hard Drive: 4 GB available space
    • Sound Card: Any
    • Additional Notes: Network latency less than 100ms; Network bandwith at least 1 Mbit/s
Hilfreiche Kundenreviews
4 von 4 Personen (100%) fanden dieses Review hilfreich
9.5 Std. insgesamt
Verfasst: 11. Februar
Early Access-Review
I kinda regret getting this... It looked great at first, very promising. But now, I don't play it, mostly because the updates have made it a mess of graphic bugs for me, and honestly I can't be bothered to find a fix because this game has apparently gone downhill.

It was okay to play, but I never got that immersed, and now, the community appears to be bailing out, reviews are getting mixed, and I can't even play it period thanks to the bugged graphics...
War dieses Review hilfreich? Ja Nein Lustig
6 von 6 Personen (100%) fanden dieses Review hilfreich
11.7 Std. insgesamt
Verfasst: 10. November 2014
Early Access-Review
Dieses Spiel war ein Fehlkauf, was vor allem an der Steuerung liegt.
Man darf dabei natürlich nicht vergessen, dass es sich um "Early Access" Spiel handelt.
Wenn das Spiel die Early Acces Phase verlassen hat, starte ich ev. noch einmal einen Versuch.

Zum Gameplay kann ich nicht viel sagen, da ich mich nur bis lvl 4 gespielt habe. Dabei habe ich mich an Bergbau und an Kopfgeld Missionen versucht.

Ich weiß nicht, ob es an meiner Internetverbindung liegt, aber ich habe in der Steuerung massive LAGs. Das heißt das Schiff reagiert verzögert, was in einem ständigen hin und her ausartet, da man ständig zu weit oder in die falsche Richtung lenkt. Dazu kommt noch, dass eine seltsame Mischung aus zielen und lenken verwendet wird. Man kann einiges in den Optionen umstellen, was es mir aber leider nicht leichter gemacht hat.

Kürzlich habe ich es einmal mit einem Gamepad versucht. Man würde ja meinen, dass dreidimensionale Navigation mit zwei Joysticks auf dem Gamepad (wahlweise Xinput/Directinput) gut funktionieren würde, was aber nicht der Fall ist.
Erst nach gründlichem einstellen der Tastenbelegung ist der Gamepad ansatzweise zu verwenden. Die klassische Taste x macht Aktion x reicht zum konfigurieren von Gamepads einfach nicht aus.
Wenn ich mal wiede viel Zeit habe in den Optionen rumzuspielen werde ich es eventuell nochmal versuchen, aber ich habe wenig Lust die Zeit die ich eigentlich mit Spielen verbringen möchte in den optionen zu verbringen.

Dass die Probleme an der Leistungsfähigkeit des Rechners liegen glaube ich kaum, da ich das Spiel auf höchsten Einstellungen flüssig spielen kann, ohne dass die Hardware überhaupt warm wird. Andere Spiele fordern den Rechner deutlich mehr.
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61 von 73 Personen (84%) fanden dieses Review hilfreich
105.9 Std. insgesamt
Verfasst: 3. Oktober 2014
Early Access-Review
I got 100+ hours in this game and I've very mixed. If you like "buy low here, sell high here" then you should enjoy this game.

However, looking at the bigger picture be warned. It seems the game devs have simply stopped updating the game. I have seen no activity in months (currently Oct 2014) Worse over 99% of the community has left.

So if you like playing a MMO all by yourself with little fear of hostile action, then yes you'll enjoy it.
War dieses Review hilfreich? Ja Nein Lustig
38 von 40 Personen (95%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
11.5 Std. insgesamt
Verfasst: 16. Januar
Early Access-Review
It's all dead in space. I bought this a while ago, being excited about the idea of an MMO in spaceships. Graphics in the vids looked cool and a flat-rate buy-in with no subscription in the future to play!

Now I see there is no future. The game seems pretty much dead. I don't think I've seen any updates since last October, but you don't have to quote me on that because I don't know... it's such an uninteresting game that I quite caring.

The biggest thing right off the start was the "2D Navigation Map" yep... 2D. And you won't find it Highlighted in ANY of the screenshots on the StorePage. But you know that one bright picture, of the Orange Sun, asteroids, and ships flying in; well you see that ONE picture ALL THE TIME as the loadscreen.

http://steamcommunity.com/sharedfiles/filedetails/?id=376160681

So you spend 80% of your time on this 2D map, loading in and out of EVERY little thing. So you get that picture all the time as you engage any enemy, mine, change sectors (which you have to do constaly), enter a Station's Space (instance), enter a station, leave a station, leave the space, 2Dmap, fly around in this little retro feeling cutesy version of the game you thought you were going to play.

Combat, well that was disappointing to during my short and uneventful tries playing. Any time you want to engage in combat (or mining) you have to load in to the instance from the 2D map, and the space is Small. The Space Box looked real pretty, but the ships felt like logs in space and almost always (at the time) the Ai would just fly in circles. Literally Circles, you'ld get close fire and it would turn into the most disappointing space combat you can imagine. The kind where you constantly excellerate past each other, firing wildly, just missing ships, then you both flip around and pass each other in the other direction. If it's too much, you just fly away; either to the edge of that rendered space (before loading out to the 2D nav map,) and turn around, or just fly off to "warp away"... lame. After a bit you really just get irritated and so you stop moving, which seemed to confuse the AI for a bit. Then you basically play space turret and just spin around shooting at the AI. kill them get some items and return to the 2D navmap... real uneventful. Even the mining was tedious and consisted of no more thanmoving near some asteroids and hitting them with a colored laser. Area's with Enemy AI could be avoided, or you could eneter and simply avoid the circling AI at the center of the instanced-space.

I could go on and on. Basically, there is NOT as much bad*ss space fighting as you'ld like. It's a heavily "instanced" game, meaning it loads into EVERYTHING> it is NOT SEEMLESS. The one apparently fully functioning mechanic is trade, but AI trade. You basically run around chasing automated but "random" shiftes in the AI market buying goods at low prices and trying to make it back in time to sell somewhere else. If you are a SUPER cash/trade managment player you may enjoy it. But really you'll hop on that 2D map too and immediately feel like you just wasted 20$, even if it is "perminet access". 'Cause you will spend ALL that running around time on that damned 2D map. It really does feel like a classic "bait and switch". You pay for the game shown in the vids and screens, but you get to play this "other" game of 2D map flight about 80-90% of the time. There are better games to play if trade is really your thing. SO MANY OTHERS!

SAVE YOU CASH, LOOK ANYWAY ELSE. Buy Kerbal Space Program on sale, or Any of the New Gen Space Games, or Nexus, Sins of a Solar Empire, AYTHING other than this. PLay Star Trek Online for FREE!!!!! I swear you'll get tons more hours of better, although sometimes clunky, gameplay out of that than you will on this.

Also... it appears the online comminity is really dead. There was barely anyone on when I tried and almost no one now. Seriously you can get on and play an MMO alone.
My last minute advice if you still feel like you want to buy this: DON'T.
Watch videos of the 2D nav map, then consider that's about 80% of your gameplay right there.
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27 von 31 Personen (87%) fanden dieses Review hilfreich
10.0 Std. insgesamt
Verfasst: 6. Dezember 2014
Early Access-Review
I enjoy space games immensly and I do hope for this game to turn around, but currently I can not recommend it.

Horrid controls, Feels very clunky for me.
Updates are far and few between.
Dead community - Lucky to see 2-5 people online.
Latency issues (I can live with that, I live on a rock (Australia - connected via 100/40 m/s Cable connection) and have to deal with high pings, but this is 3-5 times worse than any other MMO I ever played.

I really wanted to see this game do well, but in its current state I dont hold much hope, but this is the change we take when grabbing early release games.

Shall re-visit this maybe in another 6-12 months and I do hope that a miracle has happened and its turned around and doing well. Which I hope I can change my review to a positive one and a Thumbs up.

If you see Entropy on a Steam sale for a buck or two, it be worth it, But until its at release and showing promise I wouldnt pay current retail.
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23 von 27 Personen (85%) fanden dieses Review hilfreich
5 Personen fanden dieses Review lustig
1.3 Std. insgesamt
Verfasst: 19. Januar
Early Access-Review
Best way to induce regret when looking at steam library.

0/10 would not buy again.

1/10 with rice.
War dieses Review hilfreich? Ja Nein Lustig
16 von 18 Personen (89%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
70.3 Std. insgesamt
Verfasst: 20. Januar
Early Access-Review
This game has been dead for over a year and has never been in a 'playable' state. To this day it is infested with easily exploitable mechanics, including the ability to generate in-game money infinitely. I would not advise anyone spend a cent on this.
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19 von 29 Personen (66%) fanden dieses Review hilfreich
4.6 Std. insgesamt
Verfasst: 3. Januar
Early Access-Review
do not buy
-no updates
-no fixes
-no player base
-no fun
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13 von 19 Personen (68%) fanden dieses Review hilfreich
2.3 Std. insgesamt
Verfasst: 7. Dezember 2014
Early Access-Review
This one is quite bad.....fell through the cracks in the floor after it got to complex and the actual gameplay itself i was not impressed with. 4/10 i give this one
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13 von 20 Personen (65%) fanden dieses Review hilfreich
3.2 Std. insgesamt
Verfasst: 7. Dezember 2014
Early Access-Review
No one online.

Have to restart the game ever few minutes as all buttons stop working.

Terrible.
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26 von 27 Personen (96%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
31.1 Std. insgesamt
Verfasst: 14. Februar 2014
Early Access-Review
Entropy ist ein Space-Fight / Wirtschaft-Sim Titel, derzeit in der Alpha-Phase. (Feb. 2014)

Mit den Colonist-Pack kommt man schon gut in den Spielablauf. Zuerst wird das Aussehen des Charakters bestimmt und danach kann man über ein paar einfache Fragen die Hintergrundstory wählen. Über diese Auswahl entscheidet sich die RPG Ausrichtung des Charakters und welches erste Schiff man zur Verfügung gestellt bekommt.

Das eigentliche Spiel beginnt mit einem kleinen Tutorial-Auftrag, für dessen Vollendung man ein paar Credits und Munition erhält. Derzeit ist der Abschuss des eigenen Schiffs, sowie die Wiederherstellung ,über die Versicherung , fester Teil des Tutorials. Nicht darüber wundern. Danach hat man alle Wege offen um im Game voran zu kommen.

Die Wirtschaft ist derzeit noch sehr einfach aufgebaut, hat jedoch schon flexible Anfragen und Angebote der verschiedenen Stationsarten zu bieten. Der Wirtschaftskreislauf kommt über Rohstoffgewinnung - Verhüttung - Teileherstellung - Produktherstellung - komplexe Produktion - Landwirtschaft - Hauptquartier - Schiffswerft sehr gut in Gang. Für Händler oder Kundschafter bietet sich hier genug Spielraum um Wohlstand zu erwirtschaften. Aber auch Rohstoff-Abbau-Schiffe (engl. Miner) kommen innerhalb dieses Wirtschaftskreislaufs sehr gut voran. Die Krieger verfügen über ein reichhaltiges Angebot an Aufträgen, die von den 3 führenden Konzernen ausgeschrieben werden. Aber immer mehr Fracht- bzw. Personentransporte, die zudem noch innerhalb einer bestimmten Zeit ausgeschrieben werden, tragen zur Fülle und Spieltiefe bei. Durch Aufträge erhält man Erfahrungspunkte, die man in den RPG Teil des Charakters investiert und somit die Fähigkeiten erweitert.

Die Schiffe lassen sich über ein einfaches Modul-System erweitern und bieten eine vielfältige Spezialisierung. A pro Po Spezialisierung. Derzeit ist der einzige Unterschied zwischen den verschiedenen Charaktären der RPG Anteil sowie das Starterschiff. Man kann somit mit allen Charaktären durchaus erfolgreich andere Aufgaben übernehmen. Das macht das Game für mich sehr flexibel und man ist nicht von vorneherein so fest gelegt.

Die 3 Hauptkonzerne stehen hinter den Kulissen im ernsten Wettbewerb miteinander. Durch den Beitritt in eine dieser Konzerne kann man seine Wertung steigern und durch ermäßigte Steuersätze die Gewinnspanne erhöhen. Gleichzeitig sinkt natürlich der Schutz bzw. das Ansehen bei den Konkurrenten und man kommt nicht mehr so einfach auf deren umstrittene Stationen. Daneben gibt es noch Piraten-System und einige unabhängige Systeme, die jedoch auf Grund ihrer Lage mit Piraten zusammen arbeiten. Auf den unabhängigen Systemen kann man noch eigene Kartelle gründen und so mit Freunden zusammen arbeiten.

Insgesamt macht das Spiel schon in der Alpha-Phase sehr viel Spaß. Gerade die immer wieder erscheinenden Updates bringen viele Neuerungen und Änderungen im Spielverlauf. Da sehr viel Wert auf die Meinung der Spieler gelegt wird, habt ihr sehr gute Möglichkeiten, das Spiel in eurem Sinne mit zu gestalten.

Mit Titeln wie EVE - Online wird es derzeit nicht mithalten können, dafür ist Entropy noch nicht komplex genug. Aber es wird (vorraussichtlich) keine Abo-Mitgliedschaft geben, so dass man einmalig für das Spiel und evlt. Upgrades zahlt und nicht monatlich Geld locker machen muss.

Für mich, ein gutes Preis/Leistungs-Angebot für Spieler die Wirtschafts-Sims im Weltraum mögen und auch die Konkurrenz von anderen Spielern, auch im Fight, dabei bevorzugen.
War dieses Review hilfreich? Ja Nein Lustig
9 von 11 Personen (82%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
90.0 Std. insgesamt
Verfasst: 21. Dezember 2013
Early Access-Review
Was antwortet man auf die Frage, ob sich Entrop derzeit lohnt. Klickt man Ja oder Nein an? Ein gute Frage! Eine Frage, die jeder für sich selber beantworten muss. Aktuell ist Entropy eine PRE-ALPHA VERSION, keine Alpha, sondern PRE-Alpha in Early Access. Das bedeutet man unterstützt finanziell lediglich die Entwickler, mit dem Wissen viele Bugs erleben zu müssen. VIELE BUGs, was aber okay ist, dazu ist eine Pre-Alpha nun mal bekannt da dass Spiel in einem sehr frühen Zustand ist.

Entropy ist ein Sandbox-SciFi MMO, welches man dank Lizenzrechten von Eve Online auch zeigen möchte. Entropy ist keineswegs ein Klon oder soll solch eines sein, aber man wird viele Elemente aus Eve Online ggf. in ähnlicher Form finden, was soweit auch okay ist. Was man plant, klingt wirklich gut, und man muss einfach Abwarten wie sich dass Spiel entwickelt.

Prinzipiell kann man aber schon jetzt sagen, dass sich Entropy lohnt wenn man solch ein Genre mag.
Erwartet aktuell nicht zu viel, und dafür viele Bugs. Aber gibt dem Spiel Zeit.
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5 von 7 Personen (71%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
72.1 Std. insgesamt
Verfasst: 26. Dezember 2013
Early Access-Review
Ich kann Entropy Empfehlen, aber lasst euch das wort "Early Access" auf der zunge zergehn. Wer gerne ein Sci Fi MMO von der "Pre-Alpha" miterleben will, ist genau Richtig hier!
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1 von 1 Personen (100%) fanden dieses Review hilfreich
3.6 Std. insgesamt
Verfasst: 29. Januar 2014
Early Access-Review
$ Early Alpha really nice- i will be glad to see it grow--i bought it to support those creative norwegian guys--and it will be a nice thing when its finished.
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1 von 3 Personen (33%) fanden dieses Review hilfreich
25.1 Std. insgesamt
Verfasst: 25. November 2014
Early Access-Review
Solide Weltraum Simulation, besonders wenn man mit Feunden zusammen spielt.

Für den Preis aber durchaus auch als Einzelperson zu empfehlen.
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207 von 251 Personen (82%) fanden dieses Review hilfreich
5.0 Std. insgesamt
Verfasst: 10. Dezember 2013
Early Access-Review
First of all this game is in a early stage. There are issues and bugs so before you even consider buying it you need to ask yourself if you're patient enough to help an upcoming MMO shape into you want it to be. If you do not have the ability to be able to figure how the game works on your own and deal with problems then I would say your best bet is to move along.

The game is a great concept with lots of potential in my eyes. The graphics are nice and even though there weren't a lot of character creation options (hopefully a lot more will be added) I still made a character that I was happy with. When I first logged in everything was pretty much easy to figure out. Once I got to the station after following my quest line I came across an issue with being unable to find an item to complete my quest.

Once I was able to continue with my mission progress I received another quest asking me to go to an Unknown Sector - I am now unsure of what to do. I leave the station and port out onto the map and there is no direction telling me where to go. I tried exploring on my own but was killed several times. I plan to try again today and figure out where I need to go.

As for combat it's very smooth and fluid and the only thing I don't really like is having to hit "alt" for free mouse movement, which normally but be fine, but it puts your ship in a bit of a freeze frame yet still moving though space. If you could just keep your camera the same and use free mouse that would be great!

Overall I see myself sticking around to help the progression of the game. The devs seem really nice as I have spoken to them and just really friendly people who really want to make a great game that is community focused.

**Update**

I never figured out the mission I was working on and instead I abanonded it thinking it was bugged (it was) then later found out that there is no way to pick up a dropped mission (it was told to me a fix will be implemented to pick abanonded missions back up.)

I decided to try going back to the first station you come across and when I did the mission board was full of missions and the encounters were a lot easier and "green" to me. Only issue I find now is I don't get credit for the missions.

So figured I would toss in a quick update on my review to let everyone know a little expoloring and things can be figured out without tool tips or a guide. However, I do really hope to see a lot more explantion in mission logs and tool tips.
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245 von 354 Personen (69%) fanden dieses Review hilfreich
18.2 Std. insgesamt
Verfasst: 10. Dezember 2013
Early Access-Review
This game does have a lot of potential but it's just way too early to buy now. I can't seem to complete any missions beyond the tutorial. I get pirate kill missions and don't get credit for any of the kills. I did "find thief" missions and no one could find where sectors 1 - 5 were. All the space traveling is done in a 2d birds eye view, which I am not a fan of. This game is extremely instanced and each instance is very small. I hit loading screens every 3-4 minutes on average. I tried using my saitek x52 pro and there seems to be no joystick support. I think this game may be fun in the future but at this time I feel like I purchased this game thinking it was something else than it is.
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58 von 72 Personen (81%) fanden dieses Review hilfreich
93.2 Std. insgesamt
Verfasst: 31. Dezember 2013
Early Access-Review
Summary : Boring 2d game, Buggy, And extreme griefing of new players.

This game is now setup to allow griefing of any new player. Existing players were able to exploit bugs in the game to trade up to the top level of ships and weapons. They could not be attacked whilst trading. Then the developers turned on pvp for all new ships from high level players. The only efective way to build credits to upgrade your ship is to trade. if you trade any player can simply fly past you and take your goods with a couple of button clicks destroying your ship. There is no place you can go no skill or option you can use to prevent this. it takes many hours to build up trading credits and goods it takes seconds to be put right back at the beginning. If this happens you are best deleting your character and starting again as you will then at least get starting credits again.

Mining , salvage parts of game are redundant. Rolling a pvp ship to begin is also redundant still get killed 1 -2 shots outside your range by a ship that i faster than you and beins the pvp session directly behind you ship.

I have never sees a worse setup to ensure griefing of new players in many many mmos i have played.

Also there are only three quests in the chain followed by pointless and broken find a theif. and pirate killer missions.

You can be ganked whilst trading, you can even jump into a quest instance of another player and gank them.

This game is setup for children who like to walk around the playground with their gang stealing from everybody else. nothing more.

Worst most boring mmo ever i've wasted my time thinking this would be a new 'elite' or fun space trading game.

Last but by no means least the game constantly has issues on combat / quest loading screens meaning you often go into combat but cannot see the screen.

Way to go Entropy beta / alpha or not one of the worst implemented mmos ever. Wooden spoon of the year maybe the decade.

Played the game to level 5 and 10 million credits as i was lucky to get in before they turned the griefing on. I could buy a top level ship now but am leaving anyway as the ethics of this game are so poor now i see new players come and pretty soon leave in disgust after being ganked in starting space repeatedly laughed at and told to learn to play by the rude and offensive existing player base.

Can't believe i actually parted with money as well as my time for this. A 2d space game in 2014 wow way to go this would be poor by the flash / web / mobile game standards.
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117 von 172 Personen (68%) fanden dieses Review hilfreich
8.9 Std. insgesamt
Verfasst: 29. Dezember 2013
Early Access-Review
I know its in Alpha stage so a lot of the fanboys and devs are saying its alpha dont complain. Please don't get fooled like a lot of us did. There is nothing to do no pvp no free flight through space you fly on a 2d map for 80% of the time yer playing, 10% of yer time on a space station with no missions and the other 10% flying around either mining rocks or dropping of cargo. So if you want to be confused and bored out of yer mind then by all means give them some of your money. The color orange is overused too imo. You would be better off playing Star Conflict or Eve or anything for that matter. Im not trying to be mean im just being honest.
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49 von 63 Personen (78%) fanden dieses Review hilfreich
9.2 Std. insgesamt
Verfasst: 10. Dezember 2013
Early Access-Review
First thing is first. This is early access, so there's going to be a lot of bugs and features that just simply aren't created yet.

With that said, this game popped up out of nowhere and is a pleasant surprise. Imagine if Freelancer & EVE Online had a kid. In fact, my first impressions of Entropy feels like an open world Star Conflict with mining & trading.

There are a lot of quirks with the combat, system travel, trading, etc. and it will take a bit to get used to. For instance:

There is a lot you have to figure out for yourself. You simply can't right click on an object and get info for it right now. Flying around sectors needs an overhaul. I see what they are trying to do, but moving around on a 2D plane just takes me out of the game - but thats how you get to places. Everything takes place in little zones and you can't exactly explore to your hearts content, as you are unable to go outside of the "grid". There are tons upon tons of loading screens. Everything you do = loading screen. They just released a patch that has made loading significantly faster, but I wish that there was less 2D traveling/cutscenes and more space.

All in all, Entropy is a nice little surprise before Christmas. I recommend it to anyone who, like me, got a big Egoshaft up their *** from X Rebirth. It's simply a whole lot more fun, surprisingly polished for Early Access, and takes the edge off of waiting for Star Citizen and Elite Dangerous.
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