rymdkapsel is a game where you take command of a space station and its minions. You will have to plan your expansion and manage your resources to explore the galaxy.
ユーザーレビュー: 非常に好評 (131 件のレビュー)
リリース日: 2014年1月30日

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レビュー

“Some games nearly make me miss my subway stop. Some games tempt me to keep on playing them while I'm walking down the street. This is one of them.”
Kotaku

“Rymdkapsel makes its more ornate competitors feel needlessly garnished.”
New York Times

“The game punishes the greedy, and rewards the prudent. If you’re attentive, you’ll notice that there’s actually a happy medium between the two: optimal efficiency.”
WIRED

このゲームについて

rymdkapsel is a game where you take command of a space station and its minions. You will have to plan your expansion and manage your resources to explore the galaxy.

システム要件

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP or later
    • Processor: 1.5 GHz Core2Duo
    • Memory: 2 GB RAM
    • Graphics: OpenGL 1.4 or better
    • Hard Drive: 100 MB available space
    Minimum:
    • OS: OSX Mountain Lion (10.8)
    • Processor: 1.5 GHz Core2Duo
    • Memory: 2 GB RAM
    • Graphics: OpenGL 1.4 or better
    • Hard Drive: 100 MB available space
    Minimum:
    • OS: Ubuntu 12.04
    • Processor: 1.5 GHz Core2Duo
    • Memory: 2 GB RAM
    • Graphics: OpenGL 1.4 or better
    • Hard Drive: 100 MB available space
参考になったカスタマーレビュー
18 人中 18 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 1.1 時間
投稿日: 1月17日
On the face of it rymdkapsel looks like an isometric type tetris clone, but in reality it's a surprisingly good minimalistic space RTS come Tower Defense game where you have to build corridor like capsules (that look like colored tetris pieces) such as weapon rooms, living quarters, kitchens, gardens, reactors and resource extractors. The aim of the game is to complete several tasks such as researching monoliths that once unlocked gain you extra attributes such as speedier minions, slower enemies, increases the range of your weapons or makes for faster resource production. Other aims are to complete all four monoliths within 45 minutes and to survive the 28 waves of enemies that get steadily harder as you progress. You race against time between enemy attacks to build your various modules. The sensible thing is to concentrate on aiming for one monolith at a time and building one each of the modules in turn till the cycle begins again. The sortest route to each monolith is the optimum so use the pieces that appear at the top left of the game field to decide when to build a new corridor. As your work force increases you can manage them via the task bar at the bottom of the game field, swapping minions between tasks as and when needed.

The game gets progressivley harder as your corridor like space capsule spead out like a spiders web, reaching for the four monoliths. Once you connect with one of these you have to research it using a minimum of one minion or a maximum of three. The faster you complete the research, the sooner you can use it's attributes. To ensure the survival of your minions you need to place weapons capsules strategically throughout your maze of corridors as each module only covers a small area no more than a couple of modules in any direction. Enemies attack minions which can only take a few hits so you're constantly having to create new minions at the end of each attack via the habitat module (but you need resources from the kitchen to create new minions). Before an attack is imminent you get a brief red flashing warning. At this point you should swap all minions tasks to weapons to ensure that all of your weapon stations are manned by minions. This is the safest location for a miniom during an attack. Once the attack is over you should then retask your minions to return to their previous tasks ASAP. This is done by dragging them via a task bar at the bottom of the game field to where you want them to be. There's an alternative method of returning to previous tasks, which you're informed of in the tutorial, and which I didn't really take note of it at the time, as I found using the task bar easier; I think its done by clicking on the appropriate modules that were being worked on previous to the attack but not 100% sure..

When you first start the game there is a short tutotial that holds your hand through the first few module builds until the first attack is imminent. I failed miserably at my first few attempts trying to send out corridors to each of the monoliths without building the support services and because I ignored the tutorial. You have to ensure you have a constant supply of living quarters and food to be able to increase the size of your colony and to sustain it as well as build extractors, and reactors to ensure you have energy and resources to build.

If you are into strategic games and tower defense games coupled loosely with a space theme you'll love this game. It looks minimalistic, but it sure gave me a buzz playing it. It's one of those games where you don't relaize where the time has gone after looking away from the monitor. I'll surely be playing this for a long time to come, or at least until i've managed to complete a few rounds.

The games name rymdkapsel is derived from the Swedish name for space capsule.
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7 人中 7 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 2.5 時間
投稿日: 2014年11月16日
Wow. This was a nice little surprise. It's a little game with simple goals and it doesn't stress player too much. My first game took 71 minutes and I got to 26th wave. Its a nice combination of different games, little bit resource management, tetris and tower defense and then ofcourse little bit their own design and style.
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9 人中 6 人 (67%) がこのレビューが参考になったと投票しました
記録時間: 3.7 時間
投稿日: 2014年9月28日
simple and compelling but...
The Ai is dumb and frustrating, and every game plays out in much the same way, also the pc control options suck
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2 人中 2 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 3.9 時間
投稿日: 2014年12月8日
That's tetris enhanced building strategy! To play for an hour after work. Genuine. Intuitive. Minimalistic. All that you need is there and no more. Tropico and other indirect controls just can't compete ))).
The main purpose of the game is to build a colony with limited resources under the periodic attacks of the enemy. The buildings and colonists are schematic - but who really needs them? It's as always only you and the contest. All the others are schemes. Always. And this game only shows it in it's simplicity.
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4 人中 3 人 (75%) がこのレビューが参考になったと投票しました
記録時間: 3.5 時間
投稿日: 1月18日
While rymdkapsel is certainly a cool and simplistic looking, with some interesting concepts behind it gameplaywise, the game does not feel very unique. Therefore, I do not think it is worth the seven euros I put down for it. I have heard that you can get this game for half the cost on Android, which makes it a more interesting title to own on your smartphone, than your computer.
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1 人中 1 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 14.8 時間
投稿日: 1月4日
rymdkapsel, Swedish for space capsule. Players will have to plan and construct a space station all while trying to defend it against increasing attacks. This is made more difficult with limited resources and the goal of researching four monoliths.

The Good
- Deceptively complex strategy game
- Beautiful minimalist graphics
- One of the best soundtracks I have heard in a game, relaxing electronic space synth

The Bad
- More levels! Although I do find the game very replayable; there are only two levels.
このレビューは参考になりましたか? はい いいえ 面白い
3 人中 2 人 (67%) がこのレビューが参考になったと投票しました
記録時間: 3.5 時間
投稿日: 2014年12月28日
Is your time of value to you? Do you seek to get the most out of every moment? Are you prepared to pay a few quid to make those moments special, if onl;y in your imagination?

If so, move on quickly. Don't waste your time on this game, or even this review.

There's about an hour's worth of "entertainment" in this game, most of which is the unrequited anticipation of the game expanding in ways you imagine it might. At first I did worry about those finite resources (the little pink flakes) and I was right to. Once they are exhausted the game is all but over.

You have weapons that are never upgraded, enemies that never change, base functions that are never enhanced.

The zen mode is particularly pointless. If it was a matter of building a functioning base, with resource management and exploration playing a part it would be fine, but there's none of that.

Your minions are born when you create "quarters" which implies that the quarters will be required to sustain the minions, but once the quarter has spawned it's allocated two minions you can reclaim it and the minions are retained, sleeping when idle wherever they fall!

Once you figure that out the main strategic aim of the game (to survive attack after attack) becomes much easier as you reclaim the resources of quarters after each spawning. Use those resources to build weapons. Get to the monoliths.

Yaaawwwn.

It's like the first level of a good strategy game.
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2 人中 1 人 (50%) がこのレビューが参考になったと投票しました
記録時間: 5.3 時間
投稿日: 2014年10月25日
Good game to pass the time. Genre is one of it's own, kind of a tetris-rts thing going for it. Lovely minimalistic design.
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6 人中 3 人 (50%) がこのレビューが参考になったと投票しました
記録時間: 3.5 時間
投稿日: 2014年12月26日
To be really fair, I'm rather mixed about this game. Rymdkapsel is a minimal real time strategy game featuring a space station that you're supposed to manage, whether it's about expanding it or defending yourself from waves of hostiles. The whole premise is in fact quite simple: survival. But here's where it gets perhaps too simple.

There's no story, leaving you to come up with your own adventure and fantasize about whatever comes into your mind. That's fine. But what about adding some actual depth to the gameplay? The latter consists of a few types of room you can build/manage, three kinds of resources that you'll almost end up not using (especially food, which becomes rather useless since you won't need it that much compared to energy/blue cubes and minerals/pink squares), and only a few side objectives that become your main once you realize this is what the whole game has to offer.

The monoliths could have been used to actually shed a bit of light on a possible backstory involving space archeology or perhaps even the origins of your own space station. Who dispatched you there in the middle of nowhere to begin with? Who is your people, consisting only of blocks in an isometric square world? You know, giving some more spice other than "here's something, grab it".

I also would have loved if the AI leading your work squad wasn't so sluggish and primitive. For instance, if you have a series of corridors you need to build in order to get to a Monolith and have more than two minions working on it, you can witness the AI's incapacity for queueing tasks, leading minions to BACKTRACK and start over again if a piece of corridor gets finished before they're able to deliver the needed resources.

Furthermore, since Monoliths actually grant some substantial boosts to your management, you'd want to get there ASAP and make sure your minions don't get annihilated by incoming waves... something very likely to happen because the route is often quite long from the starting point and minions don't have enough time to reach their turrets, leading you to build extra minions again and wait countless turns to even build more weaponries near the Monoliths. I'd consider that more a design flaw than an actual challenge since it's also the only thing providing some difficulty to the experience and the game itself is designed to be "finished" under 45 minutes.

The soundtrack is almost non-existent, consisting only of a single drone ambiance that vaguely reminds you of 70's space music and a few sound effects functional to the game itself and that's about it.

Overall, I expected a lot better from this game since I was initially intrigued by the design choices which ultimately left me quite "cold" and wishing for more. It's not easy to work out a "minimal" formula that works in a certain context, often leaving the experience at a mediocre state because it fails to provide depth to the lack of elements which is pretty much rymdkapsel's case.
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8 人中 8 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 3.5 時間
投稿日: 2014年3月2日
グラフィックを非常にシンプルにしたスペースストラテジーです。
 通路(茶色)を伸ばしていき、建設用の資源(ピンク色)を採取し、電力(水色)を生産し、畑(緑色)で収穫したものをキッチン(黄色)で食料に変換、これら三つの資源をもとに防衛施設(青色)を建設し、一定周期ごとに飛来するエイリアンを撃退して生き残りを図ります。人工を増やすには居住区(オレンジ色)が必要です。

 少し変わっているのが、建設できるタイルの形状がテ○リス風の4タイル分の図形に強制されることです。これにより、限られた資源(ピンク色)によってできるだけ効率よく配置するために頭を使うことになります。
 また、開始位置の四方の先にはモノリスが設置された浮島があり、このモノリスに到達(してから一定時間だけ人口を割り当て続けると)様々な特殊ボーナスを得ることができ、全体の効率が大幅に上昇します。
 人?の移動速度はそれほど早くないですが、この遅さにストレスを感じる間もなく、じきに操作の方が追いつかなくなります。

 シンプルですが雰囲気は十分あり、そのうち人?のシンボルである白いブロックが可愛く思えてくるはずです。
 当初は動作が不安定でしたが、現在(3.0.1)では改善されています。オンボードでも十分プレイ可能です。
このレビューは参考になりましたか? はい いいえ 面白い
3 人中 3 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 21.0 時間
投稿日: 2014年8月4日
RTSの戦闘をタワーディフェンス風に
内政をパズル要素に置き換えて採掘とか戦闘は半自動で動く
操作量はそんなにいらない 好きな人はハマるはず
このレビューは参考になりましたか? はい いいえ 面白い
5 人中 4 人 (80%) がこのレビューが参考になったと投票しました
記録時間: 3.8 時間
投稿日: 2014年8月25日
シンプルデザインの厳しいストラテジーゲーム。
茶色の道を広げて、リアクターでエネルギーを集め、採掘場で資材を採掘し・畑とキッチンで食料を確保しつつ目標であるモノリスの研究を進めていきます。資材には限りがあり、考えずに建築を行っているとすぐに足りなくなってしまいます。
また、防衛施設を作り一定時間ごと飛来してくる敵から身を守らなければいけません。
敵の攻撃はWAVEが進むごとに激しくなっていきます。

施設や道のかたちは様々あり、毎回組み方が変わってくるので何回でも楽しめます。
モノリスの研究を完了した後も何WAVEまで耐えられるか挑戦してみるのもいいかもしれません。


このレビューは参考になりましたか? はい いいえ 面白い
29 人中 27 人 (93%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
記録時間: 2.0 時間
投稿日: 2014年8月3日
Rydmkapsel is like an isometric Tetris where you have to lay down blocks. But the twist here is that these blocks are populated by... well, I'm not sure what they are, but they look like rectangles. Each block has a function, so you have a block for defense, for harvesting, for gardens, for cooking and a few more. You have to combine all of these blocks together to create a living world where the main goal is to explore and survive. You can't build a straight road unless you're lucky because each time you construct something a random shape is generated so you have to work with what you get.

At the bottom of the screen you'll see a bar filling up. Once it's full enemies will attack. It starts with 2 enemies that can easily be defeated, but once the wave is over, the bar will refill and new enemies will arrive. The longer you survive the faster the bar fills up and the more enemies will appear. It can get very hectic, especially if your workers can't get to their battle station in time or if you have too few people left to defend it all.

And that's where the exploration part kicks in. There are monoliths to be discovered that can positively alter stuff. Like, for example, making your workers move faster. These seem essential the further you get and it's recommended that you discover and analyze them as soon as possible. There are also multiple objectives to complete, but at the moment for me it's not entirely clear why they're exactly there. Maybe to give you a goal, I don't know.

Graphically the game has a very minimalistic look. There are no bells and whistles, just the essential stuff. The music is also very soothing... until you get that battle alert at least.
So nothing fancy here but it does look sharp and colorful and has a style of its own which I can absolutely appreciate.

The game also feels very relaxing... until, well, things are about to fall apart. Just like how the real Tetris feels.
Anyway, I like Rymdkapsel. I like it a lot. You should too.

[Rating: 79/100]
このレビューは参考になりましたか? はい いいえ 面白い
71 人中 52 人 (73%) がこのレビューが参考になったと投票しました
記録時間: 3.8 時間
投稿日: 2014年1月30日
Full review at: http://www.youtube.com/BrbteabreakTV
http://youtu.be/wScAddlpIrA

The goal of video games as an interactive medium is to engage the user as much as possible through their interactions. Games are unique because of this and are enjoyed because of this interaction with the medium; this is where rymdkapsel separates itself from the competitors. Its goal is to have minimal user input without souring the experience, macro problem solving would be a good way to describe it.

The objective of the game is very simple, survive. This is done by constructing a well-fortified station with the help of your minions. You are attacked at set intervals by an enemy and during the downtime you have to prepare and explore. The mode is quite simple and to be frank starts off very slow, and while it may pick up in pace later on it goes from one extreme to the next, due to the poor AI a lot of the time you can’t even perform an action during the break. There are some missions to help break the monotony but they’re very bland.

The minions are not controlled on an individual level, instead you’re given an overview and decide how many minions you want in a given field of work. This can cause some hilarities and frustrations as your minions walk around like sheep and try to build your masterpiece as they all focus in a singular area even though only one minion will be needed. The same can be said for their fighting as they only can work in groups of two, and if you get some unlucky RNG with the enemy grouping they can wipe you out even if you have overwhelming numbers.

The game has a pseudo 3D art style which uses vector based visuals which are quite a treat to look at, and for some this will probably be the biggest draw to the game. With the strong use of colour to help dictate certain areas of your station a colour blind mode has been added, which is greatly needed for those who suffer. Why more games don’t have colour blind modes, we’ll never know but it’s good to see it in rymdkapsel and they should be praised for noticing and rectifying this possible flaw in their game.

The soundtrack is quite ambient giving off a space feel while still being quite simple, sound effects on the overhand are a little lacking but nothing that will turn you off. The game was originally on PSVITA and as such we have to discuss the port. While it does run smoothly it really lacks a decent options menu, no audio sliders, UI is locked to 4 presets (though better than none at all) and there is a total lack of keyboard support.

rymdkapsel lacks a lot of things that would be considered micro, causing the player at times feel useless. This plays as a strength and a weakness to the game and may turn people off. For what it’s worth, rymdkapsel is very interesting and unique, while not perfect you should still be able to objectively view it and see some of the great ideas it has. How many strategy games can you play with one hand, while the other gets that itch which is always behind your left ear?
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25 人中 22 人 (88%) がこのレビューが参考になったと投票しました
記録時間: 4.3 時間
投稿日: 2014年2月16日
A very stylish, spacy RTS-lite that has you commanding your little block men to mine resources, build, research and defend, with the ultimate goal of reaching and researching the four monoliths in each corner of the smallish map. The gameplay is as minimalistic as the graphics -- you have seven building structures to choose from, and have to balance your construction of them based on your available resources, while at the same time making sure you don't put your block men too far away from their battle stations at any time as they must fend off the occasional attack wave, which increase in frequency and strength as the game goes on.

Without balance and a fair (but not frustrating) level of difficulty, this game probably would have been too simple to be anything but a flavor of the minute, the type of game you play for a day or two to never return to. But it is well balanced and challenging, and the minimal graphics and excellent space synth soundtrack (my wife walked by and asked if I was listening to Pink Floyd) allow this game to succeed in both style and play.
このレビューは参考になりましたか? はい いいえ 面白い
33 人中 24 人 (73%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
記録時間: 5.7 時間
投稿日: 2014年2月3日
save the noble tetris-folk from the bloodthirsty space eels in this intergalactic thriller. you won't survive for long without help from the four ancient obelisks (wisdom, gun, backdashing, and time stop)
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10 人中 10 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 8.3 時間
投稿日: 2014年6月27日
The game looks simple, and that's because it is. Some may find it's options limited, but what it does, it does well. The AI does a lot of the work, you have no direct control over your blocky minions. Rest assured the AI does it's job pretty well, I rarely got annoyed by the AI doing things inefficiently.

If you're looking for a challenge you can up the difficulty by going for the harder modes or attempting some of the more difficult achivements. All of a sudden efficient placement of your tetrislike rooms becomes a lot more crucial!

In short, definitely recommended for anyone who is into this kind of strategy/management games. If you're looking for a game with a lot of different options or want control over your "troops", then Rymdkapsel might be too niche for you.
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20 人中 14 人 (70%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
記録時間: 3.7 時間
投稿日: 2014年8月7日
☺ Nice minimalist style.
☺ An interesting challenge.

☹ Little variation in tactics.
☹ Some inefficient AI.
☹ Limited replayability.

A game for fans of refining tactics and efficiency based challenges.

Rymdkapsel is a minimalist resource and time management game where efficiency is of utmost importance. Your goal is to expand your space station by placing down rooms as effectively as possible taking into account their shape which is somewhat random and inspired by Tetris as you stretch out through the void heading for your ultimate goal, the research of four mysterious Monoliths.

To do this, you command your minions to fulfil a specific task, such as construction or research and watch as they do their best to fulfil their roles while you oversee expansion and reassign positions as needed, like switching up an engineer who usually boosts resource production into a defencive role to thwart incoming enemies who periodically attack your minions.

The game uses a collection of known variables and tasks you with using them as best you can. As such, its the type of game that might appeal to those who enjoy refining a strategy or simply improving on a previous attempt. Don't expect a great deal of variation, you'll likely learn everything you need to during your first attempt and from then on, its a matter of using that knowledge efficiently to succeed.

Just like the resource you collect in game, there is enjoyment to be extracted from the game...I just feel it runs dry sooner than you'd expect, not helped by AI oddities such as your builders quite happily doubling up on resources for a construction or the lack of direct minion control can lead to mild frustration.

It's an interesting game and one that I'd like to recommend, but feels a little bit like a proof of concept rather than a fully fledged title. What's there is good but slightly limited and as such I'd strongly recommend waiting for a discount as even if you really enjoy it, it could prove to be very short lived.
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37 人中 22 人 (59%) がこのレビューが参考になったと投票しました
記録時間: 2.8 時間
投稿日: 2014年1月30日
Pre-Release Review
Here is a video of impressions of the game: http://www.youtube.com/watch?v=NkYDYCdVEgc

This game surprised me with being quite simple to understand, yet still engaging and addictive. The core gameplay comprises of placing rooms, unit and time management. It also requires a bit of forward thinking, to make sure you don't get stuck in an economic situation you can't get out of.

There are three modes, normal (from the tablet version), zen mode (no enemies) and hard mode (I haven't beaten it yet, it's hard!). The crisp graphics and sound help to focus you on the gameplay. A couple of achievements are available, I unlocked most of them on normal mode.

Overall it's a pretty fun game, but the starting price might be a bit high for some people, so add it to your wishlist!
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36 人中 21 人 (58%) がこのレビューが参考になったと投票しました
記録時間: 5.5 時間
投稿日: 2014年1月22日
Pre-Release Review
Zen-like base management with a superb soundtrack. Or.. It's zen until it's not zen, and when it's not zen it's a whole lot of pewpew no no pewpew MORE FOOD pewpew JUST ONE MORE WAVE and then you start it over and it's all... Zen. Again.

The new + mode is fun, and quite a bit harder. Optimization becomes more important than before, and hubris is struck down with red lazer beams from nasty evil enemies.

Only thing I feel is kinda lacking would be keyboard shortcuts, but then there's something kind of nice and tactile to actually pull your little minions to their next job. It also makes it a bit more exciting when the enemy waves comes more frequently and you actually have to start moving around with some speed.

As good as it was on the iPad, only now with more content. The sound is also way better when you plug in some nice speakers. A fine job by Salkinitzor!
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