rymdkapsel is a game where you take command of a space station and its minions. You will have to plan your expansion and manage your resources to explore the galaxy.
วันที่วางจำหน่าย: 30 ม.ค. 2014
ดูวิดีโอ HD

ซื้อ rymdkapsel

บทวิจารณ์

“Some games nearly make me miss my subway stop. Some games tempt me to keep on playing them while I'm walking down the street. This is one of them.”
Kotaku

“Rymdkapsel makes its more ornate competitors feel needlessly garnished.”
New York Times

“The game punishes the greedy, and rewards the prudent. If you’re attentive, you’ll notice that there’s actually a happy medium between the two: optimal efficiency.”
WIRED

ข้อมูลเกม

rymdkapsel is a game where you take command of a space station and its minions. You will have to plan your expansion and manage your resources to explore the galaxy.

ความต้องการระบบ (PC)

    Minimum:
    • OS: Windows XP or later
    • Processor: 1.5 GHz Core2Duo
    • Memory: 2 GB RAM
    • Graphics: OpenGL 1.4 or better
    • Hard Drive: 100 MB available space

ความต้องการระบบ (Mac)

    Minimum:
    • OS: OSX Mountain Lion (10.8)
    • Processor: 1.5 GHz Core2Duo
    • Memory: 2 GB RAM
    • Graphics: OpenGL 1.4 or better
    • Hard Drive: 100 MB available space

ความต้องการของระบบ (Linux)

    Minimum:
    • OS: Ubuntu 12.04
    • Processor: 1.5 GHz Core2Duo
    • Memory: 2 GB RAM
    • Graphics: OpenGL 1.4 or better
    • Hard Drive: 100 MB available space
บทวิจารณ์จากผู้ใช้ที่เป็นประโยชน์
13 จาก 14 คน (93%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
2.0 ชั่วโมงในบันทึก
Rydmkapsel is like an isometric Tetris where you have to lay down blocks. But the twist here is that these blocks are populated by... well, I'm not sure what they are, but they look like rectangles. Each block has a function, so you have a block for defense, for harvesting, for gardens, for cooking and a few more. You have to combine all of these blocks together to create a living world where the main goal is to explore and survive. You can't build a straight road unless you're lucky because each time you construct something a random shape is generated so you have to work with what you get.

At the bottom of the screen you'll see a bar filling up. Once it's full enemies will attack. It starts with 2 enemies that can easily be defeated, but once the wave is over, the bar will refill and new enemies will arrive. The longer you survive the faster the bar fills up and the more enemies will appear. It can get very hectic, especially if your workers can't get to their battle station in time or if you have too few people left to defend it all.

And that's where the exploration part kicks in. There are monoliths to be discovered that can positively alter stuff. Like, for example, making your workers move faster. These seem essential the further you get and it's recommended that you discover and analyze them as soon as possible. There are also multiple objectives to complete, but at the moment for me it's not entirely clear why they're exactly there. Maybe to give you a goal, I don't know.

Graphically the game has a very minimalistic look. There are no bells and whistles, just the essential stuff. The music is also very soothing... until you get that battle alert at least.
So nothing fancy here but it does look sharp and colorful and has a style of its own which I can absolutely appreciate.

The game also feels very relaxing... until, well, things are about to fall apart. Just like how the real Tetris feels.
Anyway, I like Rymdkapsel. I like it a lot. You should too.

[Rating: 79/100]
โพสต์: 3 สิงหาคม
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7 จาก 7 คน (100%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
8.3 ชั่วโมงในบันทึก
The game looks simple, and that's because it is. Some may find it's options limited, but what it does, it does well. The AI does a lot of the work, you have no direct control over your blocky minions. Rest assured the AI does it's job pretty well, I rarely got annoyed by the AI doing things inefficiently.

If you're looking for a challenge you can up the difficulty by going for the harder modes or attempting some of the more difficult achivements. All of a sudden efficient placement of your tetrislike rooms becomes a lot more crucial!

In short, definitely recommended for anyone who is into this kind of strategy/management games. If you're looking for a game with a lot of different options or want control over your "troops", then Rymdkapsel might be too niche for you.
โพสต์: 27 มิถุนายน
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2 จาก 2 คน (100%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
0.6 ชั่วโมงในบันทึก
The mix of resource management, tower defense and "city builder" makes an interesting genre combination. That is all rymdkapsel is: an interesting idea lacking any substance. It is like a good puzzle game, but rymdkapsel does not give you a variety of challenges you would expect to get in a puzzle game ("it is too short").

If you don't mind me oversimplifying - you choose rooms to construct which are randomly tetris-shaped - then your job is to assign tasks to your minions (to construct or defend). But you do not control your minions directly, you only assign tasks, and if lucky the AI will do exactly what you want. Periodically waves of enemies will invade randomly destroying your minions and resources. You need to be challenged but the way the enemy work feels like your success is more based on luck.

The graphics are simple pleasing geometric shapes. The soundtrack adds to the casual atmosphere and you never feel too threatened - until you suffer a major collapse of your minions and die the next wave.

If you are interested in playing a time sensitive puzzle game, then rymdkapsel is a worthy purchase if it is on sale.
โพสต์: 8 สิงหาคม
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2 จาก 2 คน (100%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
13.7 ชั่วโมงในบันทึก
One of my favorite minimalist games on Steam.
โพสต์: 23 สิงหาคม
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6 จาก 10 คน (60%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
2.7 ชั่วโมงในบันทึก
I really want to recommend this; it's got a neat 'space minimalism' theme going for it, the tetris-RTS gameplay is kind of its own thing, and it is really fun ... for the first playthrough or two.

Unfortunately, this is the sort of strategy game where the first time you play, you realize all your mistakes five minutes after you make them. The second time, you realize what's pretty much an optimal strategy for the game. From there, all you can do is tweak that strategy a little bit. Also, there's a pretty obvious and easy way to futz the tetris-block-placement part of the gameplay and once you start doing that, the game is more about how OCD you want to be with the building placement than anything else.

Fun for a couple of hours, but then the overall fun-to-work ratio gets much worse. A pity, because like I said, there are some legitimately neat things about this game.
โพสต์: 3 กรกฎาคม
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50 จาก 68 คน (74%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
3.8 ชั่วโมงในบันทึก
Full review at: http://www.youtube.com/BrbteabreakTV
http://youtu.be/wScAddlpIrA

The goal of video games as an interactive medium is to engage the user as much as possible through their interactions. Games are unique because of this and are enjoyed because of this interaction with the medium; this is where rymdkapsel separates itself from the competitors. Its goal is to have minimal user input without souring the experience, macro problem solving would be a good way to describe it.

The objective of the game is very simple, survive. This is done by constructing a well-fortified station with the help of your minions. You are attacked at set intervals by an enemy and during the downtime you have to prepare and explore. The mode is quite simple and to be frank starts off very slow, and while it may pick up in pace later on it goes from one extreme to the next, due to the poor AI a lot of the time you can’t even perform an action during the break. There are some missions to help break the monotony but they’re very bland.

The minions are not controlled on an individual level, instead you’re given an overview and decide how many minions you want in a given field of work. This can cause some hilarities and frustrations as your minions walk around like sheep and try to build your masterpiece as they all focus in a singular area even though only one minion will be needed. The same can be said for their fighting as they only can work in groups of two, and if you get some unlucky RNG with the enemy grouping they can wipe you out even if you have overwhelming numbers.

The game has a pseudo 3D art style which uses vector based visuals which are quite a treat to look at, and for some this will probably be the biggest draw to the game. With the strong use of colour to help dictate certain areas of your station a colour blind mode has been added, which is greatly needed for those who suffer. Why more games don’t have colour blind modes, we’ll never know but it’s good to see it in rymdkapsel and they should be praised for noticing and rectifying this possible flaw in their game.

The soundtrack is quite ambient giving off a space feel while still being quite simple, sound effects on the overhand are a little lacking but nothing that will turn you off. The game was originally on PSVITA and as such we have to discuss the port. While it does run smoothly it really lacks a decent options menu, no audio sliders, UI is locked to 4 presets (though better than none at all) and there is a total lack of keyboard support.

rymdkapsel lacks a lot of things that would be considered micro, causing the player at times feel useless. This plays as a strength and a weakness to the game and may turn people off. For what it’s worth, rymdkapsel is very interesting and unique, while not perfect you should still be able to objectively view it and see some of the great ideas it has. How many strategy games can you play with one hand, while the other gets that itch which is always behind your left ear?
โพสต์: 30 มกราคม
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รางวัล

Excellence in Design, Honorable Mention, Independent Games Festival 2013