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rymdkapsel is a game where you take command of a space station and its minions. You will have to plan your expansion and manage your resources to explore the galaxy.
Fecha de lanzamiento: 30 Ene 2014
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Updated to version 3.0.1

2 febrero 2014

I just pushed an update that brings Windows players to version 3.0.1.
This fixes a problem that caused the game to close immediately on startup on the Intel HD family of graphics adapters.

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Análisis

“Some games nearly make me miss my subway stop. Some games tempt me to keep on playing them while I'm walking down the street. This is one of them.”
Kotaku

“Rymdkapsel makes its more ornate competitors feel needlessly garnished.”
New York Times

“The game punishes the greedy, and rewards the prudent. If you’re attentive, you’ll notice that there’s actually a happy medium between the two: optimal efficiency.”
WIRED

Acerca del juego

rymdkapsel is a game where you take command of a space station and its minions. You will have to plan your expansion and manage your resources to explore the galaxy.

Requisitos del sistema (PC)

    Minimum:
    • OS: Windows XP or later
    • Processor: 1.5 GHz Core2Duo
    • Memory: 2 GB RAM
    • Graphics: OpenGL 1.4 or better
    • Hard Drive: 100 MB available space

Requisitos del sistema (MAC)

    Minimum:
    • OS: OSX Mountain Lion (10.8)
    • Processor: 1.5 GHz Core2Duo
    • Memory: 2 GB RAM
    • Graphics: OpenGL 1.4 or better
    • Hard Drive: 100 MB available space

Requisitos del sistema (Linux)

    Minimum:
    • OS: Ubuntu 12.04
    • Processor: 1.5 GHz Core2Duo
    • Memory: 2 GB RAM
    • Graphics: OpenGL 1.4 or better
    • Hard Drive: 100 MB available space
Análisis útiles de usuarios
A 14 de 17 personas (82%) les ha sido útil este análisis
3,309 productos en la cuenta
17 análisis
4.3 h registradas
A very stylish, spacy RTS-lite that has you commanding your little block men to mine resources, build, research and defend, with the ultimate goal of reaching and researching the four monoliths in each corner of the smallish map. The gameplay is as minimalistic as the graphics -- you have seven building structures to choose from, and have to balance your construction of them based on your available resources, while at the same time making sure you don't put your block men too far away from their battle stations at any time as they must fend off the occasional attack wave, which increase in frequency and strength as the game goes on.

Without balance and a fair (but not frustrating) level of difficulty, this game probably would have been too simple to be anything but a flavor of the minute, the type of game you play for a day or two to never return to. But it is well balanced and challenging, and the minimal graphics and excellent space synth soundtrack (my wife walked by and asked if I was listening to Pink Floyd) allow this game to succeed in both style and play.
Publicado: 16 febrero 2014
¿Te ha sido útil este análisis? No
A 19 de 27 personas (70%) les ha sido útil este análisis
146 productos en la cuenta
120 análisis
5.7 h registradas
save the noble tetris-folk from the bloodthirsty space eels in this intergalactic thriller. you won't survive for long without help from the four ancient obelisks (wisdom, gun, backdashing, and time stop)
Publicado: 3 febrero 2014
¿Te ha sido útil este análisis? No
A 1 de 1 personas (100%) les ha sido útil este análisis
4 productos en la cuenta
1 análisis
16.8 h registradas
Interesting concept, but flat and not very strategic
Publicado: 19 marzo 2014
¿Te ha sido útil este análisis? No
A 1 de 1 personas (100%) les ha sido útil este análisis
98 productos en la cuenta
3 análisis
0.1 h registradas
Doesn't work on PC.
The controls are literally unchanged from the mobile verison. There is no keybindings, or hotkeys or, hell, the keyboard is entirely useless in this game.
If you want Rymdkapsel, get it on mobile, as this is a half ♥♥♥♥♥ port.
Publicado: 4 abril 2014
¿Te ha sido útil este análisis? No
A 1 de 1 personas (100%) les ha sido útil este análisis
135 productos en la cuenta
6 análisis
2.7 h registradas
I really want to recommend this; it's got a neat 'space minimalism' theme going for it, the tetris-RTS gameplay is kind of its own thing, and it is really fun ... for the first playthrough or two.

Unfortunately, this is the sort of strategy game where the first time you play, you realize all your mistakes five minutes after you make them. The second time, you realize what's pretty much an optimal strategy for the game. From there, all you can do is tweak that strategy a little bit. Also, there's a pretty obvious and easy way to futz the tetris-block-placement part of the gameplay and once you start doing that, the game is more about how OCD you want to be with the building placement than anything else.

Fun for a couple of hours, but then the overall fun-to-work ratio gets much worse. A pity, because like I said, there are some legitimately neat things about this game.
Publicado: 3 julio 2014
¿Te ha sido útil este análisis? No
A 48 de 65 personas (74%) les ha sido útil este análisis
210 productos en la cuenta
15 análisis
3.8 h registradas
Full review at: http://www.youtube.com/BrbteabreakTV
http://youtu.be/wScAddlpIrA

The goal of video games as an interactive medium is to engage the user as much as possible through their interactions. Games are unique because of this and are enjoyed because of this interaction with the medium; this is where rymdkapsel separates itself from the competitors. Its goal is to have minimal user input without souring the experience, macro problem solving would be a good way to describe it.

The objective of the game is very simple, survive. This is done by constructing a well-fortified station with the help of your minions. You are attacked at set intervals by an enemy and during the downtime you have to prepare and explore. The mode is quite simple and to be frank starts off very slow, and while it may pick up in pace later on it goes from one extreme to the next, due to the poor AI a lot of the time you can’t even perform an action during the break. There are some missions to help break the monotony but they’re very bland.

The minions are not controlled on an individual level, instead you’re given an overview and decide how many minions you want in a given field of work. This can cause some hilarities and frustrations as your minions walk around like sheep and try to build your masterpiece as they all focus in a singular area even though only one minion will be needed. The same can be said for their fighting as they only can work in groups of two, and if you get some unlucky RNG with the enemy grouping they can wipe you out even if you have overwhelming numbers.

The game has a pseudo 3D art style which uses vector based visuals which are quite a treat to look at, and for some this will probably be the biggest draw to the game. With the strong use of colour to help dictate certain areas of your station a colour blind mode has been added, which is greatly needed for those who suffer. Why more games don’t have colour blind modes, we’ll never know but it’s good to see it in rymdkapsel and they should be praised for noticing and rectifying this possible flaw in their game.

The soundtrack is quite ambient giving off a space feel while still being quite simple, sound effects on the overhand are a little lacking but nothing that will turn you off. The game was originally on PSVITA and as such we have to discuss the port. While it does run smoothly it really lacks a decent options menu, no audio sliders, UI is locked to 4 presets (though better than none at all) and there is a total lack of keyboard support.

rymdkapsel lacks a lot of things that would be considered micro, causing the player at times feel useless. This plays as a strength and a weakness to the game and may turn people off. For what it’s worth, rymdkapsel is very interesting and unique, while not perfect you should still be able to objectively view it and see some of the great ideas it has. How many strategy games can you play with one hand, while the other gets that itch which is always behind your left ear?
Publicado: 30 enero 2014
¿Te ha sido útil este análisis? No

Premios

Excellence in Design, Honorable Mention, Independent Games Festival 2013