TowerFall Ascension is the definitive version of the hit archery combat game. Inspired by classics from the golden age of couch multiplayer, it's a 4-player local party game centering around hilarious, intense versus matches. The core mechanics are simple and accessible, but hard to master and combat is fierce.
출시 날짜: 2014년 3월 11일
HD 비디오 보기

TowerFall Ascension 구매

최신 업데이트 모두 보기 (4)

1.1.19 - Balance + Stability Update

2014년 6월 30일

I'm experimenting with some new content for TowerFall, but I took a break to put together this quick update. It's mostly about tying up loose ends, on both the design and tech sides of the game :)

We've got one new variant: Regenerating Shields. It should help beef up the 3v1 juggernaut matches that seem to be popular lately. I'm excited to see what else it gets used for.

Balance changes include some tweaks to the Backfire levelset, and an important change to how Bottomless Treasure works that should improve 1v1 tournament play.

For stability I've improved the replay recording to help performance on weaker machines. See below for details!

Thanks for playing, and keep the feedback coming.


The full changelog:


  • New variant: Regenerating Shields
  • Powerups spawned from the bottomless treasure chest will now timeout and despawn after 5 seconds
  • Rebalanced a few Backfire versus mode level layouts
  • Removed Start with Super Bomb Arrows from the random variants pool

  • Went back to using XNA on Windows
  • Added option to set replay recording mode: Use GPU, Use CPU, or Off. Use GPU is now the default (was previously done on CPU) and should be faster on most systems
  • Added option to disable controller rumble
  • Added option to disable controller discovery, and removed startup argument that did the same thing. If you were using the startup argument, you'll have to go to the options menu to disable it again
  • Fixed the Matt Makes Games intro being out of sync with the music when vsync is disabled

댓글 15 개 더 읽어보기

1.1.18 - Mac and Linux launch + New Variants + Shirts!

2014년 5월 29일

We launched TowerFall Ascension on Mac and Linux today! We also added 5 new variants, most based on player suggestions.

Plus Fangamer released official TowerFall shirts and stickers this week!

The new Variants:
Speed Boots - Run 40% faster! Works great with Encumbrance as well
Regenerating Arrows - If you're out of arrows, wait 1.5 seconds and you'll magically gain one
Anti-Gravity Arrows - Arrows never fall, and always seek
Small Quivers - Reduces your max arrow count to 3
Infinite Drills - Drill arrows will drill through every surface they hit, forever

Now we're up to 75 variants :D As always your feedback has been super helpful - have fun!


The full changelog:

New Stuff:

  • Mac and Linux support! Thanks to Ethan Lee
  • Added five new variants: Regenerating Arrows, Infinite Drills, Anti-Gravity Arrows, Small Quivers, Speed Boots

  • On Windows, switched the game to SDL2 and MonoGame (thanks to Ethan Lee). This should lower the system requirements, improve gamepad support, and help with porting. You can still play the XNA version by switching to the 'xna' game branch

  • Fixed the new variant '!' on the variants menu not drawing with the correct transparency

댓글 16 개 더 읽어보기


“the new gold standard in the local multiplayer renaissance”
9.5 / 10 – Polygon

“I’m loath to christen a new classic before the sheen has worn off, but TowerFall seems for all the world to be headed toward that hallowed ground. It may be straightforward, yes, but it’s also aggressively focused, humbly spectacular, and nearly unimpeachable in its design. To use that most dangerous, most reductive of words, it’s fun.”
10 / 10 – EGM

“TowerFall succeeds at everything it attempts so spectacularly that, we're convinced, it is destined to be remembered as one of the best multiplayer games of all time.”

게임 정보

TowerFall Ascension is the definitive version of the hit archery combat game. Inspired by classics from the golden age of couch multiplayer, it's a 4-player local party game centering around hilarious, intense versus matches. The core mechanics are simple and accessible, but hard to master and combat is fierce. Loot treasure chests for game-changing power-ups, master the art of catching arrows out of the air, or descend on your foes and stomp them into submission. TowerFall is best played competitively with friends, cross-legged on the floor within punching distance of each other.

New in Ascension is the 1- or 2-player co-op Quest mode. Players work together, fighting off a variety of monsters and enemy archers across the land of TowerFall. It's a new adventure to explore when you don't have more friends handy to square off against.

New features in TowerFall Ascension include:
  • Brand new 1- or 2-player co-op Quest mode
  • 50 additional Versus arenas, for a total of 120 unique maps
  • More game-changing power-ups, such as Drill Arrows that burrow through walls
  • 4 new unlockable, playable archers, for a total of 8
  • A huge list of variants to customize your matches - a total of 75 ways to mix things up
  • Plenty of hidden secrets and surprises to discover with your friends

시스템 요구 사항 (PC)

    • OS: Windows Vista or newer
    • Processor: Intel Core i3 M380
    • Memory: 2 GB RAM
    • Graphics: Intel HD 4000
    • DirectX: Version 10
    • Hard Drive: 400 MB available space

시스템 요구 사항 (MAC)

    • OS: Snow Leopard 10.6.8, 32/64-bit
    • Processor: Intel Core i3 M380
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.0+ (2.1 with ARB extensions acceptable)
    • Hard Drive: 400 MB available space

Linux 시스템 요구사항

    • OS: glibc 2.15+, 32/64-bit. S3TC support is NOT required.
    • Processor: Intel Core i3 M380
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.0+ (2.1 with ARB extensions acceptable)
    • Hard Drive: 400 MB available space
유용한 고객 평가
3명 중 3명(100%)이 이 평가를 유용하다고 평가했습니다.
689 개의 게임 보유 중
평가 28 개
5.6 시간 기록
좀 어렵다는점만 빼면 재미있음
근데 15달러값어치는 아님
66%세일하면 살만할듯요
게시 일시: 2014년 5월 8일
이 평가가 유용한가요? 아니요
1명 중 1명(100%)이 이 평가를 유용하다고 평가했습니다.
225 개의 게임 보유 중
평가 1 개
3.4 시간 기록
스노우브라더스 하는 느낌으로 편하게 즐기기에 좋네요. 멀티를 지원하면 어땠을까하는 아쉬움이 좀 남습니다.
게시 일시: 2014년 7월 30일
이 평가가 유용한가요? 아니요
3명 중 1명(33%)이 이 평가를 유용하다고 평가했습니다.
227 개의 게임 보유 중
평가 11 개
7.4 시간 기록
게임 자체는 재밌다. 그런데 vs모드가 강제된다. 그것도 로컬 코옵만 가능함. 키보드로 가능한건 최대 1명까지 ^^

솔로 모드만 치면 5달러 받기도 힘들 것 같다..

..이제 강제로라도 2인플레이를 통해 각종 언락은 할 수 있게 됐다. 여전히 로컬 코옵 온리인건 토모다치가 없는 겜갤충들에게는 치명적인 단점이지만.. 솔로모드만으로도 꽤 재밌게 즐겼다.

할인할 때 사서 하셈
게시 일시: 2014년 3월 19일
이 평가가 유용한가요? 아니요
728명 중 606명(83%)이 이 평가를 유용하다고 평가했습니다.
24 개의 게임 보유 중
평가 1 개
82.8 시간 기록
As a game designer, I'm sad that I have to live in a world where my entire job and sustenance is based on my ability to convince people to buy and play my games when they could be playing Towerfall instead. I can't really capture everything that I love about it into concise statements; it's bigger than life, it brings people together. I've forged strong friendships over this game. Heck, people want to be my friend just because I have it.

It doesn't matter who you are or what kind of games you like. It doesn't even matter if you've never liked a game before. You will have fun playing Towerfall.

And it looks awesome. And the soundtrack kicks ♥♥♥. Oh, and the sounds? The way every archer has a different synthetic "voice" so I can tell who's shooting and who's killed even when my eyes are closed? The way the jester makes one of three possible jingle sounds when he crouches?? Ugh. Everything about this game, every detail big and small. It's so good.

Bring controllers.
게시 일시: 2014년 3월 4일
이 평가가 유용한가요? 아니요
235명 중 197명(84%)이 이 평가를 유용하다고 평가했습니다.
154 개의 게임 보유 중
평가 1 개
59.0 시간 기록
Do you remember playing multiplayer games such as Goldeneye or Smash Bros. with friends for hours on end? TowerFall is that experience and more. Matches are fierce and exciting. They are the perfect length to allow players to rotate out without feeling too short. You’ll be cheering and yelling alongside everyone else as you wait for your turn.

TowerFall is a masterclass example of intentional game design. Nothing feels out of place or missing. The controls and pacing have been fine tuned to create the best possible experience.

While multiplayer is the main focus, and is amazing, there is a substantial amount of single player content. I’d like to focus on that in this review since everyone else is going to talk about multiplayer.

In quest mode you take on waves of enemies with a friend or by yourself. There’s one level for every tower with normal and hardcore difficulties, which I would rename to hardcore and insane. Waves and enemy movement are not random, they have been carefully designed to provide a varied and challenging experience. Even the simplest of enemies can be a huge obstacle with so much going on at once. The boss fights are epic too.

Perhaps the most challenging mode in TowerFall is trials mode. It’s like break-the-targets in Smash Bros. but way more intense. Each trial is like a puzzle -- figure out the optimal way to beat it -- then figure out how to pull it off. Gold times are set so someone moderately good at the game might have a chance with practice. Diamond times are even harder with most set to under a few seconds. It feels very satisfying when you pull it off. Each trial feels unique and like the game is trying to teach you something.

TowerFall is a beautiful game with an insane amount of visual polish. While its character and environment designs stand out, the details and animation are what puts it over the top. Everything from how the character moves to the environment details such as dripping water or crumbling skeletons.

This review is not complete without talking about the audio design. Each character has a unique set of sound effects. This not only gives them individual personalities but also lets you know what’s happening elsewhere on the screen. The soundtrack is also worthy of much praise. Each tower has a unique track that matches the visuals perfectly. It echos the gameplay both in tempo and mood and tells a story at the same time.

Multiplayer is what you buy the game for but single player is very good too. TowerFall is an amazing game and is worth both your time and money.
게시 일시: 2014년 3월 8일
이 평가가 유용한가요? 아니요