The steam recommandation system doesnt permit mixed reviews so I chose to not recommend
this game, but I hesitated for a long time.
Towerfall is a Joust
like game where you can fight against a human opponent locally in arenas, solo play levels or play them cooperatively.
1/ The arena brawl mode is incredibly GOOD.
If you have controllers, if you have friends who can come over and play with you, buy this game!
It's the funniest game of this genre I have played locally since the bomberman sness one. It's that good, it's a masterpiece.
2/ There are long time technical issues that are not fixed.
- There is no network mode.
- The default bindings of the pad and the keyboard are not really good and worse, you cant rebind them ingame.
- The game recognizes only xbox pads (which are not very good for the price)
3/ the solo and coop game are terrible.
It seems those modes have been put on top of the real game afterwards, as they are not properly designed. The levels are full of choke points, and the only challenge the game can throw at the player is overwhelming him with more entities, not clever enemy design, not clever mapping.Solo mode is a grinding chore.
Timings are not properly tweaked, making use of the movement combos awkward and combined with the bindings the game isnt a fast flowing movement and fighting game anymore but an exercise in memory where you try to find the perfect way to beat every level by doing the same thing again and again.
And even that is defeated by the game choice to enter a little bit of randomness in the entities start position, which changes nothing but just add to the time you need to pass to know every pattern.
I understand that this game is a one man operation and came from an other platform. This could explain some of the technical difficulties or some bad design choice. As I said it is still one of the best game ever in local multi.
But those issues have been tackled to death by other games for a long time and they are resolved by other one-man games. Take a look at spelunky. Wether you like it or not, the timings of the entities, the reaction of the pad, everything is 100% precise and you can rebind controls.
The game could have somehow worked in solo mode too and warrant a recommandation if some of those issues had been taken care of.
In 2015, even if your game is an indie game with a retro look, we can't accept this kind of backward usability issues.