TowerFall Ascension is the definitive version of the hit archery combat game. Inspired by classics from the golden age of couch multiplayer, it's a 4-player local party game centering around hilarious, intense versus matches. The core mechanics are simple and accessible, but hard to master and combat is fierce.
Évaluations des utilisateurs : Très positive (814 évaluation(s))
Date de parution: 11 mar 2014

Connectez-vous pour ajouter cet article à votre liste de souhaits, le suivre, ou indiquer que vous n'êtes pas intéressé

Acheter TowerFall Ascension

 

Recommandé par les curateurs

"A single-screen platform brawler that’s about as good as the genre has ever been—in versus or wave-survival mode."
Lire la critique complète ici.

Mises à jour récentes Tout voir (6)

8 juillet

1.2.2 - Trigger Arrow Changes + Keyboard Config

We just uploaded a new update for everyone on Steam, tying up loose ends after the release of the Dark World Expansion.

The biggest change, by popular demand, is that Trigger Arrows now have a dedicated detonate button. There's also a new keyboard configuration menu. It lets you rebind the keys from in-game, assign multiple players per-keyboard, and saves your settings in Steam Cloud!

The full changelog is below. Thanks for playing :)
-Matt

Gameplay Changes:

  • Alt shoot button (B on xb360 controllers) now detonates trigger arrows rather than primary shoot button
  • Added a screen explaining how to detonate trigger arrows to Darkfang. It will only show once per play session, and you can disable it by disabling tips in the Options menu
  • Catching a flaming arrow now lights you on fire
  • Rebalanced a few Twilight Spire stages
  • Added [???]

Controls:
  • Added an in-game Keyboard Config menu
  • The config menu allows for multiple keyboard players, but be warned that most keyboards will drop keypresses when multiple players try to use them at once!
  • Moved keyboard config data to tf_savedata, so that it works with Steam Cloud
  • If you have no gamepads connected when you start the game, the menu will show you the keyboard controls
  • Even if you have 4 gamepads connected, you can now still use the keyboard to navigate the menus
  • Added option to disable all DirectInput gamepads on Windows

Fixes:
  • Fixed 'Ghost Friend' bug
  • Fixed depth issue with the King on King's Court in Versus mode

6 commentaires Lire la suite

12 mai

1.2 - Dark World Update!

We've just released the largest update yet to the game, coinciding with the launch of the Dark World Expansion DLC! There's a ton of improvements and fixes here. In fact there's so much to list that I couldn't even fit it all in this post! Check out this forum thread for the full changelog.

Thanks for playing! :)
-Matt

Dark World DLC:

  • New Versus towers:
    • The Amaranth
    • Dreadwood
    • Darkfang
    • Cataclysm (with procedurally generated levels)
  • New 1-4 player Dark World co-op mode, with four unique boss battles
  • New playable red archer, the Vainglorious Ghoul
  • 9 additional playable ‘alternate archers’
  • New Powerups:
    • Trigger Arrows
    • Prism Arrows
    • Speed Boots
  • New variants:
    • Team Revive - In Team Deathmatch mode you can resurrect your friends
    • Treasure Draft - Everyone picks a powerup at the start of each round
    • Clumsy Archers - Drop an arrow every time you dodge
    • No Quivers - Archers can only hold one arrow
    • Double Jumping - You can jump again in the air
    • Arrow Shuffle - Randomly picks 2 special arrow types to spawn this match
    • No Hazards - Removes all environmental elements that can kill you
    • Start with Trigger Arrows
    • Start with Prism Arrows
    • Start with Speed Boots (renamed from old variant ‘Speed Boots’)
    • No Trigger Arrows
    • No Prism Arrows
    • No Speed Boots
    • 2v2 Tournament Rules preset
  • 12 new Trials

Other New Stuff:
  • Added a new alternate “end of match” music track
  • You can now save up to 5 custom variant presets at once (was previously 3)
  • New Versus awards:
    • Happy Accident Award
    • Mastermind Award
    • Web of Lies Award
    • Gravedigger Award
    • Reanimator Award
    • Exorcist Award
    • Speed of Light Award
    • Hyper Booper
    • Hyper Martyr Award
    • Ally Oop Award
    • Bomb Squad Award
    • Nerves of Steel Award
    • Prism Warden Award
    • Special Delivery Award
    • Too Fast Too Furious
    • Caged Animal Award
  • Added more Team Deathmatch levels to the existing Versus towers. Every tower now has 6 Team levels. Most are modified versions of free-for-all maps, but Sunken City got a brand new level which is also playable in other modes
  • Added the “Session Stats” page to the Archives, which shows stats from the current play session and resets when the game is closed

Balance:
  • Merged FFA and 1v1 Tournament Rules into one ruleset simply called Tournament Rules. This ruleset contains only No Autobalance and Symmetrical Treasure
  • Slowed down the final “push” of the miasma as it closes in to encourage more kills before it consumes all the archers, and to make center-stage a more advantageous position
  • Sudden Death variant now starts with miasma 1 second into the match instead of 5 seconds
  • Rebalanced a lot of Versus arenas in the original levelsets
  • Jumping on a teammate’s head now shares arrows the same as bumping into them from the side
  • You can now hold the dodge button to extend your dodge time by 5 frames. This is known as “dodge stalling”
  • You can now catch arrows when you have a shield, but only if the arrow is not in a dangerous state (ie it would not hurt you anyways)
  • Arrows are no longer destroyed when crushed by moving solids
  • Arrow inventories are now visible during the round intro
  • Treasure changes:
    • Decreased the chance of no treasure spawning
    • The chance of getting special arrows out of a treasure chest is now normalized. In most towers, there is a 60% chance each chest has a special arrow pickup, chosen from the possible types for that level
    • No more than one of each orb pickup can spawn per level now. If the Chaos Orb spawns, no other orbs will spawn
    • The amount of each upgrade powerup (Wings, Looking Glass, Speed Boots) that can spawn per round is now capped by the amount of archers
  • Added a particle effect for hyper jumping to make it more readable
  • Archers will now slip off ledges while ducking, if they’re on the ledge by 3 or less pixels. Slipping starts 4 frames after you start ducking
  • You can now shoot the falling orbs in Twilight Spire to destroy them as they fall
  • Max Treasure variant now caps the amount of chests spawned per level to the amount of players + 2
  • Return as Ghosts variant improvements:
    • The delay from the last kill to the end of the round is doubled when there are ghosts alive
    • Ghosts can no longer kill for 30 frames after they finish spawning
    • Players can now control their ghost a bit during the spawn animation
    • The shoot button now triggers the ghost’s dash attack (was previously just the dodge button)
    • Ghosts can now open treasure chests. Chests will always spawn bomb traps when opened this way
    • Added some controller rumble cues to ghosts to remind players they’ve respawned
    • Ghosts are now drawn above other gameplay elements so they’re easier to spot
  • Electric shocks now destroy brambles
  • You can now use dodge slides to pick up hats
  • Spinning spikeballs now pick a random spin direction when the level starts

Quest Mode Changes:
  • Players are now revived at their corpses, like in the new Dark World co-op mode
  • Level completion time is now tracked on Hardcore mode
  • Removed the old score system
  • The ‘Level Complete’ screen now awards the crown to the player who performs better (based on kills, deaths, and combo). That player wears the crown in the next level
  • Mimic archers now have the corpses of the archer they’re disguised as
  • Ghost enemies can no longer hurt you while they’re stunned
  • Added super jump pads to Twilight Spire
  • Cultist enemies can now hop up one-tile-high ledges
  • Red crystal enemies now only shoot one arrow at a time (blue ones still shoot twice)
  • The final boss’s beam attack now lights players on fire

...see this forum thread for the full changelog!

9 commentaires Lire la suite

Articles

“The new gold standard in the local multiplayer renaissance”
9.5 / 10 – Polygon

“Aggressively focused, humbly spectacular, and nearly unimpeachable in its design”
10 / 10 – EGM

“Destined to be remembered as one of the best multiplayer games of all time”
CVG

À propos de ce jeu

TowerFall Ascension is the definitive version of the hit archery combat game. Inspired by classics from the golden age of couch multiplayer, it's a 4-player local party game centering around hilarious, intense versus matches. The core mechanics are simple and accessible, but hard to master and combat is fierce. Loot treasure chests for game-changing power-ups, master the art of catching arrows out of the air, or descend on your foes and stomp them into submission. TowerFall is best played competitively with friends, cross-legged on the floor within punching distance of each other.

New in Ascension is the 1- or 2-player co-op Quest mode. Players work together, fighting off a variety of monsters and enemy archers across the land of TowerFall. It's a new adventure to explore when you don't have more friends handy to square off against.

New features in TowerFall Ascension include:
  • Brand new 1- or 2-player co-op Quest mode
  • 50 additional Versus arenas, for a total of 120 unique maps
  • More game-changing power-ups, such as Drill Arrows that burrow through walls
  • 4 new unlockable, playable archers, for a total of 8
  • A huge list of variants to customize your matches - a total of 75 ways to mix things up
  • Plenty of hidden secrets and surprises to discover with your friends

Configuration requise

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows Vista or newer
    • Processor: Intel Core i3 M380
    • Memory: 2 GB RAM
    • Graphics: Intel HD 4000
    • DirectX: Version 10
    • Hard Drive: 400 MB available space
    Minimum:
    • OS: Snow Leopard 10.6.8, 32/64-bit
    • Processor: Intel Core i3 M380
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.0+ (2.1 with ARB extensions acceptable)
    • Hard Drive: 400 MB available space
    Minimum:
    • OS: glibc 2.15+, 32/64-bit. S3TC support is NOT required.
    • Processor: Intel Core i3 M380
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.0+ (2.1 with ARB extensions acceptable)
    • Hard Drive: 400 MB available space
Évaluations intéressantes des utilisateurs
4 personne(s) sur 4 (100%) ont trouvé cette évaluation utile
2.0 heures en tout
Posté le : 14 mai
Il est énorme ce jeu! On s'éclate déjà à y jouer seul... (oui, on peut jouer seul contre l'IA comme pour le jeu Samurai Gunn sauf que là le jeu en solo est beaucoup plus évolué et varié!)

Mais à plusieurs je vous dis même pas!!! C'est d'ailleurs l'intérêt principal du jeu, le multi-joueurs.

A noter que le jeu en multi n'est possible que localement. Donc, à conseiller en particulier si vous avez des potes qui peuvent venir à la maison!
Je le conseille chaudement, le gameplay est extraordinaire et les parties endiablées!

Si vous êtes souvent seul, je vous conseille quand même plutôt de le prendre en promo.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
5.8 heures en tout
Posté le : 17 mai
Vraiment simple à jouer, mais vraiment drôle et amusant! C'est similaire à Mario et à Smash, mais basé sur le tir à l'arc. Cette simple idée de base donne, en bout de ligne, un truc pouvant aller de stratégique à chaotique. Le genre de truc où on rigole comme des cons parce que n'importe quoi de drôle s'est passé, et aussi le genre de truc où on gueule parce que quelqu'un a fait preuve d'adresse. Ça s'applique au mode Versus tout au mode Co-op. Excellent jeu de party!
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
8.4 heures en tout
Posté le : 3 juillet
Très sympa à plusieurs.
Très simple mais très amusant. On peut vraiment s'amuser sur ce jeu, à plusieurs, parce qu'en solo, ce n'est pas intéressant.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
4.2 heures en tout
Posté le : 21 juin
Un des meilleurs jeu multijoueur local sur pc! Indispensable si vous aimez le multi local
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
43.9 heures en tout
Posté le : 27 juin
Super jeu surtout en multi local. Prise en main rapide mais certaines subtilités sont plus longues à maitriser.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante