Eleusis is a 3d first-person adventure game for Windows developed by Nocturnal Works using the technology of the unreal engine. It takes place in a seemingly abandoned village in Greece where the player character, while trying to seek refuge, finds himself in the center of a whirlwind of mysterious events.
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Eleusis is a 3d first-person adventure game for Windows developed by Nocturnal Works using the technology of the unreal engine. It takes place in a seemingly abandoned village in Greece where the player character, while trying to seek refuge, finds himself in the center of a whirlwind of mysterious events.As the plot unfolds he finds clues that indicate that the village is a nest of a cult which plans to revive a dark force through an ancient ritual and harness its power. The player character faces the challenge of unlocking the forgotten knowledge of the ancient mysteries in order to stop the cult from accomplishing their goal.

It is a story-driven game with emphasis on exploration, information gathering and also includes horror-survival elements. The player is called to solve inventory item based puzzles in order to proceed to unlock new areas and solve the mystery. The game’s puzzles are made to challenge the player and are based on actual history, mythology and technology of ancient Greece. The player also needs to be cautious and use stealth tactics and agility to survive the threats looming the area.

Key Features:

  • High detailed realistic graphics.
  • Explore open environment with realistic physics in the Greek countryside.
  • Use stealth tactics and agility to survive.
  • Use physics-based objects to defend yourself.
  • Challenging item–based Puzzles with simple interface.
  • Dark atmosphere with eerie sounds.
  • Original storyline

Системные требования

    • OS: Windows XP, Vista, 7
    • Processor: Intel Core2 Duo, AMD Athlon64 x2, or better
    • Memory: 2 GB RAM
    • Graphics: NVidiaGeforce 9600GT, ATI Radeon 4670HD or equivalent
    • DirectX: Version 9.0
    • Hard Drive: 2 GB available space
    • Sound Card: DirectX compatible sound card
    • OS: Windows XP, Vista, 7
    • Processor: Intel Core i5/i7, AMD equivalent or better
    • Memory: 4 GB RAM
    • Graphics: Nvidia GeForce GTX 280, ATI Radeon 4870 or better
    • DirectX: Version 9.0
    • Hard Drive: 2 GB available space
    • Sound Card: DirectX compatible sound card
Полезные обзоры покупателей
7 из 11 пользователей (64%) посчитали этот обзор полезным
3.9 ч. в игре
Опубликовано: 10 июля
игра сойдет!! 3 из 5!!! история интересная, но игра скучновата, даже такая игра заставила очковать, враги появляются из кустов, из-за камней(за котороми они поджидали) и начинают что есть дуру переть на тебя, дотронутся хоть раз - конец игры!! лол волчара в игре какой-то упоротый!))) сыграть один разок в нее можно, а потом забыть о ее существовании навсегда!!!!
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26 из 32 пользователей (81%) посчитали этот обзор полезным
3.0 ч. в игре
Опубликовано: 22 августа
I hate walking.

No I don't mean that in the lazy, "I'd rather sit on my bum and play video games all day" sort of way, but the act of slowly moving your legs instead of opting to run when the situation demands it. So it would stand to reason that I sort of hate Eleusis, a game that consists of 80% mundanely walking at the speed of a crippled elderly person to various points on your map, with the rest being filled in with so many terrible design decisions that I struggled to remember them all.

Eleusis opens with your character being summoned by his mother to visit his hometown. On the way there his car is struck by a cascading boulder, and he has no choice but to leave his vehicle and explore the area around him, which soon leads him to a creepy abandoned village, where everything is miles apart and key objects scattered around in the most convoluted of places.

And this is where you come in, being the newly appointed hidden object finder, tasked with searching what remains of the village to find various tools and keys and use them to make your way past so many locked doors in order to find more doodads and unlock more doors. It's essentially an adventure game, but the puzzles are so obtuse and confusing that it feels like little more than one tedious fetch quest. Only minutes into the game I was already reaching for a guide, as absolutely nothing is done to direct the player, and progression often depends on clicking on the one item out of a dozen that is usable as opposed to needlessly moved around (which even then is restricted to certain items, making it an even more baffling inclusion that is never used for anything meaningful). And of course, all of this sends you walking back and forth across the map, often requiring repeat trips and trial and error as so little is labeled meaningfully, and getting lost is incredibly easy with how little you can see and how tangled the maze of trails becomes.

This might not be nearly as dull as it is though if Eleusis's world wasn't at least three times larger than it needs to be and filled so sparingly with anything consequential. The size of the map might also be connected to the horrendous performance I received on a PC that is more than capable of running the game, which graphically consists of little more than bland textures, pop-in prone foliage, and embarrassing particle effects. There are moments when the darkness almost makes everything look decent, but it's merely an illusion quickly discarded when a light is passed over whatever you may be viewing.

I don't feel the need to delve much into the narrative, as it's so sparse and comprised of so many disconnected strands that you'd almost forget it was there, if not for the requirement to read through long passages of text in find the clue not so subtlety hidden among the rambles. Your character's motivations are never explained, the plot is paper thin, and the ending notable only for the reprieve it gives you from such a horrendous experience.

If you are expecting a horror game, clever puzzles, a decent narrative, or even just some decent eye candy, you will find none of it here. Eleusis is a failure of a game that I can only recommend as an example for aspiring developers at how badly you can screw up a first person adventure game. For everyone else, be glad you have yet to take part in this experience, and for those who already have you have my sympathy.
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7 из 12 пользователей (58%) посчитали этот обзор полезным
0.5 ч. в игре
Опубликовано: 29 июня
I got this game for 5 bucks and I regret buying it. The story is predictable and the gameplay is not smooth at all and it is over all a pretty boring experience. It’s too easy to miss important items that you will need. The only thing that’s somewhat good is the atmosphere and graphics. I highly recommend you DON’T buy this game, but if you really want it, get it on a sale when it’s like 3 bucks. 5/10
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50 из 56 пользователей (89%) посчитали этот обзор полезным
2.8 ч. в игре
Опубликовано: 15 декабря, 2013
Это удивительная игра! Я просто в восторге от нее. При прохождении очень советую не пользоваться светильником, а использовать только фонарик. Сюжет интересный, но тут сама атмосфера завораживает по самые уши. Очень советую игру, но жаль не всем понравится. Тут нет оружия, взрывов и зомби с вертолетами. Кто желает провести вечер в одиночестве? Спешите в игру. Разработчики создали 2 концовки и удобно дают пройти оба конца.
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40 из 42 пользователей (95%) посчитали этот обзор полезным
3.2 ч. в игре
Опубликовано: 2 декабря, 2013
Инди-квест с видом от первого лица на Unreal Engine. Выглядит красиво, блуждания с фонариком по лесу в тумане напоминают по атмосфере Alan Wake без стрельбы. В отличие от квестов с марсианской логикой (да, я имею в виду Anna), загадки логичные и большинство подсказок нормально описаны в журнале.

Из плохого - враги появляются за спиной по скрипту, и лучше бы их не было вообще. Практически все проходятся со второго раза: видим появившегося буквально из ниоткуда волка, моментально умираем, загружаемся и выбираем путь обхода. Многие предметы в игре можно переставлять или двигать, но после этого начинает глючить физика - танцующих стульев или застрявших в стене банок тут достаточно. Игра проходится быстро, но даже при этом немалую долю времени занимает пустая ходьба из одного конца карты в другой.

Слишком придираться к игре не хочется, судя по титрам её сделали три человека, и в целом справились неплохо, но рекомендовать покупать тоже не стану. Концовка очень скомканная, сюжету не дают раскрыться и обрывают его на первом же неожиданном повороте. Видно, что разработчики не рассчитали свои силы, но впечатление всё равно скорее положительное. Если попадётся в каком-нибудь бандле - заслуживает внимания.
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11 из 20 пользователей (55%) посчитали этот обзор полезным
3.9 ч. в игре
Опубликовано: 13 декабря, 2013
Игра была на десуре, теперь ее перевели в стим, думал они ее подправят но нет, выпустили такой какая была, хоть движок от анриала, но косяков с висящими моделями в воздухе полно, да и детализации можно было бы побольше сделать в некоторых местах. Написано что это хоррор, но после 2-3х провалов нифига не страшно.
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1 из 1 пользователей (100%) посчитали этот обзор полезным
2.3 ч. в игре
Опубликовано: 11 февраля
Играя в Eleusis создаётся впечатление, что её создавали разработчики старой квестовой школы конца 90-х, начала 2000-х, причём из России или ближнего зарубежья. Поскольку именно в их творениях зачастую прослеживается полное отсутсвие чувства стиля. Понятно конечно, что бюджет не всегда позволяет. Но я сейчас говорю именно о креативной части работы над игрой. иными словами всё ограничивается лишь фантазией. Первое что меня убило так это рука появляющаяся при наведении на активные предметы в игре... Уж и не помню сколько лет назад и в какой игре я её видел в последний раз. Плюс - очень раздражают такие мелочи как например из меню предметов можно выйти только нажав кнопку "I", а не ESC (в дополнение), продолжить игру, можно только нажжава мышкой на кнопку "ПРОДОЛЖИТЬ" опять же в любой игре можно нажать ESC... Также и меню настроек кликается только мышкой. Конечно всё это можно назвать придиркой, но все мы уже давно привыкли к таким мелочам. Ещё один недостаток, при нажатии на кнопку СГЛАЖИВАЕНИЕ в настройках, игра вылетает и больше не запускается, помогает перехэширование файлов, при этом STEAM какждый раз находит 9 недостащих файлов. После этого игра вновь запускается. В целом игру можно оценить "неплохо", но хотелось бы, пожелать разработчикам найти хорошего креативного дизайнера. В наше время без этого никуда.
Игра сыровата, но играть можно.
Ещё один патч точно не помешал бы.
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4 из 7 пользователей (57%) посчитали этот обзор полезным
0.6 ч. в игре
Опубликовано: 17 февраля
Игрушка не плохая, но пока что немного не доделанная. есть баги, нет поддержки геймпада.в целом неплохая адвенчура(в старом добром стиле), есть поддержка русского языка.есть даже элементы хорора: с фанариком в темноте полесу страшновато ходить одному.атмосферно.
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0 из 16 пользователей (0%) посчитали этот обзор полезным
1.2 ч. в игре
Опубликовано: 14 марта
Никогда не покупайте это.
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156 из 182 пользователей (86%) посчитали этот обзор полезным
1.8 ч. в игре
Опубликовано: 8 декабря, 2013
Do you remember that feeling you had as you cowered in the closet, hiding from the monstrosities in Amnesia? Or when you tiptoed along a dimly lit hallway, hoping the monster ahead wouldn't see you in Outlast? You won't be able to find anything of the sort here. Eleusis attempts to emulate the successful horror formula of its' predecessors, but falls flat on its' face. The game manages to take the most annoying tropes of the adventure and horror genres and mash them together to create this mess of a game.

When I say "adventure", I use the term very loosely. The puzzles themselves are few and far between, sandwiched between hours upon hours of endless backtracking between different points in the village. You find a key in a drawer? Better check every single door on the map, because you have no clue which building is what. Oh, you have to collect the ingredients to make a mysterious potion? They are located at points A, B, C and D, at different corners of the map. Have fun walking around at an excruciatingly slow pace. The next stage then makes you visit all of the areas all over again. Even with the additional, and completely unnecessary, padding, I only managed to squeeze about 4 hours of playtime out of the game (Steam says 2 hours, but I first played on Desura).

Of course, backtracking in itself does not destroy a game. I've certainly played other titles that were overly reliant on this concept (Dreamfall, anyone?), but most manage to make up the shortcomings with an excellent storyline or logical and engaging puzzles. Eleusis isn't able to cover either category well. The storyline is nothing special - some mysterious cult trying to raise an evil god - and the twists and turns can be seen from a mile away. The puzzles are drab and uninspiring. Most of them involve searching for keys and the doors they go to. Those scavenger hunts aren't entirely too bad, but there are far too many logical shortcoming throughout. Near the start of the game, the protagonist picks up a wood axe. You'd think the axe would be able to chop through all of the locked wooden doors, wouldn't you? Nope, it's only used for shimmying a hose off a faucet. Eventually, the main character creates a pair of lockpicks, using on the simple tools at hand. The problem? You guessed it. The lockpicks only work on a single door in the entire game. The game is also plagued with knee-high gates, but, being locked, somehow create a infinitely tall boundaries that magically prevents the protagonist from even thinking about walking over.

I have to admit that not everything about Eleusis is terrible. The overall lighting, with the exception of the overly reflective rocks in several areas (thanks to the UDK engine), is certainly reminiscent of other survival horror games. The spooky ambient noises are fitting and the great graphics in general work well to establish a creepy atmosphere. Unfortunately, those two points are essentially the only highlights to this dull and predictable adventure,

I agree with one of the other reviewers here. This game just feels like some kind of tech demo or portfolio project. It just doesn't feel like the developer made an honest effort to create a full fledged game. As such, I would advise to stay far, far away from this game.
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90 из 104 пользователей (87%) посчитали этот обзор полезным
4.6 ч. в игре
Опубликовано: 21 декабря, 2013
I was really excited to play this game, long time ago I read about the Eleusinian Mysteries, and seeing this is based on that, it peaked my interest.

Once I started the game, I thought 'wow, this actually looks good, compared to other games in this genre'. And it does, the graphics are really nice and detailed. Same goes for the sound and music, there's not too much distracting music playing, on the few occasions it does, it is very fitting. Other than that you hear your footsteps and the enviroment around you, i.e. water, etc., big plus on atmosphere.
However, once I advanced a bit in Chapter one, I started to get annoyed. The fov is horrible. Paths are barely visible, even with a flashlight.
After solving my first puzzle, I thought it can't get much worse. Wrong. Throughout the game there's no innovative new puzzles, it's always the same. The most annoying part is the running around back and forth (yes, through the whole map) you HAVE to do. It gets really, really frustrating after a while. Imagine finding a key and having to try pretty much every single door to find the lock it fits in.

When I started I checked the NPC thread option, the first time something pops up, sure it was a bit freaky, but that's it. After that the ecounters became predictable and annoying. Now comes one of the worst things about Eleusis: no manual saves, so enjoy running back and forth again if you go game over.

The game lenght is decent, it takes about four hours to finish it. Without the useless backtracking you could easily complete it in less than half of that time. So keep that in mind. There's nothing exciting about 'exploring', in Eleusis it feels like your wife or mother telling you to take out the trash a hundred times a day.

So, in the end the story didn't intrigue me in the way I was expecting. Eleusis was predictable, boring and very, very annoying. I am glad I didn't buy this full price, and neither should you.
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48 из 61 пользователей (79%) посчитали этот обзор полезным
2.0 ч. в игре
Опубликовано: 16 мая
The most boring game ever.

Everything is slow and there is no excitement to anything. Make sure to turn "NPC Threats" off, because the only enemies are wolves that spawn when you pick up key items, and walking away from these wolves is pretty much the game forcing you to backtrack in order to despawn them which makes them just a waste of time. The setting is really dull too and moving around in it is clunky due to the bad controls. The worst part about the game is the gameplay itself, which is nothing but walking around in a large but empty world at a very slow pace. This makes finding items for puzzles and then bringing them to where you think they would work a major pain.

About the puzzles: They are garbage. The game's progression is tied to you picking up one specific item after another, you pick an item up just to use it on the next item which will then let you do something to get another item. Missed an item? Better search everywhere while moving like a snail. Most of your time will be spent walking around an empty area clicking on everything to find that one item you need. Also, good luck finding the matches. Putting them inside a 80% opacity glass case on top of a grave was not the best idea.

By the way, the game is not scary.

EDIT: I read the Steam Store page for this game and got angry, so I'm gonna pick apart each point.

--High detailed realistic graphics.
Not really. The village itself is very boring and weird-looking (many of the houses are one room for some reason), and the forest area is plagued by bad pop-in problems with shadows. The same 3 moveable rocks are repeated throughout the whole game. The lighting is alright.

--Explore open environment with realistic physics in the Greek countryside.
"Realistic physics"? You mean like how you can put a chair through a solid wall if you move quick enough? How about whenever something moves along the floor or touches the floor, it makes the same sound at the same volume like 20 times in a row really fast and sounds like ♥♥♥♥? The rocks are easier to throw than a glass jar in this game. Also, can you really call it an "open environment" when 90% of all the houses and buildings are locked?

--Use stealth tactics and agility to survive.
"Stealth tactics" is wrong, it is a blatant lie. There is no stealth in this game, enemies show up out of nowhere and you'll never see them before they see you and start chasing you. And there is no running in this game, you walk and enemies walk at about the same speed. They chase you at a walking pace until the game decides to give up and despawn the enemy.

--Use physics-based objects to defend yourself.
This statement is solely meant to cover for the lies of the previous statement since running away and stealth are not an option to anyone who doesn't want to backtrack even more than they have to.

--Challenging item–based Puzzles with simple interface.
I already discussed the puzzles and why they suck, but the interface is also bad. You get like 12 item slots but you'll never come close to filling that since you use items after getting them. It looks and feels ugly and rushed.

--Dark atmosphere with eerie sounds.
What "eerie sounds"? That doesn't even make sense because there are no eerie sounds at all, or anything close to that description. Also the dark atmosphere is not something to be proud of since it makes no sense either. The moonlight is so strong that it creates lightrays around every object, but everything on the ground is still pitch-black???

--Original storyline
Sonic fanfictions are also "original storylines", this is yet another meaningless statement.

Don't buy it, not even on sale.
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53 из 74 пользователей (72%) посчитали этот обзор полезным
3.7 ч. в игре
Опубликовано: 30 ноября, 2013
So, seeing that the game had been Greenlit and fairly well acclaimed, I thought I'd give it a try. The story was pretty promising, as someone who's into Mythology, and it game would revolve around it.
So, le'ts get on with it! I
t's advertised as "a story-driven game with emphasis on exploration, information gathering and also includes horror-survival elements". Let's just get the "horror-survival elements" out of the way. It is in no way, a survival horror game, that must have been what they've stuck to it since every youtuber and their dog screamed whenever they stepped on a stick. They give you a flashlight. With batteries. Hmmm, surely, I must scavenge for more batteries after these are over. Well... not really. They feel like it's a good idea to give you an unlimited lantern, that lights waaaay more than the said "essential" flashlight. Seriously, if you're going to give us a better lighting tool, don't give us the flashlight at all, it makes no freaking sense! Oh, and I've only found one pack of flashlight batteries anyway, which, of course, I didn't use... it's pointless, really.

Onwards to the "exploration, information gathering": Well, since the whole game is set at night, you can't really see much, which makes for a monotous walk through the forest, and that's your exploration. I'll admit I liked the artstyle, and the village, but there's virtually nothing to explore in the game. You have a semi open-world, but it's essentially a forest, and there's no point to explore on your own, since you'll go everywhere along with the story. I'd have loved to do some exploration, but there was no point, there was nothing to explore.

"story-driven"... this one hurts, I'm sorry to say, but it really does. There's almost no story presented through gameplay... which, well, find it on youtube. As you go from place to place looking for items (I'll get there in a minute), there's no story to be told. Until you reach an house, that is, in which you'll get the feel for the story through some notes, and that alone. Almost every bit of story in this games, is given to you through text. It just feels out of place, and that text is always next to the item you need to progress the game, so there goes exploration, right? Look at Bioshock! The world itself tells the overall story, and those audiologs, just give us the background and some interesting details to complete the world.
Now... the gameplay. This is essentially a First Person Point n' Click game! The puzzles are just "Go there a get this, then come back and use that with this..." and so on and so forth. And they feel like they're designed to extend the game's longevity, since you're constantly walking back and forth from one place to the one on the other edge of the map. And it's not fun. It's simply NOT fun... and neither is it scary, there's nothing scary about the game, unless you're afraid of the dark.
I could say a lot about how senseless some "puzzles" were, but I feel like I'm going too hard at the game.
The supposedly scary/stealthy part would be when you have to run from wolves (which appear out of ♥♥♥♥ing nowhere whenever you pick a piece of the final puzzle) or from a patroling cultist. Aaaand it's awkward. Painfully so.

Now, the only praise I can give to this game, is its looks, and the story potential (maybe?). To the developpers: if you're making a game and you CAN'T do something right, don't do it at all. Do something else. Because, what we get here, is a game that could be so much better than what it is, but it falls flat on its face because of badly implemented features!

Maybe in future titles Nocturnal Nights will shine, and I'll give them another chance. It's just that this game in particular was really bad in my opinion. Full of bad design choices, seemingly to jump on the "survival horror" bandwagon that's been going on lately.

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42 из 60 пользователей (70%) посчитали этот обзор полезным
2.1 ч. в игре
Опубликовано: 9 декабря, 2013
If you can get this game for really cheap I would recommend it to you, but if it is still 10-15 dollar range I would say pass on it till it drops. It has some good ideas but in the end can be a little short and cheesy, which is fine if you are into that kind of thing....aparently i am...
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59 из 91 пользователей (65%) посчитали этот обзор полезным
13.4 ч. в игре
Опубликовано: 23 ноября, 2013
Firstly, I tried to remember where I got this game from. At first I thought I might have grabbed it during the Halloween Sale, but no... no I hadn't. Instead, I purchased this game in the Be Mine 8 Indy Bundle several months ago.

Seemingly they added Steam keys to that bundle, and I had redeemed it blidnly and totally forgot about the game until Steam Roulette picked it for the next game in the Backlog Blitz. So, that's the backstory into why I have this in my Steam Library. It also helps set the scene for the review.

This game is pretty awful.

I don't want to be harsh, but there's no real positive to this game. The story is disjointed and paper thin - and you'll see whatever surprise it suggets it might have coming a mile away.
The controls are OK, but they're basic WSAD controls and mouse look. I guess it uses the Unreal Development Kit nicely, as at times the game does look nice. However, that's probably it.

Everything about this game screams 'portfolio project' - a game that was made in an attempt to showcase talent in an attempt to get a job with a studio in the future. If I had made this game, I'd be somewhat happy with it... but I'd never try to sell it to people as a game. It's just not engaging enough.

You'd probably be able to finish this game in 2 hours, if it wasn't for the horrible back and forth backtracking the game MAKES you do, and the frustratingly placed enemies that suddenly appear out of nowhere and hunt you down.

Overall just avoid this game, don't even buy it as a temptation to see how terrible it is. Just avoid.
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14 из 18 пользователей (78%) посчитали этот обзор полезным
3.8 ч. в игре
Опубликовано: 22 декабря, 2013
I blew through this in less then 4 hours, so not a lot of play time designed into it. The graphics were stunning, the story was inventive if far too short, if you can find this on sale, I'd say the 4 hours of game play is worth the 10 dollars, but not much more. The game was a bit too linear for an adventure and the clues left in game, made it almost too easy to progress through. It could have been better with more content in it, some of which could have made the main story line a bit less easy to follow to quickly through. There were a ton of unexplored houses left by the end, so over all why I liked it for a short diversionary game, it felt a bit more like a 3d based short story book, and less like a puzzeling adventure game.
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12 из 16 пользователей (75%) посчитали этот обзор полезным
2.8 ч. в игре
Опубликовано: 14 мая
This is worst game I have encountered during the last two years. Both the grahpics and atomsphere are to some extent attractive, but there is literally no Gameplay at all... The plot is cliche, empty and rather approching to stuipidty. 80%+ of the whole game is jogging around the landscape, with a dog and a robed figure randomly jumping out and surprising you. I love AVG and played more than 30+ AVG. I can say with confidence that this game is one of the lousiest I have ever played. I don't recommend it at all. It is totally a waste of your precious time.
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10 из 14 пользователей (71%) посчитали этот обзор полезным
2.7 ч. в игре
Опубликовано: 15 мая
First off, you are better off trying a good mod for Amnesia.

If you do play the game, turn NPC Threat off; wolves are OP and annoying.

Eleusis does a few things right, but a lot of things wrong. The story is decent and original, and the game is pretty being built with the Unreal Development Kit. Everything else is horrible though. The controls are tank controls. The movement speed of the main character needs to be fixed; running actually feels like walking, and walking actually feels like crawling. NPCs in this game are just there to annoy you and really don't feel like a threat. If you don't have a rock on you at all times, expect to die alot, so just turn NPC combat off. Puzzles are either clear and easy or unclear and just difficult. It would have been nice if they would have put more thought into them.

Overall, avoid buying this game. Save your money, go download a decent Amenesia mod and have fun with that.
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10 из 14 пользователей (71%) посчитали этот обзор полезным
4.4 ч. в игре
Опубликовано: 6 февраля
It has its faults, but overall I really enjoyed the game. The puzzles were fun to work through and kept me engaged. I was supprised by the story. It was actually quite interesting to unfold the mystery. I give Eleusis a 6/10... that is if you enjoy puzzles and catch it on sale then it is worth your time and money.
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9 из 13 пользователей (69%) посчитали этот обзор полезным
3.2 ч. в игре
Опубликовано: 5 февраля
so far a very entertaining game. tense atmosphere, great looks and quite good sound assets.
it's a mixture of old fashioned adventures and a bit of slenderman-esque feeling to it. up to this point the puzzles are too particular difficult but since i'm not finished yet...
obviously rather tough when it comes to system-requirements so could use some optimisations, but ok.
i'd recommend it to anyone who is into slow, stealthy and athmospheric adventure games.
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