Julkaistu 30. marraskuu, 2013.
So, seeing that the game had been Greenlit and fairly well acclaimed, I thought I'd give it a try. The story was pretty promising, as someone who's into Mythology, and it game would revolve around it.
So, le'ts get on with it! I
t's advertised as "a story-driven game with emphasis on exploration, information gathering and also includes horror-survival elements". Let's just get the "horror-survival elements" out of the way. It is in no way, a survival horror game, that must have been what they've stuck to it since every youtuber and their dog screamed whenever they stepped on a stick. They give you a flashlight. With batteries. Hmmm, surely, I must scavenge for more batteries after these are over. Well... not really. They feel like it's a good idea to give you an unlimited lantern, that lights waaaay more than the said "essential" flashlight. Seriously, if you're going to give us a better lighting tool, don't give us the flashlight at all, it makes no freaking sense! Oh, and I've only found one pack of flashlight batteries anyway, which, of course, I didn't use... it's pointless, really.
Onwards to the "exploration, information gathering": Well, since the whole game is set at night, you can't really see much, which makes for a monotous walk through the forest, and that's your exploration. I'll admit I liked the artstyle, and the village, but there's virtually nothing to explore in the game. You have a semi open-world, but it's essentially a forest, and there's no point to explore on your own, since you'll go everywhere along with the story. I'd have loved to do some exploration, but there was no point, there was nothing to explore.
"story-driven"... this one hurts, I'm sorry to say, but it really does. There's almost no story presented through gameplay... which, well, find it on youtube. As you go from place to place looking for items (I'll get there in a minute), there's no story to be told. Until you reach an house, that is, in which you'll get the feel for the story through some notes, and that alone. Almost every bit of story in this games, is given to you through text. It just feels out of place, and that text is always next to the item you need to progress the game, so there goes exploration, right? Look at Bioshock! The world itself tells the overall story, and those audiologs, just give us the background and some interesting details to complete the world.
Now... the gameplay. This is essentially a First Person Point n' Click game! The puzzles are just "Go there a get this, then come back and use that with this..." and so on and so forth. And they feel like they're designed to extend the game's longevity, since you're constantly walking back and forth from one place to the one on the other edge of the map. And it's not fun. It's simply NOT fun... and neither is it scary, there's nothing scary about the game, unless you're afraid of the dark.
I could say a lot about how senseless some "puzzles" were, but I feel like I'm going too hard at the game.
The supposedly scary/stealthy part would be when you have to run from wolves (which appear out of ♥♥♥♥ing nowhere whenever you pick a piece of the final puzzle) or from a patroling cultist. Aaaand it's awkward. Painfully so.
Now, the only praise I can give to this game, is its looks, and the story potential (maybe?). To the developpers: if you're making a game and you CAN'T do something right, don't do it at all. Do something else. Because, what we get here, is a game that could be so much better than what it is, but it falls flat on its face because of badly implemented features!
Maybe in future titles Nocturnal Nights will shine, and I'll give them another chance. It's just that this game in particular was really bad in my opinion. Full of bad design choices, seemingly to jump on the "survival horror" bandwagon that's been going on lately.