Eleusis is a 3d first-person adventure game for Windows developed by Nocturnal Works using the technology of the unreal engine. It takes place in a seemingly abandoned village in Greece where the player character, while trying to seek refuge, finds himself in the center of a whirlwind of mysterious events.
사용자 평가: 복합적 (평가 136 개) - 이 게임에 대한 사용자 평가 136개 중 51% 가 긍정적입니다.
출시 날짜: 2013년 10월 16일

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2015년 10월 28일

Eleusis now with Steam Trading Cards, Badges and Steam Cloud!

We are happy to announce that Eleusis now has trading cards, badges, emoticons and profile backgrounds for you to collect.

Also Steam Cloud functionality is added.

Enjoy!

Nocturnal Works

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게임에 대해

Eleusis is a 3d first-person adventure game for Windows developed by Nocturnal Works using the technology of the unreal engine. It takes place in a seemingly abandoned village in Greece where the player character, while trying to seek refuge, finds himself in the center of a whirlwind of mysterious events.As the plot unfolds he finds clues that indicate that the village is a nest of a cult which plans to revive a dark force through an ancient ritual and harness its power. The player character faces the challenge of unlocking the forgotten knowledge of the ancient mysteries in order to stop the cult from accomplishing their goal.

It is a story-driven game with emphasis on exploration, information gathering and also includes horror-survival elements. The player is called to solve inventory item based puzzles in order to proceed to unlock new areas and solve the mystery. The game’s puzzles are made to challenge the player and are based on actual history, mythology and technology of ancient Greece. The player also needs to be cautious and use stealth tactics and agility to survive the threats looming the area.

Key Features:


  • High detailed realistic graphics.
  • Explore open environment with realistic physics in the Greek countryside.
  • Use stealth tactics and agility to survive.
  • Use physics-based objects to defend yourself.
  • Challenging item–based Puzzles with simple interface.
  • Dark atmosphere with eerie sounds.
  • Original storyline

시스템 요구 사항

    최소:
    • 운영체제: Windows XP, Vista, 7
    • 프로세서: Intel Core2 Duo, AMD Athlon64 x2, or better
    • 메모리: 2 GB RAM
    • 그래픽: NVidiaGeforce 9600GT, ATI Radeon 4670HD or equivalent
    • DirectX: 버전 9.0
    • 저장공간: 2 GB 사용 가능 공간
    • 사운드카드: DirectX compatible sound card
    권장:
    • 운영체제: Windows XP, Vista, 7
    • 프로세서: Intel Core i5/i7, AMD equivalent or better
    • 메모리: 4 GB RAM
    • 그래픽: Nvidia GeForce GTX 280, ATI Radeon 4870 or better
    • DirectX: 버전 9.0
    • 저장공간: 2 GB 사용 가능 공간
    • 사운드카드: DirectX compatible sound card
유용한 고객 평가
15명 중 15명(100%)이 이 평가가 유용하다고 함
3.7 시간 기록
게시 일시: 2014년 11월 1일
뭔가 임팩트 있는 괴물이 안나와서 그렇지 나름 괜찮았습니다.

한가지 짜증나는건 자꾸 뭐 모아오라고 하는거
이 평가가 유용한가요? 아니요 재미있음
4명 중 4명(100%)이 이 평가가 유용하다고 함
3.3 시간 기록
게시 일시: 2015년 5월 29일
그냥 일반적인 호러게임을 표방하고 나선거 같으나...

전체적으로 짧은 분량 (공략보고 빠르게 진행하면 1시간 20분대에 클리어가능)

공략 보기전에는 아이템 위치나 입수 가능 아이템을 알수 없는 뜬금 없는 진행방식


대사도 크게 없고, 텍스트 몇십줄로만 배경설정등의 설명을 하는거라.. 단조로움이 엄청난..?

너무 특장점이 없어서 요약하기도 그렇습니다..

비주얼은 나쁘지 않으나,그래픽 사용량 대비 비주얼은 좋은 편이 아니네뇽
이 평가가 유용한가요? 아니요 재미있음
1명 중 1명(100%)이 이 평가가 유용하다고 함
5.6 시간 기록
게시 일시: 2015년 7월 11일
돌 같은걸로 적을 잠깐 제지시키는게 끝이지만
갑자기 나타나 놀래키는 게임은 아니라서 맘에 들긴합니다.

하지만
이런저런 배경설명은 글로만 하지말고
영상이 섞였으면 좋지 않을까 싶고

아이템을 찾고 조합하는데 있어
맵 전체를 하나하나 다 뒤지고 클릭할 수 밖에 없는데

인내하고 진행하기엔 불친절한 점이 심하지 않나 싶어요.
이 평가가 유용한가요? 아니요 재미있음
249명 중 215명(86%)이 이 평가가 유용하다고 함
4명이 이 평가가 재미있다고 함
1.8 시간 기록
게시 일시: 2013년 12월 8일
Do you remember that feeling you had as you cowered in the closet, hiding from the monstrosities in Amnesia? Or when you tiptoed along a dimly lit hallway, hoping the monster ahead wouldn't see you in Outlast? You won't be able to find anything of the sort here. Eleusis attempts to emulate the successful horror formula of its' predecessors, but falls flat on its' face. The game manages to take the most annoying tropes of the adventure and horror genres and mash them together to create this mess of a game.

When I say "adventure", I use the term very loosely. The puzzles themselves are few and far between, sandwiched between hours upon hours of endless backtracking between different points in the village. You find a key in a drawer? Better check every single door on the map, because you have no clue which building is what. Oh, you have to collect the ingredients to make a mysterious potion? They are located at points A, B, C and D, at different corners of the map. Have fun walking around at an excruciatingly slow pace. The next stage then makes you visit all of the areas all over again. Even with the additional, and completely unnecessary, padding, I only managed to squeeze about 4 hours of playtime out of the game (Steam says 2 hours, but I first played on Desura).

Of course, backtracking in itself does not destroy a game. I've certainly played other titles that were overly reliant on this concept (Dreamfall, anyone?), but most manage to make up the shortcomings with an excellent storyline or logical and engaging puzzles. Eleusis isn't able to cover either category well. The storyline is nothing special - some mysterious cult trying to raise an evil god - and the twists and turns can be seen from a mile away. The puzzles are drab and uninspiring. Most of them involve searching for keys and the doors they go to. Those scavenger hunts aren't entirely too bad, but there are far too many logical shortcoming throughout. Near the start of the game, the protagonist picks up a wood axe. You'd think the axe would be able to chop through all of the locked wooden doors, wouldn't you? Nope, it's only used for shimmying a hose off a faucet. Eventually, the main character creates a pair of lockpicks, using on the simple tools at hand. The problem? You guessed it. The lockpicks only work on a single door in the entire game. The game is also plagued with knee-high gates, but, being locked, somehow create a infinitely tall boundaries that magically prevents the protagonist from even thinking about walking over.

I have to admit that not everything about Eleusis is terrible. The overall lighting, with the exception of the overly reflective rocks in several areas (thanks to the UDK engine), is certainly reminiscent of other survival horror games. The spooky ambient noises are fitting and the great graphics in general work well to establish a creepy atmosphere. Unfortunately, those two points are essentially the only highlights to this dull and predictable adventure,

I agree with one of the other reviewers here. This game just feels like some kind of tech demo or portfolio project. It just doesn't feel like the developer made an honest effort to create a full fledged game. As such, I would advise to stay far, far away from this game.
이 평가가 유용한가요? 아니요 재미있음
137명 중 116명(85%)이 이 평가가 유용하다고 함
4명이 이 평가가 재미있다고 함
6.4 시간 기록
게시 일시: 2013년 12월 21일
I was really excited to play this game, long time ago I read about the Eleusinian Mysteries, and seeing this is based on that, it peaked my interest.

Once I started the game, I thought 'wow, this actually looks good, compared to other games in this genre'. And it does, the graphics are really nice and detailed. Same goes for the sound and music, there's not too much distracting music playing, on the few occasions it does, it is very fitting. Other than that you hear your footsteps and the enviroment around you, i.e. water, etc., big plus on atmosphere.
However, once I advanced a bit in Chapter one, I started to get annoyed. The fov is horrible. Paths are barely visible, even with a flashlight.
After solving my first puzzle, I thought it can't get much worse. Wrong. Throughout the game there's no innovative new puzzles, it's always the same. The most annoying part is the running around back and forth (yes, through the whole map) you HAVE to do. It gets really, really frustrating after a while. Imagine finding a key and having to try pretty much every single door to find the lock it fits in.

When I started I checked the NPC thread option, the first time something pops up, sure it was a bit freaky, but that's it. After that the ecounters became predictable and annoying. Now comes one of the worst things about Eleusis: no manual saves, so enjoy running back and forth again if you go game over.

The game lenght is decent, it takes about four hours to finish it. Without the useless backtracking you could easily complete it in less than half of that time. So keep that in mind. There's nothing exciting about 'exploring', in Eleusis it feels like your wife or mother telling you to take out the trash a hundred times a day.

So, in the end the story didn't intrigue me in the way I was expecting. Eleusis was predictable, boring and very, very annoying. I am glad I didn't buy this full price, and neither should you.
이 평가가 유용한가요? 아니요 재미있음