Eleusis is a 3d first-person adventure game for Windows developed by Nocturnal Works using the technology of the unreal engine. It takes place in a seemingly abandoned village in Greece where the player character, while trying to seek refuge, finds himself in the center of a whirlwind of mysterious events.
Évaluations des utilisateurs : Variable (117 évaluation(s)) - 54% des 117 évaluations des utilisateurs pour ce jeu sont positives.
Date de parution: 16 oct 2013

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À propos de ce jeu

Eleusis is a 3d first-person adventure game for Windows developed by Nocturnal Works using the technology of the unreal engine. It takes place in a seemingly abandoned village in Greece where the player character, while trying to seek refuge, finds himself in the center of a whirlwind of mysterious events.As the plot unfolds he finds clues that indicate that the village is a nest of a cult which plans to revive a dark force through an ancient ritual and harness its power. The player character faces the challenge of unlocking the forgotten knowledge of the ancient mysteries in order to stop the cult from accomplishing their goal.

It is a story-driven game with emphasis on exploration, information gathering and also includes horror-survival elements. The player is called to solve inventory item based puzzles in order to proceed to unlock new areas and solve the mystery. The game’s puzzles are made to challenge the player and are based on actual history, mythology and technology of ancient Greece. The player also needs to be cautious and use stealth tactics and agility to survive the threats looming the area.

Key Features:

  • High detailed realistic graphics.
  • Explore open environment with realistic physics in the Greek countryside.
  • Use stealth tactics and agility to survive.
  • Use physics-based objects to defend yourself.
  • Challenging item–based Puzzles with simple interface.
  • Dark atmosphere with eerie sounds.
  • Original storyline

Configuration requise

    • OS: Windows XP, Vista, 7
    • Processor: Intel Core2 Duo, AMD Athlon64 x2, or better
    • Memory: 2 GB RAM
    • Graphics: NVidiaGeforce 9600GT, ATI Radeon 4670HD or equivalent
    • DirectX: Version 9.0
    • Hard Drive: 2 GB available space
    • Sound Card: DirectX compatible sound card
    • OS: Windows XP, Vista, 7
    • Processor: Intel Core i5/i7, AMD equivalent or better
    • Memory: 4 GB RAM
    • Graphics: Nvidia GeForce GTX 280, ATI Radeon 4870 or better
    • DirectX: Version 9.0
    • Hard Drive: 2 GB available space
    • Sound Card: DirectX compatible sound card
Évaluations intéressantes des utilisateurs
4 personne(s) sur 4 (100%) ont trouvé cette évaluation utile
3.1 heures en tout
Posté le : 3 avril
(Màj au 25/04/2015), Ce petit jeu d'ambiance m'a fait passer un bon moment... Malheureusement, il s'essouffle un peu vers la fin, et pas mal de petits défauts plus ou moins gênants sont à signaler.

Rayons lunaires, éclairages, textures, bruitages et ambiance musicale : L’atmosphère est là! (Genre oppressant , mais jamais terrifiant ). Et bien que tout soit globalement trop sombre, ce qu'on parvient à entrevoir du décor est graphiquement réussi.

Si il n’est pas toujours amené très subtilement, le scénario a le mérite d'être honnête - même si il s'apauvrit clairement dans sa dernière partie. Notamment à cause d'innombrables allers-retours - (sans carte durant la grande majorité du jeu), qui deviennent très vite redondants et pénibles!

Les puzzles sont un peu rigides, faisant parfois appel à des éléments très mal lisibles qui ont fini par m'agacer un peu - tout comme le système de sauvegardes aléatoire approximatif. Mais l’exploration de la carte est vraiment sympa.
A noter également que tout est traduit dans un français décent...

Les développeurs (sans doute conscients de la médiocrité des quelques rares phases d'action) ont proposé la possibilité d'activer ou désactiver les attaques de NPC, afin de jouer le jeu uniquement en mode exploration, ou d’y ajouter un zeste d’action pour ceux qui en veulent. Sincèrement j'ai beaucoup apprécié d'avoir l'option de désactiver ces pénibles agressions aussi inutiles qu'inintéressantes pour me consacrer exclusivement à l'agréable investigation.

Eleusis est loin d'être déplaisant et il s'avère même plutôt attachant grâce à ses quelques bonnes idées et son ambiance particulièrement réussie... Les fans d'exploration y trouveront leur compte, mais les amateurs d'action / horreur risquent sans doute d'être franchement déçus...
Malgré sa ribambelle de petits défauts agaçants, le jeu m'a personnellement fait passer un bon moment... Et écope donc - (certes de justesse mais légitimement), d'une éval positive de ma part.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
3 personne(s) sur 5 (60%) ont trouvé cette évaluation utile
0.3 heures en tout
Posté le : 19 janvier
Spooky Scary Skeletons > Eleusis
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
193 personne(s) sur 223 (87%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
1.8 heures en tout
Posté le : 8 décembre 2013
Do you remember that feeling you had as you cowered in the closet, hiding from the monstrosities in Amnesia? Or when you tiptoed along a dimly lit hallway, hoping the monster ahead wouldn't see you in Outlast? You won't be able to find anything of the sort here. Eleusis attempts to emulate the successful horror formula of its' predecessors, but falls flat on its' face. The game manages to take the most annoying tropes of the adventure and horror genres and mash them together to create this mess of a game.

When I say "adventure", I use the term very loosely. The puzzles themselves are few and far between, sandwiched between hours upon hours of endless backtracking between different points in the village. You find a key in a drawer? Better check every single door on the map, because you have no clue which building is what. Oh, you have to collect the ingredients to make a mysterious potion? They are located at points A, B, C and D, at different corners of the map. Have fun walking around at an excruciatingly slow pace. The next stage then makes you visit all of the areas all over again. Even with the additional, and completely unnecessary, padding, I only managed to squeeze about 4 hours of playtime out of the game (Steam says 2 hours, but I first played on Desura).

Of course, backtracking in itself does not destroy a game. I've certainly played other titles that were overly reliant on this concept (Dreamfall, anyone?), but most manage to make up the shortcomings with an excellent storyline or logical and engaging puzzles. Eleusis isn't able to cover either category well. The storyline is nothing special - some mysterious cult trying to raise an evil god - and the twists and turns can be seen from a mile away. The puzzles are drab and uninspiring. Most of them involve searching for keys and the doors they go to. Those scavenger hunts aren't entirely too bad, but there are far too many logical shortcoming throughout. Near the start of the game, the protagonist picks up a wood axe. You'd think the axe would be able to chop through all of the locked wooden doors, wouldn't you? Nope, it's only used for shimmying a hose off a faucet. Eventually, the main character creates a pair of lockpicks, using on the simple tools at hand. The problem? You guessed it. The lockpicks only work on a single door in the entire game. The game is also plagued with knee-high gates, but, being locked, somehow create a infinitely tall boundaries that magically prevents the protagonist from even thinking about walking over.

I have to admit that not everything about Eleusis is terrible. The overall lighting, with the exception of the overly reflective rocks in several areas (thanks to the UDK engine), is certainly reminiscent of other survival horror games. The spooky ambient noises are fitting and the great graphics in general work well to establish a creepy atmosphere. Unfortunately, those two points are essentially the only highlights to this dull and predictable adventure,

I agree with one of the other reviewers here. This game just feels like some kind of tech demo or portfolio project. It just doesn't feel like the developer made an honest effort to create a full fledged game. As such, I would advise to stay far, far away from this game.
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106 personne(s) sur 124 (85%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
4.6 heures en tout
Posté le : 21 décembre 2013
I was really excited to play this game, long time ago I read about the Eleusinian Mysteries, and seeing this is based on that, it peaked my interest.

Once I started the game, I thought 'wow, this actually looks good, compared to other games in this genre'. And it does, the graphics are really nice and detailed. Same goes for the sound and music, there's not too much distracting music playing, on the few occasions it does, it is very fitting. Other than that you hear your footsteps and the enviroment around you, i.e. water, etc., big plus on atmosphere.
However, once I advanced a bit in Chapter one, I started to get annoyed. The fov is horrible. Paths are barely visible, even with a flashlight.
After solving my first puzzle, I thought it can't get much worse. Wrong. Throughout the game there's no innovative new puzzles, it's always the same. The most annoying part is the running around back and forth (yes, through the whole map) you HAVE to do. It gets really, really frustrating after a while. Imagine finding a key and having to try pretty much every single door to find the lock it fits in.

When I started I checked the NPC thread option, the first time something pops up, sure it was a bit freaky, but that's it. After that the ecounters became predictable and annoying. Now comes one of the worst things about Eleusis: no manual saves, so enjoy running back and forth again if you go game over.

The game lenght is decent, it takes about four hours to finish it. Without the useless backtracking you could easily complete it in less than half of that time. So keep that in mind. There's nothing exciting about 'exploring', in Eleusis it feels like your wife or mother telling you to take out the trash a hundred times a day.

So, in the end the story didn't intrigue me in the way I was expecting. Eleusis was predictable, boring and very, very annoying. I am glad I didn't buy this full price, and neither should you.
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58 personne(s) sur 73 (79%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
2.0 heures en tout
Posté le : 16 mai 2014
The most boring game ever.

Everything is slow and there is no excitement to anything. Make sure to turn "NPC Threats" off, because the only enemies are wolves that spawn when you pick up key items, and walking away from these wolves is pretty much the game forcing you to backtrack in order to despawn them which makes them just a waste of time. The setting is really dull too and moving around in it is clunky due to the bad controls. The worst part about the game is the gameplay itself, which is nothing but walking around in a large but empty world at a very slow pace. This makes finding items for puzzles and then bringing them to where you think they would work a major pain.

About the puzzles: They are garbage. The game's progression is tied to you picking up one specific item after another, you pick an item up just to use it on the next item which will then let you do something to get another item. Missed an item? Better search everywhere while moving like a snail. Most of your time will be spent walking around an empty area clicking on everything to find that one item you need. Also, good luck finding the matches. Putting them inside a 80% opacity glass case on top of a grave was not the best idea.

By the way, the game is not scary.

EDIT: I read the Steam Store page for this game and got angry, so I'm gonna pick apart each point.

--High detailed realistic graphics.
Not really. The village itself is very boring and weird-looking (many of the houses are one room for some reason), and the forest area is plagued by bad pop-in problems with shadows. The same 3 moveable rocks are repeated throughout the whole game. The lighting is alright.

--Explore open environment with realistic physics in the Greek countryside.
"Realistic physics"? You mean like how you can put a chair through a solid wall if you move quick enough? How about whenever something moves along the floor or touches the floor, it makes the same sound at the same volume like 20 times in a row really fast and sounds like ♥♥♥♥? The rocks are easier to throw than a glass jar in this game. Also, can you really call it an "open environment" when 90% of all the houses and buildings are locked?

--Use stealth tactics and agility to survive.
"Stealth tactics" is wrong, it is a blatant lie. There is no stealth in this game, enemies show up out of nowhere and you'll never see them before they see you and start chasing you. And there is no running in this game, you walk and enemies walk at about the same speed. They chase you at a walking pace until the game decides to give up and despawn the enemy.

--Use physics-based objects to defend yourself.
This statement is solely meant to cover for the lies of the previous statement since running away and stealth are not an option to anyone who doesn't want to backtrack even more than they have to.

--Challenging item–based Puzzles with simple interface.
I already discussed the puzzles and why they suck, but the interface is also bad. You get like 12 item slots but you'll never come close to filling that since you use items after getting them. It looks and feels ugly and rushed.

--Dark atmosphere with eerie sounds.
What "eerie sounds"? That doesn't even make sense because there are no eerie sounds at all, or anything close to that description. Also the dark atmosphere is not something to be proud of since it makes no sense either. The moonlight is so strong that it creates lightrays around every object, but everything on the ground is still pitch-black???

--Original storyline
Sonic fanfictions are also "original storylines", this is yet another meaningless statement.

Don't buy it, not even on sale.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante