A fly ascends to the skies, pondering the pointlessness of its brief existence. The Plan was developed as a side project by Krillbite Studio, who's currently finishing their main project Among the Sleep. "Hey, You Should Play This" - Patrick Klepek, Giantbomb "Some may argue that The Plan isn't really a game and it...
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发行日期: 2013年2月10日

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玩 The Plan

 

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2月10日

The Plan, two year anniversary!



Hey good people! On this day two years ago, we released our little experiment The Plan. We’ve been through some exiting times since then, and felt like providing a little retrospective.

Some facts:
  • Over 600.000 people have played the game!
  • Over 50,000 have downloaded the game through torrents, even though the game is available for free through both Steam and our own website as a direct download.
  • 1,293 number of posts in just one of the discussions on steam.
  • Almost 8.000 reviews on Steam, lingering at a 9/10 score :D
  • Houndreds of thousands of views on lets plays on Youtube.
  • 1 unlockable character to be found in the game *wink*
  • 1 hidden soundtrack to be found in the game *wink*
Retrospective
The game was made in the afternoon and evenings in the winter of 2013, with no money put into it. It was launched on the 10th of february, with a brief mail to the press and a newsletter to our friends. There it was, right on our page.

Strangely, people actually seemed to play it. Kind people even wrote about it on sites like Eurogamer, RockPaperShotgun, Escapistmagazine and indiegames. Numerous lets plays popped up on Youtube.

We expected it to be this small thing, but suddenly it was talked about, played, loved, most probably hated, in any case cared about. It was a short game, and a humble beginning for us, as we had actually never released anything before.

Releasing a game turned out to be healthy, and The Plan gave us a moral boost that helped a lot during the heavy months of crunch left until ATS was released.

The following summer, it was even selected to be showcased at the Nordic Game Indie Night in Malmø, and later for the Notgames fest exhibition in Cologne!

After that we suspected everything would calm down, and the game would fade away. Until one day, when an email materialized in our inbox, letting us know the game suddenly was Greenlit for release on Steam! This was part of the first huge batch of games to be greenlit, so it came as a huge surprise back then. We were even greenlit alongside one of our friends Rain Games, and their awesome Teslagrad.

And thus, one year after the initial release, our free experiment saw rebirth on Steam as well. Once again, we got to experience countless discussions and more writing.

In the new version we also made an addition to the end, combining previous player’s thoughts and comments into a huge starry sky. Again, we were amazed at some of the reactions, a huge thread detailing what people had typed, discussions about what a game is, stories about overcoming difficult times. We even received touching emails from people around the world.

Numerous lets players also posted lot’s of great videos, delving head first into the game. One made a little short film, and another asked himself after playing the game “Is purple really purple” while looking at his hand. Poetry.

I guess what we’re trying to say is that in the end, hearing and watching the reactions of you people is what makes game development worth it. What makes it count. And we are very grateful for every last person who play and share their thoughts on our games.

Thanks so much playing! (For those planning to play it, make sure you have the newest version: 1.1.3)

Patch notes
  • A hidden sound with a hidden message
  • Additional error checks when using the Steam API to prevent crashing

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关于这款游戏

A fly ascends to the skies, pondering the pointlessness of its brief existence.
The Plan was developed as a side project by Krillbite Studio, who's currently finishing their main project Among the Sleep.

  • "Hey, You Should Play This"
    - Patrick Klepek, Giantbomb
  • "Some may argue that The Plan isn't really a game and it definitely occupies the same terrain as Journey, Passage, and Dear Esther, but it's shorter than Journey, prettier than Passage, and less overwrought than Dear Esther, making it well worth taking a punt on for the low price of free."
    - Jeffrey Matulef, Eurogamer
  • "It’s that space in the mechanics for thought and interpretation that I appreciate most here. The Plan won’t break your brain, but it’s a nicely contemplative journey."
    - Nathan Grayson, RockPaperShotgun
  • "In order, here are the emotions I experienced during the three minutes it took me to play The Plan, the new free morsel from the Norweigan indie developer Krillbite: confusion, frustration, boredom, fear, amusement, delight, joy, enchantment, and regret. One of the things independent games ask us to do is accept that a three-minute game can be as valid as a thirty-hour one. Games like these make it hard to disagree."
    - Joseph Bernstein, Buzzfeed
  • "Krillbite Studio, the developers behind Among The Sleep, have gone on and released a most polished, visually stunning and freeware new game"
    - Konstantinos Dimopoulos, Indiegames.com
  • "Krillbite's The Plan is a short, sharp experimental deliberation on the meaning of life."
    - Andy Chalk, The Escapist

系统需求

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7/Vista/8
    • Processor: Intel i3
    • Memory: 1024 MB RAM
    • Graphics: Intel integrated
    • DirectX: Version 9.0c
    • Hard Drive: 120 MB available space
    • Sound Card: Yes
    • Additional Notes: Optimal with headphones
    Recommended:
    • OS: Windows 7/Vista/8
    • Processor: Intel i5
    • Memory: 2048 MB RAM
    • Graphics: Nvidia Gefore 400 or up
    • DirectX: Version 9.0c
    • Hard Drive: 120 MB available space
    • Sound Card: Yes
    • Additional Notes: Optimal with headphones
    Minimum:
    • OS: Snow Leopard
    • Processor: Intel i3
    • Memory: 1024 MB RAM
    • Hard Drive: 120 MB available space
    • Sound Card: Yes
    • Additional Notes: Optimal with headphones
    Recommended:
    • OS: Mountain Lion
    • Processor: Intel i5
    • Memory: 2048 MB RAM
    • Graphics: Nvidia Gefore 400 or up
    • Hard Drive: 120 MB available space
    • Sound Card: Yes
    • Additional Notes: Optimal with headphones
    Minimum:
    • OS: Ubuntu
    • Processor: Intel i3
    • Memory: 1024 MB RAM
    • Graphics: Intel integrated
    • Hard Drive: 120 MB available space
    • Sound Card: Yes
    • Additional Notes: Optimal with headphones
    Recommended:
    • OS: Ubuntu
    • Processor: Intel i5
    • Memory: 2048 MB RAM
    • Graphics: Nvidia Gefore 400 or up
    • Hard Drive: 120 MB available space
    • Sound Card: Yes
    • Additional Notes: Optimal with headphones
有价值的用户评测
32 人中有 29 人(91%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
0.4 小时(记录在案的)
发布于:2月8日
我是一只苍蝇,平凡且卑微,不知从何处来更不知要到何处去,终日游手好闲,得过且过。突然这一天,我仿佛有了思想,我在一块长满苔藓的石头上搓着手脚思考这个世界,思考着我的未来……可是我什么都想不出。
终于有一天,我制订出了一个计划:我要摆脱这一切的黑暗,去外面寻找我想要的答案。
于是我寻着一缕微光,开始了我的旅程,途中我遇到了诸多曲折,一股风把我吹得摇摇欲坠,而我的力量甚至也不能托起一片落叶,我在上升的途中觉得我是多么的渺小脆弱,不禁皱起了眉头,可是我转念一想这也没什么嘛,毕竟……毕竟我是一只苍蝇嘛……想着想着我撞到了一团白色丝线上四肢无法动弹,我挣扎……这种无力的束缚感让我恐慌极了,好害怕自己会不会死,而我的计划该怎么办,渐渐地,我失去了力气,在蛛网上昏睡了过去,等我醒来的时候却已是黄昏,那缕光线也是越来越弱,时间过得很快,夜幕正在降临,我想我必须要离开。
百般挣脱后我摆脱了蛛网,心里记着要去追回逝去的光芒,于是我继续飞啊飞啊,高度不断攀升,我看到了树冠,看到了星空,好美,这些都是我一生中没见过的景象……我平生第一次感受到了快乐,感受到了希望,啊,光明就在眼前,我加快了煽动翅膀的频率,光线越来越刺眼,使我睁不开眼睛,而BGM貌似也变得悲凉了起来,我不知要发生什么事,这是好是坏?……但我还是要继续飞,因为答案近在咫尺,我不想停下来……旁白:噗嗤噗嗤,高度攀升,光线更加刺眼,苍蝇索性闭上双眼,加快了前进的步伐,扑哧扑哧,扑哧扑哧,快到了,我要找的答案就快到了!噗呲噗呲噗呲噗呲,啪…………一阵平静,光线太过剧烈,我不知道发生了什么事,只见一缕青烟冒起,继续向上升着升着……
(大师,人生为什么这么苦啊?傻boy,苦也是人生的真义啊,好好感受吧)
这篇评测是否有价值? 欢乐
24 人中有 23 人(96%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
0.2 小时(记录在案的)
发布于:4月19日
其实游戏开始以后我只是不知道要干什么好所以才按的w,结果就这么不放手6分钟后我,通关了……
悲壮的BGM响起的时候到底要怎么感动啊!我还是那么讨厌苍蝇啊!Q Q
结局……以为是它飞进一个热狗然后被吃下去了……差点一口饭喷出来然后发誓这辈子再也不要在吃饭的时候玩主角是苍蝇的游戏,然后你们告诉我那其实是个灯泡?!
还有那个成就到底怎么解锁呀……

我想这个游戏大概是能给不少人触动和启发的,但对我来说貌似感觉不到什么共鸣。因为这只苍蝇努力往上飞,是为了再往上的地方;我往上飞,只是为了我身下的世界。
理念不一样,所以渺小从来不会让我迷茫,无望也从来不能逼我退缩,我知道我的价值所在。
说了这么多,看来也不能全然说the plan对我没有价值,至少它让我回想起以前高一的时候特别硬气写过的一首诗:
《木纹》
曾如沐春风
在荫庇下数着年轮
一圈又一圈
刻画的木纹

总有一天
我也荫庇众生
钻出茫茫世界
昂首走近高悬的太阳,
高过土地
高过森林
高过风沙云层

一圈又一圈年轮
在我的身体里螺旋上升
看春风从叶下穿过
雕画参天的木纹

我高过阳光
高过空气
高不过生命
高不过年轮:
它一圈圈收紧,
深深印入,仍不放弃攀爬的木纹

总有一天
我消失于年轮的中心
撑开天边的枝叶
散尽,木纹也不会老去
挺立着的枝干倒下
腐烂,木纹也挣扎融不进土地

它证明我,唯有一求:
天地间
曾有我,一柱擎天


(别问我为什么会写过诗这种玩意,我也不记得了,文盲好多年……)
那时候还是心气挺高的一个人,那时候一柱擎天也没那么恶心的引申义我也不知道女孩子不该用这个词……这么多年过去,很多事情都变了,但我还是认可昙花一现的价值:没有什么好可惜的,存在过、挣扎过、爆发过,就够了。管什么结果怎样。
这篇评测是否有价值? 欢乐
21 人中有 19 人(90%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
0.1 小时(记录在案的)
发布于:1月30日
为什么说游戏是第九艺术 这款游戏能很好地表现出来 至少我觉得比很多3A游戏能更好地展现游戏的本质
这篇评测是否有价值? 欢乐
17 人中有 15 人(88%)觉得这篇评测有价值
0.3 小时(记录在案的)
发布于:1月11日
花了20分钟玩了两遍,这游戏比Mountain好玩,至少不费时间!
10分钟就能通关一次,简直棒棒哒,就是不知道游戏的意义是什么?
不得不说,BGM很棒,我反正是满足了,至少这是个免费游戏,不用花该死的0.99刀!
这篇评测是否有价值? 欢乐
10 人中有 8 人(80%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
0.2 小时(记录在案的)
发布于:1月21日
这个游戏叫做:次时代计划之突破天际

一周目前传:罪孽深重,恶贯满盈,神鬼共怒,天地不容,奴颜婢膝之辈,人人得而诛之!

二周目后传:扫清六合,席卷八荒,万姓倾心,四方仰德,非以权势取之,实天命所归也。

编不下去了...
这篇评测是否有价值? 欢乐