A fly ascends to the skies, pondering the pointlessness of its brief existence. The Plan was developed as a side project by Krillbite Studio, who's currently finishing their main project Among the Sleep. "Hey, You Should Play This" - Patrick Klepek, Giantbomb "Some may argue that The Plan isn't really a game and it...
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發售日: 2013 年 02 月 10 日

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02 月 10 日

The Plan, two year anniversary!



Hey good people! On this day two years ago, we released our little experiment The Plan. We’ve been through some exiting times since then, and felt like providing a little retrospective.

Some facts:
  • Over 600.000 people have played the game!
  • Over 50,000 have downloaded the game through torrents, even though the game is available for free through both Steam and our own website as a direct download.
  • 1,293 number of posts in just one of the discussions on steam.
  • Almost 8.000 reviews on Steam, lingering at a 9/10 score :D
  • Houndreds of thousands of views on lets plays on Youtube.
  • 1 unlockable character to be found in the game *wink*
  • 1 hidden soundtrack to be found in the game *wink*
Retrospective
The game was made in the afternoon and evenings in the winter of 2013, with no money put into it. It was launched on the 10th of february, with a brief mail to the press and a newsletter to our friends. There it was, right on our page.

Strangely, people actually seemed to play it. Kind people even wrote about it on sites like Eurogamer, RockPaperShotgun, Escapistmagazine and indiegames. Numerous lets plays popped up on Youtube.

We expected it to be this small thing, but suddenly it was talked about, played, loved, most probably hated, in any case cared about. It was a short game, and a humble beginning for us, as we had actually never released anything before.

Releasing a game turned out to be healthy, and The Plan gave us a moral boost that helped a lot during the heavy months of crunch left until ATS was released.

The following summer, it was even selected to be showcased at the Nordic Game Indie Night in Malmø, and later for the Notgames fest exhibition in Cologne!

After that we suspected everything would calm down, and the game would fade away. Until one day, when an email materialized in our inbox, letting us know the game suddenly was Greenlit for release on Steam! This was part of the first huge batch of games to be greenlit, so it came as a huge surprise back then. We were even greenlit alongside one of our friends Rain Games, and their awesome Teslagrad.

And thus, one year after the initial release, our free experiment saw rebirth on Steam as well. Once again, we got to experience countless discussions and more writing.

In the new version we also made an addition to the end, combining previous player’s thoughts and comments into a huge starry sky. Again, we were amazed at some of the reactions, a huge thread detailing what people had typed, discussions about what a game is, stories about overcoming difficult times. We even received touching emails from people around the world.

Numerous lets players also posted lot’s of great videos, delving head first into the game. One made a little short film, and another asked himself after playing the game “Is purple really purple” while looking at his hand. Poetry.

I guess what we’re trying to say is that in the end, hearing and watching the reactions of you people is what makes game development worth it. What makes it count. And we are very grateful for every last person who play and share their thoughts on our games.

Thanks so much playing! (For those planning to play it, make sure you have the newest version: 1.1.3)

Patch notes
  • A hidden sound with a hidden message
  • Additional error checks when using the Steam API to prevent crashing

40 則回應 繼續閱讀

關於此遊戲

A fly ascends to the skies, pondering the pointlessness of its brief existence.
The Plan was developed as a side project by Krillbite Studio, who's currently finishing their main project Among the Sleep.

  • "Hey, You Should Play This"
    - Patrick Klepek, Giantbomb
  • "Some may argue that The Plan isn't really a game and it definitely occupies the same terrain as Journey, Passage, and Dear Esther, but it's shorter than Journey, prettier than Passage, and less overwrought than Dear Esther, making it well worth taking a punt on for the low price of free."
    - Jeffrey Matulef, Eurogamer
  • "It’s that space in the mechanics for thought and interpretation that I appreciate most here. The Plan won’t break your brain, but it’s a nicely contemplative journey."
    - Nathan Grayson, RockPaperShotgun
  • "In order, here are the emotions I experienced during the three minutes it took me to play The Plan, the new free morsel from the Norweigan indie developer Krillbite: confusion, frustration, boredom, fear, amusement, delight, joy, enchantment, and regret. One of the things independent games ask us to do is accept that a three-minute game can be as valid as a thirty-hour one. Games like these make it hard to disagree."
    - Joseph Bernstein, Buzzfeed
  • "Krillbite Studio, the developers behind Among The Sleep, have gone on and released a most polished, visually stunning and freeware new game"
    - Konstantinos Dimopoulos, Indiegames.com
  • "Krillbite's The Plan is a short, sharp experimental deliberation on the meaning of life."
    - Andy Chalk, The Escapist

系統需求

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7/Vista/8
    • Processor: Intel i3
    • Memory: 1024 MB RAM
    • Graphics: Intel integrated
    • DirectX: Version 9.0c
    • Hard Drive: 120 MB available space
    • Sound Card: Yes
    • Additional Notes: Optimal with headphones
    Recommended:
    • OS: Windows 7/Vista/8
    • Processor: Intel i5
    • Memory: 2048 MB RAM
    • Graphics: Nvidia Gefore 400 or up
    • DirectX: Version 9.0c
    • Hard Drive: 120 MB available space
    • Sound Card: Yes
    • Additional Notes: Optimal with headphones
    Minimum:
    • OS: Snow Leopard
    • Processor: Intel i3
    • Memory: 1024 MB RAM
    • Hard Drive: 120 MB available space
    • Sound Card: Yes
    • Additional Notes: Optimal with headphones
    Recommended:
    • OS: Mountain Lion
    • Processor: Intel i5
    • Memory: 2048 MB RAM
    • Graphics: Nvidia Gefore 400 or up
    • Hard Drive: 120 MB available space
    • Sound Card: Yes
    • Additional Notes: Optimal with headphones
    Minimum:
    • OS: Ubuntu
    • Processor: Intel i3
    • Memory: 1024 MB RAM
    • Graphics: Intel integrated
    • Hard Drive: 120 MB available space
    • Sound Card: Yes
    • Additional Notes: Optimal with headphones
    Recommended:
    • OS: Ubuntu
    • Processor: Intel i5
    • Memory: 2048 MB RAM
    • Graphics: Nvidia Gefore 400 or up
    • Hard Drive: 120 MB available space
    • Sound Card: Yes
    • Additional Notes: Optimal with headphones
值得參考的用戶評論
10 人之中有 9 人(90%)認為這篇評論值得參考
有 1 位使用者對這則評論感到有趣
0.1 記錄時數
張貼於:01 月 25 日
玩完這款遊戲 我跟60億人都驚呆了

這篇評論值得參考嗎? 有趣
3 人之中有 3 人(100%)認為這篇評論值得參考
0.2 記錄時數
張貼於:02 月 1 日
充滿禪意與寓言感的遊戲又來了
在the plan當中你將會化身為昆蟲在世界裡漫遊
隨著音樂以及氣流的帶領,你將會對生命有更多的理解


全成就很好拿,在第二輪開始前點製作人名單就好
這篇評論值得參考嗎? 有趣
2 人之中有 2 人(100%)認為這篇評論值得參考
有 1 位使用者對這則評論感到有趣
0.2 記錄時數
張貼於:01 月 27 日
I must be crazy playing this game. You just holding the up button. However the music is good, and the end is funny.
這篇評論值得參考嗎? 有趣
3 人之中有 2 人(67%)認為這篇評論值得參考
0.3 記錄時數
張貼於:03 月 23 日
有....蒼....蠅....

音樂優美、結局哀淒

玩完可能就捨不得打蒼蠅了
這篇評論值得參考嗎? 有趣
241 人之中有 206 人(85%)認為這篇評論值得參考
有 2 位使用者認為這則評論很有趣
53.5 記錄時數
張貼於:01 月 14 日
I played this game thinking the thoughts "what the f*ck is this b*tch a$$ f*ckin fly game" then i decided to try it. what i got wasnt a laugh, wasnt a scream, but an experience. I cried at the end, I aint afraid to f*cking admit it. i cried, when you get this attached to a character, and it justs, slips away. thats a f*ckin experience right there b*tch. 10/10
這篇評論值得參考嗎? 有趣