Paranautical Activity combines the classic FPS action of games like Doom and Quake, with the randomness and difficulty of modern roguelikes like Binding of Isaac and Spelunky.
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Fecha de lanzamiento: 14 de feb. 2013

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"Gameplay formula of Binding of Isaac translated in FPS form. The graphics and music might not appeal to everyone, but at least it has skeleton enemies."
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12 de febrero

Yep! You heard it here first... or maybe second (thanks GAF)

Anyway, enough of that jibber jabber... Paranautical's Backtivity.

Deluxe Atonement has been achievedeth....

To all the existing PA players, check in your Steam PA folder for some added goodies, I highly recommend the pro guide. Personally, it helped me go from a shit player to pretty average one in a matter of weeks.

Heres how to get there... right click properties > local files > browse local files...

Any problems send a mail to nick@digeratidistribution.com and I will send you the files, most likely by carrier pigeon or morse code. But whatever quirky mid 20th century method I choose to send your digital assets in, rest assured you will receive them within 24 hours of mailing me!

Extra in game content comes in the form of a new level type, a new item & a new goddam weapon god dammit. I sincerely hope you enjoy the game being back on sale as much as I've enjoyed traversing the Paranautical tightrope!

Nick Alfieri
Digerati

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9 de octubre de 2014

Progressionautical Activity V1.9.1 - ACHIEVEMENTS & NEW STUFFS

added elevator ding

added classic mode (no ghost. cant get to 8th floor)

added hardcore mode (ghost. can get to 8th floor)

added infinite mode (ghost. repeat ghost secret to loop back to first floor)

added randomized mystery man character

added 40 new room variations

added new texture set for the 8th floor

added more fanart and sound credit to credits

added oculus support

added basic gamepad/controller support

added adaru to final boss waves

added notification in controls menu that controls have to be rebound in the game’s launcher

fixed items intersecting pedastal in poseidon boss room

fixed omni death particle not scaling with him

fixed Adaru humping

fixed ghost showing up during the credits

fixed dhalia’s mom superboss being completely broken on some machines

fixed oar acting as a jetpack

fixed being able to escape elevators after activating them

fixed N on compass sticking through the back

fixed battle snail not damaging you if you sit inside him
fixed starfish not properly reviving you with kamikaze

fixed evil eye causing lots of tridents to spawn

fixed trident vanishing when swapping to superweapon

fixed shops and some other rooms having cracks in the corners

fixed flipper making the world end with laser shotgun

tweaked doorframes to make them glow

tweaked beard+sickle combo (nerf)

tweaked screen shake

tweaked audio balance

tweaked some boss rooms

tweaked hanz pistol

tweaked ghost (buff)

tweaked credits so they return you to the main menu instead of the character select screen

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Paranautical Activity combines the classic FPS action of games like Doom and Quake, with the randomness and difficulty of modern roguelikes like Binding of Isaac and Spelunky.


-Unique FPS/Roguelike combination
-Procedurally generated levels
-Impossibly fast gameplay
-Hidden levels
-Over 100 items
-40+ enemies
-Ridiculous bosses‏
-Kick ass Dubstep soundtrack


The Deluxe Atonement Edition includes the following
-Developer footage & commentary, from prototype to pre alpha to full release!
-The Seafarers Guide; A pro guide with a nautical twist. Consult the pro guide to become the leanest, baddest, mostest bestest Paranautical Activity player you can be.
-1 new level type, 1 new weapon and 1 new item.
-Wallpapers baby!

Requisitos del sistema

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP or better
    • Processor: Intel P4/NetBurst Architecture or its AMD Equivalent (AMD K7)
    • Memory: 2GB GB RAM
    • Graphics: Intel GMA 950 or AMD Equivalent with OpenGL 1.2 Support
    • Hard Drive: 300 MB available space
    • Sound Card: N/A
    Minimum:
    • OS: Mac OS 10.5.8 or better
    • Processor: ntel P4/NetBurst Architecture or its AMD Equivalent (AMD K7)
    • Memory: 2 GB RAM
    • Graphics: Intel GMA 950 or AMD Equivalent with OpenGL 1.2 Support
    • Hard Drive: 300 MB available space
    • Sound Card: N/A
    Minimum:
    • OS: Any
    • Processor: ntel P4/NetBurst Architecture or its AMD Equivalent (AMD K7)
    • Memory: 2 GB RAM
    • Graphics: Intel GMA 950 or AMD Equivalent with OpenGL 1.2 Support
    • Hard Drive: 300 MB available space
    • Sound Card: N/A
Análisis útiles de usuarios
A 259 de 402 personas (64%) les ha sido útil este análisis
19 personas han encontrado divertido este análisis
7.2 h registradas
Publicado: 12 de febrero
The game survived the ban hammer from gaben himself! you know it must be a pretty damn good game then

10/10
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A 36 de 56 personas (64%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
3.7 h registradas
Publicado: 12 de febrero
Paranautical Activity is an interesting little game. Similar to games like Binding of Isaac, only a first person shooter, with voxel graphics. Never thought I would enjoy this, but it's a fun game. It is fairly hard, and the guides on steam are ?outdated? so some items will be a mystery until use.

Happy to see it return on steam. Here's hoping for more guns, rooms, loot, monsters, updates, and much more hours of fun.
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A 58 de 99 personas (59%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
1.3 h registradas
Publicado: 16 de octubre de 2014
Análisis de acceso anticipado
Paranautical Activity is a game that combines Doom with Binding of Isaac. Which is a good concept in theory, but it's execution is disappointing. The problem is that it removes most of what makes Doom and other twitch fps so good. It misses cool weapons and enemies. Also the level design is bland. It's basically Binding of Isaacs boxes attached to each other where you clear a room to go to the next one until you find the floor exit. So no keycards and secrets. The room design is really bland. Same goes for the presentation. It's voxel style graphics just don't work for this game. Also the music is annoying. Hopefully in the future some company picks up the concept and does a good execution.
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A 21 de 31 personas (68%) les ha sido útil este análisis
2.2 h registradas
Publicado: 17 de febrero
Voxel FPS with Quake-y movement and randomly generated rooms.

Movement is good, but shooting is unsatisfying. Rooms are randomly generated, but there isn't a lot of variety and floors/runs end up feeling the same in the end. Menus look rushed/unfinished. In the end, it's a shallow game that is alright for the first few goes, but fails to introduce any real variety.

Don't buy it.
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A 38 de 63 personas (60%) les ha sido útil este análisis
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2.1 h registradas
Publicado: 16 de febrero
This game gave me a massive case of "meh".

People keep saying this is like Doom and Binding of Isaac. I have Hundreds of hours between those three games (Doom 1 2 and BOI) and this is nothing like those. Not every FPS with ♥♥♥♥♥♥ graphics is like Doom (BTW doom was not a Volumetric Pixle game it used sprites and was the graphical equivalant of Crysis for its time) and not every Rogue-lite is like Isaac (which is the KING of Rogue-lite).

Combat feels slow and boring (strafe, shoot, rinse, repeat), I mean you have to keep moving but it does not feel fast paced, just lame. The optimization is poor at best. Someone explain to me why skyrim runs at 4k resolution no problem but this game bounces between 50 and 600fps constantly. Weapons are uninspired and EXTREMLY limited. Powerups require cash and you rarely have enough for anything decent unless you save and gimp yourself.

If you want a FPS rogue-lite that doesnt run like crap and play like an autistic version of the two games everyone seems to be equating this to, try Eldritch. Or if you want to truly play a game like Doom or Isaac, just get those games, they are both infinitely better.
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A 13 de 17 personas (76%) les ha sido útil este análisis
0.5 h registradas
Publicado: 18 de febrero
I should probably have seen the Early Access reviews before purchasing it, but this is where you get a bit more savvy about positive reviews than negative ones.

And frankly, this game isn't too bad. It's just not... fun and doesn't feel too interesting. Think Doom and Binding Of Isaac, but with a worse Health system, weapons that feel powerless at times, and surprisingly bad frame drops at times.

Paranautical Activity (Deluxe Atonement, for its re-release after the minor controversy), is a rogue-lite FPS game, that seems to take notes from Doom and Binding Of Isaac. Yet, it seems to do it in ways that work against the game. While it does use some of the things (fast paced shooting, randomized rooms and floors, varying stats on each character), it doesn't use it well.

Weapons feel quite good to use, although some of them feel rather weak. The shotgun, from my point of view, felt like the biggest let-down of all the weapons, with the bow being powerful and one or two-hitting enemies, with no problem.

Power-ups feel nice too but with next to no proper explination as to what they do, when you pick them up, leave you to guess what they do, for whatever situation you're about to plummet into, with said power-up.

Enemies are... alright. Mostly tedious to deal with, since some range from simple "fire a bolt, wait for a while, rinse and repeat" to "'bullet hell'-like spam". Surprisingly, the most annoying enemy I faced was the floor sharks. Why? Tank-y characters can't dodge well, and with the floor sharks, I've ended up being juggled by them, shooting them with a shotgun that did abysmal damage, until I either died or completed the room that way.

Levels are pretty much the same square box, with randomised preset props, and enemies are dumped in when you enter. Nothing to write home about, except for what could amount to some problem with moving under staircases. Ended up getting stuck there, which has broken the flow of gameplay, quite a lot. There also seems to be some odd dissonance with the enemies that spawn in some rooms? Sometimes you get enemies who spawn in there, who get stuck in parts of the level geometry and just kinda... sits there.

The characters have different spawn weapons, health and speed, meaning that you have some variety in what you can do and can't do. And by variety, it boils down to how far you can get with the fast characters. I mentioned above that the tank-y characters are slow, and even the extra health they have, just makes them a sitting duck until they die. Along with some of them getting weapons which would be ideal for fast characters, since they promote "attack-retreat" tactics, they work against the character, requiring them risk taking hits, which they most likely will, to pump in shots that don't feel like they do much. Compared to the bow or the sicle, the shotgun feels like the ♥♥♥♥♥♥ pistol you throw out the window, as soon as you see anything remotely non-pistol like.

The bosses are... okay. They look interesting, but their design and looks are pretty much meaningless, since most of them just fire shots are you, non-stop until they spawn enemies or do some third thing that makes them slightly different from each other. And, honestly, they could be interesting if most of them didn't feel like the same boss. They just move around the area and shot, not really doing anything else, than the animation their set. Which sucks, cause the bosses I fought, looked really interesting.

The game itself, is it worth it, even after all that I complained about? For some people, if you've run out of rogue-lite games, akin to Ziggurat, it could be. If there's some more tweaks to the game, such as a revamped health system, characters and weapons being buffed, as well as some changes to make bosses less dependent on luck or power-ups, it can be a very fun game. Also the font is pretty damn ugly to look at, in the menu. And the menu looks really amateurish, which is kinda sad, considering a lot of indie games do a lot to make the menus look presentable.

Was I satisfied with the product? No. I felt like I bought a game that could've benefitted from more time in Early Access, especially now that we have a new dev team who works on the game. Hopefully, some future patches can make them game more fun to play and less annoying to deal with.

Do I recommend it? As you saw above, I don't. If you want to jump into the genre of rogue-like or rogue-lite or whatever the cool kids call it, look for a game like The Binding Of Isaac, Ziggurat, or look up some games within that genre on your own. If you really want it, prepare for a game that you may dislike or find too tedious to keep playing.
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A 29 de 48 personas (60%) les ha sido útil este análisis
2.0 h registradas
Publicado: 20 de octubre de 2014
Not balanced at all, some bosses have attacks that are too random or there are too many projectiles to even dodge. Has hardly been updated over the half a year or so that I've owned it and would have been a waste of money if I didn't get it through Humble Bundle. It advertises the difficulty of BoI and Spelunky but in Binding of Isaac you can beat the whole thing with half a heart without taking a hit, it's all skill. This game requires you to be lucky and not get a boss who spawns eight different enemies that shoot projectiles faster than you can move and that you can't possible see at the same time because half of them will be standing behind you at any given moment.
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A 156 de 287 personas (54%) les ha sido útil este análisis
10 personas han encontrado divertido este análisis
16.1 h registradas
Publicado: 27 de septiembre de 2014
Análisis de acceso anticipado
Developer threatened to kill Gaben.
10/10
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A 62 de 112 personas (55%) les ha sido útil este análisis
4 personas han encontrado divertido este análisis
3.1 h registradas
Publicado: 14 de febrero
Análisis de preestreno
From the author that threatened to kill our lord and savior, Gaben, comes the game that survived His holy Banhammer. The best mix of binding of isaac and doom ever.
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A 4 de 4 personas (100%) les ha sido útil este análisis
4.9 h registradas
Publicado: 28 de febrero
This is an abuse of Early Access system. It is not polished, it has many bugs, it has really poor optimization. And the devs first mocked with people, then mocked with Gabe. then got kicked out, then sold the game to a different publisher in its unfinished state.

Yeah aim of the developers is not reached since they lack basic courtesy. Anyway, what was that aim? It was simply replicating BoI in FPS setting. Shops, bombs, most of the skills and upgrades were designed on this. This is not bad, since BoI is really fun, but this does not add anything original to the genre either. Every addition came from some other roguelike, e.g Ghost from Spelunky. It is good knowing that developers also like the games I like and many likes, but a collection of features from some well known very well executed games to build a buggy, unfinished mess is completely different thing.

What is the original side of the game? To be fair it has two. First, its art style. User interface and menus are poorly designed, and game plays like the worst possible Unity example once can imagine, so expect stutters when passing through different menus. But in game voxel art is not that bad, and it feels unique. Also the soundtracks are not that bad, and distinct from other roguelike games. But being unique is not always a good thing, check some gameplay videos first, you may not like these at the end.

I am not a good FPS player, so I did not reach past floor 3, but it is not necessary to finish the game to see that this game is abandonware. Any obvious no brainer bug will be there until eternity while new publishers find publishing the new version with a gameplay video and a pdf file rather than some content wise and bug crushing more useful.

If u LOVE FPS and also LOVE binding of isaac, u may enjoy this a little, if u also are good with ignoring its bugs. If your feeling towards one of those two is less mediocre, u are advised to go and play some other FPS-roguelike. I can also advice you some other FPS roguelikes, since I have tried many:

- Ziggurat
-Tower of Guns
- Fancy Skulls
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A 3 de 3 personas (100%) les ha sido útil este análisis
5.6 h registradas
Publicado: 25 de febrero
"Needs more explosions, not blinded enough by particle clusterf***s"

- Micheal Bay
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A 4 de 5 personas (80%) les ha sido útil este análisis
5.6 h registradas
Publicado: 23 de febrero
If you’ve paid even the slightest attention to games in the past few years, you’re now very aware of what a roguelike is. Even games that have little to anything to do with the traditions of the genre have introduced randomness as a mechanic in order to take advantage of the buzz the term now generations. However, as ubiquitous as roguelikes have become in the last few years on PC, there have been few to try it in an FPS, and fewer still that succeed when they try. Paranautical Activity was actually one of the first as it went through Early Access, but controversy stemming from the game’s original developer delayed its full release to just recently, when a new publisher bought the rights to the title. It’s a good thing too, because Paranautical Activity feels like Doom made in a different age, and certainly deserves recognition for setting the standard of what a procedurally generated shooter should be.

Want to know more? My full review has been posted over at my new home, TechRaptor.net ! http://techraptor.net/content/paranautical-activity-review-explosive-turtle-action
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A 14 de 27 personas (52%) les ha sido útil este análisis
2 personas han encontrado divertido este análisis
13.2 h registradas
Publicado: 16 de febrero
No support for my video card?
Game is pixelated, the FOV is messed up. Blackness everywhere for every enemy, I tried every solution.


It'd be good if I could play it.
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A 51 de 102 personas (50%) les ha sido útil este análisis
2 personas han encontrado divertido este análisis
1.6 h registradas
Publicado: 8 de octubre de 2014
For all the negative reviews, I wish to state my appreciation for this game. I'm a huge fan of Binding of Isaac and similar games, and this one captured the frantic essence of that genre. A rogue like, class based dungeon shooter with crazy enemies and amazing weapons.

As much as my computer struggled with it (for reasons unknown, my rig can play most things at max, but this at about half) I fought through it and had an amazing time. I recommend this game wholeheartedly and look forward to more from the devs!

Check out my playthrough here: https://www.youtube.com/watch?v=nl_fNSy0Deo

@JayMeeeeeePlays
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A 5 de 7 personas (71%) les ha sido útil este análisis
1.7 h registradas
Publicado: 23 de enero de 2014
Análisis de acceso anticipado
Un shooter increiblemente divertido, con graficos al mejor estilo Minecraft, la jugabilidad es buenisima! Los bosses geniales y un generador de niveles fantastico!
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A 6 de 9 personas (67%) les ha sido útil este análisis
2.4 h registradas
Publicado: 26 de junio de 2014
Análisis de acceso anticipado
Buen juego, se los recomiendo mucho, pero en estos momentos no se cuando lean esto, pero ahora hay un bug del elevador. El elevador te puede llevar a un lugar donde no hay puertas, entonces en ese punto, ya no podras jugar :/
Lo bueno es que estan arreglando el error :D

Entonces tener suerte y jugarlo ( ͡° ͜ʖ ͡°)
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A 9 de 15 personas (60%) les ha sido útil este análisis
5.7 h registradas
Publicado: 13 de febrero de 2014
El juego es bueno, tiene buena música, es colorido y todo, pero los enemigos no hacen ruidos, es como si intentaran esconder todo eso con la música del juego, y además es muy corto yo me lo terminé en casi 5 horas de juego, y además no desbloqueas nada al terminarlo, osea juegas por jugar, y pareciera que nunca va a salir de acceso anticipado, ni si quiera lo han actualizado un poquito desde que lo compre así que por ahora no lo recomiendo, pero si tan solo buscas acción y buenos sountrack no te dire que no te lo compres.

6/10 por ahora.
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A 7 de 14 personas (50%) les ha sido útil este análisis
1.8 h registradas
Publicado: 13 de julio de 2014
Análisis de acceso anticipado
He jugado este juego 9 minutos y creo que es MAS que suficiente, para empezar este juego es lo mas random del mundo, empiezas con una pantalla de titulo de lo mas asquerosa con una musica muy hype que te explota los oidos, cuando entras ves que los graficos no son la gran cosa y eso no es lo que me molesta, no se necesitan buenos graficos para buenos juegos, pero la jugabilidad es asquerosa, segun lo que se los Desarrolladores son unos idiotas con la gente, si posteas una sugerencia o error/bug lo que sea te banean segun lo que he oido.

Suerte que me lo han regalado, ¿9.99USD por esto? Si quieres un buen juego indie ve a buscarte el One Finger Death Punch, el Hotline Miami, ¡lo que sea menos esto! No solo porque me parece horrendo, sino porque no puedes darle soporte a unos desarrolladores que hacen eso con la gente que paga 9.99USD para jugar a su juego, que nisiquiera es la gran cosa, en fin, este juego no me gusto para nada.

No lo recomiendo, ¡para nada!
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A 1 de 3 personas (33%) les ha sido útil este análisis
2.5 h registradas
Publicado: 1 de enero de 2014
Análisis de acceso anticipado
Isaac + Quake = Panautical activity . Mola!!!!

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A 4 de 10 personas (40%) les ha sido útil este análisis
5.0 h registradas
Publicado: 23 de junio de 2014
Análisis de acceso anticipado
Vaya palo que no hayan puesto el multiplayer...
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