Paranautical Activity combines the classic FPS action of games like Doom and Quake, with the randomness and difficulty of modern roguelikes like Binding of Isaac and Spelunky.
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發售日: 2013 年 02 月 14 日

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"This game provides an engaging & ever-changing shooter experience that borrows ideas from the past and freshens them up with sea-themed upgrades."
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02 月 12 日

Yep! You heard it here first... or maybe second (thanks GAF)

Anyway, enough of that jibber jabber... Paranautical's Backtivity.

Deluxe Atonement has been achievedeth....

To all the existing PA players, check in your Steam PA folder for some added goodies, I highly recommend the pro guide. Personally, it helped me go from a shit player to pretty average one in a matter of weeks.

Heres how to get there... right click properties > local files > browse local files...

Any problems send a mail to nick@digeratidistribution.com and I will send you the files, most likely by carrier pigeon or morse code. But whatever quirky mid 20th century method I choose to send your digital assets in, rest assured you will receive them within 24 hours of mailing me!

Extra in game content comes in the form of a new level type, a new item & a new goddam weapon god dammit. I sincerely hope you enjoy the game being back on sale as much as I've enjoyed traversing the Paranautical tightrope!

Nick Alfieri
Digerati

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關於此遊戲



Paranautical Activity combines the classic FPS action of games like Doom and Quake, with the randomness and difficulty of modern roguelikes like Binding of Isaac and Spelunky.


-Unique FPS/Roguelike combination
-Procedurally generated levels
-Impossibly fast gameplay
-Hidden levels
-Over 100 items
-40+ enemies
-Ridiculous bosses‏
-Kick ass Dubstep soundtrack


The Deluxe Atonement Edition includes the following
-Developer footage & commentary, from prototype to pre alpha to full release!
-The Seafarers Guide; A pro guide with a nautical twist. Consult the pro guide to become the leanest, baddest, mostest bestest Paranautical Activity player you can be.
-1 new level type, 1 new weapon and 1 new item.
-Wallpapers baby!

系統需求

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP or better
    • Processor: Intel P4/NetBurst Architecture or its AMD Equivalent (AMD K7)
    • Memory: 2GB GB RAM
    • Graphics: Intel GMA 950 or AMD Equivalent with OpenGL 1.2 Support
    • Hard Drive: 300 MB available space
    • Sound Card: N/A
    Minimum:
    • OS: Mac OS 10.5.8 or better
    • Processor: ntel P4/NetBurst Architecture or its AMD Equivalent (AMD K7)
    • Memory: 2 GB RAM
    • Graphics: Intel GMA 950 or AMD Equivalent with OpenGL 1.2 Support
    • Hard Drive: 300 MB available space
    • Sound Card: N/A
    Minimum:
    • OS: Any
    • Processor: ntel P4/NetBurst Architecture or its AMD Equivalent (AMD K7)
    • Memory: 2 GB RAM
    • Graphics: Intel GMA 950 or AMD Equivalent with OpenGL 1.2 Support
    • Hard Drive: 300 MB available space
    • Sound Card: N/A
值得參考的用戶評論
2 人之中有 2 人(100%)認為這篇評論值得參考
8.7 記錄時數
張貼於:05 月 11 日
各種設計不良、小BUG
跳起來地面單位還打得到
走樓梯突然自己跳起來
隔牆攻擊(火箭、猴子)

武器、人物、道具平衡設計不良(EX.近戰角血量超少,很多武器難以使用,吃了後悔的爛道具)
→爛道具他媽的多,常常因為吃到爛道具通關失敗,要花大量時間記住哪些道具該避免

不僅難還太過隨機,整個被運氣宰制
EX.
1.4層開始近戰小怪很黏人,沒吃到速度升級→吃土
3.爛武器角色沒拿到好武器→吃土
4.血少角色沒吃到加血→吃土
5.速度低角色沒吃到速度升級→吃土
6.一直愈到棘手的房間→吃土
7.太早愈到高速BOSS→吃土
→基本上能否在前期稱高機動性(速度、高跳、2段跳)與稱高血量是通關與否的「基本條件」
→通關與否除了對關卡熟悉、技術有一定水準之外,還非常吃運氣,運氣不好神人照樣吃土

走位式槍戰卻設定一堆地形障礙,東卡西卡,常常走到一半卡住中彈,非常惱人
→血量少的角色可能卡個一下就掛點了

人物脆弱非常易死,後期房間常常一近門就被圍爐幾秒後掛點
→因此必須非常熟悉每種房間地形的怪物配置,研究出最佳走位路線、怪物擊殺順序,搭配一定的技術,並非常依賴運氣,不僅遊玩門檻非常高、還常被運氣宰制玩起來很悶

必須累積大量失敗經驗才有辦法攻克難關

典型設計不良的Rogur-like遊戲:遊戲體驗太過依賴隨機成分
→這體現了遊戲設計者對於關卡設計、平衡拿捏完全沒有概念

如超級馬利般強大的慣性定律 不好操控

大量近戰怪的連續追擊非常不合理,幾秒就噴掉一堆血,整個就是設計不良,根本陰玩家
猴子怪的設定更是亂七八糟,一近房瞬間貼身馬上吃一堆傷害判定,根本躲不掉 比BOSS還難搞
黑暗關卡深手不見五指,更容易東卡西卡,沒創意兼陰玩家


想像一下,你遊玩了很多次本遊戲,關卡也摸得差不多熟了,這次運氣不錯,吃到很多好康的升級,小心翼翼避開那些害死人不償命的垃圾道具,人物性能逐漸成長,機動性高、DPS不俗、血量護甲也不少,總算能開始獨當一面,連清3個房間滴血未損,你感覺「我好像有點強」,自信滿滿,感覺這次應該過通關。得意的你稍微鬆懈下來,進入下一個房間,沒想到一群猴子暴噴過來輪姦你,你還來不及反應發生什麼事,只覺一陣眼花撩亂,人物不斷發出慘叫,心急的你一番手忙腳亂,最後.....你死了。沒錯,從你踏入房間不到3秒的時間,這群暴衝瘋猴可以瞬間扒掉你大額的血量和護甲,你在螢幕前愣了一下,然後氣得將鍵盤折成兩半,彷彿德國瘋小孩上身


平心而論,有些設計還算有創意,但缺點太多,瑜不掩瑕

4/10
這篇評論值得參考嗎? 有趣
217 人之中有 174 人(80%)認為這篇評論值得參考
有 1 位使用者對這則評論感到有趣
12.5 記錄時數
張貼於:03 月 16 日
Let's neglect the fact that the original dev was a huge ♥♥♥♥ to everyone. Let's neglect the fact he raged like a child for a simple fixable reason and said some messed up things on twitter. Let's neglect the fact he outright cheated the original music composer out of pay, after he put personal pursuits on hold because he was told he'd get paid. Let's neglect the fact that the game got taken down off steam, bought out by a new publisher, and brought back to steam.

Its still an obsolete version of Ziggurat. While there are differences, in just about every regard Ziggurat is a superior game and your money would be better spent on that. This game was enjoyable for the nonexistant price of a humble bundle game, but I can't recommend spending any more than $5 on this.
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214 人之中有 151 人(71%)認為這篇評論值得參考
有 1 位使用者對這則評論感到有趣
0.5 記錄時數
張貼於:02 月 18 日
I should probably have seen the Early Access reviews before purchasing it, but this is where you get a bit more savvy about positive reviews than negative ones.

And frankly, this game isn't too bad. It's just not... fun and doesn't feel too interesting. Think Doom and Binding Of Isaac, but with a worse Health system, weapons that feel powerless at times, and surprisingly bad frame drops at times.

Paranautical Activity (Deluxe Atonement, for its re-release after the minor controversy), is a rogue-lite FPS game, that seems to take notes from Doom and Binding Of Isaac. Yet, it seems to do it in ways that work against the game. While it does use some of the things (fast paced shooting, randomized rooms and floors, varying stats on each character), it doesn't use it well.

Weapons feel quite good to use, although some of them feel rather weak. The shotgun, from my point of view, felt like the biggest let-down of all the weapons, with the bow being powerful and one or two-hitting enemies, with no problem.

Power-ups feel nice too but with next to no proper explination as to what they do, when you pick them up, leave you to guess what they do, for whatever situation you're about to plummet into, with said power-up.

Enemies are... alright. Mostly tedious to deal with, since some range from simple "fire a bolt, wait for a while, rinse and repeat" to "'bullet hell'-like spam". Surprisingly, the most annoying enemy I faced was the floor sharks. Why? Tank-y characters can't dodge well, and with the floor sharks, I've ended up being juggled by them, shooting them with a shotgun that did abysmal damage, until I either died or completed the room that way.

Levels are pretty much the same square box, with randomised preset props, and enemies are dumped in when you enter. Nothing to write home about, except for what could amount to some problem with moving under staircases. Ended up getting stuck there, which has broken the flow of gameplay, quite a lot. There also seems to be some odd dissonance with the enemies that spawn in some rooms? Sometimes you get enemies who spawn in there, who get stuck in parts of the level geometry and just kinda... sits there.

The characters have different spawn weapons, health and speed, meaning that you have some variety in what you can do and can't do. And by variety, it boils down to how far you can get with the fast characters. I mentioned above that the tank-y characters are slow, and even the extra health they have, just makes them a sitting duck until they die. Along with some of them getting weapons which would be ideal for fast characters, since they promote "attack-retreat" tactics, they work against the character, requiring them risk taking hits, which they most likely will, to pump in shots that don't feel like they do much. Compared to the bow or the sicle, the shotgun feels like the ♥♥♥♥♥♥ pistol you throw out the window, as soon as you see anything remotely non-pistol like.

The bosses are... okay. They look interesting, but their design and looks are pretty much meaningless, since most of them just fire shots are you, non-stop until they spawn enemies or do some third thing that makes them slightly different from each other. And, honestly, they could be interesting if most of them didn't feel like the same boss. They just move around the area and shot, not really doing anything else, than the animation their set. Which sucks, cause the bosses I fought, looked really interesting.

The game itself, is it worth it, even after all that I complained about? For some people, if you've run out of rogue-lite games, akin to Ziggurat, it could be. If there's some more tweaks to the game, such as a revamped health system, characters and weapons being buffed, as well as some changes to make bosses less dependent on luck or power-ups, it can be a very fun game. Also the font is pretty damn ugly to look at, in the menu. And the menu looks really amateurish, which is kinda sad, considering a lot of indie games do a lot to make the menus look presentable.

Was I satisfied with the product? No. I felt like I bought a game that could've benefitted from more time in Early Access, especially now that we have a new dev team who works on the game. Hopefully, some future patches can make them game more fun to play and less annoying to deal with.

Do I recommend it? As you saw above, I don't. If you want to jump into the genre of rogue-like or rogue-lite or whatever the cool kids call it, look for a game like The Binding Of Isaac, Ziggurat, or look up some games within that genre on your own. If you really want it, prepare for a game that you may dislike or find too tedious to keep playing.
這篇評論值得參考嗎? 有趣
153 人之中有 98 人(64%)認為這篇評論值得參考
有 1 位使用者對這則評論感到有趣
2.2 記錄時數
張貼於:02 月 17 日
Voxel FPS with Quake-y movement and randomly generated rooms.

Movement is good, but shooting is unsatisfying. Rooms are randomly generated, but there isn't a lot of variety and floors/runs end up feeling the same in the end. Menus look rushed/unfinished. In the end, it's a shallow game that is alright for the first few goes, but fails to introduce any real variety.

Don't buy it.
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162 人之中有 98 人(60%)認為這篇評論值得參考
有 1 位使用者對這則評論感到有趣
2.1 記錄時數
張貼於:02 月 16 日
This game gave me a massive case of "meh".

People keep saying this is like Doom and Binding of Isaac. I have Hundreds of hours between those three games (Doom 1 2 and BOI) and this is nothing like those. Not every FPS with ♥♥♥♥♥♥ graphics is like Doom (BTW doom was not a Volumetric Pixle game it used sprites and was the graphical equivalant of Crysis for its time) and not every Rogue-lite is like Isaac (which is the KING of Rogue-lite).

Combat feels slow and boring (strafe, shoot, rinse, repeat), I mean you have to keep moving but it does not feel fast paced, just lame. The optimization is poor at best. Someone explain to me why skyrim runs at 4k resolution no problem but this game bounces between 50 and 600fps constantly. Weapons are uninspired and EXTREMLY limited. Powerups require cash and you rarely have enough for anything decent unless you save and gimp yourself.

If you want a FPS rogue-lite that doesnt run like crap and play like an autistic version of the two games everyone seems to be equating this to, try Eldritch. Or if you want to truly play a game like Doom or Isaac, just get those games, they are both infinitely better.
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