Paranautical Activity combines the classic FPS action of games like Doom and Quake, with the randomness and difficulty of modern roguelikes like Binding of Isaac and Spelunky.
リリース日: 2013年2月14日
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今すぐアクセスしてプレイ開始;開発途中のゲームに参加しよう。

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開発者の言葉:

“Paranautical Activity is currently in an extremely functional beta form. The game plays great already, and we're working hard to make it even better. We're planning to add multiplayer co-op in the very near future, as well as a ton more content, and of course some bug fixes and polish.”
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Paranautical Activity in the Humble Weekly Sale

2014年1月23日

http://humblebundle.com/weekly
$6 for a bunch of great games

Paranautical Activity (Early Access Game)
Dungeons of Dredmor Complete
Hack, Slash, Loot
The Binding of Isaac + Wrath of the Lamb DLC
Teleglitch: Die More Edition Guns and Tunes
Sword of the Stars: The Pit - Gold Edition

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Vote for PA on the Community Choice

2013年12月22日

http://store.steampowered.com/
If Paranautical Activity wins, the game will go a whopping 88% off, costing only $1.20!

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Paranautical Activity combines the classic FPS action of games like Doom and Quake, with the randomness and difficulty of modern roguelikes like Binding of Isaac and Spelunky.

システム要件 (PC)

    Minimum:
    • OS: Windows XP or better
    • Processor: ntel P4/NetBurst Architecture or its AMD Equivalent (AMD K7)
    • Memory: 2GB GB RAM
    • Graphics: Intel GMA 950 or AMD Equivalent with OpenGL 1.2 Support
    • Hard Drive: 300 MB available space
    • Sound Card: N/A

システム要件 (Mac)

    Minimum:
    • OS: Mac OS 10.5.8 or better
    • Processor: ntel P4/NetBurst Architecture or its AMD Equivalent (AMD K7)
    • Memory: 2 GB RAM
    • Graphics: Intel GMA 950 or AMD Equivalent with OpenGL 1.2 Support
    • Hard Drive: 300 MB available space
    • Sound Card: N/A
役立つカスタマーレビュー
8 人中 7 人 (88%) がこのレビューが参考になったと投票しました
アカウント内の製品数: 1,711
232 件のレビュー
記録時間: 0.5 時間
ランダムダンジョン的なFPS
シンプルながら敵も多彩で楽しい!
まだスコアとかないから
死んだらおしまいでむなしい
投稿日: 2014年3月30日
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4 人中 4 人 (100%) がこのレビューが参考になったと投票しました
アカウント内の製品数: 127
1 件のレビュー
記録時間: 4.1 時間
3D版isaac。わりと難しい。自キャラの食らい判定が小さいので強引に戦うとわりとうまくいく。
投稿日: 2013年12月3日
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1 人中 1 人 (100%) がこのレビューが参考になったと投票しました
アカウント内の製品数: 61
5 件のレビュー
記録時間: 3.4 時間
Would I recommend this? I would 100% This game is an absurd amount of fun and full of classic fast paced shooting action. The replayability is very high aswell. For the price of the game I'd say it is well worth it. I'd buy two :D
投稿日: 2014年2月24日
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13 人中 1 人 (8%) がこのレビューが参考になったと投票しました
アカウント内の製品数: 361
6 件のレビュー
記録時間: 0.4 時間
おもしろくないです
投稿日: 2013年11月28日
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123 人中 101 人 (82%) がこのレビューが参考になったと投票しました
アカウント内の製品数: 56
1 件のレビュー
記録時間: 6.9 時間
I've never really been one to play shooters. But then again, I was born into the N64/PS era, and didnt get into gaming until the GC/PS2/Xbox era, by which time Doom, Quake, and UT had run its course. So i've never really been able to experiance the "twitch shooter", only the tryhard big-budget military horsecrap.

Until now.

This game has what most modern shooters don't: a sense of speed, INCREDIBLY tight controls, and... dare I say it... fun? This is the most fun I've had in a while, probably since i was a starry-eyed kid playing Sonic Adventure 2 Battle. Enough exposition, let's get into it.

This game doesnt seem to have a story, except what you can glean from the enviroment, the enimies, and the title of the game. Here's what I've discovered (speculated) so far... (i've only made it to level 5 at this point) you are onboard a nazi submarine filled with demons and demonic sea life. Why? Who knows... and who cares? Just stop thinking and shoot what moves.

Speaking of shooting, the gameplay. Its just sublime. Sublime, and insanely difficult. This game follows up on its promise to harken to rogue-like games (is that how you say it?), with randomly generated floors (specific rooms are premade, but increase in variety as you progress), a Spelunky-esque shop, and a powerup system that brings to mind The Binding of Isaac. The game features permadeath, dying will restart you at floor one. Do not pass go. Paranautical Activity has several different classes, each with its own primary gun, maximum health pool, firing rate (an attribute determined more by the gun than the character), and movement speed. From the shotgun toting Tank, to the Insanely quick but flimsy David Bowie (armed only with a crossbow), there is a playstyle for all kinds of people here. Regardless of your class, all of the primary weapons in the game have infinite ammo, which i personally enjoy, as this game is stressful enough without having to manage it.

When you're not shooting in PA, you're going to be running and jumping for your life. All enemy attacks are either projectile attacks with travel time or rushing you down in melee. Mostly the projectiles. You are tasked with avoiding damage at all costs, which can become rather hectic in later stages of this game. Your character, regardless of class can jump a good hight, and changes directions midair on a dime.

The Graphics are kind of minimal, but I really dig the lighting system. All ingame models are voxel-based, with the enviroment textures looking similar to old-school Doom games. The Soundtrack is surprisingly good, and fits the game well, albeit being a bit repetitive.

All this, and the game is still in beta, and it can only go upwards from here. The devs are talking about adding in co-op (PRAISE THE LAWD) as well as finetuning the gameplay experiance.

This game does have a few bugs. Which is to be expected, as it is a beta, but bugs and minimalist graphics cannot hold back this pure, unadultered, virgin, twitch shooter experiance. Even in its current incomplete state, this game is an easy 8/10, and with solid netcode (fingers crossed), greater room variety early, and maybe a few more playable classes (one that starts with the M4!?!?) this could be propelled to a 9.5 to a 10, easily.

THAT BEING SAID. This game is not for everyone. It is difficult. Its inherent mouse acceleration can be very tough to get used to. If you dont like shooters but like Rogue-Likes you wont like this game. If you like shooters but hate Rogue-Likes, you probably wont like this game. In my honest opinion, this game is pointed at a very specific pocket of gamers, which quite honestly I see as a good thing. Too many game devs these days (mostly AAA ones) are spending way too much time trying to appease everyone (which is impossible) which simply results in a watered-down product, a shadow of what it could have been. YOU WILL NOT SEE THIS HERE. If you dig a challenge, love old-school movement-based shooters, AND like the randomless of Rogue-Likes... welcome home.
投稿日: 2013年12月2日
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