There is an unusual cabin deep in the woods. It had served as a laboratory and a dwelling for three generations of Lodgers. But as of late the latest Lodger has been noticing weird changes in familiar surroundings; things are missing, noises and rattle heard. Something odd is coming out of the woods.
用户评测: 特别好评 (504 篇评测)
发行日期: 2013年10月4日

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"It is almost cute. It is almost iconic. It is almost remarkable. It is deeply sinister. And it is one of the best games I played in 2013."
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4月20日

Where to Support Pathologic (if You're Inclined to Do So)

Have you heard of Pathologic?

Here’s how it goes:

A plague breaks out in a remote steppe town full of weird local traditions. Three healers try to fight it: a scientist from the Capital, the son of a local shaman, and a half-crazed girl. Each of them has their own idea of how the terrible disease came to be, and what is real magic to one of them becomes backwards superstitions to another. Taking on the role of any of these doctors, you’ll try to overcome the invisible evil while doing your best not to succumb to the disease, to bandits, hunger, and fatigue; scavenging and bartering for pills, bread, and milk. But survival is hard here.

Pathologic is the first game Ice-Pick Lodge has released—and it’s also the game we’re working on now. Weird, huh? One would suspect it must have something to do with us bumping into a Guest and rewinding time.

It was a successful bump, too: we’ve had a rather spectacular Kickstarter campaign to support the development of the remake of Pathologic.

The campaign is over—yet once again a wild paradox appears: it really isn’t.

We’ve launched a Backer Portal recently—a website where you still can support the game. You can learn more about Pathologic there, of course, and then sign up for the Portal if you find yourself interested in the game. If you like survival, plague, and despair, it may be worth taking a look.

Oh, and we’ve also got an official Steam community now—with a Curator’s List of our favourite games and all. We are planning to update it, too, and it’s the best place to contact us on Steam if you want to discuss something that’s not Knock-Knock.

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关于这款游戏

There is an unusual cabin deep in the woods. It had served as a laboratory and a dwelling for three generations of Lodgers.

But as of late the latest Lodger has been noticing weird changes in familiar surroundings; things are missing, noises and rattle heard. Something odd is coming out of the woods. Come night, it seems like someone's made himself at home in the twilight of rooms, attics, and cellars.

You need to stay awake and sane till dawn.

The Lodger is wandering the rooms, evading the unknown, counting minutes till morning. But it's only in the night that he can solve the main puzzle and find the answers. What's going on? Are the Guests real, or are they just figments of his insomniac imagination? What'd happened to the forest? What's happening to the cabin? Is there a line between reality and imagination?

Gameplay details

  • Hide! Play hide-and-seek with denizens of your nightmares.
  • Don't look now! The goal of each night is to reach dawn while still sane.
  • Fill in the gaps. The house aids the Lodger. You only have to fix it up and keep it in order.
  • Seek. The Lodger has lost something very important. The reason for what is happening is somewhere inside. Everything that is happening can be explained, you only need to find the key and bring it to light.
  • Wait. In this game you need to watch and listen carefully. Inspect and scrutinize. You only have to last until the sunrise.
  • Follow the rules of the game! Of course you must first understand the game being played with you.

系统需求

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP or later
    • Graphics: GPU that supports shader model 2.0
    • Hard Drive: 700 MB available space
    Minimum:
    • OS: Mac OS X 10.5 or later
    • Graphics: Intel HD Graphics 3000
    • Hard Drive: 700 MB available space
    Recommended:
    • Graphics: Intel HD Graphics 4000
    Minimum:
    • OS: Ubuntu 10.10 or later
    • Graphics: GPU that supports shader model 2.0
    • Hard Drive: 700 MB available space
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3 人中有 3 人(100%)觉得这篇评测有价值
2.9 小时(记录在案的)
发布于:2014年12月12日
这游戏让我知道了,原来2D游戏也可以这么恐怖!玩法就是躲猫猫。但要是这么简单就好了……
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12 人中有 10 人(83%)觉得这篇评测有价值
7.8 小时(记录在案的)
发布于:2014年11月12日
Nice concept, hilarious main character's voice and psychological madness. Success? Sure, but there is a big minus - all levels are pretty similar and the game rapidly become repetitive.
7/10
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4 人中有 4 人(100%)觉得这篇评测有价值
2.0 小时(记录在案的)
发布于:2014年11月16日
I wrote a review of this that was glorious, and it didnt post, darn. So, this game. Get it. Play in the dark. Go into it, with zero expectations/bias. Headphones. Do what the games tells you to do, even the weird stuff. It, is a experence. Get the game guys, and try to imurse yourself. You may question your own sanity. XD

Here: https://www.youtube.com/watch?v=4ssWBr3JRq0&feature=youtu.be
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6 人中有 5 人(83%)觉得这篇评测有价值
有 2 人觉得这篇评测很欢乐
1.3 小时(记录在案的)
发布于:1月1日
How to thrive in this game:

Run to the nearest ladder, and spam W and S.
Your character will stay on the ladder, rendering you immune.
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8 人中有 6 人(75%)觉得这篇评测有价值
8.9 小时(记录在案的)
发布于:2014年11月17日
I'd say that one of the biggest flaws is that it's too short. Good music, sfx and art.

Pretty rare example of a great Russian game, try it.
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3 人中有 3 人(100%)觉得这篇评测有价值
1.4 小时(记录在案的)
发布于:2014年12月18日
This game is a bit of everything. Horror, jumpscares, mystery and a really nice mix of 3D world and 2D objects in a platformer. Overall a really fun game!
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5 人中有 4 人(80%)觉得这篇评测有价值
1.9 小时(记录在案的)
发布于:2014年11月23日
It is a strange game... Filled with really odd creatures and deeply sinister atmosphere.
The voice acting needs some work, because it makes me laugh. Is this what you want in an horror game?
8.5/10
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5 人中有 4 人(80%)觉得这篇评测有价值
12.6 小时(记录在案的)
发布于:2014年11月14日
Not really much of a horror game, but has it's Very sinister side to make it be that kind of stuff. Anyway, think this more as a psychological experience rather than a game. Why, you may ask.

The gameplay of this indie title consist in a sort of "Hide and seek" game: You play as a man, that you will identify as "The Lodger", who wakes at nightime to check who is knocking at the front door of his house, that he calls "The Lodge". Eh.
The game alternates some awake phases, where you have to look for a child figure out of your house, and others dream phases, where you have to remain sane and try to ignore (mostly) the anomalies you may encounter in your house, until the dawn will clear any trace of what might have happened (or entered) to your house.

Oh, i didn't warned you that this game, as psychological is it, don't have a really precise storyline, but may have even different stories based on what the player may think while playing: for example, are the ghosts real or just appearances of the Lodger itself, and lot more to explain with the player's conscience, as we don't get a real explanation about what is actually happening during the game.

So from now of this review i will explain my point of view of the story in this game, up to you to read or not. These thoughts may also contain serious spoils of the game, so better read this after you've played the game by yourself.

Well, the story's about a man, who calls himself the "Lodger", whom lives alone in a house surrounded only by trees.
He usually states to be a "world-ologist", writing everything he sees in his diary, given to him from his father when he was learning to write, who told him that he would write his entire life in that diary and, with it's last page, his life would end;
Listened to these words, the Lodger had by that time the habit to write very little and small, so that he could have more pages for his next experiences, and also a longer life. But what he didn't expected is that he were only trying to slow his "vital clock", as in the game our goal in the survival phase is to have enough time spent to reach in order the next day, and this particular habit gave him some kind of feedbacks in his mind.
The Lodger doesn't even remember the rooms in his house, and often states to be scared by what swarms to the outside, because he don't really know what there's really outside.
The fragments of reality and the child are connected and may represent the curiosity of the character, while the monsters that wander the Lodger's house, along with the big monster you encounter when ignoring the "curiosity" of your character during the game, may represent the much stronger side of our protagonist, which is the fear of what he still don't know, of what he never tried to find a meaning of, and is somewhat explained in the experiences we can find in his diary, if we look clearly.


As a final review of this, i would say again that this isn't to be considered something like "a game" that you often get to have some fun, but more like "an experience" you can consider either good or bad, deep or superficial, clear or confused.
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1 人中有 1 人(100%)觉得这篇评测有价值
8.1 小时(记录在案的)
发布于:2月16日
This game is one of those games that has a feeling of being creepy but not so scary, and at times will leave you sucking your thumb, hiding under your covers in bed. A very nice horror game.
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1 人中有 1 人(100%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
0.2 小时(记录在案的)
发布于:1月20日
Who's there?
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1 人中有 1 人(100%)觉得这篇评测有价值
3.2 小时(记录在案的)
发布于:3月30日
Cute, scary, atmospheric and weird all at the same time. The style is enough to keep my interest high, although the gameplay does get a bit repetitive.
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1 人中有 1 人(100%)觉得这篇评测有价值
15.8 小时(记录在案的)
发布于:4月9日
Отличный ужастик,играйте когда вы одни дома,ночью и желательно в наушниках....
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1 人中有 1 人(100%)觉得这篇评测有价值
0.6 小时(记录在案的)
发布于:3月10日
It's essentially a creepy game of Hotel Mario plus hide and seek where the rules are different for each level and you kind of have to figure them out from narration and sometimes failure. If you still don't understand what this game is about, well, join the club. However, half the fun is figuring it out.

And it's really friggin creepy. I know the art style look like something out of a Tim Burton film, but this game scares the crap out of me and stays with me long after I play. That's why this game gets my recommendation.
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17 人中有 9 人(53%)觉得这篇评测有价值
1.9 小时(记录在案的)
发布于:2014年12月8日
This game managed to creep me out for about 10 minutes, and then I spent the remainder of my time turning on and off lights to hide from a boogey man.

The game provides you with absolutely no idea whats going on or what to do, so you will have to attempt to figure it out by trial and error, by this time you will have already lost interest.

The game is horribly repetitive and as such becomes not so scary oh so very fast.

Light Switch Simulator 2014.

Try it out if you can get it on the cheap, other than that avoid it entirely.
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2 人中有 1 人(50%)觉得这篇评测有价值
0.9 小时(记录在案的)
发布于:2014年11月13日
This game is great because it has two things I enjoy,
1) Creepy Atmosphere
2) Interesting Storyline

Chances are you will play through it again after you complete it the first time. It's the type of game where you can easily overlook something. Almost everything you encounter will be an important clue towards solving the protagonist's mysterious flight of ideas.

Also.... get ready to meet some interesting characters...


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6 人中有 3 人(50%)觉得这篇评测有价值
5.6 小时(记录在案的)
发布于:3月1日
This is such a strange title, it's not really a scary game, but the few bits of music and the setting make for a fairly tense evening everytime I decide to play it.

The rules of the game themselve are not very clear, and while you might be the type who will see it as a challenge, not everyone might have the patience to get punished for something they don't know that they have done.

The game can be very cryptic at times and the good ending is quite difficult to discover without reading a walkthrough, but overall i think this game was a good experience.
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151 人中有 134 人(89%)觉得这篇评测有价值
3.4 小时(记录在案的)
发布于:2013年12月4日
Knock-Knock is the proof that video games really can be an art. It is a very deep and complicated game. It is not a horror nor a puzzle game, and critics who blame the game for not being scary or something like that have completely missed the point. Knock-Knock doesn't just tell you a story, it plays with your mind and asks YOU the questions.
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82 人中有 79 人(96%)觉得这篇评测有价值
13.8 小时(记录在案的)
发布于:2014年10月21日
This entire game takes place in one night(watch the clock when you have the lantern) in spasms of sleep walking and brief bad dreams. I loved it, but it made me angry, and I am sure it'll make you angry, too.

My girlfriend and I played this together, off and on for three days, trying to get the "good ending." Two things: One, it deliberately obfuscates its own systems. As in, learning the rules and dying in the process is part of the game. Two, it is about general tension and anxiety-- the atmosphere of absolute ick, not shock scares but pervasive questions about what you accept as real. It is a strangely gross-feeling game that manages to put you in a completely agitated state. Not terrified, not disgusted, not creeped out. Just agitated. To the extreme. You know, like an insomniac. Which is the point of the game. That skin-crawly, nothing-is-quite-right feeling. A world out of place.

-IF- that kind of tension and weirdness appeals, and you think it might be a cool experience to live through/conquer/think about, this is an excellent game. But I also get the feeling it'll ♥♥♥♥ a lot of people off. Whether you'd like it or not, worth experiencing.
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56 人中有 51 人(91%)觉得这篇评测有价值
6.6 小时(记录在案的)
发布于:2014年6月6日
After playing for some hours I may be somewhat stuck in Knock Knock. The game is not clear on what you must do or how you must do it. It's okay, many games do this and it's nice for us to discover on our own (Dark Souls). However I reached one of the last levels and it seems that if you do not proceed to the next level/room/dream/nightmare whatever you want to call it, you may be getting a "Game Over" screen the next time you will try to advance to the next level just like you normally would do.

Knock Knock have a very creepy and depressive atmosphere. Seems to be a great game to play in the upcoming Halloween. You will always feel that you are surrounded by someone or something, yet, you feel alone at the same time.

Now this is very clever: There are things that really help to create a tense mood in the game with such basic gameplay elements. Let's say something is approaching you. You hide but you are still visible. It's okay, because it does not matter if they can see you since it's you that can't see them, because, if you see them/it then it means they are real and if you believe they are real, then you must be hallucinating meaning you are losing it.

The game have more than one way to end, or to not end at all, in fact. Depending on some actions across the game, when you proceed further a larger enemy may be something for you and a very different one for me.

Immersion tip: In this game the sound of doors opening and closing are quite regular. If you have a sound system with a Subwoofer, placing the Sub below your desk near one of the corners gives you a much more real feeling that something or someone is really knocking a door in your house. This adds to the atmosphere giving you a more intensifying experience especially when everything is silenced and then "BAM!", someone shuts a door, and you feel the vibration.

In my opinion you don't get those jump scares we sometimes see (faked or not) on Youtube videos from games like Amnesia. In this game instead of "AAAH, Oh my God & Buddha, that is scary!!!" I got something more of: "That is creepy... go away, please, I don't want to look :( Just... leave me alone... :( " and that, is really rare in a game.
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37 人中有 34 人(92%)觉得这篇评测有价值
6.8 小时(记录在案的)
发布于:2014年1月5日
I can recommend this game only to those who are not afraid of experiments: few gameplay, lots of reflection and, perhaps, a pinch of horror.
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