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There is an unusual cabin deep in the woods. It had served as a laboratory and a dwelling for three generations of Lodgers. But as of late the latest Lodger has been noticing weird changes in familiar surroundings; things are missing, noises and rattle heard. Something odd is coming out of the woods.
Fecha de lanzamiento: 4 de Oct, 2013
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Acerca del juego

There is an unusual cabin deep in the woods. It had served as a laboratory and a dwelling for three generations of Lodgers.

But as of late the latest Lodger has been noticing weird changes in familiar surroundings; things are missing, noises and rattle heard. Something odd is coming out of the woods. Come night, it seems like someone's made himself at home in the twilight of rooms, attics, and cellars.

You need to stay awake and sane till dawn.

The Lodger is wandering the rooms, evading the unknown, counting minutes till morning. But it's only in the night that he can solve the main puzzle and find the answers. What's going on? Are the Guests real, or are they just figments of his insomniac imagination? What'd happened to the forest? What's happening to the cabin? Is there a line between reality and imagination?

Gameplay details

  • Hide! Play hide-and-seek with denizens of your nightmares.
  • Don't look now! The goal of each night is to reach dawn while still sane.
  • Fill in the gaps. The house aids the Lodger. You only have to fix it up and keep it in order.
  • Seek. The Lodger has lost something very important. The reason for what is happening is somewhere inside. Everything that is happening can be explained, you only need to find the key and bring it to light.
  • Wait. In this game you need to watch and listen carefully. Inspect and scrutinize. You only have to last until the sunrise.
  • Follow the rules of the game! Of course you must first understand the game being played with you.

Requisitos del sistema (PC)

    Minimum:
    • OS: Windows XP or later
    • Graphics: GPU that supports shader model 2.0
    • Hard Drive: 700 MB available space

Requisitos del sistema (MAC)

    Minimum:
    • OS: Mac OS X 10.5 or later
    • Graphics: Intel HD Graphics 3000
    • Hard Drive: 700 MB available space
    Recommended:
    • Graphics: Intel HD Graphics 4000

Requisitos del sistema (Linux)

    Minimum:
    • OS: Ubuntu 10.10 or later
    • Graphics: GPU that supports shader model 2.0
    • Hard Drive: 700 MB available space
Análisis útiles de usuarios
A 35 de 39 personas (90%) les ha sido útil este análisis
478 productos en la cuenta
11 análisis
6.6 h registradas
After playing for some hours I may be somewhat stuck in Knock Knock. The game is not clear on what you must do or how you must do it. It's okay, many games do this and it's nice for us to discover on our own (Dark Souls). However I reached one of the last levels and it seems that if you do not proceed to the next level/room/dream/nightmare whatever you want to call it, you may be getting a "Game Over" screen the next time you will try to advance to the next level just like you normally would do.

Knock Knock have a very creepy and depressive atmosphere. Seems to be a great game to play in the upcoming Halloween. You will always feel that you are surrounded by someone or something, yet, you feel alone at the same time.

Now this is very clever: There are things that really help to create a tense mood in the game with such basic gameplay elements. Let's say something is approaching you. You hide but you are still visible. It's okay, because it does not matter if they can see you since it's you that can't see them, because, if you see them/it then it means they are real and if you believe they are real, then you must be hallucinating meaning you are losing it.

The game have more than one way to end, or to not end at all, in fact. Depending on some actions across the game, when you proceed further a larger enemy may be something for you and a very different one for me.

Immersion tip: In this game the sound of doors opening and closing are quite regular. If you have a sound system with a Subwoofer, placing the Sub below your desk near one of the corners gives you a much more real feeling that something or someone is really knocking a door in your house. This adds to the atmosphere giving you a more intensifying experience especially when everything is silenced and then "BAM!", someone shuts a door, and you feel the vibration.

In my opinion you don't get those jump scares we sometimes see (faked or not) on Youtube videos from games like Amnesia. In this game instead of "AAAH, Oh my God & Buddha, that is scary!!!" I got something more of: "That is creepy... go away, please, I don't want to look :( Just... leave me alone... :( " and that, is really rare in a game.
Publicado: 6 de Junio
¿Te ha sido útil este análisis? No
A 10 de 14 personas (71%) les ha sido útil este análisis
147 productos en la cuenta
20 análisis
1.8 h registradas
This is an example, that games don't need high quality 3d graphics and gory monsters to make a scary game.
Publicado: 30 de Abril
¿Te ha sido útil este análisis? No
A 4 de 5 personas (80%) les ha sido útil este análisis
36 productos en la cuenta
6 análisis
7.2 h registradas
Unsettling and atmospheric. I was surprised that it got me more than a few times. I get so invested in sneaking around that the sudden bangs were able to make me jump! Admittedly, not hard to do for me. Intriguing storyline, I really enjoyed it.
Publicado: 29 de Mayo
¿Te ha sido útil este análisis? No
A 2 de 2 personas (100%) les ha sido útil este análisis
45 productos en la cuenta
1 análisis
5.2 h registradas
This game is horribly underrated. It deserves a Metascore higher than 57 out of 100. Knock-Knock is creepy, intriguing, and quite enjoyable if you are patient enough to play it. I had a lot of fun trying to piece the story together, dodging the Lodger's nightmares, and receiving chills from the voices inside of the Lodger's head. The ending, however, definitely could have been better, and the game was a tad repetitive. Despite that, I give Knock-Knock a 9 out of 10.
Publicado: 30 de Agosto
¿Te ha sido útil este análisis? No
A 3 de 4 personas (75%) les ha sido útil este análisis
60 productos en la cuenta
3 análisis
7.7 h registradas
Mildly Disturbing, Simple to play, Great atomsphere!
Publicado: 10 de Abril
¿Te ha sido útil este análisis? No
A 1 de 1 personas (100%) les ha sido útil este análisis
112 productos en la cuenta
1 análisis
7.4 h registradas
Diseño increible, juego muy bien realizado. Sus monólogos dirigidos hacia ti contando su historia te aproxima al personaje, haciendo que te centres más en que no lo cojan.
Publicado: 2 de Enero
¿Te ha sido útil este análisis? No