There is an unusual cabin deep in the woods. It had served as a laboratory and a dwelling for three generations of Lodgers.But as of late the latest Lodger has been noticing weird changes in familiar surroundings; things are missing, noises and rattle heard. Something odd is coming out of the woods.
Évaluations des utilisateurs :
Récentes :
plutôt positives (27 évaluation(s)) - 77% des 27 évaluations des utilisateurs dans les 30 derniers jours sont positives.
Globales :
très positives (726 évaluation(s)) - 87% des 726 évaluations des utilisateurs pour ce jeu sont positives.
Date de parution : 4 oct 2013

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Acheter Knock-knock

 

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À propos de ce jeu

There is an unusual cabin deep in the woods. It had served as a laboratory and a dwelling for three generations of Lodgers.

But as of late the latest Lodger has been noticing weird changes in familiar surroundings; things are missing, noises and rattle heard. Something odd is coming out of the woods. Come night, it seems like someone's made himself at home in the twilight of rooms, attics, and cellars.

You need to stay awake and sane till dawn.

The Lodger is wandering the rooms, evading the unknown, counting minutes till morning. But it's only in the night that he can solve the main puzzle and find the answers. What's going on? Are the Guests real, or are they just figments of his insomniac imagination? What'd happened to the forest? What's happening to the cabin? Is there a line between reality and imagination?

Gameplay details

  • Hide! Play hide-and-seek with denizens of your nightmares.
  • Don't look now! The goal of each night is to reach dawn while still sane.
  • Fill in the gaps. The house aids the Lodger. You only have to fix it up and keep it in order.
  • Seek. The Lodger has lost something very important. The reason for what is happening is somewhere inside. Everything that is happening can be explained, you only need to find the key and bring it to light.
  • Wait. In this game you need to watch and listen carefully. Inspect and scrutinize. You only have to last until the sunrise.
  • Follow the rules of the game! Of course you must first understand the game being played with you.

Configuration requise

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • Système d'exploitation : Windows XP or later
    • Graphiques : GPU that supports shader model 2.0
    • Espace disque : 700 MB d'espace disque disponible
    Minimum:
    • Système d'exploitation : Mac OS X 10.5 or later
    • Graphiques : Intel HD Graphics 3000
    • Espace disque : 700 MB d'espace disque disponible
    Recommandée :
    • Graphiques : Intel HD Graphics 4000
    Minimum:
    • Système d'exploitation : Ubuntu 10.10 or later
    • Graphiques : GPU that supports shader model 2.0
    • Espace disque : 700 MB d'espace disque disponible
Évaluations des utilisateurs
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Récentes :
plutôt positives (27 évaluation(s))
Globales :
très positives (726 évaluation(s))
Publiées récemment
Jinx McGee
( 0.1 heures en tout )
Posté le : 21 juillet
This is the shell of a greater game. It's pretty and has elements of a good backstory, but there are huge gaps. It also gets very repetitive very quickly. Now there are quite a few 2nd side-scrollers that are "horror" and "psychological thrillers" and they all suffer from the same problem: cheap jump scares and simple tales based around sanity or the lack thereof. A pyschological thriller needs more than a forgetful character who can't tell the difference between dreams and reality to make it good, and there has to be more than jump scares (monsters appearing out of nowhere) to make it a horror. If you're young or you haven't been exposed to many movies or books that are really in the horror and pyschological thriller genre, you'll probably like this. If you're an old gamer like me who has been out of the house and read a few scary books, you'll be disappointed with this.

Not sure why my time has not beed registered -- I played offline nearly the entire time. I guess that's why. I played it to the end in the hopes things would get better but it never did. I always enjoyed the visuals but the gameplay? Meh.

How much should you pay for it? Well, I believe that it's worth something. It is worth $4.99 or less. If you pay any more than that, you've paid too much.
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Veskern
( 5.1 heures en tout )
Posté le : 18 juillet
Suprisingly deep and ambiguous story packed in simple, yet well crafted hide n' seek horror game.
It's scary. It's interesting. It's something you won't find anywhere else.
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Miss~Almira~Glass
( 0.7 heures en tout )
Posté le : 4 juillet
Loved it wish to see more from the makers.
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Yōkai
( 6.7 heures en tout )
Posté le : 2 juillet
Knock, Knock ... The game let's say, very interesting, although at first glance do not think so. Simple gameplay, hand-drawn graphics like in the cartoons, not able to move freely on the playing prostoranstvu, and it is only restricted with only one forest and home. But it just does not fade in the background of most inventions. Game learning a some strange atmosphere of fear. Just not sure what it is and what to call it, but it attracts. The more you play the more insane to become the game itself, it is clear that the SG himself starting to go crazy. Surprisingly, only one, what's the meaning of this game? In fact, everything is very simple, there is no sense of any or any particular storyline. The only objective of this game is just to survive until morning, and skazhdym new level is becoming extremely difficult. You visit a very strange thoughts and ideas. As if someone or something is near.
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Leafy
( 10.6 heures en tout )
Posté le : 1 juillet
I love this game. I first saw it years ago, but even as just a viewer, I was sucked in by the strange atmosphere and style. It's probably not a game for everyone, though.

The entire workings of the game are shrouded, hinted at by Lodger, his journal, and even the voices you can hear whispering to you, but it's not entirely clear what actions you take really are helping or harming you. It can take a bit of thought and practice to get a sense of what you feel you should do. But that's exactly what I like about the game. It's like you're walking through an unfamiliar house in pitch darkness, trying to feel your way through with just your hands, uncertain of what you're really touching on but trying to get a sense of it. It's a lovely thing that describing what the game is about is exactly like describing what the gameplay is like. They've certainly captured it well.

Few games gave me a feeling of tension like this game does. Sure, some games can be investing and I can feel a sense of urgency, but the only other game that gave me a pressing feeling of imminent danger the way Knock-knock did is probably Silent Hill 2. It has that same sort of atmosphere that imposes paranoia on the player, feeling uncertain if danger is really present, or how to cope with it. Even though the gameplay itself is simple, that doesn't really diminish it in any way for me. It's a simple experience, but a very effective one.

The story is a favourite of mine, because they don't really give you much of one explicitly. It is left to interpret with the scraps of information and tidbits Lodger is constantly interrupting the game to chatter about. What does it all really mean? It's hard to say for sure, as there are many ways one can interpret Lodger's own state of mind, which is crucial to interpreting the rest of the goings-on around him. If you like a full, fleshed out story laid out in front of you, this game probably isn't for you. But it's the kind of game for me, where it leaves just enough visible to keep your interest and just enough hidden for you to wonder what it all really is. It's well-suited, again, as it fits with the idea of the game, with Lodger's paranoia filling in the emptiness of his home. Your own guessing and reguessing at what's really going on puts you in the headspace of this character and cements your immersion in the atmosphere of the game.
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Alucard
( 1.4 heures en tout )
Posté le : 1 juillet
this is a good 2D Horror Game.
all horror fans out there buy this game :D
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EternalStar
( 5.8 heures en tout )
Posté le : 26 juin
I have only played this game for a short while. i love it. I have vowed never to play it at night. I am actually terrified within minutes of game play. But i still love it. I love how creepy it is. I love how there are random voices that say the creepiest of things. I love how they so far haven't used cheap jump scares. In fact the entire game just gives off this creepy vibe, I may be stuck on this one part and keep repeatedly dying, but i love it, and I am already addicted even though i haven't played even an hour yet. I don't think i will be able to sleep today. TOTALLY WORTH THE MONEY. It's tricky and it doesn't straight out tell you what to do. But thats what makes it fun. If you don't like games that will keep your heart racing then don't buy it. if you love to be scared to death, buy it.
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DontTouchMyNoNoPlace
( 5.6 heures en tout )
Posté le : 14 juin
I really love this game. The mechanics are weird and take a second to get used to. But once you have them figured out it is very fun and addictive. Would highly recommend this game.
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Eviladamz
( 2.0 heures en tout )
Posté le : 23 mai
Really interesting game all levels are set in the same place but the game does a good job of making you want to keep on playing to see what happens next although the gameplay does get a bit repettive.
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justgivemeanamegoddamnit
( 2.0 heures en tout )
Posté le : 20 mai
Amazing psychological horror.(well some would argue it's not horror, but I'm a pansy so it is for me)

It's actually scarier than most horror games I've played, and man I played a ton of these.

The game doesnt really explain you how it works, what each creature does or the logic behind it all, and that's the point, you have to progressively guess that while playing in incredibly intense sequences.

You're a kind of scientist living alone in a house and every night you have to find a clock-like device that'll make the night go on. If you dont find/fix it, monsters will eventually kill you.You progress from night to night like this, switching houses frequently.

This game is weird, like very disturbing, the voices of the monsters are freaky, the knocks at the doors really make the tension go up, and having to deal with signs that obviously are warnings (you hear a thnderclap, the camera zooms to an empty room in the house then comes back to you... does that show where the monster(s) is ?) but that you don't know how to answer to is an incredibly stressful thing.
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Évaluations les plus pertinentes  Dans les 30 derniers jours
4 personne(s) sur 4 (100%) ont trouvé cette évaluation utile
Recommandé
10.6 heures en tout
Posté le : 1 juillet
I love this game. I first saw it years ago, but even as just a viewer, I was sucked in by the strange atmosphere and style. It's probably not a game for everyone, though.

The entire workings of the game are shrouded, hinted at by Lodger, his journal, and even the voices you can hear whispering to you, but it's not entirely clear what actions you take really are helping or harming you. It can take a bit of thought and practice to get a sense of what you feel you should do. But that's exactly what I like about the game. It's like you're walking through an unfamiliar house in pitch darkness, trying to feel your way through with just your hands, uncertain of what you're really touching on but trying to get a sense of it. It's a lovely thing that describing what the game is about is exactly like describing what the gameplay is like. They've certainly captured it well.

Few games gave me a feeling of tension like this game does. Sure, some games can be investing and I can feel a sense of urgency, but the only other game that gave me a pressing feeling of imminent danger the way Knock-knock did is probably Silent Hill 2. It has that same sort of atmosphere that imposes paranoia on the player, feeling uncertain if danger is really present, or how to cope with it. Even though the gameplay itself is simple, that doesn't really diminish it in any way for me. It's a simple experience, but a very effective one.

The story is a favourite of mine, because they don't really give you much of one explicitly. It is left to interpret with the scraps of information and tidbits Lodger is constantly interrupting the game to chatter about. What does it all really mean? It's hard to say for sure, as there are many ways one can interpret Lodger's own state of mind, which is crucial to interpreting the rest of the goings-on around him. If you like a full, fleshed out story laid out in front of you, this game probably isn't for you. But it's the kind of game for me, where it leaves just enough visible to keep your interest and just enough hidden for you to wonder what it all really is. It's well-suited, again, as it fits with the idea of the game, with Lodger's paranoia filling in the emptiness of his home. Your own guessing and reguessing at what's really going on puts you in the headspace of this character and cements your immersion in the atmosphere of the game.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
Recommandé
5.8 heures en tout
Posté le : 26 juin
I have only played this game for a short while. i love it. I have vowed never to play it at night. I am actually terrified within minutes of game play. But i still love it. I love how creepy it is. I love how there are random voices that say the creepiest of things. I love how they so far haven't used cheap jump scares. In fact the entire game just gives off this creepy vibe, I may be stuck on this one part and keep repeatedly dying, but i love it, and I am already addicted even though i haven't played even an hour yet. I don't think i will be able to sleep today. TOTALLY WORTH THE MONEY. It's tricky and it doesn't straight out tell you what to do. But thats what makes it fun. If you don't like games that will keep your heart racing then don't buy it. if you love to be scared to death, buy it.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
Évaluations les plus pertinentes  Globales
4 personne(s) sur 5 (80%) ont trouvé cette évaluation utile
5 personnes ont trouvé cette évaluation amusante
Recommandé
6.9 heures en tout
Posté le : 4 juin 2015
Wow atmospheric
So gameplay
Much creepyscary
Very knock-knock
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
6 personne(s) sur 9 (67%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
Non recommandé
7.9 heures en tout
Posté le : 27 octobre 2013
Expérience rafraîchissante et angoissante au premier abord, peu à peu, alors que tous les niveaux se ressemblent sans pour autant s'assembler, Knock Knock s'éffondre dans le grand n'importe quoi aux idées incompréhensibles.

Ca n'est cependant pas là que le bât blesse, mais plutôt par son gameplay extrêmement répétitif. Les tâches à effectuer sont toujours les mêmes et n'amènent que frustration et énervement enlevant toute sensation de peur, si tant est qu'il y en ait eu une.

Ne lui reste qu'une esthétique sympathique qui sort des sentiers battus, mais pas de quoi fouetter un éléphant.

Knock Knock reste réservé aux très amateurs de bizarreries qui essayent de se la jouer vaguement psychologique. Attention, il vous faudra être très ouvert et résilient pour pouvoir y jouer.

Mon test plus en détail ici : http://www.gamesidestory.com/2013/10/26/gametest-knock-knock-pc/
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2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
Recommandé
4.2 heures en tout
Posté le : 14 janvier
Whoa, juste magnifique... une experience que je recommande. Psychologiquement profond !
(Si vous etent suivi d'un "psy" pour des troubles dépressife / parano suite a votre petite sortie dans les forets "enchantée"... je dis OUI a ce jeu/aide)
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1 personne(s) sur 2 (50%) ont trouvé cette évaluation utile
Recommandé
4.2 heures en tout
Posté le : 28 juin 2014
Jeu indépendant avec un grand potentiel. Ce jeu est super avec un univers oppressant. Je le conseil à tout fans de jeu d'horreur !
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2 personne(s) sur 4 (50%) ont trouvé cette évaluation utile
7 personnes ont trouvé cette évaluation amusante
Recommandé
1.6 heures en tout
Posté le : 15 avril 2015
*Knock-Knock*
- Qui est là ?
- C'est nooouuus, c'est Derriiiiick.
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147 personne(s) sur 170 (86%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
Recommandé
3.4 heures en tout
Posté le : 4 décembre 2013
Knock-Knock is the proof that video games really can be an art. It is a very deep and complicated game. It is not a horror nor a puzzle game, and critics who blame the game for not being scary or something like that have completely missed the point. Knock-Knock doesn't just tell you a story, it plays with your mind and asks YOU the questions.
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90 personne(s) sur 97 (93%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
Recommandé
13.8 heures en tout
Posté le : 21 octobre 2014
This entire game takes place in one night(watch the clock when you have the lantern) in spasms of sleep walking and brief bad dreams. I loved it, but it made me angry, and I am sure it'll make you angry, too.

My girlfriend and I played this together, off and on for three days, trying to get the "good ending." Two things: One, it deliberately obfuscates its own systems. As in, learning the rules and dying in the process is part of the game. Two, it is about general tension and anxiety-- the atmosphere of absolute ick, not shock scares but pervasive questions about what you accept as real. It is a strangely gross-feeling game that manages to put you in a completely agitated state. Not terrified, not disgusted, not creeped out. Just agitated. To the extreme. You know, like an insomniac. Which is the point of the game. That skin-crawly, nothing-is-quite-right feeling. A world out of place.

-IF- that kind of tension and weirdness appeals, and you think it might be a cool experience to live through/conquer/think about, this is an excellent game. But I also get the feeling it'll ♥♥♥♥ a lot of people off. Whether you'd like it or not, worth experiencing.
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57 personne(s) sur 64 (89%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
Recommandé
6.6 heures en tout
Posté le : 6 juin 2014
After playing for some hours I may be somewhat stuck in Knock Knock. The game is not clear on what you must do or how you must do it. It's okay, many games do this and it's nice for us to discover on our own (Dark Souls). However I reached one of the last levels and it seems that if you do not proceed to the next level/room/dream/nightmare whatever you want to call it, you may be getting a "Game Over" screen the next time you will try to advance to the next level just like you normally would do.

Knock Knock have a very creepy and depressive atmosphere. Seems to be a great game to play in the upcoming Halloween. You will always feel that you are surrounded by someone or something, yet, you feel alone at the same time.

Now this is very clever: There are things that really help to create a tense mood in the game with such basic gameplay elements. Let's say something is approaching you. You hide but you are still visible. It's okay, because it does not matter if they can see you since it's you that can't see them, because, if you see them/it then it means they are real and if you believe they are real, then you must be hallucinating meaning you are losing it.

The game have more than one way to end, or to not end at all, in fact. Depending on some actions across the game, when you proceed further a larger enemy may be something for you and a very different one for me.

Immersion tip: In this game the sound of doors opening and closing are quite regular. If you have a sound system with a Subwoofer, placing the Sub below your desk near one of the corners gives you a much more real feeling that something or someone is really knocking a door in your house. This adds to the atmosphere giving you a more intensifying experience especially when everything is silenced and then "BAM!", someone shuts a door, and you feel the vibration.

In my opinion you don't get those jump scares we sometimes see (faked or not) on Youtube videos from games like Amnesia. In this game instead of "AAAH, Oh my God & Buddha, that is scary!!!" I got something more of: "That is creepy... go away, please, I don't want to look :( Just... leave me alone... :( " and that, is really rare in a game.
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